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Goose house - Hikaru Nara

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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 15 Maret 2015 at 1:57:41

Artist: Goose house
Title: Hikaru Nara
Source: 四月は君の嘘
Tags: Your Lie In April Shigatsu wa Kimi no Uso Opening Full Version
BPM: 160
Filesize: 7126kb
Play Time: 03:51
Difficulties Available:
  1. Hard (3,41 stars, 569 notes)
  2. Insane (4,68 stars, 790 notes)
  3. Normal (1,96 stars, 311 notes)
Download: Goose house - Hikaru Nara
Information: Scores/Beatmap Listing
---------------
RIP
Note for future me :
Revive this, and rank this..
I beg you...

BG source : http://www.pixiv.net/member_illust.php? ... d=47786283
P A N
IRC

SPOILER
21:14 yaldo_27: PAN-san
21:15 yaldo_27: do you mind helping me with GD?
21:15 yaldo_27: for this map
21:15 *yaldo_27 is listening to [http://osu.ppy.sh/b/629607 Goose house - Hikaru Nara]
21:16 P A N: mhmm but that map is already full
21:17 yaldo_27: Only finished Hard and insane
21:17 yaldo_27: I can't do normal
21:17 yaldo_27: >_<
21:17 P A N: D:.....
21:17 yaldo_27: You can take a look at it first if you want to
21:17 yaldo_27: :D
21:17 yaldo_27: *whether you like it or not
21:20 P A N: hmm recently i have many maps to work with so
21:20 P A N: and this is full ver meh XD
21:21 yaldo_27: Hmmm xD
21:21 P A N: so yea
21:21 P A N: sorry XD
21:21 yaldo_27: haha no prob :D
21:21 P A N: well but i can mod this
21:21 yaldo_27: btw, what do you think of my map?
21:22 yaldo_27: umm okay
21:22 P A N: yes i gonna say LOL
21:22 P A N: alright to be honest
21:22 yaldo_27: xD
21:22 P A N: still need much improvement
21:22 P A N: such as shape slider
21:22 P A N: and clean plus pattern
21:23 P A N: and NC
21:23 P A N: yea
21:23 yaldo_27: Emm, what NC stands for?
21:23 P A N: new combo
21:23 yaldo_27: *what is NC
21:23 yaldo_27: I see
21:24 yaldo_27: Not much surprise to me tho :D
21:24 P A N: it's ok
21:24 P A N: this is your first map
21:24 P A N: huh
21:24 yaldo_27: many ppl already said that
21:24 yaldo_27: *about my slider shape
21:24 P A N: lol
21:24 yaldo_27: And how about the flow?
21:24 P A N: well
21:25 P A N: have both good and not
21:25 P A N: first i should say that
21:25 P A N: NC mostly on big white tick
21:27 P A N: like 00:47:012 (5,4,6) - here
21:27 P A N: these three supposed to be NC
21:27 P A N: i will point one thing to each topic
21:28 yaldo_27: I see
21:28 yaldo_27: Okay...
21:28 P A N: about rhythm 00:05:387 (2) - this would be more fit with circle and 1/1 slider on red line
21:28 P A N: 1/1 mean red line to next red line
21:29 P A N: btw im wrong
21:29 P A N: should be 1/2
21:29 P A N: 1/2 mean red line to white or white to red
21:29 P A N: or it can be blue to blue :3
21:29 yaldo_27: Wait I'm processing
21:29 yaldo_27: Hmm i get it
21:29 P A N: so 00:05:387 (2) - this
21:30 yaldo_27: sorry, I'm new for mapping :P
21:30 P A N: should be circle on white tick, 1/2 on red tick and 1/2 on next red tick
21:30 P A N: yea no prob
21:30 P A N: everyone have that moment
21:30 P A N: 00:06:887 (2,3) - this is called force flow
21:31 P A N: for me at least
21:31 yaldo_27: I guess you mean it should be like this? http://puu.sh/fy5pp/348df25e71.jpg
21:32 P A N: http://puu.sh/fy5xN/1aaf94473d.jpg
21:33 P A N: and 00:06:887 (2,3) - this force flow, you can fix by make it like http://puu.sh/fy5rH/3f144d750d.jpg
21:33 P A N: much more flow
21:34 P A N: you also didn't map this beat 00:22:262 -
21:34 P A N: which is important :3
21:34 P A N: 00:32:012 (7,9,10) - and this is called not clean
21:34 yaldo_27: I'm listening
21:34 P A N: yea
21:35 yaldo_27: not clean how?
21:35 yaldo_27: overlap or smth?
21:35 P A N: overlapped
21:35 P A N: http://puu.sh/fy5Wv/24352c8f7e.jpg
21:35 P A N: this is clean
21:36 P A N: oh and another important thing
21:36 yaldo_27: I get your point
21:36 P A N: your spacing
21:37 yaldo_27: is it awkward?
21:37 P A N: 00:50:762 (1,2,3,4) - four of these looks like the spacing is not consistent at all
21:38 yaldo_27: I see
21:39 P A N: you can use
21:39 P A N: kind of this pattern http://puu.sh/fy6jH/904dd44717.jpg
21:39 P A N: and yea, that's like a professional
21:39 yaldo_27: wao didn't think of that
21:39 yaldo_27: lol
21:40 P A N: when you keep mapping
21:40 P A N: if you see 3 slider
21:40 P A N: 2 slider or something
21:40 P A N: try to think of pattern
21:40 P A N: and that's a 3 slider pattern
21:40 yaldo_27: Umm yeah...
21:40 yaldo_27: Soon
21:40 yaldo_27: lol
21:41 P A N: this is two slider http://puu.sh/fy6wh/fe88068938.jpg
21:42 P A N: that's all for now
21:43 yaldo_27: Okay then
21:43 yaldo_27: Thank you very much
21:43 P A N: ur welcome :3
21:43 yaldo_27: Oh, you should post on the thread
21:43 P A N: also nice avatar
21:43 yaldo_27: I'll give you kudos
21:44 P A N: meh ok XD
21:44 yaldo_27: I know right :3
chomelisgod
Hello friend, returning the mod favor:
Normal:
00:14:012 (1,2) - I would put the two circles in the same position, makes it a little easier for normal
01:10:262 - Start new combo here
01:39:324 - ^
02:14:762 - ^

Hard:
01:13:637 - Not sure why put a clap there, whilst the rest of the map uses default hit sounds.
01:49:356 - Decrease the jump from the first repeater to the second. Its hard to jump to the second whilst trying to hold for the full repeater length.
Insane:

01:33:324 (4,5) - Id bring the circles a tad closer to the streamer for convenience
03:14:012 - Start the new combo here

Overall, this is a very well structured map, and it is at a quality that is on par with a ranked map. Good Luck ^^
Topic Starter
Yohanes

chomelisgod wrote:

Hello friend, returning the mod favor:
Normal:
00:14:012 (1,2) - I would put the two circles in the same position, makes it a little easier for normal umm, no. I want it to have same angle as two slider after it
01:10:262 - Start new combo here Fixed
01:39:324 - ^^
02:14:762 - ^^

Hard:
01:13:637 - Not sure why put a clap there, whilst the rest of the map uses default hit sounds. Oops, Fixed
01:49:356 - Decrease the jump from the first repeater to the second. Its hard to jump to the second whilst trying to hold for the full repeater length. Fixed
Insane:

01:33:324 (4,5) - Id bring the circles a tad closer to the streamer for convenience Fixed
03:14:012 - Start the new combo here Fixed

Overall, this is a very well structured map, and it is at a quality that is on par with a ranked map. Good Luck ^^ Thank You
Thank you for modding
:D
Kyle Y
[General]
SPOILER
First of all, I would like to tell you that this mapset is unrankable unless you map a map with stars <2.0 star, please read the rule for ranking

[Normal]
SPOILER
00:02:199 (3) - blanket
00:05:949 (2) - ds
00:10:637 (5) - blanket
00:14:012 (1,2) - same as 00:14:574 (1) -
00:17:387 (4) - nc, start at 00:17:574 - and del 00:17:949 (5) -
00:18:512 (1,2) - 1/2 beat earlier
00:19:449 - circle
00:19:637 (4) - move to 00:19:824 -
00:20:387 (1) - del
00:20:762 (2,3,4) - 1/2 beat earlier
00:22:262 (1) - 1/2 beat earlier, and reverse
00:22:637 (2) - 1/2 beat later, and del 00:23:387 (3) -
00:23:949 (2) - del
00:30:137 (4,5) - del 00:30:137 (4) - and move to 00:30:137 - then reverse
00:31:262 (5) - del and move 00:31:449 (6) - to here
00:32:012 (1) - 1/2 beat earlier
00:34:074 (4,5,6,7) - slider better
00:47:574 (4) - reverse
00:47:012 (1) - del
01:03:137 (4) - del
01:06:324 (5) - make divide into 2, because too long, first one ended 01:06:887 - and the other started 01:07:262 -
01:08:012 (1) - reduce 1 reverse and add circle
01:09:324 (4) - 1 beat
01:10:262 (5) - del and make a slider started 01:10:074 - ended 01:10:449 - , del 01:10:449 (1) -
01:10:824 (1) - same
01:12:324 (5) - del
01:17:012 (1) - try this pattern (?)

01:22:262 (1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3,1,2,3) - Just see if you would to have a break here

If not, then modding continue
01:22:824 (3) - 1 beat and 01:23:387 - circle
01:23:762 (4) - 1/2 beat earlier
01:23:762 (4) - 1 beat slider start at 01:23:574 -
01:24:137 (6) - circle
01:24:512 (1) - 1/2 beat earlier
01:25:262 (2) - nc start here
01:25:637 (3) - circle
01:26:012 (4) - start 01:25:824 -
01:26:762 (5,6,1) - 1/2 beat earlier
01:28:262 (2) - nc
01:29:012 (1) - X nc
01:30:512 (3) - nc here but not 01:30:887 (1) -


01:33:512 (1) - no reverse and start at 01:34:262 - , but I think you should use 1 beat -> circle
01:36:512 (1) - 1/2 beat earlier
01:43:824 (2) - 1/2 beat reverse slider
01:45:699 (2) - same
01:48:512 (2) - nc start here
01:51:512 (3) - del
01:52:074 (6) - reverse
01:53:012 (1) - 1/2 beat earlier
01:52:824 (1) - 1beat -> circle -> ( 01:53:762 - ) 1beat
01:57:512 (1,2,1,2,1,2) - use same pattern as before
02:01:824 (4) - 1 beat and circle
02:02:762 (1) - 1/2 beat earlier
02:08:199 (5) - are you sure to do that?
-------------(stop~)----------------
1) blanket I have not checked
2) I think you should trust yourself, since most of the vocal are located on red line, not only this song.

[Hard]
SPOILER
Maybe HP+1
00:06:324 (1) - blanket
00:07:449 (4) - ^
00:07:824 (1,2) - maybe reverse
00:17:949 (5) - blanket
00:18:887 (1) - ^
00:23:762 (2,3,4,1,2,3,1,2,3,1,2) - are you sure to do that?
00:31:824 (8) - del
00:32:012 (1) - move to 00:31:824 - and reverse, remove nc
00:33:137 (3) - del
00:32:762 (2) - move to 00:32:949 - nc here
00:36:512 (3) - blanket
00:35:012 (1,2) - better the same
00:39:699 (4,5,6) - blanket each other, maybe
00:48:324 (5) - nc
00:52:262 (7) - nc
01:05:574 (3) - blanket
01:06:324 (6) - ^
01:26:762 (6) - ^
01:27:137 (7) - circle
01:27:512 (8) - move to 01:27:324 -
01:36:512 (1) - blanket
01:43:824 (5) - nc
02:00:511 (4,5,6,7) - are you sure to use it in hard diff?
02:10:824 (5) - blanket
02:13:449 (5) - nc
02:19:449 (1,2,3) - reverse slider
--------------stop--------------
Topic Starter
Yohanes

Kyle Y wrote:

[General]
SPOILER
First of all, I would like to tell you that this mapset is unrankable unless you map a map with stars <2.0 star, please read the rule for ranking >_<

[Normal]
SPOILER
00:02:199 (3) - blanket
00:05:949 (2) - ds
00:10:637 (5) - blanket
00:14:012 (1,2) - same as 00:14:574 (1) -
00:17:387 (4) - nc, start at 00:17:574 - and del 00:17:949 (5) -
00:18:512 (1,2) - 1/2 beat earlier
00:19:449 - circle
00:19:637 (4) - move to 00:19:824 -
00:20:387 (1) - del
00:20:762 (2,3,4) - 1/2 beat earlier
00:22:262 (1) - 1/2 beat earlier, and reverse
00:22:637 (2) - 1/2 beat later, and del 00:23:387 (3) -
00:23:949 (2) - del
00:30:137 (4,5) - del 00:30:137 (4) - and move to 00:30:137 - then reverse
00:31:262 (5) - del and move 00:31:449 (6) - to here
00:32:012 (1) - 1/2 beat earlier
00:34:074 (4,5,6,7) - slider better
00:47:574 (4) - reverse
00:47:012 (1) - del
01:03:137 (4) - del
01:06:324 (5) - make divide into 2, because too long, first one ended 01:06:887 - and the other started 01:07:262 -
01:08:012 (1) - reduce 1 reverse and add circle
01:09:324 (4) - 1 beat
01:10:262 (5) - del and make a slider started 01:10:074 - ended 01:10:449 - , del 01:10:449 (1) -
01:10:824 (1) - same
01:12:324 (5) - del
01:17:012 (1) - try this pattern (?)

01:22:262 (1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,3,1,2,3) - Just see if you would to have a break here Good Idea

If not, then modding continue
01:22:824 (3) - 1 beat and 01:23:387 - circle
01:23:762 (4) - 1/2 beat earlier
01:23:762 (4) - 1 beat slider start at 01:23:574 -
01:24:137 (6) - circle
01:24:512 (1) - 1/2 beat earlier
01:25:262 (2) - nc start here
01:25:637 (3) - circle
01:26:012 (4) - start 01:25:824 -
01:26:762 (5,6,1) - 1/2 beat earlier
01:28:262 (2) - nc
01:29:012 (1) - X nc
01:30:512 (3) - nc here but not 01:30:887 (1) -



01:33:512 (1) - no reverse and start at 01:34:262 - , but I think you should use 1 beat -> circle
01:36:512 (1) - 1/2 beat earlier
01:43:824 (2) - 1/2 beat reverse slider
01:45:699 (2) - same
01:48:512 (2) - nc start here
01:51:512 (3) - del
01:52:074 (6) - reverse
01:53:012 (1) - 1/2 beat earlier
01:52:824 (1) - 1beat -> circle -> ( 01:53:762 - ) 1beat
01:57:512 (1,2,1,2,1,2) - use same pattern as before
02:01:824 (4) - 1 beat and circle
02:02:762 (1) - 1/2 beat earlier
02:08:199 (5) - are you sure to do that?
-------------(stop~)----------------
1) blanket I have not checked
2) I think you should trust yourself, since most of the vocal are located on red line, not only this song.
I ended up change the entire diff a bit. Thanks for your effort, this was helpful.

[Hard]
SPOILER
Maybe HP+1 Nope, +0,5
00:06:324 (1) - blanket Fixed
00:07:449 (4) - ^ Fixed
00:07:824 (1,2) - maybe reverse Fixed
00:17:949 (5) - blanket Fixed
00:18:887 (1) - ^ Fixed
00:23:762 (2,3,4,1,2,3,1,2,3,1,2) - are you sure to do that? Remapped this part
00:31:824 (8) - del Change into slider
00:32:012 (1) - move to 00:31:824 - and reverse, remove nc Fixed
00:33:137 (3) - del Fixed
00:32:762 (2) - move to 00:32:949 - nc here Fixed
00:36:512 (3) - blanket Fixed
00:35:012 (1,2) - better the same No
00:39:699 (4,5,6) - blanket each other, maybe Fixed
00:48:324 (5) - nc Fixed
00:52:262 (7) - nc Fixed
01:05:574 (3) - blanket Fixed
01:06:324 (6) - ^ Fixed
01:26:762 (6) - ^ Fixed
01:27:137 (7) - circle No
01:27:512 (8) - move to 01:27:324 - No
01:36:512 (1) - blanket Fixed
01:43:824 (5) - nc Fixed
02:00:511 (4,5,6,7) - are you sure to use it in hard diff? Fixed, make the jumps simpler
02:10:824 (5) - blanket Fixed
02:13:449 (5) - nc Fixed
02:19:449 (1,2,3) - reverse slider Fixed
--------------stop--------------
I also change some patterns that is not covered above
Thank you for modding mate :D
Haruto
Hi From #modrequest :)
Can You Mod My map too?
SawanoHiroyuki[nZk]:mizuki - &Z (TV Size)
Anyway Thanks :3
But Do It Later :)

Indonesian Check
[General]
Drain Rate : Make It 3
Circle Size : Make it 2,5
Approach Rate : OK
Overall Difficulty : OK
For Normal Difficulty : Make the SV 1,00
Add Kaori Morizono dan Arima Kousei in Tags
Add This Too in The Tag > 四月は君の嘘 dan Anime di Tags ;)
Remove Full Version in the Tags :)

MP3 kaka kedengaran apa gitu, nih kak kukasi yang bagus :)
Sudah Diconvert ke 192kbps pula :D
soalnya itu album download
jadi masih original :D
Nih kak Hikaru Nara
And Also, The Hitsound Is Wrong
Here the Perfect Hitsound Hikaru Nara

[Audio Lead-In]
Cara Ubah ini buka .osu di notepad
ada Audio lead in, coba aja ubah ke 2000

Maaf ya kak aku gabisa modding, hanya ini yang bisa kulakukan sekarang, kalo sudah kaka baikin semuanya nanti PM aku aja :)
Setsurei
[General]
no combo colors? imo light blue and light gray are good here

most of the NCs lies on the long white tick (do so on all diffs),
- if you found that the long white tick are covered with slider end, go to the next object and NC it
- if the combo number are too short, do it every 2 long white tick then

[Normal]
00:01:449 (2,3) - if you want to make a blanket out of these, curve (2) more
00:10:637 (8,2) - overlap a bit -- overlap with 00:13:449 (2) - too, move 00:11:762 (2) - a bit to the south west
00:42:699 (3,1) - flow not nicely done, move 00:43:449 (1) - to the right
00:44:199 (3,4) - overlapping like this looks bad, I think this is better than what you have
00:46:449 (6) - rotate 45° clockwise, move to 68|288
00:53:012 (1,1,1) - overlap a bit
01:02:012 (1) - rotate 45° anti-clockwise, selection centre
01:05:012 (1,2) - overlap body, 01:05:387 (2) - 420|180, then fix distance with the next objects
01:08:949 (2) - 348|352, because 01:08:012 (1) - ends at 239|375, it flows better if you move (2) to where I asked you to
01:10:449 (2,4) - overlap, rotate and curve (4) instead
01:14:012 (1,2) - same case as 01:05:012 (1,2) -
01:15:699 (4,5) - ^
01:18:137 (3,1) - ^
01:36:324 (1) - 232|140, fix DS of object afterwards
01:42:512 (3,5) - overlap
01:43:637 (4) - I suggest to curve this, to blanket 01:44:574 (6) -
01:48:699 (3,4) - you know what I'll tell here, lol - same case as 00:44:199 (3,4) -
01:54:512 (3,4,5) - don't do this, overlapping everywhere and not tidy
02:02:762 (1,3) - move (3) down, fix distance with others
02:06:512 (1,2) - overlap
02:09:512 (1,2) - ^
02:12:512 (1) - it ends at 327|102, 02:13:449 (2) - move this down so it flows well with (1), don't forget to fix (3) and so on
02:18:512 (1,2) - overlap
02:20:199 (4,5) - ^
02:23:387 (2) - 456|176
02:24:137 (1,2) - do the same thing as ^
02:35:012 (1) - blanket untidy, you can see the slider border are not parallel
02:35:012 (1,1) - well stack like this seems ok on harder diffs, but this kind of ½ beat is confusing
03:00:699 (1,2,3) - ouch
03:11:012 (1,2) - same reason as 02:12:512 (1) -
03:17:574 (3) - move it a bit to the right
03:20:012 (2,3) - overlap
03:21:699 (5,6) - ^
03:28:262 (1,1) - overlap
03:30:512 (2,1) - ^
03:41:012 (1,1) - these flow are too rigid
03:48:137 (4,1) - overlap
[Hard]
00:06:700 (2,3) - overlap a bit
00:08:387 (2) - follow the trumpet here? ends 00:08:574 -
00:09:324 (4) - same as ^, ends 00:10:074 - ; delete 00:09:887 (1) -
00:13:449 (3,4) - imo, inappropriate jump, do it a normal DS
00:25:637 (6,1) - blanket properly
00:30:137 (4) - curve this to the right, blanket 00:30:512 (5) -
00:33:699 (3,5) - overlap a bit, move 1 grid away
00:44:574 (4,7) - overlap with tail, move the tail a bit (rotate is a good solution)
00:52:262 (1) - move it a bit down, overlap with 00:53:012 (1,1,1) -
01:03:137 (5,1) - overlap
01:44:949 (4,1) - stack properly
02:03:512 (1) - curve this
02:05:762 (2,3) - overlap
02:11:762 (7,8) - ^
02:23:012 (1,2,1,2) - overlap, move 1 grid away
02:47:012 (3,4,1,2,1,2) - jump preferable here
03:45:512 (1,1,1) - overlap

still need more improvement
good luck
Sky Trias
Hi! From -[Trias's STD Modding Queue]-

yaldo_27 wrote:

Normal mod please...
  • [General]
  1. Background : yande.re 307222 sample arima_kousei megane miyazono_kaori seifuku shigatsu_wa_kimi_no_uso zicai_tang.jpg is 1024x637, which differs from the recommended size of 1024x768.
  2. Audio Lead-in : There is only 512 ms of audio lead-in, which is less than the minimum of 2000 ms.
  3. Remove : Widescreen Support ( Cause no SB on this map~ )
  4. Extra : Why using all audio in 65 % ? You can make your creativity to make better audio timing ?
    Where's the hitsound ?
    Stop give random NC , try using big white tick to start NC~
    I think using 1 - 1 NC is spamming but it's just my recommendation to remove spamming NC
  • [ Normal]
  1. 00:01:449 (2,3) - blanked
  2. 00:14:574 (1,1) - check DS
  3. 00:45:512 (5,6) - blanked
  4. 00:54:699 (2) - NC
  5. 01:59:199 (2) - ^
  6. 02:12:512 (1) - Ctrl+G?
  7. 02:33:512 (1,1) - blanked also give spacing on this
  8. 02:59:012 (1,2,3) - make 1 - 1 ( NC ) same as 02:47:012 (1,1,1)
Ok! That's all i can mod for now ;)
GL! yaldo_27 :D
Topic Starter
Yohanes
Setsurei

Setsurei wrote:

[General]
no combo colors? imo light blue and light gray are good here I'll consider it

most of the NCs lies on the long white tick (do so on all diffs),
- if you found that the long white tick are covered with slider end, go to the next object and NC it
- if the combo number are too short, do it every 2 long white tick then

[Normal]
00:01:449 (2,3) - if you want to make a blanket out of these, curve (2) more
00:10:637 (8,2) - overlap a bit -- overlap with 00:13:449 (2) - too, move 00:11:762 (2) - a bit to the south west
00:42:699 (3,1) - flow not nicely done, move 00:43:449 (1) - to the right
00:44:199 (3,4) - overlapping like this looks bad, I think this is better than what you have00:46:449 (6) - rotate 45° clockwise, move to 68|288
00:53:012 (1,1,1) - overlap a bit
01:02:012 (1) - rotate 45° anti-clockwise, selection centre
01:05:012 (1,2) - overlap body, 01:05:387 (2) - 420|180, then fix distance with the next objects
01:08:949 (2) - 348|352, because 01:08:012 (1) - ends at 239|375, it flows better if you move (2) to where I asked you to
01:10:449 (2,4) - overlap, rotate and curve (4) instead
01:14:012 (1,2) - same case as 01:05:012 (1,2) -
01:15:699 (4,5) - ^
01:18:137 (3,1) - ^
01:36:324 (1) - 232|140, fix DS of object afterwards
01:42:512 (3,5) - overlap
01:43:637 (4) - I suggest to curve this, to blanket 01:44:574 (6) -
01:48:699 (3,4) - you know what I'll tell here, lol - same case as 00:44:199 (3,4) -
01:54:512 (3,4,5) - don't do this, overlapping everywhere and not tidy
02:02:762 (1,3) - move (3) down, fix distance with others
02:06:512 (1,2) - overlap
02:09:512 (1,2) - ^
02:12:512 (1) - it ends at 327|102, 02:13:449 (2) - move this down so it flows well with (1), don't forget to fix (3) and so on
02:18:512 (1,2) - overlap
02:20:199 (4,5) - ^
02:23:387 (2) - 456|176
02:24:137 (1,2) - do the same thing as ^
02:35:012 (1) - blanket untidy, you can see the slider border are not parallel
02:35:012 (1,1) - well stack like this seems ok on harder diffs, but this kind of ½ beat is confusing
03:00:699 (1,2,3) - ouch
03:11:012 (1,2) - same reason as 02:12:512 (1) -
03:17:574 (3) - move it a bit to the right
03:20:012 (2,3) - overlap
03:21:699 (5,6) - ^
03:28:262 (1,1) - overlap
03:30:512 (2,1) - ^
03:41:012 (1,1) - these flow are too rigid
03:48:137 (4,1) - overlap
[Hard]
00:06:700 (2,3) - overlap a bit
00:08:387 (2) - follow the trumpet here? ends 00:08:574 -
00:09:324 (4) - same as ^, ends 00:10:074 - ; delete 00:09:887 (1) -
00:13:449 (3,4) - imo, inappropriate jump, do it a normal DS
00:25:637 (6,1) - blanket properly
00:30:137 (4) - curve this to the right, blanket 00:30:512 (5) -
00:33:699 (3,5) - overlap a bit, move 1 grid away
00:44:574 (4,7) - overlap with tail, move the tail a bit (rotate is a good solution)
00:52:262 (1) - move it a bit down, overlap with 00:53:012 (1,1,1) -
01:03:137 (5,1) - overlap
01:44:949 (4,1) - stack properly
02:03:512 (1) - curve this
02:05:762 (2,3) - overlap
02:11:762 (7,8) - ^
02:23:012 (1,2,1,2) - overlap, move 1 grid away
02:47:012 (3,4,1,2,1,2) - jump preferable hereumm, no
03:45:512 (1,1,1) - overlap

still need more improvement
good luck
All Fixed

Haruto_Aizawa

Haruto_Aizawa wrote:

Hi From #modrequest :)
Can You Mod My map too? Sure, why not? :D
SawanoHiroyuki[nZk]:mizuki - &Z (TV Size)
Anyway Thanks :3
But Do It Later :)

[General]
Drain Rate : Make It 3 3,5 is good enough imo
Circle Size : Make it 2,5 Too big >_<
Approach Rate : OK
Overall Difficulty : OK
For Normal Difficulty : Make the SV 1,00 Nope :D
Add Kaori Morizono dan Arima Kousei in Tags I'll consider it
Add This Too in The Tag > 四月は君の嘘 dan Anime di Tags ;) 四月は君の嘘 already in the source, and Anime I think is unecessary
Remove Full Version in the Tags :) I'll consider it

MP3 kaka kedengaran apa gitu, nih kak kukasi yang bagus :)
Sudah Diconvert ke 192kbps pula :D
soalnya itu album download
jadi masih original :D
Nih kak Hikaru Nara
Umm, the mp3 that I used is also Original. Since I cannot hear the difference between mine and yours, I make no change
And Also, The Hitsound Is Wrong
Here the Perfect Hitsound Hikaru Nara I'll consider it

[Audio Lead-In]
Cara Ubah ini buka .osu di notepad
ada Audio lead in, coba aja ubah ke 2000 Fixed

Maaf ya kak aku gabisa modding, hanya ini yang bisa kulakukan sekarang, kalo sudah kaka baikin semuanya nanti PM aku aja :)
^^

Sky Trias

Sky Trias wrote:

Hi! From -[Trias's STD Modding Queue]-

yaldo_27 wrote:

Normal mod please...
  • [General]
  1. Background : yande.re 307222 sample arima_kousei megane miyazono_kaori seifuku shigatsu_wa_kimi_no_uso zicai_tang.jpg is 1024x637, which differs from the recommended size of 1024x768. Changed the BG
  2. Audio Lead-in : There is only 512 ms of audio lead-in, which is less than the minimum of 2000 ms. Fixed
  3. Remove : Widescreen Support ( Cause no SB on this map~ ) Umm? :D
  4. Extra : Why using all audio in 65 % ? You can make your creativity to make better audio timing ? >_<
    Where's the hitsound ? >_<
    Stop give random NC , try using big white tick to start NC~
    I think using 1 - 1 NC is spamming but it's just my recommendation to remove spamming NC Fixed


  • [ Normal]
  1. 00:01:449 (2,3) - blanked
  2. 00:14:574 (1,1) - check DS
  3. 00:45:512 (5,6) - blanked
  4. 00:54:699 (2) - NC
  5. 01:59:199 (2) - ^
  6. 02:12:512 (1) - Ctrl+G?
  7. 02:33:512 (1,1) - blanked also give spacing on this
  8. 02:59:012 (1,2,3) - make 1 - 1 ( NC ) same as 02:47:012 (1,1,1)
Ok! That's all i can mod for now ;)
GL! yaldo_27 :D
Thank you, wish me luck..
I made change on Normal diff before your mod.
So it seems like all fixed by now

Updated!
Thank you Setsurei, Haruto_Aizawa, and Sky Trias for modding :D
Blizs
A mod from my queue :3

colors :
A part I like
suggestion
highly recommended
Unrankable Issue

General

Sky Trias wrote:

Hi! From -[Trias's STD Modding Queue]-
  1. Remove : Widescreen Support ( Cause no SB on this map~ )
    Just make sure of it.
    http://puu.sh/fZjPf/3a38e2b3d2.png

Normal

  • No Hitsound T.T
  1. 00:16:449 (2) - Not sure this repeated slider is good. Consider to make it like [url]puu.sh/fZjYB/e83e3c3998.jpg[/url]
  2. 00:17:387 (4,5) - I see this part isn't a good flow. How about make it like [url]puu.sh/fZk4e/2ca6b7618f.jpg[/url]
  3. 00:23:387 - Why empty ? it feels so ugly if 00:22:637 (3,4) - change from instrument to vocal without transition notes
  4. 00:42:512 - please don't ignore this T.T..... and 00:42:324 - isn't a special part since you follow the instrument here. consider to make 00:42:137 (5) - end at 00:42:512
  5. 00:47:012 - add a circle here for transition. And this part have a big effect too
  6. 01:08:012 (1) - I better like 01:14:012 (3,4) - 's pattern
  7. 01:15:699 (1) - combo to short T.T.... Remove NC..
  8. 01:47:012 - Again.... please don't ignore this T.T...
  9. 01:59:199 (1,2) - bad pattern. I don't like this repeated slider. better make it like 00:54:699 (4,5,6) -
  10. 02:18:512 (3,1,3) - switch NC
  11. 02:31:262 (3) - suspicious drum sampleset.... why only in this part ?
  12. 02:47:012 (1,2,3) - I see here you make a mistake with those different distance.... http://puu.sh/fZl9E/40995fcb30.png
  13. 03:08:012 (1,2,3,4,5,6) - In this whole diff I mostly like this flow :D
  14. 03:12:324 (3) - an old curve T.T.... just use a normal curve. http://puu.sh/fZlEP/c46682bc73.jpg
  15. 03:48:137 (4) - aw don't use this many repeat....
    This diff need more work (for NC :P )

Hard

  • No hitsound again T.T
  1. 00:08:387 (1) - stack this properly
  2. 00:11:387 - why did you slow down the SV ? since this part haven't any slow down part
  3. 00:19:824 (4) - make this slider end at 00:20:387 - . there's a drum in the song, just like 00:22:824 (4) -
  4. 00:24:512 - this SV again.... same as with 00:11:387 -
  5. 00:47:574 (2) - stack this properly
  6. 00:48:324 (5) - ^^
  7. 01:00:699 (1) - ^^
  8. 01:23:387 - about the SV again
  9. 01:28:262 - ^^
  10. 01:37:449 (2) - Stack the tail properly
  11. 01:42:137 (5,1,2) - please don't overlap (the way slider 01:42:699 (1,2) - touch 01:42:137 (5) - is too bad)
  12. 01:48:137 - This SV again.... I understand why you slow down the SV to 01:48:137 (4) - but the others ?
  13. 01:55:262 - this 1.0x SV should be at 01:51:512 -
  14. 02:01:075 (4,5) - give them more distance. At least more bigger than 02:00:887 (3,4) - to inform that in this part have 1/1 snap
  15. 02:20:199 (1,2,3) - not a good part to use this snap style. just use a normal snap
  16. 02:21:887 (5,6) - ^^
  17. 03:07:262 (3) - stack properly
  18. 03:08:199 (2) - ^^
    This diff have too many unnecessary SV change T.T....

Insane
  1. 00:20:012 (1) - why slowdown ?
  2. 00:31:262 (3) - ^^
  3. 00:38:199 - ^^
  4. 00:56:012 (1) - repeated 1/4 ? why ? there's nothing 1/4 in the song
  5. 01:14:199 (2) - move to x:303 y:257 to make it blanket with 01:13:637 (4) - 's curve
  6. 01:26:387 (2) - unreasonable repeated 1/4 again
  7. 01:37:449 (3) - Stack the tail properly
  8. 02:06:512 - SV....
  9. 02:20:762 (3,4) - too near since the other have a big distance...
  10. 02:36:887 (1) - ctrl+g ? for better flow and make a jump here
  11. 02:43:637 (4) - uuhhh.... why this part have 1/6 repeated slider ?
  12. 03:02:762 - too bad SV change... since this part is right after a high distance lowering this much isn't good and the main point is in this part have no special part to slowing the SV
  13. 03:05:387 - ^^
    Same with hard diff.... too many unnecessary SV change

okay that's all.....
for me this mapset need more work, especially for NC and SV.....
Good luck 8-) 8-)
Topic Starter
Yohanes

Fantastica wrote:

A mod from my queue :3

colors :
A part I like
suggestion
highly recommended
Unrankable Issue

General

Sky Trias wrote:

Hi! From -[Trias's STD Modding Queue]-
  1. Remove : Widescreen Support ( Cause no SB on this map~ )
    Just make sure of it. Okay Done
    http://puu.sh/fZjPf/3a38e2b3d2.png

Normal

  • No Hitsound T.T T.T
  1. 00:16:449 (2) - Not sure this repeated slider is good. Consider to make it like [url]puu.sh/fZjYB/e83e3c3998.jpg[/url] I'll consider this
  2. 00:17:387 (4,5) - I see this part isn't a good flow. How about make it like [url]puu.sh/fZk4e/2ca6b7618f.jpg[/url]
  3. 00:23:387 - Why empty ? it feels so ugly if 00:22:637 (3,4) - change from instrument to vocal without transition notes Add notes
  4. 00:42:512 - please don't ignore this T.T..... and 00:42:324 - isn't a special part since you follow the instrument here. consider to make 00:42:137 (5) - end at 00:42:512 Fixed
  5. 00:47:012 - add a circle here for transition. And this part have a big effect too Added
  6. 01:08:012 (1) - I better like 01:14:012 (3,4) - 's pattern Hmm? :D No change
  7. 01:15:699 (1) - combo to short T.T.... Remove NC.. Fixed
  8. 01:47:012 - Again.... please don't ignore this T.T... Fixed
  9. 01:59:199 (1,2) - bad pattern. I don't like this repeated slider. better make it like 00:54:699 (4,5,6) - Done
  10. 02:18:512 (3,1,3) - switch NC Fixed
  11. 02:31:262 (3) - suspicious drum sampleset.... why only in this part ? Oops, fixed
  12. 02:47:012 (1,2,3) - I see here you make a mistake with those different distance.... http://puu.sh/fZl9E/40995fcb30.png Oops again, fixed
  13. 03:08:012 (1,2,3,4,5,6) - In this whole diff I mostly like this flow :D ^^
  14. 03:12:324 (3) - an old curve T.T.... just use a normal curve. http://puu.sh/fZlEP/c46682bc73.jpg Fixed
  15. 03:48:137 (4) - aw don't use this many repeat.... Changed
    This diff need more work (for NC :P )

Hard

  • No hitsound again T.T T.T
  1. 00:08:387 (1) - stack this properly Fixed
  2. 00:11:387 - why did you slow down the SV ? since this part haven't any slow down part This sliders are intended to be hit like a circle, but with 1/4 beat hold
  3. 00:19:824 (4) - make this slider end at 00:20:387 - . there's a drum in the song, just like 00:22:824 (4) - Fixed
  4. 00:24:512 - this SV again.... same as with 00:11:387 - It would be too messy if I use 1.0x SV
  5. 00:47:574 (2) - stack this properly Fixed
  6. 00:48:324 (5) - ^^ Fixed
  7. 01:00:699 (1) - ^^ Fixed
  8. 01:23:387 - about the SV again ^^
  9. 01:28:262 - ^^ ^^
  10. 01:37:449 (2) - Stack the tail properly Fixed
  11. 01:42:137 (5,1,2) - please don't overlap (the way slider 01:42:699 (1,2) - touch 01:42:137 (5) - is too bad) Fixed
  12. 01:48:137 - This SV again.... I understand why you slow down the SV to 01:48:137 (4) - but the others ? ^^
  13. 01:55:262 - this 1.0x SV should be at 01:51:512 - Nope :P
  14. 02:01:075 (4,5) - give them more distance. At least more bigger than 02:00:887 (3,4) - to inform that in this part have 1/1 snap Fixed, changed into slider
  15. 02:20:199 (1,2,3) - not a good part to use this snap style. just use a normal snap I'll consider this
  16. 02:21:887 (5,6) - ^^ I'll consider this
  17. 03:07:262 (3) - stack properly Fixed
  18. 03:08:199 (2) - ^^ Fixed
    This diff have too many unnecessary SV change T.T....

Insane
  1. 00:20:012 (1) - why slowdown ? If the sliders in 1.0 SV, It'll be really easy to miss there
  2. 00:31:262 (3) - ^^ 1.0 SV tend to gave me sliderbroke
  3. 00:38:199 - ^^ ^^
  4. 00:56:012 (1) - repeated 1/4 ? why ? there's nothing 1/4 in the song Personal choice :P But I'll consider this
  5. 01:14:199 (2) - move to x:303 y:257 to make it blanket with 01:13:637 (4) - 's curve Fixed
  6. 01:26:387 (2) - unreasonable repeated 1/4 again ^^
  7. 01:37:449 (3) - Stack the tail properly Fixed
  8. 02:06:512 - SV.... ^^
  9. 02:20:762 (3,4) - too near since the other have a big distance... Fixed
  10. 02:36:887 (1) - ctrl+g ? for better flow and make a jump here GI :!:
  11. 02:43:637 (4) - uuhhh.... why this part have 1/6 repeated slider ? Since 1/4 sliders feels empty, I make it 1/6
  12. 03:02:762 - too bad SV change... since this part is right after a high distance lowering this much isn't good and the main point is in this part have no special part to slowing the SV If this slider have no SV change, 9/10 people will get miss there But I'll consider this aswell
  13. 03:05:387 - ^^ ^^
    Same with hard diff.... too many unnecessary SV change

okay that's all.....
for me this mapset need more work, especially for NC and SV.....
Good luck 8-) 8-)
Thank you for mooding :D
And Updated
-Mo-
Hey, Mod4Mod from my queue.

Normal
- 00:01:449 (2) - Take the whistle off the whole slider, and may just place it on the head. The whistle sound doesn't fit this part of the music at all in my opinion.
- 00:05:012 (3) - This blanket can be slightly improved. If you look at it from [00:04:637], you can see how it compares to the follow circle.
- 00:16:449 (2) - Double repeating 1/2 sliders like these are generally a bad idea. They are hard to read as you have little time to see the second reverse arrow, and will result in most players reading it as a single repeat and missing the second. I would recommend not using this and map with something else.
- 00:22:637 (3) - Fairly minor, but how about making this the same shape as 00:23:762 (1) so that they compliment eachother better? - 00:41:199 (4) - As before about double repeaters.
- 00:44:199 (4) - As above.
- 00:49:262 (1) - This blanket could be improved; at the moment it is noticably too sharp [00:48:887].
- 01:06:137 - A note here might work. Perhaps extend 01:05:949 (3) to be a slider?
- 01:08:012 (1) - You'll probably know what I'll say about this :P I'll continue pointing them out though since I believe they are an issue.
- 01:10:824 (6)
- 01:42:512 (3,1) - Minor, but avoid having these touch if you can.
- 01:45:699 (4)
- 01:48:699 (4)
- 01:51:699 (3) - This is poor polarity in my opinion. In a normal difficulty, red and white ticks should be treated as seperate levels of polarity. The odd timing for this slider causes difficulties in reading its timing.
- 01:51:699 (3,1) - Perhaps try and make these the same shape?
- 02:10:637 - Similar to 01:06:137 - A note could work here.
- 02:12:512 (1)
- 02:15:324 (6)
- 02:21:324 (3)
- 02:29:012 (1,2) - These might work given the timing between adjacent notes, but still something to consider.
- 03:11:012 (1)
- 03:12:137 - Similar to 01:06:137 - A note could work here.
- 03:14:012 (1)
- 03:16:824 (5)
- 03:42:512 (1,2) - Again, maybe acceptable.
- 03:48:512 (8)
- 03:49:637 - A note here could work.

Hard
- AIMod: 02:48:512 (1) - Spinners must have new combo.
- 00:11:387 - I don't feel this slider velocity change makes much sense. The music doesn't really change in mood, so there's no need to change it. The sliders here now look like 1/4 beat sliders, which may cause reading issues.
- 00:46:637 (5,2) - These aren't perfectly stacked.
- 00:47:762 (3) - As above.
- 00:49:637 (3,1) - As above. Sorry for being pedantic about these.
- 00:53:012 (1,2,3,4,5,6) - These are different timings, yet they all share the same spacing pattern. It may be readable from the approach rate, though I think it would be better if the spacing corresponded to their timings better. Perhaps offset them like this? - 01:10:637 - There are trumpets here, so I feel a note here would suit.
- 01:14:012 (1) - This slider doesn't look very good in my opinion. Were you supposed to have four slider points for this?
- 01:15:699 (1) - I'm personally not a fan of stacking new combo circles underneath sliders like this since they can be a bit hard to read, but it's up to you if you want to keep this.
- 01:18:512 (1,2,3,4,5,6) - Have these in a perfectly equilateral triangle shape?
- 01:23:387 (1) The slider velocity change here isn't necessary and just causes confusion.
- 01:24:512 (1,2) - Space these further apart given that the timing has changed.
- 01:27:512 (1,2) - As above. This reads as if the rhythm hasn't changed.
- 01:37:449 (2) - Kind of similar to what I said about polarity before. It's kinda hard to lead with a red tick after a gap since there's nothing that indicates that this will be on a red tick.
- 01:42:699 (1,2) - The tails of these aren't perfectly stacked. You can reverse the sliders with Ctrl+G to see their position by their tails.
- 01:47:199 (1,2,3) - These read as if the timing hasn't changed, where they are actually timed far apart from eachother. This causes readability issues. I would space these further apart if you can. Offset stacks may work too.
- 01:48:699 (1) - Same thing about these repeaters apply here.
- 01:51:699 (1,2,3) - The spacing between these is inconsistent.
- 01:53:387 (1,3) - These aren't perfectly stacked.
- 01:54:512 (1,2) - As above.
- 02:04:074 (3) - Try and simplify this slider if you can; use as little slider points as possible.
- 02:23:012 (1,2) - Avoid having these touch.
- 02:24:137 (3,1) - As above.
- 02:42:512 (1) - Remove new combo, and place it on 02:43:262 (2) since this has the slider velocity change.
- 03:04:637 (4,1) - I think you might aswell keep the spacing between these consistent; unless this was an intended jump in that case make it a bit more distinct.
- 03:05:949 (3,4,5) - The spacing between this is slightly inconsistent.
- 03:07:262 (3,1) - These aren't perfectly stacked.

Insane
- 00:03:887 (1) - You can remove this new combo, it's not necessary.
- 00:08:762 (2,4) - Minor; avoid having these touch.
- 00:13:262 (4,5) - Maybe something like this instead? I think it'll look better. - 00:33:699 (1,3) - These aren't perfectly stacked.
- 00:38:199 (2) - This slider velocity change is unncessary an may cause confusion in reading.
- 00:41:574 (4) - As above.
- 00:53:199 (2) - Keep slider velocity changes to significant changes in the music, rather than placing them seemingly randomly in the middle of a section. A slider's velocity is used more to represent the music rather than enchancing playability.
- 01:32:949 (3) - And if you are going to use slider velocity changes, try to keep them changed on downbeats (long white ticks), as usually a change in the music's feel will almost always occur on the downbeats. Here, the physical length of sliders change in the middle of the combo for no apparent reason. I'll stop pointing these out for now, but just keep this in mind.
- 01:44:574 (2) - As above here too.
- 02:04:824 (1) - I don't like this slider, it looks kinda weird. Try and use as little slider points as possible.
- 02:26:012 (1,2,3,4,5) - These are all the same spacing, but are at different timings, and so it is hard to read the rhythm of these as it looks the same. Try and space these out so that their spacing represents their timing. Perhaps stack the final three notes?
- 02:27:512 (1,2,3,4,5) - As above.
- 02:32:012 (1,2,3,4,5,1,2,3,4,5) - As above.
- 02:35:762 (5) - Merely just a suggestion. You could use this slider as a full blanket on the next slider. It might look pretty cool depending on what you do.- 03:12:324 (1,3) - I would avoid this sort of overlap if you can.
- 03:30:512 (1,2,3,4) - These would look better if they continued flowing in a single smooth curve.

I like the song, and Insane was pretty fun to play despite the seemingly random slider velocity changes. Good luck :)
Topic Starter
Yohanes

-Mo- wrote:

Hey, Mod4Mod from my queue.

Normal
- 00:01:449 (2) - Take the whistle off the whole slider, and may just place it on the head. The whistle sound doesn't fit this part of the music at all in my opinion. FIxed
- 00:05:012 (3) - This blanket can be slightly improved. If you look at it from [00:04:637], you can see how it compares to the follow circle. FIxed
- 00:16:449 (2) - Double repeating 1/2 sliders like these are generally a bad idea. They are hard to read as you have little time to see the second reverse arrow, and will result in most players reading it as a single repeat and missing the second. I would recommend not using this and map with something else. Changed into something else
- 00:22:637 (3) - Fairly minor, but how about making this the same shape as 00:23:762 (1) so that they compliment eachother better? Okay
- 00:41:199 (4) - As before about double repeaters.
- 00:44:199 (4) - As above.
- 00:49:262 (1) - This blanket could be improved; at the moment it is noticably too sharp [00:48:887]. FIxed
- 01:06:137 - A note here might work. Perhaps extend 01:05:949 (3) to be a slider? FIxed
- 01:08:012 (1) - You'll probably know what I'll say about this :P I'll continue pointing them out though since I believe they are an issue.
- 01:10:824 (6)
- 01:42:512 (3,1) - Minor, but avoid having these touch if you can. Okay
- 01:45:699 (4)
- 01:48:699 (4)
- 01:51:699 (3) - This is poor polarity in my opinion. In a normal difficulty, red and white ticks should be treated as seperate levels of polarity. The odd timing for this slider causes difficulties in reading its timing. FIxed, thanks for the link btw
- 01:51:699 (3,1) - Perhaps try and make these the same shape? FIxed
- 02:10:637 - Similar to 01:06:137 - A note could work here. FIxed
- 02:12:512 (1)
- 02:15:324 (6)
- 02:21:324 (3)
- 02:29:012 (1,2) - These might work given the timing between adjacent notes, but still something to consider. No change
- 03:11:012 (1)
- 03:12:137 - Similar to 01:06:137 - A note could work here. FIxed
- 03:14:012 (1)
- 03:16:824 (5)
- 03:42:512 (1,2) - Again, maybe acceptable. No change
- 03:48:512 (8)
- 03:49:637 - A note here could work. No change

Hard
- AIMod: 02:48:512 (1) - Spinners must have new combo. Oops fixed
- 00:11:387 - I don't feel this slider velocity change makes much sense. The music doesn't really change in mood, so there's no need to change it. The sliders here now look like 1/4 beat sliders, which may cause reading issues.
- 00:46:637 (5,2) - These aren't perfectly stacked. Fixed
- 00:47:762 (3) - As above. Fixed
- 00:49:637 (3,1) - As above. Sorry for being pedantic about these. Fixed
- 00:53:012 (1,2,3,4,5,6) - These are different timings, yet they all share the same spacing pattern. It may be readable from the approach rate, though I think it would be better if the spacing corresponded to their timings better. Perhaps offset them like this? Umm, no change - 01:10:637 - There are trumpets here, so I feel a note here would suit. No change :P
- 01:14:012 (1) - This slider doesn't look very good in my opinion. Were you supposed to have four slider points for this? Fixed
- 01:15:699 (1) - I'm personally not a fan of stacking new combo circles underneath sliders like this since they can be a bit hard to read, but it's up to you if you want to keep this. No change
- 01:18:512 (1,2,3,4,5,6) - Have these in a perfectly equilateral triangle shape? Fixed
- 01:23:387 (1) The slider velocity change here isn't necessary and just causes confusion.
- 01:24:512 (1,2) - Space these further apart given that the timing has changed.
- 01:27:512 (1,2) - As above. This reads as if the rhythm hasn't changed.
- 01:37:449 (2) - Kind of similar to what I said about polarity before. It's kinda hard to lead with a red tick after a gap since there's nothing that indicates that this will be on a red tick. Add a note
- 01:42:699 (1,2) - The tails of these aren't perfectly stacked. You can reverse the sliders with Ctrl+G to see their position by their tails. Fixed
- 01:47:199 (1,2,3) - These read as if the timing hasn't changed, where they are actually timed far apart from eachother. This causes readability issues. I would space these further apart if you can. Offset stacks may work too.
- 01:48:699 (1) - Same thing about these repeaters apply here. I don't think this is a problem since the music here is pretty slow
- 01:51:699 (1,2,3) - The spacing between these is inconsistent. Fixed
- 01:53:387 (1,3) - These aren't perfectly stacked. Fixed
- 01:54:512 (1,2) - As above. Fixed
- 02:04:074 (3) - Try and simplify this slider if you can; use as little slider points as possible. Fixed
- 02:23:012 (1,2) - Avoid having these touch. Okay
- 02:24:137 (3,1) - As above.
- 02:42:512 (1) - Remove new combo, and place it on 02:43:262 (2) since this has the slider velocity change. Fixed
- 03:04:637 (4,1) - I think you might aswell keep the spacing between these consistent; unless this was an intended jump in that case make it a bit more distinct. Changed it a bit
- 03:05:949 (3,4,5) - The spacing between this is slightly inconsistent. Umm, fixed?
- 03:07:262 (3,1) - These aren't perfectly stacked. Fixed

Insane
- 00:03:887 (1) - You can remove this new combo, it's not necessary. Fixed
- 00:08:762 (2,4) - Minor; avoid having these touch.
- 00:13:262 (4,5) - Maybe something like this instead? I think it'll look better. Still using mine - 00:33:699 (1,3) - These aren't perfectly stacked. Fixed
- 00:38:199 (2) - This slider velocity change is unncessary an may cause confusion in reading.
- 00:41:574 (4) - As above.
- 00:53:199 (2) - Keep slider velocity changes to significant changes in the music, rather than placing them seemingly randomly in the middle of a section. A slider's velocity is used more to represent the music rather than enchancing playability.
- 01:32:949 (3) - And if you are going to use slider velocity changes, try to keep them changed on downbeats (long white ticks), as usually a change in the music's feel will almost always occur on the downbeats. Here, the physical length of sliders change in the middle of the combo for no apparent reason. I'll stop pointing these out for now, but just keep this in mind.
- 01:44:574 (2) - As above here too.
- 02:04:824 (1) - I don't like this slider, it looks kinda weird. Try and use as little slider points as possible. Fixed
- 02:26:012 (1,2,3,4,5) - These are all the same spacing, but are at different timings, and so it is hard to read the rhythm of these as it looks the same. Try and space these out so that their spacing represents their timing. Perhaps stack the final three notes? Make the final 3 notes new combo
- 02:27:512 (1,2,3,4,5) - As above. ^
- 02:32:012 (1,2,3,4,5,1,2,3,4,5) - As above. ^
- 02:35:762 (5) - Merely just a suggestion. You could use this slider as a full blanket on the next slider. It might look pretty cool depending on what you do. Umm, still prefer mine - 03:12:324 (1,3) - I would avoid this sort of overlap if you can.
- 03:30:512 (1,2,3,4) - These would look better if they continued flowing in a single smooth curve. Fixed

I like the song, and Insane was pretty fun to play despite the seemingly random slider velocity changes. Good luck :) TY ^^
Thank you for modding :D
About the sv randomly changed, I already adressed those issue
Updated :)
Squichu
hi there! mod from my queue
sorry for delaying this for so long, I was quite busy and used the time I had to play a bit ~ ;-;

anyway -
General
  1. I really recommend to add an Easy diff to the set, atm the spread isn't well balanced.
    and the current Normal diff is still too hard for the easiest diff, you'll have to simplify some parts and remove confusing patterns for clarity, which will result in an even worse spread. but that's kinda unavoidable. you can heavily change up Hard and Insane to match the Normal afterwards, but adding an Easy diff sounds like the better option to me o;
  2. what happened to your combo colours? having the same three times doesn't make any sense. o_o
    if you only want to use two different colours, you can do that, but why would you add them three times? delete combo colour 3,4,5 and 6.
    also, consider exchanging the the colours. grey is hard to see on this background, maybe another blue or cyan colour would work better.
    and the current blue is waaay to bright, reduce luminance a little to avoid blinding players. :b
    my suggestion
    [Colours]
    Combo1 : 167,237,223
    Combo2 : 7,140,190
  3. lower hitsound volume for calmer parts please. atm they are very loud, most times way louder than the song itself, especially in the beginning.
Normal
well, as I said, there are some things that just aren't playable for beginners. and even if it's Normal and not Easy, as the easiest diff this still has to follow some rules to make it 'acceptable'. reading this - https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements - might help you out. c:
  1. AR5 probably isn't suitable for the easiest diff. :/ I'd change it to 4.5 at least, or go even lower.
  2. beginner players need consistency, so you should remove all SV changes in this diff, imo. beginner players just can't read them, even some Normal players stuggle with SV changes. also, at the parts where you changed SV the pace of the song doesn't change. the beat stays the same, the volume stays the same.. really works better if you stick to one SV.
  3. also, DS should be 100% consistent. make sure it is, so stuff like 00:16:637 (3,4) - and 01:08:199 (2,3) - doesn't happen.
    sidenote: you might want to disable Grid Snap so you can place objects more accurately.
  4. 00:16:074 (1,2) - and 00:56:949 (2,3) - is veeery confusing. the first one is 1/2 apart while the second one is 1/1 apart - unreadable for beginner players and still hard to read for Normal players. you can stack objects, but you should always keep them the same (so either all stacks are 1/2 or all are 1/1, but not both).
    about 00:56:949 (2,3) - you can just replace 2 with a short slider and space them normally. that works very nice with beat and vocals
    don't forget about 01:08:012 (1,2) - and 02:01:449 (2,3) - and 03:09:887 (5,6) -
  5. 01:20:012 (1) - and 02:48:512 (1) - spinners are too short for easiest diff, imo. it's already gone when players realize that they have to spin. :/ you could replace them with sliders
  6. 01:48:699 (4) - more than one reverse is too much for the easiest diff, try to find a different rhythm, please.
    this also applies to 02:29:012 (1,2) - 03:42:512 (1,2) - 03:48:512 (8) -
  7. 02:59:012 (1,2,3) - too confusing. the overlapping sliders are too hard to read, place 3 somewhere else?
  8. 03:11:012 (7) - I think you missed a NC here
  9. 03:24:324 (1,1) - the object after the spinner appears to fast. try to have roughly 1000ms after a spinner in Normal difficulties so players have enough recovery time. (it plays the easiest if the objects' approach circle appears when the spinner is gone already)
  10. 03:47:762 (6,7,8) - back-forth stacking is also confusing and it might be better to avoid this. ;_; (I like to do this myself, but it causes so much confusion for not-so-experienced players..)
tell me when you're done with the Normal diff. after you've decided whether you want to keep it on the difficulty level it is or add an Easy and refine Normal, I can help out with H/I. if you keep it as it is you'll have to make some huge adjustments to these diffs to get a balanced spread.. etc, I'm repeating myself.
just tell me ingame or via forum pm when you need more help!
*squee*
Topic Starter
Yohanes

Squirrel wrote:

hi there! mod from my queue
sorry for delaying this for so long, I was quite busy and used the time I had to play a bit ~ ;-;

anyway -
General
  1. I really recommend to add an Easy diff to the set, atm the spread isn't well balanced.
    and the current Normal diff is still too hard for the easiest diff, you'll have to simplify some parts and remove confusing patterns for clarity, which will result in an even worse spread. but that's kinda unavoidable. you can heavily change up Hard and Insane to match the Normal afterwards, but adding an Easy diff sounds like the better option to me o; Umm, not sure what to do. I'll keep it as it is for now
  2. what happened to your combo colours? having the same three times doesn't make any sense. o_o
    if you only want to use two different colours, you can do that, but why would you add them three times? delete combo colour 3,4,5 and 6. Fixed lol
    also, consider exchanging the the colours. grey is hard to see on this background, maybe another blue or cyan colour would work better.Also fixed
    and the current blue is waaay to bright, reduce luminance a little to avoid blinding players. :b
    my suggestion
    [Colours]
    Combo1 : 167,237,223
    Combo2 : 7,140,190
  3. lower hitsound volume for calmer parts please. atm they are very loud, most times way louder than the song itself, especially in the beginning. I'll do this later
Normal
well, as I said, there are some things that just aren't playable for beginners. and even if it's Normal and not Easy, as the easiest diff this still has to follow some rules to make it 'acceptable'. reading this - https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements - might help you out. c:
  1. AR5 probably isn't suitable for the easiest diff. :/ I'd change it to 4.5 at least, or go even lower. AR 4.5
  2. beginner players need consistency, so you should remove all SV changes in this diff, imo. beginner players just can't read them, even some Normal players stuggle with SV changes. also, at the parts where you changed SV the pace of the song doesn't change. the beat stays the same, the volume stays the same.. really works better if you stick to one SV. I'll tweak this later. for now no change
  3. also, DS should be 100% consistent. make sure it is, so stuff like 00:16:637 (3,4) - and 01:08:199 (2,3) - doesn't happen. Oops fixed
    sidenote: you might want to disable Grid Snap so you can place objects more accurately.
  4. 00:16:074 (1,2) - and 00:56:949 (2,3) - is veeery confusing. the first one is 1/2 apart while the second one is 1/1 apart - unreadable for beginner players and still hard to read for Normal players. you can stack objects, but you should always keep them the same (so either all stacks are 1/2 or all are 1/1, but not both). Fixed, I think
    about 00:56:949 (2,3) - you can just replace 2 with a short slider and space them normally. that works very nice with beat and vocals
    don't forget about 01:08:012 (1,2) - and 02:01:449 (2,3) - and 03:09:887 (5,6) -
  5. 01:20:012 (1) - and 02:48:512 (1) - spinners are too short for easiest diff, imo. it's already gone when players realize that they have to spin. :/ you could replace them with sliders Umm, no change for now
  6. 01:48:699 (4) - more than one reverse is too much for the easiest diff, try to find a different rhythm, please.
    this also applies to 02:29:012 (1,2) - 03:42:512 (1,2) - 03:48:512 (8) - Fixed at some parts
  7. 02:59:012 (1,2,3) - too confusing. the overlapping sliders are too hard to read, place 3 somewhere else? Fixed
  8. 03:11:012 (7) - I think you missed a NC here Yep
  9. 03:24:324 (1,1) - the object after the spinner appears to fast. try to have roughly 1000ms after a spinner in Normal difficulties so players have enough recovery time. (it plays the easiest if the objects' approach circle appears when the spinner is gone already) Fixed I think
  10. 03:47:762 (6,7,8) - back-forth stacking is also confusing and it might be better to avoid this. ;_; (I like to do this myself, but it causes so much confusion for not-so-experienced players..) Changed
tell me when you're done with the Normal diff. after you've decided whether you want to keep it on the difficulty level it is or add an Easy and refine Normal, I can help out with H/I. if you keep it as it is you'll have to make some huge adjustments to these diffs to get a balanced spread.. etc, I'm repeating myself.
just tell me ingame or via forum pm when you need more help!
*squee*
Thank you for modding Squirrel, Updated!
It is difficult to find you online
Yuii-

Insane

General: I really enjoyed playing this difficulty, it has been a long time since I played something similar... pretty good job to be honest.
But, I think you "forced" yourself to make some parts really easy, while others are quite "boring". I will try to make this map as enjoyable as possible.
I still think that what you've mapped is actually fantastic, but as I said... some things have to be fixed!


00:10:637 (8) - Finish or Whistle here! And 00:41:574 (4) - here as well

00:14:012 (1,2,1,2) - About this part: You made 00:14:012 (1) - have Whistle + Clap and then on 00:14:575 (1) - you only used Clap. Try with Whistle as well! Same goes to 00:14:199 (2) - and 00:14:762 (2) -

00:18:043 (7) - Whistle maybe? Also try with these ones: 00:18:793 (3) - 00:24:042 (5) - 00:24:793 (3) - 00:25:543 (7) - 00:28:918 (5) - 00:31:918 (6) - 01:01:918 (8) - 01:28:543 (3) - 01:29:293 (3) - 01:30:043 (7) - 01:33:418 (5) - 01:36:418 (9) - 01:39:418 (6) - 01:43:543 (4) - 01:45:324 (5) - 01:45:512 (7) - 02:06:418 (7) - 02:26:949 (2) - 02:28:449 (2) - 02:29:012 (1) - 02:29:387 (3) - 02:30:137 (1) - 02:30:512 (3) - 02:32:949 (2) - 02:34:449 (2) - 03:14:106 (2) - 03:17:480 (4) - 03:19:918 (9) -

00:19:262 (5) - Clap here so you can follow with the hitsounding pattern

00:34:261 (3) - I disagree with this note being overlapped. Could you place it more to the left?

00:35:574 (2) - I would replace it for a circle at 00:35:762 - I don't like how the slider fits with the rhythm at that part.

00:56:012 (1) - Why did you make a "back-slider" here? It doesn't sound very good to be honest...

01:18:512 (1,2,3) - This part is what I was talking above... try making some fancy sliders (woop woop) and not to stack them, because they are not as enjoyable as the other patterns. Also, you could try adding some Whistle hitsounding, that would be even better!

01:26:762 (3) - Clap? Aaand here 01:31:449 (3) -

01:38:012 - There's a beat here, are you going to leave it like that? :(

01:45:231 (4,5,6,7) - Leaving this "mini-stream" without hitsounds made me cry! I made a suggestion above, you should not forget about these things!

02:35:012 (1,2,3,4) - Same ^

01:51:793 (3) - I would recommend adding a Whistle here, but since you put a Clap 01:51:887 (4) - there, I think isn't 100% necessary.

01:57:324 (7) - Remove Whistle and add it 01:57:418 (8) - there

03:01:262 (4) - No Clap here? And what about 03:07:262 (6) - ?

03:02:012 (4,5) - Can I suggest you to use 2 Whistles here?

03:02:762 (1) - Unecessary NC

03:18:511 (1,2,3,4,5,6,7) - I quite doubt about making this suggestion, buuut: Try adding Clap to 03:18:511 (1) - 03:19:262 (5) -

03:27:512 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Yes!! Really good part ^^ And this one as well! 03:33:512 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) -

03:30:512 (1,2,3,4) - This part isn't perfectly snapped? It is on purpose? Neither the following one 03:31:637 (1,2,3,4) - 03:32:012 (3) - Clap?

03:42:512 (1,2,3,4,1,2,3,4) - Could I suggest you to add more spacing between notes?

03:49:637 (2) - Remove Clap and add it at 03:49:824 (3) -

Hope to see this Ranked soon ~ you have my complete support!
Topic Starter
Yohanes

Yuii- wrote:

Insane

General: I really enjoyed playing this difficulty, it has been a long time since I played something similar... pretty good job to be honest.
But, I think you "forced" yourself to make some parts really easy, while others are quite "boring". I will try to make this map as enjoyable as possible.
I still think that what you've mapped is actually fantastic, but as I said... some things have to be fixed!


00:10:637 (8) - Finish or Whistle here! And 00:41:574 (4) - here as well

00:14:012 (1,2,1,2) - About this part: You made 00:14:012 (1) - have Whistle + Clap and then on 00:14:575 (1) - you only used Clap. Try with Whistle as well! Same goes to 00:14:199 (2) - and 00:14:762 (2) -

00:18:043 (7) - Whistle maybe? Also try with these ones: 00:18:793 (3) - 00:24:042 (5) - 00:24:793 (3) - 00:25:543 (7) - 00:28:918 (5) - 00:31:918 (6) - 01:01:918 (8) - 01:28:543 (3) - 01:29:293 (3) - 01:30:043 (7) - 01:33:418 (5) - 01:36:418 (9) - 01:39:418 (6) - 01:43:543 (4) - 01:45:324 (5) - 01:45:512 (7) - 02:06:418 (7) - 02:26:949 (2) - 02:28:449 (2) - 02:29:012 (1) - 02:29:387 (3) - 02:30:137 (1) - 02:30:512 (3) - 02:32:949 (2) - 02:34:449 (2) - 03:14:106 (2) - 03:17:480 (4) - 03:19:918 (9) -

00:19:262 (5) - Clap here so you can follow with the hitsounding pattern

00:34:261 (3) - I disagree with this note being overlapped. Could you place it more to the left? Ok, changed the pattern

00:35:574 (2) - I would replace it for a circle at 00:35:762 - I don't like how the slider fits with the rhythm at that part. Nope :D
00:56:012 (1) - Why did you make a "back-slider" here? It doesn't sound very good to be honest... :3 changed

01:18:512 (1,2,3) - This part is what I was talking above... try making some fancy sliders (woop woop) and not to stack them, because they are not as enjoyable as the other patterns. Also, you could try adding some Whistle hitsounding, that would be even better! Ok, changed

01:26:762 (3) - Clap? Aaand here 01:31:449 (3) -

01:38:012 - There's a beat here, are you going to leave it like that? :( Add a circle

01:45:231 (4,5,6,7) - Leaving this "mini-stream" without hitsounds made me cry! I made a suggestion above, you should not forget about these things!

02:35:012 (1,2,3,4) - Same ^

01:51:793 (3) - I would recommend adding a Whistle here, but since you put a Clap 01:51:887 (4) - there, I think isn't 100% necessary.

01:57:324 (7) - Remove Whistle and add it 01:57:418 (8) - there

03:01:262 (4) - No Clap here? And what about 03:07:262 (6) - ?

03:02:012 (4,5) - Can I suggest you to use 2 Whistles here?

03:02:762 (1) - Unecessary NC Why it even there? >_<

03:18:511 (1,2,3,4,5,6,7) - I quite doubt about making this suggestion, buuut: Try adding Clap to 03:18:511 (1) - 03:19:262 (5) -

03:27:512 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Yes!! Really good part ^^ And this one as well! 03:33:512 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Nothing Special about it imo :3 thanks anyway

03:30:512 (1,2,3,4) - This part isn't perfectly snapped? It is on purpose? Neither the following one 03:31:637 (1,2,3,4) - 03:32:012 (3) - Clap? Yep, it's on purpose

03:42:512 (1,2,3,4,1,2,3,4) - Could I suggest you to add more spacing between notes? No...

03:49:637 (2) - Remove Clap and add it at 03:49:824 (3) -

Hope to see this Ranked soon ~ you have my complete support!
Thanks :D But I don't think thats gonna happen
I make some changes on the hitsound, but I can't remember where ._.
Anyway thanks a lot for modding :D
Topic Starter
Yohanes
RIP

maybe
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