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Camellia feat. Nanahira - Tsukitourou

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Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on July 15, 2017 at 9:53:45 AM

Artist: Camellia feat. Nanahira
Title: Tsukitourou
Tags: ErunamoJAZZ Raose Nyquill yf_bmp moon lantern かめるかめりあ×Confetto りぷれい!Replay!
BPM: 191
Filesize: 9212kb
Play Time: 04:49
Difficulties Available:
  1. Advanced (2.74 stars, 745 notes)
  2. Countless (6.12 stars, 1437 notes)
  3. EruJazz's Normal (1.86 stars, 438 notes)
  4. Insane (4.78 stars, 1224 notes)
  5. Nyquill's Extra (5.5 stars, 1217 notes)
  6. Raose's Hard (3.75 stars, 951 notes)
  7. yf's Expert (5.8 stars, 1308 notes)
Download: Camellia feat. Nanahira - Tsukitourou
Information: Scores/Beatmap Listing
---------------

🏮燈🏮
Download with OWC 2016 Version of Countless!


Expert - yf_bmp
Extra - Nyquill
Hard - Raose
Normal - ErunamoJAZZ
Shad0w1and
强行抢一楼
Nyquill
这难度名字我曾今在哪里看到过
Rapthorn
我不知道中國的,但良好的工作
Nathan
wa
Natteke desu
今天我吃了橡木,这是一个非常紫罗兰
ReFaller
Suddenly mod, because yes :3
Are you really map this in plane? If i understood well, then good job HARDCORE, I HAVE TO LEARN MAPPING IN PLANE TO MATCH WITH YOU
75% Playback Rate ON
So, 00:26:935 (2,5) - are you planned blanket both? If right, you failed.
00:49:709 (2,4) - If they are blanket, you failed again, then fix, you may also stack 00:50:966 (3) with previous objects
01:02:118 (2) - you may move it y:40 to make well-done blanket
01:13:427 (2,4) - the next failed blanket
OK, next.
Are they blanket?
Sliders no.4 and 1 in NC. Fix if they are.
04:41:856 (1) - i checked this end of spinner in 1/8 beat divisor. When i listening this in 25% speed, then i cought this wrong.
The last spinner is correct.
Let me shorten your pending state some time there.
===6 STARS===
Topic Starter
jonathanlfj
Thanks for the mod and stars! I fixed all the blanket except for the last one, that one is not meant to be a blanket
-Kazuto
你们说什么? .-.
Exote
oh damn map is quite fun, nice one~
Yoari
i love this map <3
Nyquill

EvilElvis wrote:

今天我吃了橡木,这是一个非常紫罗兰
u wot
Fycho
dat translated language xD
ReFaller
Hi again, could I steal a Normal difficulty slot?
Topic Starter
jonathanlfj

ReFaller wrote:

Hi again, could I steal a Normal difficulty slot?
I'm already in the process of making ot sorry ><
Mikii
nice map
Frey
Continue this epic please >x<
ErunamoJAZZ
Hi!

[Raose's hard]
  1. 00:24:893 (4,5) - This jump does not feel very intuitive imo, I think you could add a jump between 00:24:736 (3,4) - , like in 00:27:406 (3,1) - . (And maybe add jump in 00:30:233 (6,1) - too, etc)
  2. 01:51:908 (4,5) - why not like in 01:50:652 (4,5) - ??
  3. 01:34:003 (3,4) - not bad, but that was the unique place where I noticed a pattern like this.
  4. 02:00:390 (3) - Improve blanket with 02:00:861 (1) - pls
  5. 02:33:374 (4,1) - this stack will be confusing, due before in 02:31:647 (3,4,5) - was a triple. They are close in time, then players will do a triple and fail with HR by example.
  6. 02:49:238 (2,3) - :!: nope pls. This is really bad idea. This look like a 1/4 and not 1/2!!!!. Stacking will works better imo.
  7. 02:58:819 (1) - Pls, improve blanket with 02:58:427 (4) - .
  8. 02:59:448 (3) - like this could look better-> http://puu.sh/qcevy/59017571d4.jpg
  9. 03:14:840 (4) - if you are using 1.2x as basic DS, then use 0.6x here.
  10. 03:47:825 (1) - This circle is not perfect!!!, I am sure you will improve it 8-)
  11. 03:50:024 (2) - volume 20% will be bad idea. Imo, 40% feels better.
  12. 04:09:186 (1,2) - That felt strange for me... A Ctrl+G feels better imo.
  13. 04:33:846 (4,1) - Stacking it, you are missing a good oportunity imo. Pls, considere keep 1.2x DS between 04:33:846 (4,1) - .
[Insane]
Replay: http://puu.sh/qciSk/0522973244.osr (first missing was because i did not noticed this jump. In second missing, I was distracted xD)
  1. 02:40:128 (2,3,4) - Flow between those, felst a bit strange for me.
  2. 02:59:605 (4,5,1) - Felt more intuitive that 01:39:186 (5,6,1) - :?
  3. 03:49:709 (2,3) - same like in Hard.
  4. 04:33:846 (6,1) - Same like in hard.
Good diff, I like it n.n

[Countless]
Replay: http://puu.sh/qcjx1/8739b9ba42.osr (I know, i am not a high player xD, but I could pass it =w=9 )
Same about volume.
Feels cool. Section in 00:41:856 (1,2,3,4,5,6) - was a surprise for me, but I am not a good example for dislike it xDD, I think players with more level will does not have problem playing it.
Some "nazi" stuffs:
  1. 00:32:432 (5,1) - 00:29:919 (3) - improve blanket?
  2. well... a lot of blankets xD


pls, when mapset is complete, tell me for mod other diffs!
-Arche
Hey I was wondering ? Do you search a GD ? I would be intersted (´・◡・`) Or do you still want ranked this ? Cuz i can mod your beatmap but I dont know if you are still there (´・◡・`)
Yohanes
110 fav GG
kanor
M4M
[Advanced]
01:06:044 (7,8) - 01:06:359 - is a white line so i think it may be better to be clickable
like this
01:11:071 (7,8) - ^
01:17:039 (1,2,3) - we can better the blanket
01:19:866 (2,3) - if you tend to blanket, we can still better it

[Hard]
00:50:024 (3,1) - we can better the blanket
01:01:961 (1,2) - how about make the two sliders parallel?
01:12:013 (1,3) - stack
01:40:757 (1) - a little confused that you miss the vocal and the white line.....
01:54:736 (1,2,3) - if better the blanket this pattern could be better imo
02:00:390 (3,1) - recommend to recheck the blanket
02:02:903 (3,1) - if put the 1 stack at the tail of 3 could deeply stress the stop,otherwise it could be mislead the players to ignore the 1/1 gap but treat it as 1/2
02:15:469 (4,1) - if you tend to be parallel, we can better it
02:17:039 (4,1) - blanket
02:30:233 (2,4) - ^
02:49:238 (2,3) - recommend to stack, there is no real need to make the 1/2 looks like 1/4
02:58:505 (5,1) - blanket
03:01:332 (1,2) - no real need to blanekt, but i think it may looks better if blanket

[Insane]
00:15:469 (1,3) - blanket may be better
00:17:039 (3,5) - ^
00:24:264 (1,2) - ^
00:40:442 (1,2) - ^
01:21:359 (5,6) - prefer to ctrl+G
01:41:542 (5,6) - blanket
01:47:196 (1,2) - ^
02:36:359 (3,4) - ^
03:28:976 (1,3) - ^
nice diff, all i could say maybe only the blakent ORz(I dont know if its your style. If yes, just igonre it )
GL!><
https://osu.ppy.sh/s/499976 thx><
Lobelia
M4M
[ Countless ]
00:33:688 (4) - stack on 2 seems more comfortable for me
00:30:233 (4,1) - i feel not really good here,how about no stack? i think you can place notes like this 00:32:746 (6,1) -
00:48:846 (4) - there have a obvious drum on the red line but you pass it with a slider so i just feel a little confused.
01:03:846 (6,7) - i think this flow is not good and jump on the red line which is sound lower than on the white line.(英语不是很好,大致就是觉得这里flow感觉不是很好,然后6,7的过渡更强的重音是在6上面,但是7逆向flow然后还在连打后面接了个不算特别小的跳跃,感觉不是很舒服) :)

[ Raose's Hard ]
00:29:291 (1,2,3,4) - this place seems a little hard.i think you can use the same pattern like these 00:26:777 (1,2) - 00:31:804 (1,2) - 00:24:264 (1,2,3) -
03:31:961 (2,3,4,5) - three singletap and stack then with a jump...i think you can make it easier,this pattern seems not fit hard.
03:46:254 (4,5) - 03:46:725 (1,2) - how about stack or have a jump?
03:57:249 (3) - jump too large
04:01:490 (1) - how about change like this ryhthm?
04:11:699 (1) - ↑↑

[ Advance ]
04:05:416 (1,2) - no overlap?
04:17:982 (1,2,1,2,3) - seems a little crowded and just this place ues a Symmetrical pattern.
:?
That's all of i can say,really nice map~ :?
Froskya
Hi!~ M4M from PM!~

Advanced

  1. Off "Widescreen Support"
  2. 00:04:474 (2,3) - maybe x:136 y:224?
  3. 03:44:526 (5) - ^ x:316 y:96
  4. 00:13:427 (7,3) - i think this overlap looks bad
  5. 00:26:149 (5) - delete red curve and make it like that
  6. 00:50:966 (6,4) - stack it
  7. 01:40:285 (3) - make it similar 01:39:657 (1)
  8. 04:01:018 (3) - ^ 04:00:390 (1)
  9. 03:40:285 - delete this inherited timing point (you have same)

Raose's Hard

  1. Off "Widescreen Support"
  2. 00:37:929 (1) - delete red dot and make it like 00:40:442 (1)
  3. 01:00:390 (4) - maybe x:336 y:148?
  4. 03:29:605 (4) - ^ x:153 y:184
  5. 03:39:971 (2) - ^ x:116 y:104
  6. 03:42:170 (2) - ^ x:148 y:168
  7. 01:18:139 (1) - make it similar 01:17:668 (3)
  8. 04:20:495 (1) - ^ like 04:24:107 (1) -
  9. 02:44:055 (2) - um... Isn't that hard here?
  10. 02:55:678 (3,1) - this pattern can looks better
  11. 03:18:924 (1,2) - so close
  12. 03:31:490 (1) - fix that pattern xd
  13. 03:47:196 - delete this inherited timing point (you have same)
  14. 04:14:212 - ^
  15. 04:41:542 - ^

Insane

  1. Off "Widescreen Support"
  2. 00:32:903 (1) - maybe x:232 y:172
  3. 02:49:238 (3,4) - ctrl + G
  4. 01:54:736 - delete this inherited timing point (you have same)

Sorry, I'm bad at modding Insane and Extra ;w;
Good Luck!~ :)

My map: https://osu.ppy.sh/s/455482
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