forum

July - I remember you

posted
Total Posts
99
Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 07 Februari 2015 at 17:49:36

Artist: July
Title: I remember you
Tags: Piano Hip hop Niva Nivalis Hinsvar 이동훈 Digitalrecord New Age Valentine
BPM: 73
Filesize: 2861kb
Play Time: 01:21
Difficulties Available:
  1. Easy (1,49 stars, 93 notes)
  2. Hinsvar's Hard (2,66 stars, 160 notes)
  3. Niva's Galau (3,29 stars, 164 notes)
  4. Normal (1,95 stars, 130 notes)
Download: July - I remember you
Information: Scores/Beatmap Listing
---------------
❤️Happy Valentine❤️

Special thanks to:
1. July for beautiful work (another July's beatmaps click here!)
2. Niva and Hinsvar for their Galau-ness, pishifat for timing, eINess and Ringating for extra help
3. People who play and help this map to get ranked

Here a chocolate from me 🍫
Niva
Did some assistance regarding timing earlier :

zerfuth
Heyoo o/, from #modreqs

Nice beatmap in general, very relaxing :3

[General]

You have custom combo colors in the second difficulty but in the first you kept the default colors.

Suggestion for combo colors: Use orange or any warm colors during kiai and keep blue and green for the rest, could look neat.

I also suggest renaming the second difficulty to "Niva in Galau-ness (Hard)"

[Normal]

00:56:831 (1) - I suggest extending this slider so it's like this:



01:04:951 (1) - Could make it curve the other way (flip it horizontally) and/or have the previous circle not overlapping (for the looks, nothing major)

[Niva in Galau-ness]

00:03:632 (1) - Either align it better with the end of previous slider or move it further so we clearly see it

00:09:386 (1,2) - Don't overlap them, it makes it harder to read the pattern

00:39:104 (5) - Avoid overlap here, for the looks

00:40:468 (1) - Please don't :_:, very bad overlap here, dont put this slider under the previous slider. Might even be an unrankable slider (although im not certain about that)

00:49:331 (3) - Again, a bad overlap. Try moving the slider or curving it differently so it doesn't over lap this circle (or move the circle)

01:15:519 (3,4,1) - Those are big jumps for this speed. Consider making the gap smaller

01:18:587 (2) - Aww kawaii :3! Nice touch!

Good luck with your map :D
Topic Starter
Shiranai

zerfuth wrote:

Heyoo o/, from #modreqs

Nice beatmap in general, very relaxing :3

[General]

You have custom combo colors in the second difficulty but in the first you kept the default colors. Suggestion for combo colors: Use orange or any warm colors during kiai and keep blue and green for the rest, could look neat. Yes, you're right. Fixed

I also suggest renaming the second difficulty to "Niva in Galau-ness (Hard)"

[Normal]

00:56:831 (1) - I suggest extending this slider so it's like this: Your sugestion is good, but I prefer to have that kind of rhythm that emphize the drum backsound very well, so I guess no need to change



01:04:951 (1) - Could make it curve the other way (flip it horizontally) and/or have the previous circle not overlapping (for the looks, nothing major) I like the curent one I don't like to Ctrl+J that, a bit overlapping not really that bad imo

[Niva in Galau-ness]

00:03:632 (1) - Either align it better with the end of previous slider or move it further so we clearly see it

00:09:386 (1,2) - Don't overlap them, it makes it harder to read the pattern

00:39:104 (5) - Avoid overlap here, for the looks

00:40:468 (1) - Please don't :_:, very bad overlap here, dont put this slider under the previous slider. Might even be an unrankable slider (although im not certain about that)

00:49:331 (3) - Again, a bad overlap. Try moving the slider or curving it differently so it doesn't over lap this circle (or move the circle)

01:15:519 (3,4,1) - Those are big jumps for this speed. Consider making the gap smaller

01:18:587 (2) - Aww kawaii :3! Nice touch! Should I insert this kind of slider as well in my diff? hahaha :p

Good luck with your map :D
Thanks for checking zerfuth, that was fast :)
Probably add an Easy diff later to complete the mapset~

Niva combo colors nya aku tambah warna orange gpp yah, supaya ngefeel sama sunset di backgroundnya
wendao
at first I thought July is Indonesian composer... :^(

anyway, good luck and star!
Topic Starter
Shiranai
Maaaciiw wendao, thanks for star😊😊
Will move to pending shortly

Edit: all diff done, move to pending~
wendao
[General]
  1. Hip hop??
  2. Kayaknya bisa dikasih hitcircle dengan motif bubble ditengah deh, ngikutin backgroundnya gitu xD

[Easy]
  1. 01:11:428 (2) - distance problem? (1.55x sendiri, beda dengan yang lain)
  2. 01:11:769 (3) - 1 grid ke bawah, biar lebih centre sama 01:13:133 (1)

[Normal]
  1. kebanyakan 1/4 notes, ga rekomen :(
  2. 01:15:860 (1) - pindahin ke 184,116 biar flow dari 6-1 lebih enak || remove whistle
  3. 01:18:587 (1) - de-NC terus stack sama 01:18:247 (1)

[Niva]
  1. 00:00:345 (1,2) - revert?
  2. 00:01:988 (1) - gimana kalo New Combonya pindahin ke 00:02:810 (2) ? biar konsisten sama NC di 00:05:276 (3,1)
  3. 00:20:328 (2,3,1) - awal-awal maen kayaknya 'tricky' banget, soalnya ngikutin pattern 00:16:840 (1,2,3) - but nvm, I'm just sux
  4. 00:39:786 (6,7,1) - speed up plz? /hides/
  5. 01:09:724 (2,3,1) - somehow gw risih sama slider (1)nya, how about this?
  6. 01:18:587 (2) - I wonder how you do this (nyoba di-rotate ~13°, seems like it's not flip-able ;_;)

sorry sux mod by sux ppl
Tarrasky
Hi, m4m req from #modreqs https://osu.ppy.sh/s/255637

General

this music ;w; amazing
the Litle is "너를 기억하다", and "I remember you", you're right that this is the romaji and not the translation into english, agree?
00:15:445 - until 00:36:026 - you can think of more elaborate hitsounds, not only soft whistle, perhaps another very soft whistle stay with here sounds good to

Easy

00:32:189 (1,2) - 00:54:104 (1,2) - division in blue snap divisor not is recommend in Easy, unless are reverse arrow (that not is the case)
00:24:863 (2) - I do not think this circle cause a good rhythm, that part is a little slower than 00:25:212 (3,4,1,2,3) -, for example. Try to map without this circle and see if it is good or not
delete this circle to and test, 00:36:026 (2) - I think it was very good just deleting it :) :) :) is easiest
00:38:763 (2) - try to make the direction of the circle's position be exactly in front of the slider sense, like in 00:47:286 (3,4) -
00:41:491 (2) - /\
00:44:218 (2) - /\
00:53:763 (4) - /\
Test this, delete 00:56:831 (1,2,3) - and added a spin in 00:56:831 - until 00:58:164 -, is very better ;D

Normal

00:04:454 (2,3) - try this https://osu.ppy.sh/ss/2510125
00:06:098 (5) - move this reverse slider in this position to improve the flow https://osu.ppy.sh/ss/2510135
00:38:763 (2,3,4) - 00:41:491 (2,3,4) - 00:44:218 (2,3,4) - 00:46:945 (2,3,4) - 00:52:400 (2,3,4) - 00:55:127 (2,3,4) - 01:00:519 (2,3,4) - 01:03:247 (3,4,5) - 01:05:974 (2,3,4) - 01:08:701 (3,4,5) - 01:11:428 (2,3,4) - 01:14:156 (3,4,5) - all of this triples are a bit overmap the circle in the middle, and triple are not well seen in the normal diff, even though low bpm. I recommend you remove the circle in the middle :idea:
01:18:587 (1) - remove nc
01:09:042 (5) - let that form this slider https://osu.ppy.sh/ss/2510171

Niva in Galau-ness

ar=8 is better
00:02:810 (2) - why slider 3/4? there is no sound in the blue divisor snap
00:11:851 (1) - why not put a spin as the other difficulties? get better
00:23:119 (1) - remove nc


great job on the map and amazing music, i like ;D
short mod because the map is already very well done, congrats and good luck :) :) :)
Niva

zerfuth wrote:

[Niva in Galau-ness]

00:03:632 (1) - Either align it better with the end of previous slider or move it further so we clearly see it It's an intentional manual-stacking technique - made this closer to the previous object, though~

00:09:386 (1,2) - Don't overlap them, it makes it harder to read the pattern It should be intuitive enough already for players though... No abruptions should come out from this stack in play more (:

00:39:104 (5) - Avoid overlap here, for the looks It's intentional (I used this pattern often, really~) - fixed the distance inconsistency here anyway

00:40:468 (1) - Please don't :_:, very bad overlap here, dont put this slider under the previous slider. Might even be an unrankable slider (although im not certain about that) It's not unrankable though, and has been used in many ranked maps (this is the prime example I can think of at the moment) - as long as it's not completely overlapped and sightreadable easily at first glance, it should be fine (:

00:49:331 (3) - Again, a bad overlap. Try moving the slider or curving it differently so it doesn't over lap this circle (or move the circle) To be honest if I stacked this one under (1) it'll look weird in play mode >_<

01:15:519 (3,4,1) - Those are big jumps for this speed. Consider making the gap smaller Changed this part entirely, should be a lot easier to catch now!

01:18:587 (2) - Aww kawaii :3! Nice touch! Yay, thank you~

Good luck with your map :D

wendao wrote:

[General]
  1. Hip hop?? It belongs to the genre some people classify as 'Chillhop / Chillout Hip-Hop' which is a derivation of Hip-Hop itself as far as I've concerned, yup

    [notice][Niva]
    1. 00:00:345 (1,2) - revert? Great idea, done!
    2. 00:01:988 (1) - gimana kalo New Combonya pindahin ke 00:02:810 (2) ? biar konsisten sama NC di 00:05:276 (3,1) Done
    3. 00:20:328 (2,3,1) - awal-awal maen kayaknya 'tricky' banget, soalnya ngikutin pattern 00:16:840 (1,2,3) - but nvm, I'm just sux The song should give a hint already, no? (:
    4. 00:39:786 (6,7,1) - speed up plz? /hides/ Tried this one, it somehow ruins the flow with the next (2,3) imo as there's no spacing change there...
    5. 01:09:724 (2,3,1) - somehow gw risih sama slider (1)nya, how about this? Good idea as well, done!~
    6. 01:18:587 (2) - I wonder how you do this (nyoba di-rotate ~13°, seems like it's not flip-able ;_;) the power of galau nggak lah, bikinnya simetris dulu di tengah-tengah playscreen (pakai grid snap yang dinonaktifkan dan bantuan dari koordinat x dan y masing-masing anchor - yes, matematika berperan di sini), lalu kalau sudah jadi digeser dan di-rotate (:

Tarrasky wrote:

Niva in Galau-ness

ar=8 is better Personally I think 8 is too clustering while 9 is too overwhelming - keeping as is for now~
00:02:810 (2) - why slider 3/4? there is no sound in the blue divisor snap Just for the feels here (:
00:11:851 (1) - why not put a spin as the other difficulties? get better On closer inspection 00:10:208 (1,1,1,2,1) holds this unity, and an addition of a spinner would break this chain ._.
00:23:119 (1) - remove nc Whoops, removed~
Thanks for the mods all~ (I changed diff name into something more common also for now, yup)

SPOILER
osu file format v13

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 1500
PreviewTime: 14748
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Niva's Galau
Source:
Tags:JulySFX Piano Hip hop Niva Nivalis
BeatmapID:590103
BeatmapSetID:257873

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:2.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bgirememberyou.jpg",0,0
//Break Periods
2,12051,14073
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 149,179,255
Combo4 : 255,213,128

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EDIT : On the title I checked '너를 기억하다' one through Google Translate and it spawned out 'You Remember' as the output - I don't know though, I'm just posting this finding as I thought it might be useful (:
Topic Starter
Shiranai

wendao wrote:

[General]
  1. Hip hop?? Yes, there's hip hop tags on their single album if I am not wrong, and the rest like Niva's explaination
  2. Kayaknya bisa dikasih hitcircle dengan motif bubble ditengah deh, ngikutin backgroundnya gitu xD Will consider this, mungkin hitcircle bentuk hati lebih cantik deh

[Easy]
  1. 01:11:428 (2) - distance problem? (1.55x sendiri, beda dengan yang lain) Fixed
  2. 01:11:769 (3) - 1 grid ke bawah, biar lebih centre sama 01:13:133 (1)
I stick with the DS there instead on sape and placing, no need to change atm

[Normal]
  1. kebanyakan 1/4 notes, ga rekomen :( Tapi itu bisa buat mapsetnya balance apalagi gap antara Normal sama Hardnya lumayan, jadi aku insiatif ngikutin suara drumnya yang dub dub itu daripada suara pianonya, lagian cukup noticeable buat aku apalagi hampir semua triplet 1/4nya stack di atas slider yang cukup readable. Will ask bat later to make sure
  2. 01:15:860 (1) - pindahin ke 184,116 biar flow dari 6-1 lebih enak || remove whistle Fixed
  3. 01:18:587 (1) - de-NC terus stack sama 01:18:247 (1) Fixed

Tarrasky wrote:

Hi, m4m req from #modreqs https://osu.ppy.sh/s/255637 Will do that later on toninght perhaps

General

this music ;w; amazing Yeah <3
the Litle is "너를 기억하다", and "I remember you", you're right that this is the romaji and not the translation into english, agree? I already asked Sonnyc to check the metadata and stuffs
00:15:445 - until 00:36:026 - you can think of more elaborate hitsounds, not only soft whistle, perhaps another very soft whistle stay with here sounds good to Not interested to

Easy

00:32:189 (1,2) - 00:54:104 (1,2) - division in blue snap divisor not is recommend in Easy, unless are reverse arrow (that not is the case) It's ok, it fit the rhythm very well
00:24:863 (2) - I do not think this circle cause a good rhythm, that part is a little slower than 00:25:212 (3,4,1,2,3) -, for example. Try to map without this circle and see if it is good or not Why? that circle you point out is strong enough to be mapped
delete this circle to and test, 00:36:026 (2) - I think it was very good just deleting it :) :) :) is easiest No need to delete that, as far as I see that emphasize well with the piano sound
00:38:763 (2) - try to make the direction of the circle's position be exactly in front of the slider sense, like in 00:47:286 (3,4) - The curent flow is fluently enough imo no need to change that
00:41:491 (2) - /\ Same
00:44:218 (2) - /\
00:53:763 (4) - /\
Test this, delete 00:56:831 (1,2,3) - and added a spin in 00:56:831 - until 00:58:164 -, is very better ;D I follow the instrument there, like normal and to keep the gap between Easy and Normal

Normal

00:04:454 (2,3) - try this https://osu.ppy.sh/ss/2510125 (3) is have stronger piano sound than (2) so I belive that is better to put (3) higher than (2)
00:06:098 (5) - move this reverse slider in this position to improve the flow https://osu.ppy.sh/ss/2510135 I don't like that kind of angle tbh, keep the curent
00:38:763 (2,3,4) - 00:41:491 (2,3,4) - 00:44:218 (2,3,4) - 00:46:945 (2,3,4) - 00:52:400 (2,3,4) - 00:55:127 (2,3,4) - 01:00:519 (2,3,4) - 01:03:247 (3,4,5) - 01:05:974 (2,3,4) - 01:08:701 (3,4,5) - 01:11:428 (2,3,4) - 01:14:156 (3,4,5) - all of this triples are a bit overmap the circle in the middle, and triple are not well seen in the normal diff, even though low bpm. I recommend you remove the circle in the middle :idea: I don't overmap anything I follow drum set there and you can hear that clearly, and I put that on purpose to balance the gap between Normal and Hard, It's not that hard imo
01:18:587 (1) - remove nc Fixed
01:09:042 (5) - let that form this slider https://osu.ppy.sh/ss/2510171 The flow between (4) and (5) is better when (5) placed downward like curent

great job on the map and amazing music, i like ;D Thankss
short mod because the map is already very well done, congrats and good luck :) :) :) Sorry so much reject your sugestion, I hope that's ok
Waiting Sonnyc to check the metadata and stuffs
Thanks wendao and Tarrasky for mod :)

Updated!
GamerCL
July - 너를 기억하다 (Short ver.)

This is the real name of song D:
Topic Starter
Shiranai

GamerCL wrote:

July - 너를 기억하다 (Short ver.)

This is the real name of song D:


There's no such Short ver. for this song as far as I know, I cut the original version for mapping and if you find that on song folder then you probably wrong

What I found, and someone need to recheck that since I can't Korean



Anyway thanks for cheking :)
GamerCL
np :3
wendao
wah di-cut ya? mesti tambah [cut version] di tags *iirc
Lally
#queue

[General]
  1. what about to do all kiai the same?
[Niva o3o]
  1. 00:11:851 (1) - i feel like that here would be nice to have a spinner or stack this one to the slider end feels better imo
  2. 00:21:549 (2) - why don't you continue the round flow that you started with this slider 00:21:026 (1) - and do a blanket for 00:22:072 (3) - ? flows better imo
  3. 00:30:793 (1,2) - what about to change it like this:
  4. 00:45:411 (6,1) - i'm not really sure what to suggest you here but this doesen't flow good
  5. 00:55:468 (5,6) - atleast stack better the slider end
  6. 01:00:690 (3) - are you really sure about this one? :V
  7. 01:02:735 (2,1) - what about to change it like this?
  8. 01:11:769 (1,2) - personally i don't like this kind of overlaps
  9. 01:18:587 (2) - ♥
[Normal]
  1. personally in this diff i can't feel like the soft feeling that the map should give like with soft curved sliders and not all so straight and strong as it is now,personally you should really think about how it mapped and if it fit to the song... i'm not talking about to re-map but to change some patterns to not have this feeling of straight flow in a soft song
  2. 00:11:851 (1,1) - i'm not really ssure that you have enought time between th sppinner and the first object after
  3. 00:15:445 (1) - ctrl+h
  4. 00:24:863 (2) - curve this slider feels better
  5. 00:25:910 (3) - same about this one:
[Easy]
  1. 00:11:851 (1,1) - nope sadly you'll have to chaange this for the new rules is not enought time between the spinner and next object
  2. 00:26:607 (1,2,3,4,1,2) - same that i said in normal you can see it here aswell with the straight flow
gl o3o
Niva

Lally wrote:

#queue oh hi Lally o.o

[General]
  1. what about to do all kiai the same? I prefer my diff's kiai as is, but if Mako Sakata wants to alter this herself to preserve consistency I'm fine with it
[Niva o3o]
  1. 00:11:851 (1) - i feel like that here would be nice to have a spinner or stack this one to the slider end feels better imo Same as my response to Tarrasky's mod before - it's meant to form this chain~
  2. 00:21:549 (2) - why don't you continue the round flow that you started with this slider 00:21:026 (1) - and do a blanket for 00:22:072 (3) - ? flows better imo It's just for variation, really - made this one more symmetrical to (3) anyway (:
  3. 00:30:793 (1,2) - what about to change it like this I made these two closer although not overlapping as seen in your picture - I got your idea here but if I did this (2,1) feels too wide compared to the (1,2) imo...:
  4. 00:45:411 (6,1) - i'm not really sure what to suggest you here but this doesen't flow good Did something experimental here
  5. 00:55:468 (5,6) - atleast stack better the slider end This pattern is fully intentional - moved (6) upper slightly anyway~
  6. 01:00:690 (3) - are you really sure about this one? :V Not 100% but that's the best placement I can think of as for now >_<
  7. 01:02:735 (2,1) - what about to change it like this?
  8. 01:11:769 (1,2) - personally i don't like this kind of overlaps I prefer as is on these two, to be honest (on personal basis as well o.o)
  9. 01:18:587 (2) - ♥
Thank you Lally!~

SPOILER
osu file format v13

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 1500
PreviewTime: 14748
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Niva's Galau
Source:
Tags:JulySFX Piano Hip hop Niva Nivalis
BeatmapID:590103
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:2.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bgirememberyou.jpg",0,0
//Break Periods
2,12051,14073
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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462,147,2810,6,0,P|413:163|359:145,1,103.125,2|0,0:0|0:0,0:0:0:0:
359,142,3632,22,0,L|378:236,1,89.3749959087374
232,347,4454,2,0,L|243:250,1,89.3749959087374,0|2,0:0|0:0,0:0:0:0:
73,145,5276,2,0,P|115:160|166:149,1,89.3749959087374
301,85,6098,6,0,L|246:79,1,44.6874979543687,2|0,0:0|0:0,0:0:0:0:
358,138,6509,1,2,0:0:0:0:
358,138,6920,22,0,P|347:180|361:226,1,89.3749959087374
419,353,7742,2,0,B|386:353|386:353|361:342|361:342|332:342,1,89.3749959087374,0|2,0:0|0:0,0:0:0:0:
190,288,8564,1,0,0:0:0:0:
332,342,8975,1,0,0:0:0:0:
310,197,9386,5,2,0:0:0:0:
310,197,9591,2,0,L|305:156,2,22.3437489771843,0|2|0,0:0|0:0|0:0,0:0:0:0:
275,277,10002,1,0,0:0:0:0:
190,288,10208,22,0,B|154:276|127:293|127:293|81:278|81:278|52:296|19:285,1,178.749991817475,2|0,0:0|0:0,0:0:0:0:
16,276,11851,5,2,0:0:0:0:
10,268,14748,21,2,0:0:0:0:
5,258,15096,1,2,0:0:0:0:
0,251,15445,6,0,P|50:274|105:262,1,110,2|0,0:0|0:0,0:0:0:0:
162,214,15968,2,0,B|178:175|172:140|172:140|192:104,1,110,2|0,0:0|0:0,0:0:0:0:
250,12,16491,1,2,0:0:0:0:
250,12,16840,21,2,0:0:0:0:
297,73,17189,1,0,0:0:0:0:
372,83,17538,1,0,0:0:0:0:
442,60,17886,2,0,L|457:114,1,55,2|0,0:0|0:0,0:0:0:0:
509,240,18235,6,0,P|453:232|402:259,1,110,2|0,0:0|0:0,0:0:0:0:
344,300,18758,2,0,B|318:305|292:293|292:293|263:280|234:285,1,110,2|0,0:0|0:0,0:0:0:0:
137,204,19282,1,2,0:0:0:0:
137,204,19631,22,0,L|120:132,1,68.75,2|0,0:0|0:0,0:0:0:0:
276,18,20328,2,0,L|266:99,1,68.75,0|2,0:0|0:0,0:0:0:0:
255,162,20851,1,0,0:0:0:0:
213,227,21026,6,0,P|263:205|320:212,1,110,2|0,0:0|0:0,0:0:0:0:
388,240,21549,2,0,B|442:248|442:248|492:219,1,110,2|0,0:0|0:0,0:0:0:0:
422,128,22072,1,2,0:0:0:0:
422,128,22421,21,2,0:0:0:0:
349,152,22770,1,0,0:0:0:0:
284,106,23119,2,0,L|270:45,1,55,2|0,0:0|0:0,0:0:0:0:
349,152,23468,2,0,P|296:186|248:178,1,110,2|2,0:0|0:0,0:0:0:0:
149,99,24165,5,0,0:0:0:0:
252,180,24514,1,0,0:0:0:0:
142,254,24863,1,2,0:0:0:0:
38,173,25212,1,2,0:0:0:0:
38,173,25910,2,0,B|32:133|32:133|41:103|41:103|34:66,1,110,2|0,0:0|0:0,0:0:0:0:
28,249,26607,6,0,B|67:254|94:226|94:226|134:226,1,110,2|0,0:0|0:0,0:0:0:0:
203,254,27131,1,0,0:0:0:0:
192,177,27305,2,0,L|183:99,1,55,2|0,0:0|0:0,0:0:0:0:
263,203,27654,2,0,P|319:214|366:185,1,110,0|2,0:0|0:0,0:0:0:0:
173,53,28351,1,0,0:0:0:0:
19,195,28700,22,0,L|30:258,1,55,2|0,0:0|0:0,0:0:0:0:
0,321,29049,2,0,P|41:291|103:292,1,110,0|2,0:0|0:0,0:0:0:0:
257,348,29747,1,0,0:0:0:0:
99,291,30096,1,0,0:0:0:0:
123,119,30444,1,2,0:0:0:0:
294,145,30793,6,0,P|348:151|399:123,1,110,2|0,0:0|0:0,0:0:0:0:
254,87,31491,2,0,P|250:138|244:225,1,110,0|2,0:0|0:0,0:0:0:0:
71,368,32189,22,0,P|65:309|60:251,1,110,2|0,0:0|0:0,0:0:0:0:
15,195,32712,2,0,P|70:216|125:200,1,110,2|0,0:0|0:0,0:0:0:0:
256,133,33235,1,2,0:0:0:0:
256,133,33584,5,2,0:0:0:0:
289,204,33933,1,0,0:0:0:0:
364,229,34282,1,0,0:0:0:0:
442,218,34631,1,2,0:0:0:0:
501,165,34979,22,0,L|495:303,1,110,2|0,0:0|0:0,0:0:0:0:
321,384,35677,2,0,L|307:270,1,110,0|2,0:0|0:0,0:0:0:0:
306,266,37072,5,2,0:0:0:0:
305,258,37421,1,2,0:0:0:0:
304,250,37741,22,0,P|359:284|430:260,1,137.5,2|0,1:2|0:0,0:0:0:0:
461,190,38252,2,0,L|450:123,1,68.75,2|8,0:0|0:0,0:0:0:0:
253,7,38763,1,2,0:2:0:0:
241,88,38934,1,0,1:2:0:0:
183,147,39104,2,0,P|241:118|307:137,1,137.5,2|0,1:2|1:2,0:0:0:0:
497,289,39786,2,0,P|439:318|373:299,1,137.5,8|2,0:0|0:0,0:0:0:0:
432,237,40297,1,0,0:0:0:0:
500,301,40468,6,0,P|444:328|364:306,1,137.5,2|0,1:2|1:2,0:0:0:0:
296,281,40979,1,2,0:0:0:0:
305,363,41150,1,8,0:0:0:0:
348,141,41491,1,2,0:0:0:0:
357,223,41661,1,0,1:2:0:0:
296,281,41831,2,0,B|250:291|216:264|216:264|160:264,1,137.5,2|0,1:2|1:2,0:0:0:0:
296,103,42513,2,0,B|250:93|216:120|216:120|160:120,1,137.5,8|2,0:0|0:0,0:0:0:0:
122,192,43025,1,0,0:0:0:0:
274,192,43195,22,0,P|341:183|385:127,1,137.5,2|0,1:2|0:0,0:0:0:0:
448,68,43706,2,0,L|463:146,1,68.75,2|8,0:0|0:0,0:0:0:0:
457,314,44218,2,0,L|443:232,1,68.75,2|0,0:0|1:2,0:0:0:0:
499,375,44559,2,0,P|464:334|383:328,1,137.5,2|0,1:2|0:0,0:0:0:0:
256,194,45241,1,10,0:0:0:0:
256,187,45411,2,0,L|256:103,1,68.75,0|2,0:0|0:0,0:0:0:0:
127,327,45922,6,0,P|60:327|13:375,2,137.5,2|0|8,1:2|1:2|0:0,0:0:0:0:
88,166,46945,2,0,L|78:96,1,68.75,2|0,0:0|1:2,0:0:0:0:
71,238,47286,2,0,B|112:248|143:215|143:215|203:215,1,137.5,2|0,1:2|1:2,0:0:0:0:
348,93,47968,1,10,0:0:0:0:
201,216,48309,1,6,2:0:0:0:
300,369,48650,22,0,P|368:378|423:343,1,137.5,2|0,1:2|0:0,0:0:0:0:
502,365,49161,1,0,0:0:0:0:
427,329,49331,1,10,0:0:0:0:
398,245,49502,1,0,0:0:0:0:
412,146,49672,2,0,L|422:67,1,68.75,2|0,0:0|1:2,0:0:0:0:
311,299,50013,6,0,P|246:319|191:282,2,137.5,2|0|10,1:2|1:2|0:0,0:0:0:0:
398,245,50866,1,0,0:0:0:0:
492,268,51036,1,2,0:0:0:0:
492,268,51377,22,0,B|486:221|486:221|495:179|495:179|487:133,1,137.5,2|0,1:2|1:2,0:0:0:0:
314,309,52059,2,0,P|366:343|439:333,1,137.5,8|2,0:0|0:0,0:0:0:0:
492,268,52570,1,0,1:2:0:0:
461,190,52741,2,0,P|409:156|336:166,1,137.5,2|0,1:2|1:2,0:0:0:0:
389,248,53252,1,0,0:0:0:0:
461,190,53422,2,0,L|452:106,1,68.75,8|0,0:0|0:0,0:0:0:0:
350,6,53763,2,0,L|339:81,1,68.75,2|0,0:0|0:0,0:0:0:0:
251,175,54104,6,0,P|181:193|128:160,1,137.5,2|0,1:2|0:0,0:0:0:0:
128,160,54616,1,2,0:0:0:0:
279,94,54786,2,0,P|329:145|327:208,1,137.5,8|2,0:0|0:0,0:0:0:0:
327,207,55297,1,0,1:2:0:0:
197,111,55468,2,0,P|216:41|271:11,1,137.5,2|0,1:2|1:2,0:0:0:0:
64,19,56150,2,0,B|105:19|105:19|152:35|152:35|201:34,1,137.5,8|2,0:0|0:0,0:0:0:0:
279,94,56661,1,0,0:0:0:0:
373,72,56831,22,0,P|407:128|378:192,1,137.5,2|2,1:2|3:0,0:0:0:0:
191,267,57331,2,0,B|228:262|256:246|256:246|284:261|321:264,1,137.5,0|2,1:2|3:0,0:0:0:0:
131,189,57831,2,0,P|104:128|139:72,1,137.5,0|4,1:2|0:0,0:0:0:0:
138,72,58497,5,10,0:2:0:0:
314,137,58664,1,0,1:2:0:0:
131,189,58831,1,10,0:0:0:0:
252,36,58997,1,8,0:0:0:0:
241,230,59164,2,0,L|255:291,1,51.5625,4|0,3:0|0:0,0:0:0:0:
256,291,59497,22,0,P|319:311|377:275,1,137.5,4|0,1:2|0:0,0:0:0:0:
185,126,60178,2,0,P|122:106|64:142,1,137.5,8|2,0:0|0:0,0:0:0:0:
111,63,60690,1,0,1:2:0:0:
131,190,60860,6,0,B|137:245|137:245|156:287|203:297,1,137.5,2|0,1:2|0:0,0:0:0:0:
314,295,61372,2,0,B|356:287|375:245|375:245|381:190,1,137.5,2|0,0:0|0:0,0:0:0:0:
399,47,61883,2,0,L|392:118,1,68.75,2|0,0:0|0:0,0:0:0:0:
466,22,62224,22,0,B|431:34|398:22|398:22|364:9|329:22,1,137.5,2|0,1:2|1:2,1:2:0:0:
247,90,62735,2,0,P|222:152|256:219,1,137.5,2|0,0:0|0:0,0:0:0:0:
342,332,63247,2,0,P|348:295|334:259,1,68.75,2|0,0:0|1:2,0:0:0:0:
201,155,63587,6,0,B|167:155|134:169|134:169|103:155|61:155,2,137.5,2|0|8,1:2|1:2|0:0,0:0:0:0:
201,155,64610,2,0,L|194:86,1,68.75,2|0,0:0|0:0,0:0:0:0:
156,225,64951,22,0,P|232:232|279:185,1,137.5,2|0,1:2|0:0,0:0:0:0:
104,163,65633,2,0,L|121:299,1,137.5,8|2,0:0|0:0,0:0:0:0:
121,299,66144,1,0,1:2:0:0:
250,363,66315,6,0,P|315:378|372:331,1,137.5,2|0,1:2|1:2,0:0:0:0:
440,258,66826,2,0,B|445:238|432:213|432:213|449:172|449:172|436:150|440:125,1,137.5,2|0,0:0|0:0,0:0:0:0:
351,7,67337,2,0,L|357:90,1,68.75,2|0,0:0|0:0,0:0:0:0:
283,142,67678,22,0,P|219:162|161:125,2,137.5,2|0|8,1:2|1:2|0:0,0:0:0:0:
290,135,68701,2,0,L|282:225,1,68.75,2|0,0:0|1:2,0:0:0:0:
340,298,69042,6,0,B|353:260|353:260|316:302|257:289,1,137.5,2|0,1:2|1:2,0:0:0:0:
186,133,69724,2,0,P|219:191|284:204,1,137.5,8|6,0:0|0:0,0:0:0:0:
340,299,70235,1,0,0:0:0:0:
284,204,70406,22,0,B|250:213|217:195|217:195|186:175|152:185,1,137.5,2|0,1:2|0:0,0:0:0:0:
399,257,71087,2,0,P|423:193|387:135,1,137.5,8|2,0:0|0:0,0:0:0:0:
315,78,71599,1,0,1:2:0:0:
241,141,71769,6,0,P|208:198|232:260,1,137.5,2|0,1:2|1:2,0:0:0:0:
182,201,72281,2,0,B|144:202|116:217|116:217|86:202|47:202,1,137.5,2|0,0:0|0:0,0:0:0:0:
117,124,72792,2,0,L|117:51,1,68.75,2|0,0:0|0:0,0:0:0:0:
117,248,73133,22,0,B|117:305|117:305|134:350|178:364,1,137.5,2|0,1:2|1:2,0:0:0:0:
395,248,73815,2,0,B|395:305|395:305|378:350|341:361,1,137.5,8|2,0:0|0:0,0:0:0:0:
256,309,74326,1,0,1:2:0:0:
195,246,74497,6,0,P|257:273|325:238,1,137.5,2|0,1:2|0:0,0:0:0:0:
375,168,75008,2,0,B|366:122|366:122|381:81|381:81|374:27,1,137.5,2|0,0:0|0:0,0:0:0:0:
450,213,75519,2,0,L|467:302,1,68.75,2|0,0:0|0:0,0:0:0:0:
328,368,75860,21,2,1:2:0:0:
330,357,77224,1,2,0:0:0:0:
333,344,78247,21,0,0:0:0:0:
333,344,78587,2,0,B|331:300|252:254|189:262|168:227|149:182|174:115|228:127|249:131|262:142|262:142|269:127|286:116|336:91|381:147|380:196|365:237|297:244|239:314|255:362,1,681.999972943116,2|0,0:0|1:2,0:0:0:0:
THS
i decided to try mod this one because i like the song :D
still in training tho ;_;

Easy
00:48:650 (1) - x = 480 y = 248?
00:49:672 (2) - x = 444 y = 48?
01:07:678 (1) - change into curve slider?

Normal
00:29:398 (1) - i think replace this slider with a curve slider would be nice

Niva's Galau
change from AR 8.5 into (8 until 8.2).. so it'll match with the CS that you choose :D

01:18:587 (2) - dibikin tegak slidernya

anyway..star
phate45

[General]
  1. Nice song, I'm keeping this even if it does not become ranked. Have a star.

[ Easy]
  1. Generally, the diff looks pretty well done, the only problem i find is that you like the sides too much.
  2. 01:05:974 (2)- and 01:08:701 (2)- specifically go out of the grid a lot, maybe reposition them to be more inside?

[ Normal]
  1. 00:32:712 (1) - This just might be better starting at 00:32:886.
  2. It sometimes feels overstacked, 3-stacks are good in some cases, like 00:45:241 (5,6)- and 00:58:831 (3,4,5)-, but notes like 00:38:934 (3)-, 00:41:661 (3)-, 00:44:389 (3)- and 00:47:116 (3)- feel out of place, because there is no piano sound on that note. That is, unless the stacks are the for the one obscure drum beat that is nearly unhearable if you don't silence the hitsounds.

[ Niva's Galau]
  1. 01:18:587 (2) - I like this. It could only be better if it was a complete heart, without the end and start going over the whole shape.
  2. Overall, very solid diff, only issue is the same as in the easy, the notes going out of grid at several places.
Topic Starter
Shiranai

Lally wrote:

#queue Helloooo Lally thanks for coming~

[General]
  1. what about to do all kiai the same? Fixed
[Normal]
  1. personally in this diff i can't feel like the soft feeling that the map should give like with soft curved sliders and not all so straight and strong as it is now,personally you should really think about how it mapped and if it fit to the song... i'm not talking about to re-map but to change some patterns to not have this feeling of straight flow in a soft song Fixed some, I don't really know sometimes that kind of slider and patterns just pop-up on my mind so I mapped it imediately haha :p
  2. 00:11:851 (1,1) - i'm not really ssure that you have enought time between th sppinner and the first object after Yes it have much time imo, it have about 1 white tick if I'm not wrong, not intend to change anything there at least for now
  3. 00:15:445 (1) - ctrl+h I'd love that one on backward instead, but fix the nodes anyway
  4. 00:24:863 (2) - curve this slider feels better Fixed
  5. 00:25:910 (3) - same about this one I love the curent and tbh I don't like the flow on that pict so no change atm:
[Easy]
  1. 00:11:851 (1,1) - nope sadly you'll have to chaange this for the new rules is not enought time between the spinner and next object It's ok I guess since it have enough time before the spinner and after, it's about 1 white tick I guess, no change atm
  2. 00:26:607 (1,2,3,4,1,2) - same that i said in normal you can see it here aswell with the straight flow Fixed some
gl o3o Thanks :)

THS wrote:

i decided to try mod this one because i like the song :D Halloooo
still in training tho ;_;

Easy
00:48:650 (1) - x = 480 y = 248? Kok jadi malah terlalu deket notenya haha :p
00:49:672 (2) - x = 444 y = 48? I guess no, the curent flow is fluently enough
01:07:678 (1) - change into curve slider? It's like a paralel from previous straight slider, no need to change

Normal
00:29:398 (1) - i think replace this slider with a curve slider would be nice Yes, you're right fixed
anyway..star Maaaciiw bintangnyaa :)

phate45 wrote:


[General]
  1. Nice song, I'm keeping this even if it does not become ranked. Have a star. Thanks for star :)

[ Easy]
  1. Generally, the diff looks pretty well done, the only problem i find is that you like the sides too much. Yes, since it perfect well with slider and the ratio on circle and slider is well balance I guess
  2. 01:05:974 (2)- and 01:08:701 (2)- specifically go out of the grid a lot, maybe reposition them to be more inside? Yes, fixed

[ Normal]
  1. 00:32:712 (1) - This just might be better starting at 00:32:886. That white tick on 00:32:886- doesn't have piano sound, so I follow piano from blue tick instead
  2. It sometimes feels overstacked, 3-stacks are good in some cases, like 00:45:241 (5,6)- and 00:58:831 (3,4,5)-, but notes like 00:38:934 (3)-, 00:41:661 (3)-, 00:44:389 (3)- and 00:47:116 (3)- feel out of place, because there is no piano sound on that note. That is, unless the stacks are the for the one obscure drum beat that is nearly unhearable if you don't silence the hitsounds. That's not overstacked, I follow the drum sound there and quite noticeable start from 00:37:741- when the drum start to hit if you hear closer
Thanks Lally, THS, and phate45 really helpful mods, sorry late respon :p
Anyway Updated!
Xelasto
From my modding queue :D

Easy
00:15:445 (1) - This NC isn't necessary.
00:22:421 (3,1) - Try and blanket better
00:28:003 (3,1) - Curve more
00:33:584 (3,4) - Perfect blanket opportunity
00:39:104 (3,1) - Why not try and blanket these better?
00:45:922 (1,1) - Make these straight
00:54:104 (1,2) - I feel this White tick to red tick would confuse a new player. This would probably make most new players panic and mess up.
00:32:189 (1,2) - ^
01:17:224 (1) - This NC is not necessary

Very solid difficulty. A few missed blankets and such. Not much wrong here 8-)

Normal
00:15:445 (1) - Once again, this isn't necessary.
00:24:863 (2,3) - Make these 2 parallel
00:47:286 (4) - Move bottom point to the right 1 grid
01:00:860 (4) - Improve blanket
01:01:542 (5) - ^
01:17:224 (1) - No NC

Once again, this is a very good difficulty. However the sliders feel a bit too much like easy's ;)

Niva's Galau
00:02:810 (1) - Unnecessary combo, especially in hard
00:10:208 (1) - ^
00:11:851 (1) -
00:30:793 (1,2) - This touching doesn't look too good. Change it up a bit
00:34:631 (4,1) - ^
00:48:650 (1,3) - Stack?
00:56:150 (6) - Make this a more even zig zag
01:01:372 (2) - The missed hitsound doesn't sound good. Replace the slider with something else

Nice difficulty. Good job :)

Pretty awesome you got here. Just a few random things and unnecessary combos that you should fix. Otherwise great map. Excellent job :D
Niva

THS wrote:

Niva's Galau
change from AR 8.5 into (8 until 8.2).. so it'll match with the CS that you choose :D As I stated previously this choice of AR was backed up by the fact that 8 feels too crowded on this map for me while 9 feels too overwhelming (:

01:18:587 (2) - dibikin tegak slidernya It's intentional, but I adjusted the slider here so it'll fit within the BG's translucent circle here~

phate45 wrote:

[ Niva's Galau]
  1. 01:18:587 (2) - I like this. It could only be better if it was a complete heart, without the end and start going over the whole shape. I prefer my current one but I'm a fan of heart shapes similar to Hatsukoi no Ehon's too, though >_< - changed something on this based on THS' mod anyway
  2. Overall, very solid diff, only issue is the same as in the easy, the notes going out of grid at several places. Thank you! Everything should be fine in play mode though (tested in 800x600 fullscreen), and yes - I put the grid snap off while mapping (:

Xelasto wrote:

Niva's Galau
00:02:810 (1) - Unnecessary combo, especially in hard The one is to indicate slider speed change...
00:10:208 (1) - ^
00:11:851 (1) - I agreed on 00:10:208 (1) but decided to preserve the second (:
00:30:793 (1,2) - This touching doesn't look too good. Change it up a bit Done
00:34:631 (4,1) - ^ This one I prefer to keep, as (4,1)'s distance consistency is what I'm trying to headline here~
00:48:650 (1,3) - Stack? This manual-stacking is intentional because I don't really like how it looks in play mode if stacked... Made these two closer anyway (:
00:56:150 (6) - Make this a more even zig zag Nice sighting, done!~
01:01:372 (2) - The missed hitsound doesn't sound good. Replace the slider with something else I noticed the same thing here but I prefer to preserve the piano's flow / feel for now

Nice difficulty. Good job :) [/color]

Pretty awesome you got here. Just a few random things and unnecessary combos that you should fix. Otherwise great map. Excellent job :D
Thanks all (:

SPOILER
osu file format v13

[General]
AudioFilename: July - I remember you (Cut. Ver).mp3
AudioLeadIn: 1500
PreviewTime: 14748
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:I remember you
TitleUnicode:너를 기억하다
Artist:July
ArtistUnicode:줄라이
Creator:Mako Sakata
Version:Niva's Galau
Source:
Tags:JulySFX Piano Hip hop Niva Nivalis
BeatmapID:590103
BeatmapSetID:257873

[Difficulty]
HPDrainRate:7.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:2.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Bgirememberyou.jpg",0,0
//Break Periods
2,12051,14073
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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117,124,72792,2,0,L|117:51,1,68.75,2|0,0:0|0:0,0:0:0:0:
117,248,73133,22,0,B|117:305|117:305|134:350|178:364,1,137.5,2|0,1:2|1:2,0:0:0:0:
395,248,73815,2,0,B|395:305|395:305|378:350|341:361,1,137.5,8|2,0:0|0:0,0:0:0:0:
256,309,74326,1,0,1:2:0:0:
195,246,74497,6,0,P|257:273|325:238,1,137.5,2|0,1:2|0:0,0:0:0:0:
375,168,75008,2,0,B|366:122|366:122|381:81|381:81|374:27,1,137.5,2|0,0:0|0:0,0:0:0:0:
450,213,75519,2,0,L|467:302,1,68.75,2|0,0:0|0:0,0:0:0:0:
325,368,75860,21,2,1:2:0:0:
327,357,77224,1,2,0:0:0:0:
330,344,78247,21,0,0:0:0:0:
330,344,78587,2,0,B|328:300|249:254|186:262|165:227|146:182|171:115|225:127|246:131|259:142|259:142|266:127|283:116|333:91|378:147|377:196|362:237|294:244|236:314|252:362,1,681.999972943116,2|0,0:0|1:2,0:0:0:0:
Topic Starter
Shiranai

Xelasto wrote:

From my modding queue :D

Easy
00:15:445 (1) - This NC isn't necessary. It's indeed necesary for a sign that BPM was change and I do have NC on every one downbeat (white big tick) so I guess that probably ok
00:22:421 (3,1) - Try and blanket better Fixed
00:28:003 (3,1) - Curve more That one is ok, I don't really like if those too curve
00:33:584 (3,4) - Perfect blanket opportunity Not intend to make a blanket in first placee
00:39:104 (3,1) - Why not try and blanket these better? Fixed
00:45:922 (1,1) - Make these straight I prefer to make it tilt 3 degree instead for better flow
00:54:104 (1,2) - I feel this White tick to red tick would confuse a new player. This would probably make most new players panic and mess up That probably fine, the bpm is quite low and the ar is somehow readable and also the drain still affordable for beginners and to make balance with Normal diff
00:32:189 (1,2) - ^ Same
01:17:224 (1) - This NC is not necessary It's necesary to indicated an anti jump

Very solid difficulty. A few missed blankets and such. Not much wrong here 8-) Thanks that make me happy~

Normal
00:15:445 (1) - Once again, this isn't necessary. It's indeed necesary for a sign that BPM was change and I do have NC on every one downbeat (white big tick) so I guess that probably ok
00:24:863 (2,3) - Make these 2 parallel In my opinion they already paralel enough with diffrent position, I personally prefer like that
00:47:286 (4) - Move bottom point to the right 1 grid No need to, I keep DS 1.20 instead
01:00:860 (4) - Improve blanket Fixed
01:01:542 (5) - ^ Fixed
01:17:224 (1) - No NC For now I keep it like that until further mod

Once again, this is a very good difficulty. However the sliders feel a bit too much like easy's ;) I'm tryiiing haha :p

Pretty awesome you got here. Just a few random things and unnecessary combos that you should fix. Otherwise great map. Excellent job :D
Thanks for the blanket sugestion since I'm bad at it :p
Yeah gonna find another mods, thanks for modding Xelasto~

Updated!
God Faelthas
Map is good, ending is perfect, i like how the maps is neither slow nor fast, perfect for this kinda songs.Plus that slider at the end is awesome. Gr8 work m8 i r8 8/8. ( Great work mate i rate 8/8 ^^ )
fergas
izi
  1. off ws support
  2. 00:06:098 (4) - mb move somewhere on 82\251 or higer and add little curve?
  3. 00:11:851 (1,1) - i guess this pause unrankable. mb just leave one note and break(like on hard).
  4. 00:01:166 (2,2,2) - at the first part, on my point of view, need little diversity. Why not to make 00:04:454 (2) - in this way?
  5. 00:16:840 (3,1) - imho such patterns dont look so cool when they are vertical. I mean better leave such shapes for this moments 00:19:631 (3,1) - . 00:16:840 (3,1) - here use 00:22:421 (3,1) - 's shape
  6. try 00:24:863 (2) - 232\122 00:25:212 (3) - 321\135
  7. 00:29:398 (1) - [urlhttp://puu.sh/eYzsR/d27d72b35e.jpg]as idea[/url]
  8. 00:48:650 (1,2,3) - hard to explain but on this sounds form music want to see more sharp flow. Maybe triangle? idk hard to expain, but this piano beat 00:49:502 - asks something special
  9. 00:58:831 (3) - end of slider - drum clap\finish?
  10. 01:00:860 (3,1,2) - nazi blunkets ;zzzzz
  11. 01:05:974 (2,1) - escape form this overlap, please, no need here
  12. 01:10:065 (4) - and 00:56:491 (4) - overlap with score metter! ;<
normal
  1. 00:08:564 (4) - want to see it somewhere on 468\251. 00:10:208 (1) - just up for a little
  2. 00:15:445 (1) - mb this shape for more diversity.
  3. 00:22:421 (3) - 492\200 and rotate -4?
  4. 00:45:922 (1) - would like ot see moved for a little left to make distance 00:45:581 (6,1) - a bit far
  5. 00:59:164 (5,1) - 1st blanket nazi 2nd 00:58:497 (2,3,4,5,1) - i dont like that flow - movement 00:59:164 (5,1) - can be a little uncomfortable and a bit off for your map, but i dont ahve any variants to improve it ):
  6. 00:11:851 (1) - not sure but maybe same as on easy - ask bats
Niva's Galau
  1. 00:02:810 (1) - mute end of slider for haf of main volume till no beat form original track
  2. 00:15:968 (2) - mb move last dot for a little left for better flow 00:15:968 (2,3,1,2,3) -
  3. 00:16:840 (1,2,3,4) - idk why but want to see them a bit more separated. 0.8 ds?
  4. 00:25:561 - dont know why did you put note here. 00:17:189 (2,3) - 00:22:421 (1,2,3) - 00:29:747 (3,4,5) - at "same parts" there is notes. MAybe add stack with 00:25:212 (4) - or 00:24:863 (3) - ?
  5. 00:27:131 (2) - i dont like that note just because it dont have any respone form track. I am absolutely ok with such rhythm 00:21:549 (2) - but i dont agree with putting circles where they dont exist in song
  6. 00:33:584 (1,2,3,4,1) - mb make another curve? Only because you already got same patter before at the same part of screen ;<
  7. 00:39:786 (6,1) - i got an idea -15 and 481\316(or something another ofc). Idk how you like it but shape a bit more comfortabel to play
  8. 00:54:104 (1,2) - unstack \w/
  9. 01:05:633 (2,3) - maybe some may have problems with reading that? till at the end of slider is really rich beat and 01:06:144 (3) - lie on lbie tick and hidden under that slider's end. Add little unstack? or maybe like this one 01:11:087 (2,3,1) -
  10. 01:10:235 (3) - is that note playable? again slider's end 01:09:724 (2) - really strong beat and note 01:10:235 (3) - support nothing
  11. oh my personal view: map is pretty easy and guees it may need one spinner? On easy and normal here a spinner 00:11:851 (1) - , i suggest to remove it till there is littel gap between next object and also diffs alreeady got spinner at the end. Here one amazing slider \w/. so maybe add it here 00:11:851 (1) - and end 00:14:019 - ?
Amazing map! I wish i could rank it ;> All the best! :P
pishifat
from the queue

first off, let's not cause a bubble pop like last time. use these red lines sorry niva D:
SPOILER
356,821.917808219178,4,2,1,35,1,0
14746,697.674418604651,4,2,1,25,1,8
15443,697.674418604651,4,2,1,35,1,0
37070,681.818181818182,4,2,1,35,1,8
37751,681.818181818182,4,2,1,35,1,0
56841,666.666666666667,4,2,1,35,1,0
59507,681.818181818182,4,2,1,35,1,0

and as for the map, your current difficulty spread is kind of not gonna work. the star ratings may make it seem like the spread is fine but, well, it's not. easy and normal are fine as easy and normal diffs (although normal would work better with cs3.5 or something), but niva's diff is more like a lower-tier insane than a hard. the high difficulty settings/slider velocity/spacing of a whole bunch of stuff in niva's diff just prove that more, so... you'll probably need another difficulty to fill that gap. making some major changes to niva's diff would also be an option, but i doubt that's gonna happen since it would make the map so much less awesome

if you end up dealing with the spread, feel free to ask for a real mod through pm or something cuz the difficulties alone are pretty sweet. til then, gbai
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