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Nanahoshi Kangengakudan - IMAGINARY LIKE THE JUSTICE [Osu|Ta

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Topic Starter
Faan

baraatje123 wrote:

[Justice]
You miss some finish hitsounds, add these when there is a cymbal crash in the music, like 02:02:150 (1) - (Start) 02:04:360 (1) - (End) - 02:05:939 (3) - (Start) etc.
00:11:466 (2) - Goes to high, hits the HpBar don't see how the hp bar is in the middle of the screen
00:12:097 (6,1) - Improve the blanket
00:13:045 (3,1) - Overlap is not neat, consider stacking them, or completely unoverlap them (or make a blanket)
00:14:781 (1,2,3) - Blanket needs improvement
00:19:834 (3) - Move more to the middle, considering (4,5) are centered around the Y-axis, and having (3) not be on x:256 feels weird (Also, why do you have a red node on it?)
00:23:308 (4,2) - Might overlap a little
00:33:255 (4) - Move to 370:197 for stack with (1) end
00:43:834 (9,1) - If this is aimed to be a blanket, imrpve it not aimed for blanket
00:58:992 (1,2,3,4,1,2) - I think these blanket can be made better, but I can't really see the Approachcircle, as it's still rather faint in the background meh
01:04:834 (3,1) - Blanket it better, if it wasn't meant to be a blanket, blanket it, cause such sliders look kinda ugly if the don't blanket
01:16:834 (1) - This slider feels a little weird, due to the "strange" curve, try to make it less curvy, but it's just personal preference
01:18:729 (6,7) - Improve the blanket
01:21:255 (3,4) - (3) is a ugly slider, make it 1-2 grey noded, and try to blanket (4) with it
01:26:623 (6,1) - This overlap can be avoided
01:28:755 (4,5,7) - ^^but intended
01:30:097 (4,1) - ^^
01:31:676 (7,1) - Try to blanket
01:52:992 (4,1) - Doesn't feel right, considering the movement (You can Ctrl G (1))
01:58:360 (1,4) - Avoid overlap
02:09:097 (2,5) - ^^
02:19:992 (2) - NC? nah
02:24:729 (7,2) - Avoid overlap
02:34:202 (2,4) - ^^ no overlap
02:58:202 (3,5) - NC both for consistency (NC every beat)
03:03:255 (1,2,3,4,1,2,3,1,2,3,4) - You're better off making this a stram, considering the current part has a lot of overlap, and it doesn't look great stream wouldn't fit, but I removed overlaps
03:13:045 (1) - Ugly slider, why did you even did this?
03:25:992 (3,5) - Bad overlap
04:07:202 (1,2,3) - Improve blankets


[Insane]
00:46:360 (1,2) - Try to make them blanket blanket not intended
00:53:939 (2,3) - Improve blanket
01:20:623 (6,8) - Bad overlap 8 follows 6 so yeah I find it alright
01:55:045 (5,6) - Improve blanket
02:37:676 (2,3) - Improve blanket OCD
02:47:623 (1,2,3,4,1,2,3,4) - Shouldn't they all start on a white tick? not sure
03:50:308 (7,1,2) - Distance between those doesn't impy they are 1/1, move (1) further away

[Easy]

01:07:992 (1,2) - Blanket better
01:51:571 (4,1) - ^^ Hah?
01:59:150 (5,1) - ^^
02:25:045 (1) - Normal sampleset, now the drum-sliderslide will play instead of the (for me silent) normal-sliderslide
03:06:729 (9) - NC
03:44:623 (3) - Extend by 1/2 (to make it 2/1 instead of 3/2)

Good Luck!!

ohad1881 wrote:

easy
01:03:887-move to 01:04:045
01:05:150-move to 01:05:308
01:49:676-dont new combo
02:01:202-delete slider and put circle
02:05:308-dont NC
02:09:887-make 3,4,5 blanket like this http://prntscr.com/691181 wah?
02:26:308-this is like the behind pattern and its boring try put circles where
02:31:360-this is not ds snap and it looks ugly
02:32:623-this is realy random and not dun to play try something else
02:40:518-dont new combo (new combo here 02:41:150)
02:42:887-put the spinner here instead of here 02:43:045
03:07:992-u can try do something here this is a nice break spot
03:13:992 - put a circle here to make a nice blanket
03:19:045-^^
normal
00:24:413-this wave is realy random and boring change it and try this if you want http://prntscr.com/69151r
00:47:308- i think you should make this like 3(00:46:676) and its good with 5 also I don't want to spam repeat
01:27:413- try this (no need for blanket)http://prntscr.com/6916iy I'll keep it simple for now
03:18:097-realy random and boring
03:19:360-^^
03:21:255-^^
03:25:676-put the scream sound or,,, whatever it is its good here(and pls tell me how to do it if you can :D ) custom hitsound, no I would put it here 03:43:360 (1) - because it creates more hype

insane
00:10:518 - just make it ungrid snap and put them all in the same place(same x and y) doesn't work
00:53:939-realy random and boring no
01:58:360-^^
02:13:518-it its better like this http://prntscr.com/691ecx prefer the current
general- you are not very consistent btw every diff
i mean you end a spinner in some timepoint and in other diff you end it in other timepoint
try improve it
GL

Regraz wrote:

1. combo颜色不一致,如果不是故意的,最好检查一下.
2. 第三段Kiai开始怎么没掌声欢呼声了? in the middle

[Easy]
1. 00:19:045 (4,2) - Make their shape the same so that you can create a better blanket at 00:19:045 (4,1) - .
2. 01:53:466 (3) - Too long. Maybe try this? http://puu.sh/ga6OM/8e51a9f0fd.jpg did something similiar
3. 01:59:623 (1) - Three slider-point are enough. Four points make this shape a little weird.
4. 02:00:413 (2,3) - The flow isnt nice here.
5. 02:02:150 (4) - NC. And remove NC at 02:04:360 (1) - .
6. 02:07:202 (4,2) - Stack better.
7. 03:05:466 (6) - NC.


[BLS' Hard]
1. 00:15:887 (4) - Keep normal DS here?
2. 00:30:729 (4,5,1) - This overlap seems not very....nice.
3. 00:31:045 (6,3) - Stack better
4. 01:05:308 (5,6) – Try this rhythm? Follow the vocal better imo: http://puu.sh/ga7v7/e6ad6820fa.jpg
5. 01:09:887 (3,1) – Though there needs a blanket, it is better to keep regular DS.
6. 01:50:308 (4,5) – Blanket can be improved.
7. 01:51:729 (3,1) – Stack them will be great! (Match with the music most!) http://puu.sh/ga7Hb/580415e589.jpg
8. 02:21:571 (2) – NC should be at here coz you changed the SV.
9. 03:41:150 (2,2) – Stack better.

[Insane]
1. 00:14:781 (1) – Ctrl+G to make a jump. Emphasizing the music here.
2. 01:33:255 (6) – NC
3. 02:04:360 (1,2,1,2,1,2) – You can enlarge the DS of each group one by one to emphasize the pitch which goes gradually higher than its previous one.
4. 02:31:360 (5,1) – This hidden note seems not very nice imo.
5. 02:37:360 (1,2) – Swap NC Same at 03:58:202 (1,2) -.
6. 03:06:729 (1,2,1,2,1) – Use larger DS, maybe 1.8x to 2.0x.
7. 03:50:939 (2,4) – Avoid this slight overlap.

Good luck!

Hinsvar wrote:

lol

>Easy
  1. Your combo pattern looks quite inconsistent. The length of most combos are not really consistent with each other, and there is no justification as to why they should be how they are right now. Have some examples:
    1. 00:10:992 - 00:21:097 - The length of the combos at 00:12:729 (1,2,3,1,2,3,4) is different from the two shorter combos before and after them.
    2. 00:30:887 - 00:35:781 - Here too, the first combo is way too short compared to the second one, and there isn't really any logical reason for doing this.
    3. 00:46:360 (1,2,1,1,2,3) - This is one of the more blatant and questionable case. Like... why?
    4. 01:02:308 (1,2,3) - This, too. What's the point of placing such a short combo when the music's rhythm is consistent enough to allow for consistent combo patterning?
    5. 02:04:360 (1) - What makes you feel the need to single this out from the other objects?
  2. 00:17:781 (3,4) - Inconsistent spacing? it is either fixed by the previous mod or I don't know what is happening
  3. 01:11:150 (2,3,4) - This rhythm might be a little confusing in an Easy diff. I do understand how difficult it is to map this, though, so try combining 01:11:623 (3,4) into a slider.
  4. 02:17:781 (1,2,3,4,1) - Uh, a 1/1 "stream" at 190 BPM is pretty difficult for a beginner. Consider tuning down it, please...
  5. 03:28:202 (1,2,3,4,5) - ^
  6. 03:48:097 (4,1) - The blanket can be a little neater here; just saying.
  7. 03:49:992 (4) - Consider moving to (52,300) for a better flow (aka a nicer cursor movement which will make players feel more comfortable).
  8. 04:00:413 (3,1,2,3,4,1) - Same as 02:17:781 (1,2,3,4,1).
>Normal
  1. 00:19:834 - Uh, try adding a finish? I think you should know why.
  2. 00:29:781 - ^
  3. 00:33:413 (1,3) - They're touching each other... I don't think this is okay because they aren't pleasing to look at.
  4. 00:40:045 (1,2,3,4) - What are you trying to follow here? This part is hard to read because it doesn't really go well with the music. Also, the positioning is a little messy; try to move (4) somewhere on the bottom left of (3) instead. That would be nicer to look at than how it is right now, with (4) being close to (3)'s tail in a way that looks strange. fixed the pattern somwhat, the rhytmn sounds alright
  5. 01:11:623 - Oh, and add a finish here, too, to follow the cymbal?
  6. 01:23:466 (4) - Try moving the node on the tail to (0,204)? The tail's positioning will make 01:23:150 (3,4,1) nicer to see, and the flow will also be improved.
  7. 01:27:571 (2,5) - Same as 00:33:413 (1,3).
  8. 02:57:729 (1,2,3,4,5,6) - I understand why you wanted to do this, but hold on, this is just a Normal diff...
  9. 03:02:781 (1,2,3,4,5,6,1,2,3) - ^. The positioning of 03:06:729 (1,2) can also confuse players, too, since they're close to each other, and players might be mistaken into hitting the second slider early.
  10. 03:22:518 (6) - A Soft finish fits better since it doesn't echo too long, and goes with the cymbal here better. (Also, Easy doesn't have any finish.)
  11. 03:23:466 - 03:24:729 - Why are you adding claps here...?
  12. 03:52:202 (3,4,1) - This doesn't look too good, don't you think? Have an idea. (Basically, try to make this look neater.)
>Insane
  1. 00:13:518 (6,1) - What's with you skipping the instrument sounds in the middle of these objects? They are also quite notable and shouldn't be skipped in any way. The anti-jump also feels awkward to play, mainly because of the aforementioned instrument skipping and also because the flow is not really going well. skipped what ?! the sound is pretty long here
  2. 00:35:150 (7,1) - ^. More about the anti-jump, though.
  3. 00:45:887 (5,6,1) - This is... odd to play. It's very hard to explain, but it's pretty much caused by the curve of (5) and (1), how they are placed, and how is the flow from (5) to (1), which doesn't support this pattern.
  4. 01:09:097 (6,1,2) - Again, about skipping instruments. I get it that you're trying to emphasize some instruments, but should still get the others accentuated, too. They are not going to be in the way of you emphasizing the ones that you're mapping right now, and it will make the gameplay better.
  5. 01:56:229 (1) - Why an NC here?
  6. 02:12:729 (4,5,6,7) - Are you sure the sudden usage of a 1/4 slider followed by a circle will be comfortable to play?
  7. 02:52:834 (1,2,3,4,5,1,2,3,4,1,2,3,4) - Again, why the NCs? They're pretty much redundant since they're not emphasizing anything important in the song.
  8. 02:54:413 (1,1) - ^
  9. 02:55:676 (1,2,3,4) - It'd be for the best to make a slider at 02:55:676 - 02:55:834 (or two circles), and then make a 3/4 slider with a repeat at 02:55:992 - 02:56:466. That would be way easier to follow for players.
  10. 03:50:308 (7,1,2) - Uh what's with these anti-jumps? Pretty sure you probably know why I'm saying this at this point.
Mei
hihi from Erina's voice queue



[Justice]
  1. 00:26:150 remove this green line
  2. 00:27:413 remove this green line
  3. 00:36:255 remove this green line
  4. 00:38:781 remove this green line
  5. 00:46:360 remove this green line
  6. 00:59:623 (3,3) - why not stack these 2
  7. 01:13:202 (6) - add NC
  8. 01:16:518 (4,1) - stack this 2? i think it will be fun
  9. 01:27:887 (6) - move to somewhere like x184 y260 to make 01:27:887 (6,7,1) - same spacing
  10. 01:31:360 (6,7) - it is hard for a player to judge this 1/1 in current pattern, if i were you i would change this 2 to a 1/1 slider
  11. 01:35:781 (6) - NC?
  12. 02:04:834 since you have a note in 02:05:466 (4) - , to keep it consistence i would suggest you to add a note here as well
  13. 02:11:781 i suggest you put something here since there is a downbeat...anyway you'd better NC here 02:11:939 (4) -
  14. 03:02:781 (2,1) - it is better for me if you swap NC for this 2 and remove NC of this 03:02:623 (1) -


[BK's Insane]
  1. 00:29:150 remove this green line
  2. 00:52:834 (8) - NC?
  3. 01:00:887 (8) - try this? current pattern sounds strange
  4. 03:29:939 (10,1) - too close, i would suggest you add a note 03:30:179
  5. 01:16:834 snap kiai


[insane]
  1. 00:26:150 remove this green line
  2. 00:27:413 remove this green line
  3. 00:36:255 remove this green line
  4. 00:38:781 remove this green line
  5. 00:46:360 remove this green line
  6. 02:05:308 (2,1) - this two is too close imo, maybe put 2 to x512 y168 is better
  7. 02:07:992 (4,5,6) - keep spacing consistent?
  8. 03:27:097 (6) - NC?


[BLS' Hard]
  1. 00:17:623 00:31:202 remove this 2 greenline
  2. 01:16:518 remove this greenline

well... it is really hard for me to type these words but i have to say, your map need more work.
This work is not like 'let me find more mods' or 'let me get more BNs to check this'. The problem is that your map has not enough quality to rank at all (just my personal opinion sorry) The rythm is fine but most paterns are too random and messy. The spacing need to be take more cares as well. If you still want to keep going on this map, i think it is not enough to just find mods ( imo mods can only help you improve on detail issue). But if i were you i will leave it for a while and map more songs to get my skills better. Then you can go back to this map and i am always able to help you.
Dont give up on it. Hope you are not upset or angry of this ;w;
Topic Starter
Faan

Mei wrote:

hihi from Erina's voice queue



[Justice]
  1. 00:26:150 remove this green line
  2. 00:27:413 remove this green line
  3. 00:36:255 remove this green line
  4. 00:38:781 remove this green line
  5. 00:46:360 remove this green line
  6. 00:59:623 (3,3) - why not stack these 2 pattern changed in previous mods/random check
  7. 01:13:202 (6) - add NC
  8. 01:16:518 (4,1) - stack this 2? i think it will be fun
  9. 01:27:887 (6) - move to somewhere like x184 y260 to make 01:27:887 (6,7,1) - same spacing
  10. 01:31:360 (6,7) - it is hard for a player to judge this 1/1 in current pattern, if i were you i would change this 2 to a 1/1 slider already did
  11. 01:35:781 (6) - NC?
  12. 02:04:834 since you have a note in 02:05:466 (4) - , to keep it consistence i would suggest you to add a note here as well I'd like to keep it as it is
  13. 02:11:781 i suggest you put something here since there is a downbeat...anyway you'd better NC here 02:11:939 (4) -
  14. 03:02:781 (2,1) - it is better for me if you swap NC for this 2 and remove NC of this 03:02:623 (1) -


[BK's Insane]
  1. 00:29:150 remove this green line
  2. 00:52:834 (8) - NC?
  3. 01:00:887 (8) - try this? current pattern sounds strange
  4. 03:29:939 (10,1) - too close, i would suggest you add a note 03:30:179
  5. 01:16:834 snap kiai


[insane]
  1. 00:26:150 remove this green line
  2. 00:27:413 remove this green line
  3. 00:36:255 remove this green line
  4. 00:38:781 remove this green line
  5. 00:46:360 remove this green line
  6. 02:05:308 (2,1) - this two is too close imo, maybe put 2 to x512 y168 is better
  7. 02:07:992 (4,5,6) - keep spacing consistent?
  8. 03:27:097 (6) - NC?


[BLS' Hard]
  1. 00:17:623 00:31:202 remove this 2 greenline
  2. 01:16:518 remove this greenline

well... it is really hard for me to type these words but i have to say, your map need more work.
This work is not like 'let me find more mods' or 'let me get more BNs to check this'. The problem is that your map has not enough quality to rank at all (just my personal opinion sorry) The rythm is fine but most paterns are too random and messy. The spacing need to be take more cares as well. If you still want to keep going on this map, i think it is not enough to just find mods ( imo mods can only help you improve on detail issue). But if i were you i will leave it for a while and map more songs to get my skills better. Then you can go back to this map and i am always able to help you.
Dont give up on it. Hope you are not upset or angry of this ;w;
BoroNyan

Hinsvar wrote:

>BK's Insane
  1. 00:13:045 (2) - You should try moving this so it won't touch 00:12:255 (3), and maybe try to make it curved like 00:12:729 (1) for a better flow. fix? sorry,its english a little difficult for me. i dont know its correct
  2. 00:15:808 (1) - The NC here isn't necessary. Remove it, then swap the NC at 00:16:045 (4,1).fix

Chloe wrote:

[bk's insane]
  1. 00:30:729 (1) - why so close.... plz move away from the slider. fix
  2. 00:57:412 (2,3,4) - make it a straight line or change the flow, i just can't understand why you put it as current status, looks quite weird... fix

Mei wrote:

[BK's Insane]
  1. 00:29:150 remove this green line fix
  2. 00:52:834 (8) - NC? i think not need
  3. 01:00:887 (8) - try this? current pattern sounds strange fix
  4. 03:29:939 (10,1) - too close, i would suggest you add a note 03:30:179 fix
  5. 01:16:834 snap kiai fix
[/notice]
good mod:)
thank you~
osu file format v14

[General]
AudioFilename: MP3 LIKE THE JUSTICE.mp3
AudioLeadIn: 0
PreviewTime: 75650
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10518,31518,31755,74939,76834,79202,86623,263623
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:IMAGINARY LIKE THE JUSTICE
TitleUnicode:IMAGINARY LIKE THE JUSTICE
Artist:Nanahoshi Kangengakudan
ArtistUnicode:ナナホシ管弦楽団
Creator:Faan
Version:BK's Insane
Source:
Tags:Best Leesinged Borokuzu lZenxl Z3nx megapoid gumi vocaloid Orchestra Illicit Sexual Relations 不純異性交遊P hujuniseikouyuup fujuniseikouyuup Monaka モナカ EXIT TUNES PRESENTS Storytellers RPG Vocarock Orchestra
BeatmapID:413906
BeatmapSetID:164068

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,99613,106076
2,165297,167023
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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284,148,197939,1,0,0:0:0:0:
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24,264,198571,1,0,0:0:0:0:
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200,64,200229,1,0,0:0:0:0:
200,64,200308,1,8,0:0:0:0:
288,160,200466,1,0,0:0:0:0:
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128,276,221150,2,0,P|216:260|380:292,1,215.999993408203,8|0,0:0|0:0,0:0:0:0:
468,148,221781,5,0,0:0:0:0:
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200,328,222413,1,8,0:0:0:0:
88,264,222571,2,0,P|84:176|176:80,1,215.999993408203,0|0,0:0|0:0,0:0:0:0:
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456,264,231571,2,0,P|476:184|374:44,1,251.999992309571,0|8,0:0|0:0,0:0:0:0:
148,188,232045,21,0,0:0:0:0:
312,35,232202,1,8,0:0:0:0:
269,255,232360,1,0,0:0:0:0:
174,51,232518,1,0,0:0:0:0:
370,160,232676,1,8,0:0:0:0:
370,160,232755,1,0,0:0:0:0:
370,160,232834,2,0,P|282:148|146:232,1,251.999992309571,0|0,0:0|0:0,0:0:0:0:
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280,320,235360,1,8,0:0:0:0:
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360,80,236623,1,8,0:0:0:0:
248,264,236781,1,0,0:0:0:0:
452,208,236939,1,8,0:0:0:0:
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230,193,237176,1,0,0:0:0:0:
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147,207,237334,1,0,0:0:0:0:
111,228,237413,2,0,B|67:178|67:178|52:104,1,125.999996154785,0|8,0:0|0:0,0:0:0:0:
260,76,237729,5,0,0:0:0:0:
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188,324,238202,5,8,0:0:0:0:
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192,216,239939,1,0,0:0:0:0:
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256,192,243887,12,4,245939,0:0:0:0:
Ciyus Miapah
hello, from my modding queue. if you want M4M just do it :3

Justice:
00:28:676 (1) - im afraid this slider can be unrankable because of first red waypoint is in (x-5) which that one is out of bonds, consider fix this
01:23:150 (1,4,2) - its okay when you doing this, but this stacks kinda confusing, my opinion
02:29:939 (4) - this one hit my HPbar, maybe you can move it to down a little bit (atleast move y to 5 or 6)
02:48:255 - dat newcombo triplet :< #2hard2read lol
03:02:623 (5) - make 1/4 slider or add note in 03:02:702 - looks better
03:40:202 (3) - why no blanket xD?
04:02:150 (7,8,1,2) - feels hard to reach, maybe Ctrl+g 04:02:150 (7,8,1) - for some jumpy pattern
04:18:571 (1) - dat SV ._.
00:45:097 (1) - blanket not perfect i guess
01:18:571 (5,6) - (5) in x308y180, (6) in x440y236 or anything else
01:37:360 (2) - maybe you can move this litlle bit to down
01:52:992 (4) - make it like this or anything else
01:54:097 (4) - you sure didnt want stack this with slider end in 01:55:202 (3) - ?
02:25:597 (7,4) - not big problem but why you overlap this? i recommend you to increase overlap distance, that one looks like imperfect stacking
at overall this map very good for streaming, flow is nice. but i feel something rigid in here but idk maybe just me, i think you need to take a look you map and look some Blanketed notes, yea seems i look that but i will not put that on here (too nazi i guess).

Insane:
dafuq Streams in AR8.5, its like Through fire and flames /me runs (i like low AR, but im not sure people will like this. AR9 could be fine in this map, yeah at overall sometimes AR9 can make stream pattern read easier)

looks this map is okay~, maybe i can suggest this thing
01:55:045 (5,8) - make this didnt overlap a bit
02:13:518 (8) - im sure you need add NC here, or add 1/1 or 1/2 slider here (make it more sense with vocal sound)
02:47:466 - why you didnt put circle here? (that one has Strong drum sound + avoid missreading with 02:47:623 (1) - )
02:48:887 (1) - this newcombo fits very perfect if you put it on 02:49:045 - (but im not sure you will accept this since you follow hats sound). But, if you want to make this pattern lot of sense, the kick sliders in 02:47:623 (1,2) - should be deleted and change it to this pattern.
i like this stream transition~
03:30:729 (2,3) - fix blanket i guess
03:45:571 (5,1) - this pattern kinda stressful in kiai, and maybe in low AR too. (consider make 1/2 pattern there or make spacing more clearly readable. Ex: 03:57:887 (11,12) - ).
04:06:097 - you didnt map this part, im kinda loss something :< (but it's fine)

looks this map is ready to bubbled, just fix some aestetics things in lower diffs (minor suggestion, not really necessary).

goodluck!
Topic Starter
Faan

Fort wrote:

Justice:
00:28:676 (1) - im afraid this slider can be unrankable because of first red waypoint is in (x-5) which that one is out of bonds, consider fix this
01:23:150 (1,4,2) - its okay when you doing this, but this stacks kinda confusing, my opinion if, it's ok then.....
02:29:939 (4) - this one hit my HPbar, maybe you can move it to down a little bit (atleast move y to 5 or 6)
02:48:255 - dat newcombo triplet :< #2hard2read lol idk wat do
03:02:623 (5) - make 1/4 slider or add note in 03:02:702 - looks better 03:02:702 no sound here
03:40:202 (3) - why no blanket xD?
04:02:150 (7,8,1,2) - feels hard to reach, maybe Ctrl+g 04:02:150 (7,8,1) - for some jumpy pattern
04:18:571 (1) - dat SV ._. 0.85 -> 0.5 :/,
00:45:097 (1) - blanket not perfect i guess
01:18:571 (5,6) - (5) in x308y180, (6) in x440y236 or anything else
01:37:360 (2) - maybe you can move this litlle bit to down
01:52:992 (4) - make it like this or anything else
01:54:097 (4) - you sure didnt want stack this with slider end in 01:55:202 (3) - ?
02:25:597 (7,4) - not big problem but why you overlap this? i recommend you to increase overlap distance, that one looks like imperfect stacking
at overall this map very good for streaming, flow is nice. but i feel something rigid in here but idk maybe just me, i think you need to take a look you map and look some Blanketed notes, yea seems i look that but i will not put that on here (too nazi i guess).

Insane:
dafuq Streams in AR8.5, its like Through fire and flames /me runs (i like low AR, but im not sure people will like this. AR9 could be fine in this map, yeah at overall sometimes AR9 can make stream pattern read easier)

looks this map is okay~, maybe i can suggest this thing
01:55:045 (5,8) - make this didnt overlap a bit
02:13:518 (8) - im sure you need add NC here, or add 1/1 or 1/2 slider here (make it more sense with vocal sound)
02:47:466 - why you didnt put circle here? (that one has Strong drum sound + avoid missreading with 02:47:623 (1) - )
02:48:887 (1) - this newcombo fits very perfect if you put it on 02:49:045 - (but im not sure you will accept this since you follow hats sound). But, if you want to make this pattern lot of sense, the kick sliders in 02:47:623 (1,2) - should be deleted and change it to this pattern. sounds somewhat weird :/
i like this stream transition~
03:30:729 (2,3) - fix blanket i guess
03:45:571 (5,1) - this pattern kinda stressful in kiai, and maybe in low AR too. (consider make 1/2 pattern there or make spacing more clearly readable. Ex: 03:57:887 (11,12) - ).
04:06:097 - you didnt map this part, im kinda loss something :< (but it's fine) I would like to but the 2 GD didn't so I didn't do it in E/N as well
Upskirt
A quick one :)
_____________________________________________

Change Background size to 1024x768

Make storyboard elements png?

Shouldn't there only be 1 .osb file?

Overall I like the way the map plays, it's fun and flows nicely however a few small things could be touched up, may play better.
_____________________________________________

[Justice:]

00:15:413 (3) - CTRL + G

00:22:202 (4) - Move 4 down a little more slightly above 1

00:20:308 (4,5) - - Curve sliders for better flow

00:31:676 (2) - I think this isn't a complete blanket (yeah 1 grid...)

00:32:150 (3,4) - CTRL + G

00:39:256 (2) - Spacing between triple and slider

00:39:413 (3,4) - Move triple up slightly

00:58:992 (1,2) - Move slider tail up a little more including the single

01:24:413 (2) - CTRL + G

01:32:781 (3,4,5) - CTRL + G these so the start is 3 and the end is 5

02:25:518 (3,4) - Move these so it eases in from the 2


[Insane:]

00:14:466 (4,5) - Grouping here makes it feel inconsistent when moving towards the slider

00:52:676 (6,7,8) - Move slider to the left so it eases in from 5

00:54:413 (3,4) - Move both up a little more and correct spacing

00:59:308 (1,2,3) - CTRL + G?

01:10:360 (5) - Move end left so it faces upwards more

01:23:466 (6,7,8) - Change this pattern so it moves up toward the incoming slider?

02:15:571 (1) - CTRL + G and curve slider into the incoming note

02:22:518 (1) - Unsnapped slider end

02:22:834 (2) - Unsnapped slider end

03:15:413 (4) - Move this between and above the end of 3 and beginning of 1

03:26:466 (4) - Move this up a little more?

03:40:045 (4) - Move onto the incoming slider

04:02:466 (5) - Move 5 onto the incoming slider
_____________________________________________

I can come back later and do more if you like!! :)
Topic Starter
Faan

Venzire wrote:

_________________

Change Background size to 1024x768 don't have to

Make storyboard elements png? ^

Shouldn't there only be 1 .osb file? there is?

Overall I like the way the map plays, it's fun and flows nicely however a few small things could be touched up, may play better.
_____________________________________________

[Justice:]

00:15:413 (3) - CTRL + G

00:22:202 (4) - Move 4 down a little more slightly above 1

00:20:308 (4,5) - - Curve sliders for better flow no need

00:31:676 (2) - I think this isn't a complete blanket (yeah 1 grid...)

00:32:150 (3,4) - CTRL + G nah

00:39:256 (2) - Spacing between triple and slider

00:39:413 (3,4) - Move triple up slightly

00:58:992 (1,2) - Move slider tail up a little more including the single

01:24:413 (2) - CTRL + G

01:32:781 (3,4,5) - CTRL + G these so the start is 3 and the end is 5

02:25:518 (3,4) - Move these so it eases in from the 2


[Insane:]

00:14:466 (4,5) - Grouping here makes it feel inconsistent when moving towards the slider

00:52:676 (6,7,8) - Move slider to the left so it eases in from 5

00:54:413 (3,4) - Move both up a little more and correct spacing

00:59:308 (1,2,3) - CTRL + G?

01:10:360 (5) - Move end left so it faces upwards more

01:23:466 (6,7,8) - Change this pattern so it moves up toward the incoming slider?

02:15:571 (1) - CTRL + G and curve slider into the incoming note

02:22:518 (1) - Unsnapped slider end

02:22:834 (2) - Unsnapped slider end

03:15:413 (4) - Move this between and above the end of 3 and beginning of 1

03:26:466 (4) - Move this up a little more?

03:40:045 (4) - Move onto the incoming slider stack feels good

04:02:466 (5) - Move 5 onto the incoming slider ^
_____________________________________________
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Before I start, I want to mention that I've decided to not mod the Justice difficulty due to inexperience at that level of play. I hope you understand.

Easy
  1. 02:12:255 (1) - This spinner is too quick and unexpected. It would probably combo break new players. Consider changing.
Normal
  1. 02:04:992 (5) - Not properly stacked
BLS' Hard
  1. 00:54:571 (4,5) - Maybe just have these two stack on the slider
  2. 03:31:360 (3) - This slider can be fixed up
Insane
  1. 00:11:466 (2,3,4) - I don't get why there are gaps, they completely kill the flow.
  2. 00:40:992 (4) - Ctrl+G
  3. 02:00:413 (6) - ^
  4. 02:37:676 (1) - Maybe split this up into 2 1/2 sliders
  5. 02:42:413 (2,3) - Place these further apart
BK's Insane
  1. 00:19:518 (2) - Maybe place this so it's not on top the sliderend
  2. 01:04:518 (1,2,3,4,5) - Turn this into pentagon?
  3. 02:55:202 (1) - This slider can be better

Overall, this is a really nice mapset with an amazing song behind it. I'm throwing a star because I want to see this ranked. Good luck.
Arphimigon
Never have I ever nazimodded so hard.
hashtags: #nazimod #youmissedtheblanket
I MOD IN AR5 to 7 I SEE EVERYTHING MWUAHAHAHA *sharpens knife*

00:11:623 (3) - Omg raise to x:202 y:135 for perfect blanket

00:13:360 (4) - (next couple of lines)
If you ctrl-g 00:13:045 (3) - Yhen you can see that this note isn't equidistant from start to next.

I can see the fade out of 00:16:045 (1,5) - so these should blanket!

00:18:097 (4) - should be closer to 00:18:413 (6) - (if they were 1/2 apart, should be 0.99 DS)

00:19:045 (2) - Stream needs to start at x:280 y:202 for blanket

00:22:360 (1) - Move somewhere near x:379 y:266 because blanket.

00:24:097 (2,3) - Should be same slider *YES I SAW THIS DIFFERENCE K*

00:25:676 (4) - Needs a few pixels lift to hit the follow point nicer.

00:28:676 (1) - Aren't the red points meant to be on 1/4s/equidistant/something structured?

00:31:676 (2) - Move to x:156 y:232 for blanket.

00:32:308 (4,3) - Ew pixel overlap

00:34:676 (6) - RIP not equidistant

00:37:202 (5) - x:379 y:241 blanket

00:41:781 (2,3,4) - Triangle or right angle pls

00:45:413 (2,3,4) - Equidistance please!

00:50:623 (2,3,4) - Not stacked (editor thing but w/e)

00:51:413 (1) - Move to x:474 y:263 for blanket.

01:00:887 (3) - Too far from 3 and too close to 5 (do the ctrl-g things w/e)

01:07:360 (5) - Next note is 0.72 spacing. all others are around 0.8

01:07:834 (1) - Make red point half way?

01:10:360 (1) - I could make an argument about flow, then you could argue that the wiggle helps. Then we could argue. I'll just leave this here.

01:11:150 (4) - Make 1.29DS to next

01:12:412 (6) - Same problem as last stream.

APPLAUSE HITSOUND YAY

01:19:992 (3) - overlap end of 01:19:045 (7) -

01:20:623 (1,2) - Blanket fixes here pls.

01:39:413 (1) - Would raise up-right for flow, your choice.

-I kinda gave up pointing out every single one pixel blanket-

01:51:571 (3) - Move to x:224 y:311 to be in line with combo 1 slider?

01:53:781 (2) - Not on stack properly.

01:56:623 (8) - Why a 90 degree straight line? You can be more creative than that!

02:20:229 (5,1) - Ya I see what you did, but the edgyness is a tad high for stream start. Make the start lower?

#justlowarthings
02:37:045 (3) - Line could overlap 02:36:097 (5) -

02:42:255 (5,6,1) - Make triangle and equidistant? ;-;

02:46:202 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - I'll say nothing about difficulty jumps, and let the pros deal with this and the next stream

03:19:045 (4) - Blanket worth mentioning. Too close. Move out to like x:250 y:117

03:26:939 (1) - Pixel overlap with 03:26:308 (4) -

03:32:308 (2) - Not equal distance to 3 note and 4 slider

03:42:729 (1,2,3,4,5) - I know this is meant to be an SV increased emphasis thingy w/e part, but most of your spaced triplets are both:
1) less spacing
AND
2) triplets
Which makes this hard as there is no gradual curve or way to see it coming.

03:46:834 (5,2) - Not stacked right.

03:49:992 (3,5) - ^

03:58:360 (4) - Move up one pixel for stack

>stops looking for blankets
>post gets 2/3 smaller

PM me anytime and i'll check up to two more diffs for no kudos cus same mapset k?~
(ps. dis is nice k)
Topic Starter
Faan

DahplA wrote:

[notice]Easy
  1. 02:12:255 (1) - This spinner is too quick and unexpected. It would probably combo break new players. Consider changing.
it's easy, easier than end kiai spinners at least

Normal
  1. 02:04:992 (5) - Not properly stacked
Insane
  1. 00:11:466 (2,3,4) - I don't get why there are gaps, they completely kill the flow. it's fine
  2. 00:40:992 (4) - Ctrl+G
  3. 02:00:413 (6) - ^
  4. 02:37:676 (1) - Maybe split this up into 2 1/2 sliders it's fine, it fits the vocal better
  5. 02:42:413 (2,3) - Place these further apart
I leik stack ;w;

Arphimigon wrote:

00:11:623 (3) - Omg raise to x:202 y:135 for perfect blanket

00:13:360 (4) - (next couple of lines)
If you ctrl-g 00:13:045 (3) - Yhen you can see that this note isn't equidistant from start to next.

I can see the fade out of 00:16:045 (1,5) - so these should blanket!

00:18:097 (4) - should be closer to 00:18:413 (6) - (if they were 1/2 apart, should be 0.99 DS) but they are 1/1 apart

00:19:045 (2) - Stream needs to start at x:280 y:202 for blanket

00:22:360 (1) - Move somewhere near x:379 y:266 because blanket. offscreen much

00:24:097 (2,3) - Should be same slider *YES I SAW THIS DIFFERENCE K*

00:25:676 (4) - Needs a few pixels lift to hit the follow point nicer.

00:28:676 (1) - Aren't the red points meant to be on 1/4s/equidistant/something structured? what?

00:31:676 (2) - Move to x:156 y:232 for blanket.

00:32:308 (4,3) - Ew pixel overlap

00:34:676 (6) - RIP not equidistant

00:37:202 (5) - x:379 y:241 blanket

00:41:781 (2,3,4) - Triangle or right angle pls

00:45:413 (2,3,4) - Equidistance please!

00:50:623 (2,3,4) - Not stacked (editor thing but w/e)

00:51:413 (1) - Move to x:474 y:263 for blanket.

01:00:887 (3) - Too far from 3 and too close to 5 (do the ctrl-g things w/e)

01:07:360 (5) - Next note is 0.72 spacing. all others are around 0.8

01:07:834 (1) - Make red point half way?

01:10:360 (1) - I could make an argument about flow, then you could argue that the wiggle helps. Then we could argue. I'll just leave this here.

01:11:150 (4) - Make 1.29DS to next

01:12:412 (6) - Same problem as last stream.

APPLAUSE HITSOUND YAY

01:19:992 (3) - overlap end of 01:19:045 (7) -

01:20:623 (1,2) - Blanket fixes here pls.

01:39:413 (1) - Would raise up-right for flow, your choice.

-I kinda gave up pointing out every single one pixel blanket-

01:51:571 (3) - Move to x:224 y:311 to be in line with combo 1 slider?

01:53:781 (2) - Not on stack properly.

01:56:623 (8) - Why a 90 degree straight line? You can be more creative than that!

02:20:229 (5,1) - Ya I see what you did, but the edgyness is a tad high for stream start. Make the start lower?

#justlowarthings
02:37:045 (3) - Line could overlap 02:36:097 (5) -

02:42:255 (5,6,1) - Make triangle and equidistant? ;-;

02:46:202 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - I'll say nothing about difficulty jumps, and let the pros deal with this and the next stream

03:19:045 (4) - Blanket worth mentioning. Too close. Move out to like x:250 y:117

03:26:939 (1) - Pixel overlap with 03:26:308 (4) -

03:32:308 (2) - Not equal distance to 3 note and 4 slider

03:42:729 (1,2,3,4,5) - I know this is meant to be an SV increased emphasis thingy w/e part, but most of your spaced triplets are both:
1) less spacing
AND
2) triplets
Which makes this hard as there is no gradual curve or way to see it coming.

03:46:834 (5,2) - Not stacked right.

03:49:992 (3,5) - ^

03:58:360 (4) - Move up one pixel for stack wtf

>stops looking for blankets
>post gets 2/3 smaller
_handholding
Everything seems fine but I found this part incredibly hard to read due to the AR
02:07:202

Hard
02:07:202 (1) - Keep this in the same combo color as the last so it becomes (6) instead of (1)
02:07:518 (2) - Start the new combo here and/or move it up under 02:07:676 (3).

Gl getting ranked, its so close (Y)
DahplA
How come hitfinish2 was removed from some of the difficulties?
Topic Starter
Faan

DahplA wrote:

How come hitfinish2 was removed from some of the difficulties?
mapper preference/mistake
pishifat
kill me

general

  1. you have 3 .osb files so delete the dumb ones
  2. muzu is missing epilepsy warning
  3. is there a reason why all the combo colors in every guest diff are different?
  4. kiai in your diffs needs to be consistent
  5. there's a bunch of snapping stuff wrong apparently during the solo around 02:47:623 (1) - . do whatever pk's map does there and you'll be okay. it's not straight 1/4 tho so right now it's unrankable nicenicneiecnice
  6. 01:36:887 (1) - 02:42:571 (1) - 04:03:413 (1) - kiais should end here. i've told this to you before and you always ignore it, but i'm just going to put it here again because you are mentally handicapped. mapping onwards is so awkward since it's a new phrase in the music, yet you stop it after 2 measures (for the first one. second one as a spinner is fine). i've explained this before and you're not going to change it probably so just know that it's retarded.
  7. apparently you need to fade out your background when you're covering it with the kiai stuff. you can figure out how to do that somewhere here i dont even know but it's a thing 20

this is not the type mod you reply to line by line. just read it and remap.

justice

this difficulty has too many issues to mod properly. saying "blanket here" or "fix this overlap" kind of bullshit is useless. the best way to make this map rankable would be to learn what its issues are, then remap it while trying to avoid those issues. trying to get mods or rank it as it is will just be wasted time

spacing - a lot of your spacing seems random. maybe it's not random and you've got reasoning for every single object's placement, but from someone else's perspective, it just looks like nonsense. i'm not going to say to use distance snap for everything, but use some logic. here's some things that should be considered:

as a basic rule, people consider how to space objects based on the song. it's revolutionary i know. when there's a stronger sound in the music, it would make sense to use larger spacing when moving to that object. if the sound less significant, use smaller spacing. often you can just pay attention to your hitsounding pattern and space objects according to where you put finishes claps whatever. you're emphasizing these objects already, so making that clear through your placements makes sense. here's some examples of where this could be applied:
  1. 02:26:939 (3,4,1) - right now there's larger spacing from 3->4 than 4->1. is there a reason why? answer is no. if the answer is yes you're lying. you've placed a finish on 1 and it's a downbeat. it's a strong sound. 4 is a baby sound. babies are small. babies get smaller spacing. spacing from 3->4 should be smaller than spacing from 4->1 because there's a strong sound on 1 and not 4.
  2. 00:55:834 (3,4,5,6) - a cool jump pattern, but you fucked it up. if the song were emphasizing only white ticks here, like most songs would, you'd be fine, but it's not. there's a loud sound on 5, which you marked with a finish, then a clap on 6. they're stronger sounds than those of 3 and 4, so your spacing should indicate that by having smaller spacing from 3->4, then larger from 4->5 and 5->6. because the finish is more of a unique sound in this section, it would make sense to emphasize it more with a larger jump than that of 6, but that's getting into even more subjective area that you can figure out for yourself
  3. 02:15:097 (2,3,4) - while you may not have any hitsounds emphasizing heads of any objects here, you can still interpret what sounds are stronger/weaker and space things just by listening to the music. there's some trumpet thing going on which has a sound on the head of 4. there's nothing worth emphasizing on 3. so where would you put the jump? place the jump where it seems to fit! this may help with your hard mapping work: very helpful thinking tool!! this is knowledge required to space objects properly!!
when using consistent spacing between objects, make sure the song implies that consistent spacing should be used. often you have consistent spacing when there's nothing necessarily consistent about the section. here's some examples of your shit:
  1. 02:11:623 (3,4,5) - this is all 1.2x spacing, yet that finish on 4 is enough to cause deafness. consistent spacing, however, makes me think "oh i dont need to protect my ears. it's the same as all the other unimportant sounds in the section since it's spaced the same." then i went deaf.
  2. 00:33:413 (1,2,3,4,5,6,7) - this whole section is spaced entirely the same. is the song just repeating the same sound over and over again? no it's not. spacing should be able to make it feel like you're actually following the song rather than clicking a consistent beat.
  3. 02:05:466 (4,1,2,3) - all of these are spaced with 1.3x distance snap, yet there's an ear destroying sound on 3 that gets absolutely no emphasis because you're trying to keep spacing "consistent." at least when you're using random spacing there's a chance you'll accidentally emphasize that object
you've also got some plain bad spacing in places. anyone should be able to figure these out. they're stupid.
  1. 02:17:308 (1,2) - is spaced like most of your 1/2, making it super uncomfortable. for 1/1 gaps at this bpm, stacking or using larger spacing would work. stacking is preferrable but ya
  2. 02:19:992 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - spacing should be increasing steadily in each 4 object groupings, yet the 3rd is the largest and the 4th is between 2nd and 3rd. what
  3. 03:52:834 (5,6) - every other 1/2 object in this section is spaced huge, then this one is practically the same as 1/4 coming off of a slider end.
  4. 02:10:518 (3,4) - some stuff is just too small like this. no explanation needed
when the same sound can be heard multiple places throughout the song, spacing should be about the same in each instance. this means that if you had a jump on it in one place, there should be a jump in other places. this does not mean use distance snap everywhere, this means to maintain similar intensity when the song is maintaining similar intensity. example:
  1. 03:37:992 (5,1) - 03:58:360 (4,1) - 02:37:518 (4,1) - 01:31:676 (7,1) - all of these are teh exact same thing, so they shoudl be spaced about the same. there are significant differences between them, which is what people would consider to be inconsistent. this has nothing to do with whether or not their distances are the exact same down to the decimal in the top right, but whether or not they're just generally larger or smaller spacing relative to the rest of the map.
flow - flow is subjective, but yours is subjectively bad in the eyes of any competent modder. are they all wrong? no. your flow is just uncomfortable for everyone who plays it. i understand you're worse at the game than you are at mapping, so you definitely would not be able to efficiently judge a 5.6 star map's playability. that's why testplays exist, but most players who can go through the map would not be able to give valuable feedback about what could make it better. here's some examples of ugh:

you're using too much linear/almost linear flow. often linear flow is just uncomfortable, especially with large spacing. this is relevant for both circle patterns and slider->circle patterns. examples:
  1. 01:36:097 (3,4,5) - these suck. circle linear flow is unnecessary here as it represents nothing
  2. 00:32:939 (3,4,1) - these also suck. slider linear flow is unnecessary here as it represents nothing
  3. 02:28:518 (7,8,1) - these suck the most. linear flow with inconsistent spacing. you're relying entirely on the player's ability to control momentum without direction change. it plays terribly. just try moving your mouse in a straight line while making changes in speed. you probably look retarded doing that. don't make people look retarded while they're playing your map
the way you barely defy sliderbody directions is just weird. when moving from a slider to another object, you're always taking into consideration the direction the slider forces you to move. the way you place objects directly outside of the comfort zone of curves is just weird. i can't explain it very well, but if you recall, i actually did try to before. that's an image from our chat logs months ago. this should be familiar. examples:
  1. 01:26:939 (1,2) - if the player follows the curve of 1, they'd be landing more to the left of where 2 currently is. to get to where 2 is, you'd have to move oppossite of the slider's indicated direction. when it's an extreme change, like this, it doesn't matter at all, but when it's still supposed to be following the slider curve like you're attempting it's just trash
  2. 00:24:413 (3,4) - maybe i should clarify from that picture in teh last point. this is pretty far from barely defying sliderbody's direction, but it's not alright. your'e forcing the player to ignore the curve on the slider and move the opposite direction. this is how people will be playing it, which is gross. at least in that previous image, you'd still be following the slider despite not going through with it fully. this doesn't play uncomfortably
  3. 01:34:359 (6,1) - this is kind of the opposite of the first point. 6->1 defies the sliderbody of 1. it plays something like this which is ew. if you allowed for movemnet that fell into the slider's curve like this it would actually flow
  4. 03:39:887 (2,3,4) - because of the way you have thsee kinds of things arranged, you're forced to completely ignore the slider's curve and just move straight to the heads of objects. why even make the slider curved like that if it serves no purpose (other than that blanket. blanket doesn't justify shit)
some things are just plain uncomfortable to play. i dont know how to really describe them since they're pretty rare in any maps but they're here and they suck
  1. 00:50:781 (4,5,1) - this has way too much back/forth movement because of the reverse on 4 moving into 5. if 5 were to the left of 4, this wouldn't be a problem
  2. 03:36:413 (3,4,5,6,7,1) - this is pretty similar to the one above. just doesnt feel right. at all. i'm not gonna look for any more crap in this section it's useless
rhythms - for the most part, rhythms are okayish. some are not. idk here's stuff
  1. 01:19:045 (7) - i get that you want to extend htis slider for the vocal, btu the sound on its tail is more important than the sound on its head. using a 3/4 slider would be acceptable in this kind of situation, especially since there's no sound on the red tick in the middle of the slider to make things sound awkward. would be the same for all the other times you have a 1/1 slider where the tail has a stronger sound than the head
  2. 01:09:729 (4) - similar to the one above, there's a unique sound on the tail of the slider. there's nothing worth emphasizing on the head. tail should be clickable while head can be whatever. just make sure that whenever there's a sound worth clicking you click on it. i really can't expand on this. just listen to the song and this should be obvious. passive sliders are nonsense on an extra diff
  3. 03:39:097 (3) - im not even gonna say it but i really just want to make it clear. strong sound on tail = bad. strong sound on head = good
  4. 03:40:834 (1) - don't make sliders excessively large like this. there is no reason for it to be as long as my pp. decrease to approximately the size of fAAN's pp and you'll be good (like 1/1)
slider velocities - they should express the intensity of a specific section in the music. there's nothing more to it, yet you screwed it up. slider velocity is something that is often overlooked, yet it can change the whole feeling of a map so much
  1. 00:10:992 (1) - 00:31:202 (1) - which section is more intense? there's an answer. you can figure it out. using the same slider velocity for both sections does not express that one section is more intense than the other. keep in mind that you don't always need to use super fast slider velocity to make things fun. in this situation, lowering the slider velocity for the second section would fit better than raising the slider velocity of the first section simply because you'd not want to make sv too high. this sort of thought process should apply to like everywhere in the map
  2. 01:15:729 (2) - 02:21:413 (2) - 03:23:150 (1) - sv between these needs to be the same. they are the same musical part yet two are twice as fast as the other for no reason
  3. 03:43:360 (1) - sv is just too much. you're over-emphasizing an entire section. if you want this to be cooler than the other sections, higher slider velocity may work, but your general slider velocity everywhere else is already high, so making it even higher is just like ugh kill me i'm done
hitsounds... i'm not going to go over everything individually, but just know that they're inconsistent lol. some places should also be using a softer sampleset, like the ending slow stuff. 03:23:150 (1,2,3,4,5,6,1,2,3,4) - shoudl also not have claps on 2/4 because they're just not in the music.

there are also a couple of new comboing mistakes but you can figure those out yourself. combos are easyyyyy

everything here would apply to insane as well, which is another load of butt.

good luck with the map i guess. if you don't plan on remapping it'll never get ranked.
Kibbleru

pishifat wrote:

kill me

good luck with the map i guess. if you don't plan on remapping it'll never get ranked.

auhuhgg OUCHHH >_<

NC
  1. U need a way to keep NC consistent, to be honest i just follow a set rule; every downbeat so
    01:24:255 (1,2) - it would be a better option to put the nc on 01:24:413 (2) - isntead
    02:19:834 (1,2) - ^
  2. 01:11:623 (1) - what if there is no sound on the downbeat? well what u have here is good, i would place it on the 1/2 before the downbeat 01:11:623 - , usually that is where it is most emphasized. in some cases, you can break this rule for issues like readability if you have an 1/1 antijump.
adding to SV

  • u may want to consider using a lower SV on this map, i am aware that high SV fits well, however if a 1/1 pattern goes across half the screen, it may become difficult to make good looking patterns
adding to HS
  1. 02:55:992 (3) - If you are going to use an extended slider like this, make sure to silence the slider end. it doesn't matter as much for soft sample-set, but the normal hit-normal really stands out.
asthetics
  1. 03:50:939 (1) - man if you have this curve, and don't make it nice and circular, it's going to look really stupid
  2. 00:38:781 (1) - wth?
  3. 01:16:834 (1) - well, i don't think this is the case HERE but try not to do fancy wiggly sliders on short sliders, it just makes it look messy and bad
and as pishi said i think, 02:57:571 - in this guitar part there are ALOT of 1/6, so be careful. for reference, there is one very useful post on pkk's set that tells us where the 1/6 are.
Yauxo
Placeholder for mod. Sorry for being late.

pishifat wrote:

good luck with the map i guess. if you don't plan on remapping it'll never get ranked.
Did you do any of pishi's suggestions? Did you remap? If so, let me know so that I can actually start a mod. Wouldnt make too much sense to mod this and then it'd get remapped either way. If you need help and/or have questions regarding basically anything, if something's bad or good, pm me ingame.
DropPopCandy
Heyo! I thought I'd mod this just to help you out, because I love this song and I reaaalllyy want to see it ranked
Easy
  1. Before anything else, I'd highly recommend taking a look at aimod
  2. 00:54:413 (4,5) - The DS feels a tad close here when compared to 00:53:150 (2,3)
  3. 01:52:045 (1,2) - The tail of the slider and (2) feel too close to each other
  4. 02:56:939 (3,4) - I suggest moving (4) back onto a white tick so that it fits the tempo better and also moving it so that it isn't stacked with (3)
BLS's Hard
  1. 00:58:992 (1,2,1,2,1,2) - The several NCs here don't feel necessary. I would remove the ones at 00:59:623 (1) and 01:00:255 (1)
  2. 02:03:413 (1,2) - These two feel a tad too low on the grid. May want to move them.
Insane
  1. 00:45:413 (1,2,3) - Make this a tripple instead of a stream of three
  2. 02:47:466 (1) to 03:07:518 (1) - Good lord this section is amazing
  3. 03:53:466 (1,2,3,4,5,6,7,8,9,10,11) - This combo feels too long, consider placing an NC somewhere in there
  4. 03:55:992 (1,2,3,4,5,6,7,8,9,10,11,12) - Same as above
BL's Insane
  1. 02:58:834 (1) - RNC
  2. 03:00:097 (1) - RNC
  3. 03:02:308 (1) - RNC
  4. 03:02:623 (1) - RNC
  5. 03:02:781 (3,4,5) - I feel like this would play better if you lead these notes off of the slider as a stream instead of a stack on the tail
Not even going to touch the Justice diff since I can't even comprehend how maps around 6* should be played. I hope this helped! Good luck on getting approved!
Yauxo
Still waiting. I'll just give you a ticket, PM me if you want to use it.
Kaixiel
I want this map ranked already! :D
Shiranuiinori
Nice beatmap
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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