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DragonForce - Through the Fire and Flames

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Total Posts
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Topic Starter
PoNo
This beatmap was submitted using in-game submission on mercredi 1 février 2017 at 15:38:23

Artist: DragonForce
Title: Through the Fire and Flames
Tags: Guitar Hero 3 III Legends of Rock Within Power Speed metal Solo Vocals Marathon jakomo73
BPM: 200
Filesize: 12565kb
Play Time: 07:20
Difficulties Available:
  1. Myth (6,02 stars, 2126 notes)
Download: DragonForce - Through the Fire and Flames
Information: Scores/Beatmap Listing
---------------


Redownload map ! 01/02/2017 cause mp3 change


! BIG THANKS TO JAKOMO73 FOR THIS COOL STORYBOARD !


First bubble - Nozhomi
Second - Kyubey
Qualification - Pentori


Big Thanks to :
Xenok
DTM9 Nowa
Nozhomi
SlinSlin
Musty
Zerss
Pentori
Kyubey
PishiFat
Touhou
Kynan
Gabe
Sorega
ThePooN
And every modders/Players ! for pushed this map so far !
Zing
What I don't like about these Dragonforce maps is that there's so much wasted potential when a complex solo part is represented by a simple 1/4-beat stream. It would be so much more dynamic and fun in these were represented some other way, say with rapid-fire kicksliders and/or lots of reverse arrows (mapped to the 1/4th at some times and 1/6th at others), or maybe some fast, fancy sliders, much like what 0108 and HW are known for. Throwing some streambursts into this work would spice it up. In other words, if people paid as much attention to guitar and synth solos as they did to the wubs and sounds of electronic music, maps like this would take on a whole new level of difficult.

Not that I'm saying that streams are bad; it's just that the ones in the guitar solo portions are not doing said solos justice.

I hope this helps.

Nice map overall. I feel like most ranked Legends are missing some good jumping action, and you certainly delivered there. Keep on working on it; I look forward to seeing the finished product get ranked.
Topic Starter
PoNo
thank you for this answer , I would work on this map later, I have other projects underway. But this answer is very helpful to me , I would use it to improve the content of my map :)
FinnLSX
This is a very well done map! Im loving it!!
Topic Starter
PoNo
Thank you, but I'll rework this later, I have a lot of things to do atm :/
Xenok
Hey Pono :)

Le real mod
Déjà, check l'AI mod, y'a un item qui est pas snappé (04:22:001 - )

00:39:790 (9) - new combo
01:07:990 (3) - un new combo ici améliorerait la lisibilité je pense
ici 01:11:440 (1) - t'as placé un new combo sur le kickslider mais pas ici 01:13:840 (7) - c'est pourtant le même style de pattern rythmique
01:34:240 (6) - nc?
01:36:190 (9) - ^
01:52:990 (9) - ^
01:58:540 (5) - le jump d'avant est assez grand mais ce slider semble collé au 4 comparé au jump
02:00:940 (5) - nc
02:01:390 - comme ça les combos plutôt non? http://puu.sh/premr/1c1fc7593d.jpg
02:04:240 (3,4,5,6,7,1) - j'suis pas trop fan des patterns en zigzag =/
02:38:590 (8,1) - plutôt mettre une slider qui remplace les deux notes je pense, dur à lire là
02:38:965 (2,3,4,5) - et peut-être faire cette étoile avec l'outil :D seulement 4 notes en partant du principe que t'es ok avec la ligne du dessus
03:02:590 (9) - nc
03:19:390 (9) - ^
03:24:940 (5) - semble trop proche du 4
03:27:340 (5) - nc
04:13:884 (9) - nc, et pas 04:14:060 (1) - du coup
04:45:648 (9) - nc
04:58:566 - il manque une note ou le sliderend?
05:50:166 (1,2,3,4,5) - faire une sorte de blanket autour de la note
06:06:966 (5) - nc
07:02:616 (4) - ^
07:05:016 (4) - ^
07:07:416 (4) - ^
07:19:566 (6) - ^

Voilà, j'espère que ça fera avancer la map ;)
Topic Starter
PoNo

Xenok wrote:

Hey Pono :)

Le real mod
Déjà, check l'AI mod, y'a un item qui est pas snappé (04:22:001 - )

00:39:790 (9) - new combo
01:07:990 (3) - un new combo ici améliorerait la lisibilité je pense
ici 01:11:440 (1) - t'as placé un new combo sur le kickslider mais pas ici 01:13:840 (7) - c'est pourtant le même style de pattern rythmique
01:34:240 (6) - nc?
01:36:190 (9) - ^
01:52:990 (9) - ^
01:58:540 (5) - le jump d'avant est assez grand mais ce slider semble collé au 4 comparé au jump
02:00:940 (5) - nc
02:01:390 - comme ça les combos plutôt non? http://puu.sh/premr/1c1fc7593d.jpg
02:04:240 (3,4,5,6,7,1) - j'suis pas trop fan des patterns en zigzag =/
02:38:590 (8,1) - plutôt mettre une slider qui remplace les deux notes je pense, dur à lire là
02:38:965 (2,3,4,5) - et peut-être faire cette étoile avec l'outil :D seulement 4 notes en partant du principe que t'es ok avec la ligne du dessus
03:02:590 (9) - nc
03:19:390 (9) - ^
03:24:940 (5) - semble trop proche du 4
03:27:340 (5) - nc
04:13:884 (9) - nc, et pas 04:14:060 (1) - du coup
04:45:648 (9) - nc
04:58:566 - il manque une note ou le sliderend?
05:50:166 (1,2,3,4,5) - faire une sorte de blanket autour de la note
06:06:966 (5) - nc
07:02:616 (4) - ^
07:05:016 (4) - ^
07:07:416 (4) - ^
07:19:566 (6) - ^

Voilà, j'espère que ça fera avancer la map ;)
Merci ! J'ai tout modifié sauf le pattern zigzag, je pense que c'est un problème personnel venant de toi ^^
Kofja
Nice map :D
Topic Starter
PoNo

Kofja wrote:

Nice map :D
Thanks !
Trost


Wow this map is probably (in my opinion) by far the best map for Through the Fire and Flames since every other map style uses at least ar8-8.5 and they usually follow the guitar only.

This was my first 6* pass and it was hard as hell but it was worth it. Keep up the good work and I hope to see this ranked c:
Topic Starter
PoNo

Epiclol wrote:



Wow this map is probably (in my opinion) by far the best map for Through the Fire and Flames since every other map style uses at least ar8-8.5 and they usually follow the guitar only.

This was my first 6* pass and it was hard as hell but it was worth it. Keep up the good work and I hope to see this ranked c:
Nice ! thanks a lot for your opinion !
Naxess
M4M From Queue

[ Myth]
SPOILER
00:33:640 (6) - I think this should be spaced more so the jump pattern doesn't suddenly slow down. How about moving it to (385; 88)?

00:36:490 - Make this a circle instead and move the slider a beat ahead like this, for consistency with previous measures:


00:53:590 (4,5) - Would look better if (5) covered (4)'s approach circle entirely. Basically fix the blanket.

01:00:565 - Feel like this should've been mapped. How about this?

01:27:190 - imo something like this would fit better after the stream.


01:57:190 - Would be amazing if you could map those short guitar riff with 1/4 sliders instead of circles to emphasize them better.

^ 02:04:390 (4,5,6,7) - Same could be done for these four.

02:03:490 - I think a repeating slider would fit great here, like you mapped it here 02:02:590 (1,2,3,4,5) - , to reflect the slight change heard at 02:03:490 -

02:12:990 (2,1) - These are not snapped and as such wouldn't be good to have as circles, consider making a repeating slider out of them instead, since clicking offbeat circles can be difficult.
^ 02:38:790 (2,3,5,6) -
^ 03:39:390 (2,1) -

Also I think the guitar slide at 02:13:390 - could be mapped as a slider ending at 02:13:840 - .
02:13:240 - for reference:


02:20:440 - There's a vocal here, could make 02:20:290 - a slider.

02:22:690 - Shouldn't this be a stream as well for consistency with the sounds at 02:22:240 - and 02:21:790 - ?

02:36:640 - I think the repeat should start here since the previous one does 02:35:440 (7) - . Would cover vocal as well.

02:41:290 - I'm sure this was a simple mistake, but well, it's unrankable. Two notes cannot be on the same place on the timeline.
Also 02:40:990 (1) - is using 1/3 beat snap divisor, which is probably what caused it.
Just going to assume it was supposed to look like this:


02:41:365 (3,4) - Hitsounds? Double claps don't sound very good imo.

02:48:490 (2,3) - Switch places on timeline, might actually work without you having to move the notes on the playing field.
Will be consistent with other parts like 02:50:590 (1,2,3,4) - and 02:49:390 (1,2,3,4) - , for example.

02:54:190 (1,3) - I usually ignore overlaps, but this one is really noticeable imo. You could easily blanket them, for instance.
^ 02:56:590 (1,3) - They're not even curved relative to their distance, which makes the part clipping into (1) really ugly.

02:55:015 (5) - Sounds like overmapping to me.
^ 02:57:415 (5) - You know, there is a sound at 02:57:565 - if you want to map it.

03:02:140 - Just a suggestion, but the drums change sound here, so you could move the NC here, but well, makes the combo size inconsistent, I guess.

03:05:440 (2,1) - I'm pretty sure this overlap can be avoided. Doesn't exactly look intentional either.

03:12:790 - Not sure I like these claps. Try placing them solely on offbeats, because they don't fit on onbeats.
03:13:690 - and 03:14:290 - are offbeats, for reference.
So you'd, for example, place claps on 03:14:890 - and 03:15:490 - .

03:22:990 - This is a strong beat, and a slider is ending on it. Doesn't make much sense to me to lift your finger on a loud sound like this.
Would work much better if it were clickable.
^ 03:32:590 -

03:23:590 (4,5,6,7,1,2,3) - In case you were trying to map guitar, these notes are not on the guitar sounds. I think they're probably 1/3, so try some repeats, for example.
Don't get me wrong, it still works since it's covering drums, so there's no need to change it.

04:02:590 - I think a bpm change like this will be very sudden if you start a stream on it.
I still like the way you mapped it though and I'm not sure how I'd change it, so it's up to you.

04:13:089 (8,1) - Not going to have a sharp turn like at 04:12:383 (8,1) - and 04:11:677 (8,1) - ? It sounds like there'd be one because of those previous two so I think you should add it for consistency.

04:20:942 - This is a downbeat, so you should probably emphasize it.
I'd suggest making a slider from 04:20:942 - to 04:21:119 - and simply making 04:20:766 - a circle.

04:42:560 - Feel like this part could be mapped like this:

Because 04:42:384 - is a guitar sound and so is 04:43:090 - . Skipping them wouldn't be very good imo.

04:47:766 - Another bpm change? Well, I guess you'll have to know the map inside out if you want to get SS lol

Slider speed at 04:49:866 - is way faster than 04:51:366 - which might be bad. I'd suggest slowing down 04:49:866 - by the same amount.

04:54:666 (8,9) - Make these a slider instead, for consistency with 04:49:866 (8) -

05:02:391 (4,5) - This looked interesting, how about doing the same at 05:02:991 (4,5) - ?

05:05:991 - Hm, something tells me the first guy who posted in the thread isn't going to be happy about this...
Not sure how I'd do it myself though so I can't give any examples.


05:23:016 (3,4) - Aren't these really close to each other?
Btw I think 05:22:866 - and 05:23:466 - could be mapped as 1/4 sliders, just remember to make the spacing for them fair as well, since the player has to hold them for a short amount of time. Unless you really want to emphasize something, of course.
The only problem with this one is that you'll have to make it consistent with later parts like 05:31:266 - as well, which might be a lot of work, so I wouldn't really recommend this suggestion.

05:25:566 - and 05:25:716 - could also be mapped like 1/4 sliders if you want. I think they're safe to map without inconsistencies, unlike the previous.

05:31:566 - 1/4 slider repeat could cover the guitar sound.

Have I told you that I can't play this high SR maps? xD
I may not be able to play them, though I can still partially mod them I guess, but I'll stop here lol

[ General]
SPOILER
There are two backgrounds. I can't see a difference on them... either way, it takes up space, so remove one of them.

Speaking of space, you could convert it to jpg as well, because the image doesn't contain transparency anyway. This way it'll take up less space.

Btw, you should look up some metadata.
Tags, for example, will help people find your map easier.
If you need help with this, then feel free to pm me on the fourms.

Good luck!
pishifat
the way you're using hitsounds is kind of um
gross
first, default clap clashes with the song super hard. probably wanna get a custom snare hitsound for those, like any of these
second, you're using claps where whistles are more appropriate (as in following the guitar/vocals). if you're gonna be using normal sampleset though, it may be a good idea to use a custom whistle too (or like just copying the soft whistle to the normal sampleset), since the default whistle is pretty obnoxious lol
p/3923362 and p/3921380 give some decent information on how to organize your clap/whistle usage. your finish usage is okay at least

00:23:440 (1) - 00:31:840 (1) - and loads of other places -- some minor inconsistent comboing. like you're using 1 measure comboing for this stuff everywhere else. 01:57:790 (9) - 02:01:540 (1) - 02:03:790 (6) - some other things wehre you should be adding/removing nc idont wanna list them ok ok ok
00:36:490 (2) - nothing really supports straying from the guitar melody tbh. using the same rhythm as the rest of the intro prob better
01:08:590 (1) - doesnt make sense to follow vocals only half the time during this section. either use the same idea as 01:11:440 (1) - 01:13:840 (1) - at places like 01:10:240 (7) - 01:15:040 (7) - or prioritize white ticks everywhere
01:27:115 (8,1) - 01:46:315 (8,1) - 02:53:515 (8,1) - 04:46:266 (8,1) - 05:37:491 (8,1) - etcwatch out for minor spacing inconsistencies like this lol. stream is spaced slightly different than last circle->slider
02:12:790 (1,2,1,2) - 02:38:590 (1,2,3,4,5,6) - 03:39:190 (1) - should really use consistent spacing of some kind for rhythm that's unexpected. like with variable 1/2 everywhere before this, it just looks like more 1/2. (oh and comboing like zzz shows where downbeats are more clearly doit)
07:19:566 (1,2,3,1) - is the best way you've arranged 1/3
02:35:440 (1) - 02:36:640 (7,8,1) - same inconsistent vocal-following thing as that other stream section zzzzzz
03:32:290 (5) - theres ways express guitar without having a 1/1 end on the downbeat rhythmpls:(
04:14:942 (5,2) - uh slider 2 appearing before 5 disappears kinda not acceptable lol. like anything to show there's a sliderbody under 5 works
04:20:237 (5,6,7,1) - try to organize 1/4 spacing in a way that wont be confused with 1/2 spacing used a few seconds earlier like 04:13:884 (1,2,3,4,5) - . both increasing the spacing for 1/2 and decreasing the spacing for 1/4 would be best choice tbh
04:20:766 (7,1,2,3) - also what are you doing with rhythm like the same 3/4 guitar thing repeats at 04:20:942 - yet u mapped it as 1/2. much more sense
04:42:119 (1,2,3,4,5,1) - is doing the same 3/4 rhythm as ^ lol not sure waht you're going for since you showed you're definitely following guitar stuff
04:47:766 (1) - back to hitsounds again -- switching to a different sampleset when there's no percussion = strong thing to do. normal sampleset is especially ew over guitar alone
04:56:166 (1) - and silencing the tail of this bueno
05:19:491 (8,1) - uh not really appropriate spacing when your map doesnt utilize 1/4 jumps ever lol. 05:20:166 (1,2) - especially gross with this 1/2 of the same spacing right afterwards
05:39:966 (5) - expressing the 1/3 guitar thing here kinda important when you're focusing solely on guitar g
06:41:316 (1) - um spacing increase at 06:41:466 (3) - would make sense, but its current starting position is like not waht the song supports lol.

mod this or this ty
Topic Starter
PoNo

Naxess wrote:

M4M From Queue

[ Myth]
SPOILER
00:33:640 (6) - I think this should be spaced more so the jump pattern doesn't suddenly slow down. How about moving it to (385; 88)? Fixed.

00:36:490 - Make this a circle instead and move the slider a beat ahead like this, for consistency with previous measures: That's just for change the rythmics.


00:53:590 (4,5) - Would look better if (5) covered (4)'s approach circle entirely. Basically fix the blanket. Fixed.

01:00:565 - Feel like this should've been mapped. How about this? I do not think so

01:27:190 - imo something like this would fit better after the stream. Yes it's better !


01:57:190 - Would be amazing if you could map those short guitar riff with 1/4 sliders instead of circles to emphasize them better. I tried we have to see if it works now.

^ 02:04:390 (4,5,6,7) - Same could be done for these four. Done.

02:03:490 - I think a repeating slider would fit great here, like you mapped it here 02:02:590 (1,2,3,4,5) - , to reflect the slight change heard at 02:03:490 - Fixed.

02:12:990 (2,1) - These are not snapped and as such wouldn't be good to have as circles, consider making a repeating slider out of them instead, since clicking offbeat circles can be difficult.
^ 02:38:790 (2,3,5,6) -
^ 03:39:390 (2,1) - That's true.

Also I think the guitar slide at 02:13:390 - could be mapped as a slider ending at 02:13:840 - .
02:13:240 - for reference:
I don't really like this.

02:20:440 - There's a vocal here, could make 02:20:290 - a slider. Done.

02:22:690 - Shouldn't this be a stream as well for consistency with the sounds at 02:22:240 - and 02:21:790 - ? True.

02:36:640 - I think the repeat should start here since the previous one does 02:35:440 (7) - . Would cover vocal as well.I just make it at 02:36:790 (1) - Cause if I follow the vocals I have to make a kick slider at 02:36:490 (5) - And It's hard to play

02:41:290 - I'm sure this was a simple mistake, but well, it's unrankable. Two notes cannot be on the same place on the timeline.
Also 02:40:990 (1) - is using 1/3 beat snap divisor, which is probably what caused it.
Just going to assume it was supposed to look like this:
It was a mistake, thanks.

02:41:365 (3,4) - Hitsounds? Double claps don't sound very good imo. Mistake too

02:48:490 (2,3) - Switch places on timeline, might actually work without you having to move the notes on the playing field.
Will be consistent with other parts like 02:50:590 (1,2,3,4) - and 02:49:390 (1,2,3,4) - , for example. Fixed

02:54:190 (1,3) - I usually ignore overlaps, but this one is really noticeable imo. You could easily blanket them, for instance.
^ 02:56:590 (1,3) - They're not even curved relative to their distance, which makes the part clipping into (1) really ugly.True. Changed both

02:55:015 (5) - Sounds like overmapping to me.
^ 02:57:415 (5) - You know, there is a sound at 02:57:565 - if you want to map it. Fixed.

03:02:140 - Just a suggestion, but the drums change sound here, so you could move the NC here, but well, makes the combo size inconsistent, I guess. I did not understand.

03:05:440 (2,1) - I'm pretty sure this overlap can be avoided. Doesn't exactly look intentional either. Fixed.

03:12:790 - Not sure I like these claps. Try placing them solely on offbeats, because they don't fit on onbeats.
03:13:690 - and 03:14:290 - are offbeats, for reference.
So you'd, for example, place claps on 03:14:890 - and 03:15:490 - .I don't think it's cause problems.

03:22:990 - This is a strong beat, and a slider is ending on it. Doesn't make much sense to me to lift your finger on a loud sound like this.
Would work much better if it were clickable.
^ 03:32:590 - Fixed.

03:23:590 (4,5,6,7,1,2,3) - In case you were trying to map guitar, these notes are not on the guitar sounds. I think they're probably 1/3, so try some repeats, for example.
Don't get me wrong, it still works since it's covering drums, so there's no need to change it. No, Repeats are boring for that.

04:02:590 - I think a bpm change like this will be very sudden if you start a stream on it.
I still like the way you mapped it though and I'm not sure how I'd change it, so it's up to you.I do not change.

04:13:089 (8,1) - Not going to have a sharp turn like at 04:12:383 (8,1) - and 04:11:677 (8,1) - ? It sounds like there'd be one because of those previous two so I think you should add it for consistency. Fixed.

04:20:942 - This is a downbeat, so you should probably emphasize it.
I'd suggest making a slider from 04:20:942 - to 04:21:119 - and simply making 04:20:766 - a circle.Fixed.

04:42:560 - Feel like this part could be mapped like this:

Because 04:42:384 - is a guitar sound and so is 04:43:090 - . Skipping them wouldn't be very good imo. It's look strange, But I changed the part.

04:47:766 - Another bpm change? Well, I guess you'll have to know the map inside out if you want to get SS lol lol, Thats the song, Not my bad >.>

Slider speed at 04:49:866 - is way faster than 04:51:366 - which might be bad. I'd suggest slowing down 04:49:866 - by the same amount.i don't think so.

04:54:666 (8,9) - Make these a slider instead, for consistency with 04:49:866 (8) - Fixed

05:02:391 (4,5) - This looked interesting, how about doing the same at 05:02:991 (4,5) - ?I don't have the space to do it right.

05:05:991 - Hm, something tells me the first guy who posted in the thread isn't going to be happy about this...
Not sure how I'd do it myself though so I can't give any examples. The first guy is talking about my first version of the map and she was really bad and overmapped as hell.


05:23:016 (3,4) - Aren't these really close to each other?
Btw I think 05:22:866 - and 05:23:466 - could be mapped as 1/4 sliders, just remember to make the spacing for them fair as well, since the player has to hold them for a short amount of time. Unless you really want to emphasize something, of course.
The only problem with this one is that you'll have to make it consistent with later parts like 05:31:266 - as well, which might be a lot of work, so I wouldn't really recommend this suggestion.Just changed the spacing about 3 and 4

05:25:566 - and 05:25:716 - could also be mapped like 1/4 sliders if you want. I think they're safe to map without inconsistencies, unlike the previous.I don't know, I don't change.

05:31:566 - 1/4 slider repeat could cover the guitar sound.Fixed

Have I told you that I can't play this high SR maps? xD
I may not be able to play them, though I can still partially mod them I guess, but I'll stop here lol Oh, ok, No problems It's a really good mod for me.. thanks a lot !

[ General]
SPOILER
There are two backgrounds. I can't see a difference on them... either way, it takes up space, so remove one of them. Fixed, It was a mistake.

Speaking of space, you could convert it to jpg as well, because the image doesn't contain transparency anyway. This way it'll take up less space. I'll do

Btw, you should look up some metadata.
Tags, for example, will help people find your map easier. Done, but yeah i'm kinda interrested by your propositions.
If you need help with this, then feel free to pm me on the fourms.

Good luck!
Topic Starter
PoNo

pishifat wrote:

the way you're using hitsounds is kind of um I'm garbage for hitsounds :sad:
gross
first, default clap clashes with the song super hard. probably wanna get a custom snare hitsound for those, like any of these Okay, i'll do!
second, you're using claps where whistles are more appropriate (as in following the guitar/vocals). if you're gonna be using normal sampleset though, it may be a good idea to use a custom whistle too (or like just copying the soft whistle to the normal sampleset), since the default whistle is pretty obnoxious lol
p/3923362 and p/3921380 give some decent information on how to organize your clap/whistle usage. your finish usage is okay at least Ok, thanks.

00:23:440 (1) - 00:31:840 (1) - and loads of other places -- some minor inconsistent comboing. like you're using 1 measure comboing for this stuff everywhere else. 01:57:790 (9) - 02:01:540 (1) - 02:03:790 (6) - some other things wehre you should be adding/removing nc idont wanna list them ok ok ok Fixed, Some NC was mistakes, my bad.
00:36:490 (2) - nothing really supports straying from the guitar melody tbh. using the same rhythm as the rest of the intro prob better okay 2 mods on that, I change it.
01:08:590 (1) - doesnt make sense to follow vocals only half the time during this section. either use the same idea as 01:11:440 (1) - 01:13:840 (1) - at places like 01:10:240 (7) - 01:15:040 (7) - or prioritize white ticks everywhere Fixed.
01:27:115 (8,1) - 01:46:315 (8,1) - 02:53:515 (8,1) - 04:46:266 (8,1) - 05:37:491 (8,1) - etcwatch out for minor spacing inconsistencies like this lol. stream is spaced slightly different than last circle->slider I changed some patterns, but I don't really know what are you talking about :/
02:12:7 90 (1,2,1,2) - 02:38:590 (1,2,3,4,5,6) - 03:39:190 (1) - should really use consistent spacing of some kind for rhythm that's unexpected. like with variable 1/2 everywhere before this, it just looks like more 1/2. (oh and comboing like zzz shows where downbeats are more clearly doit) Fixed.
07:19:566 (1,2,3,1) - is the best way you've arranged 1/3
02:35:440 (1) - 02:36:640 (7,8,1) - same inconsistent vocal-following thing as that other stream section zzzzzz 2 mods on it, I change it.
03:32:290 (5) - theres ways express guitar without having a 1/1 end on the downbeat rhythmpls:(
04:14:942 (5,2) - uh slider 2 appearing before 5 disappears kinda not acceptable lol. like anything to show there's a sliderbody under 5 works Fixed.
04:20:237 (5,6,7,1) - try to organize 1/4 spacing in a way that wont be confused with 1/2 spacing used a few seconds earlier like 04:13:884 (1,2,3,4,5) - . both increasing the spacing for 1/2 and decreasing the spacing for 1/4 would be best choice tbh Fixed.
04:20:766 (7,1,2,3) - also what are you doing with rhythm like the same 3/4 guitar thing repeats at 04:20:942 - yet u mapped it as 1/2. much more sense Fixed.
04:42:119 (1,2,3,4,5,1) - is doing the same 3/4 rhythm as ^ lol not sure waht you're going for since you showed you're definitely following guitar stuff Fixed too.
04:47:766 (1) - back to hitsounds again -- switching to a different sampleset when there's no percussion = strong thing to do. normal sampleset is especially ew over guitar alone I'll do.
04:56:166 (1) - and silencing the tail of this bueno
05:19:491 (8,1) - uh not really appropriate spacing when your map doesnt utilize 1/4 jumps ever lol. 05:20:166 (1,2) - especially gross with this 1/2 of the same spacing right afterwards Fixed.
05:39:966 (5) - expressing the 1/3 guitar thing here kinda important when you're focusing solely on guitar g 1/3 guitar ? It's 1/2 no ?
06:41:316 (1) - um spacing increase at 06:41:466 (3) - would make sense, but its current starting position is like not waht the song supports lol. Fixed.

mod this or this ty
Thanks for modding.
Jonarwhal
NM from queue

~mod~
  1. 00:21:490 (5,6,1) - In this pattern, (6) and (1) both have big (x3) jumps that give them a lot of emphasis. It makes sense that (1) should receive a lot of emphasis because it's a strong downbeat, but in comparison to (6), it receives about the same jump, and (6) gets more emphasized. This is okay as long as you want (6) to have a lot of emphasis. If not, make the jump to (6) smaller. It felt uncomfortable when I played it. If you fix this, also fix it in a lot of places.
  2. 00:23:290 (2,3) - Fix the blanket if it is.
  3. 00:24:940 (4,5,6) - If this is supposed to be a perfect triangle, then move (5) farther out.
  4. 00:26:290 (5) - ^ or, maybe stack it with the other (5).
  5. 00:29:590 (1,2) - The spacing is really low in comparison. It creates an odd effect when playing. Make sure this is what you want.
  6. 00:54:190 (1,2,3) - The blanket is off. Temporarily switch to a lower AR to check blankets like this.
  7. 01:02:440 (5) - stack
  8. 01:09:790 (1,2,3,4) - If this is supposed to be straight, lower (1).
  9. 01:16:540 (4) - Move this a bit away from 01:16:090 (2) - this.
  10. 01:16:990 (7) - This should be a bit farther away from 01:17:290 (1) - this because spacing could be confusing.
  11. 01:38:590 (1) - Blanket is noticeably off. It's distracting.
  12. 01:39:790 (1,2,3,4,5,6,7,8) - This seems to be difficult to read.
  13. 01:42:190 (1,2,3,4,5) - It would make more sense for this to blanket with the next slider, that way the player could use it to see what comes next.
  14. 01:43:690 (5) - staaaack
  15. 01:48:640 (2,3) - Fix blanket if it is.
  16. 01:49:390 (1) - Fix blanket, the end must be a bit closer. Also, copy/paste again if you do.
  17. 01:56:740 (2) - There's no need to start a slider on this red tick. It's a slurred pitch change, not a new note. Seperate it into 2 circles.
  18. 01:59:140 (2,3,4) - The spacing looks uneven. Use DS to fix.
  19. 02:01:390 (1,2) - These two with the same pitch, should be stacked, not 02:01:540 (2,3) - these two, with different pitches.
  20. 02:01:840 (1,2) - ^
  21. 02:07:840 (4) - Fix blanket.
  22. 02:12:790 (3) - Double-check the timing of this slider on 25% speed. I think it should be snapped to the blue tick 02:12:790 (3) - here.
  23. 02:18:040 (2,3,4,5) - This is evil. Fix the spacing.
  24. 02:32:590 (1) - Fix blanket if it is.
  25. 02:33:790 (1,2,3) - Too much overlap. It's distracting and hard to read.
  26. 02:34:690 (2) - More overlap.
  27. 02:38:590 (1) - The reverse doen't sound good. It misses the sound 02:38:740 - here.
  28. 03:07:390 - This looks familliar.
  29. 03:15:790 (1) - / 03:15:040 (2) - try to seperate these a bit more.
  30. 03:27:040 (4,1) - These should be farther apart for spacing.
  31. 04:44:237 (1,2) - Overlap is unneccasary here imo.
  32. 05:29:766 (1) - Staaaack
  33. 05:39:366 (1,2) - Imo the spacing here is too misleading.
That's all GL~
Topic Starter
PoNo

Jonawaga wrote:

NM from queue

~mod~
  1. 00:21:490 (5,6,1) - In this pattern, (6) and (1) both have big (x3) jumps that give them a lot of emphasis. It makes sense that (1) should receive a lot of emphasis because it's a strong downbeat, but in comparison to (6), it receives about the same jump, and (6) gets more emphasized. This is okay as long as you want (6) to have a lot of emphasis. If not, make the jump to (6) smaller. It felt uncomfortable when I played it. If you fix this, also fix it in a lot of places. I'll fix every bad distance snap patterns
  2. 00:23:290 (2,3) - Fix the blanket if it is.fixed
  3. 00:24:940 (4,5,6) - If this is supposed to be a perfect triangle, then move (5) farther out.
  4. 00:26:290 (5) - ^ or, maybe stack it with the other (5).Okay, fixed
  5. 00:29:590 (1,2) - The spacing is really low in comparison. It creates an odd effect when playing. Make sure this is what you want.Moved
  6. 00:54:190 (1,2,3) - The blanket is off. Temporarily switch to a lower AR to check blankets like this.If you talking about 00:52:690 (5) - ,fixed
  7. 01:02:440 (5) - stackfixed.
  8. 01:09:790 (1,2,3,4) - If this is supposed to be straight, lower (1).Fixed.
  9. 01:16:540 (4) - Move this a bit away from 01:16:090 (2) - this.
  10. 01:16:990 (7) - This should be a bit farther away from 01:17:290 (1) - this because spacing could be confusing.Moved 01:17:290 (1) -
  11. 01:38:590 (1) - Blanket is noticeably off. It's distracting.Fixed ?
  12. 01:39:790 (1,2,3,4,5,6,7,8) - This seems to be difficult to read.I don't have any problems in my test plays, I think it's readable
  13. 01:42:190 (1,2,3,4,5) - It would make more sense for this to blanket with the next slider, that way the player could use it to see what comes next. True, fixed.
  14. 01:43:690 (5) - staaaack Fixed.
  15. 01:48:640 (2,3) - Fix blanket if it is. Fixed.
  16. 01:49:390 (1) - Fix blanket, the end must be a bit closer. Also, copy/paste again if you do.Fixed.
  17. 01:56:740 (2) - There's no need to start a slider on this red tick. It's a slurred pitch change, not a new note. Seperate it into 2 circles. I don't know what do you mean ?
  18. 01:59:140 (2,3,4) - The spacing looks uneven. Use DS to fix.
  19. 02:01:390 (1,2) - These two with the same pitch, should be stacked, not 02:01:540 (2,3) - these two, with different pitches.True.
  20. 02:01:840 (1,2) - ^
  21. 02:07:840 (4) - Fix blanket. Fixed
  22. 02:12:790 (3) - Double-check the timing of this slider on 25% speed. I think it should be snapped to the blue tick 02:12:790 (3) - here. Maybe, I'm not sure if it's 1/3 or not, but fixed.
  23. 02:18:040 (2,3,4,5) - This is evil. Fix the spacing. Fixed.
  24. 02:32:590 (1) - Fix blanket if it is. Fixed
  25. 02:33:790 (1,2,3) - Too much overlap. It's distracting and hard to read.Fixed.
  26. 02:34:690 (2) - More overlap.Fixed.
  27. 02:38:590 (1) - The reverse doen't sound good. It misses the sound 02:38:740 - here.Fixed.
  28. 03:07:390 - This looks familliar. Changed
  29. 03:15:790 (1) - / 03:15:040 (2) - try to seperate these a bit more.Fixed.
  30. 03:27:040 (4,1) - These should be farther apart for spacing.Fixed.
  31. 04:44:237 (1,2) - Overlap is unneccasary here imo.ok!
  32. 05:29:766 (1) - Staaaack Fixed.
  33. 05:39:366 (1,2) - Imo the spacing here is too misleading.Fixed.
That's all GL~
Thank you, and thanks for this mod !
_DT3


So, as promised, an M4M :D
I am not that good in modding harder diffs so I hope this mod could help you a bit :D

Remember: This is my personal preference. If you don't agree with my suggestions, you don't have to fix them! :D

Myth

  1. 00:34:240 (3) - Why does this slider have a different shape than all other sliders arranged in this pattern? There is no reason to make it special if the note isn't that stressed out
  2. 00:46:990 (1,2,3,4,5,6,7,8) - This stream seems too sudden in comparison to the music, maybe 2 repeat sliders would be better?
  3. 00:55:390 (1,2) - Flows weird
  4. 01:08:590 (1,2,3,4) - This is the only pattern in this part (01:08:590 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5) that does not contain a stream even though the music doesn't sound that different here. I suggest moving that pattern here 01:12:190 (1,2,3,4,5,6,7,8,1,2) so that it serves as a unique transition
  5. 01:29:440 (2,3,4,1) - Try make (1) blanket (2)'s slider head
  6. 01:46:090 (1,2,3,1) - The second (1) is in a different part than the first (1,2,3) but yet it is the same slider. Try changing it around a bit
  7. 01:49:390 (1) - Ctrl + G
  8. 01:49:840 (2) - ^
  9. 02:21:790 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like having a short 1/4 slider after every stream would make for a better transition
  10. 02:25:990 (3) - Ctrl + G
  11. 02:38:965 (2) - Use the 1/3 Beat Snap Divisor, it fits more here. (So move 02:38:965 (2) to 02:38:990 )
  12. 03:09:040 (6,7) - Put (6)'s slider body on the slider tail of (7) so that the slider tail perfectly fits in the slider body of (6)
  13. 04:44:237 (1,2) - Gives for a weird overlap
  14. 04:44:237 (1,2) - Rotate (2) 64° around selection center

Good map! The streams, slider forms and the jumps looked really clean! GL approving this!
Topic Starter
PoNo

_DT3 wrote:



So, as promised, an M4M :D
I am not that good in modding harder diffs so I hope this mod could help you a bit :D

Remember: This is my personal preference. If you don't agree with my suggestions, you don't have to fix them! :D

Myth

  1. 00:34:240 (3) - Why does this slider have a different shape than all other sliders arranged in this pattern? There is no reason to make it special if the note isn't that stressed out True, I was a mistake >:
  2. 00:46:990 (1,2,3,4,5,6,7,8) - This stream seems too sudden in comparison to the music, maybe 2 repeat sliders would be better? Fixed with 2 triples.
  3. 00:55:390 (1,2) - Flows weird 00:55:390 (1) - Changed the slider shape
  4. 01:08:590 (1,2,3,4) - This is the only pattern in this part (01:08:590 Changed(1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5) that does not contain a stream even though the music doesn't sound that different here. I suggest moving that pattern here 01:12:190 (1,2,3,4,5,6,7,8,1,2) so that it serves as a unique transition
  5. 01:29:440 (2,3,4,1) - Try make (1) blanket (2)'s slider headI changed the slider shape for (1) but not blanket the 2's head, just followed the 2 shape
  6. 01:46:090 (1,2,3,1) - The second (1) is in a different part than the first (1,2,3) but yet it is the same slider. Try changing it around a bit Thanks, reworked the part, feels greatly better now!
  7. 01:49:390 (1) - Ctrl + G
  8. 01:49:840 (2) - ^
  9. 02:21:790 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I feel like having a short 1/4 slider after every stream would make for a better transitionChanged.
  10. 02:25:990 (3) - Ctrl + G Changed the pattern but not this.
  11. 02:38:965 (2) - Use the 1/3 Beat Snap Divisor, it fits more here. (So move 02:38:965 (2) to 02:38:990 ) If anyone said me another issue it can be never good xD, It seems good like that.
  12. 03:09:040 (6,7) - Put (6)'s slider body on the slider tail of (7) so that the slider tail perfectly fits in the slider body of (6)cool!
  13. 04:44:237 (1,2) - Gives for a weird overlap Fixed.
  14. 04:44:237 (1,2) - Rotate (2) 64° around selection center
I just changed the 1/4 reverse, seems good like that.

Good map! The streams, slider forms and the jumps looked really clean! GL approving this!
Thank you ! And thanks for modding !
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ



Mr.IRC here, click it PLEASE
2016-06-15 20:26 WISPG_G: hello
2016-06-15 20:33 Ponoyoshi: hi
2016-06-15 20:34 WISPG_G: what about IRC for your df?
2016-06-15 20:34 Ponoyoshi: why not but in like 10-15Min
2016-06-15 20:34 Ponoyoshi: i'm eating atm
2016-06-15 20:34 WISPG_G: ok
2016-06-15 20:38 Ponoyoshi: but btw, if you want to mod now you can start without me
2016-06-15 20:38 Ponoyoshi: i'll take a look
2016-06-15 20:42 WISPG_G: Ok, I just test played this map and noticed few things, now I'll check better
2016-06-15 20:44 Ponoyoshi: ok i'm ready
2016-06-15 20:45 WISPG_G: ok, the first imo 1st and 2nd combo colours merge with the background
2016-06-15 20:46 Ponoyoshi: oh, combo coulours, I forgot that
2016-06-15 20:46 Ponoyoshi: well, this is the second version of the map, the first one was done 5 month ago
2016-06-15 20:47 Ponoyoshi: which colour do you propose ?
2016-06-15 20:48 WISPG_G: I suggest you make 1st combo darker, make 2nd like 3rd, but instead of 3rd anothe grey
2016-06-15 20:48 WISPG_G: something like that
2016-06-15 20:50 Ponoyoshi: ok done
2016-06-15 20:50 WISPG_G: while I am not forget
2016-06-15 20:51 WISPG_G: 04:02:590 (1) - here start new bpm right?
2016-06-15 20:51 Ponoyoshi: yes
2016-06-15 20:52 WISPG_G: no one expects this, and you start it with stream, I am sure everyone still think what there 200 bpm, may be you should start it with reverse sliders instead of stream to warn player?
2016-06-15 20:52 Ponoyoshi: true
2016-06-15 20:54 Ponoyoshi: done
2016-06-15 20:55 WISPG_G: 00:34:540 (4) - hmm, may be you should move this a bit and balance space between 00:34:540 (4,6,1) - this object, also make straighter triangle with them 00:34:540 (4,5,6) -
2016-06-15 20:57 Ponoyoshi: fixed
2016-06-15 20:58 WISPG_G: 00:36:940 (4) - move this a bit farther to save spacing here 00:36:190 (1,2,3,4) - also move 00:37:240 (6) - to fix triangle https://osu.ppy.sh/ss/5396627
2016-06-15 21:01 Ponoyoshi: ok, I changed the pattern
2016-06-15 21:01 WISPG_G: 00:42:190 (1) - I suggest you remove NC here and player will see follow line, whcich helps him hit next note, also add NC here 00:44:590 (2) - and remove here 00:46:990 (1) - because this triple suddenly appears
2016-06-15 21:03 Ponoyoshi: ok
2016-06-15 21:04 WISPG_G: 1 moment I need change skin
2016-06-15 21:08 WISPG_G: 01:06:490 (2,3) - hmm, may be kick slider instead of this two circles?
2016-06-15 21:08 Ponoyoshi: mhmm
2016-06-15 21:08 Ponoyoshi: idk, it's feel good for me
2016-06-15 21:08 Ponoyoshi: and kickslider make easy sliderbreak
2016-06-15 21:10 WISPG_G: 01:07:390 - this beat must be clickable, that make sence this is down beat also starting new part here 01:07:540 (1) - confusing imo, so i suggest you make 01:07:240 (5) - slider + circle here
2016-06-15 21:11 Ponoyoshi: 01:07:390 (6) -
2016-06-15 21:11 Ponoyoshi: circle here so ?
2016-06-15 21:12 WISPG_G: yep
2016-06-15 21:12 Ponoyoshi: ok
2016-06-15 21:12 Ponoyoshi: done
2016-06-15 21:13 WISPG_G: well if you have NC on that beats 01:09:790 (1) - and next too, make NC here too 01:08:590 (3) - please
2016-06-15 21:14 WISPG_G: oh wait
2016-06-15 21:14 Ponoyoshi: Yeah I do it before, just forgot
2016-06-15 21:14 WISPG_G: 01:09:040 (8) - 4 repeats, 01:09:490 (9) - 2 repeats, is that okay?
2016-06-15 21:15 Ponoyoshi: yes it is
2016-06-15 21:15 Ponoyoshi: it's follow the voice
2016-06-15 21:16 WISPG_G: hmm, well usually players perceive slider like this 01:09:040 (8) - with 2 repeats only, if you want keep 4 repeats here you should warn player, what here something unusually, so may be you need also add NC here 01:09:040 (8) - and here 01:09:490 (9) - also for next parts too
2016-06-15 21:17 Ponoyoshi: ok
2016-06-15 21:19 WISPG_G: 01:16:840 (6,7,1) - space between them same this one 01:16:990 (7,1) - may perceive like 1/2 too
2016-06-15 21:19 WISPG_G: but I am not sure
2016-06-15 21:19 WISPG_G: there NC
2016-06-15 21:19 WISPG_G: may be not
2016-06-15 21:20 Ponoyoshi: I've already changed that pattern, I don't think it's like 1/2
2016-06-15 21:21 WISPG_G: oh shit this is only 1.5 minute, I thought we farther already X_X
2016-06-15 21:21 Ponoyoshi: hue
2016-06-15 21:21 Ponoyoshi: yeap it's 6:30 drain x.X
2016-06-15 21:22 WISPG_G: I'll try to be less picky, to leave the work to others, so long sing x_X
2016-06-15 21:22 WISPG_G: xD
2016-06-15 21:22 Ponoyoshi: but just if possible
2016-06-15 21:23 Ponoyoshi: don't be picky at begin but at the end
2016-06-15 21:23 Ponoyoshi: cause nobody modded the end
2016-06-15 21:23 Ponoyoshi: 04:59:766 (1) - to07:20:166 (1) -
2016-06-15 21:24 WISPG_G: preview time must be on the tick move it a bit
2016-06-15 21:24 WISPG_G: preview point*
2016-06-15 21:24 Ponoyoshi: done
2016-06-15 21:25 WISPG_G: 01:39:790 (1,2,3,4,5,7) - not balanced space between circles, move 3 and 4 somehow
2016-06-15 21:26 WISPG_G: 01:44:590 (1,2,3,4) - you increasing here spacing, may be you should keep it and move this 01:45:790 (1,2,3,4,1,2,3) - on the right side?
2016-06-15 21:29 WISPG_G: what about ctrl+G this 01:51:190 (4) - and this 01:51:490 (5) - just because there starts vocal, but you keep move sliders in 1 way like this is same part?
2016-06-15 21:30 WISPG_G: 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - honestly I dont see reasons to make here stream with different spacing
2016-06-15 21:31 Ponoyoshi: Fixed everything ^
2016-06-15 21:31 Ponoyoshi: but for the stream
2016-06-15 21:31 Ponoyoshi: The song change
2016-06-15 21:32 Ponoyoshi: or i'm just seeing the map like that
2016-06-15 21:32 Ponoyoshi: idk
2016-06-15 21:32 Ponoyoshi: that feel logic for me
2016-06-15 21:32 WISPG_G: as you wish)
2016-06-15 21:32 Ponoyoshi: cause there nothing after this stream
2016-06-15 21:33 Ponoyoshi: it's like a finish
2016-06-15 21:33 WISPG_G: 02:01:390 (1,2,1,1,2,1,1,2) - set NCs like here
2016-06-15 21:33 WISPG_G: 02:01:390 (1,2,1,1,2,1,1,2) - <-------- here
2016-06-15 21:34 WISPG_G: and this 02:01:840 (1,2) - must be stacked too I guess?
2016-06-15 21:34 Ponoyoshi: ok, it was a fail
2016-06-15 21:34 Ponoyoshi: thx
2016-06-15 21:34 Ponoyoshi: fixed
2016-06-15 21:35 WISPG_G: 02:19:240 (2) - dont like shape of this slider :V
2016-06-15 21:36 WISPG_G: but I am amature in slider arts
2016-06-15 21:36 Ponoyoshi: oh, nice
2016-06-15 21:36 Ponoyoshi: can you propose something better ?
2016-06-15 21:36 Ponoyoshi: just an idea*
2016-06-15 21:37 WISPG_G: idk
2016-06-15 21:37 Ponoyoshi: ok, i'll found something
2016-06-15 21:38 WISPG_G: http://prntscr.com/bgskbr
2016-06-15 21:38 WISPG_G: something like that? xD
2016-06-15 21:38 Ponoyoshi: mhmm
2016-06-15 21:38 Ponoyoshi: I found something else
2016-06-15 21:38 WISPG_G: ok
2016-06-15 21:39 WISPG_G: 02:20:590 (1,2,3) - there missed hitsoounds o something?
2016-06-15 21:39 Ponoyoshi: yeah I've already fixed
2016-06-15 21:40 WISPG_G: ok, I just now go straight to the end and write only something, what I rly dont like
2016-06-15 21:40 WISPG_G: because you need mod for end
2016-06-15 21:40 WISPG_G: will do it)
2016-06-15 21:41 Ponoyoshi: ok
2016-06-15 21:41 Ponoyoshi: thanks body
2016-06-15 21:41 WISPG_G: 02:55:390 (1,2) - hitsounds?
2016-06-15 21:41 Ponoyoshi: fixed
2016-06-15 21:42 WISPG_G: 03:06:190 (1,2,3,4,5,6,7,8) - this looks pretty random, dont you think? https://osu.ppy.sh/ss/5396964
2016-06-15 21:43 Ponoyoshi: mhmm
2016-06-15 21:43 Ponoyoshi: true
2016-06-15 21:44 Ponoyoshi: but it's strange, I'm verybad with jumps on this map
2016-06-15 21:45 WISPG_G: just try make jumps like Mr.Monstrata, his jumps are best)
2016-06-15 21:45 Ponoyoshi: Yes but i'm not Mr.Monstrata lool
2016-06-15 21:45 WISPG_G: true
2016-06-15 21:46 WISPG_G: 04:33:648 (1) - hmm this stream reminds me something
2016-06-15 21:46 WISPG_G: 04:38:590 (1) - you prefer this slider instead of long?
2016-06-15 21:47 Ponoyoshi: mhmm ?
2016-06-15 21:47 Ponoyoshi: 2 sliders ?
2016-06-15 21:47 WISPG_G: no just 1 long slider
2016-06-15 21:47 WISPG_G: but if you want keep this reverse
2016-06-15 21:47 WISPG_G: make it quieter please
2016-06-15 21:48 WISPG_G: 04:44:942 (1) - huh? this is stream from my map? but just rotated xD
2016-06-15 21:51 WISPG_G: 05:11:766 (1,2,3,4,5) - this is star?
2016-06-15 21:51 Ponoyoshi: Wich map ?
2016-06-15 21:51 Ponoyoshi: whut ?
2016-06-15 21:51 Ponoyoshi: which
2016-06-15 21:51 Ponoyoshi: no
2016-06-15 21:51 WISPG_G: ACTION is listening to [https://osu.ppy.sh/b/880198 Dzeko & Torres - 2015 in 10 Minutes]
2016-06-15 21:51 WISPG_G: this map
2016-06-15 21:51 Ponoyoshi: where ? o.o
2016-06-15 21:51 Ponoyoshi: I never seen this map
2016-06-15 21:52 WISPG_G: no matter
2016-06-15 21:52 WISPG_G: just keep modding)
2016-06-15 21:52 Ponoyoshi: ok
2016-06-15 21:54 WISPG_G: 05:30:966 (1,2,3,4,5) - hmm, something wrong with spacing here imo
2016-06-15 21:56 Ponoyoshi: ok !
2016-06-15 21:56 WISPG_G: 05:35:766 (1,2,3,4,5,6,7,8) - you tried make something here with trapeze? But it looks askew...
2016-06-15 21:58 WISPG_G: 05:39:516 (2) - may be move to x:274 y:101 ?
2016-06-15 22:00 Ponoyoshi: done
2016-06-15 22:02 WISPG_G: 05:41:766 (1,2,3,4,5,6,7,8) - make something like that http://prntscr.com/bgswfp ?
2016-06-15 22:02 Ponoyoshi: but I do not change 05:35:766 (1) -
2016-06-15 22:02 Ponoyoshi: yes why not, i'll try
2016-06-15 22:06 Ponoyoshi: Done
2016-06-15 22:06 WISPG_G: 07:19:566 (1,2,3,1) - hmm, I dont think this is playable
2016-06-15 22:07 Ponoyoshi: why ? o.o
2016-06-15 22:07 WISPG_G: because object placed not on the tickes, that means there different bpm or bsd?
2016-06-15 22:08 WISPG_G: you can try make a bit less spacing and add NC on every circle
2016-06-15 22:08 WISPG_G: so may be it will be possible to hit without 100
2016-06-15 22:08 Ponoyoshi: that's just 1/3
2016-06-15 22:08 WISPG_G: ye, I see
2016-06-15 22:09 WISPG_G: but player would know it?
2016-06-15 22:09 Ponoyoshi: and pishi write it's the only 1/3 playable
2016-06-15 22:09 Ponoyoshi: that's why I changed
2016-06-15 22:09 Ponoyoshi: 03:39:190 (3) -
2016-06-15 22:09 Ponoyoshi: and
2016-06-15 22:09 Ponoyoshi: 02:12:790 (3) -
2016-06-15 22:10 WISPG_G: this is slider, there hard do something wrong)
2016-06-15 22:10 WISPG_G: but with circles
2016-06-15 22:10 Ponoyoshi: Also... I don't know
2016-06-15 22:10 Ponoyoshi: with A slider it's so boring :/
2016-06-15 22:10 WISPG_G: anyway I am not sure, will see, what BN tell
2016-06-15 22:11 WISPG_G: just my thought give NC tp every circle
2016-06-15 22:11 Ponoyoshi: ok
2016-06-15 22:11 WISPG_G: but still
2016-06-15 22:11 WISPG_G: i am not sure
2016-06-15 22:11 WISPG_G: Well
2016-06-15 22:11 WISPG_G: thats it I guess
2016-06-15 22:11 WISPG_G: there may be some other issues with patterns, I guess you'll find them yourself
2016-06-15 22:11 WISPG_G: other things looks gine for me
2016-06-15 22:11 WISPG_G: fine*
2016-06-15 22:12 Ponoyoshi: gine ?
2016-06-15 22:12 Ponoyoshi: oh
2016-06-15 22:12 Ponoyoshi: ok
2016-06-15 22:12 WISPG_G: I go to post?
2016-06-15 22:12 Ponoyoshi: yeah ofc
2016-06-15 22:12 Ponoyoshi: thanks for the modding
2016-06-15 22:12 WISPG_G: np
brdzxh
from my queue~

screenie of play
died in the end because my stream speed and stamina is cancer

Myth
Add tags like "Guitar Hero III: Legends of Rock", "Rock Band 3" (since some people might recognize it from these games, including myself :P) and "Inhuman Rampage" as that is the album it is from.

ar9.3? ;-;

I feel like you could add some singles in the beginning of the map
00:42:190 (2) - NC
00:44:590 (1) - remove NC
00:46:990 (2) - NC
00:53:290 (2,4) - stack?
02:06:190 (1,2,3,4,5,6,7,1,2,3,4) - would be much cooler with sliders here to follow guitar
02:15:790 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - follow guitar here
03:27:190 - insert note here?
03:39:865 (1) - end this a little bit earlier and put a note at 03:41:890 and 03:42:190 and for the rest of the break period because these singles will act as a break itself so dw about that
05:05:541 (6,7) - I dont see the logic in changing the stream in the middle of the combo
05:58:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this needs some epic sliders because of the amazing guitar

Well, there is not many direct issues with the map, so theres not a lot for me to say really as a normal mod. Only thing that I would wish for is for you to follow the guitar at these epic riffs to make the map a bit more lively since it is for the most time just following the drums.

Really cool map, good luck with ranking! :D
Topic Starter
PoNo

brdzxh wrote:

from my queue~

screenie of play
died in the end because my stream speed and stamina is cancer

Myth
Add tags like "Guitar Hero III: Legends of Rock", "Rock Band 3" (since some people might recognize it from these games, including myself :P) and "Inhuman Rampage" as that is the album it is from.

ar9.3? ;-;

I feel like you could add some singles in the beginning of the map
00:42:190 (2) - NC
00:44:590 (1) - remove NC
00:46:990 (2) - NC
00:53:290 (2,4) - stack?
02:06:190 (1,2,3,4,5,6,7,1,2,3,4) - would be much cooler with sliders here to follow guitar
02:15:790 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - follow guitar here
03:27:190 - insert note here?
03:39:865 (1) - end this a little bit earlier and put a note at 03:41:890 and 03:42:190 and for the rest of the break period because these singles will act as a break itself so dw about that
05:05:541 (6,7) - I dont see the logic in changing the stream in the middle of the combo
05:58:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this needs some epic sliders because of the amazing guitar

Well, there is not many direct issues with the map, so theres not a lot for me to say really as a normal mod. Only thing that I would wish for is for you to follow the guitar at these epic riffs to make the map a bit more lively since it is for the most time just following the drums.

Really cool map, good luck with ranking! :D
Thanks ! Sorry for mod answers, the message bugged >:
Yukiyo
Noice Map :D
http://puu.sh/pwtEb/fb2f37ec1f.jpg

02:19:240 (2) - Give this slider sounds. It's so quiet. Throwed me off while playing ,-,
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