Yes it is the latest.Tom94 wrote:
Do you have your latest graphics card drivers installed? If it renders your entire PC unusable it's probably a driver issue.
and it renders my entire PC too
Yes it is the latest.Tom94 wrote:
Do you have your latest graphics card drivers installed? If it renders your entire PC unusable it's probably a driver issue.
Sorry for the late reply.Tom94 wrote:
Can you post gl_info.txt from your osu! folder and let me know what kind of PC & graphics card you are using?
GL Version: 2.1.0 - Build 8.15.10.2900
GL Renderer: Intel(R) HD Graphics
GL Shader Language version: 1.20 - Intel Build 8.15.10.2900
GL Vendor: Intel
GL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
GL Context: Index: 8, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
Since you are using Intel HD graphics, could you try to enable Compatibility mode and see if it still happens? That option is below FPS limiters.Haruto- wrote:
Sorry for the late reply.Tom94 wrote:
Can you post gl_info.txt from your osu! folder and let me know what kind of PC & graphics card you are using?
Here's the gl_infoSPOILERI use Acer Aspire 4738GL Version: 2.1.0 - Build 8.15.10.2900
GL Renderer: Intel(R) HD Graphics
GL Shader Language version: 1.20 - Intel Build 8.15.10.2900
GL Vendor: Intel
GL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
GL Context: Index: 8, Color: 32 (8888), Depth: 16, Stencil: 0, Samples: 0, Accum: 64 (16161616), Buffers: 2, Stereo: False
Currently using Intel HD Graphics (Core i3)
Okay, i'll tryTrosk- wrote:
Since you are using Intel HD graphics, could you try to enable Compatibility mode and see if it still happens? That option is below FPS limiters.
gl_info.txtTom94 wrote:
Could you please first check if your drivers are up to date? Please also upload your gl_info.txt found in your osu! folder and tell us your hardware, so we can look further into the issue.
Just to make sure: It does not happen on the latest beta, right?Inundacion wrote:
wtf is this? it appeared when i chanched beta to cutting edge
latest drivers
btw these lines are missing in stable
This seems to me like an issue with your sound drivers. Does using a frame limiter help in any way? Please also update your sound drivers to the latest ones.GaTu wrote:
This happens to me a lot when playing on either cutting edge or beta now, so now I can only play at stable. (happens twice in the video, 0:15 and before the end)
This is what I use
Intel Core i5 4590 @3.30ghz
4gb DDR3 1333mhz (-512mb)
Intel HD Graphics 4600
Osu installed on WD Caviar black 1tb
Windows 7 64b Home Premium installed on Samsung SSD 840 EVO
Just tried downloading and installing the latest sound drivers and it keeps doing the same, a frame limiter is not helping eitherTom94 wrote:
This seems to me like an issue with your sound drivers. Does using a frame limiter help in any way? Please also update your sound drivers to the latest ones.
it happens on the latest beta =(Tom94 wrote:
Just to make sure: It does not happen on the latest beta, right?Inundacion wrote:
wtf is this? it appeared when i chanched beta to cutting edge
latest drivers
btw these lines are missing in stable
Quelle
osu!
Zusammenfassung
Beendet und geschlossen.
Datum
01.09.2015 21:19
Status
Nicht berichtet
Beschreibung
Aufgrund eines Problems kann dieses Programm nicht mehr mit Windows kommunizieren.
Pfad der fehlerhaften Anwendung: E:\Program Files (x86)\osu!\osu!.exe
Problemsignatur
Problemereignisame: AppHangB1
Anwendungsname: osu!.exe
Anwendungsversion: 1.3.3.7
Anwendungszeitstempel: 55e5a197
Absturzsignatur: ef5e
Absturztyp: 134217984
Betriebsystemversion: 6.3.9600.2.0.0.768.101
Gebietsschema-ID: 1031
Zusätzliche Absturzsignatur 1: ef5ebb4d51470d28b2ea918465e9a863
Zusätzliche Absturzsignatur 2: 3a2a
Zusätzliche Absturzsignatur 3: 3a2a6b450d7e80916c4d504299d13910
Zusätzliche Absturzsignatur 4: ef5e
Zusätzliche Absturzsignatur 5: ef5ebb4d51470d28b2ea918465e9a863
Zusätzliche Absturzsignatur 6: 3a2a
Zusätzliche Absturzsignatur 7: 3a2a6b450d7e80916c4d504299d13910
Not entirely sure what you mean with this one, but I'm pretty sure this is the right log.TheVileOne wrote:
Please provide update logs when reporting update problems.
Got latest graphics drivers? How much video memory do you have?George wrote:
another CE glitch:
Any chance you could install MSI Afterburner and check whether your video memory usage goes up to said 1GB and caps out?George wrote:
have all the latest drivers and 1 gb
Why did you even post that here if you know it's not cutting edge specific? Also, this is a known issue. t/197008Barhunga wrote:
This is also an issue in the current stable release, not just cutting edge, but opening a replay file when the in-game mode does not match (for example, opening a mania replay file when your in-game mode is set to standard) will cause the user's local rankings panel to show the score twice instead of just the once. Upon opening the file again in this manner, the score continues to stack, showing an extra 2 identical scores every time the file is opened.
unfortunately, noTom94 wrote:
Any better now?Inundacion wrote:
still happens
Probably that's the same problem as what is mentioned here: t/350421BeatBreakerS wrote:
This Glitch just happened to me recently, imported a .osz file and the song selection disappeared the F8 and F9 keys were not working F12 worked hence got the screen shot, haven't been able to reproduce it :-/ so i can't give further information