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Toni Ten - Tu ets el meu cor encantat [Taiko|Osu|CatchTheBea

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Total Posts
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Topic Starter
Hanjamon
This beatmap was submitted using in-game submission on viernes, 27 de marzo de 2015 at 20:53:10

Artist: Toni Ten
Title: Tu ets el meu cor encantat
Source: Dragon Ball GT
Tags: Catalán Català Gero Manuxz Opening 1 TV Size
BPM: 133,72
Filesize: 19342kb
Play Time: 01:46
Difficulties Available:
  1. Futsuu (1,92 stars, 226 notes)
  2. Gero's Easy (1,23 stars, 76 notes)
  3. Gero's Heart (3,05 stars, 263 notes)
  4. Gero's Normal (1,8 stars, 147 notes)
  5. Inner Oni (3,3 stars, 531 notes)
  6. Kantan (1,14 stars, 129 notes)
  7. Manuxz's Platter (2,91 stars, 235 notes)
  8. Manuxz's Rain (3,41 stars, 282 notes)
  9. Muzukashii (2,47 stars, 314 notes)
  10. Oni (2,98 stars, 436 notes)
  11. Taiko Basic (0,6 stars, 77 notes)
Download: Toni Ten - Tu ets el meu cor encantat
Information: Scores/Beatmap Listing
---------------
Thanks a lot Gero for the timing, better quality of mp3, video, Standard diffs and Manuxz for the CtB diffs!



STD/Taiko/CTB Mapset, DONE!
Gero
1st ♥
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Gene

add second kiai time end line.

Kantan

SV1.2→1.4.Because,I think Taiko Basic only SV1.2

Futsuu

SV1.2→1.4

00:48:245 - change d
00:48:487 - add k
01:32:178 - move to 01:32:416 -

Muzukashii

good~

Oni

00:20:685 - change D
01:08:640 - unsnapped
01:32:295 - add k

Inner Oni

00:03:299 (14) - change d
01:36:671 - move to 01:36:793 -

sorry.Taiko Basic & Kantan of notes=no check

Good luck :)
Topic Starter
Hanjamon

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Gene

add second kiai time end line. fixed

Kantan

SV1.2→1.4.Because,I think Taiko Basic only SV1.2 Here no changed

Futsuu

SV1.2→1.4 done

00:48:245 - change d
00:48:487 - add k about this and ^, is a good idea, but i'll keep for the moment, i tried to have short breaks xD
01:32:178 - move to 01:32:416 - i will keep in mind

Muzukashii

good~

Oni

00:20:685 - change D i will keep with K like the Inner
01:08:640 - unsnapped lol, fixed xD
01:32:295 - add k good

Inner Oni

00:03:299 (14) - change d i will keep with the current stream for now, also, sounds good so i'll consider
01:36:671 - move to 01:36:793 - is a bit weird ;w;

sorry.Taiko Basic & Kantan of notes=no check

Good luck :)
Thanks a lot for the mod Charlotte ^^
Aryssiel
Hi :)

Platter

General: Se ve bien a primera vista. **Le cambie el CS a 3.5 que a mi parecer iria mejor hay ves tu.

Rain

00:16:199 (5) - Muevelo a x:176
00:16:423 (7) - Muevelo a x336
01:30:618 (1) - podrias ponerlo en x:0 para seguir con la pattern anterior

y en general se ve bien. xddd

La canción no puedo entender mucho, pero con escuchar la melodia de la cancion me da nostalgia :c

Suerte con el map o/
Manuxz

TheMahiSik wrote:

Hi :)

Platter

General: Se ve bien a primera vista. **Le cambie el CS a 3.5 que a mi parecer iria mejor hay ves tu. Ñee así está perfecto eue

Rain

00:16:199 (5) - Muevelo a x:176 Oka
00:16:423 (7) - Muevelo a x336 ^
01:30:618 (1) - podrias ponerlo en x:0 para seguir con la pattern anterior Naah así está bien el anterior patrón si ameritaba un HDash :3

y en general se ve bien. xddd xd

La canción no puedo entender mucho, pero con escuchar la melodia de la cancion me da nostalgia :c Te entiendo uwu

Suerte con el map o/
Gracias por el mod loquita o3o/

La actualización o3o
Badis
hai o/ , I'm here to map the rain one :)
00:05:879 (5,6) - what you think about this ? the flow seems better once 6 is a hyperdash

00:10:814 (1,2) - I think its more dynamique that way

00:24:724 (1) - I think it should be more in right this one is pretty hard to catch
00:31:672 (6) - if it was at extreme left the intensity would be higher :)
00:53:740 (3) - and 00:54:077 (5) - closer to 2 , this pattern is really tough I think ^^
00:54:301 (1,2,3) - what you think about
(1) X =512
(2) X = 280
(3) X = 0
01:09:529 (7,8) - what you think about ?

01:30:169 (1,2,3,4) - what you think about
(1) X=512
(2-3-4) X= 400
well thats all I can say , only suggestions your map has no serious mistakes but make it more harder don't forget its a rain ^^
bye o/
ZiRoX
[ Platter]
Timeline and Patterns
  1. 00:29:207 (8,1) - Este jump es MUY largo considerando que es después de un hyperdash. Para no desordenar lo que viene después, sugiero mover (8) a x:108 para mantener un jump pero quitando el hyperdash y disminuyendo la distancia con la nota que viene.
  2. 00:32:792 (10,1) - No es tan crítico como el anterior, pero igual no vendría mal una distancia un poco menor.
  3. 00:40:410 (1,2,3,4,5,6) - A esta parte yo le reduciría la distancia, para generar contraste con 00:39:289 (7,8,9,10) - . Lo que yo haría es tomar 00:40:634 (2,4,6) - y moverlos a x:440.
  4. 00:43:546 (10,1) - Nuevamente, reduce la distancia.
  5. 00:46:011 (5) - Esta parte no va con el ritmo, yo creo que debería ser así:
  6. 00:48:923 (5,6,7) - Esta parte también me suena rara en el ritmo, yo haría esto:
  7. 00:56:989 (8,9,10,11) - Estps jumps no me convencieron, tiene algo que no sé xD. Podráis probar esto:
  8. 01:03:263 (4,5,6,7) - Quizás quedaría mejor si lo mapearas sobre la voz, algo así:
  9. 01:22:541 (2,1) - Los hyperdash de 1/4 en Platters son algo controversial, yo sugiero que consultes con algún QAT para ver si consideran que el BPM de esta canción es suficientemente bajo para que sea tolerable. No sería muy agradable que después la descalifiquen por esto!
  10. 01:35:553 (5,6,7,8) - El movimiento hacia la izquierda con Dash, después del hyperdash, lo encuentro algo complicado para una Platter. Mi sugerencia es reducir la distancia entre (5,6) y entre los otros objetos, moviéndolos a las siguientes posiciones: (6) x:384, (7) x:228, (8) x: 68.
New Combo
  1. 00:18:442 (5) - Agrega NC
  2. 00:22:032 (5) - Agrega NC
  3. 00:27:415 (5) - Agrega NC
  4. 00:31:000 (7) - Agrega NC
  5. 00:34:584 (5) - Agrega NC
  6. 00:38:169 (6) - Agrega NC
  7. 00:41:754 (7) - Agrega NC
  8. 00:48:923 (5) - Agrega NC
  9. 00:56:093 (6) - Agrega NC
  10. 00:59:678 (5) - Agrega NC
  11. 01:03:263 (4) - Agrega NC
  12. 01:19:400 (5) - Agrega NC
  13. 01:24:785 (5) - Agrega NC
  14. 01:39:143 (5) - Agrega NC

De la Rain voy a hablar directamente con Manuxz, cuando eso pase edito e incluyo el log en este post.
Manuxz
Hola o/

Gracias por los mods, siento no poder revisarlos aún, tal parece hay un pequeño problema en mi casa y no tengo luz. Bueno como sea ni bien tenga acceso a una PC aplico ambos mods y lea contestaré, también si es posible hablar con Zirox de la Rain.

Lo siento Hanjamon uwu
Topic Starter
Hanjamon
No te preocupes, espero que pronto puedas volver de nuevo :3
Manuxz
Badis

Badis wrote:

hai o/ , I'm here to map the rain one :)
00:05:879 (5,6) - what you think about this ? the flow seems better once 6 is a hyperdash Not a bad idea but I see no need to place one there

00:10:814 (1,2) - I think its more dynamique that way I prefer to leave it as it is now

00:24:724 (1) - I think it should be more in right this one is pretty hard to catch ok xd
00:31:672 (6) - if it was at extreme left the intensity would be higher :) I know but again do not see the need to do more intense this part
00:53:740 (3) - and 00:54:077 (5) - closer to 2 , this pattern is really tough I think ^^ You're right uwu
00:54:301 (1,2,3) - what you think about Oartially modified
(1) X =512
(2) X = 280
(3) X = 0
01:09:529 (7,8) - what you think about ? Liked

01:30:169 (1,2,3,4) - what you think about No XD
(1) X=512
(2-3-4) X= 400
well thats all I can say , only suggestions your map has no serious mistakes but make it more harder don't forget its a rain ^^ I will consider although the BPM does not help much
bye o/ Thanks for the mod Badis :3

ZiRoX

ZiRoX wrote:

[ Platter]
Timeline and Patterns
  1. 00:29:207 (8,1) - Este jump es MUY largo considerando que es después de un hyperdash. Para no desordenar lo que viene después, sugiero mover (8) a x:108 para mantener un jump pero quitando el hyperdash y disminuyendo la distancia con la nota que viene. Dale
  2. 00:32:792 (10,1) - No es tan crítico como el anterior, pero igual no vendría mal una distancia un poco menor. Está bien pero en está ocasión movi 00:33:240 (1) - a x:136
  3. 00:40:410 (1,2,3,4,5,6) - A esta parte yo le reduciría la distancia, para generar contraste con 00:39:289 (7,8,9,10) - . Lo que yo haría es tomar 00:40:634 (2,4,6) - y moverlos a x:440. Oka
  4. 00:43:546 (10,1) - Nuevamente, reduce la distancia.
  5. 00:46:011 (5) - Esta parte no va con el ritmo, yo creo que debería ser así: ^
  6. 00:48:923 (5,6,7) - Esta parte también me suena rara en el ritmo, yo haría esto: ^
  7. 00:56:989 (8,9,10,11) - Estps jumps no me convencieron, tiene algo que no sé xD. Podráis probar esto: Como que ami tampoco me gusto tanto ahora que lo veo bien, pero tampoco me gusto este así que por ahora opto dejarlo :p
  8. 01:03:263 (4,5,6,7) - Quizás quedaría mejor si lo mapearas sobre la voz, algo así: Oka
  9. 01:22:541 (2,1) - Los hyperdash de 1/4 en Platters son algo controversial, yo sugiero que consultes con algún QAT para ver si consideran que el BPM de esta canción es suficientemente bajo para que sea tolerable. No sería muy agradable que después la descalifiquen por esto! Ni bien encuentre uno se lo consultare
  10. 01:35:553 (5,6,7,8) - El movimiento hacia la izquierda con Dash, después del hyperdash, lo encuentro algo complicado para una Platter. Mi sugerencia es reducir la distancia entre (5,6) y entre los otros objetos, moviéndolos a las siguientes posiciones: (6) x:384, (7) x:228, (8) x: 68. Ok
New Combo
  1. 00:18:442 (5) - Agrega NC
  2. 00:22:032 (5) - Agrega NC
  3. 00:27:415 (5) - Agrega NC
  4. 00:31:000 (7) - Agrega NC
  5. 00:34:584 (5) - Agrega NC
  6. 00:38:169 (6) - Agrega NC
  7. 00:41:754 (7) - Agrega NC
  8. 00:48:923 (5) - Agrega NC
  9. 00:56:093 (6) - Agrega NC
  10. 00:59:678 (5) - Agrega NC
  11. 01:03:263 (4) - Agrega NC
  12. 01:19:400 (5) - Agrega NC
  13. 01:24:785 (5) - Agrega NC
  14. 01:39:143 (5) - Agrega NC

    Todos aplicados muchas gracias por solucionar lo de los NC creo que era el problema más serio de ambas diffs uwu Soy malo administrandolos

De la Rain voy a hablar directamente con Manuxz, cuando eso pase edito e incluyo el log en este post.
Gracias por el mod Zirox :3 Y luego charlamos lo de las Rain

Actualización :3
XinCrin
Hooola!

Inner Oni

  1. 00:00:270 (1,2,3) Ya sè que es una Inner pero aun asi no es muy agradable comenzar con este triplet, al menos para mi. Me gustarìa que quites (2) y agregues el Finish a (1)
  2. 01:08:304 (x) Siento una nota algo necesaria aqui (kat) para dar una sensaciòn de redoble antes de iniciar el kiai time.
  3. 01:22:878 (423) Considera eliminar esta nota, no es muyy importante que digamos, pero la principal intenciòn es que elimines esta nota para que uses un BIG KAT en 01:22:990 (424). Se siente mucho mejor ya que resalta el alza de voz en esta parte.
Oni

  1. 00:06:215 Siento un poquito innecesaria esta nota, algo sobreusada en mi opinion. Considera eliminarla
  2. 00:06:327 (26) Si consideras hacer lo anterior, complementarìa mejor con las otras notas un KAT aqui.
  3. 00:30:552 (126,127,128) La voz tiene un intercalado de voz, asi que usar kats en las tres notas no juega bien. Asi que te sugeriria remplazar por |KAT|KAT|DON|
  4. 00:39:065 (160,161,162) En mi opinion personal, nunca me ha gustado esta distribucion de sonidos antes de un triplet con |KAT|KAT|DON|. Asi que siento que mas divertido si cambiases el patron de sonidos actual a |KAT|KAT|KAT|
Muzukashii

  1. 00:13:731 (47) El Don no encaja muy bien con la voz aguda aqui, asi que te recomiendo cambiarlo por un KAT
Eso es todo en lo que te puedo ayudar por ahora. Buena suerte con el rank! :)
Topic Starter
Hanjamon

XinCrin wrote:

Hooola!

Inner Oni

  1. 00:00:270 (1,2,3) Ya sè que es una Inner pero aun asi no es muy agradable comenzar con este triplet, al menos para mi. Me gustarìa que quites (2) y agregues el Finish a (1) yo no lo veo mal, no puse ese triplete porque fuera Inner, si no porque a mi parecer encaja bien ;w;
  2. 01:08:304 (x) Siento una nota algo necesaria aqui (kat) para dar una sensaciòn de redoble antes de iniciar el kiai time. supongo que te refieres a añadir un kkkkk? si es asi por el momento prefiero dejar esta parte asi, lo tendre en cuenta si alguien mas lo sugiere
  3. 01:22:878 (423) Considera eliminar esta nota, no es muyy importante que digamos, pero la principal intenciòn es que elimines esta nota para que uses un BIG KAT en 01:22:990 (424). Se siente mucho mejor ya que resalta el alza de voz en esta parte. estoy siguiendo el instrumental aqui ;w; de todas formas si lo añadi en otras diffs
Oni

  1. 00:06:215 Siento un poquito innecesaria esta nota, algo sobreusada en mi opinion. Considera eliminarla no la veo mal, ningun cambio por ahora >.<
  2. 00:06:327 (26) Si consideras hacer lo anterior, complementarìa mejor con las otras notas un KAT aqui. ^
  3. 00:30:552 (126,127,128) La voz tiene un intercalado de voz, asi que usar kats en las tres notas no juega bien. Asi que te sugeriria remplazar por |KAT|KAT|DON| se lo que te refieres, pero estoy intentando mantener esta parte facil y diferente de la inner
  4. 00:39:065 (160,161,162) En mi opinion personal, nunca me ha gustado esta distribucion de sonidos antes de un triplet con |KAT|KAT|DON|. Asi que siento que mas divertido si cambiases el patron de sonidos actual a |KAT|KAT|KAT| acerca de esto.. tal vez sea un poco dificil pero es como una manera de ayudar a los jugadores a mejorar su skill
Muzukashii

  1. 00:13:731 (47) El Don no encaja muy bien con la voz aguda aqui, asi que te recomiendo cambiarlo por un KAT 00:13:058 (44,45,46) - este sonido es mas alto, en cambio 00:13:731 (47) - es mas bajo >.<
Eso es todo en lo que te puedo ayudar por ahora. Buena suerte con el rank! :)
Gracias por el mod XinCrin ^^
wasonz
shiet Legendary anime

Muzukashii
....

sorry i can't mod ,not my style also the diff is solid .....

but i have some suggestion

consider to remove Inner Oni since the song is not that hard

really sorry for i can't improve your map :(
Topic Starter
Hanjamon
hmm don't worry >.<, about the Inner, i'll keep
Arlecchino
O/ as request in game

Ctb Mod

Platter


  • at least CS 3.5
    00:29:207 (8,1) - isnt too far for platter ? i cant go to back to right easly,just reduce the distance
    kiai time is more easy than non-kiai !?
    ke staph here.. im feel boring now ;w; i'll leave dis platter

Rain



  • 00:05:430 (4,5) - add Hdash ? 00:05:879 (5) - x:60
    00:06:552 (6,7) - repaire dis jump maybe 00:06:552 (6) - x:140 and 00:06:776 (7) - x:360
    00:07:673 (1) - change to 1/2 slider and 1 circle
    00:11:712 (2,3,4) - i dont hear triplet here.. :l
    00:10:814 (11,1) - why no Hdash ? its part which should be Hdash,the vocal is loud enough
    00:13:731 (8,9,10) - 1/2 slider is better i guess
    00:14:404 (1) - ctrl + h and move to x:288
    00:22:929 (1,2,3,4,5,6,7,8) - at least reduce the distance and wtf with dis jump 00:24:500 (8,1) -
    00:29:879 (2) - x:140
    00:31:672 (6) - x:188
    00:57:661 (4,5) - x:128
    01:22:878 (8) - x:60 , its will make more easy to catch,catching (8) without leave the end of (7)
    about NC
    00:13:058 (7) - NC here
    00:14:404 (1) - remove dis NC and NC at 00:14:853 (13) -
    00:16:647 (7) - NC and remove NC at 00:17:320 (1) -
    00:22:032 (4) - NC and remove NC at 00:22:929 (1) -
    00:23:827 (6) - NC and remove NC at 00:24:724 (1) -
    00:39:962 (5) - NC and you know where you need to repaire NC part
    just a little i know you can improve the NC with stanza
This two diff need more improvement.. make it more natural,and fun to play,suggest for Hdash "at least use the minimum distance for hdash in the diff it self".
this two diff can be moooore better than now,but i dont have a lot time to check all just scan this two diff,i got lazy after scan the platter.. the rain is more better but still need improvement.. if there is something you dont understand,contact me in-game cuz im modding offline hue /runs GL~ with your diff


hello new page!!
Manuxz

-[ Asuna ]- wrote:

O/ as request in game

Ctb Mod

Platter


  • at least CS 3.5
    00:29:207 (8,1) - isnt too far for platter ? i cant go to back to right easly,just reduce the distance
    kiai time is more easy than non-kiai !?
    ke staph here.. im feel boring now ;w; i'll leave dis platter
    try to "improve" xd

Rain



  • 00:05:430 (4,5) - add Hdash ? 00:05:879 (5) - x:60 Ok
    00:06:552 (6,7) - repaire dis jump maybe 00:06:552 (6) - x:140 and 00:06:776 (7) - x:360
    00:07:673 (1) - change to 1/2 slider and 1 circle Ok
    00:11:712 (2,3,4) - i dont hear triplet here.. :l
    00:10:814 (11,1) - why no Hdash ? its part which should be Hdash,the vocal is loud enough ok
    00:13:731 (8,9,10) - 1/2 slider is better i guess no
    00:14:404 (1) - ctrl + h and move to x:288 ^
    00:22:929 (1,2,3,4,5,6,7,8) - at least reduce the distance and wtf with dis jump 00:24:500 (8,1) - ^
    00:29:879 (2) - x:140 ok
    00:31:672 (6) - x:188 ^
    00:57:661 (4,5) - x:128 ^
    01:22:878 (8) - x:60 , its will make more easy to catch,catching (8) without leave the end of (7) Ok
    about NC
    00:13:058 (7) - NC here
    00:14:404 (1) - remove dis NC and NC at 00:14:853 (13) -
    00:16:647 (7) - NC and remove NC at 00:17:320 (1) -
    00:22:032 (4) - NC and remove NC at 00:22:929 (1) -
    00:23:827 (6) - NC and remove NC at 00:24:724 (1) -
    00:39:962 (5) - NC and you know where you need to repaire NC part
    just a little i know you can improve the NC with stanza
I think you have the outdated map .w.
This two diff need more improvement.. make it more natural,and fun to play,suggest for Hdash "at least use the minimum distance for hdash in the diff it self".
this two diff can be moooore better than now,but i dont have a lot time to check all just scan this two diff,i got lazy after scan the platter.. the rain is more better but still need improvement.. if there is something you dont understand,contact me in-game cuz im modding offline hue /runs GL~ with your diff

I guess you can always improve TuT

hello new page!!
Thanks for the mod :3

Actualización o3o
Topic Starter
Hanjamon
Thanks for the mods!

Updated~
Vhy
lol please... as always!!
when i hear manuxz name, then it must be a spanish song. but my friend told me that this is a french. welp x.x

[Platter]
00:00:270 (1,2) - hmmm personally. as beginning of the song, i prefer to have a low amount on their distance
00:02:513 (5) - maybe straighten this slider to left?
00:03:299 (1,2,3,4,5,6,7) - heeeeeh i don't think the music supports this 1/4 stream well, plus you add a HDash on (7) which make it heavy to notice cause of the clap sounds you add on every notes on stream. this is just doesn't go well with the music at all
00:04:981 (3) - x:368 to balance the movement
00:05:879 (5,6) - hmm i prefer to make a two 1/1 slider here. as well as 00:09:468 (4,5)
00:13:058 (4) - change it to 1/1 slider with reverse? i still hear a little beat at 00:13:507 and i guess this should deserves to have a fruit here
00:20:237 (1,2) - slightly reduce the distance here
00:25:397 (7) - x:192?
00:28:759 (3,4) - lower the distance pls. i don't see why there's a jump here. and also remove the finish on (4) cz there's nothing to do with the song it self
00:32:344 (3,4) - same as above. hmmm ok this goes apply to the rest pattern which have the same issue like this. this will reduce the total of HDash on this diff which i can say it's too much for platter
00:35:033 (2,3) - slightly reduce the dictance here
00:40:410 (1,2,3,4,5,6) - this antiflow is ughhh... please change it to like this http://puu.sh/d9K2J.jpg
00:44:443 (3,4) - remove the HDash here
00:48:251 (2,3) - don't you think the distance here too far?
00:48:923 (1,2,1,2,3,4,5) - i don't understand the way you mapping this part and what you exactly follow. i mean the placement here, they're doesn't interpret the song well. considering replacement this part and make it simple with using general spacing and no HDash shown here
00:54:301 (2,3) - possibly a good spot for a HDash owo
00:54:525 (3,4,5) - reduce the spacing each of them
00:56:765 (2,4,6) - move them to the right by 16 points of x axis. just want to say that the distance of 00:56:093 (1,2) is quite far reminding the previous note is a HDash
00:57:885 (1) - remove finish
00:59:006 (4,1) - an another same as 00:32:344 (3,4) hueeee
01:04:159 (2,3) - not yet at this level, these anti flow isn't good. the main problem is the distance you put between 01:03:263 (1,2) is quite high which cause the flow here is completely broken. considering change the pattern more like this http://osu.ppy.sh/ss/2290354
01:10:426 (1) - add finish here? nah from this time you can igrone what i suggest on 00:32:344 (3,4) since this is on kiai. even tho im still highly suggest not to igrone, but the plays here isn't that bad if compared with the part on 00:32:344 (3,4)
01:12:221 (1) - finish here as well
01:13:567 (5,6) - x:160, x:32?
01:14:016 (1) - remove the clap on tail
01:16:259 (2,3,4,5) - recude their distance of each note a bit
01:22:092 (1,2,1) - awww this pattern is hurtful x.x
01:24:785 (1) - add finish here like you did on every big stanza?
01:31:066 (3,4,5) - just remove the finish sound and the HDash and change it to a regular pattern
01:39:143 (1,2) - make the distance same as 01:37:348 (1,2) for consistency

[Rain]
00:02:513 (5) - no clap on tail?
00:03:186 (1,2) - hmmm i prefer to change it to normal sampleset because i find the clap on normal sampleset more softer and not so loud
00:22:929 (2,3,4,5,1,2,3,4,1,2,3,4) - ummm well. i hate this and ppl will hate this and you should know why orz
00:29:207 (1) - try x:328?
00:44:443 (1,2) - the movement could be better if you place them on right instead
00:50:716 (1,2) - you can add more distance here to emphasize a high pitch'ed vocal at 00:51:388 (2). try this? http://osu.ppy.sh/ss/2290440. there i keep the distance between 00:50:716 (1,2,3) balance as possible
00:53:740 (3) - woops. nazi but better to minimalize the distance here for a better flow
00:56:765 (2,3) - change it to a normal 1/2 pattern instead. a combo triple here is kinda awkward to play
00:57:885 (1,2,3) - more distance pls
01:00:350 (2,3,4) - here as well
01:01:470 (1,2,3) - imo this part need movement and distance. try this pattern maybe? http://puu.sh/d9MS5.jpg
01:02:814 (3,1) - you can add a HDash here to emphasize the finisher
01:10:426 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - well im not against this kind of pattern. but the way you put that pattern it seems like you lost an idea to make a pattern here.
01:14:689 (4,5,6) - need moar distanceeee!! http://puu.sh/d9NcZ.jpg
01:18:503 (3) - ctrl+g and move to x:108?
01:22:878 (8,1) - the flow of this HDash doesn't go well with the stream. i suggest a pattern like this http://puu.sh/d9Nor.jpg
01:36:451 (3,4) - move these note to x:224, x:416

i think that's all
good luck :)
Manuxz

Vhy wrote:

lol please... as always!!
when i hear manuxz name, then it must be a spanish song. but my friend told me that this is a french. welp x.x Hahaha is in Catalan is song .w.

[Platter]
00:00:270 (1,2) - hmmm personally. as beginning of the song, i prefer to have a low amount on their distance I reduce a some distance
00:02:513 (5) - maybe straighten this slider to left? ok
00:03:299 (1,2,3,4,5,6,7) - heeeeeh i don't think the music supports this 1/4 stream well, plus you add a HDash on (7) which make it heavy to notice cause of the clap sounds you add on every notes on stream. this is just doesn't go well with the music at all I think if it goes well
00:04:981 (3) - x:368 to balance the movement ok
00:05:879 (5,6) - hmm i prefer to make a two 1/1 slider here. as well as 00:09:468 (4,5) ok uwu
00:13:058 (4) - change it to 1/1 slider with reverse? i still hear a little beat at 00:13:507 and i guess this should deserves to have a fruit here YEAH 8-)
00:20:237 (1,2) - slightly reduce the distance here Ok but best in 00:20:013 (4,1) -
00:25:397 (7) - x:192? Ok
00:28:759 (3,4) - lower the distance pls. i don't see why there's a jump here. and also remove the finish on (4) cz there's nothing to do with the song it self Not for now. You're the first to mention this so for now I will consider and if some people more think equal, I think I will change. Actually I like how it goes there with finish highlighting the end of each verse of the song.
00:32:344 (3,4) - same as above. hmmm ok this goes apply to the rest pattern which have the same issue like this. this will reduce the total of HDash on this diff which i can say it's too much for platter ^
00:35:033 (2,3) - slightly reduce the dictance here done
00:40:410 (1,2,3,4,5,6) - this antiflow is ughhh... please change it to like this http://puu.sh/d9K2J.jpg No, personally I like this pattern
00:44:443 (3,4) - remove the HDash here done
00:48:251 (2,3) - don't you think the distance here too far? Yes XD hahah reduce
00:48:923 (1,2,1,2,3,4,5) - i don't understand the way you mapping this part and what you exactly follow. i mean the placement here, they're doesn't interpret the song well. considering replacement this part and make it simple with using general spacing and no HDash shown here You are right uwu change this part
00:54:301 (2,3) - possibly a good spot for a HDash owo Yeah o3o
00:54:525 (3,4,5) - reduce the spacing each of them
00:56:765 (2,4,6) - move them to the right by 16 points of x axis. just want to say that the distance of 00:56:093 (1,2) is quite far reminding the previous note is a HDash
00:57:885 (1) - remove finish done
00:59:006 (4,1) - an another same as 00:32:344 (3,4) hueeee Not for now as I said
01:04:159 (2,3) - not yet at this level, these anti flow isn't good. the main problem is the distance you put between 01:03:263 (1,2) is quite high which cause the flow here is completely broken. considering change the pattern more like this http://osu.ppy.sh/ss/2290354 done o3o
01:10:426 (1) - add finish here? nah from this time you can igrone what i suggest on 00:32:344 (3,4) since this is on kiai. even tho im still highly suggest not to igrone, but the plays here isn't that bad if compared with the part on 00:32:344 (3,4) mmmmm done e.e
01:12:221 (1) - finish here as well ok
01:13:567 (5,6) - x:160, x:32? Ok
01:14:016 (1) - remove the clap on tail ^
01:16:259 (2,3,4,5) - recude their distance of each note a bit Not for now :L
01:22:092 (1,2,1) - awww this pattern is hurtful x.x Ok :(
01:24:785 (1) - add finish here like you did on every big stanza? ok
01:31:066 (3,4,5) - just remove the finish sound and the HDash and change it to a regular pattern Not for now :L
01:39:143 (1,2) - make the distance same as 01:37:348 (1,2) for consistency ok

[Rain]
00:02:513 (5) - no clap on tail? add
00:03:186 (1,2) - hmmm i prefer to change it to normal sampleset because i find the clap on normal sampleset more softer and not so loud Is upset about it I'll leave it
00:22:929 (2,3,4,5,1,2,3,4,1,2,3,4) - ummm well. i hate this and ppl will hate this and you should know why orz Tastes are tastes XD
00:29:207 (1) - try x:328?
00:44:443 (1,2) - the movement could be better if you place them on right instead no
00:50:716 (1,2) - you can add more distance here to emphasize a high pitch'ed vocal at 00:51:388 (2). try this? http://osu.ppy.sh/ss/2290440. there i keep the distance between 00:50:716 (1,2,3) balance as possible ok
00:53:740 (3) - woops. nazi but better to minimalize the distance here for a better flow done
00:56:765 (2,3) - change it to a normal 1/2 pattern instead. a combo triple here is kinda awkward to play ok
00:57:885 (1,2,3) - more distance pls ^
01:00:350 (2,3,4) - here as well ^
01:01:470 (1,2,3) - imo this part need movement and distance. try this pattern maybe? http://puu.sh/d9MS5.jpg ^
01:02:814 (3,1) - you can add a HDash here to emphasize the finisher Naaah uwu
01:10:426 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - well im not against this kind of pattern. but the way you put that pattern it seems like you lost an idea to make a pattern here. change this
01:14:689 (4,5,6) - need moar distanceeee!! http://puu.sh/d9NcZ.jpg ok
01:18:503 (3) - ctrl+g and move to x:108? ^
01:22:878 (8,1) - the flow of this HDash doesn't go well with the stream. i suggest a pattern like this http://puu.sh/d9Nor.jpg ^
01:36:451 (3,4) - move these note to x:224, x:416 ^

i think that's all
good luck :)
Thanks for the mod Vhy owo

Actualización o3o
Topic Starter
Hanjamon
Updated~

@Manuxz por que diablos le quitastes el video a las diffs?

Reupdated
karterfreak
Mod req

[General]

Raise the volume of the hitsounds to 70% at the very least. Right now they're far too quiet for taiko.

[Taiko Basic]
Highly recommend putting the SV at 1.4, 1.2 SV doesn't actually help players learn any quicker, and just makes it harder to adjust to the next difficulty level up.

01:42:733 (1) - Move to start at 01:42:508, extend it to end at 01:46:322 like it did before. This works better in the lower difficulties where you have a gap with no note at 01:42:508.

[Kantan]
Like the Taiko Basic, I highly recommend putting the SV at 1.4. Same reason.

01:42:733 (1) - Same deal as in the Taiko Basic

[Futsuu]

00:24:500 (60) - This would make much more sense if it was on 00:24:724, especially with the drum in the background matching this. I'd also recommend making it a don to match the "d kk k D" that the background drums do.

[Oni]

01:09:753 (293,294,295,296) - I'd probably change this to be kkk k instead of k kkk. Personally feel the triplet is better located that way and just sounds better. Your call though.

01:26:131 (377) - Change to a kat so your downbeat is consistently a kat.

01:33:759 (415) - Do the same as above here, same reason.

[Inner Oni]

00:10:366 (53,54,55,56,57,58) - Suggesting an alternate pattern of k ddk k here. I honestly feel like it fits a lot better than what you have right now, as the kdk doesn't fit too well.

00:42:314 (208) - Delete this, it might be an inner oni but the song doesn't really give you enough to do this without it being overmapped.

00:44:443 (217,218,219,220) - This 1/3 snap doesn't work very well as it doesn't match the singer or the drums. Highly suggest just making it 1/4 d dk instead as it'd match the music a lot better.

00:46:235 (226,227,228,229) - Same deal as above.

00:55:421 (275) - Change to don to accentuate the finisher at 276 more.

00:56:765 (282,283,284,285,286,287) - Suggest changing this to d kdddk instead, plays a lot better in my opinion.
Topic Starter
Hanjamon

Tasha wrote:

Mod req

[General]

Raise the volume of the hitsounds to 70% at the very least. Right now they're far too quiet for taiko. done

[Taiko Basic]
Highly recommend putting the SV at 1.4, 1.2 SV doesn't actually help players learn any quicker, and just makes it harder to adjust to the next difficulty level up. changed

01:42:733 (1) - Move to start at 01:42:508, extend it to end at 01:46:322 like it did before. This works better in the lower difficulties where you have a gap with no note at 01:42:508. true xD

[Kantan]
Like the Taiko Basic, I highly recommend putting the SV at 1.4. Same reason. done

01:42:733 (1) - Same deal as in the Taiko Basic done

[Futsuu]

00:24:500 (60) - This would make much more sense if it was on 00:24:724, especially with the drum in the background matching this. I'd also recommend making it a don to match the "d kk k D" that the background drums do. yes ;w;

[Oni]

01:09:753 (293,294,295,296) - I'd probably change this to be kkk k instead of k kkk. Personally feel the triplet is better located that way and just sounds better. Your call though. i'll think about this ;w;

01:26:131 (377) - Change to a kat so your downbeat is consistently a kat. done

01:33:759 (415) - Do the same as above here, same reason. done

[Inner Oni]

00:10:366 (53,54,55,56,57,58) - Suggesting an alternate pattern of k ddk k here. I honestly feel like it fits a lot better than what you have right now, as the kdk doesn't fit too well. changed to kkd kkd kdk

00:42:314 (208) - Delete this, it might be an inner oni but the song doesn't really give you enough to do this without it being overmapped. done

00:44:443 (217,218,219,220) - This 1/3 snap doesn't work very well as it doesn't match the singer or the drums. Highly suggest just making it 1/4 d dk instead as it'd match the music a lot better. tried with dd dk, i think works well too

00:46:235 (226,227,228,229) - Same deal as above. ^

00:55:421 (275) - Change to don to accentuate the finisher at 276 more. done

00:56:765 (282,283,284,285,286,287) - Suggest changing this to d kdddk instead, plays a lot better in my opinion. i'll think about this, and you can hear a sound in 00:56:877 -
Thanks for the mod Tasha ^^

Trying to update, the stupid BSS is not working and deleted the ctb diffs -.-

Seems updated now, but BSS still not working good..
Sey
Hi :D CTB mod as requested!

I mentioned some stuff about hitsounding in your Rain. Check all of these suggestions in your Platter as well. I think there is no need to write them twice!

General
  1. Mp3's quality really isn't the best, do you maybe have a better one?
  2. Generally feels a bit off-timed. It's not that easy since I think it's because of the broken mp3... so please get some timing confirmation by an experienced timing expert before you get this bubbled! I mentioned a few off-timed sections in my mod below.
  3. Taiko Basic: Should the circle at 01:08:640 (50) - be snapped at 01:08:640 (50) - or 01:08:632 - ? In the other Taiko difficulties it is snapped at 01:08:632 -.
  4. In all Taiko difficulties the first note appears at 00:00:270 - or 00:00:494 - . Wouldn't it be more logic if the first note is consistent in each Taiko difficulty?

Platter
  1. Add more NCs, this difficulty lacks of them totally. Keep in mind this is CTB and we try to keep the Ryuuta a bit more empty there than in o!s mapping.
  2. CS4 plays much nicer in a Platter. I personally prefer it, so you might wanna consider changing that.
  3. The Density between Platter and Rain is relatively low. To have a lower combo in your Platter just use Slider Tick Rate 1 instead.
  4. 00:02:962 (6,1,2,3,4,5,6,7,1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore.
  5. 00:03:972 (7,1) - 1/4 Hypers are the most common reason of disqualifications in a Platter. I highly suggest you to remove it and keep just a normal Dash here.
  6. 00:05:430 (4,5) - Dash due to the higher vocals that appear.
  7. 00:06:776 (6,1) - I'd like to see a Dash, you really need to emphasize that Finish hitsound in a better way.
  8. Okay, I could continue like that... Let me just list a few more parts where you can add some Dashes or Hypers (whatever you prefer, just avoid any 1/4 Hypers):
    1. 00:09:020 (3,4) -
    2. 00:14:629 (2,3) -
    3. 00:24:948 (4,5,6) - Increase distances of this triplet slightly, just to emphasize the drums a bit more.
  9. 00:09:468 (4) - This timeline could be more interesting. The slider feels very boring to play, so maybe this works out better for you (For reference: (1) slider (2) starts at 00:08:571 - , (2) It's important to have the triplet 00:10:366 (6,7,8) - in the picture below to keep it consistent with 00:24:948 (4,5,6) - :
  10. 00:18:442 (1,2,3,4,1,2,3,4,1) - Since you mapped on the vocals probably a spinner fits much better. This is a suggestion, but I personally prefer it much more.
  11. 00:27:191 (4,1) - This Hyper follows nothing and with that feels very surprising. There could be a Hyper here however: 00:26:967 (3,4) -
  12. 00:27:415 (1,2) - Decide yourself if you want to map on vocals or drums. For example: 00:27:415 (1) - follows drums since they appear on the 1/1 ticks, however: The vocals start at 00:27:191 - already. 00:28:087 (2) - follows the vocals, so you pretty much mixtured this up. There are two options.
  13. 00:29:654 (1,2,3,4,5,6) - The beats on the 1/2 ticks are barely audible. Consider remapping this part a bit by using more sliders.
  14. 00:33:688 (3) - The beat at 00:33:912 - needs to be emphasized, the curve in the slider cannot really be felt during CTB gameplay.
  15. 00:34:361 (4,1) - Dash because vocals get a bit louder.
  16. 00:35:481 (3,4) - Again this Dash makes no sense at all, you can however add a Dash at 00:35:033 (2,3) - instead. The vocals are too calm but not the drums.
  17. 00:35:704 (4,1) - Move (1) more to the right, a Dash is enough. Hyper feels too rough, keep that for the Kiai.
  18. 00:37:945 (5,1) - Fitting spot for another Dash if you ask me.
  19. 00:38:169 (1) - This slider should be ending at 00:38:617 - already and there should be notes at 00:38:841 - and 00:39:065 - . Otherwise you skip some beat at 00:38:841 -.
  20. 00:40:410 (1,2,3,4,5,6) - Ok enough with the single note spam q.q... Let me suggest a better timeline:
  21. 00:42:426 (2) - Add some reverse arrow at 00:42:650 - , so you don't skip the drum totally.
  22. 00:46:235 (5,6) - HDash maybe? To keep it consistent with your previous and next patterns...
  23. 00:52:284 (4,5) - ^
  24. 00:54:525 (4) - Add Reverse arrow again at 00:54:749 - , the drum beat is mandatory!
  25. 00:56:093 (1) - ^
  26. 00:56:765 (2,3,4,5,6,1) - Lots of single notes again... Some variation would be nice, how about some 1/2 sliders at this part...? Same counts btw for 01:05:503 (1,2,3,4,5,6) - .
  27. 01:06:847 (1,2,3) - First of all HDashes feel totally out of place, they follow literally nothing. And again a spinner fits so much better here as an interlude into the Kiai.
  28. 01:18:279 (2) - This is one of the sliders that feels off-timed. If you listen very carefully vocals start later than 01:18:279 - . Just to make clear why you need timing confirmation. There are many other spots similar to that.
  29. 01:22:092 (1,2) - Feels overmapped, nothing follows the 1/4 ticks! The Clap hitsounds are annoying as hell. Nope, just nope. Do the following:
    1) 01:21:195 (4) - Lenghten this slider to 01:22:092 - The vocals end there. Add a reverse arrow at 01:21:644 - : There is a slight beat.
    2) Add another shorter slider at 01:22:317 - until 01:22:766 - with reverse arrow at 01:22:541 - . Don't use any clap hitsounds, use softer hitsounds.
  30. 01:35:553 (5) - Vocals clearly end at 01:36:002 - , so let the slider end there already and add a few more extra notes.
  31. 01:42:284 (9,10) - I hate HDashes before spinners, all bananas are hard to catch right afterwards. Instead at least increase the distance between note and spinner by letting the spinner start 1/2 or 1/2 tick later? ._. Up to you however.

Rain
  1. 00:03:186 (1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore.
  2. 00:05:879 (1,2,3) - This pattern provides a bit flow since (1) and (3) aren't symmetrical. CTRL + G 00:06:776 (3) - and move the slider head it back to x: 384. After that move 00:07:225 (4) - slightly to the right.
  3. 00:16:423 (6,1) - Feels a bit harsh. That's because normally I expect a Hyper to emphasize the Finish Hitsound at 00:16:647 - . A rough Dash is less comfortable to play than a Hyper sometimes.
  4. 00:18:442 - Again as I already mentioned a spinner is better. If you decided to add a spinner in the Platter do it here, too. This will keep consistency between the difficulties.
  5. 00:24:275 (3,4,1) - These Hypers appear from nowhere. The music is getting lower and lower from note to note, but you increased distance from note to note. It should be exactly the other way around to follow the music as it is.
  6. 00:38:057 - This beat is barely audible, so I'd remove the note and keep this more simple. Especially the pattern you have there right now, feels rough and too surprising. At least make the Hyper slightly more accessible.
  7. 00:40:634 (6,7,1) - Clearly there is no beat at 00:40:746 - ! Remove (7). Also the claps are annoying.
  8. 00:45:115 (5,6,7) - Same here, there is no beat at 00:45:227 - , do the same as above and remove these horrible clap hitsounds...
  9. 00:47:019 (6,1) - This Hyper is too rough for a Rain, select 00:46:907 (5,6) - , ctrl + G them and move them slightly to the left would be an option to improve the flow a bit at least. If you have some better idea, go ahead.
  10. 00:53:628 (2,3,4,5) - Claps... Claps everywhere...Âlso this triplet feels awful to play. Why not just using a 1/2 slider with 1/4 reverse arrow? I mean this:
  11. 00:56:093 (1) - x:268 to decrease distance slightly.
  12. 00:59:454 (4,5,1) - ^ Same here. Reduce distance slightly.
  13. 01:02:814 (3,1) - Potential part for a HDash because of the Finish hitsound.
  14. 01:08:632 (1,2,3,4,5,6) - Both triplets follow nothing at all again. There are no clear beats on the 1/4 ticks especially. Decrease the density, suggestion from my side:
  15. 01:10:426 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ok and all of these triplets as well feel overmapped. Do not use the 1/4 ticks!
  16. 01:22:092 (4,5,6,7,8) - My ear bleeds after so many consecutive Clap hitsounds

Even if that mod looks long it only touches the most necessary stuff. I might recheck this again but I don't see this ready yet by far. So before try to call modders. Especially try to ask someone for timing and hitsound check. Both aspects need to be improved.
Manuxz

Sey wrote:

Hi :D CTB mod as requested! Hi Sey o3o/

I mentioned some stuff about hitsounding in your Rain. Check all of these suggestions in your Platter as well. I think there is no need to write them twice! Sure~

General
  1. Mp3's quality really isn't the best, do you maybe have a better one?
  2. Generally feels a bit off-timed. It's not that easy since I think it's because of the broken mp3... so please get some timing confirmation by an experienced timing expert before you get this bubbled! I mentioned a few off-timed sections in my mod below.
  3. Taiko Basic: Should the circle at 01:08:640 (50) - be snapped at 01:08:640 (50) - or 01:08:632 - ? In the other Taiko difficulties it is snapped at 01:08:632 -.
  4. In all Taiko difficulties the first note appears at 00:00:270 - or 00:00:494 - . Wouldn't it be more logic if the first note is consistent in each Taiko difficulty?

Platter
  1. Add more NCs, this difficulty lacks of them totally. Keep in mind this is CTB and we try to keep the Ryuuta a bit more empty there than in o!s mapping. ok uwu
  2. CS4 plays much nicer in a Platter. I personally prefer it, so you might wanna consider changing that. ok 8-)
  3. The Density between Platter and Rain is relatively low. To have a lower combo in your Platter just use Slider Tick Rate 1 instead. ok :(
  4. 00:02:962 (6,1,2,3,4,5,6,7,1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore. Okay so I changed the drum hitsound and Reduce the volume to 30%
  5. 00:03:972 (7,1) - 1/4 Hypers are the most common reason of disqualifications in a Platter. I highly suggest you to remove it and keep just a normal Dash here. Ok, moved to x: 185
  6. 00:05:430 (4,5) - Dash due to the higher vocals that appear. ok u3u
  7. 00:06:776 (6,1) - I'd like to see a Dash, you really need to emphasize that Finish hitsound in a better way. ok
  8. Okay, I could continue like that... Let me just list a few more parts where you can add some Dashes or Hypers (whatever you prefer, just avoid any 1/4 Hypers):
    1. 00:09:020 (3,4) - done o3o
    2. 00:14:629 (2,3) - ^
    3. 00:24:948 (4,5,6) - Increase distances of this triplet slightly, just to emphasize the drums a bit more. ^
  9. 00:09:468 (4) - This timeline could be more interesting. The slider feels very boring to play, so maybe this works out better for you (For reference: (1) slider (2) starts at 00:08:571 - , (2) It's important to have the triplet 00:10:366 (6,7,8) - in the picture below to keep it consistent with 00:24:948 (4,5,6) - : YAY o3o
  10. 00:18:442 (1,2,3,4,1,2,3,4,1) - Since you mapped on the vocals probably a spinner fits much better. This is a suggestion, but I personally prefer it much more. I followed the guitar in this part, for now I leave so, i like o3o
  11. 00:27:191 (4,1) - This Hyper follows nothing and with that feels very surprising. There could be a Hyper here however: 00:26:967 (3,4) - No, I think it's fine HDash here, makes emphasis in the sound that is there
  12. 00:27:415 (1,2) - Decide yourself if you want to map on vocals or drums. For example: 00:27:415 (1) - follows drums since they appear on the 1/1 ticks, however: The vocals start at 00:27:191 - already. 00:28:087 (2) - follows the vocals, so you pretty much mixtured this up. There are two options. Choose option 3 http://puu.sh/dfSek/42ddc52826.jpg xD For now e.e
  13. 00:29:654 (1,2,3,4,5,6) - The beats on the 1/2 ticks are barely audible. Consider remapping this part a bit by using more sliders. Done
  14. 00:33:688 (3) - The beat at 00:33:912 - needs to be emphasized, the curve in the slider cannot really be felt during CTB gameplay. YYA o3o I like TuT
  15. 00:34:361 (4,1) - Dash because vocals get a bit louder. ok
  16. 00:35:481 (3,4) - Again this Dash makes no sense at all, you can however add a Dash at 00:35:033 (2,3) - instead. The vocals are too calm but not the drums. No for now
  17. 00:35:704 (4,1) - Move (1) more to the right, a Dash is enough. Hyper feels too rough, keep that for the Kiai. Done
  18. 00:37:945 (5,1) - Fitting spot for another Dash if you ask me. oki
  19. 00:38:169 (1) - This slider should be ending at 00:38:617 - already and there should be notes at 00:38:841 - and 00:39:065 - . Otherwise you skip some beat at 00:38:841 -. hai /o/
  20. 00:40:410 (1,2,3,4,5,6) - Ok enough with the single note spam q.q... Let me suggest a better timeline: Thanks ;)
  21. 00:42:426 (2) - Add some reverse arrow at 00:42:650 - , so you don't skip the drum totally. Done
  22. 00:46:235 (5,6) - HDash maybe? To keep it consistent with your previous and next patterns... ^
  23. 00:52:284 (4,5) - ^ ^
  24. 00:54:525 (4) - Add Reverse arrow again at 00:54:749 - , the drum beat is mandatory! ^
  25. 00:56:093 (1) - ^ ^
  26. 00:56:765 (2,3,4,5,6,1) - Lots of single notes again... Some variation would be nice, how about some 1/2 sliders at this part...? Same counts btw for 01:05:503 (1,2,3,4,5,6) - . ^
  27. 01:06:847 (1,2,3) - First of all HDashes feel totally out of place, they follow literally nothing. And again a spinner fits so much better here as an interlude into the Kiai. ^
  28. 01:18:279 (2) - This is one of the sliders that feels off-timed. If you listen very carefully vocals start later than 01:18:279 - . Just to make clear why you need timing confirmation. There are many other spots similar to that. FOR HANJAMON $__$
  29. 01:22:092 (1,2) - Feels overmapped, nothing follows the 1/4 ticks! The Clap hitsounds are annoying as hell. Nope, just nope. Do the following: I'll do what you said but I'll add claps, sorry for my whim
    1) 01:21:195 (4) - Lenghten this slider to 01:22:092 - The vocals end there. Add a reverse arrow at 01:21:644 - : There is a slight beat.
    2) Add another shorter slider at 01:22:317 - until 01:22:766 - with reverse arrow at 01:22:541 - . Don't use any clap hitsounds, use softer hitsounds.
  30. 01:35:553 (5) - Vocals clearly end at 01:36:002 - , so let the slider end there already and add a few more extra notes. ok
  31. 01:42:284 (9,10) - I hate HDashes before spinners, all bananas are hard to catch right afterwards. Instead at least increase the distance between note and spinner by letting the spinner start 1/2 or 1/2 tick later? ._. Up to you however. Mmmmh not for now e.e I like so

Rain
  1. 00:03:186 (1,2) - Use softer hitsounds, these claps are totally annoying and also too loud. They cover the song, so you can't focus on the music anymore. I did the same that in the Platter
  2. 00:05:879 (1,2,3) - This pattern provides a bit flow since (1) and (3) aren't symmetrical. CTRL + G 00:06:776 (3) - and move the slider head it back to x: 384. After that move 00:07:225 (4) - slightly to the right. done
  3. 00:16:423 (6,1) - Feels a bit harsh. That's because normally I expect a Hyper to emphasize the Finish Hitsound at 00:16:647 - . A rough Dash is less comfortable to play than a Hyper sometimes. I know, ammm done o3o
  4. 00:18:442 - Again as I already mentioned a spinner is better. If you decided to add a spinner in the Platter do it here, too. This will keep consistency between the difficulties. amm no uwu
  5. 00:24:275 (3,4,1) - These Hypers appear from nowhere. The music is getting lower and lower from note to note, but you increased distance from note to note. It should be exactly the other way around to follow the music as it is. There's like a different sound and also comes a part of the drum, which quize highlight with the Hypers
  6. 00:38:057 - This beat is barely audible, so I'd remove the note and keep this more simple. Especially the pattern you have there right now, feels rough and too surprising. At least make the Hyper slightly more accessible. Hyper more accessible
  7. 00:40:634 (6,7,1) - Clearly there is no beat at 00:40:746 - ! Remove (7). Also the claps are annoying. Removed
  8. 00:45:115 (5,6,7) - Same here, there is no beat at 00:45:227 - , do the same as above and remove these horrible clap hitsounds... ^
  9. 00:47:019 (6,1) - This Hyper is too rough for a Rain, select 00:46:907 (5,6) - , ctrl + G them and move them slightly to the left would be an option to improve the flow a bit at least. If you have some better idea, go ahead. done
  10. 00:53:628 (2,3,4,5) - Claps... Claps everywhere...Âlso this triplet feels awful to play. Why not just using a 1/2 slider with 1/4 reverse arrow? I mean this: Done T_T
  11. 00:56:093 (1) - x:268 to decrease distance slightly. ok
  12. 00:59:454 (4,5,1) - ^ Same here. Reduce distance slightly. ^
  13. 01:02:814 (3,1) - Potential part for a HDash because of the Finish hitsound. done
  14. 01:08:632 (1,2,3,4,5,6) - Both triplets follow nothing at all again. There are no clear beats on the 1/4 ticks especially. Decrease the density, suggestion from my side: ok
  15. 01:10:426 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Ok and all of these triplets as well feel overmapped. Do not use the 1/4 ticks! Sorry Y_Y
  16. 01:22:092 (4,5,6,7,8) - My ear bleeds after so many consecutive Clap hitsounds Hahaha fix

Even if that mod looks long it only touches the most necessary stuff. I might recheck this again but I don't see this ready yet by far. So before try to call modders. Especially try to ask someone for timing and hitsound check. Both aspects need to be improved.
Thanks for the mod Sey o/

Actualización o3o Espero no haber tocado nada de raro de nuevo Hanjamon uwu
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