I put maps in my maps so that they can be overmaps
...I didn't say anything about overmapping in that quote?Tidek wrote:
Because most of mappers cant make a good 6*+ without overmapping? atm u act like ET maps are only the overmapped ones.Drace wrote:
My main point is understanding the simple concept of subjectivity to target audiences is this first step to overcome this bias that's preventing ET maps from being ranked.
I know some people who took a lot more than one month to get a map ranked. This depends on the mapper, it's not because you are too lazy to get a map that has a lot of difficulty / has a very high bpm or is longer than average / any other reason that every other mapper is like you and does not have the courage to do it. You are not the only guy in the universe, everybody is different. Do you even understand the concept of not being the center of the universe?Tidek wrote:
1. Mapper doesnt care about ranking because it takes atleast 1 or more moths to get it ranked.
Sooo do you mean that nobody is able to get better at playing, mapping or modding? Would it take too long to improve that much? So maybe in one year or so, the community will be able to do all of them better, so ET maps will be able to get ranked? That's just stupid. Of course there are people who can map or mod very well anyway. I suggest you to read my first paragraph and add the notions of playing and modding to mapping, or any other thing, related or not to the game. You will learn a lot about humanity.Tidek wrote:
2. Lack of community who can play, map and mod very well.
1. If your point is valid, then it should apply to other game modes as well. I'm gonna take an example with a mainstream and hard map so it makes more sense to you.Tidek wrote:
3. BATs are afraid to rank that kind of maps because they dont know too much about them (based on their rank) or they just cant rank them (if situations like in example above are still happening)
I feel offended.AdamMZ wrote:
(I don't see you guys mapping)
More like all the queues going TEEVEE SAIZU ONLI hehTidek wrote:
Ad. 2 Its because most of ppl dont know how to mod that kind of maps and they are avoiding them. Most of ppl are only very good players or very good modders/mappers, there is very low amount of ppl who have skill to play that kind of maps and know structures of them (modding).
Tidek wrote:
I was never complaining abouth them
I'm sowwy. :c-Kamikaze- wrote:
I feel offended.AdamMZ wrote:
(I don't see you guys mapping)
I agree with this.Envisionise wrote:
Mapping is a form of art, a platform for creativity. Therefore, 'overmapping' doesn't exist in a place like here. Feeling that a chart is overmapped is your personal response to someone elses art. Feeling that a chart is overmapped is perfectly fine, but no map is actually overmapped. It does not mean that the work is invalid and is low in quality.
When you play someone's chart, you are playing the mapper's interpretation of the song. You are living and breathing their art. If you feel that chart is overmapped, that is your personal opinion of the chart. It does not mean that it's wrong, there is no such thing as wrong in art.
Someone else could play that chart and believe that it's a fun, high quality map.
I believe ranked maps are maps that are fun to play and are of at least decent quality. If a map targeted for ET players satisfies that criteria, why can't it be ranked? The chart is simply targeting a different audience, though a smaller one. Whether 99% of the community cannot appreciate the map, that 1% still finds the map fun and that map should satisfy the criteria of being ranked. Personally, I find MANY ranked maps aren't fun for me. Am i going out to bitch about it? Nope. I can appreciate the fact that others find it fun and I'm totally fine with that.
I'm not sure why ET maps aren't ranked. If the BAT's find charts low in quality or 'overmapped', they should listen to the players whom the map was targeted at. The experience range of the BATs isn't wide enough to speak for the entire community. In such a community driven game, I think this is a huge fundamental flaw that needs to be addressed.
plz rank et maps plz
To be completely fair, for me, every map with the hardest difficulty less than about 4 stars is so easy I won't play it more than maybe once or twice (unless I absolutely love the song). If a map is too easy, it's just like if it was too hard. Sure, I can play it, but it's no fun, just like nofailing on something way too hard would be for most players. The ranking criteria is supposed to deal with this issue by ensuring that there are both easy difficulties and harder difficulties... Unfortunately the rule is currently biased towards easy maps.kidlat020 wrote:
but personally, I'd be losing my own songs that I could play.
https://osu.ppy.sh/wiki/Osu!mania_Ranking_Criteria Where?Bobbias wrote:
Unfortunately the rule is currently biased towards easy maps.
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty. This is so that players of all levels of experience are able to enjoy maps of the songs they love.So, you can add a Hard/Insane mania difficulty to a standard map, but if you make a standalone mania map, you must follow the first part of that section, meaning you must have one difficulty at or below 2.0 stars and a second difficulty that isn't too much harder. This means that if you want a map with easy difficulties, you only need 2, if you have something with harder difficulties, you may need 3 or 4 difficulties to satisfy this rule. That biases it towards easier maps.
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BATs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
You know that most of the top players play using a keyboard, right?kidlat020 wrote:
Ok, I'm now convinced. the ET maps are nowhere near ET at all. all you need is IIDX controller.
It is a lot friendlier than keyboards. yes, even mech ones. jackhammers are nothing on an IIDX controller.
In O!std terms, its like playing std on mouse vs on a tablet.
perhaps if peppy would merchandise said controller.
(perhaps this is why I feel like I don't improve)
do you even have a IIDX controllerkidlat020 wrote:
jackhammers are nothing on an IIDX controller.
:Okidlat020 wrote:
Ok, I'm now convinced. the ET maps are nowhere near ET at all. all you need is IIDX controller.
It is a lot friendlier than keyboards. yes, even mech ones. jackhammers are nothing on an IIDX controller.
In O!std terms, its like playing std on mouse vs on a tablet.
perhaps if peppy would merchandise said controller.
(perhaps this is why I feel like I don't improve)
I was in the middle of writing a long post in reply to this but I couldn't be bothered. That's just.. wrong lol, don't be convinced if it's not even true.kidlat020 wrote:
Ok, I'm now convinced. the ET maps are nowhere near ET at all. all you need is IIDX controller.
It is a lot friendlier than keyboards. yes, even mech ones. jackhammers are nothing on an IIDX controller.
In O!std terms, its like playing std on mouse vs on a tablet.
perhaps if peppy would merchandise said controller.
(perhaps this is why I feel like I don't improve)
magicrichardfeder wrote:
wtf is this sensitive IR fc
You should spend your time playing the game instead of cooking up ridiculous theories.kidlat020 wrote:
Ok, I'm now convinced. the ET maps are nowhere near ET at all. all you need is IIDX controller.
It is a lot friendlier than keyboards. yes, even mech ones. jackhammers are nothing on an IIDX controller.
In O!std terms, its like playing std on mouse vs on a tablet.
perhaps if peppy would merchandise said controller.
(perhaps this is why I feel like I don't improve)
If the purpose of using an iidx controller is just for jacks, in which not all ET maps consist of, I'm sticking with my keyboardkidlat020 wrote:
as I said, jackhammers. when a column is jackhammer you can at least use two fingers instead of one.
in theory at least.
all that's left isgrindingpracticing with IIDX controller.
I was thinking the same thing. Maybe someone should put together a mod queue just for ET diffs? Although this would only work if you could find a few people who are willing, and can actually mod ET maps properly...-Kamikaze- wrote:
Noice sig you've got there m8
tbh, getting back on topic won't do anything. Instead of arguing/posting here we should be making this hard stuff and/or modding it. That'll help the cause