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Haruna Luna - Startear -TV size ver.-

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Topic Starter
- H i N a -

LizeKotze wrote:

Hey! M4M from my modding queue.
Well, here's my mod:

General:
1) Change your combo colours to support the background. Fixed


Easy:
1) 00:17:565~ Make this slider in-line with this hitcircle: 00:17:117. Fixed
2) 00:26:296~ NC here? Fixed
3) 00:33:013~ Same here. Fixed
4) 00:33:013~ Blanket this slider with this slider: 00:34:132.
5) 01:22:938~ NC here as well? Fixed
Nice diff. I didn't find any other issues.

Normal:
1) 00:18:237~ Place this slider next to this slider: 00:17:341. Fixed
2) 00:55:849~ Remove NC here, and then add NC here: 00:56:744. Fixed
3) 01:04:580~ NC here, and then remove NC here: 01:05:028. Fixed
4) 01:23:386~ Maybe remove all these hitcircles and replace them with this: Fixed

That's all suggestions I have for this diff.

Hard:
1) 00:07:043~ Rather do this?
I just think it looks better.
Sorry, this diff is very good, so this is the only suggestion I have.

Overall, excellent mapset. I just really advize you to change your combo colours.
Good Luck! :D

Verlaren wrote:

Hi. Random mod.

general:
remove hieroglyphs from source

Hard:
00:01:894 (1,2) - use here distance snap; Fixed
00:03:685 (2,3) - ^ Fixed
00:03:461 (1) - move NC on 00:03:685 (2); Fixed
00:05:252 (1) - move NC on 00:05:476 (2); Fixed
00:07:043 (1,2,3,1,2,3) - some about this patterns: You would cost to move the beginning of all these objects on a strong note. I think it's pretty unreadable part of map.
00:15:326 (1) - move NC on 00:14:431 (4); Fixed
00:16:894 (1) - move NC on 00:16:222 (5); Fixed
00:17:789 (1,2,3) - same as 00:07:043 (1,2,3,1,2,3); Fixed
00:21:595 (3) - move on x:408 | y:188 Fixed
00:25:177 (3) - move on x:144 | y:228 Fixed
00:28:759 (6) - same as ^; on image and likeness Fixed
About NC in this diff - all NC must be started on strong beats/
01:00:774 (3) - stack with slider's end 01:00:998 (4); Fixed

Normal:
don't use deceleration here/ Fixed
about NC - same as in hard/
00:34:132 (1,2,3,4,5) - a bit hard for this diff, try make this a little easier; Fixed
00:37:714 (1,2,3,4,5,1,2) - ^ Fixed
00:41:296 (1,2,3,4,5,6,1,2,3,4) - ^
00:52:043 (1,2,3,1,2,3,4,5,1,2,3,4,5) - ^
00:59:655 (3,4,5,6,1) - ^
01:13:983 (5,1,2,3,4) - ^
01:23:386 (1,2,3,4,5) - ^

Easy:
don't use deceleration here/ Fixed
all the difficulties must begin and end on the same time frames.
You must refresh NC each 3-4 patterns in this diff;
00:40:849 (6,3) - stack this patterns;


yet this is all that I can share with you at this stage of map creation.
You can call me later when you collect more mods (7-10).

Thanks for mod :D
Lanturn
Random mod. Note that I started this earlier today and took a break halfway through hard. You had an update since so there might be some inconsistencies in the Easy/Normal mods!

http://puu.sh/apfIU.avi

This should be a much higher quality video file for you. File size is bigger, but the video you are using is very pixelated.

If you want to bundle it with my MP3: http://puu.sh/apfOl.mp3 | Then use Video offset around -327. | Timing offset is about 1427 (I'm bad with offsets

Tags: Add "HiNa" to the tags as your name is hard to search for otherwise. "H_i_N_a" is another good one.

You can not have both Sliderslide and Slidertick silent! One or the other has to be audible at all times. In this case, just delete soft-slidertick.wav. If you find the ticks annoying, then use tick rate 1 on your mapset.

All Diffs:
01:24:394 (1) - Instead of having this spinner here. You should consider mapping to it. The vocals make it really simple to map to!

[Easy]
  1. Map the intro. Since you do this on Normal and Hard, you should do this on Easy as well!
  2. 00:15:326 (4) - The curve on this note is a bit too tight. Try loosening it slightly.
  3. 00:19:132 (6,1) - It's best to avoid SV changes all together on Easy as it can make reading some notes a bit hard. Especially here. What you have is a note that is using 0.75 as a SV instead of 1.0 SV which causes the DS to get smaller. Use 1.33 DS for this gap. | Anyways, the best option for this is to Put a circle on (6)'s head, and make a new slider starting at 00:19:804 - to help emphasize the change in music. | Make sure to put this slider about 1.33 DS apart from (6). | In a picture: http://puu.sh/apgBG.jpg | This also adds the benefit for easier players to adjust to the new 3/2 rhythm by providing the slider shown in the picture as the first note in this section.
  4. 00:26:296 (4) - Multiple 1/2 reverses like you have here is a bit hard for an Easy difficulty. A good alternative is to use a pattern like this | http://puu.sh/aphpF.jpg
  5. 00:33:013 (3) - Since you don't have any dominating sounds besides the piano on the reverse. You can simply make this one long slider and it will sound and feel the same! | http://puu.sh/api2W.jpg
  6. 00:35:923 (3) - Rhythm suggestion. Move the tail to 00:36:595 - and put a reverse in. This lets the reverse hit the vocals nicely.
  7. 00:39:505 (5,6) - ^ same as above. Make a slider similar to the above one (delete 6) | http://puu.sh/apheU.jpg
  8. 00:43:088 (3,4) - And once more, you can do the same as above. pattern-wise, maybe spice it up by putting a circle instead of a reverse on the end.
  9. 00:52:938 (4) - Try a little downwards curve in this maybe? It might be a bit hard to adjust this, but it would support the flow nicely.
  10. 01:01:894 (2,3) - Delete the (3) and move the (2)'s tail to 01:02:565 - to match the music better. If you are worried about the 3/2 gap afterwards, you can just add a reverse on the end and delete the (1) | http://puu.sh/apiyi.jpg
  11. 01:09:953 (3) - Try to loosen this slider up as well like I suggested at 0:15 in the song.
  12. 01:15:326 (1) - Change this whistle to a finish on the head to maintain your hitsound pattern.
  13. 01:17:565 (1,2,1,2,1,2,3) - Swap the first (2) to a circle, and move all of the other notes back 1/1 (redo hitsounds as needed) | This is to make sure that your sliders start on the dominant downbeats (big white, and the middle white) instead of on the clap notes.
  14. 01:24:729 (1) - This slider is way too short for an easy. Move it back to 01:24:282 - (delete circle if needed) and either end it at 01:26:073 - or 01:27:864 - |
  15. You're missing a second spinner like you have in Normal/Hard.
[Normal]
  1. Change the beginning bit to SC:2 and make a silent soft-sliderslide2.wav | This will let you put in the default soft whistles that the beginning could really use!
  2. use DS 1.20 for the whole song, especially in the slow parts as a lot of the notes are spaced too tightly together during them that it is sometimes harder to tell 1/2 and 1/1 apart!
  3. Put whistles on the dominant vocal or piano noises | Example: 00:01:894 (1,2) - on the head | 00:05:476 (1,2) - on the head | 00:07:043 (3) - on the tail and so on.
  4. 00:17:341 (3) - For this rhythm, have the 1/2 start earlier is a little forced to play. This is better off starting at 00:17:565 - to follow the music. It may be somewhat similar to easy, but it's a very good rhythm to follow, even in a Normal.
  5. 00:19:132 (5,1) - As mentioned in Easy about SV changes. Swap this to 1.6 Distance spacing for these two notes.
  6. 00:26:744 (4) - this is the only note of its kind in this section to use a whistle. Maybe consider removing this one?
  7. 00:29:879 (1,2) - This slider is pretty awkward to play. Just circles alone would be enough to make this feel more natural.
  8. This is quite a bunch of sliders / circles together at once and makes the song really dense.
  9. 00:44:879 (4,1) - right here you swap back to following the beat instead of the vocals. This isn't a very good idea as players will be focused on the vocals for the rest of this section. | Aside this. There is nothing playing at 00:46:222 - so you could try a pattern like this so you won't have vocal interference. | http://puu.sh/apkVF.jpg
  10. 00:52:938 (2,3,1,2,3,4,5,1,2,3,4,5) - This is extremely dense as in, too many notes. You should probably tone this down a little by following more vocals or more beat. Maybe consider removing 00:55:625 (5) - and shortening 00:55:849 (1) - by one reverse?
  11. 01:00:326 (4) - Consider removing this as well. The immediate lead-in vocal you map to isn't really significant to the song.
  12. 01:14:655 (1) - Remove this to have a little bit of breathing room. | Also change 01:13:983 (5) - to two circles | http://puu.sh/apnA0.jpg | This opens up more spacing in the map.
  13. 01:17:565 (5) - Consider changing these to circles as well for the same reasons above
  14. 01:19:356 (1,2,3) - same thing as Easy. Try starting this on the dominant downbeats instead of on the clap notes.
  15. 01:23:610 (2) - Consider removing this. There really isn't anything calling for the circle in a normal difficulty here.
[Hard]
  1. Same as normal. Try to get the soft whistles in at the start.
  2. 00:09:058 (2) - Shorten this by 1/2 and add a circle at 00:09:729 - so you basically follow all the vocals in this difficulty.
  3. 00:17:565 (5) - Missing whistle? It feels like it could use one.
  4. 00:27:640 (5) - Try Control+G on this.
  5. 00:30:326 (3,3,3) - These sliders are extremely uncomfortable to play. In all honesty, you don't even need them. Just having triplets of circles would actually make it more enjoyable | Try something like this: http://puu.sh/apog1.jpg
  6. 00:34:132 - Maybe try some softwhistles in this little part as well. There really isn't much happening in the hitsound department here, so it would be a good time to use them.
    Oh.. You had an update when I took a break from modding this. :D some of the stuff above may not line up from before this!
  7. 00:42:192 (3) - Just to add a bit of variety. Try Control+G on this note. It makes for nice circular flow jumps.
  8. 00:54:953 (3) - Control+G this for better flow. I think you'll enjoy playing it like this as well. :)
  9. 00:56:968 (2,4) - Just a tip. If you want to stack circles on tail-ends correctly. Try this: Control+G the (4) slider and look at the coordinates (In this case x317 y85) | now move the (2) circle to x317 y85 and control+g the (4) slider again. Perfect stack!
  10. 01:00:774 (3,4) - Try the above technique here. x179 y214 <-- answer
  11. 01:02:789 (1,2) - Optional. But I don't really think you need these circles. This creates somewhat of a nice effect similar to 00:48:908 -
  12. 01:14:431 (4) - Consider moving this to around x320 y248 to keep the curve from the slider going.
  13. 01:16:894 (4) - How about trying to blanket this around the (3)? | http://puu.sh/aqnvP.jpg | Adjust 01:17:565 (5) - as needed afterwards!
That's all. Good luck :3
Topic Starter
- H i N a -

Lanturn wrote:

Random mod. Note that I started this earlier today and took a break halfway through hard. You had an update since so there might be some inconsistencies in the Easy/Normal mods!

http://puu.sh/apfIU.avi Oh Thanks, Fixed

This should be a much higher quality video file for you. File size is bigger, but the video you are using is very pixelated.

If you want to bundle it with my MP3: http://puu.sh/apfOl.mp3 | Then use Video offset around -327. | Timing offset is about 1427 (I'm bad with offsets No,thanks I'm very lazy to find new offset hahaha~

Tags: Add "HiNa" to the tags as your name is hard to search for otherwise. "H_i_N_a" is another good one.

You can not have both Sliderslide and Slidertick silent! One or the other has to be audible at all times. In this case, just delete soft-slidertick.wav. If you find the ticks annoying, then use tick rate 1 on your mapset.

All Diffs:
01:24:394 (1) - Instead of having this spinner here. You should consider mapping to it. The vocals make it really simple to map to! Ahh.. but i have no idea to map this part, sorry :(
[Easy]
  1. Map the intro. Since you do this on Normal and Hard, you should do this on Easy as well! Fixed
  2. 00:15:326 (4) - The curve on this note is a bit too tight. Try loosening it slightly. Fixed
  3. 00:19:132 (6,1) - It's best to avoid SV changes all together on Easy as it can make reading some notes a bit hard. Especially here. What you have is a note that is using 0.75 as a SV instead of 1.0 SV which causes the DS to get smaller. Use 1.33 DS for this gap. | Anyways, the best option for this is to Put a circle on (6)'s head, and make a new slider starting at 00:19:804 - to help emphasize the change in music. | Make sure to put this slider about 1.33 DS apart from (6). | In a picture: http://puu.sh/apgBG.jpg | This also adds the benefit for easier players to adjust to the new 3/2 rhythm by providing the slider shown in the picture as the first note in this section.
  4. 00:26:296 (4) - Multiple 1/2 reverses like you have here is a bit hard for an Easy difficulty. A good alternative is to use a pattern like this | http://puu.sh/aphpF.jpg Fixed
  5. 00:33:013 (3) - Since you don't have any dominating sounds besides the piano on the reverse. You can simply make this one long slider and it will sound and feel the same! | http://puu.sh/api2W.jpg Fixed in another way
  6. 00:35:923 (3) - Rhythm suggestion. Move the tail to 00:36:595 - and put a reverse in. This lets the reverse hit the vocals nicely. Fixed
  7. 00:39:505 (5,6) - ^ same as above. Make a slider similar to the above one (delete 6) | http://puu.sh/apheU.jpg Fixed
  8. 00:43:088 (3,4) - And once more, you can do the same as above. pattern-wise, maybe spice it up by putting a circle instead of a reverse on the end. Fixed
  9. 00:52:938 (4) - Try a little downwards curve in this maybe? It might be a bit hard to adjust this, but it would support the flow nicely. Fixed
  10. 01:01:894 (2,3) - Delete the (3) and move the (2)'s tail to 01:02:565 - to match the music better. If you are worried about the 3/2 gap afterwards, you can just add a reverse on the end and delete the (1) | http://puu.sh/apiyi.jpg Fixed
  11. 01:09:953 (3) - Try to loosen this slider up as well like I suggested at 0:15 in the song. Fixed
  12. 01:15:326 (1) - Change this whistle to a finish on the head to maintain your hitsound pattern. Fixed
  13. 01:17:565 (1,2,1,2,1,2,3) - Swap the first (2) to a circle, and move all of the other notes back 1/1 (redo hitsounds as needed) | This is to make sure that your sliders start on the dominant downbeats (big white, and the middle white) instead of on the clap notes. Fixed
  14. 01:24:729 (1) - This slider is way too short for an easy. Move it back to 01:24:282 - (delete circle if needed) and either end it at 01:26:073 - or 01:27:864 - | Fixed
  15. You're missing a second spinner like you have in Normal/Hard. Fixed
[Normal]
  1. Change the beginning bit to SC:2 and make a silent soft-sliderslide2.wav | This will let you put in the default soft whistles that the beginning could really use! Fixed
  2. use DS 1.20 for the whole song, especially in the slow parts as a lot of the notes are spaced too tightly together during them that it is sometimes harder to tell 1/2 and 1/1 apart!
  3. Put whistles on the dominant vocal or piano noises | Example: 00:01:894 (1,2) - on the head | 00:05:476 (1,2) - on the head | 00:07:043 (3) - on the tail and so on. Fixed
  4. 00:17:341 (3) - For this rhythm, have the 1/2 start earlier is a little forced to play. This is better off starting at 00:17:565 - to follow the music. It may be somewhat similar to easy, but it's a very good rhythm to follow, even in a Normal.
  5. 00:19:132 (5,1) - As mentioned in Easy about SV changes. Swap this to 1.6 Distance spacing for these two notes.
  6. 00:26:744 (4) - this is the only note of its kind in this section to use a whistle. Maybe consider removing this one?
  7. 00:29:879 (1,2) - This slider is pretty awkward to play. Just circles alone would be enough to make this feel more natural. Fixed
  8. This is quite a bunch of sliders / circles together at once and makes the song really dense.
  9. 00:44:879 (4,1) - right here you swap back to following the beat instead of the vocals. This isn't a very good idea as players will be focused on the vocals for the rest of this section. | Aside this. There is nothing playing at 00:46:222 - so you could try a pattern like this so you won't have vocal interference. | http://puu.sh/apkVF.jpg Fixed
  10. 00:52:938 (2,3,1,2,3,4,5,1,2,3,4,5) - This is extremely dense as in, too many notes. You should probably tone this down a little by following more vocals or more beat. Maybe consider removing 00:55:625 (5) - and shortening 00:55:849 (1) - by one reverse? Fixed
  11. 01:00:326 (4) - Consider removing this as well. The immediate lead-in vocal you map to isn't really significant to the song. Fixed
  12. 01:14:655 (1) - Remove this to have a little bit of breathing room. | Also change 01:13:983 (5) - to two circles | http://puu.sh/apnA0.jpg | This opens up more spacing in the map. Fixed
  13. 01:17:565 (5) - Consider changing these to circles as well for the same reasons above Fixed
  14. 01:19:356 (1,2,3) - same thing as Easy. Try starting this on the dominant downbeats instead of on the clap notes.
  15. 01:23:610 (2) - Consider removing this. There really isn't anything calling for the circle in a normal difficulty here.
[Hard]
  1. Same as normal. Try to get the soft whistles in at the start. Fixed
  2. 00:09:058 (2) - Shorten this by 1/2 and add a circle at 00:09:729 - so you basically follow all the vocals in this difficulty. Fixed
  3. 00:17:565 (5) - Missing whistle? It feels like it could use one. Oh, my mistake Fixed :D
  4. 00:27:640 (5) - Try Control+G on this.
  5. 00:30:326 (3,3,3) - These sliders are extremely uncomfortable to play. In all honesty, you don't even need them. Just having triplets of circles would actually make it more enjoyable | Try something like this: http://puu.sh/apog1.jpg Um... I'll change when another modder say this
  6. 00:34:132 - Maybe try some softwhistles in this little part as well. There really isn't much happening in the hitsound department here, so it would be a good time to use them. Nice Idea, Fixed
    Oh.. You had an update when I took a break from modding this. :D some of the stuff above may not line up from before this!
  7. 00:42:192 (3) - Just to add a bit of variety. Try Control+G on this note. It makes for nice circular flow jumps. Good Idea, Fixed
  8. 00:54:953 (3) - Control+G this for better flow. I think you'll enjoy playing it like this as well. :) Fixed
  9. 00:56:968 (2,4) - Just a tip. If you want to stack circles on tail-ends correctly. Try this: Control+G the (4) slider and look at the coordinates (In this case x317 y85) | now move the (2) circle to x317 y85 and control+g the (4) slider again. Perfect stack! Fixed Thanks :D
  10. 01:00:774 (3,4) - Try the above technique here. x179 y214 <-- answer Thanks ;)
  11. 01:02:789 (1,2) - Optional. But I don't really think you need these circles. This creates somewhat of a nice effect similar to 00:48:908 - Fixed
  12. 01:14:431 (4) - Consider moving this to around x320 y248 to keep the curve from the slider going. Fixed
  13. 01:16:894 (4) - How about trying to blanket this around the (3)? | http://puu.sh/aqnvP.jpg | Adjust 01:17:565 (5) - as needed afterwards! Fixed
That's all. Good luck :3

Your mod is very useful!
Thanks For mod :D

And the another mod after this post I'll check it after weekend. Because this weekend i'm very busy :oops:
Lanturn
one more thing I completely overlooked and one of the things I usually check before anything else. how ironic XD

Anyways copy+paste these

Title: Startear -TV size ver.-
Romanised Title: Startear -TV size ver.-

It shouldn't be (TV Size Ver.)

Track 4 on the official site:
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Startear again :?
  1. Change the Artist name to the right name like Lanturn said

    Lanturn wrote:

    one more thing I completely overlooked and one of the things I usually check before anything else. how ironic XD

    Anyways copy+paste these

    Title: Startear -TV size ver.-
    Romanised Title: Startear -TV size ver.-

    It shouldn't be (TV Size Ver.)

    Track 4 on the official site:
  2. 01:18:908 - Maybe you can stop the kiai in this time
[Easy]
Clear~

[Normal]
  1. 00:37:267 (2) - Maybe you can move it to the last blue tick, 00:37:155 - and change it to the slider with end point on 00:37:267 - , but you can ignore this since this's maybe make it hard :(
  2. 00:37:714 - How about this? #
  3. 00:40:177 (1) - stretch to 00:40:849 - and remove the circle on it
  4. 00:41:296 - maybe you can do this same as before #
  5. 00:55:401 (4) - move this to 00:55:625 -
[Hard]
  1. Change AR to 7.5 or 7 atm
  2. 00:10:849 (1) - change this spinner's end point to 00:11:744 -
  3. 00:12:640 - add circle here if statement above is accepted
  4. 00:15:102 - add circle to x : 272 y : 196
  5. 01:04:468 (5) - remove this
  6. 01:15:214 - add circle here
  7. 01:23:610 - change like this, try to hear it again
Anyway, Good luck ;)
Topic Starter
- H i N a -
Thanks, I'll fixed after this weekend. Because I'm very busy in weekend :D
Lama Poluna
Hello - H i N a -! ;)
HARD
~~~~~
00:17:565 (6) - clap
00:19:692 (6) - whistle
00:26:968 (4) - clap
00:30:550 - clap
00:32:341 - clap
00:37:117 - add inherited section , and select sample custom1
00:37:304 - add inherited section , and select sample custom2
00:40:177 - whistle
00:43:088 - clap
00:44:879 - clap
00:45:998 - clap
~~~~~~
More claims no
Good luck! :)
Faan
Request from my Modding Queue!


Easy:
00:12:640 (1,2) - slider 2 can blanket with slider 1
00:13:535 (2,3) - line up better
00:14:431 (3,4) - blanket can be slightly improved
00:26:968 (1) - keep in mind this is 'easy' so you don't want this to be too hard for noobs
00:27:640 (2,3) - blanket can be improved
00:33:013 (1,2) - same as the thing I said before

General: look over all your blankets and try adjusting them

Normal:
01:16:894 (6) - I would consider NC

A few blanket errors to be fixed, I cant be bothered posting them but I'll show you 1 or 2 01:18:013 (8,9) - , this is much better than easy though I don't think I can find much

Hard:
00:35:923 (6) - maybe NC

eh, I would consider this difficulty as done :/
oh well
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]


*Mp3 --> Clear


*BG
-I don't think your BG matches the song so I'll be giving you (2) suggestions . .

File~LINK
Resolution : 1024x768





File~LINK
Resolution : 1024x768





[ Normal]

00:03:461 - Add a note

00:05:252 - ^

00:07:043 (3) - Now this part I have a suggestion here I don't think you'll like it because it's just a suggestion , originally I was going to give you a different suggestion but then I came up with this . . . Honestly saying I like this slider . .lel



00:13:088 (1) - Adjust your slider head tilt it only for like 45°

[ Hard]

00:37:117 (10) - Apply NC

00:40:849 (10) - ^

Remarks :
LOL , That's All I can mod . . Good Luck~
Natsuki Nanaka
Form my mod queue #thai lang
  • [Easy]
  1. 00:14:431(3) - เอาขึ้น 2 grid แล้วขยับ 4 ตามให้ spacing กับ 1
  2. 00:26:296(1) - เอา nc ออก
  3. 00:35:923(3) - blanket ดีๆหน่อยกำ
  4. 00:36:505(4) - ตามข้างบน
  5. 00:44:879(1,2,3) - ลากออกมา มันทับสไลด์แล้วไม่สวย

    [Normal]
  6. นายก็อป 2 ตัวแรกของ Easy มาแน่ๆ ถถถถ
  7. 00:30:550(2) - blanket เอียง
  8. 00:35:923(3) - NC ตรงนี้นะเออ ลบ nc ตัวหลังด้วย
  9. 00:39:505(3) - เหมือนข้างบน
  10. 00:43:088(3) - NC ตาม patten ก่อนๆ
  11. 00:57:416(4) - ใส่ finish

    [Hard]
  12. 00:20:476(2) - blanket เอียง
  13. 00:53:610(1) - ตามข้างบน
  14. 00:57:416(1) - NC ตัวนี้ เอาสไลด์ต่อไปออก
  15. 01:00:998(4) - เหมือนข้างบน
  16. 01:20:699(5) - NC
อิอิกำ
Topic Starter
- H i N a -

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Startear again :?
  1. Change the Artist name to the right name like Lanturn said

    Lanturn wrote:

    one more thing I completely overlooked and one of the things I usually check before anything else. how ironic XD

    Anyways copy+paste these

    Title: Startear -TV size ver.-
    Romanised Title: Startear -TV size ver.-

    It shouldn't be (TV Size Ver.) OK Fixed

    Track 4 on the official site:
  2. 01:18:908 - Maybe you can stop the kiai in this time
[Easy]
Clear~ Thanks~

[Normal]
  1. 00:37:267 (2) - Maybe you can move it to the last blue tick, 00:37:155 - and change it to the slider with end point on 00:37:267 - , but you can ignore this since this's maybe make it hard :(
  2. 00:37:714 - How about this? #
  3. 00:40:177 (1) - stretch to 00:40:849 - and remove the circle on it
  4. 00:41:296 - maybe you can do this same as before #
  5. 00:55:401 (4) - move this to 00:55:625 - Fixed
[Hard]
  1. Change AR to 7.5 or 7 atm
  2. 00:10:849 (1) - change this spinner's end point to 00:11:744 -
  3. 00:12:640 - add circle here if statement above is accepted
  4. 00:15:102 - add circle to x : 272 y : 196 Fixed
  5. 01:04:468 (5) - remove this
  6. 01:15:214 - add circle here
  7. 01:23:610 - change like this, try to hear it again
Anyway, Good luck ;)

Lama Poluna wrote:

Hello - H i N a -! ;)
HARD
~~~~~
00:17:565 (6) - clap
00:19:692 (6) - whistle Fixed
00:26:968 (4) - clap
00:30:550 - clap
00:32:341 - clap
00:37:117 - add inherited section , and select sample custom1 Fixed
00:37:304 - add inherited section , and select sample custom2 Fixed
00:40:177 - whistle
00:43:088 - clap
00:44:879 - clap
00:45:998 - clap Fixed
~~~~~~
More claims no
Good luck! :)

Faan wrote:

Request from my Modding Queue!


Easy:
00:12:640 (1,2) - slider 2 can blanket with slider 1 Fixed
00:13:535 (2,3) - line up better
00:14:431 (3,4) - blanket can be slightly improved Fixed
00:26:968 (1) - keep in mind this is 'easy' so you don't want this to be too hard for noobs Fixed
00:27:640 (2,3) - blanket can be improved Fixed
00:33:013 (1,2) - same as the thing I said before Fixed

General: look over all your blankets and try adjusting them

Normal:
01:16:894 (6) - I would consider NC Fixed

A few blanket errors to be fixed, I cant be bothered posting them but I'll show you 1 or 2 01:18:013 (8,9) - , this is much better than easy though I don't think I can find much

Hard:
00:35:923 (6) - maybe NC

eh, I would consider this difficulty as done :/
oh well

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue


Mod Starts Here
[ General]


*Mp3 --> Clear


*BG
-I don't think your BG matches the song so I'll be giving you (2) suggestions . .

File~LINK WOW! I choose this, thanks :)
Resolution : 1024x768





File~LINK
Resolution : 1024x768





[ Normal]

00:03:461 - Add a note I think It's a bit too hard for normal players who plays with HD

00:05:252 - ^

00:07:043 (3) - Now this part I have a suggestion here I don't think you'll like it because it's just a suggestion , originally I was going to give you a different suggestion but then I came up with this . . . Honestly saying I like this slider . .lel I like it too, Fixed lol~



00:13:088 (1) - Adjust your slider head tilt it only for like 45° Fixed

[ Hard]

00:37:117 (10) - Apply NC Fixed

00:40:849 (10) - ^ Fixed

Remarks :
LOL , That's All I can mod . . Good Luck~

- N a n a k a - wrote:

Form my mod queue #thai lang
  • [Easy]
  1. 00:14:431(3) - เอาขึ้น 2 grid แล้วขยับ 4 ตามให้ spacing กับ 1 ส่วนนี้เราแก้ตามม็อดคนก่อนหน้านี้ไปล่ะ lol~
  2. 00:26:296(1) - เอา nc ออก Fixed
  3. 00:35:923(3) - blanket ดีๆหน่อยกำ Fixed
  4. 00:36:505(4) - ตามข้างบน Fixed ไม่รู้ว่าดีรึป่าวนะ เรา blanket ไม่ค่อยจะดีเท่าไหร่ // กรรม :v
  5. 00:44:879(1,2,3) - ลากออกมา มันทับสไลด์แล้วไม่สวย Fixed

    [Normal]
  6. นายก็อป 2 ตัวแรกของ Easy มาแน่ๆ ถถถถ กรรม นายรู้ได้ไง ถถถถ
  7. 00:30:550(2) - blanket เอียง Fixed
  8. 00:35:923(3) - NC ตรงนี้นะเออ ลบ nc ตัวหลังด้วย Fixed
  9. 00:39:505(3) - เหมือนข้างบน Fixed
  10. 00:43:088(3) - NC ตาม patten ก่อนๆ Fixed
  11. 00:57:416(4) - ใส่ finish กำ เราลืมได้ไง ฟหกด

    [Hard]
  12. 00:20:476(2) - blanket เอียง Fixed
  13. 00:53:610(1) - ตามข้างบน Fixed
  14. 00:57:416(1) - NC ตัวนี้ เอาสไลด์ต่อไปออก Fixed
  15. 01:00:998(4) - เหมือนข้างบน Fixed
  16. 01:20:699(5) - NC Fixed
อิอิกำ กำ อุอิ
Thanks For mod :D
Pho
Free mod inc~ :)

[Easy]
It's good to orientate only on the white ticks for an easy, i'm not sure if a BAT will have complains with that. :D
It may be advisable to put your objects only on these, but not sure if this works with this song. :D
You need to put it down to 1.50 stars to be acknowledged as an easy.


00:30:102 (4,1) - avoid stacking in easy
01:26:296 (1) - 2nd slider may be too much for an easy, consider removing it or replace the 1st circle with a nice pattern.


[Normal]
00:28:759 (1) - improve shape maybe so it doesn't look too 'boring' puu.sh/asfih/4fc4564825.jpg
00:53:834 (1,2) - The shape still looks a bit edgy, rework the sliders


[Hard]
Plays fine, there's no much here... Although i miss some interesting patterns and variation. :(

00:06:147 (2,1) - The distance is pretty small, consider it making bigger
00:24:058 (2) - make it more curvy so it fits better to slider 3's start
00:35:476 (4,5,6,7,8,9) - i feel like some small jumps would fit here, just like you did with the sliders before
00:39:282 (5,6,7) - this is kind of flowbreaking, consider another pattern, https://osu.ppy.sh/ss/1860512

Good luck with your map! :)

Greetings,
paseli
KagamiHRS
Random quick mod :) (ENGLISH)

[Hard]
00:48:908 to 00:50:252 - make this anti-jump instead?
00:48:908 (4,1) - swap new combo
Topic Starter
- H i N a -

paseli wrote:

Free mod inc~ :)

[Easy]
It's good to orientate only on the white ticks for an easy, i'm not sure if a BAT will have complains with that. :D
It may be advisable to put your objects only on these, but not sure if this works with this song. :D
You need to put it down to 1.50 stars to be acknowledged as an easy.


00:30:102 (4,1) - avoid stacking in easy Fixed
01:26:296 (1) - 2nd slider may be too much for an easy, consider removing it or replace the 1st circle with a nice pattern.


[Normal]
00:28:759 (1) - improve shape maybe so it doesn't look too 'boring' puu.sh/asfih/4fc4564825.jpg Fixed
00:53:834 (1,2) - The shape still looks a bit edgy, rework the sliders


[Hard]
Plays fine, there's no much here... Although i miss some interesting patterns and variation. :(

00:06:147 (2,1) - The distance is pretty small, consider it making bigger in that part i set distance snap to 0.8 so that it's not too small :)
00:24:058 (2) - make it more curvy so it fits better to slider 3's start
00:35:476 (4,5,6,7,8,9) - i feel like some small jumps would fit here, just like you did with the sliders before
00:39:282 (5,6,7) - this is kind of flowbreaking, consider another pattern, https://osu.ppy.sh/ss/1860512 Fixed

Good luck with your map! :)

Greetings,
paseli

KagamiHRS wrote:

Random quick mod :) (ENGLISH)

[Hard]
00:48:908 to 00:50:252 - make this anti-jump instead?
00:48:908 (4,1) - swap new combo

Thanks for mod :D
rhalp10

rhalp's Modding Queues [ForEver OPEN]


Hello from my modding queues !!
Haruna Luna - Startear -TV size ver.-
[Easy]
00:24:729 (2) - x:80 y:280 prev:0384 next:1.13x
00:26:968 (1) - x:236 y:268 prev:1.19x next:0.86x
00:52:938 (4) - x:288 y:88 prev:1.04x next:1.13x
00:56:073 (4) - x:312 y:120 prev:1.29x next:1.56x
00:56:520 (5) - x:196 y:224 prev:1.56x next:1.42x
00:56:968 (6) - x:336 y:248 prev:1.42x next:0.97x
01:26:296 (1) - Maybe you can remove this !!

[Normal]
00:55:625 (4) - x:12 y:128 prev:0.92x next:1.69x
01:00:550 (4) - x:428 y:144 prev:1.15x next:1.20x
01:00:774 (5) - x:428 y:84 prev:1.20x next:1.53x
01:00:998 (1) - x:348 y:24 prev:2.00x next:0.92x
01:09:058 (2) - x:392 y:288 prev:1.20x next:1.28x
01:09:729 (3) - x:276 y:204 prev:1.28x next:1.16x
GOOD LUCK !! :D
Topic Starter
- H i N a -

rhalp10 wrote:

rhalp's Modding Queues [ForEver OPEN]


Hello from my modding queues !!
Haruna Luna - Startear -TV size ver.-
[Easy] Oh sorry, I didn't see your post before update my map :(
00:24:729 (2) - x:80 y:280 prev:0384 next:1.13x
00:26:968 (1) - x:236 y:268 prev:1.19x next:0.86x
00:52:938 (4) - x:288 y:88 prev:1.04x next:1.13x
00:56:073 (4) - x:312 y:120 prev:1.29x next:1.56x
00:56:520 (5) - x:196 y:224 prev:1.56x next:1.42x
00:56:968 (6) - x:336 y:248 prev:1.42x next:0.97x
01:26:296 (1) - Maybe you can remove this !!

[Normal]
00:55:625 (4) - x:12 y:128 prev:0.92x next:1.69x I think in normal must have ths same distance snap
01:00:550 (4) - x:428 y:144 prev:1.15x next:1.20x
01:00:774 (5) - x:428 y:84 prev:1.20x next:1.53x
01:00:998 (1) - x:348 y:24 prev:2.00x next:0.92x
01:09:058 (2) - x:392 y:288 prev:1.20x next:1.28x
01:09:729 (3) - x:276 y:204 prev:1.28x next:1.16x
GOOD LUCK !! :D Thanks
Thanks For mod :D
Miramono
Hi, from modding queue...sorry late :|

Mod
[Easy]
00:27:640 (2) - Move x:300 y:324

[Normal]
00:05:476 (1) - Move x:28 y:224
00:17:341 (3) - Move x:80 y:248
00:18:237 (4) - Move x:180 y:236
00:28:759 (1) - Move x:380 y:112
00:55:849 (5) - Move x:84 y:64

[Hard]
00:08:386 (1) - tail remove whistle
00:18:461 (3) - Move x:48 y:260
00:37:117 (1) - Move x:324 y:296

That's all, I hope I helped
Nice job by the way ;)
Topic Starter
- H i N a -

Miramono wrote:

Hi, from modding queue...sorry late :|

Mod
[Easy]
00:27:640 (2) - Move x:300 y:324 Fixed

[Normal]
00:05:476 (1) - Move x:28 y:224
00:17:341 (3) - Move x:80 y:248
00:18:237 (4) - Move x:180 y:236
00:28:759 (1) - Move x:380 y:112
00:55:849 (5) - Move x:84 y:64

I think easy and normal diff should have the same DS all song so... I'll not change, sorry ;)

[Hard]
00:08:386 (1) - tail remove whistle Fixed
00:18:461 (3) - Move x:48 y:260
00:37:117 (1) - Move x:324 y:296

That's all, I hope I helped Yes, It's help me :D
Nice job by the way ;) thanks~
Want 2 Buy Avon
[Easy]
00:06:147 (2) - You can blanket 00:05:476 (1) - better
00:19:132 (6) - Blanket the 00:20:476 (1) - better
00:20:476 (1,2) - this overlap is ugly
00:21:595 (2) - can blanket 00:22:938 (3) - better
00:26:296 (4) - this is really close to 00:25:177 (3) - I'd move it a little
00:17:565 (4) - 00:26:296 (4) - 00:33:013 (1) - 00:45:774 (3) - all of these should be changed imo, easys shouldn't have 1/2 sliders or things that land on red ticks generally)
00:28:759 (3) - blanket the follow circle of the previous slider better
01:18:908 (1) - overlaps 01:20:699 (1) - some
That's all I see for the easy really

[Normal]
00:13:983 (2) - blanket the follow circle of previous slider
00:14:879 (3) - ^
00:15:774 (4) - ^
00:20:476 (1) - blanket 00:21:595 (2) - better
00:51:147 (2) - blanket the follow circle of previous slider
01:22:043 (4) - ^

[Hard]
00:10:177 (4) - blanket 00:09:729 (3) - better
00:14:431 (1) - fix blanket of 00:13:983 (3) -
00:23:386 (1) - blanket 00:24:058 (2) - better
00:27:640 (5) - blanket the previous slider's follow circle better
00:41:744 (2,3,4,5) - the direction changes for the sldiers breaks the flow imo
00:53:834 (1) - blanket the previous slider's follow circle
00:59:207 (1) - blanket 00:58:983 (4) - better
01:06:371 (1) - blanket 01:05:923 (3) - better
01:16:894 (4) - blanket 01:16:670 (3) - better

I know a lot of my mod has to do with blankets but imo your flow and patterns are nice, but fixing your blankets will give your map that really polished look that helps it get ranked. Good luck with the map \(>w<)/
Topic Starter
- H i N a -

Xellie wrote:

[Easy]
00:06:147 (2) - You can blanket 00:05:476 (1) - better Fixed
00:19:132 (6) - Blanket the 00:20:476 (1) - better Fixed
00:20:476 (1,2) - this overlap is ugly
00:21:595 (2) - can blanket 00:22:938 (3) - better Fixed
00:26:296 (4) - this is really close to 00:25:177 (3) - I'd move it a little Fixed
00:17:565 (4) - 00:26:296 (4) - 00:33:013 (1) - 00:45:774 (3) - all of these should be changed imo, easys shouldn't have 1/2 sliders or things that land on red ticks generally)
00:28:759 (3) - blanket the follow circle of the previous slider better Fixed
01:18:908 (1) - overlaps 01:20:699 (1) - some Fixed
That's all I see for the easy really

[Normal]
00:13:983 (2) - blanket the follow circle of previous slider
00:14:879 (3) - ^
00:15:774 (4) - ^
00:20:476 (1) - blanket 00:21:595 (2) - better Fixed
00:51:147 (2) - blanket the follow circle of previous slider
01:22:043 (4) - ^ Fixed

[Hard]
00:10:177 (4) - blanket 00:09:729 (3) - better
00:14:431 (1) - fix blanket of 00:13:983 (3) - Fixed
00:23:386 (1) - blanket 00:24:058 (2) - better Fixed
00:27:640 (5) - blanket the previous slider's follow circle better Fixed
00:41:744 (2,3,4,5) - the direction changes for the sldiers breaks the flow imo I do this because i want players not get too bored
00:53:834 (1) - blanket the previous slider's follow circle
00:59:207 (1) - blanket 00:58:983 (4) - better Fixed
01:06:371 (1) - blanket 01:05:923 (3) - better Fixed
01:16:894 (4) - blanket 01:16:670 (3) - better Fixed

I know a lot of my mod has to do with blankets but imo your flow and patterns are nice, but fixing your blankets will give your map that really polished look that helps it get ranked. Good luck with the map \(>w<)/ thanks~
Thanks for mod :D
RandF
From my queue~

[Easy]
  1. I prefer to make DS 1.0x (0.9x is small, imo)
  2. 00:06:147 (2,3) - suggetion
  3. 00:17:565 (4) - NC
  4. 00:25:177 (3,4,1,2) - check DS
  5. 01:02:565- clap
[Normal]
  1. 00:30:102 (1,2) - blanket correctly
  2. 00:34:132 (1,2) - twice reverse is confusing. I suggest to make other pattern
  3. 00:37:714 (1,2) - ^
  4. 00:41:296 (1,2) - ^
  5. 00:55:849 (5) - touch hp bar. move it down more~
  6. 01:02:565 (3) - clap
  7. 01:23:386 (1,2) - suggetion
[Hard]
  1. 00:17:789 (1,2) - i prefer to combine into 1 slider
  2. 00:43:535 (6,7) - not good flow
  3. 01:04:580 (6,1) - swap NC?
  4. 01:16:894 (4) - I prefer Ctrl+G
~Good Luck~
Topic Starter
- H i N a -

RandomEffect wrote:

From my queue~

[Easy]
  1. I prefer to make DS 1.0x (0.9x is small, imo) If I change DS to 1.0 star diff. is go above 1.5 so I'll not change to 1.0 sorry :(
  2. 00:06:147 (2,3) - suggetion
  3. 00:17:565 (4) - NC Fixed
  4. 00:25:177 (3,4,1,2) - check DS
  5. 01:02:565- clap Fixed
[Normal]
  1. 00:30:102 (1,2) - blanket correctly Fixed
  2. 00:34:132 (1,2) - twice reverse is confusing. I suggest to make other pattern Fixed
  3. 00:37:714 (1,2) - ^ Fixed
  4. 00:41:296 (1,2) - ^ Fixed
  5. 00:55:849 (5) - touch hp bar. move it down more~ Fixed
  6. 01:02:565 (3) - clap I think clap is too loud for this note
  7. 01:23:386 (1,2) - suggetion Fixed
[Hard]
  1. 00:17:789 (1,2) - i prefer to combine into 1 slider Fixed
  2. 00:43:535 (6,7) - not good flow Fixed
  3. 01:04:580 (6,1) - swap NC? Fixed
  4. 01:16:894 (4) - I prefer Ctrl+G Fixed
~Good Luck~ Thanks
Thanks for mod :D
Chyo-Kun
Requested in my modding queue : t/229105


      General


  1. You have a total of ~1800ms before the start of the map. The optimal (Reccomanded) amount is 2000ms, to obtain that you will need to go to every single .osu file of your difficulties with the notepad and set AudioLeadIn to 106.
     

     
     
  2. I have made a little research, but I can't seem to find other TV Size maps that utilize "-TV Size ver.-", the closest one I've found to your title is "~TV Size ver.~ . I would suggest a double-check on your title, sometimes BATs can even make you wait a lot on a bubble/rank just because of a misleading in it.
    If you find out how to correctly write it, I would also report that you're missing a capitalized "S" in "TV Size".
     
     
  3. 01:28:535 - You have this green line on the last spinner in every difficulty, but I honestly think that it NEEDS to be moved 01:26:185 here.
    Why you may ask? Because while you're spinning, chances are that at the point where the green line lowers the volume, you already reached the spin bonus points. This means that before the green line you're going to hear the normal SpinBonusPoints hitsound, but right after the hitsound drastically reduces the volume in a millisecond. This sounds bad and should be avoided, just move this green line on the start of the spinner.
    If you don't get what I said, try to listen to Auto playng the last spinner and pay attention at how the SpinBonusPoints hitsounds display.
     
     

    Easy

     
     
     
  4. 00:10:625 (1) I don't really like how this slider is shaped, but most of all, I don't like a slider in this part. Try to replace it with a spinner that starts on 00:10:177 and ends on 00:10:177 ,see the result and then decide if you want to change or not. Having a spinner here is better in my opinion because it fits better on the song.
     
  5. 00:19:132 (6) - Remove clap and add whistle; sounds slightly better. 
     
  6. 00:34:132 (1) - I would add a whistle here
     
  7. 00:34:132 (1) - This slider sounds and plays better if you end it on 00:35:028 in my opinion, it follows the vocal better aswell. I see what you are tryng to follow, but it just doesen't sound good/intuitive.
     
  8. 00:35:923 (3) - Consider adding a whistle here to follow the drums in the background. 
     
  9. 00:53:834 (1) - This kiai is sooo repetitive so far.. I suggest putting two beats instead of one slider here, at least you'll break the monotony doing so, and it doesen't get much harder anyway.

     
     
     

    Normal

     
     
  10. 00:03:461 I think you can afford to add a beat here to have some continuity. It's a normal difficulty after all, that beat won't make any newbie fail. 
     
    Nothing much here,looks fine.
     
     

    Hard

     
     
  11. 00:29:879 (1,2,3) - This same pattern is repeated many many times.. It gets kinda repetitive. Maybe try to remake one of them in a new pattern?
     
  12. 01:15:326 (4) - I think you're missing a finish here (You had one in a very similar previous vocal: 01:11:744 (6)  )



    頑張って!
Topic Starter
- H i N a -

Chyo-Kun wrote:

Requested in my modding queue : t/229105


      General


  1. You have a total of ~1800ms before the start of the map. The optimal (Reccomanded) amount is 2000ms, to obtain that you will need to go to every single .osu file of your difficulties with the notepad and set AudioLeadIn to 106. Fixed
     

     
     
  2. I have made a little research, but I can't seem to find other TV Size maps that utilize "-TV Size ver.-", the closest one I've found to your title is "~TV Size ver.~ . I would suggest a double-check on your title, sometimes BATs can even make you wait a lot on a bubble/rank just because of a misleading in it.
    If you find out how to correctly write it, I would also report that you're missing a capitalized "S" in "TV Size". But many pending map use "s" in size  
  3. 01:28:535 - You have this green line on the last spinner in every difficulty, but I honestly think that it NEEDS to be moved 01:26:185 here.
    Why you may ask? Because while you're spinning, chances are that at the point where the green line lowers the volume, you already reached the spin bonus points. This means that before the green line you're going to hear the normal SpinBonusPoints hitsound, but right after the hitsound drastically reduces the volume in a millisecond. This sounds bad and should be avoided, just move this green line on the start of the spinner.
    If you don't get what I said, try to listen to Auto playng the last spinner and pay attention at how the SpinBonusPoints hitsounds display.Fixed
     
     

    Easy

     
     
     
  4. 00:10:625 (1) I don't really like how this slider is shaped, but most of all, I don't like a slider in this part. Try to replace it with a spinner that starts on 00:10:177 and ends on 00:10:177 ,see the result and then decide if you want to change or not. Having a spinner here is better in my opinion because it fits better on the song. Fixed
     
  5. 00:19:132 (6) - Remove clap and add whistle; sounds slightly better. Fixed
     
  6. 00:34:132 (1) - I would add a whistle here Fixed
     
  7. 00:34:132 (1) - This slider sounds and plays better if you end it on 00:35:028 in my opinion, it follows the vocal better aswell. I see what you are tryng to follow, but it just doesen't sound good/intuitive. Fixed
     
  8. 00:35:923 (3) - Consider adding a whistle here to follow the drums in the background. Fixed
     
  9. 00:53:834 (1) - This kiai is sooo repetitive so far.. I suggest putting two beats instead of one slider here, at least you'll break the monotony doing so, and it doesen't get much harder anyway. Fixed

     
     
     

    Normal

     
     
  10. 00:03:461 I think you can afford to add a beat here to have some continuity. It's a normal difficulty after all, that beat won't make any newbie fail. 
     
    Nothing much here,looks fine.
     
     

    Hard

     
     
  11. 00:29:879 (1,2,3) - This same pattern is repeated many many times.. It gets kinda repetitive. Maybe try to remake one of them in a new pattern? Fixed
     
  12. 01:15:326 (4) - I think you're missing a finish here (You had one in a very similar previous vocal: 01:11:744 (6)  ) Oh thanks, Fixed



    頑張って!
Thanks for mod :D
Sellenite
Hi!
good song~

[Hard]
  1. 00:07:938 (3) - add whistle
  2. 00:08:386 add whistle
  3. 00:09:729 (3) - add whistle
  4. 00:10:177 (4) - slider end add whistle
  5. 00:17:565 (6) - change to clap
  6. 00:40:177 (9) - slider head add whistle
  7. 01:22:491 (1) - add finish
[Normal]
  1. 00:07:043 (3) - slider end add whistle
  2. 00:08:386 (1) - add whistle
  3. 00:34:132 (1) - add S:C2 whistle
  4. 00:35:028 (3) - ^
  5. 00:35:923 (1) - slider head add S:C2 whistle
  6. 00:36:595 (2) - ^
  7. 00:37:714 (1) - add S:C2 whistle
  8. 00:38:610 (3) - ^
  9. 00:39:505 (1) - slider head add S:C2 whistle
  10. 00:40:177 (2) - ^
  11. 00:45:998 (1) - slider head add clap
  12. 01:09:729 (3,1) - I think change their rhythm may better:01:09:729 start a 1/1 slider,01:10:401 add circle
  13. 01:18:461 (4) - slider end add clap and finish
  14. 01:22:491 also add finish
[Easy]
  1. 00:15:326 (4) - nazi,improve blanket
  2. 00:26:296 (4) - ^
  3. 00:34:132 (1) - add S:C2 whistle
  4. 00:35:923 ^
  5. 00:37:714 (1) - slider head add S:C2 whistle
  6. 00:39:505 add S:C2 whistle
  7. 00:40:177 ^
  8. 00:45:774 (3) - slider end add clap
  9. 00:52:043 (3) - nazi,improve blanket
  10. 00:57:416 (1) - ^
  11. 01:00:998 (1) - ^
  12. 01:01:894 (2) - better shape to blanket
  13. 01:08:162 (1) - nazi,improve blanket
  14. 01:11:296 (5) - nazi,keep your DS,prev 0.90x
  15. 01:12:864 (2) - nazi,improve blanket
good luck!
Topic Starter
- H i N a -

Sellenite wrote:

Hi!
good song~

[Hard]
  1. 00:07:938 (3) - add whistle Fixed
  2. 00:08:386 add whistle Fixed
  3. 00:09:729 (3) - add whistle Fixed
  4. 00:10:177 (4) - slider end add whistle Fixed
  5. 00:17:565 (6) - change to clap Fixed
  6. 00:40:177 (9) - slider head add whistle Fixed
  7. 01:22:491 (1) - add finish Fixed
[Normal]
  1. 00:07:043 (3) - slider end add whistle Fixed
  2. 00:08:386 (1) - add whistle Fixed
  3. 00:34:132 (1) - add S:C2 whistle Fixed
  4. 00:35:028 (3) - ^ Fixed
  5. 00:35:923 (1) - slider head add S:C2 whistle Fixed
  6. 00:36:595 (2) - ^ Fixed
  7. 00:37:714 (1) - add S:C2 whistle Fixed
  8. 00:38:610 (3) - ^ Fixed
  9. 00:39:505 (1) - slider head add S:C2 whistle Fixed
  10. 00:40:177 (2) - ^ Fixed
  11. 00:45:998 (1) - slider head add clap Fixed
  12. 01:09:729 (3,1) - I think change their rhythm may better:01:09:729 start a 1/1 slider,01:10:401 add circle I think sound is not good for me so, no change sorry
  13. 01:18:461 (4) - slider end add clap and finish Fixed and remove whistle
  14. 01:22:491 also add finish Fixed
[Easy]
  1. 00:15:326 (4) - nazi,improve blanket Fixed
  2. 00:26:296 (4) - ^ Fixed
  3. 00:34:132 (1) - add S:C2 whistle Fixed
  4. 00:35:923 ^ Fixed
  5. 00:37:714 (1) - slider head add S:C2 whistle Fixed
  6. 00:39:505 add S:C2 whistle Fixed
  7. 00:40:177 ^ Fixed
  8. 00:45:774 (3) - slider end add clap Fixed
  9. 00:52:043 (3) - nazi,improve blanket Fixed
  10. 00:57:416 (1) - ^ Fixed
  11. 01:00:998 (1) - ^ Fixed
  12. 01:01:894 (2) - better shape to blanket Fixed
  13. 01:08:162 (1) - nazi,improve blanket Fixed
  14. 01:11:296 (5) - nazi,keep your DS,prev 0.90x Fixed
  15. 01:12:864 (2) - nazi,improve blanket Fixed


*a lot of hitsound errors orz~*

good luck!
Thanks for mod and star <3
HootOwlStar
Hi! :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
Nice song, anyway

[Easy]
00:06:147 (2) - Compose it to make it follow the vocal? (Maybe changing it to reverse slider occupying 9 small ticks)
00:23:386 (1) - Make slider more curve
00:38:610 (2,3) - Make them overlap?
01:26:296 (1) - Make it start at 01:26:185

[Normal]
00:05:476 (1,2) - This placement is not so nice, try this, although it is not so nice, still~~
00:15:774 (4) - Suggest making it into 2 circles
00:21:595 (2) - Make it more curve
00:26:520 (3) - Place to x:132 y:324
00:28:759 (1) - The slider is not so nice
00:41:296 (1) - ^
00:45:998 (1) - No NC
00:51:819 (3) - Move to x:160 y:100
01:26:296 (1) - Same as Easy diff

Didn't find much problem in Hard diff, so that's all of my mod~
Hope your maps get ranked soon :D
Topic Starter
- H i N a -

HootOwlStar wrote:

Hi! :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
Nice song, anyway

[Easy]
00:06:147 (2) - Compose it to make it follow the vocal? (Maybe changing it to reverse slider occupying 9 small ticks)
00:23:386 (1) - Make slider more curve Fixed
00:38:610 (2,3) - Make them overlap? I think overlap note is too hard for easy
01:26:296 (1) - Make it start at 01:26:185 Fixed

[Normal]
00:05:476 (1,2) - This placement is not so nice, try this, although it is not so nice, still~~ Fixed
00:15:774 (4) - Suggest making it into 2 circles
00:21:595 (2) - Make it more curve Fixed
00:26:520 (3) - Place to x:132 y:324 Fixed in another way
00:28:759 (1) - The slider is not so nice
00:41:296 (1) - ^
00:45:998 (1) - No NC Fixed
00:51:819 (3) - Move to x:160 y:100
01:26:296 (1) - Same as Easy diff Fixed

Didn't find much problem in Hard diff, so that's all of my mod~
Hope your maps get ranked soon :D
Thanks for mod :D
Ozato Fumika
Sorry for late M4M

[Easy]
  • Setting seems too harsh considering the actual difficulty of this map. Try reducing HP OD AR by 1 tick
  1. 00:10:177 (1) - Try ending this spinner at 00:11:632 - because 00:11:744 - sounds too late
  2. 00:20:476 (1) - Spacing error, seems like a mistake, not intentional
  3. 00:28:759 (3) - same as above, you can still blanket using the propis er distance snap.
  4. 00:33:013 (1,2) - because you mapped all 3 piano except 00:33:461 - this part feels awkward, and rhythm might be confusing to beginners imo
    Try this rhythm
  5. 00:53:834 - Finish according to other 2 diffs
  6. 01:00:998 - Try finish instead of whistle to emphasize this part. and you actually have a finish here in Normal and Hard diff
  7. 01:02:565 - same as above, instead of clap try finish and you actually have a finish here in Hard diff
  8. 01:13:983 (3) - NC inconsistency according to 01:17:565 (1) -
  9. 01:26:185 (1) - I think the spinner is unnecessarily long. Try ending at 01:28:535 - since this is where the music fades out
[Normal]
  • Same reason as Easy. Try reducing HP OD AR by 1 tick
  1. 00:02:565 - whistle missed. You have them in Easy diff which is more right
  2. 00:04:356 - same as above
  3. 00:06:147 - save as above
  4. 00:06:595 - whistle shouldn't be here, no melody, unless you are putting whistles to vocal which I don't think is what you are intending to do
  5. 00:08:386 (1,2,3,4) - This pattern feels out of place. It's still the calm part, and all of sudden players have to click so much.
    Try this pattern
  6. 00:10:625 (1,1) - Players are definitely going to need more recovery time than this after spinner to play properly without panicking.
    So, why don't you end this spinner at 00:11:632 - as I suggested in Easy diff and put a circle at 00:12:640 - ?
  7. 00:17:341 - I think you forgot a whistle here
  8. 00:20:476 (1) - any reason why this slider has inconsistent spacing
  9. 00:26:296 (2,3,4) - Try to convert this into a slider OR have one of the other part like 00:24:505 (2) - 00:28:088 (2) - 00:31:670 (1) - etc like this pattern. You've been using 1/2 reverse sliders on the same beat through here, and suddenly putting 3 circles makes this pattern feel out of place.
  10. 00:33:237 (3) - spacing
  11. 00:55:625 (4) - NC should start here not 00:56:744 (1) -
  12. 00:57:416 (4) - NC should start here not 00:57:864 (1) -
  13. 00:59:655 (4) - does not follow your NC pattern, add NC
  14. 01:06:371 (5) - same as above
  15. 01:02:565 - same as Easy
  16. 01:13:311 (4) - NC according to 01:16:894 (1) -
  17. 01:18:013 (3,4) - Try this pattern so you can NC properly, and let players click the strong cymbal crash 01:18:908 - instead of having them slide.
  18. 01:18:013 (3) - This should be clap, not whistle according to your easy diff hitsounding and music
  19. 01:21:147 (3) - Put a NC here for your pattern
  20. 01:26:185 (1) - samve as Easy
[Hard]
  • Definitely try AR 7 or if not, 7.5 or something. 8 is too fast for such a calm song and AR7 is still readable with this density of notes.
  1. 00:03:461 (3) - Start the NC here to properly follow vocal
  2. 00:05:252 (3) - same as above
  3. 00:04:356 (2) - missed whistle
  4. 00:06:147 - missed whistle
  5. 00:10:849 (1) - Same as the other suggestion
  6. 00:21:595 (3) - NC to cut the beat nicely
  7. 00:25:177 (3) - same as above
  8. 00:26:968 (4) - NC should start here not 00:26:296 (1) -
  9. 00:28:759 (3) - same as above
  10. 00:29:879 (1) - no need for NC because it only causes inconsistency
  11. 00:31:670 (1) - same as above
  12. 00:35:923 (6) - consider adding a NC here because NC is getting too long.
  13. 00:39:505 (6) - same as above
  14. 00:40:849 (1) - I don't really see a reason why you add a NC here
  15. 00:43:088 (5) - NC
  16. 00:44:207 (1) - delete NC
  17. 00:44:879 (5) - NC
  18. 00:45:326 (1) - delete NC
  19. 00:47:789 (1) - delete NC
  20. 00:48:237 (3) - NC
  21. 00:55:401 (4) - NC
  22. 00:56:744 (1) - delete NC
  23. 01:00:326 (1) - delete NC
  24. 01:09:953 - NC
  25. 01:11:744 (6) - NC
  26. 01:12:416 (1) - delete NC
  27. 01:14:655 (1) - delete NC
  28. 01:15:326 (4) - NC
  29. 01:15:774 (1) - delete NC
  30. 01:16:894 (4) - NC
  31. 01:18:237 (4) - whistle missed
  32. 01:26:185 (1) - same as other diffs

all diffs play well, but

Overall, hitsounds and NC are pretty inconsistent imo

You can still probably use more finish if you want to emphasize better in KIAI section.

Good luck~~
kamisamaaa
M4M~

[hard]
your rhythm and placement is good enough. so I just give you some hihtsound suggestions
actually I suggest you add whistle follow the vocal. because your clap is follow the drum
00:06:147 (2) - add whistle on the tail because here is high pitch
00:07:043 (1) - add whistle on the head
00:17:005 (3) - why you add clap here. I cant hear it in music
00:18:685 (3) - add finish because cymbal appear
00:37:117 (1) - add Drum-clap on these three instead of whistle
00:44:879 (5) - miss the clap on the head. because of music
01:04:356 (4,5) - drum sounds nice to these notes. you can try to add Drum-clap on 01:04:356 (4) - and Drum-finish on 01:04:468 (5) - this (dont forgot remove the whistle)
00:54:953 (3) - add whistle on the head
00:58:535 (3) - whistle on the head
01:09:282 (3) - same
01:12:864 (2) - whistle
00:52:043 (1) - add finish? because the music is same as 00:50:252 (1) -
01:06:371 (1) - finish. same as above
01:08:162 (1) - also can add a finish.music is fit the finish nice

about easy and normal diff. you should unify hitsound in all diff.
[normal]
looks fine
[easy]
00:27:640 (2,3) - distance is over 0.95x. because you use 0.9x DS in other place. so distance should be in 0.85-0.95x
Topic Starter
- H i N a -

No Dap wrote:

Sorry for late M4M That's all right :D

[Easy]
  • Setting seems too harsh considering the actual difficulty of this map. Try reducing HP OD AR by 1 tick Fixed (reducing HP and AR)
  1. 00:10:177 (1) - Try ending this spinner at 00:11:632 - because 00:11:744 - sounds too late Fixed
  2. 00:20:476 (1) - Spacing error, seems like a mistake, not intentional Fixed
  3. 00:28:759 (3) - same as above, you can still blanket using the propis er distance snap. Fixed
  4. 00:33:013 (1,2) - because you mapped all 3 piano except 00:33:461 - this part feels awkward, and rhythm might be confusing to beginners imo
    Try this rhythm Fixed
  5. 00:53:834 - Finish according to other 2 diffs Fixed
  6. 01:00:998 - Try finish instead of whistle to emphasize this part. and you actually have a finish here in Normal and Hard diff Fixed
  7. 01:02:565 - same as above, instead of clap try finish and you actually have a finish here in Hard diff Oh! that's my mistake, Fixed
  8. 01:13:983 (3) - NC inconsistency according to 01:17:565 (1) - Fixed
  9. 01:26:185 (1) - I think the spinner is unnecessarily long. Try ending at 01:28:535 - since this is where the music fades out Fixed
[Normal]
  • Same reason as Easy. Try reducing HP OD AR by 1 tick Fixed reducing HP and AR
  1. 00:02:565 - whistle missed. You have them in Easy diff which is more right Fixed
  2. 00:04:356 - same as aboveFixed
  3. 00:06:147 - save as above Fixed
  4. 00:06:595 - whistle shouldn't be here, no melody, unless you are putting whistles to vocal which I don't think is what you are intending to do Fixed
  5. 00:08:386 (1,2,3,4) - This pattern feels out of place. It's still the calm part, and all of sudden players have to click so much.
    Try this pattern Fixed
  6. 00:10:625 (1,1) - Players are definitely going to need more recovery time than this after spinner to play properly without panicking.
    So, why don't you end this spinner at 00:11:632 - as I suggested in Easy diff and put a circle at 00:12:640 - ? OK Fixed
  7. 00:17:341 - I think you forgot a whistle here Fixed
  8. 00:20:476 (1) - any reason why this slider has inconsistent spacing umm.. I don't know lol~ Fixed :D
  9. 00:26:296 (2,3,4) - Try to convert this into a slider OR have one of the other part like 00:24:505 (2) - 00:28:088 (2) - 00:31:670 (1) - etc like this pattern. You've been using 1/2 reverse sliders on the same beat through here, and suddenly putting 3 circles makes this pattern feel out of place. Fixed
  10. 00:33:237 (3) - spacing
  11. 00:55:625 (4) - NC should start here not 00:56:744 (1) - Fixed
  12. 00:57:416 (4) - NC should start here not 00:57:864 (1) - Fixed
  13. 00:59:655 (4) - does not follow your NC pattern, add NC Fixed
  14. 01:06:371 (5) - same as above Fixed
  15. 01:02:565 - same as Easy Fixed
  16. 01:13:311 (4) - NC according to 01:16:894 (1) - Fixed
  17. 01:18:013 (3,4) - Try this pattern so you can NC properly, and let players click the strong cymbal crash 01:18:908 - instead of having them slide. Fixed
  18. 01:18:013 (3) - This should be clap, not whistle according to your easy diff hitsounding and music Fixed
  19. 01:21:147 (3) - Put a NC here for your pattern Fixed
  20. 01:26:185 (1) - samve as Easy Fixed

[Hard]
  • Definitely try AR 7 or if not, 7.5 or something. 8 is too fast for such a calm song and AR7 is still readable with this density of notes. Fixed, change AR to 7.5
  1. 00:03:461 (3) - Start the NC here to properly follow vocal Fixed
  2. 00:05:252 (3) - same as above Fixed
  3. 00:04:356 (2) - missed whistle Fixed
  4. 00:06:147 - missed whistle Fixed
  5. 00:10:849 (1) - Same as the other suggestion
  6. 00:21:595 (3) - NC to cut the beat nicely Fixed
  7. 00:25:177 (3) - same as above Fixed
  8. 00:26:968 (4) - NC should start here not 00:26:296 (1) - Fixed
  9. 00:28:759 (3) - same as above Fixed
  10. 00:29:879 (1) - no need for NC because it only causes inconsistency Fixed
  11. 00:31:670 (1) - same as above Fixed
  12. 00:35:923 (6) - consider adding a NC here because NC is getting too long. Fixed
  13. 00:39:505 (6) - same as above Fixed
  14. 00:40:849 (1) - I don't really see a reason why you add a NC here Fixed
  15. 00:43:088 (5) - NC Fixed
  16. 00:44:207 (1) - delete NC Fixed
  17. 00:44:879 (5) - NC Fixed
  18. 00:45:326 (1) - delete NC Fixed
  19. 00:47:789 (1) - delete NC Fixed
  20. 00:48:237 (3) - NC Fixed
  21. 00:55:401 (4) - NC Fixed
  22. 00:56:744 (1) - delete NC Fixed
  23. 01:00:326 (1) - delete NC Fixed
  24. 01:09:953 - NC Fixed
  25. 01:11:744 (6) - NC Fixed
  26. 01:12:416 (1) - delete NC Fixed
  27. 01:14:655 (1) - delete NC Fixed
  28. 01:15:326 (4) - NC Fixed
  29. 01:15:774 (1) - delete NC Fixed
  30. 01:16:894 (4) - NC Fixed
  31. 01:18:237 (4) - whistle missed Fixed
  32. 01:26:185 (1) - same as other diffs Fixed

all diffs play well, but

Overall, hitsounds and NC are pretty inconsistent imo

You can still probably use more finish if you want to emphasize better in KIAI section.

Good luck~~ thanks

kamisamaaa wrote:

M4M~

[hard]
your rhythm and placement is good enough. so I just give you some hihtsound suggestions
actually I suggest you add whistle follow the vocal. because your clap is follow the drum
00:06:147 (2) - add whistle on the tail because here is high pitch
00:07:043 (1) - add whistle on the head
00:17:005 (3) - why you add clap here. I cant hear it in music
00:18:685 (3) - add finish because cymbal appear
00:37:117 (1) - add Drum-clap on these three instead of whistle
00:44:879 (5) - miss the clap on the head. because of music Fixed
01:04:356 (4,5) - drum sounds nice to these notes. you can try to add Drum-clap on 01:04:356 (4) - and Drum-finish on 01:04:468 (5) - this (dont forgot remove the whistle)Fixed
00:54:953 (3) - add whistle on the head Fixed
00:58:535 (3) - whistle on the head
01:09:282 (3) - same
01:12:864 (2) - whistle
00:52:043 (1) - add finish? because the music is same as 00:50:252 (1) -
01:06:371 (1) - finish. same as above
01:08:162 (1) - also can add a finish.music is fit the finish nice Fixed

about easy and normal diff. you should unify hitsound in all diff.
[normal]
looks fine thanks
[easy]
00:27:640 (2,3) - distance is over 0.95x. because you use 0.9x DS in other place. so distance should be in 0.85-0.95x Fixed

Thanks for mod :D
NoHitter
That background image perfectly expresses my opinion on how Kirito x someone-other-than-Asuna is better.(Where did you get it? pixiv?)

[Hard]
- 00:05:476 (2,3) - The flow between these two sliders is odd. I suggest something like this instead. http://puu.sh/aA6TH/856ccb3f75.jpg
- 00:19:692 (5) - Move this down a bit, so the curve of the sliders will retain.http://puu.sh/aA6Y5/e9357e48c7.jpg
- 00:40:177 (4) - A curved slider here would nicely contrast the "straightness" of the combo so far.
- 00:47:117 (2,3,4) - I think moving it more to the right would make your (4) (5) (6) combo flow better. Make sure the (4) forms a triangle and the slider points to it. http://puu.sh/aA7aE/e3eef956f6.jpg
- 01:09:282 (3) - Reverse this slider (ctrl+g) for better flow. Your current flow is a rotating type one and this slider breaks it if you don't reverse it.
- 01:22:938 (2,3) - Move this a bit to the left for better flow. http://puu.sh/aA7iX/f16688fb37.jpg

[Normal]
- 00:05:476 (1,2) - Same comment as before re:sliders. Try to make the first slider lead into the second one. http://puu.sh/aA7lL/d4fecf4915.jpg
- 00:07:043 (3,1) - The overlap here looks ugly. Moving it a bit for aesthetic purposes is fine. Deviation from distance snap is too little to notice anyway.
- 00:24:505 (2,1) - Same comment re:sliders http://puu.sh/aA7q6/7eca8850e1.jpg
- 00:55:849 (2,3) - The pattern here may be confusing.
- 01:05:923 (3,4,1) - TBH, straight patterns like these are boring. Patterns with curves make better flow and place nicer. http://puu.sh/aA7vw/c8aa1c2ab5.jpg

[Easy]
- Fine I guess. I just have some doubts about 00:07:938 (3,1); hitting offbeat (red tick) is difficult for new player.
Topic Starter
- H i N a -

NoHitter wrote:

That background image perfectly expresses my opinion on how Kirito x someone-other-than-Asuna is better.(Where did you get it? pixiv?) I get from this

[Hard]
- 00:05:476 (2,3) - The flow between these two sliders is odd. I suggest something like this instead. http://puu.sh/aA6TH/856ccb3f75.jpg Fixed
- 00:19:692 (5) - Move this down a bit, so the curve of the sliders will retain.http://puu.sh/aA6Y5/e9357e48c7.jpg Fixed
- 00:40:177 (4) - A curved slider here would nicely contrast the "straightness" of the combo so far. Fixed
- 00:47:117 (2,3,4) - I think moving it more to the right would make your (4) (5) (6) combo flow better. Make sure the (4) forms a triangle and the slider points to it. http://puu.sh/aA7aE/e3eef956f6.jpg Fixed
- 01:09:282 (3) - Reverse this slider (ctrl+g) for better flow. Your current flow is a rotating type one and this slider breaks it if you don't reverse it. Fixed
- 01:22:938 (2,3) - Move this a bit to the left for better flow. http://puu.sh/aA7iX/f16688fb37.jpg Fixed

[Normal]
- 00:05:476 (1,2) - Same comment as before re:sliders. Try to make the first slider lead into the second one. http://puu.sh/aA7lL/d4fecf4915.jpg Fixed
- 00:07:043 (3,1) - The overlap here looks ugly. Moving it a bit for aesthetic purposes is fine. Deviation from distance snap is too little to notice anyway. Fixed
- 00:24:505 (2,1) - Same comment re:sliders http://puu.sh/aA7q6/7eca8850e1.jpg Fixed
- 00:55:849 (2,3) - The pattern here may be confusing. Fixed
- 01:05:923 (3,4,1) - TBH, straight patterns like these are boring. Patterns with curves make better flow and place nicer. http://puu.sh/aA7vw/c8aa1c2ab5.jpg Fixed

[Easy]
- Fine I guess. I just have some doubts about 00:07:938 (3,1); hitting offbeat (red tick) is difficult for new player. I know but I have no idea to map that part in white tick :)
Thanks for mod :D
Gaia
Hey from my queue for m4m

[General]
saoII plz
derp since it's an ending featuring shinon one would be expecting a bg of her :v well not that it matters that much lol
and like, lots of blue cuz that ending is blue as fk o_o

[Easy]
k anything I can ss with all mods on my 3rd time can't be bad rank plz i want first place on rankings
alright well maybe 00:07:938 (3,1,2) - i got 100's and 50's in this area on my 1st and 2nd try but then it might be just me hmm

[Normal]
00:07:043 (3) - i think u should point the end towards 00:08:386 (1) - more, or just move (1) more to the right, to make the flow feel better
00:10:625 (1) - well thats 1 short spinner lol.
00:28:759 (1) - 00:30:550 (2) - i dont wanna be too anal but an overlap is an overlap i guess
00:43:088 (1,2,3,4) - 00:44:207 (1,2,3,4) - even tho it's normal i think this is a bit hard, plug in a slider or 2 would make it easier? http://puu.sh/aANXf/17d2e8dd69.jpg
00:56:744 (3,4,5,1) - same as above but since it's part of the kiai i wouldnt suggest as strongly as the other 2
rest looks good

[Hard]
the jumps look pretty big hmm..
00:43:759 (3,4) - this jump is ermahgerd >.>
01:14:319 (3) - 01:16:670 (4) - can u somehow make them stack lol
01:18:908 (1) - i think u can gradually increas the jumps little by little, it'll make this map a lot more fun to play (: (and maybe some flow breaks too.. like ctrl + g on 01:20:699 (1) - or sth?)

in my honest opinion i thought the jumps before kiai were harder than the ones near the end in the kiai lol.

K great song good luck~
Topic Starter
- H i N a -

Gaia wrote:

Hey from my queue for m4m Did I say m4m ? I say NM in your queue :)
[General]
saoII plz
derp since it's an ending featuring shinon one would be expecting a bg of her :v well not that it matters that much lol
and like, lots of blue cuz that ending is blue as fk o_o

[Easy]
k anything I can ss with all mods on my 3rd time can't be bad rank plz i want first place on rankings All Mods O_O
alright well maybe 00:07:938 (3,1,2) - i got 100's and 50's in this area on my 1st and 2nd try but then it might be just me hmm

[Normal]
00:07:043 (3) - i think u should point the end towards 00:08:386 (1) - more, or just move (1) more to the right, to make the flow feel better
00:10:625 (1) - well thats 1 short spinner lol. I think it's too short but I have no idea to map that part lol~
00:28:759 (1) - 00:30:550 (2) - i dont wanna be too anal but an overlap is an overlap i guess
00:43:088 (1,2,3,4) - 00:44:207 (1,2,3,4) - even tho it's normal i think this is a bit hard, plug in a slider or 2 would make it easier? http://puu.sh/aANXf/17d2e8dd69.jpg Fixed
00:56:744 (3,4,5,1) - same as above but since it's part of the kiai i wouldnt suggest as strongly as the other 2
rest looks good

[Hard]
the jumps look pretty big hmm..
00:43:759 (3,4) - this jump is ermahgerd >.> I think it's no problem for hard >.<
01:14:319 (3) - 01:16:670 (4) - can u somehow make them stack lol Fixed
01:18:908 (1) - i think u can gradually increas the jumps little by little, it'll make this map a lot more fun to play (: (and maybe some flow breaks too.. like ctrl + g on 01:20:699 (1) - or sth?) OK Ctrl+G on 01:20:699 (1)

in my honest opinion i thought the jumps before kiai were harder than the ones near the end in the kiai lol.

K great song good luck~
Thanks for mod :D
Gaia

- H i N a - wrote:

Gaia wrote:

Hey from my queue for m4m Did I say m4m ? I say NM in your queue :) oh crap yeah i just copied and pasted that part LOL MY BAD.
00:10:625 (1) - well thats 1 short spinner lol. I think it's too short but I have no idea to map that part lol~
Err maybe like 1 long, creative slider? :p draw slider images yeah! (y) I look at blissfulyoshi's (Love Live) maps for inspiration o_o

omygod i feel so stupid and embarrassed for that 1st line
*shoots self


what what r u talking about i never modded ur map what.
Awaken
Hi
From My Queue

[Hard]

00:30:997 (2) - Add clap here? sounds good and you also added clap on 00:30:102 (3) -

00:32:565 (1) - clap on head? currently is a little empty

00:36:595 (4) - why no whistle? 00:40:177 (4) - you added here but why no here?

00:41:296 (1,2,3,4,1,2,3) - I advise you to adjust here a lot,seriously. And here is code, hope you can know how to fix these sliders ~

SPOILER
164,308,41296,6,0,P|191:297|228:248,1,70,6|0,0:0|0:0,0:0:0:0:
136,219,41744,2,0,P|122:184|118:140,1,70,2|8,0:0|0:0,0:0:0:0:
281,139,42192,2,0,P|250:161|214:173,1,70
278,50,42640,2,0,P|308:53|352:80,1,70,8|0,0:0|0:0,0:0:0:0:
405,220,43088,6,0,P|379:192|364:152,1,70,2|0,0:0|0:0,0:0:0:0:
487,259,43535,1,2,0:0:0:0:
354,351,43759,2,0,P|385:333|413:299,1,70,8|0,0:0|0:0,0:0:0:0:

I'll continue tomorrow ~ ><
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:37:714 (1,2,3,4) - Try this for a better flow?
  2. 00:44:431 (4) - Move to (302,189) (yeah, gotta get the grid snap off for this one) for a better blanket at 00:43:088 (3,4)? Alternatively, you can just play around with 00:43:088 (3)'s nodes.
  3. 00:57:416 (1,2,3,4) - Again, try something like this so the flow will be nicer, and thus this pattern will be more comfortable to play?
  4. Well it's generally a good Easy diff, but you're relying on blankets way too much. Avoid using them at such a massive scale in your later maps if possible.
>Normal
  1. 00:07:043 - Add a whistle to emphasize the vocal here and the piano at 00:07:267?
  2. 00:30:550 (2,1,2) - Uh, okay. First, try to make the two (2) sliders not touch each other since this pattern will look messy that way. Then, try to make (1) so it follows 00:30:550 (2)'s flow nicely. That'd make this part more comfortable to play. Make something like this for (1) if possible.
  3. 00:44:431 (2,3) - These doesn't seem to be placed perfectly straight. Try moving the node on the tail to (160,352) first, then move the slider itself to (260,328).
>Hard
  1. 00:05:476 (2,3) - Why is the spacing here smaller than 00:01:894 (1,2) and 00:03:685 (2,3)? I think there's no reason to do that.
  2. 00:06:147 (3,1) - Why is the spacing completely different compared to 00:06:147 (3,1)? Won't this be confusing...?
  3. 00:34:132 (1,2,3) - Try to make the spacing here more consistent if possible?
...That's pretty much it. The flow and placement can be improved here and there (and I don't want to make a super long mod post on that; I believe you know how to make them better), but otherwise this looks pretty cool. Also, try to use the default soft-hitwhistle wherever fits (there are piano notes spread pretty randomly that can be emphasized with the default soft-hitwhistle instead of the custom one you're using right now).

Good luck on the way 8-)
Topic Starter
- H i N a -

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:37:714 (1,2,3,4) - Try this for a better flow? Fixed
  2. 00:44:431 (4) - Move to (302,189) (yeah, gotta get the grid snap off for this one) for a better blanket at 00:43:088 (3,4)? Alternatively, you can just play around with 00:43:088 (3)'s nodes. Oh! I remapped this part because I fixed in 00:37:714 (1,2,3,4)
  3. 00:57:416 (1,2,3,4) - Again, try something like this so the flow will be nicer, and thus this pattern will be more comfortable to play? Fixed and remap all that part :D
  4. Well it's generally a good Easy diff, but you're relying on blankets way too much. Avoid using them at such a massive scale in your later maps if possible.
>Normal
  1. 00:07:043 - Add a whistle to emphasize the vocal here and the piano at 00:07:267? Sounds good, Fixed
  2. 00:30:550 (2,1,2) - Uh, okay. First, try to make the two (2) sliders not touch each other since this pattern will look messy that way. Then, try to make (1) so it follows 00:30:550 (2)'s flow nicely. That'd make this part more comfortable to play. Make something like this for (1) if possible. Fixed
  3. 00:44:431 (2,3) - These doesn't seem to be placed perfectly straight. Try moving the node on the tail to (160,352) first, then move the slider itself to (260,328).
>Hard
  1. 00:05:476 (2,3) - Why is the spacing here smaller than 00:01:894 (1,2) and 00:03:685 (2,3)? I think there's no reason to do that. Oh my mistake, Fixed
  2. 00:06:147 (3,1) - Why is the spacing completely different compared to 00:06:147 (3,1)? Won't this be confusing...?
  3. 00:34:132 (1,2,3) - Try to make the spacing here more consistent if possible?
...That's pretty much it. The flow and placement can be improved here and there (and I don't want to make a super long mod post on that; I believe you know how to make them better), but otherwise this looks pretty cool. Also, try to use the default soft-hitwhistle wherever fits (there are piano notes spread pretty randomly that can be emphasized with the default soft-hitwhistle instead of the custom one you're using right now).

Good luck on the way 8-)
Thanks For mod and star <3
Yuthuil
From queue.

Overall:

I was thinking you could change the dark blue Combo Color, since I testplay before I mod and when I play, I play with the screen dimmed, so I could barely see the approach circles.
Easy:

00:19:132 (3,1) - blanket properly.
00:45:774 (3) - turn back perhaps?
00:50:252 (1,2) - blanket properly.
01:24:282 (1,1) - This is too hard for easy since it leaves barely any reaction time? (for a beginner).

Normal:

My AImod says that you have DS issues. (x2)

00:28:759 (1,1) - blanket properly.

Hard:

Nice Diff.
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