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![]() Resident Skinner 4,449 posts ![]() |
Last edited by LuigiHann on , edited 1 time in total.
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Kylecito wrote: hahaha good job, i can't test it right now but i had a funny idea making the lifebar-color a pacman on the left like (< ___________________________ and the kisymbol, a ghost, so it looks like it's closing in on pacman (<________________|o o|_____ Curse you and your clever ideas... making me go back after my skin is done... grumble grumble. I'm busy now, but I like that idea, so I will add it ![]() Osu! Skins: Taiko Drum Master | Elite Beat Osu Storyboards: Taiko/ChiBA Storyboard (w/awp) | SMB1 Medley Storyboard | Braid Storyboard | PW/EBA Storyboard (w/m980) All the maps in my graveyard are up for grabs, PM me if you're a good mapper and want to take over one of them (╯‵Д′)╯彡┻━┻ ルイージハン |
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I have added this as official for now. Will update it when you get the scorebar changed, but I feel its too good to wait any longer
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![]() Resident Skinner 4,449 posts ![]() |
Updated version here: http://luigihann.googlepages.com/pacman.rar
I changed a few things besides the life bar. Playing around with the "approach circle" is fun, but the result is always too distracting to actually use, so I left it with the default one. Fraeon, I kind of agree with you. I added a black border to Pac-man, which helps him fit in better with the style of the skin. The reason I don't make him more pixelly is mostly because the original arcade animation of him "munching" is only 3 frames, and I couldn't add frames in any non-awkward way. Plus, with the rotation, it'd look a bit off anyway. Still, rest assured that I did think about it. The italics and shading are just intended to give it more of a psuedo-retro feel, rather than an actual representation of game sprites. Because 80's gaming was all about imagining that games looked better than they did. Peppy, can I make a couple requests about the slider? Hopefully these aren't too complex, and if they are, feel free to ignore them. A) I don't care about texture or graphics or anything, but it'd be nice if I could choose the color of the fill and the border, perhaps in the ini, with the option of using the combo color or not. That could hypothetically get a little complex, I don't know much about how it's done, but it'd be nice. B) Right now, you've probably noticed, if Pac-man hits a reverse arrow he starts backing up. It'd be nice if the graphic flipped around so he always faces forward Other than those two things, this skinning engine is fantastic for surreal things like this. I think I will make some kind of Pac-Man song beatmap now. ![]() Osu! Skins: Taiko Drum Master | Elite Beat Osu Storyboards: Taiko/ChiBA Storyboard (w/awp) | SMB1 Medley Storyboard | Braid Storyboard | PW/EBA Storyboard (w/m980) All the maps in my graveyard are up for grabs, PM me if you're a good mapper and want to take over one of them (╯‵Д′)╯彡┻━┻ ルイージハン |
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Thanks you very much!
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Also - if you want to get ahead you can start skinning the playfield/menu backgrounds.
http://pe.ppy.sh/playfield.png for a template. Make sure you stick to greyscaled - as this gets coloured in-game (subtractive filter). |
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Extor wrote: About the 3 frame thing. You can always divide the 10 frames and make this: Make the same frame appear twice. That way you will use less frames. Well yeah. That'd just be kind of a waste of frames, though. (Read: I like how it looks now ![]() Osu! Skins: Taiko Drum Master | Elite Beat Osu Storyboards: Taiko/ChiBA Storyboard (w/awp) | SMB1 Medley Storyboard | Braid Storyboard | PW/EBA Storyboard (w/m980) All the maps in my graveyard are up for grabs, PM me if you're a good mapper and want to take over one of them (╯‵Д′)╯彡┻━┻ ルイージハン |
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