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Taiko Modding Academy

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Nardoxyribonucleic
I may be able to join this.

Here are some of my taiko maps (pending)
u's - START:DASH!!
Infinite Stratos Cast - BEAUTIFUL SKY (TV Size)

Edit: omg am I not qualified to register as modder? :o
-xNaCLx-
ww..wanted to sign up as modder and

throw maps here
->Pet na Kanojotachi - Kimi ga Yume wo Tsuretekita (TV Size)
Nashmun
Signin' up as a modder aswell, since I'm starting to mod regularly.
Dainesl
I'm starting to become a modder again and I need something to invigorate me, this seems like a good idea to do so, I guess.

Pending map
http://osu.ppy.sh/forum/t/155427 Amuro vs Killer - Mei
Topic Starter
OnosakiHito
All maps and modders added.
Keep an eye on these maps for your own modding, so I can check what you've done.
MMzz
Does a pattern sound / play / look well?
Remove the word sound. We all know maps don't play good just because they sound good.

Anyways, good luck getting this going. :)

Maybe I can find people to mod my maps. :?
Topic Starter
OnosakiHito
Oh, you are right! What I ment was, does a pattern sound, play and look well? Of course, not always all three components are given, but in most cases it fits well I think. Thank you for mentioning it, MMzz! (Hm, let's see if I can find time to mod your map heh)

I will check soon the mods from the younger modders. Gezo, you do not count in. You are not new at all. lol
Yuzeyun
I'm in the list, I count !
Stop being rude to me Ono :(
Love
Could've swore I posted to be added to the list. But I guess it was removed or something.
Lost The Lights
I want to be added to the modders list. Also, some of my maps for the list:

Pending: Foo Fighters - Back And Forth
For Approval: Infected Mushroom - The Pretender
Yuzeyun

Love wrote:

Could've swore I posted to be added to the list. But I guess it was removed or something.
You haven't posted, so well
you can still join anytime you want lol
Coro
Add me as a modder I guess
I just finished recruit training so I'm more free now
Nwolf
Think I could do something this month, add me to list please

oh yeah, pending: Comp - Gensou no Satellite
Topic Starter
OnosakiHito
Gezo has send me a PM with all mods I need to consider from january (thanks!).
Give me some time to check these. I will update the OP soon.
Kyouren
Hai, pending now~^^~

https://osu.ppy.sh/s/146602 - Hatsuki Yura - Nightmare -Overture-
https://osu.ppy.sh/s/112733 - Baek ji-young - After a Long Time
Yuzeyun
half of march, still no feedback recieved :roll:
Topic Starter
OnosakiHito
Well, first I didn't planed to do it due to exam stuff. Then I did so. And now exam is hitting me. Haha...
When everything is over, I might be much more active again.
Topic Starter
OnosakiHito
~Update~


Replaced the "Modder of the Month" with "Weekly Hint".
→ Placing every week a new modding-hint which I gave from time to time some other modders before. In case you feel unsure about one, post it in this thread!
→→ All hints from the past will be stored together.

Updated map list. Only Pending maps are remaining.

Feel free to post any question you have about modding into this thread! That's what the TMA stands for as well. You are also allowed to answer other peoples question!
Yuzeyun
Can you make the hint bigger ?
Topic Starter
OnosakiHito
Weekly hint updated.
Remember: You are always allowed to ask your questions in this thread.
Charles445

OnosakiHito wrote:

Weekly hint updated.
Telling someone straight up to remap is extremely demotivating and rude.
Remapping is a decision the mapper needs to make themselves.
Topic Starter
OnosakiHito
Don't know how you guys do it in osu, but in Taiko we do it in an polite way with a lot of evidences. At the end, we always let the decision to the mapper. In my case, it rather motivated me when lepidopodus told me 4 years ago to remap something by considering what could be improved in the remap. I had the same impression from people who got such suggestion from me as well.

Again, no idea how you guys explain to mappers in osu to remap something, but in Taiko we never had such problems at all.
And in my opinion this helps a lot more than having a 30cm long mod post which no one wants really to read or which is at least really tiring to read, sorry. lol

Maybe I should rewrite it, so people don't misunderstand it.
LunaticP
Remap in taiko is easier than remap in other mode

And taiko map should be checked as a whole, if the whole flow or the block is totally messy remap is the only way
Stefan

LunaticP wrote:

Remap in taiko is easier than remap in other mode
I think it's not really mode-related. Every mode requires the knownledge and being as perfect as possible. Also the amount of time is practicually the same.

The mapper itself should be aware how does his map looks like. If he see that the has a lot of issue which needs to be fixed or a remap require then he really should do that and should not stay with arguments like "old style" or "being too lazy". Also the excuse "to do it better with the next maps" shouldn't be accepted. imo it depends how many people suggest to remap the Difficulty or even the Mapset. if one does then this may goes in the own taste and opinion but I think there is something wrong if 6, 7, 8 or more do that. And a lot of issues are obvious and don't need a long talk about why they're bad and need to be changed.

OnosakiHito wrote:

And in my opinion this helps a lot more than having a 30cm long mod post which no one wants really to read or which is at least really tiring to read, sorry. lol
this. If you already suggest sooooo much in a Difficulty or Mapset, and let us say it's a TV Size Map.. then making huge Mod posts aren't really helpful since they completely change the origin map to something.. different which isn't really the point in mapping. Then it's better to suggest the person to remap the difficulties or Mapset by his own purpose.
Topic Starter
OnosakiHito
Updated weekly hint with a latency of 1 week. =D
Asagi Mutsuki
y no new weekly hint ;w;
LunaticP
why do you remember this post
Topic Starter
OnosakiHito
Updated weekly hint. Due to exams I couldn't take care of it. Now it should be fine.
Topic Starter
OnosakiHito
Now it's the monthly hint! lol
Added new hint.

Remember: You guys may ask modding related quetsions here! If you have problems with modding or things you are unsure about, please do not hestitate to ask in this thread!
PatZar
can i join? Oh ok it's dead already
Topic Starter
OnosakiHito
Just wanted to mention that everyone can post either modding related questions or questions about their map in this thread.
I'm getting pretty often asked in IRC and some questions might be interesting for everyone. So don't hestitate to add your questions here!


Once I can provide more time, I will see to have some update in this project.
LunaticP
where is the yearly hints for year 2014
Topic Starter
OnosakiHito
I would like to mention once again, that everyone is allowed to post modding related questions or questions about their own maps. Here you are able to talk with all users about certain problems you might encounter when mapping or modding and find together possible solutions. It helps everyone who might have the same problems.
OzzyOzrock
this is the first time i see this thread... wtf
Endaris
Taiko mapping is so hard though, I tried it out of curiosity and asked for Raiden's opinion(poor Raiden) on my first steps and was quickly discouraged.
What do you think, how good do you have to get at Taiko as a player before you can judge map quality from a mapper-perspective?
roufou

Endaris wrote:

Taiko mapping is so hard though, I tried it out of curiosity and asked for Raiden's opinion(poor Raiden) on my first steps and was quickly discouraged.
What do you think, how good do you have to get at Taiko as a player before you can judge map quality from a mapper-perspective?
depends, you can probably be an "awful" player and be an amazing mapper and you can be like rank 50 and be a pretty bad mapper.

generally though rank 2k is a fine rank for getting decent at mapping. Honestly being a good player doesn't help that much besides telling what plays well and what is fun though, and you can probably just not play at all and still be an alright mapper providing you get good feedback and learn what is good and what is "bad".

I think that answers the question pretty well, ask further if it's still unclear.
Raiden
words
I was planning on making a separate thread for this, but I suppose I can post in here to avoid flooding.

So, after some weeks of lingering in forums, stalking people in general, and seeing the activity in #taiko in-game, I have noticed a slight increase in the amount of modders we have (maybe because of TNA?). Now, while I am truly glad that this is happening (slight increase of modders which would turn the modders/mappers fraction closer to 1), I am also noticing that the quality of mods is just in a very deplorable standstill (or even getting worse). Also, the BN amount we have is also ridiculously low because of this. What's the problem? Simple. People still complain on not getting their maps ranked, while they do close to nothing to help this (I remember being like this back then before I started modding and learned my lesson), which is exactly why I'm posting this.

I must quote some great people in here (reference: t/237620/start=165)

_Gezo_ wrote:

I'll just say this:

Less complaining. More modding.
case closed.

OnosakiHito wrote:

As solution there is not much to say but that people should start mod more by their own and maybe become BNs. Yes, we can try enfaster progress a bit by helping new modders or open diverse threads and guides. But at the end the core solution is clear: People must be more active in modding. And we all know that this isn't one of our strenghts in Taiko. lol

MMzz wrote:

Mapping and modding go hand in hand. You have to do both to survive here as a mapper. (For any game mode)
BN are not obligated to mod your map at all. If they say they will mod your map and then don't, yeah that sucks, but it happens. Like I said, BN have no obligation to mod YOUR MAP. They can mod whatever they want. (Just like non-bn can)

Its been this way for 5+ years. Its nothing new. Its nothing we haven't heard before. Start modding to help improve the situation you think is terrible, or shut up.
That said, it would be somewhat hypocritical for me to say this (because I was literally like that back then), but they are completely right.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

That topic covered, let's talk about the standstill on modding quantity/quality and the severe lack of Taiko BNs.

I believe this is mostly due to the outstanding laziness of our community, paired with I'm gonna get slapped but I don't care the somewhat selfish attitude of many mappers (myself included). "I just want my map ranked but I don't want to mod anything" basically. While it is inherent to human nature, I believe there should be a possible way to fix this selfishness and laziness while also ending the modding quality/lack of BNs standstill we are currently experiencing. TNA was (in my honest opinion) a nice alternative to go with while we try to find another, more permanent alternative.

I currently lack of innovative ideas, but I do have some generic ideas which would work theoretically.

  1. PROBLEM: lack of active modding (both quantity and quality)
    PROVISIONAL SOLUTION: force people to mod if they want their maps ranked (TNA)
    CONSEQUENCES: rise on the quantity of modding, paired with a standstill OR decrease of modding quality (a.k.a. encourages shitmodding just to enter the queue)
    MY GENERIC IDEA: higher quality mods (upon TNA members' discretion) will have HIGHER CHANCES of getting their map accepted, while total lazy modding (one line mods with a "change d" for example) have lower chances of being accepted.
  2. PROBLEM: lack of Taiko BNs (specially outside TNA)
    PROVISIONAL SOLUTION: ???????
    CONSEQUENCES: people opt for the BNs outside TNA (tasuke and I) so they don't need to mod and only go for TNA when they remember having modded something less than 3 weeks ago || if one of the BNs outside TNA goes inactive for whatever reasons (me in this case), the other becomes virtually useless, as one BN alone can't rank a map. This could be fixed by QATs, since TNA members are not allowed to take requests outside of it.
    The fact that there are BNs outside TNA means that people will mostly look for us to avoid modding before opting to use TNA when we reject them. This, of course, heavily increases the non-TNA BNs' workload (not in my case since I reject almost every request)
    MY GENERIC IDEA: the same as first problem. Encourage higher quality modding by offering them higher rewards. Plus, people learning to do higher quality mods will have also higher chances of *drumrolls*......................... BECOMING BN!!! TWO BIRDS ONE STONE!!!
Now, with all this huge wall of text you'd expect me to give you some kind of advice to improve your modding right? Well, don't be disappointed, I do!

  1. If you're a starter modder: read Ranking Criteria and Appropiate Gameplay Elements here: https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode and https://osu.ppy.sh/wiki/Taiko_Ranking_Criteria || It's a very nice way of starting on your modding process. Mod firstly objectively (since you will not understand higher level concepts such as flow, playability, etc.) using ranking criteria, then as you advance in your modding career, start working on these subjective elements!
  2. If you have been modding for a while but still not get the grasp of it: this is specially to those with a kudosu count of 50-80~ who still mod like in their beginnings (which is understandable at some extent). My advice is really, REALLY simple: give a reason on why the mapper should consider changing what you said. If you merely say "d", the mapper (from my point of view), cannot really understand your intentions, and will also think that you're a lazy ass, leading many of the times to many rejections even if the changes would at some point make the map better overall.
  3. If you're an experienced and high quality modder: Keep up the good work!! And also it'd be nice if you could give some advice to newer modders!! We need more people like you!! BECOME BN OR I'LL KILL YOU
  4. If you're a QAT: try to be nice in your DQ posts at all times, remember that there were 2/3 BNs that agreed on the mapping style of the mapper. Give an objective reason for disqualify and explain things in a way that the mapper understands them (since many times a person who doesn't speak English fluently will be heavily discouraged because they don't understand a single word). This would be for all modes but since I'm here I'll direct it toward Taiko QATs :P

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

I don't remember having posted such wall of text ever lol

*flies away*
Estaryo
Hmmm I'm new to modding, so i can't tell if a mod is good or not, I made about 10 mods until now, I took my time into them because i really wanted to help, and the response in total was fine. but I'm not sure if it's worth it.

I think theres a Problem with supporting People who are new to this stuff, because they can't get constructive feedback.
there should be someone that helps people to get into this kind of stuff.

The TNA don't support beginners so the only thing thats left are the Guide's of Ono.
I don't think that is enough, after reading this you will stuck and dont now how to go on.

Sure everyone could try try and try. making mods, making maps, push them with stars to get them ranked, but in total you can't be sure if what you do is right or not, may thats an cause why the quality of mods is bad or more its not improving.

I would really like to have some feedback on the things i do, but atm it's nearly impossible.
how about a thread where modders/mappers can look for feedback?

Hmmm i don't know if this post will help, but thats just the oppinion of someone who startet modding
Endaris
I feel not qualified to mod Taiko for good reasons though.
I don't feel like I can provide reasonable feedback to a Taiko-Diff unless it's completely bad cause I lack the grasp on what is good and what not that I have in std.
The most important thing for me when I mod std in general is this wishywashy line of RC called
notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player
that basically decides whether a map is good or not.
Everything else - especially in Taiko where you got no extra layer for "visual design" as in std - is just additional glitter on top of gameplay but won't make a map good as long as it still plays bad.
That's the reason why I personally see not as much value "modding Taiko" by telling the mapper to resize his background and that he has a typo in his metadata. Sure you need that kind of stuff too but you can always do that last when the gameplay of the mapset is actually good and such a mod has nothing to do with Taiko Gameplay in the first place.

Maybe it's just me but I find Taiko Mapdesign much harder to grasp than std where you have very clear layering and design-options with active and passive hitsounds, spacing etc.
Certainly also has to do with my playtime spent on the different game-modes(hence my question above) but people keeping their explanations short or giving none at all is unfortunately a very common thing in the modding community.

After all I have to agree with Estaryo on this: My current Taiko maps(if you can call them that) are mostly experimental right now and I have no intention on ranking anything yet. Most of all I want to push my understanding of Taiko mapping which is very hard if you get no specific feedback why the stuff you're doing is bad.
And telling me to use higher HP and not the Soft Drumset is certainly good but doesn't help me at all with designing a map which is why I don't see a point in asking people who only tell me that upon asking them for further advice on my map.
Yeah, I'm pointing at you here, Raiden~

When I asked you for feedback you didn't try to teach me anything about Taiko mapping.

2015-11-01 19:06 Raiden: I prefer people to learn by themselves
2015-11-01 19:06 Raiden: only those are worthy of BN's attention imo
I wish I didn't ask you at all in the first place because you weren't helpful early and offending later with your "FUCK STD-MAPPERS WHO TAKE THEIR TAIKO-DIFFS OUT BECAUSE THEY DONT MAN UP"-attitude. When you come from std to Taiko you have a lot to learn and the gap in mapping skill between the game modes may be very big. Yet all you do is not helping them(because they're not worth your attention) and shitstorming them when they give up upon receiving negative criticism from you that isn't particularly constructive.
You're not a good role model for what you're expecting from everyone else. More than that you're discouraging any std mapper to get into Taiko. You're making the Taiko community appear unattractive.
Your wall of text is one freaking hybris(at least you somewhat recognized it).

I didn't quite give up on mapping Taiko yet but I'll certainly never ask you again for anything related to Taiko. Rather put a "Never ask Raiden"-pic in my signature to imitate the "Never ask Irreversible"-meme.

Time to continue modding and mapping standard then. Hell, I'm even mentoring a mapping-newbie in std but oh well, such stuff isn't supposed to happen in Taiko I guess~
You reap what you sow.
Raiden
SPOILER

Endaris wrote:

And telling me to use higher HP and not the Soft Drumset is certainly good but doesn't help me at all with designing a map which is why I don't see a point in asking people who only tell me that upon asking them for further advice on my map.
Yeah, I'm pointing at you here, Raiden~

When I asked you for feedback you didn't try to teach me anything about Taiko mapping.
In first place, I have no time to go around teaching every person how to map Taiko. I gave you one of the very basics you should take in account to avoid multiple DQs. You should be rather thankful that I spent so much time (I even testplayed your diffs).

If you expect general advice, just go read the goddamn appropiate taiko elements for gameplay. Is it so hard?

I wish I didn't ask you at all in the first place because you weren't helpful early and offending later with your "FUCK STD-MAPPERS WHO TAKE THEIR TAIKO-DIFFS OUT BECAUSE THEY DONT MAN UP"-attitude. When you come from std to Taiko you have a lot to learn and the gap in mapping skill between the game modes may be very big. Yet all you do is not helping them(because they're not worth your attention) and shitstorming them when they give up upon receiving negative criticism from you that isn't particularly constructive.
You're just showing how ungrateful you are towards someone who, even having tons of requests and work, still gave you some of his time testplaying and giving some (even if small) advice. Very childish if you ask me.

Here you distorted my words so much, they are not mine anymore. You have literally zero idea of what happens next to me and the Taiko community because, hint hint, you aren't even a part of it. So yeah, you draw your conclusions based on mild rants in which you completely take my words out of context and make me look like the bad guy. And no, I don't have anything against standard mappers as you try to make people believe (I have plenty of Standard mappers/BN/QAT as friends).

Second, "all you do is not helping them". I have to disagree entirely. If you're willing to learn, I will lend you my help (whenever I can, that is) and the shitstorm you so call has only been directed towards people who entirely wanted a speedrank or showed a complete cynical attitude and thus removed Taiko difficulties when they can't find anyone to icon them.


You're not a good role model for what you're expecting from everyone else. More than that you're discouraging any std mapper to get into Taiko. You're making the Taiko community appear unattractive.


Disagreed. Entirely. Again, you're basing your facts in small rants of mine (totally justified by the way) and taking things out of context because you have no idea. And I doubt I make Taiko community appear unattractive. In fact, there's been quite a rise in the number of Taiko maps ranked last months (you can see in statistics). So yeah, checkmate pretty much lol.

I didn't quite give up on mapping Taiko yet but I'll certainly never ask you again for anything related to Taiko. Rather put a "Never ask Raiden"-pic in my signature to imitate the "Never ask Irreversible"-meme.
I'm glad, I rather not help someone with such attitude and our community certainly doesn't want a person like that.

You reap what you sow.
Same to you, my friend.

edit: I almost forgot!!

Start modding to help improve the situation you think is terrible, or shut up.
Want to have feedback? Then learn how to give it. Period.

By the way, better put it in a box, since this is very off-topic and could grant us a silence ;)
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