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Team Grimoire - C18H27NO3(extend)

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Topic Starter
Vivyanne
This beatmap was submitted using in-game submission on zaterdag 28 januari 2017 at 12:48:49

Artist: Team Grimoire
Title: C18H27NO3(extend)
Tags: cheesecake grimoire of crimson pop'n music sunny park capsaicin sound voltex ii -infinite infection- sdvx
BPM: 210
Filesize: 11522kb
Play Time: 05:33
Difficulties Available:
  1. Pure Darkness (7,74 stars, 1603 notes)
Download: Team Grimoire - C18H27NO3(extend)
Information: Scores/Beatmap Listing
---------------
this map is legit so old lol

SPOILER
Into the Light


WARNING
Storyboard contains extreme flashing lights and potentially jumpscares, watch it at your own risk!

Beafowl wrote:

plz rank gud map
Mod Count: 29 BNs please check this map ;w;

Special Thanks
Tenderz for the hitsounding!
Ethereal Shinoa for the background!
Cheesecake for the storyboard!

Everyone who took time to mod my map <3

Status: Loved?

reactionsaaa


2016-04-25 10:53 HighTec: hope you enjoyed the map tho, i know im a bad mapper ;;
2016-04-25 10:54 Beafowl: posted
2016-04-25 10:54 Beafowl: nah its nice
2016-02-08 20:30 Doomsday: I enjoyed it, but it's not the prettiest map tbh. Screenjumps for days
2016-02-14 17:27 Friendofox: hOI!! Just wanted to say that I really enjoy your map O:
2016-02-14 17:27 HighTec: hOI!
2016-02-14 17:27 HighTec: thanks!
2016-02-14 17:28 Friendofox: It's really difficult though... tried passing it HD, almost did it
2016-02-14 17:28 Friendofox: >o<

Explanation for the mapset
Let's start off with the big question: why rank this?
The real reason behind this is because I don't really care if anyone is going to hate me for ranking this as my first. To be completely honest, I put a lot of time in it to make the map fun and not too bad, and wanna try my best to show that with effort you can reach everything. I don't care if reddit is going to hate me for it, I don't use reddit anyways. If the community hates me, well too bad I'll probably quit mapping permanently after ranking this.

The song as you can hear is absolute nonsense, just a lot of random things thrown together. I wanted everything to be absolute nonsense but still good, therefor the insane spacing, the hitsounds and this background.

Wubs are made this difficult because they imo are a clear highlight in the song, the only problem is that I'd have too much kiai otherwise.

About C18H27NO3
C18H27NO3, also known as capsaicin, is the compound that is found a lot in certain types of pepper, being the compound that makes things taste spicy. If something is really spicy, capsaicin is in there a lot!
The systematic name of Capsaicin is (6E)-N-[(4-hydroxy-3-methoxyphenyl)methyl]-8-methylnon-6-enamide


The full bg
Aezis
Pure Darkness:

00:20:779 (1) - Why NC?
00:37:922 (1,2) - Consider moving these a little closer, since this is technically a 1/4 210 bpm jump, this will cause many unnecessary combo breaks
00:59:922 (3,5) - Move the 5 so it doesn't overlap the slider
00:59:779 (2,6) - same thing here
01:21:922 (4,5) - This feels better as a slider
01:29:136 - Add a note here and stack it on 01:29:064 (2) - then make this a slider that goes until 01:29:494 - and stack the slider on 01:29:064 (2) - so it'll be a 3 note burst with a slider. And obviously remove this 01:29:351 (1) -
01:38:494 (1) - okay, so delete that slider, stack this 01:38:351 (7) - on 01:38:208 (6) - and make this 01:38:351 (7) - a slider that goes until 01:38:351 (7) -
01:40:636 (7) - I feel it fits better if you stack this on 01:40:494 (6) -
01:42:779 (6) - delete this slider, add a circle on 01:42:779 - and a slider on 01:42:922 - that lasts until 01:43:208 - , except make this a reverse slider, so it goes back and forth one time, if you understand what i'm trying to say. I can post a picture if you want to know what I mean, just ask
01:55:636 (1) - I really am not a fan of the 2 sliders, but it fits so it's fine, but stack this circle on top of 01:55:065 (2) - since it's hitting the triple kick at the end there
01:57:922 (1) - Also consider stacking this on the slider end here 01:57:636 (4) -
02:04:779 (1) - I'd keep this as the old combo since it goes with the stream, it will be hard to read properly
02:43:636 (1) - Same as above, keep the old combo
03:33:351 (1) - Start the 1/4 stream at this time
04:25:065 (1,1) - This cross screen jump is unnecessary, and the NC makes this extremely hard to hit
04:20:779 - Also you have 2 timing sections here, once with kiai time enabled, and one with it disabled
Topic Starter
Vivyanne

Aezis wrote:

Pure Darkness:

00:20:779 (1) - Why NC? Basically a big change in the song starts, so thats why
00:37:922 (1,2) - Consider moving these a little closer, since this is technically a 1/4 210 bpm jump, this will cause many unnecessary combo breaks Good one
00:59:922 (3,5) - Move the 5 so it doesn't overlap the slider sure
00:59:779 (2,6) - same thing here o I see
01:21:922 (4,5) - This feels better as a slider agreed
01:29:136 - Add a note here and stack it on 01:29:064 (2) - then make this a slider that goes until 01:29:494 - and stack the slider on 01:29:064 (2) - so it'll be a 3 note burst with a slider. And obviously remove this 01:29:351 (1) - I hope I did well
01:38:494 (1) - okay, so delete that slider, stack this 01:38:351 (7) - on 01:38:208 (6) - and make this 01:38:351 (7) - a slider that goes until 01:38:351 (7) - please dont hurt me if i didnt do it well
01:40:636 (7) - I feel it fits better if you stack this on 01:40:494 (6) - we take those
01:42:779 (6) - delete this slider, add a circle on 01:42:779 - and a slider on 01:42:922 - that lasts until 01:43:208 - , except make this a reverse slider, so it goes back and forth one time, if you understand what i'm trying to say. I can post a picture if you want to know what I mean, just ask a picture please ;w;
01:55:636 (1) - I really am not a fan of the 2 sliders, but it fits so it's fine, but stack this circle on top of 01:55:065 (2) - since it's hitting the triple kick at the end there ezpz
01:57:922 (1) - Also consider stacking this on the slider end here 01:57:636 (4) - I suppose its ok
02:04:779 (1) - I'd keep this as the old combo since it goes with the stream, it will be hard to read properly next time l2read :^)
02:43:636 (1) - Same as above, keep the old combo nah fam, same reason as first one
03:33:351 (1) - Start the 1/4 stream at this time it seemed unneeded and waited for someone to point it out
04:25:065 (1,1) - This cross screen jump is unnecessary, and the NC makes this extremely hard to hit its nothing else than the first one :v
04:20:779 - Also you have 2 timing sections here, once with kiai time enabled, and one with it disabled I've done it more throughout the map, so that the star bursts will come out
Thanks a lot for the effort! I owe you one
Please send that picture as I really wanna look at what you mean <3
Mazziv
if you hitsound it serious,i will give you a full mod
Arphimigon
Ok dad

[Blindness]
I'd honestly try and take a little more care with your spacing and patterning and use pitches in the music to justify your spacing as it makes the player feel way more in sync with the music when you map to pitches!
00:01:351 - This is just a silly suggestion but consider a spinner here if you like. I personally wouldn't add one but it seems justified to if you want.
00:11:351 (1,2,1) - I'd have this have a really small spacing, like a triangle or so, so it hints at the fact this song may have big spacing as there is a small amount during a calmer section. Atleast make the last note there have some spacing cus that's an important sound to emphasise as it leads to the next section and its one of the more important instruments there.
00:15:636 (1,2,1) - Nooooooo not the overlap! It feels so out of placcceeeee. Perhaps put 00:16:208 (1) - more to the left with a slightly higher spacing than the others cus of the extra sound and downbeat. Lets say at... 56|280
00:16:779 - Rip missed sound here, its more imporant rhythmically than 00:16:494 - so maybe if you made it a note instead of a slider here and started the slider later it'd be nicer.
00:25:351 (1,2,3,4) - I don't know why it seems more obvious here than in the other cases, but consider using a decreasing spacing per note as the pitches decrease.
00:29:922 - DONT SKIP THIS FOR THE LIFE OF YOU it is SO important to hit this sound for the next section to not only feel good but like... its the first strong sound! JUST MAP IT!
00:34:636 (3,4) - Kinda low spaced if you think about it, the overlap is cool and all but it feels out of place compared to the rest of the stuff going on.
00:37:636 (6,7,1) - Wouldn't this be so much nicer if the slider faced down? That way when you hit it the momentum from hitting it won't be too bad, as you'll go into the slider instead of away from it!
00:43:636 (1,2,3) - I liked the fact that you had either four notes or two sliders before but this feels weird to play with them being different.
00:54:351 - Add sound
00:58:494 - This section here has way too many varying spaces for the same kind of sound. It may be justified if you emphasised certain rhythms with hitsounding, but judging by the map only, it's very random.
01:01:494 (1) - This NC seems a lot more random than it looks while in play.
01:03:351 (2,3,1,2,1,2) - The use of linear jumps after one jump with a wide angle is really REALLY hard to adjust to and play correct, try keeping up the use of sharper angles like earlier.
01:07:636 - Another case of sounds you shouldn't miss imo. Try making the slider 3/4 with a quiet slider end.
01:09:636 (6,7,1) - Are you sure about the playability of this? ;-;
01:12:208 - After this point there should be a HIGHER spacing than the previous whole section, as it has a buildup and the last instruments. I see you have noted the buildup at 01:14:494 (1,2,3,4,1,2,3,4) - but the whole section should use gradually increasing spacing and hopefully all be higher than the section before the buildup sound starts.
01:29:208 (4,5) - I think this'd be nicer if 5 had a little more curve on it~
01:37:351 (1,2,3,4) - No.
01:38:208 (6,7) - Unneeded stack for a strong sound, high spacing suits here much more than a stack. Take that for all the stacks 01:40:494 (6,7) - etc cus stacks suck
01:42:494 (4,5,6) - Dangerously linear pattern for something that goes near a corner, where play starts to get weird. MORE ANGLES!
01:47:494 (6,1,2,3) - You're really trying to make this hard to read aren't you ;-;
01:56:779 (1,2,3,4) - Increase spacing here! It's so dull to have sliders AND short spacing after them jumpz
01:57:636 (4,1) - Rip downbeat emphasis
02:03:636 (1,2) - Meh this is kinda boring for this part, I'd change slider 2 into a triple with a 1/4 slider at the end.
02:08:065 (7,1) - Aww make this curved slider and the last note fit together flow wise <3 Right now it doesn't point at it.
Skipped the slow part
02:55:065 (1,2,1,2,1,2,1,2) - During play at 100%, these sounds do NOT feel this pressured at all and i heavily consider to nerf the spacing
02:57:351 (1,1) - This looks a little bad only touching by like 2 pixels
03:12:779 (1,2,1,2,1,2) - Sure the spacing increasing here is okay with the next few after these but starting THIS LOW is so annoying to play after all of 03:11:636 (1,2,3,4,1,2,3,4) - because you have this really fast momentum which has to drop so suddenly
03:32:779 (1,2,3,4,1,2,3,4,5) - This flow makes no sense pls change stream direction
03:33:351 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels like a stream much more emphasised than most the previous streams so UP THE SPACING BOIS
03:47:636 (1,2,3,4) - The emphasis isnt rly the same on each of these sounds in the song i think 3 has lower pitch and tbh low pitch really feels nice with low spacin so reduce spacing to 3 pls idek
03:53:351 (1,2,3,4,5,6,7) - I think u can abuse the sounds here too, perhaps making 03:53:351 (1,2,3,4) - back and forths due to being the same kinds of sounds in the music, and making 03:53:922 (5,6,7) - have 4 different notes of dynamic spacing due to the variety of sounds given:
04:00:494 (3,4,5) - This doesn't play noicely as it could, perhaps angle 5 a little left or right, they both work

meh u can do the end xd
gn
Topic Starter
Vivyanne

Arphimigon wrote:

Ok dad

[Blindness]
I'd honestly try and take a little more care with your spacing and patterning and use pitches in the music to justify your spacing as it makes the player feel way more in sync with the music when you map to pitches! might remap some later
00:01:351 - This is just a silly suggestion but consider a spinner here if you like. I personally wouldn't add one but it seems justified to if you want. spinners are not fun to start off with
00:11:351 (1,2,1) - I'd have this have a really small spacing, like a triangle or so, so it hints at the fact this song may have big spacing as there is a small amount during a calmer section. Atleast make the last note there have some spacing cus that's an important sound to emphasise as it leads to the next section and its one of the more important instruments there. o i see
00:15:636 (1,2,1) - Nooooooo not the overlap! It feels so out of placcceeeee. Perhaps put 00:16:208 (1) - more to the left with a slightly higher spacing than the others cus of the extra sound and downbeat. Lets say at... 56|280 ezpz done
00:16:779 - Rip missed sound here, its more imporant rhythmically than 00:16:494 - so maybe if you made it a note instead of a slider here and started the slider later it'd be nicer. ok I get it
00:25:351 (1,2,3,4) - I don't know why it seems more obvious here than in the other cases, but consider using a decreasing spacing per note as the pitches decrease. didnt change much but taken in consideration for the whole part
00:29:922 - DONT SKIP THIS FOR THE LIFE OF YOU it is SO important to hit this sound for the next section to not only feel good but like... its the first strong sound! JUST MAP IT! made a note apart from it so that it jumps
00:34:636 (3,4) - Kinda low spaced if you think about it, the overlap is cool and all but it feels out of place compared to the rest of the stuff going on. thanks for being the first one to point it out
00:37:636 (6,7,1) - Wouldn't this be so much nicer if the slider faced down? That way when you hit it the momentum from hitting it won't be too bad, as you'll go into the slider instead of away from it! I think I have to admit
00:43:636 (1,2,3) - I liked the fact that you had either four notes or two sliders before but this feels weird to play with them being different. just mixing them all in
00:54:351 - Add sound is one circle fine dad
00:58:494 - This section here has way too many varying spaces for the same kind of sound. It may be justified if you emphasised certain rhythms with hitsounding, but judging by the map only, it's very random. will be worked on
01:01:494 (1) - This NC seems a lot more random than it looks while in play. suggesting the new triangle so that its more readable
01:03:351 (2,3,1,2,1,2) - The use of linear jumps after one jump with a wide angle is really REALLY hard to adjust to and play correct, try keeping up the use of sharper angles like earlier. ezpz corners
01:07:636 - Another case of sounds you shouldn't miss imo. Try making the slider 3/4 with a quiet slider end. looks weird but ok
01:09:636 (6,7,1) - Are you sure about the playability of this? ;-; moved 7
01:12:208 - After this point there should be a HIGHER spacing than the previous whole section, as it has a buildup and the last instruments. I see you have noted the buildup at 01:14:494 (1,2,3,4,1,2,3,4) - but the whole section should use gradually increasing spacing and hopefully all be higher than the section before the buildup sound starts. scaled it up a bit
01:29:208 (4,5) - I think this'd be nicer if 5 had a little more curve on it~ cant say no
01:37:351 (1,2,3,4) - No. adding hollow wings patters will increase rankability Keepo
01:38:208 (6,7) - Unneeded stack for a strong sound, high spacing suits here much more than a stack. Take that for all the stacks 01:40:494 (6,7) - etc cus stacks suck o uh sure
01:42:494 (4,5,6) - Dangerously linear pattern for something that goes near a corner, where play starts to get weird. MORE ANGLES! i guess ur right and not left
01:47:494 (6,1,2,3) - You're really trying to make this hard to read aren't you ;-; hell ye i am
01:56:779 (1,2,3,4) - Increase spacing here! It's so dull to have sliders AND short spacing after them jumpz up goes the scaling
01:57:636 (4,1) - Rip downbeat emphasis u wot m8
02:03:636 (1,2) - Meh this is kinda boring for this part, I'd change slider 2 into a triple with a 1/4 slider at the end. the triple makes the 5tap after it awkward
02:08:065 (7,1) - Aww make this curved slider and the last note fit together flow wise <3 Right now it doesn't point at it. oops
Skipped the slow part
02:55:065 (1,2,1,2,1,2,1,2) - During play at 100%, these sounds do NOT feel this pressured at all and i heavily consider to nerf the spacing nerfed by 0,75x
02:57:351 (1,1) - This looks a little bad only touching by like 2 pixels lmao
03:12:779 (1,2,1,2,1,2) - Sure the spacing increasing here is okay with the next few after these but starting THIS LOW is so annoying to play after all of 03:11:636 (1,2,3,4,1,2,3,4) - because you have this really fast momentum which has to drop so suddenly made the beginning bigger as suggested
03:32:779 (1,2,3,4,1,2,3,4,5) - This flow makes no sense pls change stream direction changed the jump before it
03:33:351 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels like a stream much more emphasised than most the previous streams so UP THE SPACING BOIS weeeeeeeeeeeeeeeee
03:47:636 (1,2,3,4) - The emphasis isnt rly the same on each of these sounds in the song i think 3 has lower pitch and tbh low pitch really feels nice with low spacin so reduce spacing to 3 pls idek kek ezpz done
03:53:351 (1,2,3,4,5,6,7) - I think u can abuse the sounds here too, perhaps making 03:53:351 (1,2,3,4) - back and forths due to being the same kinds of sounds in the music, and making 03:53:922 (5,6,7) - have 4 different notes of dynamic spacing due to the variety of sounds given: sure fam
04:00:494 (3,4,5) - This doesn't play noicely as it could, perhaps angle 5 a little left or right, they both work solved

meh u can do the end xd working on it
gn but its morning !
Thank you so much for modding it! The map sure needs improvement and I know :?
If I skipped or missed a note for hitsounding please notify me
Mazziv
[SDVX song that i cant play because im too bad]

00:29:994 (5,1) - what is this
00:41:351 (1,2) - meeh this doesnt look good maybe smthn like this?
00:49:636 (2,3,4) - has the same spacing as 00:50:208 (5) - and 00:50:208 (5) - is a few more ticks away
00:49:636 (2,5,2) - stack?
01:08:779 (1,2) - i dont really like the flow on this one,maybe change it with 01:09:208 (3) - ?
01:37:636 (2,3,4) - please no
01:41:922 (1,2) - STACK PLS
02:42:494 (1,2) - Swap them so the slider starts on teh big white tick
04:49:922 (4,6) - overlap


theres not much to tackle,since its p solid
some patterns look weird but thats okay i guess
personally i dont think a 7,7* map is fitting that song,but thats just my opinion
i had a hard time seeing the notes while modding cuz they literally melt into the background uwu
Topic Starter
Vivyanne

Mazziv wrote:

[SDVX song that i cant play because im too bad]

00:29:994 (5,1) - what is this LOL oops
00:41:351 (1,2) - meeh this doesnt look good maybe smthn like this? acceptable
00:49:636 (2,3,4) - has the same spacing as 00:50:208 (5) - and 00:50:208 (5) - is a few more ticks away I know, done on purpose so that l2read :^)
00:49:636 (2,5,2) - stack? tried something
01:08:779 (1,2) - i dont really like the flow on this one,maybe change it with 01:09:208 (3) - ? I'll give you credit on that
01:37:636 (2,3,4) - please no oooh yes :^)
01:41:922 (1,2) - STACK PLS moved 2 to somewhere else instead, the placement is dumb I agree
02:42:494 (1,2) - Swap them so the slider starts on teh big white tick extra sensation
04:49:922 (4,6) - overlap oops


theres not much to tackle,since its p solid owo
some patterns look weird but thats okay i guess im bad at making things look good sry D:
personally i dont think a 7,7* map is fitting that song,but thats just my opinion if tengaku can be high star rating this can be too
i had a hard time seeing the notes while modding cuz they literally melt into the background uwu therefore mapping with another skin is something I prefer :^)
Still thanks for the mod, every little help is accepted!
I'm sure you can pass it, but maybe it has to be with HT or NF :^)
Arphimigon
so two people at once have said the pattern at 1:37 is just "no"
count:2
lets see if we can raise dis
Pittigbaasje
Lekker Nederlandse mod want yolo

00:03:636 (1,2) - waarom laat je de waypointer tussen deze 2 niet loodrecht op die van 00:02:494 (1,2) - staan zodat je een mooie ruit krijgt.
00:12:208 (3) - misschien kun je deze mooi blanketen om deze noot zoals hier: https://osu.ppy.sh/ss/4545986
00:11:922 (2,1) - slechte overlap
00:12:779 (1,2) - de flow tussen deze 2 is minder, je kan het heel makkelijk lekker maken om hem gewoon hier neer te zetten ofzo: https://osu.ppy.sh/ss/4545999 en dan 00:13:636 (3) - in een mooie lijn erachter zoals je nu ook hebt.
00:17:351 (1,2) - zelfde verhaal als hierboven ^
00:18:494 (1) - waarom zet je deze niet in 1 lijn met 00:17:636 (2) -
00:19:636 (1,1) - geen mooie overlap
00:22:208 (2,3) - snap niet helemaal waarom deze wel gestacked zijn als je alle vorige niet gestacked hebt.
00:25:636 (2,2) - niet echt mooie overlap, ookal is die al wat terug in de tijd zou ik het toch vermijden.
00:29:779 (4) - deze overlap kan beter, maak de spacing tussen de sliderend van (4) en 00:29:351 (5) - even groot als die tussen 00:29:279 (4) - en 00:29:351 (5) -

00:39:351 (2,2) - denk dat je deze beter op elkaar kan stacken ipv voor de halve overlap gaan.
00:42:779 (2,1) - pijnlijke blanket die je hebt overgeslagen :P
00:45:636 (5,3) - wederom ^
00:49:779 (3,1) - lol waz met jou en niet blanketen.
00:52:065 (3,2) - ew (foute overlap)
00:53:922 (1,2) - zet deze 2 in een mooie lijn
00:58:922 (3,3) - heel leuk al die overlaps, maar houd ook de distance in een overlap consistant met andere overlaps in dat stukje. Hier zou hij dus gelijk moeten zijn aan: 00:59:065 (4,6) -
00:59:779 (2,6) - blanket
01:06:208 (6,1,2) - de slider is 2 ticks te vroeg, maak van (6) 2 hitcircles en van (1,2) een slider.
01:06:208 (6,1) - kan je net zo goed nog blanketen I guess
01:08:208 (4,5) - zet deze 2 op dezelfde y as
01:08:208 (4,7) - deze distance is niet consistant met de distance die je in je volgende overlaps doet op dit punt.
01:15:636 (1,2,3,4,5,6,7,8,1) - dit hoort geen stream te zijn.
01:20:065 (7) - dit zou een 1/2 slider moeten zijn
01:20:208 (1) - dit niet :^)
01:22:351 (6,1) - zelfde verhaal ^
01:24:636 (7,1) - zelfde verhaal ^
01:26:922 (7,1) - again ^
01:31:351 (6) - dit zou een hitcircle moeten zijn, en de slider zou moeten beginnen op 01:31:494 -
01:32:208 (2) - dit zou ook een slider moeten zijn.

Naja dit verhaal herhaalt zich de hele tijd in de kiai time waar we nu inzitten. Je moet zelf maar even kijken welke je allemaal moet veranderen. Je wil met sliders hier de melodie 100% zeker pakken, niet de beat.

01:41:922 (1,3,5) - deze overlap is lelijk
01:42:779 (6) - dit moet een circle zijn, en de slider moet beginnen op 01:42:922 -
01:48:493 (5,4) - y u no stack
01:49:636 (6,1) - ew blanket pls
01:57:636 (4,1) - hoe over spacing?
02:10:351 (7,8,1) - geef deze 3 maar gelijke spacing
02:15:065 (1,1) - lelijke overlap
02:13:922 (1) - maak hier een mooie slider van, gewoon zo'n saaie slider op dit rustige stuk werkt gewoon niet.
02:12:208 (2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - misschien is het helemaal niet zo raar om hier gewoon een pauze neer te zetten. Je hebt er immers 1 van 3 seconden ofzo in je hele map, en dit is niet persé een lichte map voor de vingers.

02:29:922 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,4) - misschien kun je hier meer doen met de melodie die je in de achtergrond hoort. tbh best een saai stuk om te spelen.
02:53:922 (1,2,3) - deze triple is net te vroeg, luister maar op 25% (de 1/4 noot moet hier eigenlijk tussen, 02:54:065 (3,4) - , en (2) moet je weghalen)

tbh heb ik twijfels over de intensiteit over dit hele stuk, tis geen kiai maar de jumps zijn minimaal even groot danwel groter dan in je kiai man. (van 02:48:779 (1) - tot 03:24:779 (1) - )

03:53:494 (2,4) - deze 2 en 4 moeten even veel spacing hebben als 03:53:351 (1,3) - die 1 en 3 onderling.
04:26:065 (5,3) - lelijke overlap
04:25:922 (4,2) - stack deze 2
04:27:779 (2,2,2) - zorg dat deze 2 evenveel spacing hebben
04:37:922 (1,2,3,4,5,6,7,8,1) - ouch deze stream is in de tegengestelde richting van die box, dit is heeel kut om te spelen.

Ook in de kiai time waar we nu in zitten heb je de melodie niet goed te pakken met die sliders. Ik raad het 200% aan om die wel te volgen met de sliders.
05:01:922 (1,6) - blanket
misschien kun je deze spinner 1/2 tick naar voren verplaatsen zodat hij op 05:15:636 (3) - begint. Daarnaast zou je de spinner onder kunnen verdelen in 3 kleine spinners waarvan de anderen respectievelijk op 05:17:922 - en 05:20:208 - beginnen.

Kort samengevat: probeer de melodie in de kiai times te capturen met sliders. Probeer meer aandacht te besteden aan overlaps. Met name of ze wel passend zijn en of er genoeg spacing zit tussen andere overlaps in de buurt. Kijk ook nog eens naar je blankets, veel zijn niet aanwezig of aardig lelijk :P

aight dit was em dan, gl met deze en volgende maps!

-Pittigbaasje
Topic Starter
Vivyanne

Pittigbaasje wrote:

Lekker Nederlandse mod want yolo

00:03:636 (1,2) - waarom laat je de waypointer tussen deze 2 niet loodrecht op die van 00:02:494 (1,2) - staan zodat je een mooie ruit krijgt. goeie
00:12:208 (3) - misschien kun je deze mooi blanketen om deze noot zoals hier: https://osu.ppy.sh/ss/4545986 sure
00:11:922 (2,1) - slechte overlap oeps
00:12:779 (1,2) - de flow tussen deze 2 is minder, je kan het heel makkelijk lekker maken om hem gewoon hier neer te zetten ofzo: https://osu.ppy.sh/ss/4545999 en dan 00:13:636 (3) - in een mooie lijn erachter zoals je nu ook hebt. waarom ook niet
00:17:351 (1,2) - zelfde verhaal als hierboven ^ Topkek
00:18:494 (1) - waarom zet je deze niet in 1 lijn met 00:17:636 (2) - done
00:19:636 (1,1) - geen mooie overlap problem solved
00:22:208 (2,3) - snap niet helemaal waarom deze wel gestacked zijn als je alle vorige niet gestacked hebt. voor de afwisseling een beetje, maar ok ik verplaats die 3 wel
00:25:636 (2,2) - niet echt mooie overlap, ookal is die al wat terug in de tijd zou ik het toch vermijden. het is een mogelijkheid
00:29:779 (4) - deze overlap kan beter, maak de spacing tussen de sliderend van (4) en 00:29:351 (5) - even groot als die tussen 00:29:279 (4) - en 00:29:351 (5) - overlap gefixt, maar een kleine jump na een kickslider moet kunnen

00:39:351 (2,2) - denk dat je deze beter op elkaar kan stacken ipv voor de halve overlap gaan. merkte de overlap niet op :v
00:42:779 (2,1) - pijnlijke blanket die je hebt overgeslagen :P
00:45:636 (5,3) - wederom ^ ik moet leren hier wat aan te doen
00:49:779 (3,1) - lol waz met jou en niet blanketen. hamer hier meer op bij mij please, ik kan niet mappen
00:52:065 (3,2) - ew (foute overlap) sure dad
00:53:922 (1,2) - zet deze 2 in een mooie lijn angle veranderd!
00:58:922 (3,3) - heel leuk al die overlaps, maar houd ook de distance in een overlap consistant met andere overlaps in dat stukje. Hier zou hij dus gelijk moeten zijn aan: 00:59:065 (4,6) - jij merkt meer op dan ik
00:59:779 (2,6) - blanket rap sliders leren mappen moet ik
01:06:208 (6,1,2) - de slider is 2 ticks te vroeg, maak van (6) 2 hitcircles en van (1,2) een slider. het voelt niet raar aan
01:06:208 (6,1) - kan je net zo goed nog blanketen I guess deze is weg nu :P
01:08:208 (4,5) - zet deze 2 op dezelfde y as wat zat in mn hoofd wtf
01:08:208 (4,7) - deze distance is niet consistant met de distance die je in je volgende overlaps doet op dit punt. gefixt
01:15:636 (1,2,3,4,5,6,7,8,1) - dit hoort geen stream te zijn.
01:20:065 (7) - dit zou een 1/2 slider moeten zijn
01:20:208 (1) - dit niet :^)
01:22:351 (6,1) - zelfde verhaal ^
01:24:636 (7,1) - zelfde verhaal ^
01:26:922 (7,1) - again ^ ik verklaar mezelf hierbij schuldig tot afschuwelijke mapping
01:31:351 (6) - dit zou een hitcircle moeten zijn, en de slider zou moeten beginnen op 01:31:494 -
01:32:208 (2) - dit zou ook een slider moeten zijn. niet persé toch

Naja dit verhaal herhaalt zich de hele tijd in de kiai time waar we nu inzitten. Je moet zelf maar even kijken welke je allemaal moet veranderen. Je wil met sliders hier de melodie 100% zeker pakken, niet de beat. heb er wat aangepakt, maar niet elke. het voelt niet al te raar als ik het niet tevaak doe (bij eentje een linear jump die het ook wel te pakken heeft)

01:41:922 (1,3,5) - deze overlap is lelijk solved
01:42:779 (6) - dit moet een circle zijn, en de slider moet beginnen op 01:42:922 - ohja
01:48:493 (5,4) - y u no stack ik ben blind, al heb ik een bril
01:49:636 (6,1) - ew blanket pls okdad
01:57:636 (4,1) - hoe over spacing? wilde het een beetje gestacked hebben, maar niet de hele tijd bijna buitenscherm
02:10:351 (7,8,1) - geef deze 3 maar gelijke spacing okdan
02:15:065 (1,1) - lelijke overlap nondeju
02:13:922 (1) - maak hier een mooie slider van, gewoon zo'n saaie slider op dit rustige stuk werkt gewoon niet. weg ermee
02:12:208 (2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - misschien is het helemaal niet zo raar om hier gewoon een pauze neer te zetten. Je hebt er immers 1 van 3 seconden ofzo in je hele map, en dit is niet persé een lichte map voor de vingers. mag een spinner ook?

02:29:922 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3,4) - misschien kun je hier meer doen met de melodie die je in de achtergrond hoort. tbh best een saai stuk om te spelen. ik volgde hier expres de boem boem stukjes, ik weet dat de melodie er is maar ik wilde het sws rustig houden edit: regrets, toch maar wat 1/1 sliders geplaatst
02:53:922 (1,2,3) - deze triple is net te vroeg, luister maar op 25% (de 1/4 noot moet hier eigenlijk tussen, 02:54:065 (3,4) - , en (2) moet je weghalen) wilde 2 niet weglaten

tbh heb ik twijfels over de intensiteit over dit hele stuk, tis geen kiai maar de jumps zijn minimaal even groot danwel groter dan in je kiai man. (van 02:48:779 (1) - tot 03:24:779 (1) - ) misschien dat ik het wel in kiai moet zetten, want dit vind ik ook wel een belangrijke highlight in het lied

03:53:494 (2,4) - deze 2 en 4 moeten even veel spacing hebben als 03:53:351 (1,3) - die 1 en 3 onderling. why me why
04:26:065 (5,3) - lelijke overlap ;w;
04:25:922 (4,2) - stack deze 2 kan wel
04:27:779 (2,2,2) - zorg dat deze 2 evenveel spacing hebben patroon veranderd
04:37:922 (1,2,3,4,5,6,7,8,1) - ouch deze stream is in de tegengestelde richting van die box, dit is heeel kut om te spelen. lang leven crtl+h

Ook in de kiai time waar we nu in zitten heb je de melodie niet goed te pakken met die sliders. Ik raad het 200% aan om die wel te volgen met de sliders. pre-kiai sws
05:01:922 (1,6) - blanket als ik dronk had ik misschien een rede
misschien kun je deze spinner 1/2 tick naar voren verplaatsen zodat hij op 05:15:636 (3) - begint. Daarnaast zou je de spinner onder kunnen verdelen in 3 kleine spinners waarvan de anderen respectievelijk op 05:17:922 - en 05:20:208 - beginnen. die neem ik mee, maar 3 blijft op zn plek, wil daar een noot hebben om het gedoe af te sluiten

Kort samengevat: probeer de melodie in de kiai times te capturen met sliders. Probeer meer aandacht te besteden aan overlaps. Met name of ze wel passend zijn en of er genoeg spacing zit tussen andere overlaps in de buurt. Kijk ook nog eens naar je blankets, veel zijn niet aanwezig of aardig lelijk :P wat zijn blankets nou :^)

aight dit was em dan, gl met deze en volgende maps! dankuuuuu

-Pittigbaasje
ayyy bedankt voor de tijd die je eraan hebt besteed! er moet inderdaad veel werk nog gedaan worden, maar ik hoop dat de veranderingen goed zijn en dat ik de hitsounds weer terug heb veranderd :?
op naar ranked!!
Hpocks
Disgusting Mod

Pure Darkness
-First Thoughts - 7.8* maps are hard to rank. When push comes to shove, you might need to nerf this severely. 5-6* maps are easier to rank than 7.8* maps, and this can be easily nerfed to that lower range if needeth be. It will be difficult and probably trecherous to get this ranked, but if you really have the heart and soul to, go for it. If you start waking up screaming at night because of it, you should probably just take it down a couple hundred notches. Ok
-Also, maybe hp5? hp4 is a bit low.

I cant mod for crap on hard maps, sorry

-IMO beginning should have some dank custom hitsounds to sound danker
00:22:208 - Slider would look better if it was curved more like a n shape, but not really like that more like an umbrella curve like this
00:58:494 - IMO Silentish hitsounds and not silent hitsounds back to back sounds a bit wierd because you dont really know if you missed or hit. Its probably just me
04:04:208 - This is nearing the blue zenith HR level of spaced streams. Maybe take it down a notch?
04:12:779 - ^ but 5 times more
04:13:351 - 5 could be curved better in relevance to 4
04:18:494 - I dont see why the spinner stars here. It looks better to start at 04:19:351 - imo
05:33:636 - Maybe try a super slow slider here. It feels like that would work better IMO

Im sorry I couldnt find much. This map is actually really amazing as far as I can see (better than red like roses, but not enough hype). Good luck!
Topic Starter
Vivyanne

Hpocks wrote:

Disgusting Mod

Pure Darkness
-First Thoughts - 7.8* maps are hard to rank. When push comes to shove, you might need to nerf this severely. 5-6* maps are easier to rank than 7.8* maps, and this can be easily nerfed to that lower range if needeth be. It will be difficult and probably trecherous to get this ranked, but if you really have the heart and soul to, go for it. If you start waking up screaming at night because of it, you should probably just take it down a couple hundred notches. Ok I know it'll be hard, but I don't care really. Just want to rank this so that the whole community can enjoy my pro shit maps :^)
-Also, maybe hp5? hp4 is a bit low. hp4 makes it playable for people at my skill level

I cant mod for crap on hard maps, sorry yet thanks for trying

-IMO beginning should have some dank custom hitsounds to sound danker if I could have any1 doing them
00:22:208 - Slider would look better if it was curved more like a n shape, but not really like that more like an umbrella curve like this sure dad
00:58:494 - IMO Silentish hitsounds and not silent hitsounds back to back sounds a bit wierd because you dont really know if you missed or hit. Its probably just me ye, I did it on purpose and the missing can still be heard imo
04:04:208 - This is nearing the blue zenith HR level of spaced streams. Maybe take it down a notch? a little is fine
04:12:779 - ^ but 5 times more xd maybe if more people call it, it seems to flow fine with the jumps
04:13:351 - 5 could be curved better in relevance to 4 i do much for flow
04:18:494 - I dont see why the spinner stars here. It looks better to start at 04:19:351 - imo saw it
05:33:636 - Maybe try a super slow slider here. It feels like that would work better IMO not for me

Im sorry I couldnt find much. This map is actually really amazing as far as I can see (better than red like roses, but not enough hype). Good luck! yo thanks! ill get it as far as I can
Every little help is appreciated, so even if you think you can't point out a lot, please still consider modding it, I'll be donating free KDs if you do so :^)

Getting closer and closer let's go!
Tenderz
[Pure Darkness]
Offset is wrong, needs +5ms

00:29:494 (6) - This part could play better if you just repeat the pattern at 00:29:065 (3,4,5) - right after it and with the same spaceing as 00:28:994 (2,3).

00:58:494 (1) - 01:32:494 (4) - I would make the jumps here quite a bit smaller,
and at 03:07:065 (1),
You really want parts like 01:35:065 (1) and 03:37:351 (1) - to have an impact, so making everything the same just feels monotonous.

01:29:064 (2,3,4) - The tripple just doesn't work
01:37:351 (1,2,3,4,5,6) - no
04:37:779 (4,1) - direction change on the start of a spaced stream. This doesn't look like it plays really well.
04:42:065 (5,6) - Awkward small jump
04:51:351 (1,2,3) - same as before

Sorry if I couldn't give more detailed suggestions, that's mostly because I'm not really able to play this map.

And yeah I agree with Hpocks's point about ranking 7+ star maps, theres a lot that is hard to check / could go wrong with these kind of maps, so consider lowering the jumps at some point if you really want to rank this.

Good luck. You can ask me about hitsounding if you still need those :P.
Topic Starter
Vivyanne

Tenderz wrote:

[Pure Darkness]
Offset is wrong, needs +5ms doubting as you're the first one to point that out. will see if more people think the same, and then ill change it

00:29:494 (6) - This part could play better if you just repeat the pattern at 00:29:065 (3,4,5) - right after it and with the same spaceing as 00:28:994 (2,3). okiii

00:58:494 (1) - 01:32:494 (4) - I would make the jumps here quite a bit smaller,
and at 03:07:065 (1), nerfed all 3
You really want parts like 01:35:065 (1) and 03:37:351 (1) - to have an impact, so making everything the same just feels monotonous. the ending is made for chokes and the other part has several different rythms to it

01:29:064 (2,3,4) - The tripple just doesn't work it really suits the song tho :(
01:37:351 (1,2,3,4,5,6) - no 3 = ded, I've given up. is now a triangle (happy now arphi :( )
04:37:779 (4,1) - direction change on the start of a spaced stream. This doesn't look like it plays really well. changed angle
04:42:065 (5,6) - Awkward small jump I never intented this, thanks for pointing out
04:51:351 (1,2,3) - same as before it suits soooo well

Sorry if I couldn't give more detailed suggestions, that's mostly because I'm not really able to play this map. understandable huehue

And yeah I agree with Hpocks's point about ranking 7+ star maps, theres a lot that is hard to check / could go wrong with these kind of maps, so consider lowering the jumps at some point if you really want to rank this. Still accepting the challenge. I know that it might be impossible but this is my only true goal in osu! right now and the only reason I launch the game. Imma get this ranked, even if it costs me a year!

Good luck. You can ask me about hitsounding if you still need those :P. mind me spamming?
Thanks for the help, always appreciated
Expect some spamming for custom hitsounds soon :^)
Kathalshame
wow I wonder who gave you that background?
lmao sick map tho, hope you get it ranked bud! (:
Kiki Iki
Why stacks are disabled?

00:29:494 (6,7,8) - It's need to be aligned.
00:51:636 (1,2,3,4,5) - I think it's no good for reading. Some players will failed this pattern every time.
01:11:636 (1,2,3,4,5,6,7,8) - No good for aiming.
01:11:636 (1,2,3,4,5,6,7,8) - It's getting better if rotate this by angle 30 - 36.
01:53:351 (1,2,1,2,1,2,1,2) - Combos is hard to reading at this moment. I think that should be one combo.
02:16:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's excess patterns and it's getting better when you delete it and make break.
03:21:779 (1,2,1,2,1,2) - You can rotate this by angle 15 or -15.
03:41:351 (1,2,3,4,5,6,7,8) - Rotate this by angle 20 - 25.
05:22:494 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - Excess patterns.

I think your spacing streams should be some aligned.
Sorry for my bad English.
Topic Starter
Vivyanne

Kiki Iki wrote:

Why stacks are disabled? I thought stack leniency 5 was enough

00:29:494 (6,7,8) - It's need to be aligned. oops
00:51:636 (1,2,3,4,5) - I think it's no good for reading. Some players will failed this pattern every time. it's fine, the majority doesn't have trouble
01:11:636 (1,2,3,4,5,6,7,8) - No good for aiming. made the curve less
01:11:636 (1,2,3,4,5,6,7,8) - It's getting better if rotate this by angle 30 - 36.
01:53:351 (1,2,1,2,1,2,1,2) - Combos is hard to reading at this moment. I think that should be one combo. done
02:16:208 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - It's excess patterns and it's getting better when you delete it and make break. it just feels way too empty ;w;
03:21:779 (1,2,1,2,1,2) - You can rotate this by angle 15 or -15. lookin' good
03:41:351 (1,2,3,4,5,6,7,8) - Rotate this by angle 20 - 25. oki
05:22:494 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1) - Excess patterns. it again feels so empty without

I think your spacing streams should be some aligned. most was done with a purpose, the flow seemed to be fine for it
Sorry for my bad English. You were understandable, that's what matters here
Yo thanks! I really needed some help again ye, I'm such a pleb
Closer and closer to +20 priority \o/
Tenderz
Yo, here's the hitsounds
http://tdrz.nl/zSQ2hAMC
05:15:779 (1,1,1) - I changed these to land on white ticks because of the hitsounds.

Some more things I noticed while going through the map:
00:43:636 (1,3) - stack
01:36:065 (1,2) - Weird flow, fix plz
01:45:065 (7,1) - Feels better to put these closer to each other.
02:36:208 (4,1,2) - Make this flow better, remove sharp turns cause this is a calm part.
04:01:779 (4) - Spacing is too high, puting it closer to the slider at 04:01:922 (5) - makes it more satisfying.
04:09:779 (4) - same here, could be smaller. Also having a smaller jump on the red tick makes sense musically since the main beat is on the white ticks.
Topic Starter
Vivyanne

Tenderz wrote:

Yo, here's the hitsounds
http://tdrz.nl/zSQ2hAMC
05:15:779 (1,1,1) - I changed these to land on white ticks because of the hitsounds.

Some more things I noticed while going through the map:
00:43:636 (1,3) - stack
01:36:065 (1,2) - Weird flow, fix plz
01:45:065 (7,1) - Feels better to put these closer to each other.
02:36:208 (4,1,2) - Make this flow better, remove sharp turns cause this is a calm part.
04:01:779 (4) - Spacing is too high, puting it closer to the slider at 04:01:922 (5) - makes it more satisfying.
04:09:779 (4) - same here, could be smaller. Also having a smaller jump on the red tick makes sense musically since the main beat is on the white ticks.
Implemented EVERYTHING <3

Thankssss for le hitsounds, really appreciated, looking good too!
Now waiting for SB Keepo
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