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![]() Whistle Blower 18 posts |
![]() Spinner Sage 150 posts |
![]() Whistle Blower 16 posts |
![]() Tempo Trainee 11 posts ![]() |
![]() Whistle Blower 16 posts |
![]() Rhythm Incarnate 1,034 posts |
ctb it's very good mode
i love ctb XD MY Beatmaps
Ranked Guest diff Sekirei Cast - Sekirei Ranked jun with Alison - SUNKiSS DROP~Alison Side~ |
![]() Star Shooter 192 posts |
![]() Rhythm Incarnate 1,209 posts |
Dean7599 wrote: Most strategic elements in catching fruits to maximize your scores when not all fruits were catchable was minimal: it wasn't hard to figure out which paths netted a higher combo (thus a higher score). A new gameplay feature affects everyone equally, and whilst I do feel bad for players like dhumphrey, sk8terpoke, etc. who have a lot of impressive scores on maps with difficult and impossible jumps, we gain the ability to post new scores and fufill new potentials by adapting to this new technique. New gameplay feature isn't completely devoid of skill, however. Maps like 1000 Phantasm and TAG4 maps likely provide even more of a challenge now because of the repeated use of hyperdash, when the optimal strategy USED to be to just stay on one side of the screen. Spinners are basically designed to reward players with good judgement at what fruits are realistically catchable anyway (and the skill to actually get them), and it's no suprise that the top players are often the best spinners as well. Add to that additional input lag caused by "too much" hyperdash. Or possible jumps that have hyperdash on. Proof? Here: http://www.youtube.com/watch?v=9iaVCgfSm3Q Now, watch this map using current build of osu. Reflect. CISC sucks. Intel sucks. x86 sucks.
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![]() Rhythm Incarnate 2,181 posts |
Orly is too easy now to me and hardes to the noob's :3
but the upgrade for example the red fruit is the best upgrade!! _____ ![]() ________________![]() I make taikos to make people suicide. :v |
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