forum

T.I ft Justin Timberlake - Dead And Gone

posted
Total Posts
32
show more
Sushi
As alwways, I won't nazi mos spacing because I suck at this, but be prepared for alignment nazi mod.
Hint : if not alogned perfectly, use no Grid Snap

[NewBorn]
00:15:73 (2,3,4,5) - align all with end of (2)
00:18:39 (1) - take the last control tick a little up (without gridsnap) to have perfect alignment
00:37:50 (1) - align with previous?
01:39:73 (1,2) - align
01:41:06 (2,3) - ^
01:42:84 (5,1) - ^
01:49:06 (6,8) - Minor thing, but try to get (8) on (6)
02:04:17 (4) - Down 1 grid. End sounds a little weird

[Still Alive]
The Cake is a Lie
00:21:06 (6,7) - Align end and start
00:30:17 (2,3) - maybe align these two
00:58:84 (6,8) - align?
01:48:62 (2,3) - align
01:49:50 (4,5) - ^
01:55:50 (2,3) - ^
Are tou still there?

[Dead & Gone]
00:15:95 (3 .. 8) - align
01:45:95 (5,6) - ^
01:46:39 (6,1) - ^
01:47:28 (1,1,2) - I disagree these overlaps.
01:51:28 (1,2) - align (yeah, i'm nazi on this)


Starred
Starrodkirby86
I'm back!

No big errors this time around.

[Newborn]:
00:55:73 (3) - Might need to turn off Grid Snapping + Distance Snap, but try making the endpoint of this slider be horizontally the same with (2)?
01:04:62 (1) - Move this like 2 to the right on Grid Level 3?
01:51:28 (8) - Beginning of this slider should get a Clap.
01:55:28 (1) - Remove new combo.
02:02:84 (1) - Turn off Grid Snap if you must and make this vertically aligned with (2).
02:04:17 (4) - Same as above, except for (3).

Most of this is optional~

Good luck on the future of this map. :D
Metroid
Add more whistles and please have better new combo spots.

Newborn
00:14:39 (1) - Add a finish on the first part of the slider.
00:18:39 (1) - Same as ^ and a whistle. Also, add two timing sections on the blue ticks before and after this white tick here 00:18:842
And make sure the first is using Custom override1 then take a soft-hitclap.wav file from the templete skin folder (download it if you didn't) and rename it to soft-slidertick.wav.

00:25:95 (1) - Add a finish and whistle at the end of this slider aka the 3rd hit.

do the finish/whistle thing at parts where the 2nd singer, says "too long" or words similar"

00:45:50 (1) - Slightly out of spacing to the 1 slider beforehand, also add a clap to the start of the slider.
00:47:28 (1) - Add a clap to the start of the slider.
Basically add a clap to any note that is 2 white ticks from the clap beforehand so it's like the song.
01:04:62 (1) - No need for a new combo.

Still Alive.
Anything with hitsounds like in newborn.

Dead And Gone.
Somewhat similar to Newborn which isn't a good thing.
Same hitsound issues as Newobrn.
tasli
This map has been deleted on the request of its creator. It is no longer available.
blissfulyoshi
Newborn:
00:21:06 (2) - might want to align with 1
00:31:28 (4) - too close
00:37:50 (1) - put on top of 2 from previous combo
00:42:62 (1,1) - repeating sliders like this are very difficult and are not advised for lower difficulty levels.
00:45:50 (1) - too close
00:49:95 (1,2,1,2) - spacing
00:52:62 (2,3,1,2) - spacing
00:58:39 (2,3) - spacing
01:03:73 (10) - spacing
01:11:28 (1) - you might want to make this go in the same direction as the other 2
01:14:39 (4,5) - spacing
01:45:06 (2) - spacing
01:51:28 (8) - spacing

Still Alive:
00:16:62 (4,5,6) - align with 3
01:41:06 (2) - align with the end of 1
02:05:50 (5) - can you move this so it is not overlapped by 4

Dead and Gone:
00:46:39 (1) - center between 2 and 3
00:51:28 (3) - center between 1 and 2
01:43:06 (8) - move this so it is not overlapped by 7
02:02:84 (1) - align with the red slider

Beatmaps seem a little too similar at some parts like the beginning and right after the breaks, but I guess this is okay. Star.
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Takuma
I usually think "oh god, a first beatmap. This must be a waste of my time." But.. I'm impressed.

- Dead & Gone:
00:43:73 (1,1) - Remove new combo.
00:48:84 (1) - Remove new combo.
00:49:06 (2) - New combo.
00:50:84 (1) - Remove new combo.
00:53:50 (5) - New combo.
01:14:84 (12) - New combo.
01:15:06 (1) - Remove new combo.
01:56:39 (4,5) - No really sure about this. I dislike spacing tricks on maps that don't have many of them, so I suggest you fix this to make it even. Again, it's only my opinion.

- Still Alive:
00:43:73 (1,1) - Remove new combo.
01:14:84 (9) - New combo.
01:15:06 (1) - Remove new combo.
01:52:62 - This is an awkward gap, imo. Maybe you could fill it up with some notes? Haha.

- Newborn:
00:58:84 (3) - New combo.
01:00:62 (5) - New combo.
01:02:39 (7) - New combo.
01:43:73 (1) - What happened to the clap at the middle of the slider? XP
01:45:06 (2) - New combo.
01:48:62 (5) - New combo.
01:51:28 (8) - No clap at the start of the slider? New combo.
01:59:28 (2) - New combo.
Alace
All good
cool slider ticks amd hitsounds
spacing is fine
timing is good enough
star it

only one thing
slider tick clap sounds a bit louder than circle clap
you can use 90% volume for those ticks
RemmyX25
NewBorn:
My only concern is that extremely long break in the middle.

Still Alive:
It sounds kind of dull with minimal hitsounds, and the clap on a beat, imo.
and still griping about long break.

Dead and Gone:
Same points here.

Overall, nothing else really wrong with it, except one kinda major factor imo, and please take no offense to it.... but its not as fun as it could be. Don't get me wrong, it's a well constructed map, but theres nothing really catchy or memorable about it.

Although, if you want my suggestion? Skin the numbers with the "Typewriter" font, to match the background.
ignorethis
No problems detected
Topic Starter
chel007
This map has been deleted on the request of its creator. It is no longer available.
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
chel007

RemmyX25 wrote:

Well, if it does get graveyarded, just give us a yell and we'll be glad to yoink it out for you :)
Tnx
deepsea
0.0
Yuukari-Banteki
[Newborn]
00:42:62 (1) - move 1/4 in either direction
00:52:62 (2) - align with 1
00:55:73 (3) - clap the third hit


[Still Alive]
00:42:62 (1) - move 1/4 in either direction
00:56:17 (4) - clap the start
01:10:84 (5) - clap?
01:14:84 (1,2,3,4) - getting repetitive and kinda boring


[Dead&Gone]
00:42:62 (1) - move 1/4
00:56:17 (5) - clap
01:16:62 (7,8,9,10) - getting repetitive


i would like to see this map have a little more style to it and a little less streams of notes every half beat in the rap section
RemmyX25
Just for the record, I still find this map rather uninteresting and not fun, as its just hit-hit-hit-clap-hit-hit-hit-hit-hit-hit-clap- etc

I'm not trying to be an ass about it, but ranked maps are not just about getting points.
Topic Starter
chel007

RemmyX25 wrote:

Just for the record, I still find this map rather uninteresting and not fun, as its just hit-hit-hit-clap-hit-hit-hit-hit-hit-hit-clap- etc

I'm not trying to be an ass about it, but ranked maps are not just about getting points.
Haven't yet started working on it i just log in and look at the comments at the moment. Still got exams...
mrtn
[newborn]
01:16:17 (8) - new combo

[still alive]
all is fine :)

[dead & gone]
circles are too small imo. It's no fun playing now
I recommend doubling the bpm so you can map to some of the rap without having to use 1/8s. The map is pretty easy now so I recommend making it harder this way.
01:16:62 (7) - new combo
01:48:62 (2,4) - i don't like that the slider of (2) overlaps with the (4) it looks ugly.
02:05:50 (1) - remove new combo

map is pretty good but try spicing it up a little. [dead&gone] is pretty dull but has lots of potential :). starred
Takuma
Aah, I remember modding this map. Great job! Ranked!
Dylans222
This map has been deleted on the request of its creator. It is no longer available.

heavnite
Very nice song!Good work too!
Please sign in to reply.

New reply