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Yui Horie - The World's End

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Total Posts
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Topic Starter
Leiwa
This beatmap was submitted using in-game submission on 2017年9月14日 at 21:06:39

Artist: Yui Horie
Title: The World's End
Source: ゴールデンタイム
Tags: Golden time Opening
BPM: 110
Filesize: 10455kb
Play Time: 05:01
Difficulties Available:
  1. Prologue (6.85 stars, 1463 notes)
Download: Yui Horie - The World's End
Information: Scores/Beatmap Listing
---------------
Good luck
Raden
This is actually a really well made map, I bet you could get it ranked with the recent trend of harder maps getting through the ranking process
moya
ar9.6 diff is ar9.5 nice
Kyubey
Rank please! I will be happy to give you a bubble or flame, if you decide to.
Topic Starter
Leiwa
not so far. may be
P o M u T a
#modreqs

[General]
  1. 無音のslider tickと無音のslider-slideを、同じパートで両方使用するのは原則Unrankableだったと思います。どちらか削除を検討してみては。
  2. tagの'ゴールデンタイム'をSourseに持ってくると良いです :)
[EDITED]
  1. 02:23:700 (3) - unsnappedです。上のtimelineをちょっと動かせば直ります :!:
  2. 04:31:450 (2) - sliderの終点ですが、普通に赤線に置いた方が、drumと合ってる気がします。
nice map
おしまい
Topic Starter
Leiwa

P o M u T a wrote:

#modreqs

[General]
  1. 無音のslider tickと無音のslider-slideを、同じパートで両方使用するのは原則Unrankableだったと思います。どちらか削除を検討してみては。
  2. tagの'ゴールデンタイム'をSourseに持ってくると良いです :)
[EDITED]
  1. 02:23:700 (3) - unsnappedです。上のtimelineをちょっと動かせば直ります :!:
  2. 04:31:450 (2) - sliderの終点ですが、普通に赤線に置いた方が、drumと合ってる気がします。
nice map
おしまい
All fixed.
ありがとうございます :)
Sebu
that^ ruined my replay file on the "End" diff :(
Rilene
AESTHETIC MODDING QUEUE
____________________________________________


EDITED

Since you said "EDITED" is for ranked so I'll mod this.

00:08:711 (5) - It would look better if it is curved like this.
00:28:950 (3) - Make it slightly curved downwards?
00:32:950 (3) - Make it curved more? It looks bit too straight.
00:34:450 (5,6) - Bit too far.
00:35:700 (1,2) - Looks bit bad, maybe make it like this?
00:37:950 (2) - Make it more curve, in a same direction.
00:38:450 (5,6) - Bit too near.
00:39:700 (1,2) - Make it like this?
00:41:950 (2) - Make it more curved downward.
00:42:887 (2,3) - Move them a bit away from 1.
00:47:200 (4,6) - Not a perfect blanket.
00:48:325 (4) - Move it to (x: 220 / y: 228) then move - 00:48:450 (5) - to (x: 446 / y: 255)
01:04:950 (3,4) - Slighty not a perfect blanket but not sure does this matter or not since it is spaced out.
01:14:700 (1,3) - For some reason, they look quite weird but it is ok, maybe it is better to use this slider.
01:18:700 (5) - Maybe a NC?
01:50:200 (1) - Move them up? Just to prevent it touching the slider below.
02:09:200 (1) - Make it like this?
02:14:575 (3) - Looks ok but can be better IMO by moving the points to more centered.
02:14:950 (4) - Almost a perfect triangle, try move to (x: 444 / y: 108).
02:40:700 (3) - Bit too straight, IMO.
03:00:200 (3,5,1) - Why not just use the same slider, copy paste it and rotate it 120 degrees?
03:06:200 (1) - Slider art looks pretty weird, on the crooked part.
03:09:200 (4) - The curve between the crooks looks strange, maybe move it to nearer the center of them?
03:31:700 (3,4,5,6,7) - You should have use this mini stream to blanket the 2.
03:36:575 (2,3) - Make the mini jumps between these? It both looks and play bit strange. Even moving just not to let the circles touch each other is already good, IMO.
03:44:200 (1,3) - I love how you did this.
03:56:200 (1) - Bit too straight, I guess.
04:45:450 (2) - Move this down, just not to prevent slider overlaps with 1.
05:01:700 (3,4,5,6,7) - How about just make the 1/2 jumps? It feels better IMO, to emphasize the ending.

Good luck on getting ranked!
Topic Starter
Leiwa

Rilene wrote:

AESTHETIC MODDING QUEUE
____________________________________________


EDITED

Since you said "EDITED" is for ranked so I'll mod this.

00:08:711 (5) - It would look better if it is curved like this.
I like current pattern
00:28:950 (3) - Make it slightly curved downwards?
done
00:32:950 (3) - Make it curved more? It looks bit too straight.
I like current pattern
00:34:450 (5,6) - Bit too far.
done
00:35:700 (1,2) - Looks bit bad, maybe make it like this?
done
00:37:950 (2) - Make it more curve, in a same direction.
I like current pattern
00:38:450 (5,6) - Bit too near.
done

00:39:700 (1,2) - Make it like this?
I like current pattern
00:41:950 (2) - Make it more curved downward.
I like current pattern
00:42:887 (2,3) - Move them a bit away from 1.
done
00:47:200 (4,6) - Not a perfect blanket.
done
00:48:325 (4) - Move it to (x: 220 / y: 228) then move - 00:48:450 (5) - to (x: 446 / y: 255)
I put (5) to (463,274)
01:04:950 (3,4) - Slighty not a perfect blanket but not sure does this matter or not since it is spaced out.
I like current pattern
01:14:700 (1,3) - For some reason, they look quite weird but it is ok, maybe it is better to use this slider.
I like current pattern
01:18:700 (5) - Maybe a NC?
I like current pattern
01:50:200 (1) - Move them up? Just to prevent it touching the slider below.
This is on accord
02:09:200 (1) - Make it like this?
I like current pattern
02:14:575 (3) - Looks ok but can be better IMO by moving the points to more centered.
done
02:14:950 (4) - Almost a perfect triangle, try move to (x: 444 / y: 108).
done
02:40:700 (3) - Bit too straight, IMO.
I like current pattern
03:00:200 (3,5,1) - Why not just use the same slider, copy paste it and rotate it 120 degrees?
This digree is beautiful IMO.
03:06:200 (1) - Slider art looks pretty weird, on the crooked part.
done
03:09:200 (4) - The curve between the crooks looks strange, maybe move it to nearer the center of them?
done
03:31:700 (3,4,5,6,7) - You should have use this mini stream to blanket the 2.
I like current pattern
03:36:575 (2,3) - Make the mini jumps between these? It both looks and play bit strange. Even moving just not to let the circles touch each other is already good, IMO.
done
03:44:200 (1,3) - I love how you did this.
<3
03:56:200 (1) - Bit too straight, I guess.
I like current pattern
04:45:450 (2) - Move this down, just not to prevent slider overlaps with 1.
This is on accord
05:01:700 (3,4,5,6,7) - How about just make the 1/2 jumps? It feels better IMO, to emphasize the ending.
done
Good luck on getting ranked!
Thank you for MOD :)
Adventure
honestly very difficult to find fault on this map, but I find some mistakes like 01:53:825 (2) - the distance is not in accordance with 01:54:075 (4)
and also please improved there is some distance off the line, example 05:01:700 (3)
Topic Starter
Leiwa

arnoldusj wrote:

honestly very difficult to find fault on this map, but I find some mistakes like 01:53:825 (2) - the distance is not in accordance with 01:54:075 (4)
and also please improved there is some distance off the line, example 05:01:700 (3)
Thank you for mod
sionKotori
m4m :D

[Extra]
  1. 00:18:950 (2,3,4,5,6,1) - 正六角形作ってもいいかも?見栄えは良くなると思います
    code
    [HitObjects]
    435,109,18950,2,0,L|339:117,1,90,2|0,0:0|0:0,0:0:0:0:
    149,96,19200,1,2,0:0:0:0:
    306,26,19325,1,0,0:0:0:0:
    190,187,19450,1,2,0:0:0:0:
    208,16,19575,1,0,0:0:0:0:
    289,198,19700,6,0,P|329:214|441:206,1,135,2|0,0:0|0:0,0:0:0:0:
  2. 00:29:450 (6) - 00:29:950 (2) - にblanketさせるなら↓
    code
    [HitObjects]
    207,321,29450,2,0,P|239:354|281:360,1,90,2|0,0:0|0:0,0:0:0:0:
  3. 00:45:700 (1,2) - 配置の提案です 同じメロディが続く後半は意図的に流れに反したスライダーを置いているのはわかりますが、前半部分はここだけが外れたように見えます :o
  4. 01:07:200 (3,4,5) - 16分連打で流れを殺すくらいなら、末端2つをキックに変えた方がいいんじゃないかなとも思います、あくまで私の好みです!
  5. 01:16:200 (3,4,5,6,7,8,9,10,1) - cool ;)
  6. 02:20:700 (3,4,5) - 直角二等辺三角形(響きが懐かしい)にすればより綺麗に見えます
    code
    [HitObjects]
    81,232,140700,1,0,0:0:0:0:
    240,89,140825,1,0,0:0:0:0:
    232,240,140950,1,8,0:0:0:0:
  7. 02:58:200 (1) - ギリギリ切れてます
ひたすら難しそう!グッドラック!
Topic Starter
Leiwa

sionKotori wrote:

m4m :D

[Extra]
  1. 00:18:950 (2,3,4,5,6,1) - 正六角形作ってもいいかも?見栄えは良くなると思いますdone
    code
    [HitObjects]
    435,109,18950,2,0,L|339:117,1,90,2|0,0:0|0:0,0:0:0:0:
    149,96,19200,1,2,0:0:0:0:
    306,26,19325,1,0,0:0:0:0:
    190,187,19450,1,2,0:0:0:0:
    208,16,19575,1,0,0:0:0:0:
    289,198,19700,6,0,P|329:214|441:206,1,135,2|0,0:0|0:0,0:0:0:0:
  2. 00:29:450 (6) - 00:29:950 (2) - にblanketさせるなら↓00:29:950 (2) - を動かす形で解決しました
    code
    [HitObjects]
    207,321,29450,2,0,P|239:354|281:360,1,90,2|0,0:0|0:0,0:0:0:0:
  3. 00:45:700 (1,2) - 配置の提案です 同じメロディが続く後半は意図的に流れに反したスライダーを置いているのはわかりますが、前半部分はここだけが外れたように見えます :o done
  4. 01:07:200 (3,4,5) - 16分連打で流れを殺すくらいなら、末端2つをキックに変えた方がいいんじゃないかなとも思います、あくまで私の好みです!01:06:700 (1,2) - あたりからの流れがすきなのでこのままで!
  5. 01:16:200 (3,4,5,6,7,8,9,10,1) - cool ;)
  6. 02:20:700 (3,4,5) - 直角二等辺三角形(響きが懐かしい)にすればより綺麗に見えますdone
    code
    [HitObjects]
    81,232,140700,1,0,0:0:0:0:
    240,89,140825,1,0,0:0:0:0:
    232,240,140950,1,8,0:0:0:0:
  7. 02:58:200 (1) - ギリギリ切れてますdone
ひたすら難しそう!グッドラック!
MODありがとうございます! :)
xDarxen
Hullo, here is my (late) mod :D


  • General

  1. The current BG file is 1081x768, please change it to 1024x768.
  2. Increase the Audio LeadIn to 2000ms. To fix this you go to the osu. file and look for audio leadin and write it down 2000 and that's it.


  • EDITED

  1. The stack leniency is set to 0.2, which is below the recommended of 0.3. Please make it 0.3, the effect will be the same though.
  2. 00:58:200 (3,6) - This overlap seems unintentional. Either stack them or move 00:58:575 (6) more left.
  3. 01:33:700 (1) - This touches the health bar. Lower 01:33:700 (1,2) both of them.
  4. 01:36:700 (1,2) - The spacing between those is completely different than 01:34:700 (1,2) and they are all 3/4 sliders, which is really confusing. Maybe lower the spacing a little bit?
  5. Same with 01:38:700 (1,2)
  6. 02:58:575 (2,3) - This looks kinda ugly. Maybe move 02:58:575 (2) up and left so that 02:58:700 (3) blankets it? Or change the shape of 02:58:700 (3) idk.
  7. 03:24:700 (3) - Move a little down for perfect blanket.
  8. 03:55:950 (7,1) - These two are nearly touching. Move or curve 03:56:200 (1) a little up.
  9. 05:01:950 (5) - Add NC, since it's the last note?



  • Feedback


    You did a great job on this, it is really enjoyable and it is noticable that you gave a lot of effort. Good luck! Take a star :D
Topic Starter
Leiwa

xDarxen wrote:

Hullo, here is my (late) mod :D


  • General

  1. The current BG file is 1081x768, please change it to 1024x768.
    done
  2. Increase the Audio LeadIn to 2000ms. To fix this you go to the osu. file and look for audio leadin and write it down 2000 and that's it.
    We already have 1700+ms before first note, so don't need more IMO.


  • EDITED

  1. The stack leniency is set to 0.2, which is below the recommended of 0.3. Please make it 0.3, the effect will be the same though.
    No. The difference between 0.2 and 0.3 is serious for the beautiful.
  2. 00:58:200 (3,6) - This overlap seems unintentional. Either stack them or move 00:58:575 (6) more left.
    done
  3. 01:33:700 (1) - This touches the health bar. Lower 01:33:700 (1,2) both of them.
    done
  4. 01:36:700 (1,2) - The spacing between those is completely different than 01:34:700 (1,2) and they are all 3/4 sliders, which is really confusing. Maybe lower the spacing a little bit?
    No. They are not so problem IMO.
  5. Same with 01:38:700 (1,2)
    So, same it is.
  6. 02:58:575 (2,3) - This looks kinda ugly. Maybe move 02:58:575 (2) up and left so that 02:58:700 (3) blankets it? Or change the shape of 02:58:700 (3) idk.
    Uh, I think they are not so. If others point this again, I'll do something
  7. 03:24:700 (3) - Move a little down for perfect blanket.
    done
  8. 03:55:950 (7,1) - These two are nearly touching. Move or curve 03:56:200 (1) a little up.
    done
  9. 05:01:950 (5) - Add NC, since it's the last note?
    add NC on 05:01:700 (1) -



  • Feedback


    You did a great job on this, it is really enjoyable and it is noticable that you gave a lot of effort. Good luck! Take a star :D
Thank you for modding and star!
Dreamtwolf
Hi!!! noob modder approaching :D

Edited
----------------------------------------------------------------------
00:10:211 - insert spinner here to here 00:11:211?
00:19:575 (6) - Touches Healthbar and I use fullscreen.
AiMod says: "stack leniency is larger than 0.9 or smaller than 0.3."
Switch difficulty name to "End?" If not then "Edited?"
----------------------------------------------------------------------
Such a good map also soz for short mod. I'm copy pasting the keys that I cannot use cause broken keyboard :( .
Good Luck on Map Getting Ranked!
Natteke desu
pubble bls
Topic Starter
Leiwa

EvilElvis wrote:

quddle dls
I need holiday to upload lol
Lince Cosmico
Change the diff name o.o
Topic Starter
Leiwa

Dreamtwolf wrote:

Hi!!! noob modder approaching :D

Edited
----------------------------------------------------------------------
00:10:211 - insert spinner here to here 00:11:211?no reason
00:19:575 (6) - Touches Healthbar and I use fullscreen.no reason
AiMod says: "stack leniency is larger than 0.9 or smaller than 0.3."no reason
Switch difficulty name to "End?" If not then "Edited?"k
----------------------------------------------------------------------
Such a good map also soz for short mod. I'm copy pasting the keys that I cannot use cause broken keyboard :( .
Good Luck on Map Getting Ranked!
Thank you

aaaa
Broccoly
Higher AR would feel more fitting since 240 BPM and jumpy
FencerTJ
the diff name tho
Topic Starter
Leiwa

Broccoly wrote:

Higher AR would feel more fitting since 240 BPM and jumpy
AR9.7 is enough high to read this map IMO although I can't pass this map.
Broccoly

Urushi38 wrote:

Broccoly wrote:

Higher AR would feel more fitting since 240 BPM and jumpy
AR9.7 is enough high to read this map IMO although I can't pass this map.
Toumei Elegy is 220 BPM but has AR9.8 cuz people complained when it was 9.6 or 9.7.. just so you know
Kyubey
Toumei Elegy has sections with a lot of continuous huge jumps. I played this map, and it felt totally readable for me. People really should learn not only speed, but reading too.
Though I can't hear the sounds well due to broken left speaker, I want to help you somehow even if I can't bubble due to that.
But if this map won't get bubbled/qualified till I get working headphones, I'll come to icon it. But don't expect much, probably I won't get ones till the end of February.
[General]
As I can see on this page, unicode title should be «The♡World's♡End». Romanized title seems better to be as it now, «The World's End».
soft-hitfinish2.wav is unused, delete it.
Your very first section, 00:01:711 this one, is totally off. I can't distinguish the right timing here, so just find someone who's good at timing and change it.
01:16:700 - this place doesn't need the BPM change, i can hear 240 bpm there, speed of upbeats and downbeats is same to other places, so just delete this section and 02:07:200 - this one, since it won't change anything, and just use 0.75 greenline here 01:59:200
Though I don't really understand why you used 120 BPM sections in few calm places and left 03:06:200 - this one with 240, when actually it's 120. Use a 120 BPM section here for consistency too, and use 240 BPM section 03:38:200 here.
And probably using a short 120 BPM section 02:32:200 here for consistency will be good too, with starting 240 BPM again 02:34:200 on this place.
Also your hitsounds have some issues, soft-hitclap2 had a 4ms delay, and both silent soft-sliderslides didn't use the right 44-bytes blank wav files, which should be used as it mentioned in ranking criteria. I fixed these hitsounds for you, replace them with files from this archive: http://kyubey.s-ul.eu/3pNZxiDT.rar
Are you sure you don't want to use combo colours?
And why you don't use 192 kbps mp3? 128 kbps has pretty poor quality compared to 192, I hardly suggest you to replace it. If you need my help with searching the mp3, just ask me.
And that diffname, please... Are you sure you want to keep it? Using a part of title as diffname is kinda poor decision, like «sorry but I'm way too lazy to create something original here», and when it's np'ed, it looks just strange. Horie Yui - The World's End [End], repeating the last word looks weird.
[End]
00:40:575 (7) - this whistle sounds pretty strange compared to other whistles you used, did you place it on purpose here?
01:03:575 (6) - 01:11:575 (6) - how about using 1/1 slider in these places? sounds better imo and gives some variety, like you did there 03:41:075 (1) -
02:06:075 - why don't you add a note here, as you did 02:02:075 (5) - there? http://kyubey.s-ul.eu/NU29Gtr1.jpg
02:19:075 (1) - 02:27:075 (6) - same suggestion about 1/1 sliders
Broccoly
Like this map doesn't have continuous large jumps.
But it's whatever; I could care less. It was just a heads up, not forcing anyone anything. Up to you.
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