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Trident - Blue Field (TV Size)

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Total Posts
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Topic Starter
Ipas

Kagu-chan wrote:

Hello...

Ive looked over this map and currently looking at the easy diff.

I think the last spinner should be at
Last Spinner:
01:23:364 - should here begin
00:23:586 (2) - I think this slider is not really... nice (how to say it? Maybe set hitcircles?)

After Short view and playtest is think insane is ok (94% Acc, but my acc is not the best ^^ )
Umm, Hello! :D
I'm sorry but my Easy has been changed :d
But thanks for mod my maps :D
Kagu-chan
No Problem ^^

Looked again

At beginning your mapping through the piano in background i think
00:12:475 (3) - this is confusing here, because its not mapping to piano (drums here). If its an issue, ok, if not, than i think in easy you should change the mapping here. Tested in mania too (here i see more about all changes in rhythm or mapping) you easy get an fail / 200 here.
Maybe expand it at the beginning to 00:12:253

00:16:030 (3) - the same (00:15:808)
(Third hear check, its mapped to piano too, but in this case its a very silent sound here and im expecting the element at the louder sound before)
00:19:586 (4) - the same (00:19:364), but here we have the change in drums speed. Maybe you could set here single cirles.

00:57:808 (1) - this is one beatsnap (1/4 beat) too long
01:00:697 (3,4,5) - map this to the louder drums, not to the rhythm here. its hard to get, more for beginners.

Hope i could help more this time ;)
RzHr
GD Hard :>

GD
osu file format v13

[General]
AudioFilename: blue field tv.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Blue Field (TV Size)
TitleUnicode:Blue Field (TV Size)
Artist:Trident
ArtistUnicode:Trident
Creator:NewIpas
Version:R4 Hard
Source:蒼き鋼のアルペジオ -アルス・ノヴァ-
Tags:aoki hagane no arpeggio ars nova ed tv size chihaya gunzou 401
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Video,0,"blufield.avi"
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Ipas
Thanks RzHr ! :D

RzHr wrote:

GD Hard :>

GD
osu file format v13

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AudioLeadIn: 0
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[Metadata]
Title:Blue Field (TV Size)
TitleUnicode:Blue Field (TV Size)
Artist:Trident
ArtistUnicode:Trident
Creator:NewIpas
Version:R4 Hard
Source:蒼き鋼のアルペジオ -アルス・ノヴァ-
Tags:aoki hagane no arpeggio ars nova ed tv size chihaya gunzou 401
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Topic Starter
Ipas
Thanks! Your mods has been added. If there is something wrong after I submitted your mods, tell me again later :D

Kagu-chan wrote:

No Problem ^^

Looked again

At beginning your mapping through the piano in background i think
00:12:475 (3) - this is confusing here, because its not mapping to piano (drums here). If its an issue, ok, if not, than i think in easy you should change the mapping here. Tested in mania too (here i see more about all changes in rhythm or mapping) you easy get an fail / 200 here.
Maybe expand it at the beginning to 00:12:253

00:16:030 (3) - the same (00:15:808)
(Third hear check, its mapped to piano too, but in this case its a very silent sound here and im expecting the element at the louder sound before)
00:19:586 (4) - the same (00:19:364), but here we have the change in drums speed. Maybe you could set here single cirles.

00:57:808 (1) - this is one beatsnap (1/4 beat) too long
01:00:697 (3,4,5) - map this to the louder drums, not to the rhythm here. its hard to get, more for beginners.

Hope i could help more this time ;)
Squichu
hellow, mod from my queue c:
keep in mind I'm just making suggestions, you don't have to change anything if you disagree!

General
  1. background image should be 16:9 or 4:3 ratio, preferably at 1366x768px or 1024x768px
    yours is 950x528, so it's pretty close to 16:9 (should be 950x534).. aah, it's really minor but just to have it correct you might as well change it
  2. why don't you pick some nice combo colours? :3 (the default ones look so ugly.. >-<)
Easy
okay, so the diff looks quite nice and is fun to play, but it should be a lot easier for beginner players.
there are so many red ticks mapped, I doubt newbies can get to the end of the map without being tired to death :n
  1. SV changes are hard too read, you should avoid using them in Easy
    also your standard SV is rather high, compared to the other diffs. even Hard and Insane only use 1.4, so 1.2 is too high, imo
    I know this basically means you should remap the diff, but it's definitely going to be worth it, cause you'll get a wider, better balanced spread
    in the end, it's up to you of course, but I highly suggest trying that
  2. another really hard to read thing: you switch between mapping to beat and mapping to vocals, which is something beginner players won't ever be able to understand. they can't read approach circles really well so they'll just hit objects when it feels natural to hit them. (which is the beat)
    I'd prefer if you stick to the beat only in easier diffs!
  3. 00:08:697 (4) - should start on the downbeat at 00:08:919 and not on the red tick. you have to ignore beats here and there in Easy/Normal to keep the diffs easy to read and fun to play. here you decided to ignore the downbeat, tho it's more audiable than the beat on the red tick, it should look like this:
  4. 00:12:030 (2,3) - avoid stacks in Easy diffs, they are extremely confusing for newbies!
    also, (3) should start on the downbeat
  5. 00:13:141 (4) - I'd prefer if you remove this, the combo is rather long, so players will get really tired
    Easy-players don't have that much stamina yet, keep that in mind! c:
  6. 00:14:253 (1,3) - imo it's better to avoid overlaps like this, cause they might be confusing, just place (3) slightly differently
  7. 00:15:586 (2,3,4) - ^ basically the same with this pattern as mentioned above
  8. 00:16:919 (5) - try to avoid sliderends on downbeats. sometimes it matches quite well, but here the beat should be emphasized better!
  9. 00:35:586 (4,1) - unstack this please ;-;
  10. 00:53:141 (4) - move this to 00:53:364 (downbeat); sounds way better to me, cause the beat is much stronger!
    -
    okay, this is getting repitive and I'm lazy, so you should look through your diff and fix the stuff that's similar to what I mentioned.
    You'll find a lot by yourself if keep in mind what I said! :3
Normal
this diff looks pretty good, just some minor suggestions -
  1. OD is rather low for Normal diff, increase to 4? that also balances out the spread, cause Hard uses OD6 and Insane OD7
  2. pay attention to consistent NCing. it goes from 4 up to 9 in this diff, try to keep it between 6 and 8
  3. 00:08:919 (x) - I really wonder why you don't map so many downbeats, they are really way more audiable than some other beats
    I's suggest a different rhythm here:
  4. 00:12:475 (x) - similar to ^ I'd prefer if you map the downbeat instead of the red tick
  5. 00:16:919 (6,7,1,2) - stacks are fine here, but it's a bit tricky cause (6) and (7) are one 1 tick apart and (1) and (2) only 1/2..
    might be better to unstack (6), (7) and (1), just to avoid unnecessary confusion
  6. 00:32:030 (x) - ^ similar to above
    -
    it's just getting repitive again.. ;-; please check for yourself!
    on a sidenote: your combos are still really long, even for normal. pattern like 00:53:586 (1,2,3,4,5,6,7,8,9) - are extremely tiring to play, so you might want to remove some objects to give players more resting time
RzHr's Hard
looks okay to me, it does feel pretty monotonous, tho. let's see what I can find ~
  1. 00:08:919 (1,2) - I'd prefer if you go with the previous flow here and move this further down (eg 204|336)
  2. 00:10:475 (5,1,2) - back-forth-stacking doesn't work nicely here, imo. the pattern looks better if you add a small jump from (5) to (1) and unstack (2)if you decide to add jumps tho you should do that with every pattern to keep it consistent
  3. 00:12:030 (5,1,2) - movement gets broken here again, try something different maybe
  4. 00:14:030 (5,1,2) - ^ similar to 00:10:475 (5,1,2) -
  5. 00:22:030 (1) - NC isn't needed here, I think
    same here 00:25:586 (1) - and there are several other ~
    ofc it's up to you, but you should keep NCs as consistent as possible.
    your combos go up til 10, so shorter combos can be merged :3
  6. 00:32:030 (x) - the beats so dominant here, why don't you map it?
  7. 00:53:808 (2,3,4) - there's no beat on (3), remove please o:
    same here 01:08:029 (2,3,4) -
  8. 00:54:253 (5) - also no beat on the blue tick here, shorten this til red tick?
  9. 01:23:364 (1) - just a suggestions, cause I feel the beat should be mapped, too:
I have to skip on Insane, cause I can't play these diffs yet, sorry. ;-;
only can give some more general suggestions - only map beats that are actually there, there are some streams that come out of nowhere!
also, match jumps to the music. they should emphasize loud beats (or sometimes vocals), but shouldn't be used when the music gets quiter or stays consistent without any reason to use them

Hops that was a bit helpful, good luck to you!
if you have questions feel free to ask me ingame or via pm
*squee*
Topic Starter
Ipas
Added ! :D
Thanks for your mods ! :D

Squirrel wrote:

hellow, mod from my queue c:
keep in mind I'm just making suggestions, you don't have to change anything if you disagree!

General
  1. background image should be 16:9 or 4:3 ratio, preferably at 1366x768px or 1024x768px
    yours is 950x528, so it's pretty close to 16:9 (should be 950x534).. aah, it's really minor but just to have it correct you might as well change it
  2. why don't you pick some nice combo colours? :3 (the default ones look so ugly.. >-<)
Easy
okay, so the diff looks quite nice and is fun to play, but it should be a lot easier for beginner players.
there are so many red ticks mapped, I doubt newbies can get to the end of the map without being tired to death :n
  1. SV changes are hard too read, you should avoid using them in Easy
    also your standard SV is rather high, compared to the other diffs. even Hard and Insane only use 1.4, so 1.2 is too high, imo
    I know this basically means you should remap the diff, but it's definitely going to be worth it, cause you'll get a wider, better balanced spread
    in the end, it's up to you of course, but I highly suggest trying that
  2. another really hard to read thing: you switch between mapping to beat and mapping to vocals, which is something beginner players won't ever be able to understand. they can't read approach circles really well so they'll just hit objects when it feels natural to hit them. (which is the beat)
    I'd prefer if you stick to the beat only in easier diffs!
  3. 00:08:697 (4) - should start on the downbeat at 00:08:919 and not on the red tick. you have to ignore beats here and there in Easy/Normal to keep the diffs easy to read and fun to play. here you decided to ignore the downbeat, tho it's more audiable than the beat on the red tick, it should look like this:
  4. 00:12:030 (2,3) - avoid stacks in Easy diffs, they are extremely confusing for newbies!
    also, (3) should start on the downbeat
  5. 00:13:141 (4) - I'd prefer if you remove this, the combo is rather long, so players will get really tired
    Easy-players don't have that much stamina yet, keep that in mind! c:
  6. 00:14:253 (1,3) - imo it's better to avoid overlaps like this, cause they might be confusing, just place (3) slightly differently
  7. 00:15:586 (2,3,4) - ^ basically the same with this pattern as mentioned above
  8. 00:16:919 (5) - try to avoid sliderends on downbeats. sometimes it matches quite well, but here the beat should be emphasized better!
  9. 00:35:586 (4,1) - unstack this please ;-;
  10. 00:53:141 (4) - move this to 00:53:364 (downbeat); sounds way better to me, cause the beat is much stronger!
    -
    okay, this is getting repitive and I'm lazy, so you should look through your diff and fix the stuff that's similar to what I mentioned.
    You'll find a lot by yourself if keep in mind what I said! :3
Normal
this diff looks pretty good, just some minor suggestions -
  1. OD is rather low for Normal diff, increase to 4? that also balances out the spread, cause Hard uses OD6 and Insane OD7
  2. pay attention to consistent NCing. it goes from 4 up to 9 in this diff, try to keep it between 6 and 8
  3. 00:08:919 (x) - I really wonder why you don't map so many downbeats, they are really way more audiable than some other beats
    I's suggest a different rhythm here:
  4. 00:12:475 (x) - similar to ^ I'd prefer if you map the downbeat instead of the red tick
  5. 00:16:919 (6,7,1,2) - stacks are fine here, but it's a bit tricky cause (6) and (7) are one 1 tick apart and (1) and (2) only 1/2..
    might be better to unstack (6), (7) and (1), just to avoid unnecessary confusion
  6. 00:32:030 (x) - ^ similar to above
    -
    it's just getting repitive again.. ;-; please check for yourself!
    on a sidenote: your combos are still really long, even for normal. pattern like 00:53:586 (1,2,3,4,5,6,7,8,9) - are extremely tiring to play, so you might want to remove some objects to give players more resting time
RzHr's Hard
looks okay to me, it does feel pretty monotonous, tho. let's see what I can find ~
  1. 00:08:919 (1,2) - I'd prefer if you go with the previous flow here and move this further down (eg 204|336)
  2. 00:10:475 (5,1,2) - back-forth-stacking doesn't work nicely here, imo. the pattern looks better if you add a small jump from (5) to (1) and unstack (2)if you decide to add jumps tho you should do that with every pattern to keep it consistent
  3. 00:12:030 (5,1,2) - movement gets broken here again, try something different maybe
  4. 00:14:030 (5,1,2) - ^ similar to 00:10:475 (5,1,2) -
  5. 00:22:030 (1) - NC isn't needed here, I think
    same here 00:25:586 (1) - and there are several other ~
    ofc it's up to you, but you should keep NCs as consistent as possible.
    your combos go up til 10, so shorter combos can be merged :3
  6. 00:32:030 (x) - the beats so dominant here, why don't you map it?
  7. 00:53:808 (2,3,4) - there's no beat on (3), remove please o:
    same here 01:08:029 (2,3,4) -
  8. 00:54:253 (5) - also no beat on the blue tick here, shorten this til red tick?
  9. 01:23:364 (1) - just a suggestions, cause I feel the beat should be mapped, too:
I have to skip on Insane, cause I can't play these diffs yet, sorry. ;-;
only can give some more general suggestions - only map beats that are actually there, there are some streams that come out of nowhere!
also, match jumps to the music. they should emphasize loud beats (or sometimes vocals), but shouldn't be used when the music gets quiter or stays consistent without any reason to use them

Hops that was a bit helpful, good luck to you!
if you have questions feel free to ask me ingame or via pm
*squee*
Celizavia
NM

RED = UNRANKABLE ISSUE BLACK = SUGGESTION, SOMETIMES SUGGESTED TO DO SO

General
put RzHr into the tags, since he/she took part at the beatmapmake every kiai consistent, something kiai like at 01:16:475-01:18:253 is defiantly against the ranking criteria make every combo colour consistent through out all diffs, its one of the ranking criteria standarts


Easy
  1. AR and HD 2/2,5 please. its to making the diff spread better
  2. lots of imperfect blankets in this diff, like
    and
  3. overlap at 00:26:038(4,6) at the upcoming sliders (4) and the previous (6) note, it makes the flow look bad
  4. 00:29:697(6,2) ^
  5. 01:10:218(2) the middle point place it at x=332,y=68
  6. lots of same issues, but im just going to say a few. hope u'll realized the problem itself and solve it
Normal
  1. CS=3 please. 3,2 its not pretty number lol
  2. 00:07:586(3) ctrl+j please, this shape breaks the flow
  3. a blanket please 00:23:253(3,4)
  4. 00:32:253 place the (1) slider at here. it follows the vocals
  5. 00:41:808(1,2) this blanket can be improved
  6. add a note at 00:46:919?
  7. 00:55:586(3,4)
  8. 01:01:141 add anote
  9. 01:03:586(3,5) stack properly
  10. ugly overlap at 01:16:030(1,2,4)
  11. also at 01:16:475(4,5,6,7) this section looks really messy.
RzHr's Hard
  1. AR=8 please
Topic Starter
Ipas
I'm not accept all of your mods ._. Sorry...
But, thank you for your mods! :D

Celizavia wrote:

NM

RED = UNRANKABLE ISSUE BLACK = SUGGESTION, SOMETIMES SUGGESTED TO DO SO

General
put RzHr into the tags, since he/she took part at the beatmapmake every kiai consistent, something kiai like at 01:16:475-01:18:253 is defiantly against the ranking criteria make every combo colour consistent through out all diffs, its one of the ranking criteria standarts


Easy
  1. AR and HD 2/2,5 please. its to making the diff spread better
  2. lots of imperfect blankets in this diff, like
    and
  3. overlap at 00:26:038(4,6) at the upcoming sliders (4) and the previous (6) note, it makes the flow look bad
  4. 00:29:697(6,2) ^
  5. 01:10:218(2) the middle point place it at x=332,y=68
  6. lots of same issues, but im just going to say a few. hope u'll realized the problem itself and solve it
Normal
  1. CS=3 please. 3,2 its not pretty number lol
  2. 00:07:586(3) ctrl+j please, this shape breaks the flow
  3. a blanket please 00:23:253(3,4)
  4. 00:32:253 place the (1) slider at here. it follows the vocals
  5. 00:41:808(1,2) this blanket can be improved
  6. add a note at 00:46:919?
  7. 00:55:586(3,4)
  8. 01:01:141 add anote
  9. 01:03:586(3,5) stack properly
  10. ugly overlap at 01:16:030(1,2,4)
  11. also at 01:16:475(4,5,6,7) this section looks really messy.
RzHr's Hard
  1. AR=8 please
Sky Trias

  • RzHr's Hard
[]

00:38:475 - add note
01:04:253 - ^
01:07:808 (1,2) - , well make like this
01:21:586 - add note , put end of slider 01:21:141 (4)

  • Insane
[]

00:10:030 (4,5) - Ctrl+G ?
00:47:808 (8,9) - ^
00:51:141 (5) - ^
00:56:697 (6) - short this? emm like this :arrow: then 00:56:697 add note
kamikin_old
NO KUDOSU

In your tags add 'Arpeggio of Blue Steel' and/or 'Aoki Hagane no Arupejio'
The rest of the mod is coming
kuroanchan
free NM from me

[Easy]
HP : 3
00:19:586 (2,3,4) - this is easy, try to use reserve slider
00:33:808 (5,6) - blanket?
01:11:586 (3,4) - ^ so 01:12:030 (4,5) - can be blanket too
01:21:808 (5) - change to reserve slider
01:23:364 (6) - delete this, the distance between the last slider/circle and the spinner is like this

[Normal]
HP, AR : 4
SV 1.00?
if you want, this spinner 01:23:586 (1) - start at 01:23:808
00:25:364 (7,1) - swap NC
00:28:475 (5) - NC
00:40:475 (6,1) - swap NC
00:44:253 (6) - NC
00:45:141 (1) - remove NC
00:46:253 (3) - NC
01:05:364 (5) - NC
01:05:808 (1) - remove NC
01:07:364 (5) - NC
01:21:364 (6) - NC

[Insane]
HP : 7
00:07:364 (3,4) - try to blanket perfectly
00:21:141 (4,2) - overlap it pls.

that's all, good luck.
kamikin_old
Hello! From my queue!

General:
SPOILER
Your hitsounds sound weird, they dont fit with the song, either change them or quieten them down

Easy:
SPOILER
In the beggining it sounds like two things at once and it sounds weird.... consider changing this or making is quieter
00:30:253 (2) - Maybe change the shape so the ball changes direction at every drumbeat?
00:32:475 Hitcircle?
00:46:253 (5) - Same problemo as last slider
01:23:253 Change this area to this?

Normal:
SPOILER
00:06:697 This whole area feels off.... quiten down the hitsounds a bit or change the object patterns
00:21:364 (4) - NC start here
00:24:475 (6) - NC here
00:28:030 (4) - NC
00:39:586 (5) - NC
00:40:919 (1) - No NC
01:23:586 (1) - Same as previous diff

Hard:
SPOILER
Hit souns again need changing... imo
01:23:586 (1) - Same as previous diffs

Good luck on being ranked!! :) :) :)
Topic Starter
Ipas
Added :3

Sky Trias wrote:


  • RzHr's Hard
[]

00:38:475 - add note
01:04:253 - ^
01:07:808 (1,2) - , well make like this
01:21:586 - add note , put end of slider 01:21:141 (4)

  • Insane
[]

00:10:030 (4,5) - Ctrl+G ?
00:47:808 (8,9) - ^
00:51:141 (5) - ^
00:56:697 (6) - short this? emm like this :arrow: then 00:56:697 add note
Topic Starter
Ipas
Added :3

kuroanchan wrote:

free NM from me

[Easy]
HP : 3
00:19:586 (2,3,4) - this is easy, try to use reserve slider
00:33:808 (5,6) - blanket?
01:11:586 (3,4) - ^ so 01:12:030 (4,5) - can be blanket too
01:21:808 (5) - change to reserve slider
01:23:364 (6) - delete this, the distance between the last slider/circle and the spinner is like this

[Normal]
HP, AR : 4
SV 1.00?
if you want, this spinner 01:23:586 (1) - start at 01:23:808
00:25:364 (7,1) - swap NC
00:28:475 (5) - NC
00:40:475 (6,1) - swap NC
00:44:253 (6) - NC
00:45:141 (1) - remove NC
00:46:253 (3) - NC
01:05:364 (5) - NC
01:05:808 (1) - remove NC
01:07:364 (5) - NC
01:21:364 (6) - NC

[Insane]
HP : 7
00:07:364 (3,4) - try to blanket perfectly
00:21:141 (4,2) - overlap it pls.

that's all, good luck.
Topic Starter
Ipas
Added :3

kamikin wrote:

Hello! From my queue!

General:
SPOILER
Your hitsounds sound weird, they dont fit with the song, either change them or quieten them down

Easy:
SPOILER
In the beggining it sounds like two things at once and it sounds weird.... consider changing this or making is quieter
00:30:253 (2) - Maybe change the shape so the ball changes direction at every drumbeat?
00:32:475 Hitcircle?
00:46:253 (5) - Same problemo as last slider
01:23:253 Change this area to this?

Normal:
SPOILER
00:06:697 This whole area feels off.... quiten down the hitsounds a bit or change the object patterns
00:21:364 (4) - NC start here
00:24:475 (6) - NC here
00:28:030 (4) - NC
00:39:586 (5) - NC
00:40:919 (1) - No NC
01:23:586 (1) - Same as previous diff

Hard:
SPOILER
Hit souns again need changing... imo
01:23:586 (1) - Same as previous diffs

Good luck on being ranked!! :) :) :)
Topic Starter
Ipas
I'm sorry all ._.
My Internet connection is too slow to Sending updates. I think tomorrow morning i'll sending all changes.
Thanks for modding my map :3
zxhzxhz
[ins]
1.00:07:142 (2) - nc
2.00:12:030 (3) - move to x184y56
3.00:16:697 (2) - the second white point move to x456y276
4.00:17:808 (5) - x364y228
5.00:23:808 (2) - three white points:x308y208->232,221->190,284
maybe you should think about its position.
6.00:32:919 (1,2,3,4,5,6,7,8,9) - not a good flow,make a little change?
7.00:52:475 (4) - blanket
[rzhr's hard]
1.00:10:919 (2) - ctrl+g
2.00:16:253 (2) - ^
3.00:22:253 (5) - the second white point move to 316,168
4.00:27:364 (5) - maybe a little change for blanket?
5.00:42:475 (7) - ^
6.
[NM]
1.00:36:919 (2) - blanket
2.01:00:030 (3) - make a curved slider
3.01:15:586 (2) - move to the center
[EZ]
1.00:24:919 (4) - nc
2.00:28:475 (4) - ^
3.00:48:475 (6) - ^
4.01:02:697 (3) - ^
5.01:14:697 (1) - make a change:
01:14:919 - and 01:15:586 - >set notes
01:16:253 - to 01:17:808 - >set a slider like 01:16:253 (1) - (i don't know how to say it orz)

from my modding queues.
hope to make your map rank :)
Topic Starter
Ipas
Added :3

zxhzxhz wrote:

[ins]
1.00:07:142 (2) - nc
2.00:12:030 (3) - move to x184y56
3.00:16:697 (2) - the second white point move to x456y276
4.00:17:808 (5) - x364y228
5.00:23:808 (2) - three white points:x308y208->232,221->190,284
maybe you should think about its position.
6.00:32:919 (1,2,3,4,5,6,7,8,9) - not a good flow,make a little change?
7.00:52:475 (4) - blanket
[rzhr's hard]
1.00:10:919 (2) - ctrl+g
2.00:16:253 (2) - ^
3.00:22:253 (5) - the second white point move to 316,168
4.00:27:364 (5) - maybe a little change for blanket?
5.00:42:475 (7) - ^
6.
[NM]
1.00:36:919 (2) - blanket
2.01:00:030 (3) - make a curved slider
3.01:15:586 (2) - move to the center
[EZ]
1.00:24:919 (4) - nc
2.00:28:475 (4) - ^
3.00:48:475 (6) - ^
4.01:02:697 (3) - ^
5.01:14:697 (1) - make a change:
01:14:919 - and 01:15:586 - >set notes
01:16:253 - to 01:17:808 - >set a slider like 01:16:253 (1) - (i don't know how to say it orz)

from my modding queues.
hope to make your map rank :)
Topic Starter
Ipas
:3
SP +10 :3
Setsurei
[Easy]
00:06:697 (1,1) - don't stack, since this is Easy
00:09:364 (4,5) - fix blanket
00:33:808 (8,9) - ^
00:38:697 (3) - rotate this, so it tilts the same as 00:40:919 (5) -
00:48:475 (1,2) - same, don't stack
01:04:030 (2,3) - fix blanket
01:05:364 (4) - move to 448|232, flows better
01:12:030 (4,5) - fix blanket
[Normal]
00:12:475 (1,2) - don't position them like this, since this will be confusing I prefer this:
00:14:253 (4,5) - same case, you might want to rotate it since it's confusing
00:22:697 (4,5) - fix blanket
00:28:475 (2) - curve up, since the flow is going upward
00:30:253 (4,5) - same case, rotating (4) would be nice
00:36:030 (1,2) - fix blanket
00:42:697 (5,6) - ^
00:44:253 (1) - curve up, same case as 00:28:475 (2) -
00:53:808 (1,2) - overlap with the body, rotate (1)
01:01:364 (5,6) - same case, rotate (5)
01:05:364 (1,2) - don't do this on Normal, overlap
01:16:919 (4,5) - ^
[RzHr's Hard]
00:10:697 (1,3) - overlap
00:28:253 (1,2) - fix blanket
00:32:030 (7,1) - flow cut, I suggest you to change the curve direction
00:42:697 (6,1) - fix blanket
00:51:586 (6,7) - ^
00:53:586 (1) - lol this one is weird out of nowhere
00:54:919 (1,2) - fix blanket
01:11:586 (1,2,3) - blanket?
01:18:475 (1,2) - fix blanket
[Insane]
00:16:697 (3,4) - fix blanket
00:32:919 (1,2,3) - ^
00:35:586 (6,1) - stack properly
00:45:141 (7) - fix blanket
00:52:030 (3,4) - ^
00:53:364 (3,4) - ^
01:02:919 (6,4) - stack properly
01:06:475 (5,6) - fix blanket
01:11:141 (5,6) - make it blanket?

good luck
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