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[confirmed] Storyboard - Trigger Condition Bug

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Topic Starter
IamBaum
Hi there, i noticed a bug with storyboard Elements, which will be triggerd by certain hitsounds.

When using the Editor and scrolling back, these storyboard elements won't vanish but stay static on the screen.

Here is a screenshot showing the problem:
https://osu.ppy.sh/ss/3263785

All these Circles are hit effects, triggerd by hitsounds, which will appear later in the song.
As you can see on the second screenshot, these Images doesn't exist without "scrolling back in time" in the Editor.
https://osu.ppy.sh/ss/3263797

I already have this issue for weeks now, on either stable and cutting Edge Version.

This is the code for one of these hit effects:

Sprite,Foreground,Centre,"SB/HitEffect.png",320,240
T,HitSoundDrumWhistle,9059,9359
M,0,0,400,237,333
S,0,0,400,0.20,0.70
F,0,250,400,1,0

This is nothing major for me, cause i create the storyboard via scripting, but i thought i should report it anyway.

osu! version: 20150616.4cuttingedge
TheVileOne
I will need to find the right time to look at such a bug. Don't expect an immediate resolution.
Topic Starter
IamBaum
Ahh it's fine, not many ppl use this function anyway :)
VeilStar
Confirming... (Low Priority)

Good luck with the project btw!
Topic Starter
IamBaum
thx
ShallICompareThee
finally i found here T_T

it seems that triggers stop storyboard's "auto sprite load/clean" function.
so you have to use F command to show and hide your sprites outside T command
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