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Katakiri Rekka - Love Love*Revolution Now!

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Topic Starter
thzz
This beatmap was submitted using in-game submission on 2013年09月12日 木曜日 at 17:54:32

Artist: Katakiri Rekka
Title: Love Love*Revolution Now!
Source: Anoko ha orekara hanarenai
Tags: giga visual novel opening
BPM: 157
Filesize: 16804kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.49 stars, 71 notes)
  2. Hard (4.94 stars, 247 notes)
  3. Insane (5 stars, 323 notes)
  4. Normal (3.96 stars, 135 notes)
Download: Katakiri Rekka - Love Love*Revolution Now!
Download: Katakiri Rekka - Love Love*Revolution Now! (no video)
Information: Scores/Beatmap Listing
---------------
7th creation.
"彼女はオレからはなれない" OP

2013/06/26: remove "(Short Ver.)"
2013/07/08: fix title
2013/08/05: fix romansized artist

modder list
  1. kajiyatta
  2. Tidek
  3. -Chata-
  4. 10crystalmask01
  5. DX5536
Fycho
片雾烈火!!
Topic Starter
thzz

Fycho wrote:

片雾烈火!!
Yes! 片雾烈火!!
kajiyatta
M4M
[General]
カウントダウンのチェックを外しましょう
Tagに opening を追加?
譜面に休憩が無いので、Letterboxのチェックも外しましょう
個人的に、コンボカラーをデフォルトのものからカスタムしたほうがいいかなーと思います
[Easy]
Placement
00:13:600(1,2) 囲んでみると見栄えがいいと思います
00:23:536(1) nazi, 1grid up
00:29:651(1) nazi, 1 grid right
Rhythm
00:02:135(3) Easyなので何度もリバースを繰り返すのは初心者向きでは無いです。 例)
00:32:326 ここはnote追加の方がわかりやすいです。00:30:797で追加してあるので、対称的にリズムを刻んだ方が予想しやすいからです
00:40:351(2) 上で書いた理由のとおりです。また、途中のシンバルを拾いたいのでこんな感じでは? 配置は適当です
00:59:842 note欲しいです
Hit Sonud
00:35:670(1) 始点にfinish追加
[Normal]
Placement
00:18:186(1) NC. バグでNCが外れてるので、付けて下さい
01:26:111(1,1) スタック?
[Hard]
Placement
00:13:600(1) x244 y144に始点を持ってくると見栄えがいいです
00:17:613(1) add NC.
00:43:409(1) Ctrl+Gしてみては? 前の流れから考えると、より良くなると思います
00:54:492(1) ここのスペーシングはやや予想しにくかったです
Rhythm
00:09:587(5) このnoteは削除した方がいいと思います。バックに強い音があるわけでもなく、星形配置を崩すのもどうかなと思うので
[Insane]
配置を見る感じだと、OD7の方がスタンダードかなと
Placement
00:08:249(1,2,1) ちょっと物足りないかなと思うので、多少ジャンプかけても面白いと思います。 eg)
00:27:167(2) Ctrl+G?
01:07:103(3) ここも流れに沿ってジャンプしてみては?

nice map. good luck & star.
Topic Starter
thzz

kajiyatta wrote:

M4M
[General]
カウントダウンのチェックを外しましょう
Tagに opening を追加?
譜面に休憩が無いので、Letterboxのチェックも外しましょう
個人的に、コンボカラーをデフォルトのものからカスタムしたほうがいいかなーと思います =>all fixed~
[Easy]
Placement
00:13:600(1,2) 囲んでみると見栄えがいいと思います =>fix
00:23:536(1) nazi, 1grid up =>直前の配置と正三角形作る感じに修正
00:29:651(1) nazi, 1 grid right =>保留
Rhythm
00:02:135(3) Easyなので何度もリバースを繰り返すのは初心者向きでは無いです。 例) =>5つの音を同列に扱いたいので、保留
00:32:326 ここはnote追加の方がわかりやすいです。00:30:797で追加してあるので、対称的にリズムを刻んだ方が予想しやすいからです =>00:30:797の方を消しました。
00:40:351(2) 上で書いた理由のとおりです。また、途中のシンバルを拾いたいのでこんな感じでは? 配置は適当です =>fix
00:59:842 note欲しいです =>fix
Hit Sonud
00:35:670(1) 始点にfinish追加 =>fix
[Normal]
Placement
00:18:186(1) NC. バグでNCが外れてるので、付けて下さい =>fix
01:26:111(1,1) スタック? =>保留
[Hard]
Placement
00:13:600(1) x244 y144に始点を持ってくると見栄えがいいです =>fix
00:17:613(1) add NC. =>fix
00:43:409(1) Ctrl+Gしてみては? 前の流れから考えると、より良くなると思います =>fix
00:54:492(1) ここのスペーシングはやや予想しにくかったです =>これは気に入ってるところなので保留
Rhythm
00:09:587(5) このnoteは削除した方がいいと思います。バックに強い音があるわけでもなく、星形配置を崩すのもどうかなと思うので =>fix
[Insane]
配置を見る感じだと、OD7の方がスタンダードかなと =>fix
Placement
00:08:249(1,2,1) ちょっと物足りないかなと思うので、多少ジャンプかけても面白いと思います。 eg) =>保留
00:27:167(2) Ctrl+G? =>流れをキープしたいです、no
01:07:103(3) ここも流れに沿ってジャンプしてみては? =>fix

nice map. good luck & star.
Thanks for pretty mod & star~ :)
Lanturn
Katakiri Rekka ;_;
Topic Starter
thzz

Lanturn wrote:

Katakiri Rekka ;_;
Oops :o
Thanks, I'll fix.
Tidek
M4M from your queue

I will focus mainly on notes rhythm placement and overall flow : )

Insane

  • HP Drain -1 - its extremely hard to keep hp with HR
  1. 00:05:957 (1) - change it into triplet? (u can use stack or lower DS if u want) http://puu.sh/49Pda.jpg
  2. 00:09:014 (1) - ^ http://puu.sh/49Pht.jpg
  3. 00:12:072 (1) - ^ http://puu.sh/49Pkf.jpg u can hear a lot of triplets in that section and u can make it more interesting like i did in those places
  4. 00:21:053 (4) - Consider to add triplet here...
  5. 00:29:078 (4,5) - DS 2,0x between circles?
  6. 00:35:575 (7,1) - bigger jump between them? drums are stronger there so u can accent it
  7. 00:51:052 - 00:53:727 - Maybe something like this:
    1. http://puu.sh/49Q5I.jpg
    2. http://puu.sh/49Q6W.jpg
    You dont have to use my notes placement, just please try to accent all these 5notes streams.
  8. 00:55:639 (1,2,3) - Maybe instead of these sliders make big circle jumps? example http://puu.sh/49QEp.jpg
  9. 01:10:734 (1) - Considering to continue 1/2 tick beat (1/2 slider + circle) instead of that single 1/1 slider

Hard

  • I dont want to insult u, but that diff looks almost the same like insane difficulty in notes rhythm placement and all u did was lowering DS.
  1. If u going that way, i suggest to make HP drain -1 and AR+1 (because we see almost the same amount of notes)
  2. Like i wrote in insane difficulty, u can make at 00:05:956 and 00:12:071 reverse 1/4 (1 reverse!) to make it more interesting
  3. 01:14:747 (3,4,5) - try to make something like this http://puu.sh/49SpP.jpg
  4. 01:15:511 (1) - make this slider longer? (1/1)
  5. 01:20:861 (2) - make that circle more readable on grid, these 1/8 in music can confuse players and make them click a circle a lot earlier
  6. 01:27:358 (6,1) - Dont be scared to use 1/8 on hard, if its easy to read reverse slider u can use it, it will make map more interesting ;) http://puu.sh/49STe.jpg

Normal
  1. 00:08:250 (1,2) - make 4 snapped circles instead of these 2 sliders
  2. 00:17:804 - u should add something here
  3. 00:31:944 (5) - maybe 3 circles instead of reverse slider? we had a lot of 1/2 reverse sliders before
  4. 00:35:002 (5) - ^
  5. 00:40:352 (2) - http://puu.sh/49TgP.jpg ?

Easy
  1. 00:20:479 (1) - That slider looks weird... maybe 2 1/1 sliders? idk...
  2. 00:32:709 (1) - ^
  3. 00:40:352 (2) - here FOR SURE u have to put 2 1/1 sliders, music is more intense
  4. 00:52:199 - addable circle

Hope my mod was helpfull.
Sorry for english, if u dont understand something or i did mistake in timing lines, ask me on pm!

GL ;)
Abe Nana
hello~ (╹◡╹) I'm from your queue

so little mod (╹◡╹)

[Easy]

00:41:881 (1) - move to x:356 y:60 in this way more cute
01:06:339 (1) - ▲ x:336 y: 248

[Normal]
01:02:518 (6,1) - swap NC
00:11:307 (4) - NC. that's where the らびゅ~ lyrics start.

[Hard]

00:00:511 (2,2) - delete this note? so hard thing
00:54:110 (4,1) - 難しい

[Insane]

00:56:212 (3) - https://osu.ppy.sh/ss/946500 like this? すでに00:55:447 (3) - ここで1/4スライダーのジャンプが入ったので歌詞に合わしノリを活かしてサークルを入れましょう
01:20:670 (2,1) - 反応するのに困がある初見殺しである01:20:861 (1) - を消して01:20:670 (2) - を伸ばそう

~fin
Topic Starter
thzz

Tidek wrote:

M4M from your queue

I will focus mainly on notes rhythm placement and overall flow : )

Insane

  • HP Drain -1 - its extremely hard to keep hp with HR =>retention
  1. 00:05:957 (1) - change it into triplet? (u can use stack or lower DS if u want) http://puu.sh/49Pda.jpg
  2. 00:09:014 (1) - ^ http://puu.sh/49Pht.jpg
  3. 00:12:072 (1) - ^ http://puu.sh/49Pkf.jpg u can hear a lot of triplets in that section and u can make it more interesting like i did in those places =>I know snare-drum is ringing at these points, but I want to follow guiter and voices even if I must omit drums.
  4. 00:21:053 (4) - Consider to add triplet here... =>no
  5. 00:29:078 (4,5) - DS 2,0x between circles? =>no
  6. 00:35:575 (7,1) - bigger jump between them? drums are stronger there so u can accent it =>retention
  7. 00:51:052 - 00:53:727 - Maybe something like this: =>I think current pattern is sufficient accent.
    1. http://puu.sh/49Q5I.jpg
    2. http://puu.sh/49Q6W.jpg
    You dont have to use my notes placement, just please try to accent all these 5notes streams.
  8. 00:55:639 (1,2,3) - Maybe instead of these sliders make big circle jumps? example http://puu.sh/49QEp.jpg =>no
  9. 01:10:734 (1) - Considering to continue 1/2 tick beat (1/2 slider + circle) instead of that single 1/1 slider =>I use 1/1 slider at 00:58:505 (1) - , so no problem.

Hard

  • I dont want to insult u, but that diff looks almost the same like insane difficulty in notes rhythm placement and all u did was lowering DS.
  1. If u going that way, i suggest to make HP drain -1 and AR+1 (because we see almost the same amount of notes) =>retention. This problem should be considered warily.
  2. Like i wrote in insane difficulty, u can make at 00:05:956 and 00:12:071 reverse 1/4 (1 reverse!) to make it more interesting =>same as Insane
  3. 01:14:747 (3,4,5) - try to make something like this http://puu.sh/49SpP.jpg =>I think it'll be a suddenly trap because there're any rhythm like yours in this dif. no.
  4. 01:15:511 (1) - make this slider longer? (1/1) =>no
  5. 01:20:861 (2) - make that circle more readable on grid, these 1/8 in music can confuse players and make them click a circle a lot earlier =>What you mean? If you're telling about Insane, I retention it.
  6. 01:27:358 (6,1) - Dont be scared to use 1/8 on hard, if its easy to read reverse slider u can use it, it will make map more interesting ;) http://puu.sh/49STe.jpg =>Using 1/8(actually 1/6) kick slider only here is not good for me. no.

Normal
  1. 00:08:250 (1,2) - make 4 snapped circles instead of these 2 sliders =>no
  2. 00:17:804 - u should add something here =>no. object immediatly after the spinner is difficult for Normal imo.
  3. 00:31:944 (5) - maybe 3 circles instead of reverse slider? we had a lot of 1/2 reverse sliders before =>no
  4. 00:35:002 (5) - ^ =>^
  5. 00:40:352 (2) - http://puu.sh/49TgP.jpg ? =>retention

Easy
  1. 00:20:479 (1) - That slider looks weird... maybe 2 1/1 sliders? idk... =>no
  2. 00:32:709 (1) - ^ =>^
  3. 00:40:352 (2) - here FOR SURE u have to put 2 1/1 sliders, music is more intense =>no. There're symbal sounds.
  4. 00:52:199 - addable circle =>fix

Hope my mod was helpfull.
Sorry for english, if u dont understand something or i did mistake in timing lines, ask me on pm!

GL ;)

-Chata- wrote:

hello~ (╹◡╹) I'm from your queue

so little mod (╹◡╹)

[Easy]

00:41:881 (1) - move to x:356 y:60 in this way more cute =>making blanket correctry. no~
01:06:339 (1) - ▲ x:336 y: 248 =>nice

[Normal]
01:02:518 (6,1) - swap NC =>fix
00:11:307 (4) - NC. that's where the らびゅ~ lyrics start. =>fix also 00:05:193 (3) -

[Hard]

00:00:511 (2,2) - delete this note? so hard thing =>I want to follow vocal rightly
00:54:110 (4,1) - 難しい=>take some changes

[Insane]

00:56:212 (3) - https://osu.ppy.sh/ss/946500 like this? すでに00:55:447 (3) - ここで1/4スライダーのジャンプが入ったので歌詞に合わしノリを活かしてサークルを入れましょう =>少しやり辛く感じたので保留。
01:20:670 (2,1) - 反応するのに困がある初見殺しである01:20:861 (1) - を消して01:20:670 (2) - を伸ばそう =>出来ればこのままで行きたいので様子見、また言われたら考えます。

~fin
Thanks you two~ :)
10crystalmask01
Hi o3o random mod

[Easy]
Perfecto!

[Normal]
00:33:282 (2) - A simple straight slider might look better here.
01:26:212 (1,1) - Stack? Or move 01:27:740 (1) - away to avoid that weird overlap.

[Hard]
00:13:218 (2,1) - Hmm this jump. How about moving 00:13:600 (1,2) - here?

00:35:766 (1) - Forgot to add a finish on the head.

[Insane]
Looks perfect o.o

Wow this map looks really good! xD Definitely needs to be checked by a BAT soon!
Hope this helps~!
Topic Starter
thzz

10crystalmask01 wrote:

Hi o3o random mod

[Easy]
Perfecto!

[Normal]
00:33:282 (2) - A simple straight slider might look better here. =>sorry, no~
01:26:212 (1,1) - Stack? Or move 01:27:740 (1) - away to avoid that weird overlap. =>fixed a little

[Hard]
00:13:218 (2,1) - Hmm this jump. How about moving 00:13:600 (1,2) - here? =>I like this jump, no~

00:35:766 (1) - Forgot to add a finish on the head. =>oops, fixed.

[Insane]
Looks perfect o.o

Wow this map looks really good! xD Definitely needs to be checked by a BAT soon!
Hope this helps~!
Thanks for mod~ :)
DX5536
hey~
M4M :D

[Easy]
Why are every notes have whistle? I would say you really should delete all the hitsound and put only 1 hitsound per notes AND whistle all the time is annoying.+
I think 1.0x is kinda far away since you place most of the notes like "white tick-none white tick-white tick" style. So 0.8x is good.

00:00:607 (1,2,3) - maybe like this?
00:05:192 (2) - change this into a slider and add clap at the and (if you change it)
00:10:543 (1,2) - move this to x:140 y:292 and distance check 2
00:15:702 - maybe a spinner here to 00:17:039
00:18:568 - note here?
00:20:479 (1,2,3) - like this maybe?
00:24:683 - note?
00:32:709 (1) - short this slider so the repeat point at white tick
00:35:766 (1,2) - make these similar as 00:20:479
00:40:352 (2) - maybe like this?
01:04:811 (2) - ^
01:09:397 (1) - this note is kinda off screen
01:10:542 - note?
01:13:027 (1) - pull this to the white tick before and add a note at 01:13:982 Yes it sounds kinda off BUT this won't cause a miss, unless you just play osu! for 3 hours :x

[Normal]
00:40:352 (2) - i would not recommend you to repeat the slider this long in normal
01:03:663 (2) - add a note here, els this may cause the player a miss.
01:17:040 (3) - short this slider like this and add a note at 01:18:186
SPOILER
i toke this picture before i add a note , sorry :P

[Hard]
Really?!?! At the beginning there are already streams? OMG!
00:03:664 (1,2,1,2,1,2) - i hate these :((
Well made~

[Insane]
00:03:282 (6,1) - this jump looks stupid somehow, this will either cause a 100 or a slider break.(if you are as noob as me :D) distance check!
01:20:670 (2,1) - another stupid jump. distance check, pls ' 3'
01:21:244 (2,1) - ^
01:27:740 (2) - ^
01:25:447 (1,2,3,4,5,6,7,8,1) - streams isn't fit here
Maybe you should re-check the distance spacing in this diff. Some jumps are just annoying and cause player rage quit.

Ovarall, I think your map is ok. Hard is the best in my opinion, Insane too but *look in Insane*. That's all.
Good luck!
Topic Starter
thzz

DX5536 wrote:

hey~
M4M :D

[Easy]
Why are every notes have whistle? I would say you really should delete all the hitsound and put only 1 hitsound per notes AND whistle all the time is annoying.+ =>Deleted some whistles which isn't follow the song.
I think 1.0x is kinda far away since you place most of the notes like "white tick-none white tick-white tick" style. So 0.8x is good. =>We can't make blanket in 0.8x, retention.

00:00:607 (1,2,3) - maybe like this? =>no
00:05:192 (2) - change this into a slider and add clap at the and (if you change it) =>I don't want to use same rhythm as 00:08:250 (2,3) - . retention
00:10:543 (1,2) - move this to x:140 y:292 and distance check 2 =>I couldn't find any reason to change this. no.
00:15:702 - maybe a spinner here to 00:17:039 =>retention
00:18:568 - note here? =>It's hard to make good shape... retention.
00:20:479 (1,2,3) - like this maybe? =>I'm following the vocal. no.
00:24:683 - note? =>retention
00:32:709 (1) - short this slider so the repeat point at white tick =>I want to use same rhythm as 00:20:479 (1) - . no.
00:35:766 (1,2) - make these similar as 00:20:479 =>I used same slider at all of 00:35:766 (1,2,1,2) - . no.
00:40:352 (2) - maybe like this? =>The symbals are ringing at these points. no.
01:04:811 (2) - ^ =>fix
01:09:397 (1) - this note is kinda off screen =>fixed a little.
01:10:542 - note? =>retention
01:13:027 (1) - pull this to the white tick before and add a note at 01:13:982 Yes it sounds kinda off BUT this won't cause a miss, unless you just play osu! for 3 hours :x =>no.

[Normal]
00:40:352 (2) - i would not recommend you to repeat the slider this long in normal =>fix
01:03:663 (2) - add a note here, els this may cause the player a miss. =>retention
01:17:040 (3) - short this slider like this and add a note at 01:18:186 =>following the vocal. no.
SPOILER
i toke this picture before i add a note , sorry :P

[Hard]
Really?!?! At the beginning there are already streams? OMG!
00:03:664 (1,2,1,2,1,2) - i hate these :((
Well made~

[Insane]
00:03:282 (6,1) - this jump looks stupid somehow, this will either cause a 100 or a slider break.(if you are as noob as me :D) distance check!
01:20:670 (2,1) - another stupid jump. distance check, pls ' 3'
01:21:244 (2,1) - ^
01:27:740 (2) - ^ =>I knew these are difficult but I also think these will fit for the song. no.
01:25:447 (1,2,3,4,5,6,7,8,1) - streams isn't fit here =>bassdrums are ringing actually. no.
Maybe you should re-check the distance spacing in this diff. Some jumps are just annoying and cause player rage quit.

Ovarall, I think your map is ok. Hard is the best in my opinion, Insane too but *look in Insane*. That's all.
Good luck!
Thanks for mod~ :)
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