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Toni Ten - Tu ets el meu cor encantat [Taiko|Osu|CatchTheBea

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Total Posts
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Topic Starter
Hanjamon
This beatmap was submitted using in-game submission on viernes, 27 de marzo de 2015 at 20:53:10

Artist: Toni Ten
Title: Tu ets el meu cor encantat
Source: Dragon Ball GT
Tags: Catalán Català Gero Manuxz Opening 1 TV Size
BPM: 133,72
Filesize: 19342kb
Play Time: 01:46
Difficulties Available:
  1. Futsuu (1,92 stars, 226 notes)
  2. Gero's Easy (1,23 stars, 76 notes)
  3. Gero's Heart (3,05 stars, 263 notes)
  4. Gero's Normal (1,8 stars, 147 notes)
  5. Inner Oni (3,3 stars, 531 notes)
  6. Kantan (1,14 stars, 129 notes)
  7. Manuxz's Platter (2,91 stars, 235 notes)
  8. Manuxz's Rain (3,41 stars, 282 notes)
  9. Muzukashii (2,47 stars, 314 notes)
  10. Oni (2,98 stars, 436 notes)
  11. Taiko Basic (0,6 stars, 77 notes)
Download: Toni Ten - Tu ets el meu cor encantat
Information: Scores/Beatmap Listing
---------------
Thanks a lot Gero for the timing, better quality of mp3, video, Standard diffs and Manuxz for the CtB diffs!



STD/Taiko/CTB Mapset, DONE!
Gero
1st ♥
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Gene

add second kiai time end line.

Kantan

SV1.2→1.4.Because,I think Taiko Basic only SV1.2

Futsuu

SV1.2→1.4

00:48:245 - change d
00:48:487 - add k
01:32:178 - move to 01:32:416 -

Muzukashii

good~

Oni

00:20:685 - change D
01:08:640 - unsnapped
01:32:295 - add k

Inner Oni

00:03:299 (14) - change d
01:36:671 - move to 01:36:793 -

sorry.Taiko Basic & Kantan of notes=no check

Good luck :)
Topic Starter
Hanjamon

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Gene

add second kiai time end line. fixed

Kantan

SV1.2→1.4.Because,I think Taiko Basic only SV1.2 Here no changed

Futsuu

SV1.2→1.4 done

00:48:245 - change d
00:48:487 - add k about this and ^, is a good idea, but i'll keep for the moment, i tried to have short breaks xD
01:32:178 - move to 01:32:416 - i will keep in mind

Muzukashii

good~

Oni

00:20:685 - change D i will keep with K like the Inner
01:08:640 - unsnapped lol, fixed xD
01:32:295 - add k good

Inner Oni

00:03:299 (14) - change d i will keep with the current stream for now, also, sounds good so i'll consider
01:36:671 - move to 01:36:793 - is a bit weird ;w;

sorry.Taiko Basic & Kantan of notes=no check

Good luck :)
Thanks a lot for the mod Charlotte ^^
Aryssiel
Hi :)

Platter

General: Se ve bien a primera vista. **Le cambie el CS a 3.5 que a mi parecer iria mejor hay ves tu.

Rain

00:16:199 (5) - Muevelo a x:176
00:16:423 (7) - Muevelo a x336
01:30:618 (1) - podrias ponerlo en x:0 para seguir con la pattern anterior

y en general se ve bien. xddd

La canción no puedo entender mucho, pero con escuchar la melodia de la cancion me da nostalgia :c

Suerte con el map o/
Manuxz

TheMahiSik wrote:

Hi :)

Platter

General: Se ve bien a primera vista. **Le cambie el CS a 3.5 que a mi parecer iria mejor hay ves tu. Ñee así está perfecto eue

Rain

00:16:199 (5) - Muevelo a x:176 Oka
00:16:423 (7) - Muevelo a x336 ^
01:30:618 (1) - podrias ponerlo en x:0 para seguir con la pattern anterior Naah así está bien el anterior patrón si ameritaba un HDash :3

y en general se ve bien. xddd xd

La canción no puedo entender mucho, pero con escuchar la melodia de la cancion me da nostalgia :c Te entiendo uwu

Suerte con el map o/
Gracias por el mod loquita o3o/

La actualización o3o
Badis
hai o/ , I'm here to map the rain one :)
00:05:879 (5,6) - what you think about this ? the flow seems better once 6 is a hyperdash

00:10:814 (1,2) - I think its more dynamique that way

00:24:724 (1) - I think it should be more in right this one is pretty hard to catch
00:31:672 (6) - if it was at extreme left the intensity would be higher :)
00:53:740 (3) - and 00:54:077 (5) - closer to 2 , this pattern is really tough I think ^^
00:54:301 (1,2,3) - what you think about
(1) X =512
(2) X = 280
(3) X = 0
01:09:529 (7,8) - what you think about ?

01:30:169 (1,2,3,4) - what you think about
(1) X=512
(2-3-4) X= 400
well thats all I can say , only suggestions your map has no serious mistakes but make it more harder don't forget its a rain ^^
bye o/
ZiRoX
[ Platter]
Timeline and Patterns
  1. 00:29:207 (8,1) - Este jump es MUY largo considerando que es después de un hyperdash. Para no desordenar lo que viene después, sugiero mover (8) a x:108 para mantener un jump pero quitando el hyperdash y disminuyendo la distancia con la nota que viene.
  2. 00:32:792 (10,1) - No es tan crítico como el anterior, pero igual no vendría mal una distancia un poco menor.
  3. 00:40:410 (1,2,3,4,5,6) - A esta parte yo le reduciría la distancia, para generar contraste con 00:39:289 (7,8,9,10) - . Lo que yo haría es tomar 00:40:634 (2,4,6) - y moverlos a x:440.
  4. 00:43:546 (10,1) - Nuevamente, reduce la distancia.
  5. 00:46:011 (5) - Esta parte no va con el ritmo, yo creo que debería ser así:
  6. 00:48:923 (5,6,7) - Esta parte también me suena rara en el ritmo, yo haría esto:
  7. 00:56:989 (8,9,10,11) - Estps jumps no me convencieron, tiene algo que no sé xD. Podráis probar esto:
  8. 01:03:263 (4,5,6,7) - Quizás quedaría mejor si lo mapearas sobre la voz, algo así:
  9. 01:22:541 (2,1) - Los hyperdash de 1/4 en Platters son algo controversial, yo sugiero que consultes con algún QAT para ver si consideran que el BPM de esta canción es suficientemente bajo para que sea tolerable. No sería muy agradable que después la descalifiquen por esto!
  10. 01:35:553 (5,6,7,8) - El movimiento hacia la izquierda con Dash, después del hyperdash, lo encuentro algo complicado para una Platter. Mi sugerencia es reducir la distancia entre (5,6) y entre los otros objetos, moviéndolos a las siguientes posiciones: (6) x:384, (7) x:228, (8) x: 68.
New Combo
  1. 00:18:442 (5) - Agrega NC
  2. 00:22:032 (5) - Agrega NC
  3. 00:27:415 (5) - Agrega NC
  4. 00:31:000 (7) - Agrega NC
  5. 00:34:584 (5) - Agrega NC
  6. 00:38:169 (6) - Agrega NC
  7. 00:41:754 (7) - Agrega NC
  8. 00:48:923 (5) - Agrega NC
  9. 00:56:093 (6) - Agrega NC
  10. 00:59:678 (5) - Agrega NC
  11. 01:03:263 (4) - Agrega NC
  12. 01:19:400 (5) - Agrega NC
  13. 01:24:785 (5) - Agrega NC
  14. 01:39:143 (5) - Agrega NC

De la Rain voy a hablar directamente con Manuxz, cuando eso pase edito e incluyo el log en este post.
Manuxz
Hola o/

Gracias por los mods, siento no poder revisarlos aún, tal parece hay un pequeño problema en mi casa y no tengo luz. Bueno como sea ni bien tenga acceso a una PC aplico ambos mods y lea contestaré, también si es posible hablar con Zirox de la Rain.

Lo siento Hanjamon uwu
Topic Starter
Hanjamon
No te preocupes, espero que pronto puedas volver de nuevo :3
Manuxz
Badis

Badis wrote:

hai o/ , I'm here to map the rain one :)
00:05:879 (5,6) - what you think about this ? the flow seems better once 6 is a hyperdash Not a bad idea but I see no need to place one there

00:10:814 (1,2) - I think its more dynamique that way I prefer to leave it as it is now

00:24:724 (1) - I think it should be more in right this one is pretty hard to catch ok xd
00:31:672 (6) - if it was at extreme left the intensity would be higher :) I know but again do not see the need to do more intense this part
00:53:740 (3) - and 00:54:077 (5) - closer to 2 , this pattern is really tough I think ^^ You're right uwu
00:54:301 (1,2,3) - what you think about Oartially modified
(1) X =512
(2) X = 280
(3) X = 0
01:09:529 (7,8) - what you think about ? Liked

01:30:169 (1,2,3,4) - what you think about No XD
(1) X=512
(2-3-4) X= 400
well thats all I can say , only suggestions your map has no serious mistakes but make it more harder don't forget its a rain ^^ I will consider although the BPM does not help much
bye o/ Thanks for the mod Badis :3

ZiRoX

ZiRoX wrote:

[ Platter]
Timeline and Patterns
  1. 00:29:207 (8,1) - Este jump es MUY largo considerando que es después de un hyperdash. Para no desordenar lo que viene después, sugiero mover (8) a x:108 para mantener un jump pero quitando el hyperdash y disminuyendo la distancia con la nota que viene. Dale
  2. 00:32:792 (10,1) - No es tan crítico como el anterior, pero igual no vendría mal una distancia un poco menor. Está bien pero en está ocasión movi 00:33:240 (1) - a x:136
  3. 00:40:410 (1,2,3,4,5,6) - A esta parte yo le reduciría la distancia, para generar contraste con 00:39:289 (7,8,9,10) - . Lo que yo haría es tomar 00:40:634 (2,4,6) - y moverlos a x:440. Oka
  4. 00:43:546 (10,1) - Nuevamente, reduce la distancia.
  5. 00:46:011 (5) - Esta parte no va con el ritmo, yo creo que debería ser así: ^
  6. 00:48:923 (5,6,7) - Esta parte también me suena rara en el ritmo, yo haría esto: ^
  7. 00:56:989 (8,9,10,11) - Estps jumps no me convencieron, tiene algo que no sé xD. Podráis probar esto: Como que ami tampoco me gusto tanto ahora que lo veo bien, pero tampoco me gusto este así que por ahora opto dejarlo :p
  8. 01:03:263 (4,5,6,7) - Quizás quedaría mejor si lo mapearas sobre la voz, algo así: Oka
  9. 01:22:541 (2,1) - Los hyperdash de 1/4 en Platters son algo controversial, yo sugiero que consultes con algún QAT para ver si consideran que el BPM de esta canción es suficientemente bajo para que sea tolerable. No sería muy agradable que después la descalifiquen por esto! Ni bien encuentre uno se lo consultare
  10. 01:35:553 (5,6,7,8) - El movimiento hacia la izquierda con Dash, después del hyperdash, lo encuentro algo complicado para una Platter. Mi sugerencia es reducir la distancia entre (5,6) y entre los otros objetos, moviéndolos a las siguientes posiciones: (6) x:384, (7) x:228, (8) x: 68. Ok
New Combo
  1. 00:18:442 (5) - Agrega NC
  2. 00:22:032 (5) - Agrega NC
  3. 00:27:415 (5) - Agrega NC
  4. 00:31:000 (7) - Agrega NC
  5. 00:34:584 (5) - Agrega NC
  6. 00:38:169 (6) - Agrega NC
  7. 00:41:754 (7) - Agrega NC
  8. 00:48:923 (5) - Agrega NC
  9. 00:56:093 (6) - Agrega NC
  10. 00:59:678 (5) - Agrega NC
  11. 01:03:263 (4) - Agrega NC
  12. 01:19:400 (5) - Agrega NC
  13. 01:24:785 (5) - Agrega NC
  14. 01:39:143 (5) - Agrega NC

    Todos aplicados muchas gracias por solucionar lo de los NC creo que era el problema más serio de ambas diffs uwu Soy malo administrandolos

De la Rain voy a hablar directamente con Manuxz, cuando eso pase edito e incluyo el log en este post.
Gracias por el mod Zirox :3 Y luego charlamos lo de las Rain

Actualización :3
XinCrin
Hooola!

Inner Oni

  1. 00:00:270 (1,2,3) Ya sè que es una Inner pero aun asi no es muy agradable comenzar con este triplet, al menos para mi. Me gustarìa que quites (2) y agregues el Finish a (1)
  2. 01:08:304 (x) Siento una nota algo necesaria aqui (kat) para dar una sensaciòn de redoble antes de iniciar el kiai time.
  3. 01:22:878 (423) Considera eliminar esta nota, no es muyy importante que digamos, pero la principal intenciòn es que elimines esta nota para que uses un BIG KAT en 01:22:990 (424). Se siente mucho mejor ya que resalta el alza de voz en esta parte.
Oni

  1. 00:06:215 Siento un poquito innecesaria esta nota, algo sobreusada en mi opinion. Considera eliminarla
  2. 00:06:327 (26) Si consideras hacer lo anterior, complementarìa mejor con las otras notas un KAT aqui.
  3. 00:30:552 (126,127,128) La voz tiene un intercalado de voz, asi que usar kats en las tres notas no juega bien. Asi que te sugeriria remplazar por |KAT|KAT|DON|
  4. 00:39:065 (160,161,162) En mi opinion personal, nunca me ha gustado esta distribucion de sonidos antes de un triplet con |KAT|KAT|DON|. Asi que siento que mas divertido si cambiases el patron de sonidos actual a |KAT|KAT|KAT|
Muzukashii

  1. 00:13:731 (47) El Don no encaja muy bien con la voz aguda aqui, asi que te recomiendo cambiarlo por un KAT
Eso es todo en lo que te puedo ayudar por ahora. Buena suerte con el rank! :)
Topic Starter
Hanjamon

XinCrin wrote:

Hooola!

Inner Oni

  1. 00:00:270 (1,2,3) Ya sè que es una Inner pero aun asi no es muy agradable comenzar con este triplet, al menos para mi. Me gustarìa que quites (2) y agregues el Finish a (1) yo no lo veo mal, no puse ese triplete porque fuera Inner, si no porque a mi parecer encaja bien ;w;
  2. 01:08:304 (x) Siento una nota algo necesaria aqui (kat) para dar una sensaciòn de redoble antes de iniciar el kiai time. supongo que te refieres a añadir un kkkkk? si es asi por el momento prefiero dejar esta parte asi, lo tendre en cuenta si alguien mas lo sugiere
  3. 01:22:878 (423) Considera eliminar esta nota, no es muyy importante que digamos, pero la principal intenciòn es que elimines esta nota para que uses un BIG KAT en 01:22:990 (424). Se siente mucho mejor ya que resalta el alza de voz en esta parte. estoy siguiendo el instrumental aqui ;w; de todas formas si lo añadi en otras diffs
Oni

  1. 00:06:215 Siento un poquito innecesaria esta nota, algo sobreusada en mi opinion. Considera eliminarla no la veo mal, ningun cambio por ahora >.<
  2. 00:06:327 (26) Si consideras hacer lo anterior, complementarìa mejor con las otras notas un KAT aqui. ^
  3. 00:30:552 (126,127,128) La voz tiene un intercalado de voz, asi que usar kats en las tres notas no juega bien. Asi que te sugeriria remplazar por |KAT|KAT|DON| se lo que te refieres, pero estoy intentando mantener esta parte facil y diferente de la inner
  4. 00:39:065 (160,161,162) En mi opinion personal, nunca me ha gustado esta distribucion de sonidos antes de un triplet con |KAT|KAT|DON|. Asi que siento que mas divertido si cambiases el patron de sonidos actual a |KAT|KAT|KAT| acerca de esto.. tal vez sea un poco dificil pero es como una manera de ayudar a los jugadores a mejorar su skill
Muzukashii

  1. 00:13:731 (47) El Don no encaja muy bien con la voz aguda aqui, asi que te recomiendo cambiarlo por un KAT 00:13:058 (44,45,46) - este sonido es mas alto, en cambio 00:13:731 (47) - es mas bajo >.<
Eso es todo en lo que te puedo ayudar por ahora. Buena suerte con el rank! :)
Gracias por el mod XinCrin ^^
wasonz
shiet Legendary anime

Muzukashii
....

sorry i can't mod ,not my style also the diff is solid .....

but i have some suggestion

consider to remove Inner Oni since the song is not that hard

really sorry for i can't improve your map :(
Topic Starter
Hanjamon
hmm don't worry >.<, about the Inner, i'll keep
Arlecchino
O/ as request in game

Ctb Mod

Platter


  • at least CS 3.5
    00:29:207 (8,1) - isnt too far for platter ? i cant go to back to right easly,just reduce the distance
    kiai time is more easy than non-kiai !?
    ke staph here.. im feel boring now ;w; i'll leave dis platter

Rain



  • 00:05:430 (4,5) - add Hdash ? 00:05:879 (5) - x:60
    00:06:552 (6,7) - repaire dis jump maybe 00:06:552 (6) - x:140 and 00:06:776 (7) - x:360
    00:07:673 (1) - change to 1/2 slider and 1 circle
    00:11:712 (2,3,4) - i dont hear triplet here.. :l
    00:10:814 (11,1) - why no Hdash ? its part which should be Hdash,the vocal is loud enough
    00:13:731 (8,9,10) - 1/2 slider is better i guess
    00:14:404 (1) - ctrl + h and move to x:288
    00:22:929 (1,2,3,4,5,6,7,8) - at least reduce the distance and wtf with dis jump 00:24:500 (8,1) -
    00:29:879 (2) - x:140
    00:31:672 (6) - x:188
    00:57:661 (4,5) - x:128
    01:22:878 (8) - x:60 , its will make more easy to catch,catching (8) without leave the end of (7)
    about NC
    00:13:058 (7) - NC here
    00:14:404 (1) - remove dis NC and NC at 00:14:853 (13) -
    00:16:647 (7) - NC and remove NC at 00:17:320 (1) -
    00:22:032 (4) - NC and remove NC at 00:22:929 (1) -
    00:23:827 (6) - NC and remove NC at 00:24:724 (1) -
    00:39:962 (5) - NC and you know where you need to repaire NC part
    just a little i know you can improve the NC with stanza
This two diff need more improvement.. make it more natural,and fun to play,suggest for Hdash "at least use the minimum distance for hdash in the diff it self".
this two diff can be moooore better than now,but i dont have a lot time to check all just scan this two diff,i got lazy after scan the platter.. the rain is more better but still need improvement.. if there is something you dont understand,contact me in-game cuz im modding offline hue /runs GL~ with your diff


hello new page!!
Manuxz

-[ Asuna ]- wrote:

O/ as request in game

Ctb Mod

Platter


  • at least CS 3.5
    00:29:207 (8,1) - isnt too far for platter ? i cant go to back to right easly,just reduce the distance
    kiai time is more easy than non-kiai !?
    ke staph here.. im feel boring now ;w; i'll leave dis platter
    try to "improve" xd

Rain



  • 00:05:430 (4,5) - add Hdash ? 00:05:879 (5) - x:60 Ok
    00:06:552 (6,7) - repaire dis jump maybe 00:06:552 (6) - x:140 and 00:06:776 (7) - x:360
    00:07:673 (1) - change to 1/2 slider and 1 circle Ok
    00:11:712 (2,3,4) - i dont hear triplet here.. :l
    00:10:814 (11,1) - why no Hdash ? its part which should be Hdash,the vocal is loud enough ok
    00:13:731 (8,9,10) - 1/2 slider is better i guess no
    00:14:404 (1) - ctrl + h and move to x:288 ^
    00:22:929 (1,2,3,4,5,6,7,8) - at least reduce the distance and wtf with dis jump 00:24:500 (8,1) - ^
    00:29:879 (2) - x:140 ok
    00:31:672 (6) - x:188 ^
    00:57:661 (4,5) - x:128 ^
    01:22:878 (8) - x:60 , its will make more easy to catch,catching (8) without leave the end of (7) Ok
    about NC
    00:13:058 (7) - NC here
    00:14:404 (1) - remove dis NC and NC at 00:14:853 (13) -
    00:16:647 (7) - NC and remove NC at 00:17:320 (1) -
    00:22:032 (4) - NC and remove NC at 00:22:929 (1) -
    00:23:827 (6) - NC and remove NC at 00:24:724 (1) -
    00:39:962 (5) - NC and you know where you need to repaire NC part
    just a little i know you can improve the NC with stanza
I think you have the outdated map .w.
This two diff need more improvement.. make it more natural,and fun to play,suggest for Hdash "at least use the minimum distance for hdash in the diff it self".
this two diff can be moooore better than now,but i dont have a lot time to check all just scan this two diff,i got lazy after scan the platter.. the rain is more better but still need improvement.. if there is something you dont understand,contact me in-game cuz im modding offline hue /runs GL~ with your diff

I guess you can always improve TuT

hello new page!!
Thanks for the mod :3

Actualización o3o
Topic Starter
Hanjamon
Thanks for the mods!

Updated~
Vhy
lol please... as always!!
when i hear manuxz name, then it must be a spanish song. but my friend told me that this is a french. welp x.x

[Platter]
00:00:270 (1,2) - hmmm personally. as beginning of the song, i prefer to have a low amount on their distance
00:02:513 (5) - maybe straighten this slider to left?
00:03:299 (1,2,3,4,5,6,7) - heeeeeh i don't think the music supports this 1/4 stream well, plus you add a HDash on (7) which make it heavy to notice cause of the clap sounds you add on every notes on stream. this is just doesn't go well with the music at all
00:04:981 (3) - x:368 to balance the movement
00:05:879 (5,6) - hmm i prefer to make a two 1/1 slider here. as well as 00:09:468 (4,5)
00:13:058 (4) - change it to 1/1 slider with reverse? i still hear a little beat at 00:13:507 and i guess this should deserves to have a fruit here
00:20:237 (1,2) - slightly reduce the distance here
00:25:397 (7) - x:192?
00:28:759 (3,4) - lower the distance pls. i don't see why there's a jump here. and also remove the finish on (4) cz there's nothing to do with the song it self
00:32:344 (3,4) - same as above. hmmm ok this goes apply to the rest pattern which have the same issue like this. this will reduce the total of HDash on this diff which i can say it's too much for platter
00:35:033 (2,3) - slightly reduce the dictance here
00:40:410 (1,2,3,4,5,6) - this antiflow is ughhh... please change it to like this http://puu.sh/d9K2J.jpg
00:44:443 (3,4) - remove the HDash here
00:48:251 (2,3) - don't you think the distance here too far?
00:48:923 (1,2,1,2,3,4,5) - i don't understand the way you mapping this part and what you exactly follow. i mean the placement here, they're doesn't interpret the song well. considering replacement this part and make it simple with using general spacing and no HDash shown here
00:54:301 (2,3) - possibly a good spot for a HDash owo
00:54:525 (3,4,5) - reduce the spacing each of them
00:56:765 (2,4,6) - move them to the right by 16 points of x axis. just want to say that the distance of 00:56:093 (1,2) is quite far reminding the previous note is a HDash
00:57:885 (1) - remove finish
00:59:006 (4,1) - an another same as 00:32:344 (3,4) hueeee
01:04:159 (2,3) - not yet at this level, these anti flow isn't good. the main problem is the distance you put between 01:03:263 (1,2) is quite high which cause the flow here is completely broken. considering change the pattern more like this http://osu.ppy.sh/ss/2290354
01:10:426 (1) - add finish here? nah from this time you can igrone what i suggest on 00:32:344 (3,4) since this is on kiai. even tho im still highly suggest not to igrone, but the plays here isn't that bad if compared with the part on 00:32:344 (3,4)
01:12:221 (1) - finish here as well
01:13:567 (5,6) - x:160, x:32?
01:14:016 (1) - remove the clap on tail
01:16:259 (2,3,4,5) - recude their distance of each note a bit
01:22:092 (1,2,1) - awww this pattern is hurtful x.x
01:24:785 (1) - add finish here like you did on every big stanza?
01:31:066 (3,4,5) - just remove the finish sound and the HDash and change it to a regular pattern
01:39:143 (1,2) - make the distance same as 01:37:348 (1,2) for consistency

[Rain]
00:02:513 (5) - no clap on tail?
00:03:186 (1,2) - hmmm i prefer to change it to normal sampleset because i find the clap on normal sampleset more softer and not so loud
00:22:929 (2,3,4,5,1,2,3,4,1,2,3,4) - ummm well. i hate this and ppl will hate this and you should know why orz
00:29:207 (1) - try x:328?
00:44:443 (1,2) - the movement could be better if you place them on right instead
00:50:716 (1,2) - you can add more distance here to emphasize a high pitch'ed vocal at 00:51:388 (2). try this? http://osu.ppy.sh/ss/2290440. there i keep the distance between 00:50:716 (1,2,3) balance as possible
00:53:740 (3) - woops. nazi but better to minimalize the distance here for a better flow
00:56:765 (2,3) - change it to a normal 1/2 pattern instead. a combo triple here is kinda awkward to play
00:57:885 (1,2,3) - more distance pls
01:00:350 (2,3,4) - here as well
01:01:470 (1,2,3) - imo this part need movement and distance. try this pattern maybe? http://puu.sh/d9MS5.jpg
01:02:814 (3,1) - you can add a HDash here to emphasize the finisher
01:10:426 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - well im not against this kind of pattern. but the way you put that pattern it seems like you lost an idea to make a pattern here.
01:14:689 (4,5,6) - need moar distanceeee!! http://puu.sh/d9NcZ.jpg
01:18:503 (3) - ctrl+g and move to x:108?
01:22:878 (8,1) - the flow of this HDash doesn't go well with the stream. i suggest a pattern like this http://puu.sh/d9Nor.jpg
01:36:451 (3,4) - move these note to x:224, x:416

i think that's all
good luck :)
Manuxz

Vhy wrote:

lol please... as always!!
when i hear manuxz name, then it must be a spanish song. but my friend told me that this is a french. welp x.x Hahaha is in Catalan is song .w.

[Platter]
00:00:270 (1,2) - hmmm personally. as beginning of the song, i prefer to have a low amount on their distance I reduce a some distance
00:02:513 (5) - maybe straighten this slider to left? ok
00:03:299 (1,2,3,4,5,6,7) - heeeeeh i don't think the music supports this 1/4 stream well, plus you add a HDash on (7) which make it heavy to notice cause of the clap sounds you add on every notes on stream. this is just doesn't go well with the music at all I think if it goes well
00:04:981 (3) - x:368 to balance the movement ok
00:05:879 (5,6) - hmm i prefer to make a two 1/1 slider here. as well as 00:09:468 (4,5) ok uwu
00:13:058 (4) - change it to 1/1 slider with reverse? i still hear a little beat at 00:13:507 and i guess this should deserves to have a fruit here YEAH 8-)
00:20:237 (1,2) - slightly reduce the distance here Ok but best in 00:20:013 (4,1) -
00:25:397 (7) - x:192? Ok
00:28:759 (3,4) - lower the distance pls. i don't see why there's a jump here. and also remove the finish on (4) cz there's nothing to do with the song it self Not for now. You're the first to mention this so for now I will consider and if some people more think equal, I think I will change. Actually I like how it goes there with finish highlighting the end of each verse of the song.
00:32:344 (3,4) - same as above. hmmm ok this goes apply to the rest pattern which have the same issue like this. this will reduce the total of HDash on this diff which i can say it's too much for platter ^
00:35:033 (2,3) - slightly reduce the dictance here done
00:40:410 (1,2,3,4,5,6) - this antiflow is ughhh... please change it to like this http://puu.sh/d9K2J.jpg No, personally I like this pattern
00:44:443 (3,4) - remove the HDash here done
00:48:251 (2,3) - don't you think the distance here too far? Yes XD hahah reduce
00:48:923 (1,2,1,2,3,4,5) - i don't understand the way you mapping this part and what you exactly follow. i mean the placement here, they're doesn't interpret the song well. considering replacement this part and make it simple with using general spacing and no HDash shown here You are right uwu change this part
00:54:301 (2,3) - possibly a good spot for a HDash owo Yeah o3o
00:54:525 (3,4,5) - reduce the spacing each of them
00:56:765 (2,4,6) - move them to the right by 16 points of x axis. just want to say that the distance of 00:56:093 (1,2) is quite far reminding the previous note is a HDash
00:57:885 (1) - remove finish done
00:59:006 (4,1) - an another same as 00:32:344 (3,4) hueeee Not for now as I said
01:04:159 (2,3) - not yet at this level, these anti flow isn't good. the main problem is the distance you put between 01:03:263 (1,2) is quite high which cause the flow here is completely broken. considering change the pattern more like this http://osu.ppy.sh/ss/2290354 done o3o
01:10:426 (1) - add finish here? nah from this time you can igrone what i suggest on 00:32:344 (3,4) since this is on kiai. even tho im still highly suggest not to igrone, but the plays here isn't that bad if compared with the part on 00:32:344 (3,4) mmmmm done e.e
01:12:221 (1) - finish here as well ok
01:13:567 (5,6) - x:160, x:32? Ok
01:14:016 (1) - remove the clap on tail ^
01:16:259 (2,3,4,5) - recude their distance of each note a bit Not for now :L
01:22:092 (1,2,1) - awww this pattern is hurtful x.x Ok :(
01:24:785 (1) - add finish here like you did on every big stanza? ok
01:31:066 (3,4,5) - just remove the finish sound and the HDash and change it to a regular pattern Not for now :L
01:39:143 (1,2) - make the distance same as 01:37:348 (1,2) for consistency ok

[Rain]
00:02:513 (5) - no clap on tail? add
00:03:186 (1,2) - hmmm i prefer to change it to normal sampleset because i find the clap on normal sampleset more softer and not so loud Is upset about it I'll leave it
00:22:929 (2,3,4,5,1,2,3,4,1,2,3,4) - ummm well. i hate this and ppl will hate this and you should know why orz Tastes are tastes XD
00:29:207 (1) - try x:328?
00:44:443 (1,2) - the movement could be better if you place them on right instead no
00:50:716 (1,2) - you can add more distance here to emphasize a high pitch'ed vocal at 00:51:388 (2). try this? http://osu.ppy.sh/ss/2290440. there i keep the distance between 00:50:716 (1,2,3) balance as possible ok
00:53:740 (3) - woops. nazi but better to minimalize the distance here for a better flow done
00:56:765 (2,3) - change it to a normal 1/2 pattern instead. a combo triple here is kinda awkward to play ok
00:57:885 (1,2,3) - more distance pls ^
01:00:350 (2,3,4) - here as well ^
01:01:470 (1,2,3) - imo this part need movement and distance. try this pattern maybe? http://puu.sh/d9MS5.jpg ^
01:02:814 (3,1) - you can add a HDash here to emphasize the finisher Naaah uwu
01:10:426 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - well im not against this kind of pattern. but the way you put that pattern it seems like you lost an idea to make a pattern here. change this
01:14:689 (4,5,6) - need moar distanceeee!! http://puu.sh/d9NcZ.jpg ok
01:18:503 (3) - ctrl+g and move to x:108? ^
01:22:878 (8,1) - the flow of this HDash doesn't go well with the stream. i suggest a pattern like this http://puu.sh/d9Nor.jpg ^
01:36:451 (3,4) - move these note to x:224, x:416 ^

i think that's all
good luck :)
Thanks for the mod Vhy owo

Actualización o3o
Topic Starter
Hanjamon
Updated~

@Manuxz por que diablos le quitastes el video a las diffs?

Reupdated
karterfreak
Mod req

[General]

Raise the volume of the hitsounds to 70% at the very least. Right now they're far too quiet for taiko.

[Taiko Basic]
Highly recommend putting the SV at 1.4, 1.2 SV doesn't actually help players learn any quicker, and just makes it harder to adjust to the next difficulty level up.

01:42:733 (1) - Move to start at 01:42:508, extend it to end at 01:46:322 like it did before. This works better in the lower difficulties where you have a gap with no note at 01:42:508.

[Kantan]
Like the Taiko Basic, I highly recommend putting the SV at 1.4. Same reason.

01:42:733 (1) - Same deal as in the Taiko Basic

[Futsuu]

00:24:500 (60) - This would make much more sense if it was on 00:24:724, especially with the drum in the background matching this. I'd also recommend making it a don to match the "d kk k D" that the background drums do.

[Oni]

01:09:753 (293,294,295,296) - I'd probably change this to be kkk k instead of k kkk. Personally feel the triplet is better located that way and just sounds better. Your call though.

01:26:131 (377) - Change to a kat so your downbeat is consistently a kat.

01:33:759 (415) - Do the same as above here, same reason.

[Inner Oni]

00:10:366 (53,54,55,56,57,58) - Suggesting an alternate pattern of k ddk k here. I honestly feel like it fits a lot better than what you have right now, as the kdk doesn't fit too well.

00:42:314 (208) - Delete this, it might be an inner oni but the song doesn't really give you enough to do this without it being overmapped.

00:44:443 (217,218,219,220) - This 1/3 snap doesn't work very well as it doesn't match the singer or the drums. Highly suggest just making it 1/4 d dk instead as it'd match the music a lot better.

00:46:235 (226,227,228,229) - Same deal as above.

00:55:421 (275) - Change to don to accentuate the finisher at 276 more.

00:56:765 (282,283,284,285,286,287) - Suggest changing this to d kdddk instead, plays a lot better in my opinion.
Topic Starter
Hanjamon

Tasha wrote:

Mod req

[General]

Raise the volume of the hitsounds to 70% at the very least. Right now they're far too quiet for taiko. done

[Taiko Basic]
Highly recommend putting the SV at 1.4, 1.2 SV doesn't actually help players learn any quicker, and just makes it harder to adjust to the next difficulty level up. changed

01:42:733 (1) - Move to start at 01:42:508, extend it to end at 01:46:322 like it did before. This works better in the lower difficulties where you have a gap with no note at 01:42:508. true xD

[Kantan]
Like the Taiko Basic, I highly recommend putting the SV at 1.4. Same reason. done

01:42:733 (1) - Same deal as in the Taiko Basic done

[Futsuu]

00:24:500 (60) - This would make much more sense if it was on 00:24:724, especially with the drum in the background matching this. I'd also recommend making it a don to match the "d kk k D" that the background drums do. yes ;w;

[Oni]

01:09:753 (293,294,295,296) - I'd probably change this to be kkk k instead of k kkk. Personally feel the triplet is better located that way and just sounds better. Your call though. i'll think about this ;w;

01:26:131 (377) - Change to a kat so your downbeat is consistently a kat. done

01:33:759 (415) - Do the same as above here, same reason. done

[Inner Oni]

00:10:366 (53,54,55,56,57,58) - Suggesting an alternate pattern of k ddk k here. I honestly feel like it fits a lot better than what you have right now, as the kdk doesn't fit too well. changed to kkd kkd kdk

00:42:314 (208) - Delete this, it might be an inner oni but the song doesn't really give you enough to do this without it being overmapped. done

00:44:443 (217,218,219,220) - This 1/3 snap doesn't work very well as it doesn't match the singer or the drums. Highly suggest just making it 1/4 d dk instead as it'd match the music a lot better. tried with dd dk, i think works well too

00:46:235 (226,227,228,229) - Same deal as above. ^

00:55:421 (275) - Change to don to accentuate the finisher at 276 more. done

00:56:765 (282,283,284,285,286,287) - Suggest changing this to d kdddk instead, plays a lot better in my opinion. i'll think about this, and you can hear a sound in 00:56:877 -
Thanks for the mod Tasha ^^

Trying to update, the stupid BSS is not working and deleted the ctb diffs -.-

Seems updated now, but BSS still not working good..
Sey
Hi :D CTB mod as requested!

I mentioned some stuff about hitsounding in your Rain. Check all of these suggestions in your Platter as well. I think there is no need to write them twice!

General
  1. Mp3's quality really isn't the best, do you maybe have a better one?
  2. Generally feels a bit off-timed. It's not that easy since I think it's because of the broken mp3... so please get some timing confirmation by an experienced timing expert before you get this bubbled! I mentioned a few off-timed sections in my mod below.
  3. Taiko Basic: Should the circle at 01:08:640 (50) - be snapped at 01:08:640 (50) - or 01:08:632 - ? In the other Taiko difficulties it is snapped at 01:08:632 -.
  4. In all Taiko difficulties the first note appears at 00:00:270 - or 00:00:494 - . Wouldn't it be more logic if the first note is consistent in each Taiko difficulty?

Platter
  1. Add more NCs, this difficulty lacks of them totally. Keep in mind this is CTB and we try to keep the Ryuuta a bit more empty there than in o!s mapping.
  2. CS4 plays much nicer in a Platter. I personally prefer it, so you might wanna consider changing that.
  3. The Density between Platter and Rain is relatively low. To have a lower combo in your Platter just use Slider Tick Rate 1 instead.
  4. 00:02:962 (6,1,2,3,4,5,6,7,1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore.
  5. 00:03:972 (7,1) - 1/4 Hypers are the most common reason of disqualifications in a Platter. I highly suggest you to remove it and keep just a normal Dash here.
  6. 00:05:430 (4,5) - Dash due to the higher vocals that appear.
  7. 00:06:776 (6,1) - I'd like to see a Dash, you really need to emphasize that Finish hitsound in a better way.
  8. Okay, I could continue like that... Let me just list a few more parts where you can add some Dashes or Hypers (whatever you prefer, just avoid any 1/4 Hypers):
    1. 00:09:020 (3,4) -
    2. 00:14:629 (2,3) -
    3. 00:24:948 (4,5,6) - Increase distances of this triplet slightly, just to emphasize the drums a bit more.
  9. 00:09:468 (4) - This timeline could be more interesting. The slider feels very boring to play, so maybe this works out better for you (For reference: (1) slider (2) starts at 00:08:571 - , (2) It's important to have the triplet 00:10:366 (6,7,8) - in the picture below to keep it consistent with 00:24:948 (4,5,6) - :
  10. 00:18:442 (1,2,3,4,1,2,3,4,1) - Since you mapped on the vocals probably a spinner fits much better. This is a suggestion, but I personally prefer it much more.
  11. 00:27:191 (4,1) - This Hyper follows nothing and with that feels very surprising. There could be a Hyper here however: 00:26:967 (3,4) -
  12. 00:27:415 (1,2) - Decide yourself if you want to map on vocals or drums. For example: 00:27:415 (1) - follows drums since they appear on the 1/1 ticks, however: The vocals start at 00:27:191 - already. 00:28:087 (2) - follows the vocals, so you pretty much mixtured this up. There are two options.
  13. 00:29:654 (1,2,3,4,5,6) - The beats on the 1/2 ticks are barely audible. Consider remapping this part a bit by using more sliders.
  14. 00:33:688 (3) - The beat at 00:33:912 - needs to be emphasized, the curve in the slider cannot really be felt during CTB gameplay.
  15. 00:34:361 (4,1) - Dash because vocals get a bit louder.
  16. 00:35:481 (3,4) - Again this Dash makes no sense at all, you can however add a Dash at 00:35:033 (2,3) - instead. The vocals are too calm but not the drums.
  17. 00:35:704 (4,1) - Move (1) more to the right, a Dash is enough. Hyper feels too rough, keep that for the Kiai.
  18. 00:37:945 (5,1) - Fitting spot for another Dash if you ask me.
  19. 00:38:169 (1) - This slider should be ending at 00:38:617 - already and there should be notes at 00:38:841 - and 00:39:065 - . Otherwise you skip some beat at 00:38:841 -.
  20. 00:40:410 (1,2,3,4,5,6) - Ok enough with the single note spam q.q... Let me suggest a better timeline:
  21. 00:42:426 (2) - Add some reverse arrow at 00:42:650 - , so you don't skip the drum totally.
  22. 00:46:235 (5,6) - HDash maybe? To keep it consistent with your previous and next patterns...
  23. 00:52:284 (4,5) - ^
  24. 00:54:525 (4) - Add Reverse arrow again at 00:54:749 - , the drum beat is mandatory!
  25. 00:56:093 (1) - ^
  26. 00:56:765 (2,3,4,5,6,1) - Lots of single notes again... Some variation would be nice, how about some 1/2 sliders at this part...? Same counts btw for 01:05:503 (1,2,3,4,5,6) - .
  27. 01:06:847 (1,2,3) - First of all HDashes feel totally out of place, they follow literally nothing. And again a spinner fits so much better here as an interlude into the Kiai.
  28. 01:18:279 (2) - This is one of the sliders that feels off-timed. If you listen very carefully vocals start later than 01:18:279 - . Just to make clear why you need timing confirmation. There are many other spots similar to that.
  29. 01:22:092 (1,2) - Feels overmapped, nothing follows the 1/4 ticks! The Clap hitsounds are annoying as hell. Nope, just nope. Do the following:
    1) 01:21:195 (4) - Lenghten this slider to 01:22:092 - The vocals end there. Add a reverse arrow at 01:21:644 - : There is a slight beat.
    2) Add another shorter slider at 01:22:317 - until 01:22:766 - with reverse arrow at 01:22:541 - . Don't use any clap hitsounds, use softer hitsounds.
  30. 01:35:553 (5) - Vocals clearly end at 01:36:002 - , so let the slider end there already and add a few more extra notes.
  31. 01:42:284 (9,10) - I hate HDashes before spinners, all bananas are hard to catch right afterwards. Instead at least increase the distance between note and spinner by letting the spinner start 1/2 or 1/2 tick later? ._. Up to you however.

Rain
  1. 00:03:186 (1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore.
  2. 00:05:879 (1,2,3) - This pattern provides a bit flow since (1) and (3) aren't symmetrical. CTRL + G 00:06:776 (3) - and move the slider head it back to x: 384. After that move 00:07:225 (4) - slightly to the right.
  3. 00:16:423 (6,1) - Feels a bit harsh. That's because normally I expect a Hyper to emphasize the Finish Hitsound at 00:16:647 - . A rough Dash is less comfortable to play than a Hyper sometimes.
  4. 00:18:442 - Again as I already mentioned a spinner is better. If you decided to add a spinner in the Platter do it here, too. This will keep consistency between the difficulties.
  5. 00:24:275 (3,4,1) - These Hypers appear from nowhere. The music is getting lower and lower from note to note, but you increased distance from note to note. It should be exactly the other way around to follow the music as it is.
  6. 00:38:057 - This beat is barely audible, so I'd remove the note and keep this more simple. Especially the pattern you have there right now, feels rough and too surprising. At least make the Hyper slightly more accessible.
  7. 00:40:634 (6,7,1) - Clearly there is no beat at 00:40:746 - ! Remove (7). Also the claps are annoying.
  8. 00:45:115 (5,6,7) - Same here, there is no beat at 00:45:227 - , do the same as above and remove these horrible clap hitsounds...
  9. 00:47:019 (6,1) - This Hyper is too rough for a Rain, select 00:46:907 (5,6) - , ctrl + G them and move them slightly to the left would be an option to improve the flow a bit at least. If you have some better idea, go ahead.
  10. 00:53:628 (2,3,4,5) - Claps... Claps everywhere...Âlso this triplet feels awful to play. Why not just using a 1/2 slider with 1/4 reverse arrow? I mean this:
  11. 00:56:093 (1) - x:268 to decrease distance slightly.
  12. 00:59:454 (4,5,1) - ^ Same here. Reduce distance slightly.
  13. 01:02:814 (3,1) - Potential part for a HDash because of the Finish hitsound.
  14. 01:08:632 (1,2,3,4,5,6) - Both triplets follow nothing at all again. There are no clear beats on the 1/4 ticks especially. Decrease the density, suggestion from my side:
  15. 01:10:426 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ok and all of these triplets as well feel overmapped. Do not use the 1/4 ticks!
  16. 01:22:092 (4,5,6,7,8) - My ear bleeds after so many consecutive Clap hitsounds

Even if that mod looks long it only touches the most necessary stuff. I might recheck this again but I don't see this ready yet by far. So before try to call modders. Especially try to ask someone for timing and hitsound check. Both aspects need to be improved.
Manuxz

Sey wrote:

Hi :D CTB mod as requested! Hi Sey o3o/

I mentioned some stuff about hitsounding in your Rain. Check all of these suggestions in your Platter as well. I think there is no need to write them twice! Sure~

General
  1. Mp3's quality really isn't the best, do you maybe have a better one?
  2. Generally feels a bit off-timed. It's not that easy since I think it's because of the broken mp3... so please get some timing confirmation by an experienced timing expert before you get this bubbled! I mentioned a few off-timed sections in my mod below.
  3. Taiko Basic: Should the circle at 01:08:640 (50) - be snapped at 01:08:640 (50) - or 01:08:632 - ? In the other Taiko difficulties it is snapped at 01:08:632 -.
  4. In all Taiko difficulties the first note appears at 00:00:270 - or 00:00:494 - . Wouldn't it be more logic if the first note is consistent in each Taiko difficulty?

Platter
  1. Add more NCs, this difficulty lacks of them totally. Keep in mind this is CTB and we try to keep the Ryuuta a bit more empty there than in o!s mapping. ok uwu
  2. CS4 plays much nicer in a Platter. I personally prefer it, so you might wanna consider changing that. ok 8-)
  3. The Density between Platter and Rain is relatively low. To have a lower combo in your Platter just use Slider Tick Rate 1 instead. ok :(
  4. 00:02:962 (6,1,2,3,4,5,6,7,1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore. Okay so I changed the drum hitsound and Reduce the volume to 30%
  5. 00:03:972 (7,1) - 1/4 Hypers are the most common reason of disqualifications in a Platter. I highly suggest you to remove it and keep just a normal Dash here. Ok, moved to x: 185
  6. 00:05:430 (4,5) - Dash due to the higher vocals that appear. ok u3u
  7. 00:06:776 (6,1) - I'd like to see a Dash, you really need to emphasize that Finish hitsound in a better way. ok
  8. Okay, I could continue like that... Let me just list a few more parts where you can add some Dashes or Hypers (whatever you prefer, just avoid any 1/4 Hypers):
    1. 00:09:020 (3,4) - done o3o
    2. 00:14:629 (2,3) - ^
    3. 00:24:948 (4,5,6) - Increase distances of this triplet slightly, just to emphasize the drums a bit more. ^
  9. 00:09:468 (4) - This timeline could be more interesting. The slider feels very boring to play, so maybe this works out better for you (For reference: (1) slider (2) starts at 00:08:571 - , (2) It's important to have the triplet 00:10:366 (6,7,8) - in the picture below to keep it consistent with 00:24:948 (4,5,6) - : YAY o3o
  10. 00:18:442 (1,2,3,4,1,2,3,4,1) - Since you mapped on the vocals probably a spinner fits much better. This is a suggestion, but I personally prefer it much more. I followed the guitar in this part, for now I leave so, i like o3o
  11. 00:27:191 (4,1) - This Hyper follows nothing and with that feels very surprising. There could be a Hyper here however: 00:26:967 (3,4) - No, I think it's fine HDash here, makes emphasis in the sound that is there
  12. 00:27:415 (1,2) - Decide yourself if you want to map on vocals or drums. For example: 00:27:415 (1) - follows drums since they appear on the 1/1 ticks, however: The vocals start at 00:27:191 - already. 00:28:087 (2) - follows the vocals, so you pretty much mixtured this up. There are two options. Choose option 3 http://puu.sh/dfSek/42ddc52826.jpg xD For now e.e
  13. 00:29:654 (1,2,3,4,5,6) - The beats on the 1/2 ticks are barely audible. Consider remapping this part a bit by using more sliders. Done
  14. 00:33:688 (3) - The beat at 00:33:912 - needs to be emphasized, the curve in the slider cannot really be felt during CTB gameplay. YYA o3o I like TuT
  15. 00:34:361 (4,1) - Dash because vocals get a bit louder. ok
  16. 00:35:481 (3,4) - Again this Dash makes no sense at all, you can however add a Dash at 00:35:033 (2,3) - instead. The vocals are too calm but not the drums. No for now
  17. 00:35:704 (4,1) - Move (1) more to the right, a Dash is enough. Hyper feels too rough, keep that for the Kiai. Done
  18. 00:37:945 (5,1) - Fitting spot for another Dash if you ask me. oki
  19. 00:38:169 (1) - This slider should be ending at 00:38:617 - already and there should be notes at 00:38:841 - and 00:39:065 - . Otherwise you skip some beat at 00:38:841 -. hai /o/
  20. 00:40:410 (1,2,3,4,5,6) - Ok enough with the single note spam q.q... Let me suggest a better timeline: Thanks ;)
  21. 00:42:426 (2) - Add some reverse arrow at 00:42:650 - , so you don't skip the drum totally. Done
  22. 00:46:235 (5,6) - HDash maybe? To keep it consistent with your previous and next patterns... ^
  23. 00:52:284 (4,5) - ^ ^
  24. 00:54:525 (4) - Add Reverse arrow again at 00:54:749 - , the drum beat is mandatory! ^
  25. 00:56:093 (1) - ^ ^
  26. 00:56:765 (2,3,4,5,6,1) - Lots of single notes again... Some variation would be nice, how about some 1/2 sliders at this part...? Same counts btw for 01:05:503 (1,2,3,4,5,6) - . ^
  27. 01:06:847 (1,2,3) - First of all HDashes feel totally out of place, they follow literally nothing. And again a spinner fits so much better here as an interlude into the Kiai. ^
  28. 01:18:279 (2) - This is one of the sliders that feels off-timed. If you listen very carefully vocals start later than 01:18:279 - . Just to make clear why you need timing confirmation. There are many other spots similar to that. FOR HANJAMON $__$
  29. 01:22:092 (1,2) - Feels overmapped, nothing follows the 1/4 ticks! The Clap hitsounds are annoying as hell. Nope, just nope. Do the following: I'll do what you said but I'll add claps, sorry for my whim
    1) 01:21:195 (4) - Lenghten this slider to 01:22:092 - The vocals end there. Add a reverse arrow at 01:21:644 - : There is a slight beat.
    2) Add another shorter slider at 01:22:317 - until 01:22:766 - with reverse arrow at 01:22:541 - . Don't use any clap hitsounds, use softer hitsounds.
  30. 01:35:553 (5) - Vocals clearly end at 01:36:002 - , so let the slider end there already and add a few more extra notes. ok
  31. 01:42:284 (9,10) - I hate HDashes before spinners, all bananas are hard to catch right afterwards. Instead at least increase the distance between note and spinner by letting the spinner start 1/2 or 1/2 tick later? ._. Up to you however. Mmmmh not for now e.e I like so

Rain
  1. 00:03:186 (1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore. I did the same that in the Platter
  2. 00:05:879 (1,2,3) - This pattern provides a bit flow since (1) and (3) aren't symmetrical. CTRL + G 00:06:776 (3) - and move the slider head it back to x: 384. After that move 00:07:225 (4) - slightly to the right. done
  3. 00:16:423 (6,1) - Feels a bit harsh. That's because normally I expect a Hyper to emphasize the Finish Hitsound at 00:16:647 - . A rough Dash is less comfortable to play than a Hyper sometimes. I know, ammm done o3o
  4. 00:18:442 - Again as I already mentioned a spinner is better. If you decided to add a spinner in the Platter do it here, too. This will keep consistency between the difficulties. amm no uwu
  5. 00:24:275 (3,4,1) - These Hypers appear from nowhere. The music is getting lower and lower from note to note, but you increased distance from note to note. It should be exactly the other way around to follow the music as it is. There's like a different sound and also comes a part of the drum, which quize highlight with the Hypers
  6. 00:38:057 - This beat is barely audible, so I'd remove the note and keep this more simple. Especially the pattern you have there right now, feels rough and too surprising. At least make the Hyper slightly more accessible. Hyper more accessible
  7. 00:40:634 (6,7,1) - Clearly there is no beat at 00:40:746 - ! Remove (7). Also the claps are annoying. Removed
  8. 00:45:115 (5,6,7) - Same here, there is no beat at 00:45:227 - , do the same as above and remove these horrible clap hitsounds... ^
  9. 00:47:019 (6,1) - This Hyper is too rough for a Rain, select 00:46:907 (5,6) - , ctrl + G them and move them slightly to the left would be an option to improve the flow a bit at least. If you have some better idea, go ahead. done
  10. 00:53:628 (2,3,4,5) - Claps... Claps everywhere...Âlso this triplet feels awful to play. Why not just using a 1/2 slider with 1/4 reverse arrow? I mean this: Done T_T
  11. 00:56:093 (1) - x:268 to decrease distance slightly. ok
  12. 00:59:454 (4,5,1) - ^ Same here. Reduce distance slightly. ^
  13. 01:02:814 (3,1) - Potential part for a HDash because of the Finish hitsound. done
  14. 01:08:632 (1,2,3,4,5,6) - Both triplets follow nothing at all again. There are no clear beats on the 1/4 ticks especially. Decrease the density, suggestion from my side: ok
  15. 01:10:426 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ok and all of these triplets as well feel overmapped. Do not use the 1/4 ticks! Sorry Y_Y
  16. 01:22:092 (4,5,6,7,8) - My ear bleeds after so many consecutive Clap hitsounds Hahaha fix

Even if that mod looks long it only touches the most necessary stuff. I might recheck this again but I don't see this ready yet by far. So before try to call modders. Especially try to ask someone for timing and hitsound check. Both aspects need to be improved.
Thanks for the mod Sey o/

Actualización o3o Espero no haber tocado nada de raro de nuevo Hanjamon uwu
Topic Starter
Hanjamon

Sey wrote:

Hi :D CTB mod as requested!

I mentioned some stuff about hitsounding in your Rain. Check all of these suggestions in your Platter as well. I think there is no need to write them twice!

General
  1. Mp3's quality really isn't the best, do you maybe have a better one? i think no..
  2. Generally feels a bit off-timed. It's not that easy since I think it's because of the broken mp3... so please get some timing confirmation by an experienced timing expert before you get this bubbled! I mentioned a few off-timed sections in my mod below. well, this song is too hard to timing and Gero tried to help me with that, anyway, i'll try to ask someone
  3. Taiko Basic: Should the circle at 01:08:640 (50) - be snapped at 01:08:640 (50) - or 01:08:632 - ? In the other Taiko difficulties it is snapped at 01:08:632 -. ups wtf, fixed
  4. In all Taiko difficulties the first note appears at 00:00:270 - or 00:00:494 - . Wouldn't it be more logic if the first note is consistent in each Taiko difficulty? well, 1/2 in Basic and Kantan is hard, for that reason the low diffs starts in 00:00:494 -



Even if that mod looks long it only touches the most necessary stuff. I might recheck this again but I don't see this ready yet by far. So before try to call modders. Especially try to ask someone for timing and hitsound check. Both aspects need to be improved.
@Manuxz: Si, jodistes de nuevo lo del video xD intenta descargar el mapa de nuevo con video, si no creo que pasara lo mismo una y otra vez..
mingmichael
i am going to mod the taikos soon ;3

ohwait, is it just a diff for standard....? o.o
Topic Starter
Hanjamon

mingmichael wrote:

i am going to mod the taikos soon ;3

ohwait, is it just a diff for standard....? o.o
The other diffs of std are WIP, so np xD
mingmichael
ming comes as requested~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Taiko Basic]

General
☞ okay!

Notes Structure
☞ nice patterns for the basic one~! `w`

Notes
• change 00:10:366 - and 00:11:263 - to be dons, to make the similar patterns like 00:05:879 - ~ 00:07:673 - which are kats. and it would be better to use a same patterns but with dons on 00:09:468 - ~ 00:11:263 -

• don here 00:15:750 - . if we connect it with the vocals, the vocals are still low there. not any particular sounds with a kat there

• no any reasons with a finisher on 00:52:508 - . remove it and just use a normal one

• here, you just remove these notes >> 00:56:541 - and 01:00:126 - since those notes don't follow any particular sounds expect just drums. it's different that the two notes before those notes come which the notes follow the bell sound from the song perfectly. i know it will feel something "missing sounds" there, but it's not a big problem since this in the Basic diff which is lower than the Kantan one

• 01:14:016 - ~ 01:15:811 - , please change to be dons there, make it a bit consistent with the first kiai part before which of the notes are dons. actually i changed these notes to be don to avoid the monotonous patterns which are kats there

• 01:28:374 - ~ 01:30:169 - ^

• same here, a don on 01:34:656 - for the low vocal


====================


[ Kantan]

General
☞ okay~

Notes Structure
☞ an inconsistent pattern suddenly on 01:17:157 - ~ 01:21:644 - . as you can see, mostly all the patterns come out on the 1st or 3rd beats, but these patterns come out on the 2nd and 4th beats. this kind of patterns will make the Kantan players confused for this kind of patterns suddenly. remember, Kantan players just need an easy pattern, not any challenging patterns so make this one consistent. suggestion will be written down on the Notes box

☞ basically patterns are wise here, but just a note from me. Kantan players are not used to play with many finishers but it doesn't mean that we can't give any finishers. finishers are okay, but consider for adding some extra breaks after the finishers come out, so the Kantan players could be able to have a little break to continue the next patterns after those finishers. the suggestions would be written down on the Notes box~

Notes
• remove this one 00:09:020 - . well i know that you want to follow the drum hits there so bad, but this one would be better with the break than a note. this break will connect the finisher patterns on 00:07:673 - and 00:08:122 - to the next patterns perfectly. so Kantan players will get a little break there after those finishers come out (Finishers are a bit hard for Kantan players, remember this one)

• 00:12:609 - ^

• 00:09:468 - and 00:10:366 - can be changed to be dons here since the pitch sounds have dropped down here. they are different than 00:05:879 - and 00:06:776 - anyway. so becareful

• a missing note here 00:13:955 - .

• change 00:18:891 - to be don, so the finisher pattern will be perfectly used between 00:18:442 - ~ 00:22:032 - with O O and O O

• same here 00:19:788 - . remove this one, to give a little break again

• 00:21:583 - ^

• change 00:52:508 - to be don. same like the Basic diff, i don't get any reasons for using a finisher there. the sound is natural without any strong sounds there. or you have your own reason...? hm

• ah same here like the previous mods 01:13:567 - . delete this one and change 01:14:016 - and 01:14:913 - to be dons

• as i said before on the Notes Structure box before, move all the notes from 01:17:157 - ~ 01:20:746 - to 1/2 backwards. and then after that change 01:19:400 - to be don when the vocals has dropped a bit there

• move 01:27:926 - to 01:28:374 - . i don't understand for the usage of notes there that you used which on the 4th beat suddenly..

• and delete this one too 01:28:823 - . not any functions actually

• same like the previous points. change 01:37:797 - to be don and delete 01:38:694 - and 01:40:489 -


====================


[ Futsuu]

General
☞ okay!

Notes Structure
☞ patterns are already nice, but unfortunate some 1/2 patterns aren't really suit with the song. for the example like during the 1/1 vocals come out on 00:05:879 - ; 00:06:327 - ; 0=0:06:776 - and 00:07:225 - , you use a 1/2 on 00:07:000 - . basically it's fine, but it feels like something important isn't followed really well. that 1/2 note just disturbs those 1/1 vocals. this is just one of the example, another points will be mentioned out on the Notes box

Notes
• this note could be deleted 00:03:860 - so the notes on 00:04:084 - would emphasize well without any 1/2 notes before it

• here, 00:07:000 - delete this one and change 00:06:327 - ; 00:06:776 - and 00:07:225 - to be o o o. i change this one to make the dropping pitch sounds well from 00:05:879 - ~ 00:07:225 - when the vocals are just single there. so it will be like this :

the balance pattern with the balance notes ^

• 00:09:468 - ~ 00:10:814 - is same like above ^ . but here, you can move 00:10:590 - to 00:09:244 - and change it to be don, to follow the vocals there

• 00:13:058 - don here please. first, it avoids the monotonous kat patterns and the second it's for the vocal which has dropped down here

• no no, move 00:13:282 - to 00:13:507 - . it will emphasize the vocal on 00:13:731 - if we put it on 00:13:507 -

• delete this one 00:16:423 - . not any functions and also change 00:16:199 - for the dropped vocal

• no no again, delete 00:20:910 - . make it consistent with 00:19:115 - which is not any notes even the instrument comes out

• delete this one 00:22:481 - . instruments haven't started yet .-. i starts from 00:22:929 -

• move 00:41:530 - to 00:41:306 - . it would follow the vocals better IMO

• try with a don on 00:47:131 - . here you will see oo pattern there. this oo will follow the low vocals perfectly than you use oo because the last note if you use kat will becomes high, but in fact it must be low. so the don would be better there

• 00:48:923 - and 00:49:372 - , change to be dons here. the vocals vocals

• remove the finisher here 00:52:508 - . not any reasons to use it

• delete this one 00:56:765 - . just use one 1/2 triplet on 00:57:661 - only

• move 01:03:935 - to 01:03:711 - . don't really focus on vocals on 01:03:935 -

• delete this one 01:07:968 - . i have heard neatly here but there's not any sounds come out here, so then just delete this one to keep a little break before the kiai comes

• 01:10:426 - ~ 01:11:772 - , please change like the first kiai which i have modded before

• 01:14:016 - ~ 01:15:362 - ^

• change 01:16:708 - and 01:16:932 - to be dons, for the low vocals again

• here, change 01:19:849 - to be kat and 01:20:298 - 01:20:746 - to be dons. the function is to make the dropping pitch sounds between 01:19:400 - ~ 01:20:746 -

• a don would be nice here 01:25:682 -

• delete 01:27:477 - and 01:27:701 - , consider for adding breaks here. i know that you wanted to make it a bit dense , but it's not a good idea and it just increases the difficulty only

• a don on 01:28:150 - if you use my previous mod above ^

• 01:28:374 - ~ 01:29:720 - , please change like another part that i have mentioned

• no no, move 01:32:188 - to 01:32:413 - , it would emphasize the vocals well

• 01:35:105 - and 01:35:329 - , try to change dons. much better than kats

• delete 01:39:816 - to keep the consistency of the breaks


====================


[ Muzukashii]


Notes Structure
☞ patterns are well and nice, but some additional notes like 1/4 triplet or 1/2 notes are mean nothing and just become a meaningless additional note only. i give you one example, 00:13:058 - . this triplet means nothing because the vocals have stopped on 00:13:058 - , but you still continue it until 00:13:282 - with the 1/4 triplet and you ignore an important sound on 00:13:507 - when the vocal comes out. more points will be written down on the Notes box

Notes
• i don't get a usage of 4plets on 00:02:289 - , especially 00:02:962 - which is in the red strike. make it sense please by moving 00:02:962 - to 00:03:186 -

• delete 00:09:132 - and change 00:09:020 - ; 00:09:244 - and 00:09:468 - to be o o o. it's a bit hard for using a triplet on 00:09:020 - after the 3/4 break comes out before. mostly some of players can't manage this triplet well because of that pattern (anyway please keep that break, it would be nice for the spread diff and also the patterns)

• here, delete 00:13:170 - and 00:13:282 - . this triplet is meaningless since it doesn't follow any particular sounds and it's just an additional pattern but means nothing
add a don on 00:13:507 - if you delete those notes ^

• a normal don on 00:20:910 - please. make it consistent like 00:19:115 -

• a kat here 00:37:721 - , for the vocal there. it fits perfectly with a kat!

• remove the finisher on 00:52:508 - , like another diffs which i have mentioned on

• delete 00:56:765 - . i don't really recommend for using more than 5-plets even the BPM is slow
and change 00:57:213 - to be don if you delete ^

• move 01:00:126 - to 01:00:350 - and change it to be don. i moved it to make the notes follow the vocals nicely and also for adding a 3/4 break too there!

• just delete 01:02:590 - . first, it's for the 3/4 and avoid a long 1/2 patterns that you have. second, the vocal doesn't come out there, so this becomes the basic reason why i deleted it

• 01:13:343 - ~ 01:14:016 - , like the first kiai that i modded, change it if you change the first kiai

• delete 01:18:503 - since it doesn't follow any particular sounds and it just becomes an additional note there

• same on 01:19:064 - , not a good idea for having a 1/4 triplet there and it just becomes like a meaningless pattern there
and anyway for having 1/2 notes there will be great because it follows the 1/2 vocals perfectly too

• delete 01:30:618 - please. the basic reason why i deleted this is to make a break and avoid the long 1/2 patterns, just it. and also the vocals/instruments don't come out there. it's just a snare sound lol not really particular

• delete 01:31:291 - , this 1/2 additional note doesn't follow any sounds actually and the pattern becomes strong with 1/1 notes only on 01:31:066 -

• delete 01:32:076 - and 01:32:188 - and add a don on 01:32:413 - , like the first kiai

• a normal don on 01:39:816 - please. make it consistent


====================


[ Oni]

General
☞ okay!

Notes Structure
☞ since we have an Inner Oni diff which becomes the hardest diff in this mapset, Oni doesn't need to use many 5-plets. we can use it for some only, not too much because it will just make the spread diff between Muzu and Oni a bit bad. actually this's not a big problem, just reduce some of 5-plets and i am going to mention some of them later on the Notes box

Notes
• change 00:03:299 - to be don here to make the proper 5-plets with ooooo

• move 00:05:542 - to 00:05:318 - . it follows the vocal nicely on the red strike like you did on 00:06:103 -

• same on 00:10:029 - . move it to 00:09:805 - and change it to be don

• a normal don please 00:20:910 - . make it consistent like 00:19:115 - which is just a normal don only

• these triplets unfortunately don't follow the song well 00:39:065 - ~ 00:39:962 - . you can try this one :

it's just one triplet that you find, but it flows the sounds well. you can try this to see the result

• change 00:46:907 - ~ 00:47:355 - to be o o o. i changed these notes to avoid the same pattern between 00:44:443 - ~ 00:45:787 - and 00:46:235 - ~ 00:47:579 -

• change 00:48:923 - to be don when the vocal has dropped down and move 00:49:035 - to 00:49:260 - and change it to be don, so you will find ooo pattern there

• add a note (don) on 00:50:268 - please. it feels awkward for having a 1/2 note on 00:50:044 - only

• a normal kat please 00:52:508 - , like another diff which i have mentioned it on

• move 01:10:090 - to 01:09:865 - , like the first kiai that i mentioned this

• remove 01:15:250 - , this triplet means nothing, seriously. it doesn't follow any particular sounds (no vocals or instruments). and also change 01:15:138 - to be don if you remove 01:15:250 -

• delete 01:24:448 - . not really particular for having a 5-plets there

• delete 01:32:076 - ^

• change 01:39:816 - to be a normal kat here


====================


[ Inner Oni]

General
☞ change OD to be 5 and just keep the HP with 6


Notes
the stream starts on 00:03:186 - , not on 00:02:962 - . listen it more carefully please. just delete 00:03:074 - one
you can just use a normal stream there, like ooooooooo or ooooooooo because it flows better to the song than the current stream. yeah, i know that you wanna to make a creation for the streams, but IMO says it doesn't really fit with the song

• make something different than Oni. add a don on 00:05:318 - and change 00:05:206 - to be don. your current pattern looks like an Oni one, so i change it with something there

• try to add a finisher on 00:17:096 - . this finisher will follow the similar instrument sound like 00:16:647 - with a finisher

• add a note (don) on 00:28:647 - , to make something different than the Oni

• 00:32:232 - ^

• try this one, move 00:36:937 - to 00:37:161 - and change that 1/4 triplet to be ooo. it will follow the low vocals perfectly with the dons

• delete 00:39:177 - . i don't get any reasons for having a 7plets there .-.

• add a note (don) on 00:45:675 - would be great :3

• change 00:46:907 - to be kat and 00:47:131 - to be don, to make a different pattern between 00:44:443 - ~ 00:45:787 - and 00:46:235 - ~ 00:47:579 -. actually it looks like Oni which i mentioned before on Oni box

• a don on 00:49:596 - for the strong pitch sound (not for the high one)

• add kat on 00:50:268 - and change 00:50:044 - to be don. it looks like Oni too that i modded before

• remove the finisher on 00:52:508 -

• again, try to add a note (don) on 01:09:865 - and change 01:09:753 - to be don. i have mentioned this one on the previous kiai part

• not any particular reasons for having a 1/4 on 01:15:025 - . well try this one between 01:14:689 - ~ 01:15:586 - :


• delete 01:30:393 - and 01:30:506 - . even it's an Inner Oni diff, but it still needs a break


====================


basically all the taikos are already nice, just need some improvements a bit. try to find 2~3 mods more and call me back ;)

anyway i am going to check the ctb diffs too when i do the recheck and i will leave the ctb diffs later to Sey :P
Topic Starter
Hanjamon

mingmichael wrote:

ming comes as requested~


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Taiko Basic]

General
☞ okay!

Notes Structure
☞ nice patterns for the basic one~! `w`

Notes
• change 00:10:366 - and 00:11:263 - to be dons, to make the similar patterns like 00:05:879 - ~ 00:07:673 - which are kats. and it would be better to use a same patterns but with dons on 00:09:468 - ~ 00:11:263 - done, and yes, are lot of kats >.<

• don here 00:15:750 - . if we connect it with the vocals, the vocals are still low there. not any particular sounds with a kat there done

• no any reasons with a finisher on 00:52:508 - . remove it and just use a normal one done

• here, you just remove these notes >> 00:56:541 - and 01:00:126 - since those notes don't follow any particular sounds expect just drums. it's different that the two notes before those notes come which the notes follow the bell sound from the song perfectly. i know it will feel something "missing sounds" there, but it's not a big problem since this in the Basic diff which is lower than the Kantan one done

• 01:14:016 - ~ 01:15:811 - , please change to be dons there, make it a bit consistent with the first kiai part before which of the notes are dons. actually i changed these notes to be don to avoid the monotonous patterns which are kats there done

• 01:28:374 - ~ 01:30:169 - ^ done

• same here, a don on 01:34:656 - for the low vocal done


====================


[ Kantan]

General
☞ okay~

Notes Structure
☞ an inconsistent pattern suddenly on 01:17:157 - ~ 01:21:644 - . as you can see, mostly all the patterns come out on the 1st or 3rd beats, but these patterns come out on the 2nd and 4th beats. this kind of patterns will make the Kantan players confused for this kind of patterns suddenly. remember, Kantan players just need an easy pattern, not any challenging patterns so make this one consistent. suggestion will be written down on the Notes box

☞ basically patterns are wise here, but just a note from me. Kantan players are not used to play with many finishers but it doesn't mean that we can't give any finishers. finishers are okay, but consider for adding some extra breaks after the finishers come out, so the Kantan players could be able to have a little break to continue the next patterns after those finishers. the suggestions would be written down on the Notes box~ orz, my fail, ;w;

Notes
• remove this one 00:09:020 - . well i know that you want to follow the drum hits there so bad, but this one would be better with the break than a note. this break will connect the finisher patterns on 00:07:673 - and 00:08:122 - to the next patterns perfectly. so Kantan players will get a little break there after those finishers come out (Finishers are a bit hard for Kantan players, remember this one) done, and true >.<

• 00:12:609 - ^ done

• 00:09:468 - and 00:10:366 - can be changed to be dons here since the pitch sounds have dropped down here. they are different than 00:05:879 - and 00:06:776 - anyway. so becareful done

• a missing note here 00:13:955 - . about this, i wanted to have a mini-break but well, i think is okay because is the Kiai, added a k

• change 00:18:891 - to be don, so the finisher pattern will be perfectly used between 00:18:442 - ~ 00:22:032 - with O O and O O nice, done

• same here 00:19:788 - . remove this one, to give a little break again done

• 00:21:583 - ^ about this i'll keep for now with note, i think players need to learn hit good these patterns

• change 00:52:508 - to be don. same like the Basic diff, i don't get any reasons for using a finisher there. the sound is natural without any strong sounds there. or you have your own reason...? hm well, because i was thinking if is good a finish here due to this sound, done

• ah same here like the previous mods 01:13:567 - . delete this one and change 01:14:016 - and 01:14:913 - to be dons done

• as i said before on the Notes Structure box before, move all the notes from 01:17:157 - ~ 01:20:746 - to 1/2 backwards. and then after that change 01:19:400 - to be don when the vocals has dropped a bit there done

• move 01:27:926 - to 01:28:374 - . i don't understand for the usage of notes there that you used which on the 4th beat suddenly.. i'm drunk lol, done

• and delete this one too 01:28:823 - . not any functions actually done

• same like the previous points. change 01:37:797 - to be don and delete 01:38:694 - and 01:40:489 - done except the last suggestion, same reason as before


====================


[ Futsuu]

General
☞ okay!

Notes Structure
☞ patterns are already nice, but unfortunate some 1/2 patterns aren't really suit with the song. for the example like during the 1/1 vocals come out on 00:05:879 - ; 00:06:327 - ; 0=0:06:776 - and 00:07:225 - , you use a 1/2 on 00:07:000 - . basically it's fine, but it feels like something important isn't followed really well. that 1/2 note just disturbs those 1/1 vocals. this is just one of the example, another points will be mentioned out on the Notes box

Notes
• this note could be deleted 00:03:860 - so the notes on 00:04:084 - would emphasize well without any 1/2 notes before it

• here, 00:07:000 - delete this one and change 00:06:327 - ; 00:06:776 - and 00:07:225 - to be o o o. i change this one to make the dropping pitch sounds well from 00:05:879 - ~ 00:07:225 - when the vocals are just single there. so it will be like this :

the balance pattern with the balance notes ^ nice suggestion

• 00:09:468 - ~ 00:10:814 - is same like above ^ . but here, you can move 00:10:590 - to 00:09:244 - and change it to be don, to follow the vocals there done

• 00:13:058 - don here please. first, it avoids the monotonous kat patterns and the second it's for the vocal which has dropped down here done

• no no, move 00:13:282 - to 00:13:507 - . it will emphasize the vocal on 00:13:731 - if we put it on 00:13:507 - done, orz, kill me

• delete this one 00:16:423 - . not any functions and also change 00:16:199 - for the dropped vocal done

• no no again, delete 00:20:910 - . make it consistent with 00:19:115 - which is not any notes even the instrument comes out done

• delete this one 00:22:481 - . instruments haven't started yet .-. i starts from 00:22:929 - done

• move 00:41:530 - to 00:41:306 - . it would follow the vocals better IMO done

• try with a don on 00:47:131 - . here you will see oo pattern there. this oo will follow the low vocals perfectly than you use oo because the last note if you use kat will becomes high, but in fact it must be low. so the don would be better there i wanted to have consistency with the previous dk, but sounds good, done

• 00:48:923 - and 00:49:372 - , change to be dons here. the vocals vocals done

• remove the finisher here 00:52:508 - . not any reasons to use it done

• delete this one 00:56:765 - . just use one 1/2 triplet on 00:57:661 - only done

• move 01:03:935 - to 01:03:711 - . don't really focus on vocals on 01:03:935 - done

• delete this one 01:07:968 - . i have heard neatly here but there's not any sounds come out here, so then just delete this one to keep a little break before the kiai comes done

• 01:10:426 - ~ 01:11:772 - , please change like the first kiai which i have modded before done

• 01:14:016 - ~ 01:15:362 - ^ done

• change 01:16:708 - and 01:16:932 - to be dons, for the low vocals again done

• here, change 01:19:849 - to be kat and 01:20:298 - 01:20:746 - to be dons. the function is to make the dropping pitch sounds between 01:19:400 - ~ 01:20:746 - done

• a don would be nice here 01:25:682 - done

• delete 01:27:477 - and 01:27:701 - , consider for adding breaks here. i know that you wanted to make it a bit dense , but it's not a good idea and it just increases the difficulty only orz, done

• a don on 01:28:150 - if you use my previous mod above ^ done

• 01:28:374 - ~ 01:29:720 - , please change like another part that i have mentioned i think i know what you say

• no no, move 01:32:188 - to 01:32:413 - , it would emphasize the vocals well done

• 01:35:105 - and 01:35:329 - , try to change dons. much better than kats done

• delete 01:39:816 - to keep the consistency of the breaksdone


====================


[ Muzukashii]


Notes Structure
☞ patterns are well and nice, but some additional notes like 1/4 triplet or 1/2 notes are mean nothing and just become a meaningless additional note only. i give you one example, 00:13:058 - . this triplet means nothing because the vocals have stopped on 00:13:058 - , but you still continue it until 00:13:282 - with the 1/4 triplet and you ignore an important sound on 00:13:507 - when the vocal comes out. more points will be written down on the Notes box

Notes
• i don't get a usage of 4plets on 00:02:289 - , especially 00:02:962 - which is in the red strike. make it sense please by moving 00:02:962 - to 00:03:186 - well, if you hear, there is a sound in that 1/2 beat, anyway, done, there is a sound in the 1/1 beat too and sounds good

• delete 00:09:132 - and change 00:09:020 - ; 00:09:244 - and 00:09:468 - to be o o o. it's a bit hard for using a triplet on 00:09:020 - after the 3/4 break comes out before. mostly some of players can't manage this triplet well because of that pattern (anyway please keep that break, it would be nice for the spread diff and also the patterns) hmm true, done

• here, delete 00:13:170 - and 00:13:282 - . this triplet is meaningless since it doesn't follow any particular sounds and it's just an additional pattern but means nothing
add a don on 00:13:507 - if you delete those notes ^ done

• a normal don on 00:20:910 - please. make it consistent like 00:19:115 - done

• a kat here 00:37:721 - , for the vocal there. it fits perfectly with a kat! done

• remove the finisher on 00:52:508 - , like another diffs which i have mentioned on done

• delete 00:56:765 - . i don't really recommend for using more than 5-plets even the BPM is slow
and change 00:57:213 - to be don if you delete ^ i think is not bad, is not a Oni but is a Muzukashii, i think players need to learn these patterns, anyway, done, sounds good

• move 01:00:126 - to 01:00:350 - and change it to be don. i moved it to make the notes follow the vocals nicely and also for adding a 3/4 break too there! done, sounds a bit weird now ;w; (at least for me) because i hear that piano sakldjldkjadk

• just delete 01:02:590 - . first, it's for the 3/4 and avoid a long 1/2 patterns that you have. second, the vocal doesn't come out there, so this becomes the basic reason why i deleted it done

• 01:13:343 - ~ 01:14:016 - , like the first kiai that i modded, change it if you change the first kiai done, and here sounds better than the first kiai

• delete 01:18:503 - since it doesn't follow any particular sounds and it just becomes an additional note there done

• same on 01:19:064 - , not a good idea for having a 1/4 triplet there and it just becomes like a meaningless pattern there
and anyway for having 1/2 notes there will be great because it follows the 1/2 vocals perfectly too done, sounds good

• delete 01:30:618 - please. the basic reason why i deleted this is to make a break and avoid the long 1/2 patterns, just it. and also the vocals/instruments don't come out there. done it's just a snare sound lol not really particular that sounds racist </3

• delete 01:31:291 - , this 1/2 additional note doesn't follow any sounds actually and the pattern becomes strong with 1/1 notes only on 01:31:066 - done

• delete 01:32:076 - and 01:32:188 - and add a don on 01:32:413 - , like the first kiai done

• a normal don on 01:39:816 - please. make it consistent done


====================


[ Oni]

General
☞ okay!

Notes Structure
☞ since we have an Inner Oni diff which becomes the hardest diff in this mapset, Oni doesn't need to use many 5-plets. we can use it for some only, not too much because it will just make the spread diff between Muzu and Oni a bit bad. actually this's not a big problem, just reduce some of 5-plets and i am going to mention some of them later on the Notes box well i was thinking is okay due to the streams and 1/6 in the Inner, let's see >.<

Notes
• change 00:03:299 - to be don here to make the proper 5-plets with ooooo done

• move 00:05:542 - to 00:05:318 - . it follows the vocal nicely on the red strike like you did on 00:06:103 - done, Tasha suggested this before so ok

• same on 00:10:029 - . move it to 00:09:805 - and change it to be don done

• a normal don please 00:20:910 - . make it consistent like 00:19:115 - which is just a normal don only done

• these triplets unfortunately don't follow the song well 00:39:065 - ~ 00:39:962 - . you can try this one :

it's just one triplet that you find, but it flows the sounds well. you can try this to see the result done, sounds good

• change 00:46:907 - ~ 00:47:355 - to be o o o. i changed these notes to avoid the same pattern between 00:44:443 - ~ 00:45:787 - and 00:46:235 - ~ 00:47:579 - done

• change 00:48:923 - to be don when the vocal has dropped down and move 00:49:035 - to 00:49:260 - and change it to be don, so you will find ooo pattern there done

• add a note (don) on 00:50:268 - please. it feels awkward for having a 1/2 note on 00:50:044 - only about this, i moved 00:50:492 (212) - to 00:50:268 - , sounds a lot better for me

• a normal kat please 00:52:508 - , like another diff which i have mentioned it on done

• move 01:10:090 - to 01:09:865 - , like the first kiai that i mentioned this done

• remove 01:15:250 - , this triplet means nothing, seriously. it doesn't follow any particular sounds (no vocals or instruments). and also change 01:15:138 - to be don if you remove 01:15:250 - done

• delete 01:24:448 - . not really particular for having a 5-plets there done

• delete 01:32:076 - ^ done

• change 01:39:816 - to be a normal kat here i think you say a don*, done xD


====================


[ Inner Oni]

General
☞ change OD to be 5 and just keep the HP with 6 done, i noticed is hard to acc..


Notes
the stream starts on 00:03:186 - , not on 00:02:962 - . listen it more carefully please. just delete 00:03:074 - one
you can just use a normal stream there, like ooooooooo or ooooooooo because it flows better to the song than the current stream. yeah, i know that you wanna to make a creation for the streams, but IMO says it doesn't really fit with the song about delete that note donebut, i'll keep this pattern, IMO, fits good this stream, at least for me, so, for the moment i'll keep

• make something different than Oni. add a don on 00:05:318 - and change 00:05:206 - to be don. your current pattern looks like an Oni one, so i change it with something there hmm done

• try to add a finisher on 00:17:096 - . this finisher will follow the similar instrument sound like 00:16:647 - with a finisher sounds good :3

• add a note (don) on 00:28:647 - , to make something different than the Oni done

• 00:32:232 - ^ done

• try this one, move 00:36:937 - to 00:37:161 - and change that 1/4 triplet to be ooo. it will follow the low vocals perfectly with the dons done

• delete 00:39:177 - . i don't get any reasons for having a 7plets there .-. Vocals+instrument, fits good for me, so i'll keep

• add a note (don) on 00:45:675 - would be great :3 done :3

• change 00:46:907 - to be kat and 00:47:131 - to be don, to make a different pattern between 00:44:443 - ~ 00:45:787 - and 00:46:235 - ~ 00:47:579 -. actually it looks like Oni which i mentioned before on Oni box done

• a don on 00:49:596 - for the strong pitch sound (not for the high one) done

• add kat on 00:50:268 - and change 00:50:044 - to be don. it looks like Oni too that i modded before done

• remove the finisher on 00:52:508 - done

• again, try to add a note (don) on 01:09:865 - and change 01:09:753 - to be don. i have mentioned this one on the previous kiai part done

• not any particular reasons for having a 1/4 on 01:15:025 - . well try this one between 01:14:689 - ~ 01:15:586 - :
done

• delete 01:30:393 - and 01:30:506 - . even it's an Inner Oni diff, but it still needs a break done


====================


basically all the taikos are already nice, just need some improvements a bit. try to find 2~3 mods more and call me back ;)

anyway i am going to check the ctb diffs too when i do the recheck and i will leave the ctb diffs later to Sey :P

Thank you very much ming, this mod helped me a lot! i'll try to find at least 3 mods :3
GAMI
I cant mod well cuz exams now so I give you little suggestion or mod

platter
00:31:000 (1) - move to x:388 y:224
00:35:481 (3) - x: 116 y:164
00:53:853 (4) - Ctrl+G
01:00:574 (3) - x:428 y:192

rain
seems rain is fine just I give a lil sugestion cuz your rain like wall jumps (I think)
here : 01:21:868 (2,3,4,5,6,7,8) - make like this

sorry if I cant do big help ><
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