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[invalid] Near Misses

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Total Posts
6
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Rizumu Tenshi
Misses but are actually hit right before they are missed (like a last gasp 50).
Count toward both one's combo and sort of misses:
For the combo, it is added to the combo normally.
For the accuracy, same treatment as the 50. Depending on the accuracy, the rank MAY fall, for example, from S to A, even without the accuracy going down, if one happened to near-miss a circle.
For the misses, they are virtually misses, hence the rank going down (if it did): If one, for example, missed a note but near-missed 2, at the results he'll see the one miss only. Upon hovering over the miss count, he will see the 2 near-misses he got also.

Thinking of this because this may:
  1. Help in identifying hackers
  2. Help one improve his skills
The whole thing is: How is one supposed to know whether he near-missed or not in-game...
- Marco -
When they are missed because too soon it shakes
Full Tablet
What would be the functional difference between a near miss and a 50?
Stefan

Baka Tenshi wrote:

Thinking of this because this may:
  1. Help in identifying hackers
Leave this to the Admins, no need to request something like that.



On-Topic: wouldn't the accuracy metre do the same basically?
GoldenWolf
I don't even understand what's the point of this

Baka Tenshi wrote:

Thinking of this because this may:
  1. Help in identifying hackers
  2. Help one improve his skills
How is it going to indentify hackers? wtf
And how is it going to improve someone's skill at all? wtfwtf
Oinari-sama
Current system of 300/100/50 is fine as is, I don't see a need to introduce more "steps" between 50 and misses.

And I can just see people requesting a "near miss miss" if this is added. The design needs to stop somewhere sensible.

Marking thread unless the devs see a need for futher discussions.
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