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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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_index

peppy wrote:

_index wrote:

yes, on both
frame limiter doesnt help, however issue seems to be totally random, sometimes appearing for a few hours and sometimes not. cpu load is usually at 70% one core and 20-30% other cores, while gpu stays about 50-60%
same spikes are not present in direct x?
directX overall lags way more than opengl, because of how much its depended on a single core performance, rendering 80-100% cpu1 load and framelagging
peppy
abraker: Did you even test before posting? HD4000 has been reported fixed by other users.
abraker

peppy wrote:

abraker: Did you even test before posting? HD4000 has been reported fixed by other users.
Yes I did. I wish I could record it, but that won't show much as the recording cuts as soon as it crashes.
peppy
What's the error?
abraker
Osu! itself doesn't crash when that happens and it shows a black screen if I go back to it.

peppy
Looks like you need to update your drivers.
abraker
The latest drivers for my video card do more harm than fix problems. Regardless, this issue wasn't present on 20150514.10beta and first appeared in the 20150518.7beta update.

Edit: I am going to go out on a limb here and say this update on May 15, 2015 might have caused it:
Graphics: [Tom94] Improve behavior of resetting the screen resolution to desktop settings. (fixes /t/259747)
Reference post: p/4158960
FrzR

peppy wrote:

@fr33z3r: need an update on whether things are looking any better now.
New update, still the same issue. Screenshot taken from the fresh install. Issue still happens too on my main directory.

abraker

Fr33z3R wrote:

the issue
Yea comfirmed.
TicClick
this is irrelevant to performance issues, but as of recent osu! has started doing t/257663 again
VeilStar

TicClick wrote:

this is irrelevant to performance issues, but as of recent osu! has started doing t/257663 again
p/4184638
TicClick

VeilStar wrote:

TicClick wrote:

this is irrelevant to performance issues, but as of recent osu! has started doing t/257663 again
p/4184638
so it turns out I was just a page away from running into your post; gonna scroll further next time
Arras

:( Seems like the general performance fix didn't do much.
The green spikes are when I was moving the mouse. Performance is sort of like this everywhere in the game, no matter what settings I use as far as I can tell. dx on stable is fine and opengl on stable is nowhere near this bad (and didn't used to be on cuttingedge until like a week ago). Intel HD 3000. Not getting crashes on fullscreen alttab or anything else though, it's just the framerate.
Bmxant
I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.

Using a Xonar STX

Can reproduce the problem using both the Beta and Cutting-edge build

I don't seem to have the issue using the Stable client (so far)
Yomura_old_1
https://osu.ppy.sh/ss/3180760

still having lag spikes on some parts but holy hell, you fixed almost all! :D

EDIT:
https://osu.ppy.sh/ss/3180772

Is there some way to fix the performance on the main title screen? It's like that on directx too anyway, but if you know how to improve my performance (and all old computer's performances) there, I'll be damn happy <3
peppy
What is going on during those spikes? Is that where spinners or sliders are being rendered?
Tom94

Bmxant wrote:

I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.

Using a Xonar STX

Can reproduce the problem using both the Beta and Cutting-edge build

I don't seem to have the issue using the Stable client (so far)
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.
Yomura_old_1

peppy wrote:

What is going on during those spikes? Is that where spinners or sliders are being rendered?

That happened during streams, during sliders is the second spike, which is shorter
Bmxant

Tom94 wrote:

Bmxant wrote:

I'm having issues with occasional sound popping. Issues only occurs in Osu!, no other game or sound file. It's random, but very noticeable and annoying.

Using a Xonar STX

Can reproduce the problem using both the Beta and Cutting-edge build

I don't seem to have the issue using the Stable client (so far)
Do you by any chance have GX mode enabled? Could you describe a bit more exactly what kind of popping you experience? I also have an STX and do not get any such things.
Thanks for the reply, Tom94.

I don't use GX.

2 Channels
PCM 48KHz
PCM
7.1 Virtual Speaker Shifter
Dolby Headphone
Dance preset for the EQ mode.

Using a pair of Ultrasone 2500's

The sound is hard to explain, I'll have to try and record it. It's not really a pop sound, it actually sounds like a bad MP3 file when it happens. It's a single distortion as well, there's usually not more than one during a play through of a song.

Edit: Switched to the Cutting-edge build and was able to reproduce the issue again and get it on vid. I've not figured out a way to record Osu!mania without lag yet, so please excuse the note stutter as I don't actually see it like this while playing.

Pop/distort sound is at 0:31

https://www.youtube.com/watch?v=hCV06IM ... e=youtu.be
Trosk-
osu! tourney windows overlaps each other when TeamSize is 2.

Tom94

Bmxant wrote:

Pop/distort sound is at 0:31

https://www.youtube.com/watch?v=hCV06IM ... e=youtu.be
Thanks a lot for the detailed information! I hear what you mean and will try to reproduce and look into it when it find the time. :)
VeilStar
When importing beatmaps in multiplayer osu! still pops up with a message that says to press F5 to refresh, even though it does this automatically.
Flanster
Cursor sprite teleportation from last known location to new when enabling/disabling userpanel overlay.
Video:
http://flan.s-ul.eu/jXfp6c6s
Trosk-
On osu!tourney client, if you click on the score stars when the annotation is on, the annotation and the stars overlaps each other.


Winshley
I posted this few days ago, telling me to post the issue here instead.

The game was running fine 3 weeks ago, but went on hiatus for a while before returning again. I went through all the updates, showing osu! splash screen, only to get itself exploded. Below is the error message I got from Event Viewer:

Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4Cpgn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
Renevant
Its a small thing, but the text is being cut off under "recent changes" in 1280x960 resolution. The recent changes goes away once i change the resolution so i cant check the others.
Topic Starter
TheVileOne

Winshley wrote:

I posted this few days ago, telling me to post the issue here instead.

The game was running fine 3 weeks ago, but went on hiatus for a while before returning again. I went through all the updates, showing osu! splash screen, only to get itself exploded. Below is the error message I got from Event Viewer:

Application: osu!.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at OpenTK.Graphics.OpenGL.GL.GenBuffers(Int32, Int32 ByRef)
at #=qye0$5YzUohuFy0qK3Za7DiKyzeAlwodjqvDQZfm$HquzOWcW$YiBeK2gt5l4Cpgn.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qYXxbL8qIL6wewuGnq7zT2g==.#=qj5RzzukSvCEAK8mrB4nHsw==()
at #=qGDXvskXP5HpR5NXG0JB9iQDg1aJEao7jWVFxAxjte40=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qKMe5x3OHNZe6N44TOzJJkw==(System.String, Boolean, Boolean, Boolean)
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=qNv9AY$nrGIhAPK9YlteP4w==(System.String[])
at #=qnkb9whIkP9kmVLKYGzx3fA==.#=q0WrRcV01CL0r5Ftd$XtIEw==()
at #=qzuZqONQlNterlD6omxQ0Yf$k9FHWxTwA19sWgYs9vj4=.#=qYSqKQhx$diQxrdfMePEwAQ==()
I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to support at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep support for those models. Here is a link describing the compatibility issue.
VeilStar
I have never been able to consistently replicate this nor manage to record it, but this has been happening for a while so here it goes...

If you're in the song selection screen on borderless, sometimes when unfocusing osu! (going to a different window) and then re-focusing osu! again the song suddenly plays ALOT louder than it's supposed to for a second, and then goes back to its normal volume. If you switch to a different song it also suddenly plays alot louder for a second. It stops doing this after ~10 seconds, and I can't consistently replicate this either. I'm using 40% master , 75% music and 100% effect volume.
Winshley

TheVileOne wrote:

I looked into this issue and the new VBO code requires a higher version of OpenGl to run. Your graphics card needs to support at least OpenGl 1.5 in order to run the current code implementation. We will need to think of an alternative for GMA / ATI cards if we want to keep support for those models. Here is a link describing the compatibility issue.
Makes sense.

I believe that while the Intel GMA X3100 supports OpenGL 1.5 at best, since I have older driver there's a chance that my GPU is not capable of running OpenGL 1.5 engine. Unfortunately though, I can't update my driver provided by Intel because it'll cause random BSoDs when running a game, and the laptop manufacturer already stopped supporting driver updates anymore.

In any case, I'd probably get a new computer anyway since this laptop is pretty old and have compatibility issues with modern applications nowadays.
smoogipoo
@Winshley: Please test again :)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Disallow incrementing/decrementing wins while annotation is active. (smoogipooo)
The changes will be applied to builds newer than b20150531cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Shizuyi
I did not play that much the past few days so i can not exactly say that this is happening since the newest Patch but i get some HUGE Tearing, which wasnt there before. Especially while spinning.
Winshley

smoogipooo wrote:

@Winshley: Please test again :)
System.ArgumentException: Version string portion was too short or too long.
at System.Version.VersionResult.SetFailure(ParseFailureKind failure, String argument)
at System.Version.TryParseVersion(String version, VersionResult& result)
at System.Version.Parse(String input)
at System.Version..ctor(String version)
at #=q2RGho6OA$Q3AoWh_rJwdls32VE_DUTHpVM8biS5r4Po=.#=qHKbzGg9kaFcq$RuZ$p_8dQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qoP7fGILcSyqozyfclHWrIQ==()
at #=qKj0H3V8xQ79JF8kPW$lQug==.#=qnIX3ASoyevvlxD3AyiwggQ==()
at #=qPGkRY7FPh2MJQZJeBrF$erptF5ECo1MIGWucSoBgfUA=.#=q2duPe9AdIZmY9_cLc5rY2g==()
at #=qjU1NY2$E$b30iCIRJpxceA==.#=q4jFVuRSoX3GtOoihu0UHuw==(String #=q1zPTpHvpacVtwEgORwqMIw==, Boolean #=qpSA6cyZ7qdVcwC5yf4x88INfhNqLSul0BwL5gHAkXAc=, Boolean #=qay2a5Y_f6jY8_7K36ruRfUiyieYRHoScqyjtuUdP7FA=, Boolean #=qJmm0ixjT64t4slNnd2vSVg==)
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Attempt to fix background and cursor disappearing on some systems. (smoogipooo)
The changes will be applied to builds newer than b20150531.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Shizuyi
Since the newest patch i cant even start osu. No Response all the time; it freezes while starting.

#Edit: Reinstalling fixed it.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix certain videos not loading correctly. (TheVileOne)
The changes will be applied to builds newer than b20150531.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
smoogipoo
@Fr33z3R: Need an update on whether the cursor/background issue is fixed now.
Batujitsu
Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
peppy

Batujitsu wrote:

Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
I can't even begin to think of how this would happen. What mode are you running osu! in?
Batujitsu

peppy wrote:

Batujitsu wrote:

Issue : Alt-tabbing causes disconnection to bancho.
This started to happen since osu had maintenance I think 4 days ago if Im not mistaken.
I can't even begin to think of how this would happen. What mode are you running osu! in?
Im using cutting edge b20150531.3
Im disconnecting now every min (connection timed out) its not usually happening tho- Even Im getting approx 7mbps on speedtest.
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