LizeKotze wrote:
Hey! M4M from my modding queue.
Well, here's my mod:General:
1) Change your combo colours to support the background. Fixed
Easy:
1) 00:17:565~ Make this slider in-line with this hitcircle: 00:17:117. Fixed
2) 00:26:296~ NC here? Fixed
3) 00:33:013~ Same here. Fixed
4) 00:33:013~ Blanket this slider with this slider: 00:34:132.
5) 01:22:938~ NC here as well? Fixed
Nice diff. I didn't find any other issues.
Normal:
1) 00:18:237~ Place this slider next to this slider: 00:17:341. Fixed
2) 00:55:849~ Remove NC here, and then add NC here: 00:56:744. Fixed
3) 01:04:580~ NC here, and then remove NC here: 01:05:028. Fixed
4) 01:23:386~ Maybe remove all these hitcircles and replace them with this: Fixed
That's all suggestions I have for this diff.
Hard:
1) 00:07:043~ Rather do this?
I just think it looks better.
Sorry, this diff is very good, so this is the only suggestion I have.
Overall, excellent mapset. I just really advize you to change your combo colours.
Good Luck!
Verlaren wrote:
Hi. Random mod.
general:
remove hieroglyphs from source
Hard:
00:01:894 (1,2) - use here distance snap; Fixed
00:03:685 (2,3) - ^ Fixed
00:03:461 (1) - move NC on 00:03:685 (2); Fixed
00:05:252 (1) - move NC on 00:05:476 (2); Fixed
00:07:043 (1,2,3,1,2,3) - some about this patterns: You would cost to move the beginning of all these objects on a strong note. I think it's pretty unreadable part of map.
00:15:326 (1) - move NC on 00:14:431 (4); Fixed
00:16:894 (1) - move NC on 00:16:222 (5); Fixed
00:17:789 (1,2,3) - same as 00:07:043 (1,2,3,1,2,3); Fixed
00:21:595 (3) - move on x:408 | y:188 Fixed
00:25:177 (3) - move on x:144 | y:228 Fixed
00:28:759 (6) - same as ^; on image and likeness Fixed
About NC in this diff - all NC must be started on strong beats/
01:00:774 (3) - stack with slider's end 01:00:998 (4); Fixed
Normal:
don't use deceleration here/ Fixed
about NC - same as in hard/
00:34:132 (1,2,3,4,5) - a bit hard for this diff, try make this a little easier; Fixed
00:37:714 (1,2,3,4,5,1,2) - ^ Fixed
00:41:296 (1,2,3,4,5,6,1,2,3,4) - ^
00:52:043 (1,2,3,1,2,3,4,5,1,2,3,4,5) - ^
00:59:655 (3,4,5,6,1) - ^
01:13:983 (5,1,2,3,4) - ^
01:23:386 (1,2,3,4,5) - ^
Easy:
don't use deceleration here/ Fixed
all the difficulties must begin and end on the same time frames.
You must refresh NC each 3-4 patterns in this diff;
00:40:849 (6,3) - stack this patterns;
yet this is all that I can share with you at this stage of map creation.
You can call me later when you collect more mods (7-10).
Thanks for mod