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Ogura Yui - Honey Come!!

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Title:Honey*Come!!
TitleUnicode:Honey♥Come!!
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:MrSergio
Version:Ashemu's Isnane
Source:城下町のダンデライオン
Tags:Castle Town Joukamachi no Dandelion
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184,352,118601,5,0,0:0:0:0:
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110,124,120475,1,0,0:0:0:0:
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116,60,121862,1,0,0:0:0:0:
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225,344,123329,1,0,0:0:0:0:
144,148,123492,1,0,0:0:0:0:
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219,229,126101,1,0,0:0:0:0:
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240,264,133112,1,0,0:0:0:0:
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276,116,133927,1,0,0:0:0:0:
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312,176,139144,1,0,0:0:0:0:
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164,100,142405,1,0,0:0:0:0:
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232,32,143546,1,0,0:0:0:0:
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224,208,144362,1,0,0:0:0:0:
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296,328,153655,5,0,0:0:0:0:
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248,291,156101,1,0,0:0:0:0:
304,184,156264,5,0,0:0:0:0:
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24,296,157405,1,0,0:0:0:0:
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328,288,159199,1,0,0:0:0:0:
460,256,159362,1,0,0:0:0:0:
364,188,159525,1,0,0:0:0:0:
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100,184,160095,1,0,0:0:0:0:
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28,84,161318,1,0,0:0:0:0:
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300,56,162052,1,0,0:0:0:0:
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128,240,165231,1,0,0:0:0:0:
140,268,165313,1,0,0:0:0:0:
152,296,165394,6,0,P|192:320|248:320,1,90
328,196,165720,1,0,0:0:0:0:
168,120,165883,1,0,0:0:0:0:
120,212,166046,2,0,L|100:256,3,45
164,324,166373,2,0,L|180:368,3,45
276,384,166699,6,0,P|336:372|368:344,1,90
380,332,166943,1,0,0:0:0:0:
392,304,167025,2,0,P|432:280|476:280,1,90
500,296,167269,1,0,0:0:0:0:
512,324,167351,2,0,L|472:188,1,135
464,164,167677,1,0,0:0:0:0:
444,140,167758,1,0,0:0:0:0:
420,120,167840,1,0,0:0:0:0:
392,108,167921,1,0,0:0:0:0:
360,104,168003,6,0,B|264:108|264:108|292:136,1,135
340,192,168329,2,0,P|356:228|340:324,1,135
264,348,168655,2,0,B|236:360|236:360|252:252,1,135
260,216,168981,1,0,0:0:0:0:
180,144,169144,1,0,0:0:0:0:
152,284,169307,6,0,L|128:240,3,45
116,216,169633,1,0,0:0:0:0:
104,188,169715,1,0,0:0:0:0:
100,156,169796,1,0,0:0:0:0:
104,124,169878,1,0,0:0:0:0:
120,96,169960,6,0,P|208:68|256:144,1,180
280,336,170449,2,0,L|352:172,1,180
352,171,170938,1,0,0:0:0:0:
352,171,171264,2,0,P|308:84|216:108,1,180
152,120,171753,1,0,0:0:0:0:
152,120,172079,1,0,0:0:0:0:
208,280,172568,6,0,P|140:296|68:264,2,135
276,168,173220,6,0,P|348:116|440:128,1,180
434,125,173710,1,0,0:0:0:0:
396,296,173873,2,0,L|380:200,1,90
304,340,174199,2,0,P|264:356|208:356,1,90
124,196,174525,5,0,0:0:0:0:
76,300,174688,2,0,P|168:280|224:212,1,180
312,52,175177,6,0,L|352:192,1,135
360,216,175503,1,0,0:0:0:0:
492,268,175666,1,0,0:0:0:0:
192,332,175992,1,0,0:0:0:0:
68,72,176318,5,0,0:0:0:0:
184,136,176481,2,0,P|144:180|72:188,1,135
32,172,176807,1,0,0:0:0:0:
68,72,176970,1,0,0:0:0:0:
368,32,177296,1,0,0:0:0:0:
200,256,177786,6,0,P|180:308|200:392,2,135
284,168,178438,6,0,P|204:80|136:80,1,180
149,76,178927,1,0,0:0:0:0:
48,252,179090,2,0,L|232:232,1,180
226,232,179579,1,0,0:0:0:0:
308,364,179742,6,0,P|317:323|300:265,1,90
200,160,180068,1,0,0:0:0:0:
172,288,180231,1,0,0:0:0:0:
152,304,180313,1,0,0:0:0:0:
124,316,180394,1,0,0:0:0:0:
184,160,180557,1,0,0:0:0:0:
44,128,180720,5,0,0:0:0:0:
40,104,180802,1,0,0:0:0:0:
44,76,180883,1,0,0:0:0:0:
60,52,180965,1,0,0:0:0:0:
80,36,181046,6,0,L|276:88,1,180
253,82,181536,1,0,0:0:0:0:
392,192,181699,1,0,0:0:0:0:
244,228,181862,1,0,0:0:0:0:
356,100,182025,2,0,P|400:92|448:112,1,90
468,248,182351,5,0,0:0:0:0:
432,344,182514,1,0,0:0:0:0:
304,172,182677,1,0,0:0:0:0:
328,276,182840,2,0,P|288:308|240:316,1,90
120,184,183166,2,0,L|136:284,2,90
196,72,183655,6,0,P|272:24|372:40,1,180
358,32,184144,1,0,0:0:0:0:
296,152,184307,1,0,0:0:0:0:
196,72,184470,1,0,0:0:0:0:
36,176,184633,2,0,P|44:220|80:256,1,90
144,156,184960,5,0,0:0:0:0:
180,252,185123,1,0,0:0:0:0:
308,80,185286,1,0,0:0:0:0:
284,184,185449,2,0,P|324:216|372:224,1,90
492,92,185775,2,0,L|476:192,2,90
376,164,186264,6,0,P|352:252|264:280,1,180
275,281,186753,1,0,0:0:0:0:
184,236,186916,2,0,L|92:260,1,90
284,184,187242,2,0,L|376:160,1,90
392,272,187568,5,0,0:0:0:0:
284,184,187731,1,0,0:0:0:0:
184,236,187894,1,0,0:0:0:0:
76,148,188057,1,0,0:0:0:0:
40,276,188220,5,0,0:0:0:0:
61,282,188301,1,0,0:0:0:0:
83,289,188383,1,0,0:0:0:0:
104,295,188464,1,0,0:0:0:0:
126,302,188546,1,0,0:0:0:0:
147,308,188627,1,0,0:0:0:0:
169,315,188709,1,0,0:0:0:0:
190,321,188790,1,0,0:0:0:0:
212,328,188872,5,0,0:0:0:0:
284,184,189036,1,0,0:0:0:0:
392,272,189362,1,0,0:0:0:0:
360,52,189688,1,0,0:0:0:0:
176,100,190014,5,0,0:0:0:0:
284,184,190177,1,0,0:0:0:0:
76,216,190340,1,0,0:0:0:0:
152,340,190666,2,0,P|248:352|296:288,1,180
176,100,191318,5,0,0:0:0:0:
76,216,191481,1,0,0:0:0:0:
152,340,191644,1,0,0:0:0:0:
332,68,191970,2,0,L|368:256,2,180
256,160,193112,6,0,P|176:128|204:48,1,180
316,28,193601,6,0,L|404:80,1,90
488,64,193927,1,0,0:0:0:0:
440,196,194090,1,0,0:0:0:0:
252,192,198003,5,0,0:0:0:0:
252,192,198492,1,0,0:0:0:0:
252,192,198981,1,0,0:0:0:0:
304,288,199307,2,0,P|256:296|184:284,1,107.999996704102
200,104,199960,2,0,P|248:96|320:108,1,107.999996704102
392,204,200612,6,0,L|436:87,1,107.999996704102
200,104,201264,2,0,L|156:221,1,107.999996704102
72,256,201753,1,0,0:0:0:0:
72,256,201916,6,0,L|180:232,1,107.999996704102
177,232,202405,1,0,0:0:0:0:
368,268,202568,2,0,L|260:292,1,107.999996704102
140,316,203057,1,0,0:0:0:0:
110,325,203139,1,0,0:0:0:0:
84,336,203220,6,0,P|60:296|60:244,1,90
116,156,203546,1,0,0:0:0:0:
177,232,203710,1,0,0:0:0:0:
256,80,203873,1,0,0:0:0:0:
328,168,204036,5,0,0:0:0:0:
308,264,204199,2,0,P|352:272|396:248,1,90
256,80,204525,2,0,L|200:288,1,215.999993408203
116,208,205014,5,0,0:0:0:0:
200,288,205177,2,0,L|312:264,1,107.999996704102
364,168,205503,1,0,0:0:0:0:
364,168,205666,2,0,P|412:196|440:244,1,107.999996704102
274,359,205992,2,0,P|226:331|198:283,1,107.999996704102
376,328,206318,2,0,L|488:352,1,107.999996704102
304,256,206644,5,0,0:0:0:0:
156,264,206807,2,0,P|176:324|216:360,1,107.999996704102
376,328,207133,2,0,B|432:240|352:172|352:172|368:132,1,215.999993408203
416,52,207623,5,0,0:0:0:0:
256,188,207786,2,0,L|244:76,1,107.999996704102
136,152,208112,1,0,0:0:0:0:
300,284,208275,2,0,P|340:252|360:200,1,107.999996704102
195,68,208601,2,0,P|155:100|135:152,1,107.999996704102
136,300,208927,2,0,L|24:320,1,107.999996704102
136,152,209253,5,0,0:0:0:0:
144,120,209335,1,0,0:0:0:0:
164,92,209416,1,0,0:0:0:0:
346,237,209579,1,0,0:0:0:0:
338,269,209661,1,0,0:0:0:0:
316,300,209742,6,0,L|208:284,1,107.999996704102
348,192,210068,2,0,L|456:208,1,107.999996704102
428,320,210394,1,0,0:0:0:0:
348,192,210557,1,0,0:0:0:0:
209,284,210720,2,0,L|325:300,1,107.999996704102
448,232,211046,5,0,0:0:0:0:
408,116,211210,1,0,0:0:0:0:
348,192,211373,2,0,P|308:224|248:232,1,107.999996704102
161,118,211699,5,0,0:0:0:0:
124,208,211862,1,0,0:0:0:0:
253,232,212025,1,0,0:0:0:0:
204,116,212188,2,0,L|220:60,1,53.9999983520508
228,28,212351,6,0,P|284:24|336:44,1,107.999996704102
161,118,212677,2,0,P|110:135|56:131,1,107.999996704102
112,28,213003,1,0,0:0:0:0:
204,116,213166,1,0,0:0:0:0:
331,41,213329,1,0,0:0:0:0:
264,240,213492,2,0,L|200:252,1,53.9999983520508
176,256,213655,5,0,0:0:0:0:
120,348,213818,1,0,0:0:0:0:
69,174,213981,1,0,0:0:0:0:
161,118,214144,2,0,P|208:116|244:136,1,90
264,240,214470,5,0,0:0:0:0:
184,324,214633,2,0,P|224:352|276:352,1,90
384,240,214960,2,0,L|180:172,1,215.999993408203
120,68,215449,5,0,0:0:0:0:
56,172,215612,2,0,L|88:284,1,107.999996704102
184,324,215938,1,0,0:0:0:0:
196,124,216101,2,0,P|216:72|204:20,1,107.999996704102
94,174,216427,2,0,P|74:226|86:278,1,107.999996704102
200,240,216753,2,0,L|312:208,1,107.999996704102
360,108,217079,5,0,0:0:0:0:
396,240,217242,2,0,P|364:284|312:296,1,107.999996704102
200,240,217568,2,0,B|243:77|243:77|276:140,1,215.999993408203
316,212,218057,5,0,0:0:0:0:
276,304,218220,1,0,0:0:0:0:
200,240,218383,1,0,0:0:0:0:
160,332,218546,1,0,0:0:0:0:
120,168,218710,6,0,P|168:140|224:144,1,107.999996704102
268,316,219036,2,0,P|220:344|164:340,1,107.999996704102
48,216,219362,1,0,0:0:0:0:
88,80,219525,1,0,0:0:0:0:
196,204,219688,2,0,P|252:188|292:156,1,107.999996704102
200,76,220014,5,0,0:0:0:0:
120,168,220177,2,0,L|124:280,2,107.999996704102
228,64,220666,1,0,0:0:0:0:
96,188,220829,2,0,L|100:300,2,107.999996704102
312,76,221318,5,0,0:0:0:0:
392,168,221481,2,0,L|388:280,2,107.999996704102
284,64,221970,1,0,0:0:0:0:
416,188,222133,2,0,L|412:300,2,107.999996704102
256,56,222623,1,0,0:0:0:0:
184,152,222786,5,0,0:0:0:0:
68,200,222949,1,0,0:0:0:0:
288,224,223112,1,0,0:0:0:0:
112,256,223275,1,0,0:0:0:0:
160,372,223438,1,0,0:0:0:0:
184,152,223601,1,0,0:0:0:0:
288,224,223764,1,0,0:0:0:0:
380,128,223927,1,0,0:0:0:0:
428,280,224090,5,0,0:0:0:0:
264,316,224253,2,0,P|220:288|192:240,1,107.999996704102
344,44,224579,2,0,P|448:64|460:172,1,215.999993408203
428,280,225068,1,0,0:0:0:0:
408,276,225150,1,0,0:0:0:0:
388,272,225231,1,0,0:0:0:0:
368,268,225313,1,0,0:0:0:0:
352,264,225394,5,0,0:0:0:0:
264,144,225557,2,0,P|220:180|208:232,1,107.999996704102
336,260,225883,1,0,0:0:0:0:
244,136,226046,2,0,P|200:172|188:224,1,107.999996704102
368,268,226373,2,0,P|412:232|424:180,1,107.999996704102
360,64,226699,5,0,0:0:0:0:
288,192,226862,2,0,L|168:176,1,107.999996704102
304,336,227188,2,0,B|400:356|400:356|500:288|436:204|436:204|436:144,1,323.999990112305
436,36,228003,1,0,0:0:0:0:
360,148,228166,1,0,0:0:0:0:
252,136,228329,1,0,0:0:0:0:
460,36,228492,1,0,0:0:0:0:
360,176,228655,1,0,0:0:0:0:
228,136,228818,1,0,0:0:0:0:
196,240,228981,5,0,0:0:0:0:
202,218,229063,1,0,0:0:0:0:
208,196,229144,1,0,0:0:0:0:
215,174,229226,1,0,0:0:0:0:
222,152,229307,5,0,0:0:0:0:
360,196,229470,1,0,0:0:0:0:
480,36,229633,1,0,0:0:0:0:
228,136,229796,1,0,0:0:0:0:
360,176,229960,1,0,0:0:0:0:
460,36,230123,1,0,0:0:0:0:
212,52,230286,5,0,0:0:0:0:
219,74,230367,1,0,0:0:0:0:
226,96,230449,1,0,0:0:0:0:
232,118,230530,1,0,0:0:0:0:
240,140,230612,6,0,P|288:176|344:176,1,107.999996704102
212,52,230938,2,0,P|164:16|108:16,1,107.999996704102
104,160,231264,1,0,0:0:0:0:
212,52,231427,1,0,0:0:0:0:
132,248,231590,1,0,0:0:0:0:
240,140,231753,1,0,0:0:0:0:
252,160,231835,1,0,0:0:0:0:
272,172,231916,5,0,0:0:0:0:
404,72,232079,2,0,P|360:32|308:24,1,107.999996704102
232,120,232405,2,0,L|212:236,1,107.999996704102
140,320,232731,5,0,0:0:0:0:
96,184,232894,1,0,0:0:0:0:
256,224,233057,1,0,0:0:0:0:
324,352,233220,6,0,L|348:244,1,90
372,136,233546,2,0,P|336:112|288:116,1,90
168,232,233873,2,0,L|204:48,1,180
202,55,234362,1,0,0:0:0:0:
256,224,234525,6,0,P|292:252|344:252,1,90
372,136,234851,2,0,P|336:108|284:108,1,90
168,168,235177,1,0,0:0:0:0:
200,300,235340,1,0,0:0:0:0:
372,136,235503,2,0,L|380:232,1,90
316,304,235829,5,0,0:0:0:0:
240,156,235992,1,0,0:0:0:0:
200,300,236155,2,0,P|216:352|240:376,1,90
340,208,236481,2,0,L|160:164,1,180
165,165,236970,1,0,0:0:0:0:
104,284,237133,6,0,P|112:328|140:368,1,90
165,165,237460,2,0,P|157:121|129:81,1,90
80,204,237786,1,0,0:0:0:0:
184,276,237949,5,0,0:0:0:0:
64,348,238112,1,0,0:0:0:0:
80,204,238275,1,0,0:0:0:0:
156,360,238438,5,0,0:0:0:0:
224,96,239090,1,0,0:0:0:0:
176,252,239742,5,0,0:0:0:0:
432,192,240394,1,0,0:0:0:0:
224,96,241046,5,0,0:0:0:0:
128,168,241210,1,0,0:0:0:0:
152,32,241373,2,0,P|192:12|248:12,1,90
248,176,241699,1,0,0:0:0:0:
72,104,241862,5,0,0:0:0:0:
72,104,241943,1,0,0:0:0:0:
72,104,242025,1,0,0:0:0:0:
48,136,242106,1,0,0:0:0:0:
40,168,242188,1,0,0:0:0:0:
48,204,242269,1,0,0:0:0:0:
68,236,242351,6,0,L|248:264,1,180
152,32,242840,1,0,0:0:0:0:
Topic Starter
Seijiro
Thanks :3~

Updated


Edit: I'll update tags with the next upload, sorry xD
Edit2: After checking the diff accurately I decided that it hasn't enough quality as it is now, sorry :/
Kyuuten
Sergio pls
SERGIO PLS
S E R G I O P L S :^)

ops farò una gd ops che palle ops uccidete kama ops

200 MESSAGGI
Topic Starter
Seijiro
Oh damn it, I misclicked on my phone :<
I'll ask a BN to remove the kudosu
meii18
Buna! Cum ai cerut

  1. Artist: 小倉唯 http://www.ogurayui.jp/profile/
  2. Romanised Artist: Ogura Yui
  3. Title: Honey♥Come!! http://www.tbs.co.jp/anime/dande/disc/cd1.html
  4. Romanised Title: Honey*Come!!
  5. Source: 城下町のダンデライオン http://www.tbs.co.jp/anime/dande/
    Titlul alternativ al acestui anime este Castle Town Dandelion.Asta inseamna ca ai uitat sa pui Dandelion.As sugera sa-l pui la tags langa Castle Town

Fara kudosu.Bafta!
Topic Starter
Seijiro

ByBy13 wrote:

Buna! Cum ai cerut

  1. Artist: 小倉唯 http://www.ogurayui.jp/profile/
  2. Romanised Artist: Ogura Yui
  3. Title: Honey♥Come!! http://www.tbs.co.jp/anime/dande/disc/cd1.html
  4. Romanised Title: Honey*Come!!
  5. Source: 城下町のダンデライオン http://www.tbs.co.jp/anime/dande/
    Titlul alternativ al acestui anime este Castle Town Dandelion.Asta inseamna ca ai uitat sa pui Dandelion.As sugera sa-l pui la tags langa Castle Town

Fara kudosu.Bafta!
Mutumesc pentru check :3
Ah, ce ai spus in ultima parte nu prea este corect :P
Uite:

Adica nu ai vasut ca era deja pus xD <3
meii18

MrSergio wrote:

Mutumesc pentru check :3
Ah, ce ai spus in ultima parte nu prea este corect :P
Uite:

Adica nu ai vasut ca era deja pus xD <3
Acel cuvant "dandelion" era de la titlul acela care este in japoneza.Eu ma refeream la titlul care este in engleza daca nu ma insel :P
Topic Starter
Seijiro
Waiting for Forbidden's diff xD (if he completes it)
Doormat
Hello, from my M4M Queue. Do you mind if I wait until you finish all your difficulties, or would you rather me just mod what you have right now? I'd feel a little guilty for just modding one difficulty..
Topic Starter
Seijiro

Doormat wrote:

Hello, from my M4M Queue. Do you mind if I wait until you finish all your difficulties, or would you rather me just mod what you have right now? I'd feel a little guilty for just modding one difficulty..
You'll be waiting for a while then, since I'm both a slow mapper and busy irl atm lol.
I'll let you know when it's ready :3
Yohanes
Last time I saw this map, it only has 2 diff...

Now it has at least 5 insane diff, wth xD
Sotarks
Honey Come will dominate the world~ !
guineaQ
I am really tempted to map this song as well

quad mode ofc
Topic Starter
Seijiro

guineaQ wrote:

I am really tempted to map this song as well

quad mode ofc
Have fun :^)
Lumael
Hey, m4m from your queue

Pick Me!!

  1. 01:18:166 (1) - it's really weird this spacing and ncinconsistency with 01:15:557 (7) - , the rhythm is basically the same but you did nc differently on both of them, also the spacing between 01:15:394 (6) - and 01:15:557 (7) - is of 1x more or less, while between 01:18:003 (6) - and 01:18:166 (1) - is of 3x more or less, you should make them with simillar spacing as they're the same
  2. 00:03:003 (1) - if you look to 00:05:612 (1) - their spacing is inconsistent, same rhythm with considerably different spacing, this is not an unrankeable problem or an issue for a possible dq, but it's weird while playing, you can easily notice that the spacing is different
  3. 00:45:394 (4) - nc missing? Second kiai has nc so add here?
  4. 00:48:329 (4) - why such small ds here? this sound is similar to 00:45:720 (5) - which has been used higher spacing + the flow is a bit weird her, i'd place somewhere like x 55 y 192 to create a stack with 00:48:818 (6) - making the spacing less awkward to play
  5. 01:35:286 (2) - 01:37:894 (2) - by your nc pattern i think you should add nc here for the same reason you added here 01:36:590 (1) - or even remove the nc of 01:36:590 (1) - to make it more consistent
  6. 02:00:883 (1) - i didn't understand why this nc, there's literally nothing here to explain the usage of another combo color, but on 02:01:046 (2) - which was added to the prev. combo color, what about adding the nc here instead?
  7. 02:36:427 (1,2) - ncing again does different from 02:33:818 (7,1) - like mentioned above (atleast the spacing was better this time) i'm starting to think that this is done in purposite while i still don't get this inconsistency
  8. 02:37:568 (4) - add nc since you added here 01:19:307 (1) - ?
  9. 02:49:960 (1,2) - it may be just me, but this spacing looks like 1/4 but it's 1/2 in fact, i recommend you increasing this to prevent from problems in the future
  10. 02:51:264 (1,2) - 02:55:177 (1,2) - 02:56:481 (2,3) - ^
  11. 03:13:112 - an extended slider until 03:14:090 - would fit a lot better than nothing
  12. 03:24:525 (4) - nc missing?
  13. 03:25:666 (5) - definetly missing nc, look similar patterns on other kiais
Hard!!

  1. 02:15:883 (3,1,2) - I highly recommend you to unstack this, it looks like a triplet while playing and it may confuse players since the ar is low.
  2. 03:13:112 - same suggestion of the extra diff, btw do it for every diff if you like the suggestion
  3. 03:28:927 (3,4) - i didn't get the usage of this rhythm, this is the only occasion that you used this rhythm, if you look simillars parte, they are all like that 03:25:666 (1,2,3) - which imo is better because it shows the player that you're going for the vocals, and the current one is a mess between vocals and drums :/
  4. 03:54:362 (4) - why don't you use the same rhythm of the beginning? like this 00:04:796 (1) -
Normal!!

  1. I like this diff, but it's way too dense imo mostly in the kiai, you could remove some unecessary that aren't following the vocals that is what you're mainly focusing.
  2. 02:49:960 - why on this section you're just following drums and them you suddenly start to get both drums and vocals at 02:55:666 - ? I think a consistency between them would improve the gameplay
  3. Btw what happened to CS here e.e, it's way too high, i assume that you saved the insane as a new diff and you forgot to change CS. I also think that the AR could be lower, like 5 but it's not a big problem, this is almost an advanced so you may ignore this.
That's it from me, Good Luck!
Bonsai
for m4m ᕕ( ᐛ )ᕗ
[Pick Me!!]
  1. 00:10:177 (1,2,3) - I feel like this should be spaced more, the absolute spacing is the same although the time interval is doubled, not really causing reading issues but those beats just don't feel emphasized as much as they should be imo
  2. 00:10:829 (3,1) - not really a big fan of that stack as (1) doesn't 'belong' to (3) in any way - Have you thought about making this a slider though? would fit really well imo
  3. 00:18:003 (1,2) - feels a bit off since you don't expect two circles there after 00:16:699 (4) was only one - making this a slider would really fit as well here and differentiate these different patterns more
  4. 00:20:286 (6) - not really anything happening on the tail of this slider, feels 'empty'
  5. 00:32:351 (1) - It's not very clear what you focus on starting from here - you leave out 00:33:166 where both vocals and the low backgorund-thingy is and 00:33:655 (1,3) and 00:35:449 (1,2,3,4,5,1) definitely feel like you're mapping vocals here since the background-thingy has the exact same beat, but then suddenly 00:36:753 is left out which feels very weird to me as you expect to play along the vocals. I'd just make 00:36:264 (1) a slider until there (wow so many points about sliders lol)
  6. 00:37:731 (1,2,3,4,1,2,3,1,2,3) - The first (1) get's really much emphasis here although that beat is always on slidertails afterwards which feels weird, and the first combo is very zig-zag but the following combos are just smooth circular flow which doesn't make much sense as it's the same musical pattern over and over again but plays completely different
  7. 00:40:177 (1,2,3,4) - I didn't say it previously but generally you barely space your sliders at all compared to most of the circle-patterns, you gotta take slider leniency into consideration, they don't feel emphasized at all like this - Previous stuff like this: 00:03:655 (1,2) where the spacing is the same as 00:03:003 (1,2) and 00:03:329 (3,4) but plays way easier because of slider leniency and smooth circular flow insead of zigzag. 00:11:481 (1,2) also seems pretty 'boring' compared to the following circles. 00:13:438 (4,5) is nicely spaced, why not do it everywhere like this? o: 00:20:612 (1,2) is also very low. Generally, this doesn't seem like an 5,43*-map at all, more like 4,9* or something like that : \
  8. 00:42:133 (1,2,3,4,1,2,3,4,1) - This is pretty clustered, the second (3,4) are barely visible, maybe change the direction of the second combo a bit, or curve it a bit too
  9. 00:42:786 (1,2,1,2,3) - Huuuuge jump between the first two circles and then random, inconsistent baby-spacing between the rest, feels reeaally weird, not emphasized at all
  10. 00:45:068 (2,3,4) - (3,4) should be the bigger jump here, not (2,3) since (4) is definitely the most important beat here, it's what the previous notes build up to. I'd also suggest putting the NC on (4) and probably also removing it from 00:44:905 (1)
  11. 00:45:720 (5,6) - why such small spacing o: (6) is more important than the following (7,8), you gotta give the right emphasis
  12. 00:47:188 (3) - don't see the point of repeating this slider as 00:47:514 is where vocals start again and should belong to the next few notes, not like this. This also makes it impossible to NC with the lyrics which you seem to have wanted there, I'd suggest keeping the NCs consistently on the downbeats - 00:48:003 (3) - anyways
  13. 00:48:003 (3,4) - really low spacing again, I haven't looked at the whole diff yet but this is definitely not an Extra at all so far D:
  14. 00:50:530 (9) - this seems / is overmapped, there isn't such a beat there as in 00:50:204 (6)
  15. 00:51:916 (1,2,3,4,1,2,3,4) - there is literally nothing happening in the music that would suggest such huge jumps, why do you emphasize these unimportant notes so much more than the improtant ones?
  16. 00:53:873 (1,2,3,4) and 00:54:525 (1,2,3,4) - those are respectively four equally important beats, the (3)s aren't less important than the (2)s in any way, I'd strongly suggest evenly spaced patterns like squares or something
  17. 00:55:340 (1,2,3) - These should also be spaced evenly, there's nothing more important on (3) than on (2), after all (2) is the upbeat so that should be accentuated if anything
  18. 01:00:721 (5,6,1,2,3,4,1,2,3,4) - whyy soo loow spaaciing aaah
  19. 01:03:655 (1,2,3) - Dunno what pattern you are going for here exactly but (1,2) plays way different than (2,3) lol, you have to make a 180°-turn from (1) to (2) but (2) flows directly into (3) - did you want something like this maybe
I think I'll stop with that diff now, it's basically the same stuff over and over again, mainly very unreasonable spacing, a lot of parts that are just way too easy for this diff, and generally the map seems very unpolished as there aren't many recognizeable patterns, things overlap weirdly our touch slightly like 01:12:133 (4,2) which is really lewd, and many parts witch sliders involved play really weird like 01:11:318 (1,2,3,4) where (1,2) is an extremely uncomfortable thing to play because of the sharp turns but then (3,4) and also 01:12:622 (1,2) paly really smooth (but look really bad imo bc the extended sliderpaths don't line up with the circles, it just looks like you placed them very rushed and didn't polish them at all. Yet another weird, randomly low spacing at 01:15:068 (3,4,5,6,7) which flows into each other directly so it almost plays like a Normal; again at 01:15:883 (1,2) low spacing, not taking slider leniency into consideration, yaddayaddayadda I'll just stop here, lower diffs probably have the same problems, don't want to look at them, sry for being kinda harsh, I'm a bit tired and got stuff to do and expected more tbh : \ I hope you understand my points and can apply them to the rest of your maps though, good luck!
oh yeah I forgot, the NC's are pretty inconsistent throughout the whole diff if I remember correctly

[Sotark's Insane]
  1. 00:03:655 (1,2,3) - why is (2,3) so spaced when everything else in this intro is spaced so evenly?
  2. 00:10:177 (1,2,3) - those are really important beats that should be properly emphasized, not yet another boring stack like 00:06:264 (1,1,1,1,1) Also suggesting to make 00:10:829 (3,4) a slider
  3. 00:06:264 (1,1,1,1,1) - The last one of these is something completely different, the beginning of a new combo, and should not be grouped with the previous ones
  4. 00:12:460 (5) - Plays very weird bc the important beat is at the tail of this slider, but the slidertail doesn't give any emphasis at all - suggesting to make this a circle and then a 1/1-slider since there's the long, holding vocal
  5. 00:14:090 (1) - why is this a slider though? Those are two separate, distinct beats
  6. 00:14:742 (3) should get more emphasis than the rest as the beat here is way more important than the rest
  7. 00:15:068 (5) - again not a good object choice, gives exactly wrong emphasis
  8. 00:16:699 (1,2) - there's nothing on the head of (2) O.o just make this one 1/1-slider. same with 00:19:307 (1,2)
  9. 00:17:514 (5) - same emphasis-thing again. also at 00:20:123 (5) and 00:24:036 (5) - I'll just stop pointing those out
  10. 00:18:655 (4) - leaving out the beat at 00:18:818 which has always been mapped previously, feels off
  11. 00:18:655 (4,1) - why such low spacing O.o
  12. 00:20:612 (1,2) - why did you lower the SV here? There's like double the stuff happening as previously, if anything you should raise the SV
  13. 00:25:177 (3,4) - there's important beats on these two notes that weren't at 00:25:014 (2) for example, stacking them is the opposite of what you want to do, you want to give (3) and (4) more emphasis than (2) by making them higher spaced, and like sharper angles and all that stuff that gives emphasis
  14. 00:27:460 (3,6,3,6) - these sliders aren't fitting as there are more distinct claps on the tails of the (3)s whereas there are none on the tails of the (6)s, so mapping them exactly the same is not good.
I'm just gonna quickly generally explain the general issues as they're the same in all of the map: Your emphasis seems very randomly, for example 00:42:786 (1,2) are two really important beats that are different from the rest, but you don't emphasize them all by lining them up perfectly in the direction you're coming from with the previous stream, then you space (2,3) almost the same as (1,2) although they have double the time interval in-between - All of these beats 00:42:786 (1,2,3,4,5) are equally as important, so they should have the same emphasis, normally by spacing them the same relatively (=the same multiplicator in the top right corner) - stacking (3,4) but spacing out (2,3) and (4,5) doesn't make any sense at all as they're exactly the same. You don't keep focusing on certain things consistently: Sliders give emphasis on the head but none on the tail, so 00:46:373 (5,1) feel like ignoring the vocals since they are on the tails and emphasizing the basic beat, but then 00:47:188 (3) is exactly the other way around, exactly the same with 00:48:981 (5,1,3) -. You map different things exactly the same, like 00:51:916 (1,2,3,4) and 00:53:220 (1,2) where vocals start on the second combo but it's mapped in sliders, just as the previous combo, and not even spaced any higher or sharper angled or other things that give emphasis; but you also sometimes map the same things completely different like 01:14:090 (1,2,3) and 01:16:699 (1) -, and leaving out 01:20:775 when you mapped that beat everywhere else previously, and the following combos of this interlude are again completely differently mapped than in the beginning although it's exactly the same. You stack things without real reason and take away all the intensity by giving important beats zero emphasis by stacking them, like 01:15:557 (2,3) -
Yeah that's the main points. Sry for sounding so harsh, I'm kinda tired and got a lot of stuff to do and expected more tbh : \ I hope you understand my points and can apply them to the rest of your map though, good luck!
Lumael
@Bonsai: take in mind that mapping is really subjetive and if something doesn't look good/make sense for you doesn't mean it's wrong
Lasse
small m4m

Sotarks' Insane
od7 on a 5*+ map? the way easier nonGD insane is OD7, maybe use 8 or at least 7.5, would ift better with the difficulty of the song and spread in general
00:10:014 (8,1) - whis is this jump the smallest, even though 1 is a much more emphasized beat than the pattern before?
00:11:481 (1) - idk about that nc, I guess it's a strong downbeat, maybe you should remove it from 00:11:318 (1) - instead
00:11:481 (1,2) - wonky slider to ricle movement here, move 2 right or sth
00:14:090 (1) - remove that red anchor in the middle, it looks bad
00:14:905 (4,5) - that angle + 5's direction don't work that well together. try rotating 5 by 90° or sth clockwise
00:15:068 (5) - extend to 1/1 to better go with the vocals?
00:15:557 (1,2,3,4) - fix this with the create pattern tool, it looks off
00:19:307 (1,2,3,4,5) - this is some really weird flow

00:21:916 (1) - so you made this sound a stream at 00:21:427 (1) - but a slider here? make it a 1/4 repeating slider at least, suddenly ignoring it and switching to vocals feels really bad and kinda random. you are not mapping a light insane or sth, you can put sth better here
00:31:862 (5,6,7,8,9,10,1) - here for example it's fine, cause the sound the stream is mapped to actually ends where the slider starts
00:32:840 (2) - pls make this a normal slider, it really doesnt fit here musically and aesthetically
also you are completely ignoring that every audible sound in the background, how about http://i.imgur.com/20ZTcHE.jpg
00:35:449 (2,3,4) - same for that sound

00:47:188 (3) - suddenly putting focus on the red tick for no apparent reason plays really bad, 00:47:351 this is such a strong drum beat too
00:49:633 (2,3) - ^
00:48:329 such a strong drum beat, don'tmake this a sliderend pls
00:50:612 (1,2,3,4) - again, I get that you want to follow the vocals, but it's really weird to play
00:55:829 (4) - ^
00:57:460 (2) - i'll stop mentioning those now, I think you get what I mean

00:53:465 note here would go well with the music

00:59:090 (3,5) - are the most emphasized notes of this pattern, so the jumps to them should be the biggest, or make 00:58:927 (2,3,4,5,6) - actually perfect star with ctrl-shift-d

01:02:351 (1,2,3,4) - this actually goes well with the music, but you should really fix the blanketing and make it perfect, it's not that hard and looks muc hbetter

01:03:655 (1,4) - unnecessary overlap and flow could be better

01:04:960 (1,2,3,4) - 2-3 jump should not be smaller than 3-4, just listen to the music

01:10:177 (1,2,3,4) - good fitting pattern but needs some polishing

01:11:644 (2,3,4,5) - sudden switch to red ticks plays really bad and feels off

01:14:905 (6,7,8) - this angle makes that jump way harder to play than it actually is considering the spacing

01:24:525 (1,1,1,1) - use at least somehow equal spacing herem having two of them nearly stacked and the others @roughly 1x feel very random

01:28:438 (1,2,3) - jump to 3 should be the biggest, not the one to 2, considering the intensity

01:29:579 (2,3,4) - placement of this feels really random

01:40:177 - like 00:21:427 (1) -

01:42:133 (4) - so unfitting shape and again ignoring strong beats for like the 50th time in order follow the vocals (which can still be done without having really strong beats on sliderends), also the flow to 01:42:623 (5) - is really bad

01:43:927 (1) - normal curved slider or at least symmetric shape

01:44:905 (5,6,7,8,9,10) - this spacing change, especially by putting it at 01:45:231 (9) - is in no way supported by the music

01:48:003 (1) - those shapes :/ if you make a slider like that at least make it in a way to blanket sth to make it look a bit less random, or just use more normal shapes
01:49:960 (4,7) - extend those notes by making them kicksliders, doesnt really change how it's played but supports the synth sounds
01:51:101 (2) - this is clearly 3x1/4, no reason undermap that here

01:51:753 (5,1) - placement looks so random, move blanket or completely rearrange
01:53:057 (5,1) - ^

01:51:916 (1,2,3,4,5) - that whole red tick thing again

01:53:710 (2,3,4) - missed a 1/4 somewhere here

01:55:177 (3,4,5,6,1) - equal spacing pls

01:55:829 (1,2,3,1,2,3,1,2,3,1) - how about rotating each one a bit, it's kinda boring like that, but feel free to keep it as it plays fine

02:02:677 (1,1,2,3,4) - bad flow and nothing really calls for that jump spacing here
02:03:655 (4,5,6,7) - dont like the flow here
02:04:960 (1,2,3) - wawwwaw change to red tick thing again, won't keep mentioning it or this mod would be endless
02:08:873 (3) - shape doesnt work well here again

02:10:177 (1,2,3,4) - blankets need some polishing

02:13:601 (1,2,3,4) - pattern and spacing doesn't really fit here
02:14:090 (4) - please redraw that slider, it' disgusting, you could also blanket 02:14:579 (5) - while at it

02:18:003 (1,2,3) - red tick thing and the sliders nearly overlap, looks bad

02:20:612 (1,2,3,4) - not completely same shape, looks really unpolished

02:27:623 (2,3,4,5) - random overlap + that slider shape, looks really bad

03:08:220 (5,6,7,8,1,2,3,4,1) - this looks really bad, make it some normal shape pls

03:07:568 (1,2,3,4) - fix this star

03:13:112 put a note here like on the other high diffs, feels really ignored otherwise
03:20:612 (1) - needs some work

03:42:786 (1,2,3,4,5,6,7) - pattern could need some form of structure, it looks like two badly made stars thrown together

04:01:699 (5,6,7,8,1,2,3,4,5) - bad shape
04:02:351 (5) - should be a slider


edit: just read bonsai's post and that pretty much summs up my concers with this diff
good luck with this
Topic Starter
Seijiro

Lumael wrote:

Hey, m4m from your queue

Pick Me!!

  1. 01:18:166 (1) - it's really weird this spacing and ncinconsistency with 01:15:557 (7) - , the rhythm is basically the same but you did nc differently on both of them, also the spacing between 01:15:394 (6) - and 01:15:557 (7) - is of 1x more or less, while between 01:18:003 (6) - and 01:18:166 (1) - is of 3x more or less, you should make them with simillar spacing as they're the same
    I changed the NC, from 01:15:883 - to 01:15:557 - . As for the spacing matter, it is not the same: the first one is just a mere triplet, while the second one is used as a kick slider to give more speed to the pattern, that's why there is such a change in spacing even if the "apparent" pattern is the same
  2. 00:03:003 (1) - if you look to 00:05:612 (1) - their spacing is inconsistent, same rhythm with considerably different spacing, this is not an unrankeable problem or an issue for a possible dq, but it's weird while playing, you can easily notice that the spacing is different
    Wow, what a sharp eye, I never noticed that even if I played it so many times lol. Fixed
  3. 00:45:394 (4) - nc missing? Second kiai has nc so add here?
    I was going to check NCs today since I had some free time lol xD
  4. 00:48:329 (4) - why such small ds here? this sound is similar to 00:45:720 (5) - which has been used higher spacing + the flow is a bit weird her, i'd place somewhere like x 55 y 192 to create a stack with 00:48:818 (6) - making the spacing less awkward to play
    Increased. Actually, I moved it to the exact spot you pointed out without reading lol
  5. 01:35:286 (2) - 01:37:894 (2) - by your nc pattern i think you should add nc here for the same reason you added here 01:36:590 (1) - or even remove the nc of 01:36:590 (1) - to make it more consistent
    lol, yes. I suck at NC-ing ahahahaha (or probably I just need to check tings before pushing them to others xD)
  6. 02:00:883 (1) - i didn't understand why this nc, there's literally nothing here to explain the usage of another combo color, but on 02:01:046 (2) - which was added to the prev. combo color, what about adding the nc here instead?
    Believe me or not, I did that on the Insane o.o
  7. 02:36:427 (1,2) - ncing again does different from 02:33:818 (7,1) - like mentioned above (atleast the spacing was better this time) i'm starting to think that this is done in purposite while i still don't get this inconsistency
    Fixed as before
  8. 02:37:568 (4) - add nc since you added here 01:19:307 (1) - ?
    Yep
  9. 02:49:960 (1,2) - it may be just me, but this spacing looks like 1/4 but it's 1/2 in fact, i recommend you increasing this to prevent from problems in the future
    No, you're totally right here: even while playing I felt something was off but I thought I was just dumb xD Increased spacing between those 2 notes
  10. 02:51:264 (1,2) - 02:55:177 (1,2) - 02:56:481 (2,3) - ^
    These are fine tho. Imo they are perfectly readable since I decrease a bit the SV
  11. 03:13:112 - an extended slider until 03:14:090 - would fit a lot better than nothing
    Wuv wuv slider added
  12. 03:24:525 (4) - nc missing?
    Yep
  13. 03:25:666 (5) - definetly missing nc, look similar patterns on other kiais
    And yep once again
Hard!!

  1. 02:15:883 (3,1,2) - I highly recommend you to unstack this, it looks like a triplet while playing and it may confuse players since the ar is low.
    I hated it too
  2. 03:13:112 - same suggestion of the extra diff, btw do it for every diff if you like the suggestion
    Consistency
  3. 03:28:927 (3,4) - i didn't get the usage of this rhythm, this is the only occasion that you used this rhythm, if you look simillars parte, they are all like that 03:25:666 (1,2,3) - which imo is better because it shows the player that you're going for the vocals, and the current one is a mess between vocals and drums :/
    My bad here probably but I think it still fits: 1 & 2 follow vocals as the rest, while the other part of the combo follows drums only.
    I tried playing it and it felt fine, but I'll change it if someone else mentions it

  4. 03:54:362 (4) - why don't you use the same rhythm of the beginning? like this 00:04:796 (1) -
    Changed the pattern, but I dunno... I don't think I want to use the same pattern as at the beginning since it doesn't fit (there is an extra object I can't ignore)
Normal!!

  1. I like this diff, but it's way too dense imo mostly in the kiai, you could remove some unecessary that aren't following the vocals that is what you're mainly focusing.
    The reason is mainly for the diff spread. The other diffs are dense too, so... (lame reasoning ftw lol)
  2. 02:49:960 - why on this section you're just following drums and them you suddenly start to get both drums and vocals at 02:55:666 - ? I think a consistency between them would improve the gameplay
    Added a slider
  3. Btw what happened to CS here e.e, it's way too high, i assume that you saved the insane as a new diff and you forgot to change CS. I also think that the AR could be lower, like 5 but it's not a big problem, this is almost an advanced so you may ignore this.
    CS is intentional, while AR was set as a medium with the Hard and the Easy (which I need to finish asap). Basically, I used a set of settings to make the cursor movement the same everywhere (a bit complex to explain why :/)
That's it from me, Good Luck!
Thanks for your mod :3

Bonsai wrote:

for m4m ᕕ( ᐛ )ᕗ
[Pick Me!!]
  1. 00:10:177 (1,2,3) - I feel like this should be spaced more, the absolute spacing is the same although the time interval is doubled, not really causing reading issues but those beats just don't feel emphasized as much as they should be imo
    The difference between those spacings is the ting emphasizing the whole pattern tho. Try playing it and you'll notice the difference between my spacing and a bigger one
  2. 00:10:829 (3,1) - not really a big fan of that stack as (1) doesn't 'belong' to (3) in any way - Have you thought about making this a slider though? would fit really well imo
    I can't click on the slider's tail and those 2 objects are stacked because I need a strong starting point and the stack is perfect in this case and seeing the previous pattern
  3. 00:18:003 (1,2) - feels a bit off since you don't expect two circles there after 00:16:699 (4) was only one - making this a slider would really fit as well here and differentiate these different patterns more
    The piano is playing 2 notes and I map 2 notes. The reading is up to the player: we are on an Extra with AR9.3 to increase that "reading". As for now, it feels normal for me
  4. 00:20:286 (6) - not really anything happening on the tail of this slider, feels 'empty'
    That's the meaning lol. I slider doesn't have a strong beat ever on its tail
  5. 00:32:351 (1) - It's not very clear what you focus on starting from here - you leave out 00:33:166 where both vocals and the low backgorund-thingy is and 00:33:655 (1,3) and 00:35:449 (1,2,3,4,5,1) definitely feel like you're mapping vocals here since the background-thingy has the exact same beat, but then suddenly 00:36:753 is left out which feels very weird to me as you expect to play along the vocals. I'd just make 00:36:264 (1) a slider until there (wow so many points about sliders lol)
    00:30:394 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - follows instruments (drum most of the time. The last objects follow the bell). And yeah, I kinda switch from instruments to vocals, but that's because I want to map the best rhythm everywhere and it is usually the most prominent and natural to follow too for the player, so I don't see really a problem in this case
  6. 00:37:731 (1,2,3,4,1,2,3,1,2,3) - The first (1) get's really much emphasis here although that beat is always on slidertails afterwards which feels weird, and the first combo is very zig-zag but the following combos are just smooth circular flow which doesn't make much sense as it's the same musical pattern over and over again but plays completely different
    That's because 00:37:731 (1) - is a stand in. That object serves just as a meaning for the rest of the pattern and gives more emphasis to 00:37:894 (2) - .
  7. 00:40:177 (1,2,3,4) - I didn't say it previously but generally you barely space your sliders at all compared to most of the circle-patterns, you gotta take slider leniency into consideration, they don't feel emphasized at all like this - Previous stuff like this: 00:03:655 (1,2) where the spacing is the same as 00:03:003 (1,2) and 00:03:329 (3,4) but plays way easier because of slider leniency and smooth circular flow insead of zigzag. 00:11:481 (1,2) also seems pretty 'boring' compared to the following circles. 00:13:438 (4,5) is nicely spaced, why not do it everywhere like this? o: 00:20:612 (1,2) is also very low. Generally, this doesn't seem like an 5,43*-map at all, more like 4,9* or something like that : \
    Because I mostly use passive sliders here due to the constant following of vocals. If I put more emphasis on sliders out of the vocals it will feel off once I return ti them, therefore I avoid using them for emphasis. Also sliders have naturally more emphasis on their head
  8. 00:42:133 (1,2,3,4,1,2,3,4,1) - This is pretty clustered, the second (3,4) are barely visible, maybe change the direction of the second combo a bit, or curve it a bit too
    All streams use straight lines on my map here and it like my signature, so no, I won't change it since it's perfectly playable too
  9. 00:42:786 (1,2,1,2,3) - Huuuuge jump between the first two circles and then random, inconsistent baby-spacing between the rest, feels reeaally weird, not emphasized at all
    A replacing pattern could help me understand better what you mean tho. As it is now it perfectly follows what my concept of flow is.
  10. 00:45:068 (2,3,4) - (3,4) should be the bigger jump here, not (2,3) since (4) is definitely the most important beat here, it's what the previous notes build up to. I'd also suggest putting the NC on (4) and probably also removing it from 00:44:905 (1)
    The jump is already placed between 3 & 4 tho ._. As for the combo-ing, I will revise it later as said in Lumael's mod
  11. 00:45:720 (5,6) - why such small spacing o: (6) is more important than the following (7,8), you gotta give the right emphasis
    Sliders have natural emphasis on their head. I'm following vocals here lol I mean, on sliders
  12. 00:47:188 (3) - don't see the point of repeating this slider as 00:47:514 is where vocals start again and should belong to the next few notes, not like this. This also makes it impossible to NC with the lyrics which you seem to have wanted there, I'd suggest keeping the NCs consistently on the downbeats - 00:48:003 (3) - anyways
    What belongs to the other combo is the space between 00:47:514 - and 00:47:677 - , but not the beat on 00:47:514 -
  13. 00:48:003 (3,4) - really low spacing again, I haven't looked at the whole diff yet but this is definitely not an Extra at all so far D:
    This got changed with Lumael's mod already. It was indeed too small
  14. 00:50:530 (9) - this seems / is overmapped, there isn't such a beat there as in 00:50:204 (6)
    Use 0% volume for sounds and you'll hear there is a drum there
  15. 00:51:916 (1,2,3,4,1,2,3,4) - there is literally nothing happening in the music that would suggest such huge jumps, why do you emphasize these unimportant notes so much more than the important ones?
    Piano... As for the "quality" of the jumps, that's pretty subjective. That's what makes this map, MY map, because only I use such patterns and spacings and I also want to give importance to some notes more than others
  16. 00:53:873 (1,2,3,4) and 00:54:525 (1,2,3,4) - those are respectively four equally important beats, the (3)s aren't less important than the (2)s in any way, I'd strongly suggest evenly spaced patterns like squares or something
    Why are you ignoring completely the cursor's movement? ;w; Like I said, try playing it and you'll see that it flows nicely. I reduce spacing there because I want to emphasize the next bigger spacings
  17. 00:55:340 (1,2,3) - These should also be spaced evenly, there's nothing more important on (3) than on (2), after all (2) is the upbeat so that should be accentuated if anything
    Volume of the vocals. The objects (circles) are following the instruments while the spacing represents the vocals.
  18. 01:00:721 (5,6,1,2,3,4,1,2,3,4) - whyy soo loow spaaciing aaah
    It looks like you and I have different points of view on the "spacing" matter lol. It's a matter of emphasis: low spacings give more emphasis to the bigger ones
  19. 01:03:655 (1,2,3) - Dunno what pattern you are going for here exactly but (1,2) plays way different than (2,3) lol, you have to make a 180°-turn from (1) to (2) but (2) flows directly into (3) - [url=http://puu.sh/l6Mhf/6fdc23439c.jpg]did you want something like this maybe
    The screen doesn't load at all and I dunno why, but anyway, I changed the pattern since I didn't like it

    [/url]
I think I'll stop with that diff now, it's basically the same stuff over and over again, mainly very unreasonable spacing, a lot of parts that are just way too easy for this diff, and generally the map seems very unpolished as there aren't many recognizeable patterns, things overlap weirdly our touch slightly like 01:12:133 (4,2) which is really lewd Why, and many parts witch sliders involved play really weird like 01:11:318 (1,2,3,4) where (1,2) is an extremely uncomfortable thing to play Did you play it? because of the sharp turns but then (3,4) and also 01:12:622 (1,2) paly really smooth (but look really bad imo bc the extended sliderpaths don't line up with the circles, it just looks like you placed them very rushed and didn't polish them at all I spent quite a few weeks on it. What makes you think I didn't do it on purpose maybe lol. Yet another weird, randomly low spacing at 01:15:068 (3,4,5,6,7) which flows into each other directly so it almost plays like a Normal; again at 01:15:883 (1,2) low spacing, not taking slider leniency into consideration, yaddayaddayadda I'll just stop here, lower diffs probably have the same problems, don't want to look at them, sry for being kinda harsh, I'm a bit tired and got stuff to do and expected more tbh : \ I did expect more too, dw I hope you understand my points and can apply them to the rest of your maps though, good luck!
oh yeah I forgot, the NC's are pretty inconsistent throughout the whole diff if I remember correctly I was going to do so xP
Hm... I guess thanks for the mod, but I should also point out this:

Lumael wrote:

@Bonsai: take in mind that mapping is really subjetive and if something doesn't look good/make sense for you doesn't mean it's wrong
Checking NCs here and there and finishing up the Easy + some volume adjustments I forgot to do earlier lol
Sotarks

Bonsai wrote:

[Sotark's Insane]
  1. 00:03:655 (1,2,3) - why is (2,3) so spaced when everything else in this intro is spaced so evenly? //I changed the patern actually.
  2. 00:10:177 (1,2,3) - those are really important beats that should be properly emphasized, not yet another boring stack like 00:06:264 (1,1,1,1,1) Also suggesting to make 00:10:829 (3,4) a slider //Okay for the slider
  3. 00:06:264 (1,1,1,1,1) - The last one of these is something completely different, the beginning of a new combo, and should not be grouped with the previous ones //Okay, changed the patern.
  4. 00:12:460 (5) - Plays very weird bc the important beat is at the tail of this slider, but the slidertail doesn't give any emphasis at all - suggesting to make this a circle and then a 1/1-slider since there's the long, holding vocal //Fixed/color]
  5. 00:14:090 (1) - why is this a slider though? Those are two separate, distinct beats
  6. 00:14:742 (3) should get more emphasis than the rest as the beat here is way more important than the rest
  7. 00:15:068 (5) - again not a good object choice, gives exactly wrong emphasis
  8. 00:16:699 (1,2) - there's nothing on the head of (2) O.o just make this one 1/1-slider. same with 00:19:307 (1,2) //Fixed
  9. 00:17:514 (5) - same emphasis-thing again. also at 00:20:123 (5) and 00:24:036 (5) - I'll just stop pointing those out
  10. 00:18:655 (4) - leaving out the beat at 00:18:818 which has always been mapped previously, feels off
  11. 00:18:655 (4,1) - why such low spacing O.o
  12. 00:20:612 (1,2) - why did you lower the SV here? There's like double the stuff happening as previously, if anything you should raise the SV //To follow the weird sound as the begining.
  13. 00:25:177 (3,4) - there's important beats on these two notes that weren't at 00:25:014 (2) for example, stacking them is the opposite of what you want to do, you want to give (3) and (4) more emphasis than (2) by making them higher spaced, and like sharper angles and all that stuff that gives emphasis
  14. 00:27:460 (3,6,3,6) - these sliders aren't fitting as there are more distinct claps on the tails of the (3)s whereas there are none on the tails of the (6)s, so mapping them exactly the same is not good.

Lasse wrote:

small m4m

Sotarks' Insane
od7 on a 5*+ map? the way easier nonGD insane is OD7, maybe use 8 or at least 7.5, would ift better with the difficulty of the song and spread in general
00:10:014 (8,1) - whis is this jump the smallest, even though 1 is a much more emphasized beat than the pattern before?
00:11:481 (1) - idk about that nc, I guess it's a strong downbeat, maybe you should remove it from 00:11:318 (1) - instead
00:11:481 (1,2) - wonky slider to ricle movement here, move 2 right or sth
00:14:090 (1) - remove that red anchor in the middle, it looks bad
00:14:905 (4,5) - that angle + 5's direction don't work that well together. try rotating 5 by 90° or sth clockwise
00:15:068 (5) - extend to 1/1 to better go with the vocals?
00:15:557 (1,2,3,4) - fix this with the create pattern tool, it looks off
00:19:307 (1,2,3,4,5) - this is some really weird flow

00:21:916 (1) - so you made this sound a stream at 00:21:427 (1) - but a slider here? make it a 1/4 repeating slider at least, suddenly ignoring it and switching to vocals feels really bad and kinda random. you are not mapping a light insane or sth, you can put sth better here
00:31:862 (5,6,7,8,9,10,1) - here for example it's fine, cause the sound the stream is mapped to actually ends where the slider starts
00:32:840 (2) - pls make this a normal slider, it really doesnt fit here musically and aesthetically
also you are completely ignoring that every audible sound in the background, how about http://i.imgur.com/20ZTcHE.jpg
00:35:449 (2,3,4) - same for that sound

00:47:188 (3) - suddenly putting focus on the red tick for no apparent reason plays really bad, 00:47:351 this is such a strong drum beat too
00:49:633 (2,3) - ^
00:48:329 such a strong drum beat, don'tmake this a sliderend pls
00:50:612 (1,2,3,4) - again, I get that you want to follow the vocals, but it's really weird to play
00:55:829 (4) - ^
00:57:460 (2) - i'll stop mentioning those now, I think you get what I mean

00:53:465 note here would go well with the music

00:59:090 (3,5) - are the most emphasized notes of this pattern, so the jumps to them should be the biggest, or make 00:58:927 (2,3,4,5,6) - actually perfect star with ctrl-shift-d

01:02:351 (1,2,3,4) - this actually goes well with the music, but you should really fix the blanketing and make it perfect, it's not that hard and looks muc hbetter

01:03:655 (1,4) - unnecessary overlap and flow could be better

01:04:960 (1,2,3,4) - 2-3 jump should not be smaller than 3-4, just listen to the music

01:10:177 (1,2,3,4) - good fitting pattern but needs some polishing

01:11:644 (2,3,4,5) - sudden switch to red ticks plays really bad and feels off

01:14:905 (6,7,8) - this angle makes that jump way harder to play than it actually is considering the spacing

01:24:525 (1,1,1,1) - use at least somehow equal spacing herem having two of them nearly stacked and the others @roughly 1x feel very random

01:28:438 (1,2,3) - jump to 3 should be the biggest, not the one to 2, considering the intensity

01:29:579 (2,3,4) - placement of this feels really random

01:40:177 - like 00:21:427 (1) -

01:42:133 (4) - so unfitting shape and again ignoring strong beats for like the 50th time in order follow the vocals (which can still be done without having really strong beats on sliderends), also the flow to 01:42:623 (5) - is really bad

01:43:927 (1) - normal curved slider or at least symmetric shape

01:44:905 (5,6,7,8,9,10) - this spacing change, especially by putting it at 01:45:231 (9) - is in no way supported by the music

01:48:003 (1) - those shapes :/ if you make a slider like that at least make it in a way to blanket sth to make it look a bit less random, or just use more normal shapes
01:49:960 (4,7) - extend those notes by making them kicksliders, doesnt really change how it's played but supports the synth sounds
01:51:101 (2) - this is clearly 3x1/4, no reason undermap that here

01:51:753 (5,1) - placement looks so random, move blanket or completely rearrange
01:53:057 (5,1) - ^

01:51:916 (1,2,3,4,5) - that whole red tick thing again

01:53:710 (2,3,4) - missed a 1/4 somewhere here

01:55:177 (3,4,5,6,1) - equal spacing pls

01:55:829 (1,2,3,1,2,3,1,2,3,1) - how about rotating each one a bit, it's kinda boring like that, but feel free to keep it as it plays fine

02:02:677 (1,1,2,3,4) - bad flow and nothing really calls for that jump spacing here
02:03:655 (4,5,6,7) - dont like the flow here
02:04:960 (1,2,3) - wawwwaw change to red tick thing again, won't keep mentioning it or this mod would be endless
02:08:873 (3) - shape doesnt work well here again

02:10:177 (1,2,3,4) - blankets need some polishing

02:13:601 (1,2,3,4) - pattern and spacing doesn't really fit here
02:14:090 (4) - please redraw that slider, it' disgusting, you could also blanket 02:14:579 (5) - while at it

02:18:003 (1,2,3) - red tick thing and the sliders nearly overlap, looks bad

02:20:612 (1,2,3,4) - not completely same shape, looks really unpolished

02:27:623 (2,3,4,5) - random overlap + that slider shape, looks really bad

03:08:220 (5,6,7,8,1,2,3,4,1) - this looks really bad, make it some normal shape pls

03:07:568 (1,2,3,4) - fix this star

03:13:112 put a note here like on the other high diffs, feels really ignored otherwise
03:20:612 (1) - needs some work

03:42:786 (1,2,3,4,5,6,7) - pattern could need some form of structure, it looks like two badly made stars thrown together

04:01:699 (5,6,7,8,1,2,3,4,5) - bad shape
04:02:351 (5) - should be a slider


edit: just read bonsai's post and that pretty much summs up my concers with this diff
good luck with this
Thanks for the mod, (I didn't put fixed everywhere 'cause I changed lot's of stuff etc..)

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Title:Honey Come!!
TitleUnicode:Honey♥Come!!
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:MrSergio
Version:Sotarks' Insane
Source:城下町のダンデライオン
Tags:Castle Town Joukamachi no Dandelion
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204,48,224579,2,0,L|116:48,1,80,4|0,0:0|0:0,0:0:0:0:
28,176,224905,1,0,3:0:0:0:
28,176,225068,1,0,1:0:0:0:
176,140,225231,1,0,3:0:0:0:
187,178,225312,1,0,3:0:0:0:
184,217,225394,5,0,1:0:0:0:
320,88,225557,1,0,3:0:0:0:
280,236,225720,1,0,1:0:0:0:
356,76,225883,1,0,3:0:0:0:
296,272,226046,1,0,1:0:0:0:
424,184,226210,1,0,1:0:0:0:
240,136,226373,1,0,3:0:0:0:
104,228,226536,1,0,3:0:0:0:
109,267,226617,1,0,3:0:0:0:
134,297,226699,5,0,1:0:0:0:
288,352,226862,1,0,1:0:0:0:
288,352,227188,2,0,P|344:312|260:344,1,320,4|0,0:0|0:0,0:0:0:0:
134,297,228003,5,0,1:0:0:0:
232,128,228166,1,0,0:0:0:0:
134,297,228329,1,0,1:0:0:0:
232,128,228492,1,0,0:0:0:0:
392,236,228655,2,0,L|308:236,1,80,0|0,1:0|1:0,0:0:0:0:
312,236,229307,5,0,1:0:0:0:
144,156,229470,1,0,0:0:0:0:
312,236,229633,1,0,1:0:0:0:
144,156,229796,1,0,0:0:0:0:
316,76,229960,2,0,L|280:152,1,80,0|0,1:0|0:0,0:0:0:0:
284,148,230612,6,0,B|332:168|384:164|384:164|392:208|412:236,1,160,0|0,1:0|1:0,0:0:0:0:
280,324,231101,1,0,0:0:0:0:
148,288,231264,1,0,1:0:0:0:
148,288,231427,1,0,1:0:0:0:
76,184,231590,1,0,1:0:0:0:
156,80,231753,1,0,3:0:0:0:
184,72,231835,1,0,3:0:0:0:
220,72,231916,5,0,1:0:0:0:
312,168,232079,1,0,1:0:0:0:
312,168,232405,2,0,L|400:168,1,80,4|0,0:0|0:0,0:0:0:0:
240,328,232731,1,0,0:0:0:0:
424,256,232894,1,2,0:0:0:0:
240,328,233057,1,0,0:0:0:0:
436,140,233220,6,0,B|420:116|420:116|388:100,1,47.9999985351563,4|0,3:2|0:0,0:0:0:0:
300,136,233546,2,0,B|272:124|272:124|240:120,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
176,196,233873,2,0,B|128:196|128:196|76:208,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
168,316,234362,6,0,B|208:316|240:280|240:280|240:308,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
332,336,234851,2,0,L|376:308,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
320,236,235177,2,0,L|356:192,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
264,160,235503,2,0,L|276:112,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
148,64,235829,5,4,0:0:0:0:
84,136,235992,1,0,0:0:0:0:
180,148,236155,1,2,0:0:0:0:
112,224,236318,2,0,P|128:252|148:272,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
268,240,236644,2,0,L|248:268,2,23.9999992675781,0|0|0,0:0|0:0|0:0,0:0:0:0:
392,224,236970,6,0,B|392:176|368:160|368:160|352:188,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
288,108,237460,2,0,L|288:156,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
200,68,237786,2,0,L|216:124,1,47.9999985351563,0|0,0:0|0:0,0:0:0:0:
112,44,238112,2,0,L|132:92,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
72,212,238438,5,4,0:0:0:0:
268,332,239090,5,4,0:0:0:0:
448,208,239742,5,4,0:0:0:0:
260,76,240394,5,4,0:0:0:0:
184,248,241046,5,0,1:0:0:0:
184,248,241210,1,0,3:0:0:0:
336,172,241373,1,0,1:0:0:0:
336,172,241536,1,0,0:0:0:0:
192,124,241699,1,0,1:0:0:0:
152,125,241780,1,0,0:0:0:0:
118,105,241862,1,0,0:0:0:0:
101,69,241943,1,0,0:0:0:0:
128,56,242025,5,0,3:0:0:0:
164,68,242106,1,0,3:0:0:0:
182,103,242188,1,2,3:2:0:0:
170,141,242269,1,2,0:0:0:0:
156,176,242351,2,0,P|120:212|224:208,1,240
Sc4v4ng3r
Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All difficulties except Extra has widescreen support on, better uncheck that.
  2. Why are there so less custom hitsounds :/ Lack of snares(hit-claps) and finishes which can't really be heard, and the relatively low hit-normal can really give players a hard time, as they won't get much audio feedbacks. I hope you are adding more custom hitsounds, instead of the default ones right now :3
[Normal!!]
  1. The short combos makes the difficulty look like eINess' lol
  2. 00:03:655 (4,1) - The NC here, as well as 01:21:916 (4,1) - and 03:55:829 (4,1) - this, is bit weird, considering you placed NCs on downbeats, instead of (1) where the beat is comparatively weaker than (4).
  3. 00:36:916 (2,1) - Well again, the NC pattering here is kinda weird, which goes same for other similar notes. The first thing is that the NC doesn't land on a downbeat, which you have been following until now. Second thing is, while NC does notify the 2/1 to 1/1 rhythm change, it still might confuse some newer players, as changing their rhythm from 2/1 to 1/1 is a little bit confusing.
  4. 00:59:090 (4,1,2) - Honestly I don't like how the overlaps work here. I mean, when they were clearly avoidable, deciding to keep the overlap kinda makes the difficulty look unpolished :/ You can try this pattern to minimize the overlaps.
  5. 01:43:438 (3,1) - Personally I'm not a fan of the 'sharp' angle curve here. As the red anchor on (3) isn't that noticeable by newer players, they will be having a hard time to suddenly sharply curve their movement at (1). I would prefer you to make the red anchor on (3) more noticeable, to allow newer players to prepare for a sharp curve.
  6. 02:54:525 (3) - This slider is pretty inconsistent compared to the others in the same combo; I am aware that this slider is following the instrument in the background, but at least you should have added a repeat onto this slider, or add a circle at 02:54:851 - to keep the consistency while following that instrument as well, to not confuse newer players.
  7. 03:57:460 (2,3,4,1) - These notes, as well as all other 3-plets that goes in a straight line, does not induce much fun on them as it is way too linear. You could have add some zig-zag motion between each circles, like you did in (4) to (1).
  8. The issues are not that serious, but definitely worth to amend them before pushing this on.
[Hard!!]
  1. 00:14:742 (3,2) - The overlap here is way too excessive; and adding on to that they aren't the same shape even :o If you were trying to make a 'distinction' between them by using a different kind of a slider, the difference isn't really noticeable during gameplay; it may be way too confusing right now. At least try to make distinction between them, that may help. I don't know, I don't like to use overlaps :/
  2. 00:45:883 (2) - Ok I don't really get why do you stop the motion for the players so much, especially in the kiai. Chorus is supposed to be the most excited part of the song, yet stopping the players' motion will not fit nicely with the song, as the kiai should be bit more harder than other parts for it being the most excited part. Due to this, (for example)00:48:492 (1,2,3,4,5,6,7) - this pattern utilizes such a small space of the playfield, when you could have included more dynamic range of movements. Maybe it is just a difference in mapping styles, but I don't see a clear reason for this.
  3. The thing that I've noticed in kiai times, is that the NCs are quite inconsistent. While I can understand 00:46:536 (1) - this slider as it 'blocks' the downbeat, 00:47:514 (1) - this note and some other similar notes does make the combos look inconsistent. Some NCs just follows the vocals, while all other parts of the map followed the synth, which looks pretty unstructured if you ask me.
  4. 01:20:449 (1) - Okay especially this note. Stopping motion here seems really unfitting, as it is a downbeat, it has a strong beat on it, and there is a strong instruments here that goes against the stopping of motion.
  5. 02:50:775 (3) - The stack on this note makes it be way too close to the head of 02:49:960 (1) - this slider, which breaks off the pattern you were trying to make using 02:49:960 (1,2,3) - these notes. Try to move this along with 02:51:264 (1) - this lower at least, to keep the pattern more cleaner.
  6. 02:58:438 (1,2,3) - This trap pattern, doesn't go along with the trap made earlier at 00:06:264 (1,2,3,4) - and some other similar traps earlier, as the distance between them are not consistent; players might think that this trap has a bigger rhythmic gap than 00:06:264 (1,2,3,4) - these did, but actually they are the same.
  7. Honestly I believe the difficulty could use a little bit more of polishing, right now it looks a bit... awkward.
That is all from me. Sorry if some points didn't really make sense, still sick and recovering :/
GL!
Feb
m4m

[General]

catchy song.
nr.3 is hawt

i might fill sth here or not.
Some parts might apply to later parts in the map or on other difficulties.
tbh your insane is pretty gud.
sotarks bg in jpg to safe filesize download

[Pick me!!]
So I think the hardest part in this diff is that it's mapped as a Insane with higher jumps and that was prolly everyones concerns.

00:32:921 (3) - I KNOW it's because of that thingy sound, but srsly no one expects a triplet in a very very very very very slow part. I mean you usually place them to emphasize a certain pattern. Here you can do two things delte the note or give it spacing. (not much ofc).
00:42:133 (1,2,3,4,1,2,3,4,1) - looks supergood plays superbad. No not because it's overlapping it's because it's huge spacing, but before that the spacing is very low compared to other spots. You should space the jumps before the stream more to make the stream more comfortable to play.
00:50:123 (5,6,7) - space this away. This insane spacing.
01:11:318 (1,2,3,4) - things like this for example you put here reverse and I know why you are doing this. BUT Reverses are used to not emphasize sth in the song. It's the Climax of the kiai.. so yeah figure it out. I won't be the only one saying this prolly >:
So I said it's mapped as an Insane but with higher jumps why? 01:01:046 (1,2,3,4) - I know why are you doing this and It plays alright but it's to easy for an extra in a kiai (I'm not telling you to place jumps here), but it definitly can take some buffs.
01:10:340 (6) - nc
01:11:318 (1) - delete nc.
01:15:557 (1) - why is this not a slider? It's a holding sound not a pause.
01:13:927 (5) - things like this break the flow very hard
01:36:264 (1,2) - you do doublestacks here and not after makes it awkward to play decide for one pattern. I can tell you why this is the case.
You did a double stack the music is the same (ok!), circle 3 and 4 are seperated, but the music doesn't change at all (huh?)
01:40:503 (2,4) - stack on head flows better.
01:44:579 (3,4,5,6,7,8) - this kind of stuff doesn't play well triplet triplet on a stack. >:
But you could potentially do a stack in a 5-note burst. right after (the music supports this).
02:17:188 (1) - i hope this is not a blanket.
02:31:046 (2) - your reverses kill again the climax >:
02:49:796 (6) - superhard to tell this is 1/2 beats long.
02:49:960 (1) - uh? map it?
03:00:231 (3,4,5,6,7,8,1) - this is also a reason ppl complain about this diff. This is mapped like a insane. It's not challenging at all + you ignore the sounds in the background entirely.
03:07:731 (2,3) - ctrl+g .. yyy it's a square i know but it plays horrible.
03:29:090 (4) - x200y160 - what is this flow pls (at least in that direction)
03:36:101 (5,6,7) - flow killing objects.
03:27:133 (4) - Honestly I would just NC this everytime she finished saying the honey come thing to make clear there is a new pattern now.

[the gd insane]
holyshit that bg is ugly >: no offense
so the main problem is exact the opposite of the later diff. it plays super good, but the main problem is that its very unclean. The uncleaniness isn't noticeable while playing, but while watching it is. I list some stuff downbelow. Also you stack sometimes and sometimes you don't which is well not good.

00:10:829 (3,1) - that overlap should be there ewww.
00:19:307 (1) - would u stack this pls
00:13:438 (4,1) - so overalapping is your thing okayyyyy
00:14:742 (3) - move this away from the slider a bit.
00:21:916 (1) - nc for sv change.
00:22:568 (3) - don't overlap this pls
00:26:318 (3,4) - wat is that how about giving it a little bit more spacing so it doesn't look that bad >:
00:47:025 (2) - aawww cmon these overlaps suck.
00:47:840 (7) - here you stack again ... pls decide for one thing.
00:59:090 (3) - is this uhh a blanket?
01:14:905 (6,7) - I think that jumps is a bit large not only in the sense of these two, just bcs you're leading up after that. A insane player most likely wants to go back after this huge jump.
01:43:112 (2) - single notes are better.

you get the general idea by now... I hope. The diff is super playable and fine on its own, but the random overlaps and genereal uncleaniness make it hard to look at. It's just very untidy. Fix that and your diff is pretty stable.
eeezzzeee
Hi M4M from your queue,

[Pick Me!!]
The flow is pretty good for the most part but I think sometimes there is just some really large and spacings in the kiai times that are overdone because the music cannot support them lol. Also the spacing is not always consistent between these parts so its a little uncomfortable to play. Its ok to put big jumps but find the right spots!
  1. 00:14:742 (5,1) - cant say im too fond of this flow, maybe try rotating it like this http://puu.sh/lagn5/6d1b0429fd.jpg
  2. 00:25:666 (6,1) - technically should have NC on 00:25:666 - like 00:15:231 (1) -
  3. 00:29:090 (4) - i think its missing a normal sample
  4. 00:28:764 (3,4,5) - isn't using 3 sliders here kinda weak? maybe at least change 4 into two circles like 00:27:460 (3,4,5,6) -
  5. 00:32:351 (1,2,3,4) - try to lower the spacing between these, it doesn't fit well with the lower SV 1/1 sliders
  6. 00:40:177 (1,2,3,4) - uhh this is really easy and small spacing compared to the stuff before but it should be building up more difficult right? But in addition to changing these I think you should try to nerf the spacing of those repeats of 00:37:731 (1,2,3,4) - and especially 00:39:525 (3,1,2) -
  7. 00:46:536 (1,2,3) - check the spacing between these I think you wanted them to be equal?
  8. 00:47:188 (3) - i don't agree with the use of this reverse because you are missing the vocal (compare to 00:44:905 (1,2,3) -
  9. 00:49:144 (1,2) - more spacing? because sliders like this don't need to follow all the way so its actually very little motion here
  10. 00:50:530 (9) - overmapped, theres no sound here.. see 01:00:557 (3,4,5,6,1) - is better
  11. 00:50:612 (1,2,3,4) - these don't look very neat, are you using ctrl+r for them? also consider spacing
  12. 00:51:916 (1,2,3,4,1,2,3,4) - this is a fairly calm part of the kiai if you ask me lol why are the hugest jumps here
  13. 00:53:873 (1,2,3,4,5,1,2,3,4) - and like here you can put the big jumps
  14. 00:55:340 (1,2,3,4,1,2,3,4) - compare the NC patterns with 00:44:905
  15. 00:58:927 (1,2,3,4) - spacing is kinda small imo considering 00:56:318 (1,2,3,4) - before
  16. 01:00:231 (1,2) - jump is so large but pretty calm music than before right? maybe move around here http://puu.sh/lai9E/1de3b2dc30.jpg
  17. 01:01:046 (1,2,3,4) - this one is very nice, consider replacing the one before at 00:50:612 (1,2,3,4) - with this and ctrl+h
  18. 01:02:351 (1,2,3,4,1,2,3,4) - see this is good for this section!
  19. 01:10:666 (7) - you can add a NC here
  20. 01:11:318 (1,2,3,4,1,2,3,4,5) - this is really cool!
  21. 01:13:927 (5) - i think it would be more intuitive with this note stack at 01:13:275 (3) -
  22. 01:18:166 (1,2,1) - damn this is really confusing because of the different timings. maybe just move 01:18:818 (1) - somewhere else
  23. 01:22:568 (3,4,1) - try the rhythm like this http://puu.sh/laiNT/e1513c306d.jpg (can also be used for 01:19:960 (3,4,1,2) - but i pointed this one out because its better with circles than 1/2 sliders)
  24. 01:43:764 (5,1) - this flow is a little awkward imo. maybe rotate the slider a little http://puu.sh/lajdo/37258e8ec2.jpg
  25. 01:43:927 (1,2) - too far!
  26. 01:47:351 (3) - missing the normal sample again. were these intended idk
  27. 01:50:123 (7,8,1,2,3,4,1) - hmmm maybe you should make the middle combo here flow more smoothly rather than a sharp angle again http://puu.sh/lajpe/09ffc1ca3a.jpg i did it a little ugly because it was quick but you get the idea :D
  28. 01:50:612 (1,2,3,4) - same as 00:32:351 (1,2,3,4)
  29. 02:00:394 (5,6,1,2,3,4,1,2,1,2,3,4) - theres a mistake here with the stream and NCs lol. compare to 00:42:133 (1,2,3,4,1,2,3,4,1,2,1,2,3) -
  30. 02:03:655 - the second set of kiai times features a lot of the same stuff as the first one really. Ill just list any different stuff
  31. 02:08:383 (5,6,7,8,9,1) - missing some hitsounds in here
  32. 02:16:699 (4,1) - blanket
  33. 02:19:307 (1,2,3,4) - this one doesn't look all that cool anymore since the 4 is all the way out there, don't want to copy 02:08:873 (1,2,3,4) - ?
  34. 02:21:753 (4,1) - wtf pleez
  35. 02:44:742 (5,1) - you can map something like you did here 02:39:688 (1,2) -
  36. 02:58:275 (3,1) - maybe you should switch these two 02:58:438 (1,2) - around so its not so far
  37. 03:20:286 (4,1) - check spacing
  38. 03:23:709 (4,5) - not too sure about this stack maybe just move it somewhere like this http://puu.sh/lakOd/404f667fb7.jpg
  39. 03:36:101 (5,6,7) - why so small? also check NCs compare 03:25:666 (1,2,3) -
[Sotark's Insane]
Yo the hitsounds... Randomly missing them everywhere 00:03:655 - 00:03:981 - 00:04:307 - 00:05:286 - 00:12:460 - 00:14:090 - 00:14:416 - etc. Please check or maybe just copy them over from another diff xD

Needs some polish on the shapes and flow i guess.. take a look https://osu.ppy.sh/wiki/Beatmapping#Keyboard_Shortcuts under compose mode.
  1. 00:10:829 (3,4,5,1) - maybe have some more space between these so it is not overlapping?
  2. 00:17:351 - 00:18:655 - 00:19:960 - I understand you are mapping the claps but i really think you should add a note there since there is significant vocals and melodies.
  3. 00:17:188 (3,4) - but hey if you still don't want to add the note please at least more spacing here so people don't misread expecting it
  4. 00:21:427 (1,2,3,4,5,6) - I think you should just use some more straightforward streams in this diff since its not even the hardest diff in the set, theres no need for such complicated streams on not even Extra. maybe try like this http://puu.sh/lbWHK/215bde9617.jpg (sloppy because i did it quickly but you get the idea!)
  5. 00:21:916 (7) - NC
  6. 00:23:710 (3) - umm i think you wanted this to be similar to 00:25:177 (3,4) - ? Stack the note under 00:23:546 (2) -
  7. 00:27:460 (3) - maybe rotate it like this for better flow? http://puu.sh/lbX4n/428817411b.jpg
  8. 00:27:949 (5,6) - maybe this is too large of a jump...
  9. 00:31:862 (5,6,7,8,9,10) - same as 00:21:427 (1,2,3,4,5,6)
  10. 00:37:242 (3) - try shortening the reverse and put a note at the end http://puu.sh/lbXLl/9bb1bb1009.jpg so we can have something to click for the stronger sound at 00:37:568 -
  11. 00:42:786 (1,2,3,4,5) - its a little confusing to read since the 1/2 spacing at 00:42:786 (1,2) - is almost the same as 1/1 spacing at 00:42:949 (2,3) -
  12. 00:44:416 (1,2,3,4,1) - NC at 00:44:905 - instead, compare the NC pattern to 02:02:677 (1,1,2,3,4) -
  13. 00:58:112 (6) - try moving this somewhere up like this http://puu.sh/lbYnh/db69669daa.jpg i think will be comfortable flow
  14. 01:02:351 (1,2,3,4) - i think you wanted these to be equal spacing?
  15. 01:06:753 (5,6,7,8,9) - hmm i think you should save these back and fourth jumps for the HONEY COMUU chorus lol. try something else for this part!
  16. 01:10:177 (1,2,3,4) - use ctrl+r to make these perfect!
  17. 01:14:905 (6,7) - definitely lower spacing for this one, but i don't really like the flow of 01:14:742 (5,6,7,8,9,1,2) - this whole pattern tbh
  18. 01:16:699 (1) - why is this a 1/1 slider even? theres no vocal or instrument for that
  19. 01:18:818 (4) - maybe stack this one on top of 01:19:144 (6) - so we can keep the back and fourth pattern!
  20. 01:20:449 (1) - try shortening this slider by 1/2 and add a note at 01:20:938 - http://puu.sh/lbYZO/cf2c681acb.jpg
  21. 01:23:546 (2,3,4) - so sloppy :(
  22. 01:33:818 - maybe you can add a spinner here
  23. 01:40:666 (2,3,4,5) - kinda random to make the pattern like this..?
  24. 01:41:481 (1) - maybe change this to just a circle at 01:41:644 - so we can have a little pause here again? kinda like 00:12:623 (6,1) -
  25. 01:50:612 - isnt this supposed to be a slow section? compare to 00:32:351 - yet now for some reason there is some jumps here 01:51:427 (3,4,5) -
  26. 01:52:731 (3,4,5) - i don't think it fits too well
  27. 01:53:710 (2,3,4,5,6) - you can use ctrl+shift+d to make patterns like this perfectly
  28. 02:03:166 - some of the honey come patterns in the second set of kiais I think the spacing is just too large compared to before and later...
  29. 02:02:677 (1,1) - less spacing between these two so we can focus more on the 02:03:166 (1,2,3) -
  30. 02:03:492 (3) - shouldn't this be stacked under 02:03:166 (1) -
  31. 02:05:449 (3,4) - should be closer, this jump is larger than 02:05:775 (4,5,6) - even lol
  32. 02:08:791 (2) - overmapped theres no sound here. compare to 00:50:449 (7,1) - that was better
  33. 02:12:460 (6,7,8,1) - maybe made a mistake here... compare where the triple is 00:54:362 (7,8,1,2,3,4) -
  34. 02:18:003 (1,3) - sloppy!
  35. 02:24:036 (5) - NC
  36. 02:26:644 (1) - remove NC
  37. 02:29:742 (1,2,3,4,5,6,1,2,3,4,5,6) - split the NC's to make this easier to read like 01:55:829 (1,2,3,1,2,3,1,2,3) -
  38. 02:34:796 (4,5,1,2,3) - this placement is a little hard to read imo
  39. 03:08:220 (5,6,7,8,1,2,3,4,1) - same as 00:21:427 (1,2,3,4,5,6)
  40. 03:13:112 - maybe add a circle or some kind of slider here? its not so good to just end at 03:12:623 -
  41. 03:24:036 (5,6,7,1) - NC at 03:24:036 - instead
  42. 03:25:014 (2,3,4,5,6) - same as 01:06:753
  43. 03:25:829 (7) - NC
  44. 03:27:623 (2,3,4,5,6) - why keep using this pattern randomly usdhfkjahsdf
  45. 03:28:438 (7) - NC
  46. 03:30:883 (4,1) - just making sure you realize the large spacing here i don't think it was intentional
  47. 03:34:470 (5,6,7,1) - NC at 03:34:470 - instead
  48. 03:51:264 (3,4) - stack here is kinda random... if you stack this also 03:51:590 (5) - should stack right? but that kinda sucks to play so just unstack all of them imo
  49. 03:53:220 (1,2) - use ctrl+r!
  50. 04:01:699 (5,6,7,8,1,2,3,4) - same as 00:21:427 (1,2,3,4,5,6)
That's all from me, good luck! :)
Topic Starter
Seijiro
Alright, as I already mentioned in my moddding queue, I'll check everything starting from tomorrow, so please be patient for a little while.
Your mods will come along with my replies too, obviously.
Topic Starter
Seijiro

[Sc4v4ng3r] wrote:

Hey there~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All difficulties except Extra has widescreen support on, better uncheck that. Fix
  2. Why are there so less custom hitsounds :/ Lack of snares(hit-claps) and finishes which can't really be heard, and the relatively low hit-normal can really give players a hard time, as they won't get much audio feedbacks. I hope you are adding more custom hitsounds, instead of the default ones right now :3You would have known about this if you read my last post =w="... The problem isn't about custom hitsounds, but about volume, which I fixed already
[Normal!!]
  1. The short combos makes the difficulty look like eINess' lol Ok... I dunno if it is a compliment or not, but whatever...
  2. 00:03:655 (4,1) - The NC here, as well as 01:21:916 (4,1) - and 03:55:829 (4,1) - this, is bit weird, considering you placed NCs on downbeats, instead of (1) where the beat is comparatively weaker than (4). Fixed
  3. 00:36:916 (2,1) - Well again, the NC pattering here is kinda weird, which goes same for other similar notes. The first thing is that the NC doesn't land on a downbeat, which you have been following until now. Second thing is, while NC does notify the 2/1 to 1/1 rhythm change, it still might confuse some newer players, as changing their rhythm from 2/1 to 1/1 is a little bit confusing. Fixed
  4. 00:59:090 (4,1,2) - Honestly I don't like how the overlaps work here. I mean, when they were clearly avoidable, deciding to keep the overlap kinda makes the difficulty look unpolished :/ You can try this pattern to minimize the overlaps. You pattern creates another overlap with the next slider tho
  5. 01:43:438 (3,1) - Personally I'm not a fan of the 'sharp' angle curve here. As the red anchor on (3) isn't that noticeable by newer players, they will be having a hard time to suddenly sharply curve their movement at (1). I would prefer you to make the red anchor on (3) more noticeable, to allow newer players to prepare for a sharp curve. They have to move by 0 pixels as it is now. I just wanted to give aesthetics while keeping the movement straight. Tell me how that's hard to read lol
  6. 02:54:525 (3) - This slider is pretty inconsistent compared to the others in the same combo; I am aware that this slider is following the instrument in the background, but at least you should have added a repeat onto this slider, or add a circle at 02:54:851 - to keep the consistency while following that instrument as well, to not confuse newer players. 3/2 is enough to get a hit window so wide as the one of this Normal
  7. 03:57:460 (2,3,4,1) - These notes, as well as all other 3-plets that goes in a straight line, does not induce much fun on them as it is way too linear. You could have add some zig-zag motion between each circles, like you did in (4) to (1). Hmmm... not sure, but I guess I changed this while you were modding or something, because I don't even have such a pattern anymore
  8. The issues are not that serious, but definitely worth to amend them before pushing this on.
[Hard!!]
  1. 00:14:742 (3,2) - The overlap here is way too excessive; and adding on to that they aren't the same shape even :o If you were trying to make a 'distinction' between them by using a different kind of a slider, the difference isn't really noticeable during gameplay; it may be way too confusing right now. At least try to make distinction between them, that may help. I don't know, I don't like to use overlaps :/ Fixed
  2. 00:45:883 (2) - Ok I don't really get why do you stop the motion for the players so much, especially in the kiai. Chorus is supposed to be the most excited part of the song, yet stopping the players' motion will not fit nicely with the song, as the kiai should be bit more harder than other parts for it being the most excited part. Due to this, (for example)00:48:492 (1,2,3,4,5,6,7) - this pattern utilizes such a small space of the playfield, when you could have included more dynamic range of movements. Maybe it is just a difference in mapping styles, but I don't see a clear reason for this. Did you try playing it? And also, the kiai isn't something you ABSOLUTELY need to make more difficult
  3. The thing that I've noticed in kiai times, is that the NCs are quite inconsistent. While I can understand 00:46:536 (1) - this slider as it 'blocks' the downbeat, 00:47:514 (1) - this note and some other similar notes does make the combos look inconsistent. Some NCs just follows the vocals, while all other parts of the map followed the synth, which looks pretty unstructured if you ask me. I tend to use them to emphasize a specific pattern. I'll see if I can change them, but it would actually mean remapping, because the spacings is what it is
  4. 01:20:449 (1) - Okay especially this note. Stopping motion here seems really unfitting, as it is a downbeat, it has a strong beat on it, and there is a strong instruments here that goes against the stopping of motion. From my point of view you just gave me the reasons why I used such pattern ._. Stacked notes have more emphasis then the others, that's why I use them so often, because Hard diffs and below lack the emphasis derived from spacing, therefore I use stacks
  5. 02:50:775 (3) - The stack on this note makes it be way too close to the head of 02:49:960 (1) - this slider, which breaks off the pattern you were trying to make using 02:49:960 (1,2,3) - these notes. Try to move this along with 02:51:264 (1) - this lower at least, to keep the pattern more cleaner. Tbh, I didn't get the point of this. That pattern is totally intentional there, so what is the problem? I used 02:49:960 (1) - as a mirror to place 02:50:449 (2,3) - and that's all there is to it lol. The later stack is to keep consistency with the rest of the map
  6. 02:58:438 (1,2,3) - This trap pattern, doesn't go along with the trap made earlier at 00:06:264 (1,2,3,4) - and some other similar traps earlier, as the distance between them are not consistent; players might think that this trap has a bigger rhythmic gap than 00:06:264 (1,2,3,4) - these did, but actually they are the same. It isn't a trap pattern and it isn't the same passage. It's just a pattern on its own
  7. Honestly I believe the difficulty could use a little bit more of polishing, right now it looks a bit... awkward. I guess that's subjective =w="
That is all from me. Sorry if some points didn't really make sense, still sick and recovering :/
GL!
Thanks for your mod~

Feb wrote:

m4m

[General]

catchy song.
nr.3 is hawt

i might fill sth here or not.
Some parts might apply to later parts in the map or on other difficulties.
tbh your insane is pretty gud.
sotarks bg in jpg to safe filesize download

[Pick me!!]
So I think the hardest part in this diff is that it's mapped as a Insane with higher jumps and that was prolly everyones concerns. I'm still trying to understand how this is Insane lol. What should I do to make it a "real" Extra then? Widescreen jumps? lol

00:32:921 (3) - I KNOW it's because of that thingy sound, but srsly no one expects a triplet in a very very very very very slow part. I mean you usually place them to emphasize a certain pattern. Here you can do two things delte the note or give it spacing. (not much ofc). Added a millimetrical spacing
00:42:133 (1,2,3,4,1,2,3,4,1) - looks supergood plays superbad. No not because it's overlapping it's because it's huge spacing, but before that the spacing is very low compared to other spots. You should space the jumps before the stream more to make the stream more comfortable to play. It plays well too >:( Increased the previous jumps
00:50:123 (5,6,7) - space this away. This insane spacing. Same ^
01:11:318 (1,2,3,4) - things like this for example you put here reverse and I know why you are doing this. BUT Reverses are used to not emphasize sth in the song. It's the Climax of the kiai.. so yeah figure it out. I won't be the only one saying this prolly >: Following vocals there D:
So I said it's mapped as an Insane but with higher jumps why? 01:01:046 (1,2,3,4) - I know why are you doing this and It plays alright but it's to easy for an extra in a kiai (I'm not telling you to place jumps here), but it definitly can take some buffs. Increased as much I could
01:10:340 (6) - nc
01:11:318 (1) - delete nc. Both
01:15:557 (1) - why is this not a slider? It's a holding sound not a pause. Because the end of the long note you hear is the same as the start of the next slider
01:13:927 (5) - things like this break the flow very hard I wonder why people hates my stacks...
01:36:264 (1,2) - you do doublestacks here and not after makes it awkward to play decide for one pattern. I can tell you why this is the case.
You did a double stack the music is the same (ok!), circle 3 and 4 are seperated, but the music doesn't change at all (huh?) If the second pattern you're referring at is 01:37:568 (1) - then no, there is no double sound there
01:40:503 (2,4) - stack on head flows better. Be it
01:44:579 (3,4,5,6,7,8) - this kind of stuff doesn't play well triplet triplet on a stack. >:
But you could potentially do a stack in a 5-note burst. right after (the music supports this). rip triplet and re-arranged the other 2 circles
02:17:188 (1) - i hope this is not a blanket. lol, now that I look at it it could be. I swear it wasn't intentional but I think it's fine either way
02:31:046 (2) - your reverses kill again the climax >: Consistency with the previous one
02:49:796 (6) - superhard to tell this is 1/2 beats long. I didn't change the SV just to make it readable. I played it quite a lot and feels fine
02:49:960 (1) - uh? map it? Why? D:
03:00:231 (3,4,5,6,7,8,1) - this is also a reason ppl complain about this diff. This is mapped like a insane. It's not challenging at all + you ignore the sounds in the background entirely. Even if the spacing isn't really extreme it doesn't mean it isn't suited for an Extra. Click on 6 and tell me the distances from the other notes lol. As for the sounds I ignored... what sounds lol I followed the most powerful instruments for that section
03:07:731 (2,3) - ctrl+g .. yyy it's a square i know but it plays horrible. Did it only on 2 & 3
03:29:090 (4) - x200y160 - what is this flow pls (at least in that direction) That direction
03:36:101 (5,6,7) - flow killing objects. Fixed
03:27:133 (4) - Honestly I would just NC this everytime she finished saying the honey come thing to make clear there is a new pattern now.

eeezzzeee wrote:

Hi M4M from your queue,

[Pick Me!!]
The flow is pretty good for the most part but I think sometimes there is just some really large and spacings in the kiai times that are overdone because the music cannot support them lol. Also the spacing is not always consistent between these parts so its a little uncomfortable to play. Its ok to put big jumps but find the right spots!
  1. 00:14:742 (5,1) - cant say im too fond of this flow, maybe try rotating it like this http://puu.sh/lagn5/6d1b0429fd.jpg Abusing slider leniency here
  2. 00:25:666 (6,1) - technically should have NC on 00:25:666 - like 00:15:231 (1) - Fixed
  3. 00:29:090 (4) - i think its missing a normal sample Damn, hitsound copier trolling
  4. 00:28:764 (3,4,5) - isn't using 3 sliders here kinda weak? maybe at least change 4 into two circles like 00:27:460 (3,4,5,6) - Why not
  5. 00:32:351 (1,2,3,4) - try to lower the spacing between these, it doesn't fit well with the lower SV 1/1 sliders I don't really like it with a smaller DS tho. It gives a totally different feeling to me
  6. 00:40:177 (1,2,3,4) - uhh this is really easy and small spacing compared to the stuff before but it should be building up more difficult right? But in addition to changing these I think you should try to nerf the spacing of those repeats of 00:37:731 (1,2,3,4) - and especially 00:39:525 (3,1,2) - Increased spacing
  7. 00:46:536 (1,2,3) - check the spacing between these I think you wanted them to be equal? Damn... fixed
  8. 00:47:188 (3) - i don't agree with the use of this reverse because you are missing the vocal (compare to 00:44:905 (1,2,3) - That was the only one like that lol
  9. 00:49:144 (1,2) - more spacing? because sliders like this don't need to follow all the way so its actually very little motion here More spacing
  10. 00:50:530 (9) - overmapped, theres no sound here.. see 01:00:557 (3,4,5,6,1) - is better Removed
  11. 00:50:612 (1,2,3,4) - these don't look very neat, are you using ctrl+r for them? also consider spacing I do them manually, since there isn't really a rule on how to rotate them. Increased spacing
  12. 00:51:916 (1,2,3,4,1,2,3,4) - this is a fairly calm part of the kiai if you ask me lol why are the hugest jumps here Maybe I fixed it
  13. 00:53:873 (1,2,3,4,5,1,2,3,4) - and like here you can put the big jumps It's already big enough xD
  14. 00:55:340 (1,2,3,4,1,2,3,4) - compare the NC patterns with 00:44:905 Ok, sooner or later I have to do that check on the whole diff for these damn NCs...
  15. 00:58:927 (1,2,3,4) - spacing is kinda small imo considering 00:56:318 (1,2,3,4) - before Kinda fixed
  16. 01:00:231 (1,2) - jump is so large but pretty calm music than before right? maybe move around here http://puu.sh/lai9E/1de3b2dc30.jpg Fixed
  17. 01:01:046 (1,2,3,4) - this one is very nice, consider replacing the one before at 00:50:612 (1,2,3,4) - with this and ctrl+h But is basically the same .-. ok, nvm, the orientation made a big difference
  18. 01:02:351 (1,2,3,4,1,2,3,4) - see this is good for this section! Alright, for now I won't do anything, but later I will check everything keeping this in mind (I'm really tired... sorry)
  19. 01:10:666 (7) - you can add a NC here I guess this was fixed with Feb's mod, but I'll check again everything when my brain will work again properly
  20. 01:11:318 (1,2,3,4,1,2,3,4,5) - this is really cool! Feb hates it... ._.
  21. 01:13:927 (5) - i think it would be more intuitive with this note stack at 01:13:275 (3) - Indeed
  22. 01:18:166 (1,2,1) - damn this is really confusing because of the different timings. maybe just move 01:18:818 (1) - somewhere else Moved
  23. 01:22:568 (3,4,1) - try the rhythm like this http://puu.sh/laiNT/e1513c306d.jpg (can also be used for 01:19:960 (3,4,1,2) - but i pointed this one out because its better with circles than 1/2 sliders) I indeed noticed what you're following and I'm also starting to ask myself why I did differently, but as for now I'll keep it like this since it's a bit a problem to change such pattern in that place
  24. 01:43:764 (5,1) - this flow is a little awkward imo. maybe rotate the slider a little http://puu.sh/lajdo/37258e8ec2.jpg Why not. I was more concerned about the stopping point more than the whole body of it anyways
  25. 01:43:927 (1,2) - too far! That's what I was talking about above basically. Since the player can almost stop the cursor there, it isn't that far to catch in the end
  26. 01:47:351 (3) - missing the normal sample again. were these intended idk rip hitsound copier pt.2 Goddammit, they should fix this bug =w="
  27. 01:50:123 (7,8,1,2,3,4,1) - hmmm maybe you should make the middle combo here flow more smoothly rather than a sharp angle again http://puu.sh/lajpe/09ffc1ca3a.jpg i did it a little ugly because it was quick but you get the idea :D Yeah, I get it. It was like that before, then I thought to use only straight lines for the streams as a signature of the map. I'll keep it like this for now and I'll see in the future of I have to change it
  28. 01:50:612 (1,2,3,4) - same as 00:32:351 (1,2,3,4) Same as before
  29. 02:00:394 (5,6,1,2,3,4,1,2,1,2,3,4) - theres a mistake here with the stream and NCs lol. compare to 00:42:133 (1,2,3,4,1,2,3,4,1,2,1,2,3) - Kill me already. I'm an idiot...
  30. 02:03:655 - the second set of kiai times features a lot of the same stuff as the first one really. Ill just list any different stuff
  31. 02:08:383 (5,6,7,8,9,1) - missing some hitsounds in here Hitsound copier...
  32. 02:16:699 (4,1) - blanket Fixed
  33. 02:19:307 (1,2,3,4) - this one doesn't look all that cool anymore since the 4 is all the way out there, don't want to copy 02:08:873 (1,2,3,4) - ? This time was supposed to be a double pattern, first 2 sliders and last 2 sliders were a pattern each on their own but it isn't so great apparently. I'll see what I can do
  34. 02:21:753 (4,1) - wtf pleez Wait... what... I whought it was under 1...
  35. 02:44:742 (5,1) - you can map something like you did here 02:39:688 (1,2) - I noticed that too, but it is weaker this time, that's also why I skipped it probably...
  36. 02:58:275 (3,1) - maybe you should switch these two 02:58:438 (1,2) - around so its not so far I really wanted that jump tho
  37. 03:20:286 (4,1) - check spacing It's slow and it's not really a problem I guess
  38. 03:23:709 (4,5) - not too sure about this stack maybe just move it somewhere like this http://puu.sh/lakOd/404f667fb7.jpg Why not
  39. 03:36:101 (5,6,7) - why so small? also check NCs compare 03:25:666 (1,2,3) - Fixed with Feb's mod
That's all from me, good luck! :)
Wow, thanks man, this really helped.
Gonna add you in case I need to discuss some things over if you don't mind :3


Ok, thanks everyone once again. I made sure to mod your maps before replying so we should be equal (call me if it isn't so)

Little side note: Sotarks will remap his GD, so I dunno if he will reply to his mods atm...
Doormat
Oh hey you finally finished you map, I’m going to mod it now okay

Kind of funny how we’re both mapping the same song-

Difficulties looked at: Easy!!, Normal!!. Hard!!, Insane!!
  • - bolded difficulties are the ones that I modded; didn’t take a look at Sotark’s Insane because apparently he’s remapping it and didn’t look at the Extras or Hitsounds because I’m fairly busy this week, plus you modded four of my difficulties so it's about even-
General
  1. Delete your Hitsounds difficulty dude; we don’t need to see it
  2. Your .mp3 is 128kbps. Preferably you want 192 kbps. If you want you can stealuse my mp3
  3. If you’re going to use a drum sampleset, I’d add a custom drum-hitnormal; it’s incredibly quiet and sometimes I’m not even sure if I was even hitting the note properly
Easy!!
  1. 00:32:351 (1) – Use something like 00:33:655 (2); a 2/1 slider doesn’t fit with the rhythm here in my opinion
  2. 00:46:046 (2,3) – I don’t think you should follow the vocals here; the instrumentals are pretty powerful here. Try something like this instead maybe?
  3. 00:47:351 (3) – If you insist on following the vocals and ignored the suggestion above, then make this a 1/1 slider so that it at least matches the vocals. If you did take the above suggestion, then you can ignore this
  4. 00:56:481 (2,3) – ^
  5. 01:10:666 (4) – I don’t recommend having a slider end on the downbeat here
  6. 01:48:003 (1,2) – Just make this into a 4/1 slider; it feels really weird because it’s not really matching any rhythms
  7. 01:50:612 (1) – Same suggestion as 00:32:351 (1)
  8. 02:04:307 (2,3) – Same suggestion as 00:46:046 (2,3)
  9. 02:14:742 (2,3) – ^
  10. 02:28:927 (4) – Same suggestion as 01:10:666 (4)
  11. 03:01:046 (3) – I’d start a New Combo here
  12. 03:25:177 (2,3) – Same suggestion as 00:46:046 (2,3)
  13. 03:35:612 (2,3) – ^
  14. 03:38:220 (2,3) – ^
Normal!!
  1. 00:01:699 (3,1) – This feels a little weird to me; maybe combining these into one slider instead of separating them like this?
  2. 00:03:003 (5) – This slider feels too long in my opinion; shorten it into a 1/1 slider
  3. 00:30:883 (4,1) – Maybe try reversing the order of these (place the repeat slider before the circle)
  4. 00:48:003 (3) – Start the new combo here and not at 00:47:514 (1); this is where the new phrase starts, not there
  5. 01:19:960 (3,1) – Same suggestion as 00:01:699 (3,1)
  6. 02:59:742 (3) – New combo here, not at 03:00:068 (1)
  7. 03:24:525 (2) – NC here and not at 03:24:199 (1)
  8. 03:53:873 (3,1) – Same suggestion as 00:01:699 (3,1)
Hard!!
  1. 00:11:481 (3) – NC here, not at 00:11:155 (1); explained to you in previous difficulties
  2. 00:34:960 (2) – NC here instead
  3. 00:45:883 (2) – I’d move this so that it stacks with 00:46:046 (3); it’s a little hard to see in my opinion
  4. 01:09:362 (5) – Similar suggestion to the above for this one
  5. 02:04:144 (2) – I’d move this to stack (3) instead
  6. 02:56:318 (1) – In my opinion, I don’t think this beat is strong enough that you should place a circle on it; I’d delete this
  7. 03:23:057 (2) – I’d place the new combo here instead
  8. 03:24:525 (2) – New combo here instead
Insane!!
  1. 00:27:460 (1) In my opinion, this NC feels unnecessary
  2. 00:28:765 (1) – ^
  3. 00:33:492 – Missed a beat here I think; add a circle?
  4. 01:10:678 (3) – This isn’t snapped
  5. 01:42:786 (1,2) – Maybe you can make these 1/2 sliders? The pace here is pretty fast, so I think using circles downplays the pace
  6. 01:45:720 (1) – Unnecessary NC
  7. 01:47:025 (1) – ^
  8. 01:51:753 – Yeah I think you missed another bass beat here
  9. 02:24:036 (5) – I think you should divide these up into something like you did at 01:05:775 (1,2,3) to emphasize the vocals
  10. 02:56:400 (2,3) – Distance between these might be a little extreme for a double in my opinion; I’d stack these
  11. 03:00:394 (3) – This repeat slider doesn’t make sense to me; I’d take it out and try a different rhythm. If you insist on keeping it, then lower the hitsounds for this part because it’s killing my ears x-x
  12. 03:08:220 (1) – A stream starts here, if you want to use it-
  13. 03:23:873 (3,4,5,6,7,8,9,10) – I don’t hear a stream here; I think this part is being overmapped
  14. 03:49:960 (1,2,3,4) – This part sounds overmapped as well; I’m not hearing any streams start until 03:50:286 (1)
  15. 04:01:698 (5) – I’m fairly sure the stream starts here
--
Yeah okay, now we’re square. Good luck!
Zectro
Heya! o/ (m4m)

[Pick Me!!]
00:01:699 (3) - This slider's shape looks a bit too weird for just the beginning of the map, 00:04:307 (3) - this is fine though.
00:03:981 (2,3) - You could try blanketing these a bit better
00:05:449 (3,2) - These are a little bit close together
00:08:873 (1,2,3,4,5,6,7,8) - This pattern could use some work, doesn't look/play too well
00:18:003 (1,2) - Kinda skeptical about this nc
00:30:720 (5,4,5,6) - Avoid overlap
01:12:133 (4,2) - A little bit more space between these please
01:19:960 (3,4) - Move these to x301y209 or something like that
01:27:133 (1,2,3,4,5,6,7,8) - Again kinda skeptical about this pattern
02:16:699 (4) - Slider looks a bit too weird, could use a tiny nerf
02:22:731 (4,5,6,2) - Avoid this overlap too
02:30:394 (4,2) - Once again could use a bit more space
02:32:188 (5,2) - Use the same distance as 02:33:818 (1,2) -

Great diff, so close to being ready for ranking.

[Forbidden!!]
00:18:492 (2) - Move this to x116y120, move 00:18:981 (3) - and 00:19:307 (1) - accordingly
00:19:307 (1) - Looks kinda weird and feels like it doesn't belong there
00:21:182 - There's a beat here so I'd expect a tripple
00:31:699 (5,6,7,8,9,10,11,12) - This stream looks a bit bad, would recommend remaking it
00:35:449 (1,2) - Spacing between these and 00:35:531 (2,3) - looks different
01:44:742 (4) - Slider could use some work
01:53:710 (1,2,3) - Fix spacing between these
01:59:742 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I wasn't really a fan of the first pattern, are you sure you want to keep this? Kinda boring imo
02:08:465 (4,5) - This curved tripple looks kinda meh since the ds is so low on it
02:25:666 (1) - This slider could use some work for sure
02:28:275 (1) - This extreme curve is also rather unnecessary
02:38:710 (4,5) - This is kinda weird and doesn't really fit the mapping style
02:40:014 (8,1) - Same as above but you could make 02:38:710 (4) - straight aswell, instead of curving it
02:42:623 (4) - Yeah these sliders are too short to be this curved I think. Doesn't look good
02:47:025 (3) - Nc
02:47:351 (5) - ^
02:48:329 (3,5) - ^
02:49:307 (1,2,3,4,5,6,1,2,3) - Wait what you had a very basic mapping style this whole time and now outta nowhere you follow a kinda background noise to make a very complicated pattern?
03:33:493 (7,8,1) - Why does the spacing seem so off on a lot of these tripples? Maybe because you have grid snap enabled? s:
03:47:188 (1,3) - Please use some more distance between these
03:52:405 (1) - This slider is kinda weird O.o


Great mapset, hope it gets qualified soon o/
Topic Starter
Seijiro
Ok, sorry guys, but as I say almost everywhere I post something, I'm really busy during the week so it may took till the weekend to get a reply from me, really sorry :/

Maybe I'll try to get someting done today in the evening... """maybe"""
Sotarks
Hey all,

So please don't mod my GD "Sotarks' Insane!!", i'll remap it from A to Z.

Reasons
- Not quit satisfy with my standards
- Some paterns looks horrible atm, because I improved my mapping style
- And I want this mapset ranked, so I'll really concentrate on something nice.

The GD will be probably ready since 4 days~ tho.

Thanks anyway for all modders for my diff.. :)

Chears'
Topic Starter
Seijiro

Doormat wrote:

Oh hey you finally finished you map, I’m going to mod it now okay

Kind of funny how we’re both mapping the same song-

Difficulties looked at: Easy!!, Normal!!. Hard!!, Insane!!
  • - bolded difficulties are the ones that I modded; didn’t take a look at Sotark’s Insane because apparently he’s remapping it and didn’t look at the Extras or Hitsounds because I’m fairly busy this week, plus you modded four of my difficulties so it's about even-
General
  1. Delete your Hitsounds difficulty dude; we don’t need to see it
  2. Your .mp3 is 128kbps. Preferably you want 192 kbps. If you want you can stealuse my mp3 The volume seems fine, so I'll keep the current one for now
  3. If you’re going to use a drum sampleset, I’d add a custom drum-hitnormal; it’s incredibly quiet and sometimes I’m not even sure if I was even hitting the note properly Volume fixed, now they are hearable. And why people keeps telling me to use custom hitsounds when there is no absolute need for them...
Easy!!
  1. 00:32:351 (1) – Use something like 00:33:655 (2); a 2/1 slider doesn’t fit with the rhythm here in my opinion Not for me ._.
  2. 00:46:046 (2,3) – I don’t think you should follow the vocals here; the instrumentals are pretty powerful here. Try something like this instead maybe?
    Using such a rhythm ruins all the other patterns, since you change from a 2/1 pattern to a 1/1 one. The difference is really noticeable and feels awkward to return to the 2/1 pattern later on
  3. 00:47:351 (3) – If you insist on following the vocals and ignored the suggestion above, then make this a 1/1 slider so that it at least matches the vocals. If you did take the above suggestion, then you can ignore this Changed the whole pattern to match that 1/1 rhythm
  4. 00:56:481 (2,3) – ^ This isn't the same tho...
  5. 01:10:666 (4) – I don’t recommend having a slider end on the downbeat here I can't see the problem tho...
  6. 01:48:003 (1,2) – Just make this into a 4/1 slider; it feels really weird because it’s not really matching any rhythms I won't make this map more dumb than it already is lol
  7. 01:50:612 (1) – Same suggestion as 00:32:351 (1) Nope
  8. 02:04:307 (2,3) – Same suggestion as 00:46:046 (2,3) Same
  9. 02:14:742 (2,3) – ^ Same
  10. 02:28:927 (4) – Same suggestion as 01:10:666 (4) Same
  11. 03:01:046 (3) – I’d start a New Combo here Ops, my bad
  12. 03:25:177 (2,3) – Same suggestion as 00:46:046 (2,3) Same
  13. 03:35:612 (2,3) – ^ Same
  14. 03:38:220 (2,3) – ^ Such a pattern is the only thing I can do on such a song for this diff anyways...
Normal!!
  1. 00:01:699 (3,1) – This feels a little weird to me; maybe combining these into one slider instead of separating them like this? Feels perfectly fine for me tho...
  2. 00:03:003 (5) – This slider feels too long in my opinion; shorten it into a 1/1 slider It's still a Normal and I'd rather use more longer sliders instead
  3. 00:30:883 (4,1) – Maybe try reversing the order of these (place the repeat slider before the circle) The first object is meant to give time to read the whole pattern and besides, I want emphasis on the second slider, not the first one
  4. 00:48:003 (3) – Start the new combo here and not at 00:47:514 (1); this is where the new phrase starts, not there Moved NC on (4) instead
  5. 01:19:960 (3,1) – Same suggestion as 00:01:699 (3,1) Nope
  6. 02:59:742 (3) – New combo here, not at 03:00:068 (1) Sure
  7. 03:24:525 (2) – NC here and not at 03:24:199 (1) Fixed
  8. 03:53:873 (3,1) – Same suggestion as 00:01:699 (3,1) Same
Hard!!
  1. 00:11:481 (3) – NC here, not at 00:11:155 (1); explained to you in previous difficulties
  2. 00:34:960 (2) – NC here instead
  3. 00:45:883 (2) – I’d move this so that it stacks with 00:46:046 (3); it’s a little hard to see in my opinion
  4. 01:09:362 (5) – Similar suggestion to the above for this one
  5. 02:04:144 (2) – I’d move this to stack (3) instead
  6. 02:56:318 (1) – In my opinion, I don’t think this beat is strong enough that you should place a circle on it; I’d delete this
  7. 03:23:057 (2) – I’d place the new combo here instead
  8. 03:24:525 (2) – New combo here instead
I didn't change the NCs
Stacks fixed
I didn't remove that circle since it is necessary for the pattern

Insane!!
  1. 00:27:460 (1) In my opinion, this NC feels unnecessary
  2. 00:28:765 (1) – ^ Fixed both
  3. 00:33:492 – Missed a beat here I think; add a circle? Is there a beat there? o.o
  4. 01:10:678 (3) – This isn’t snapped I dunno why...
  5. 01:42:786 (1,2) – Maybe you can make these 1/2 sliders? The pace here is pretty fast, so I think using circles downplays the pace Focusing on vocals and it's "jumps"
  6. 01:45:720 (1) – Unnecessary NC
  7. 01:47:025 (1) – ^ Fixed both
  8. 01:51:753 – Yeah I think you missed another bass beat here Now I hear it, the problem is that it is a passive beat which is barely noticed even into the editor, so no
  9. 02:24:036 (5) – I think you should divide these up into something like you did at 01:05:775 (1,2,3) to emphasize the vocals Tbh, I prefer the long note here, dunno why tho...
  10. 02:56:400 (2,3) – Distance between these might be a little extreme for a double in my opinion; I’d stack these They are 1/2 apart, they aren't a a double =w="
  11. 03:00:394 (3) – This repeat slider doesn’t make sense to me; I’d take it out and try a different rhythm. If you insist on keeping it, then lower the hitsounds for this part because it’s killing my ears x-x How old was your version of the map lol. I changed that a long ago since it was indeed crappy :P
  12. 03:08:220 (1) – A stream starts here, if you want to use it- Yeah, there is already a (stacked) stream there...
  13. 03:23:873 (3,4,5,6,7,8,9,10) – I don’t hear a stream here; I think this part is being overmapped I know it is a bit strange, but there are background beats there (and it isn't the only overmapped part in any case...)
  14. 03:49:960 (1,2,3,4) – This part sounds overmapped as well; I’m not hearing any streams start until 03:50:286 (1) That's not overmapping tho o.o
  15. 04:01:698 (5) – I’m fairly sure the stream starts here Listen to it at 25% playback rate and find out yourself :3~
--
Yeah okay, now we’re square. Good luck!
Thanks for the mod~

Zectro wrote:

Heya! o/ (m4m)

[Pick Me!!]
00:01:699 (3) - This slider's shape looks a bit too weird for just the beginning of the map, 00:04:307 (3) - this is fine though. They're both fine for me tho x)
00:03:981 (2,3) - You could try blanketing these a bit better Moving 2 downwards will create a little overlap which I'd like to avoid. The blanket isn't that bad anyways...
00:05:449 (3,2) - These are a little bit close together Fixed
00:08:873 (1,2,3,4,5,6,7,8) - This pattern could use some work, doesn't look/play too well Why? xD
00:18:003 (1,2) - Kinda skeptical about this nc rip NC
00:30:720 (5,4,5,6) - Avoid overlap The previous object disappears in time
01:12:133 (4,2) - A little bit more space between these please Tbh, I thought it out like that. Without such spacing it wouldn't be the same
01:19:960 (3,4) - Move these to x301y209 or something like that Blanket not intended at all. I used the parallel lines of the previous sliders and changed the shape of it
01:27:133 (1,2,3,4,5,6,7,8) - Again kinda skeptical about this pattern Do you not like geometric patterns? .-.
02:16:699 (4) - Slider looks a bit too weird, could use a tiny nerf The player just needs to go straight. The "curves" on it are jsut for aesthetic reasons
02:22:731 (4,5,6,2) - Avoid this overlap too The previous object disappears in time
02:30:394 (4,2) - Once again could use a bit more space Already answered
02:32:188 (5,2) - Use the same distance as 02:33:818 (1,2) - That's not even the same pattern, why should I use the same spacing? .-.

Great diff, so close to being ready for ranking.


Great mapset, hope it gets qualified soon o/
Thanks for your mod~ :3
I'll deliver mine today at most (hopefully)

Updated!
Ongaku
M4M

General Things: The mapset has nice patterns, I'll say. What I'm confused on is what are you focusing on, Vocals or Instrumental? I find this kind of an issue, since it causes awkward patterns and weird positioning of notes, including being able to mod the map properly, because when the modder is trying to mod your map, they don't know what they should point out because they'll hesitate to choose whether to point the issue out, or choose not to and hope it was on purpose. Though, its just my opinion and you can do what ever you want. Just something I thought I should point out.

Forbidden!!

00:08:873 (1,2,3,4,5,6,7,8,1) - Instead of having triangles, you can do something like this: http://puu.sh/lkCFg/1e78f1b3c2.jpg
If you listen closely, 00:09:036 (2) - has a higher pitch than 00:09:199 (3) - , so using the distance snapping and positioning, you can represent the pattern better. I think this can be a great pattern for the song. the choice is on you though.

00:21:182 - You seem to have missed a beat on the blue tick.
00:20:938 (2,3) - ^The best way I thought of to represent the beat and white tick, is putting a 1/4 slider. Like this: http://puu.sh/lkD7a/b0a4506e0f.jpg
Neat thing about this is, you can have 00:21:427 (1,2,3,4,5) - blanketing it.

00:37:568 (1,2,3) - Patterns like these can be really difficult to read. Especially when its repeated. I suggest you change the pattern for it to be more readable. A suggestion: http://puu.sh/lkDUd/06a10af6bd.jpg You can repeat this pattern for 00:38:220 (1,2,3) - too, but then you should try to change patterns 00:38:873 (1,2,3,1,2,3) - for the build up at 00:40:177 - .

00:58:275 (2,1) - A bit of a large jump and snap to play. You should try toning it down a bit.

01:04:634 (7) - Instead of having 01:04:634 (7) - near 01:04:308 (5) - , you should try placing 01:04:634 (7) - between 01:03:981 (3,5) - with a distance snapping of 2.5 away from 01:04:470 (6) - to emphasize build up.

01:27:134 (1,2,3,4,5,6,7,8,1) - Kind of the same mention here from 00:08:873 (1,2,3,4,5,6,7,8,1) - .

01:39:443 - You seem to have missed a beat on the blue tick here too.
01:39:199 (2,3) - Same thing with 00:20:938 (2,3) - , but it will be a little hard to find a pattern.

01:55:829 (1,2,3) - Same thing with 00:37:568 (1,2,3) - . Since it looks like a copy/paste, it'll be a bit boring. Try balancing diversity with consistency. It'll be hard, but you can pull it off.

02:16:536 (2,1) - Same thing with 00:58:275 (2,1) -

02:22:895 (7) - Same thing with 01:04:634 (7) - , since you seem to have copy pasted it.

02:44:090 (1,2,3,4) - You should try to have this pattern control+g, because I think it'll emphasize the song well.

03:49:960 (1,2,3,4,1,2,3,4) - The distance snapping between these two streams seems a bit too harsh. Try toning it down a bit.

Pick Me!!

I find nothing wrong with this difficulty other than a few things not worth mentioning. Everything is placed nicely and emphasized the song greatly.

Insane!!

00:12:623 (1) - Try blanketing this a biiit better. I know you can do better.

02:32:677 (2) - The reverse slider doesn't seem fitting here. Something like this can work: http://puu.sh/lkFVW/534157fbce.jpg because the white tick here 02:33:003 - isnt the same as 02:32:677 - in vocal representation.

Thats all!

To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!!, since it looks like it was just copy and pasted over and over again. Other than that, I'll throw a star because I love what you did here. Kanpai!!
Topic Starter
Seijiro

Ongaku wrote:

M4M

Pick Me!!

I find nothing wrong with this difficulty other than a few things not worth mentioning. Everything is placed nicely and emphasized the song greatly. >////.////<

Insane!!

00:12:623 (1) - Try blanketing this a biiit better. I know you can do better. x)

02:32:677 (2) - The reverse slider doesn't seem fitting here. Something like this can work: http://puu.sh/lkFVW/534157fbce.jpg because the white tick here 02:33:003 - isnt the same as 02:32:677 - in vocal representation. I see, but I wanted to emphasize the next 4 more, since vocals are always teh same and they are boring :/

Thats all!

To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!!, since it looks like it was just copy and pasted over and over again. Other than that, I'll throw a star because I love what you did here. Kanpai!!

Thanks for the mod :3
Gonna do mine asap
The Veldt

MrSergio wrote:

Waiting for Forbidden's diff xD (if he completes it)
And then I was done xD
The Veldt

Zectro wrote:

[Forbidden!!]
00:18:492 (2) - Move this to x116y120, move 00:18:981 (3) - and 00:19:307 (1) - accordingly
No thanks. It breaks the consistency of spacing and flow
00:19:307 (1) - Looks kinda weird and feels like it doesn't belong there
It's fine. It also serves as a good path for 00:20:286 (3)
00:21:182 - There's a beat here so I'd expect a tripple
Oh I forgot that. Thanks
00:31:699 (5,6,7,8,9,10,11,12) - This stream looks a bit bad, would recommend remaking it
It's fine with me. Serves as a blanket for 00:30:720 (4)'s head lol.
00:35:449 (1,2) - Spacing between these and 00:35:531 (2,3) - looks different
Fixed.
01:44:742 (4) - Slider could use some work
Slightly blankets 01:44:416 (2) and endpoint is same as 01:42:786 (1)
01:53:710 (1,2,3) - Fix spacing between these
Fixed also.
01:59:742 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I wasn't really a fan of the first pattern, are you sure you want to keep this? Kinda boring imo
ya but it's fun to play.
02:08:465 (4,5) - This curved tripple looks kinda meh since the ds is so low on it
It's fine since that's the spacing applied for the triples also
02:25:666 (1) - This slider could use some work for sure
I'll think about it. ILLUMINATI CONFIRMED NOOOOOOO
02:28:275 (1) - This extreme curve is also rather unnecessary
It's fine for me. Does not affect gameplay
02:38:710 (4,5) - This is kinda weird and doesn't really fit the mapping style
It's a good thing to have variations in mapping. Just like in music. Don't you agree?
02:40:014 (8,1) - Same as above but you could make 02:38:710 (4) - straight aswell, instead of curving it
There is a pattern. If the short slider is curved the other is straight vice versa.
02:42:623 (4) - Yeah these sliders are too short to be this curved I think. Doesn't look good
no please lol. It's the same just like the previous curved sliders
02:47:025 (3) - Nc
02:47:351 (5) - ^
02:48:329 (3,5) - ^
Fixed the NC
02:49:307 (1,2,3,4,5,6,1,2,3) - Wait what you had a very basic mapping style this whole time and now outta nowhere you follow a kinda background noise to make a very complicated pattern?
It's what I call a silent stream lool. I am emphasizing this part. FYI those are drum sounds, not noise.
03:33:493 (7,8,1) - Why does the spacing seem so off on a lot of these tripples? Maybe because you have grid snap enabled? s:
Looks fine to me :s
03:47:188 (1,3) - Please use some more distance between these
There's a DS all throughout the map
03:52:405 (1) - This slider is kinda weird O.o
Fixed


Great mapset, hope it gets qualified soon o/
Thanks for modding
The Veldt

Ongaku wrote:

To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!! (much bias), since it looks like it was just copy and pasted over and over again.(I am the trademark of copypasta shhh) Other than that, I'll throw a star because I love what you did here. Kanpai!!
<= Insert doge avatar here.

Too harsh. Too rude. I already ALMOST lost this diff permanently.

;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;

Edit: I'll reply the mod shortly.

Edit 2: So decide if I'll remap the last chorus to avoid redundancy (Since mostly ranked 4 minute diffs have only 2 copypasted kiais)
Topic Starter
Seijiro
Wow, wth Forbidden, 3 posts in 1 hour lol
Updated your diff btw

Alright, I'll probably take a rest with mods for now since I'm waiting for Sotarks' diff yet (and now also for Forbidden), so see you in a week~
Too many M4M to do ;;;w;;;
Ongaku

Forbiddenplayer wrote:

Ongaku wrote:

To be honest, everything is nicely and well done. The only issues I spotted were on Forbidden!! (much bias), since it looks like it was just copy and pasted over and over again.(I am the trademark of copypasta shhh) Other than that, I'll throw a star because I love what you did here. Kanpai!!
<= Insert doge avatar here.

Too harsh. Too rude. I already ALMOST lost this diff permanently.

;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;

Edit: I'll reply the mod shortly.

Edit 2: So decide if I'll remap the last chorus to avoid redundancy (Since mostly ranked 4 minute diffs have only 2 copypasted kiais)
I didn't mean to be rude. :C
I thought being honest would help
Electoz
Hi, from my modding queue~ [As I said in my thread, I probably won't find anything much, sorry in advance.]

Easy
01:33:003 (2) - Not sure if 01:33:492 match anything here.
02:29:742 - I think it should be something clickable here.
03:59:090 (2) - This one is very close to the life bar, almost touching it.

Normal
01:38:220 (3) - This one also near the life bar, maybe you should move it somewhere else?
lol that's all I can find, sry.

Hard
- Please check AImod, some objects aren't snapped.
01:04:796 (1,2,3,4,1) - Not sure about this. Because the notes before an NC have such a high density so some player might miss it. (It isn't that too difficult but I will mention this just in case.)
01:18:166 (2,3,1,2,3) - Kinda difficult to read here.
01:40:503 (2,3) - Fix blanket, maybe?
01:41:807 (2) - I'm not sure that this one is misplaced since the blanket on 01:41:318 (1,2) didn't look neat as it should be.
01:46:699 (1) - "Let's touch the life bar!"

Just my opinion
I think you should put in some break time since beginners are unlikely to play a 4 min map without a rest (You got a very short break there but I think it's not enough.)

Hope my mod helps.
Good luck!
Topic Starter
Seijiro

Electoz wrote:

Hi, from my modding queue~ [As I said in my thread, I probably won't find anything much, sorry in advance.]

Easy
01:33:003 (2) - Not sure if 01:33:492 match anything here. Vocals x)
02:29:742 - I think it should be something clickable here. Yep
03:59:090 (2) - This one is very close to the life bar, almost touching it. They could remove the HUD tho 8). Jokes apart, I don't think it is that near yet... maybe...

Normal
01:38:220 (3) - This one also near the life bar, maybe you should move it somewhere else? Same as above
lol that's all I can find, sry.

Hard
- Please check AImod, some objects aren't snapped. Oops
01:04:796 (1,2,3,4,1) - Not sure about this. Because the notes before an NC have such a high density so some player might miss it. (It isn't that too difficult but I will mention this just in case.) Yeah, my maps tend to put a lot of reading int othem for some reason lol. I'll keep it for now since it flows well...
01:18:166 (2,3,1,2,3) - Kinda difficult to read here. Moved 3
01:40:503 (2,3) - Fix blanket, maybe? It already is .-. Or maybe I'm just blind...
01:41:807 (2) - I'm not sure that this one is misplaced since the blanket on 01:41:318 (1,2) didn't look neat as it should be. I can see this one xD
01:46:699 (1) - "Let's touch the life bar!" Ugh, same as above... hopefully...

Just my opinion
I think you should put in some break time since beginners are unlikely to play a 4 min map without a rest (You got a very short break there but I think it's not enough.) Yeah, I noticed... but I couldn't find good spots to stop D:

Hope my mod helps.
Good luck!
Thanks for your mod :3~
Slayed_old_1
m4m come!!

hi


general

1. rename both bg to bg.jpg and bg1.jpg and change bg that called BGSotarks.jpg size to 1366x768

2. rename mp3 file to something more suitable :S

3. Sotark's extra has another tags, check it done already



easy!!

1. 00:02:188 (2) - maybe make this sldier curve? this polyline doesnt fit the song at all :o

2. 00:05:612 (3) - move this to x=152 y=181 for a better flow

3. 00:07:568 (2) - make this slider similar to 00:06:264 (1) - using ctrl+J, H, G or try a better blanket between these two.

4. 00:08:873 (1) - maybe make this slider ambient to 00:07:568 (2) - ? just a suggestion..

5. 00:13:438 (3) - it will look much better if u will move it to x=296 y=219, also it will make the flow better (yeah it will broke ur distance, but its really looking bad now, so ya..) not really bad caz u have 00:14:742 (2,3) - but still i highly recommend u to change it ^^

6. 00:17:025 - useless timing point

7. 00:16:699 (1) - this polyline looks so boring.. maybe u will try somethis curve? :lol:

8. 00:20:612 - another useless timing point

9. 00:21:916 (1) - this note should stay on x=277 y=99, so the flow will be much better

10. 00:38:220 (2,3,4) - rhytm here is soo broken... ;_; i suggest u this:

[*] 1st note - 00:38:220 (2)
[*] 2nd note - 00:38:873 (3)
[*] 3rd note - 00:39:525 (4)

so big white will be used and the rhytm will be nice ^^

11. 00:40:177 (1) - move the end of the slider like here, so flow will be nice pic

12. 01:06:264 (1) - move this note to x=448 y=330 and this slider 01:06:916 (2) - to x=366 y=276

13. 01:27:133 (1) - this happypotter's lightning looks strange, also idk if these polylines should be in this song

14. 01:42:133 (3) - broke the flow much, i mentioned this moment somewhere before

15. 01:48:003 (1) - again lightning..

16. 01:50:612 (1) - make this slider curve, so the flow will be much better

17. 01:59:742 (2,1) - polylines... u possibly can ignore all this poluline requests, but they really dont fit the song much... : :roll:

18. 02:24:525 (1) - move to x=39 y=44 for a better flow

19. 02:53:220 (1,1) - useless NC spam

20. 03:54:362 (2) - move to x=278 y=325 to make a better flow

in the end of the map the are also some issues that i mentioned before, so i hope u will notice them.


normal!!

1. 00:14:416 (2) - move to x=189 y=263 for a better flow

2. 00:17:025 - useless timing point

3. 00:19:307 (1) - iw will be better, if u will make this slider curve, so flow wouldnt be broken

4. 00:20:612 - useless timing point

5. 00:49:960 (3) - move this to x=286 y=200 for a better flow

6. 01:01:046 (1) - probably u should ctrl+J this slider

7. 01:04:307 (3,4,5) - a bit hard for 179 bpm. maybe change first 2 circles to a 1/2 slider?

8. 01:04:960 (1) - lightning..

7. 01:32:351 (1,1) - NC spam, also too many NC is hard for new players, so i suggest you to put it away

8. 01:36:264 (1) - maybe make this sldier a curve?

9. 01:55:503 (3) - move this note to x=240 y=219 and also re-stack it with the end of 01:56:481 (2) - this slider

10. 02:22:894 (5) - maybe a curve? this way looks better

11. 02:49:307 (1,1) - useless NC spam..

12. 03:40:177 (1) - transform this slider into a curve, so it will look better for the flow

13. 03:58:438 (1,2,1,2) - make a normal square please :D


i also can tell u that u must check overlaps in hard diff and try to avoid so much stacking because it looks not well.. :roll:

and also sorry, i become less useful in higher diff, but take my star, its a nice set :)


gl! :)
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