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Evanescence - Taking Over Me

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Total Posts
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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2013年6月29日 at 1:47:02

Artist: Evanescence
Title: Taking Over Me
Tags: Fallen Amy Lee Gothic Evil_Twilight
BPM: 90.09
Filesize: 5937kb
Play Time: 03:36
Difficulties Available:
  1. Easy (2.6 stars, 191 notes)
  2. G's Normal (4.26 stars, 318 notes)
  3. Hard (4.72 stars, 372 notes)
Download: Evanescence - Taking Over Me
Information: Scores/Beatmap Listing
---------------
from beatmap project Evanescence albums
G's Normal by Evil_Twilight
nothing more to say but I love this band
Hope you'd enjoy
modders and friends whom I wannna say thanks to
edit: 19th MAY. thanks for P o M u T a
edit: 21st MAY. thanks to Jemmmmy and Tsusuko
edit: 26th MAY. thanks to Loli Cjj, P A N and CrystilonZ
edit: 27th MAY. thanks to CDFA and yurunneram
edit: 6th JUN. thanks to Quiz-chan
edit: 9th JUN. thanks to rezoons
edit: 17th JUN. thanks to Teara
changed bg and skin file
edit: 19th JUN. thanks to Lucy_Heartfilia,Alarido and Sweet Vanilla
edit: 29th JUN. thanks for Teara's Recheck !
29th JUN. thanks ofr MMzz's rank !
P o M u T a
hi. from queue


  • [General]
  1. Inconsistency in Kiai Times:
    - [Hard] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:07:015 Kiai #3: Starts on 02:49:639, ends on 03:10:951
    - [Normal] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:09:679 Kiai #3: Starts on 02:49:639, ends on 03:10:951

  • [Hard]
  1. 00:11:131 (1) - Power part. Add finish.
  2. 00:33:109 (1) - Add clap slider head. you should add some hitsound please.
  3. 00:34:441 (4) - ^
  4. 00:35:107 (6) - ^ slider end.
  5. 00:37:105 (5) - ^ slider head.
  6. 00:38:437 (1) - ^
  7. 00:39:769 (4) - ^
  8. 00:41:101 (3) - ^
  9. 00:53:755 (1,2) - harder rhythm. so, change slider better. (1) start (2) end slider.
  10. 01:16:732 (2) - Add NC please. so, SV changed. people confuse play.
  11. 01:45:703 (1) - umm, i think little far DS.
  12. 01:55:360 (1,2,3,4,5,6,7) - beautiful, but, bit harder. you reduce difficult?
  13. 02:21:833 (4,6) - overlaps. not good.
  14. 02:49:639 - umm volume bit small. i suggestion +10 volume?
  15. 03:10:285 (3,4,5,6,1) - DS unity better.

  • [Normal]
  1. 00:11:131 (1) - Power part. Add finish.
  2. 00:21:121 (4) - you try reverse slider?
  3. 00:33:109 (1) - same as Hard diff (All clap suggestion)
  4. 02:49:639 - umm volume bit small. i suggestion +10 volume?
Nice work!
OEvil
[Hey, From My OEvil's Modding/Timing/M4M Queues ]
Sorry My Mod Sucks

[Hard]
Breaks
02:28:527 - The break here is 18697 ms long, which is longer than the recommended 15000 ms.

Edits:
00:11:131 (1) - Add a whistle.
00:11:464 (2) - Add a whistle on the start, add a whistle on the entire slider.
00:12:130 (3) - Add a whistle.
00:12:296 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:12:796 (5) - Add a whistle on the entire slider.
00:13:462 (6) - Add a whistle.
00:13:795 (1) - Add a whistle.
00:14:128 (2) - Add a whistle on the entire slider.
00:14:794 (3) - Add a whistle.
00:14:960 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:15:460 (5) - Add a whistle on the entire slider.
00:16:459 (2) - Add a whistle.
00:16:792 (3) - Add a whistle on the entire slider.
00:17:458 (4) - Add a whistle.
00:17:624 (5) - Add a whistle.
00:17:957 (6) - Add a whistle.
00:18:123 (7) - Add a whistle.
00:18:457 (8) - Add a whistle on the entire slider.
00:19:123 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:19:789 (2) - Add a whistle.
00:20:122 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:20:621 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:21:121 (1) - Add a whistle.
00:21:287 (2) - Add a whistle.
00:21:454 (3) - Add a whistle.
00:21:620 (4) - Add a whistle.
00:21:786 (5) - Add a whistle.
00:43:099 (1) - Add a whistle on the entire slider.
00:43:765 (2) - Add a whistle.
00:44:098 (3) - Add a whistle.
00:44:264 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:44:764 (5) - Add a whistle on the entire slider.
00:45:763 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:46:429 (2) - Add a whistle.
00:46:762 (3) - Add a whistle.
00:46:928 (4) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:47:428 (5) - Add a whistle on the entire slider.
00:48:427 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:49:093 (2) - Add a whistle on the entire slider.
00:49:592 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:50:092 (4) - Add a whistle on the entire slider.
00:51:091 (1) - Add a whistle on the entire slider.
00:52:090 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:52:423 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.

[Normal]
Breaks
02:28:527 - The break here is 19792 ms long, which is longer than the recommended 15000 ms.

Edits:
00:12:463 (3) - Add a whistle on the entire slider.
00:15:127 (3) - Add a whistle on the entire slider.
00:16:459 (1) - Add a whistle on the entire slider.
00:20:122 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:44:098 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:45:763 (1) - Add a whistle on the entire slider.
01:19:063 (1) - Add a whistle on the entire slider.
01:24:391 (1) - Add a whistle on the entire slider.
01:35:047 (1) - Add a whistle on the entire slider.
01:37:711 (1) - Add a whistle on the entire slider.
01:39:709 (3) - Add a whistle on the entire slider.
Topic Starter
Zero__wind

P o M u T a wrote:

SPOILER
hi. from queue


  • [General]
  1. Inconsistency in Kiai Times:
    - [Hard] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:07:015 Kiai #3: Starts on 02:49:639, ends on 03:10:951
    - [Normal] : Kiai #1: Starts on 00:53:755, ends on 01:15:067 Kiai #2: Starts on 01:45:703, ends on 02:09:679 Kiai #3: Starts on 02:49:639, ends on 03:10:951 yeah you really got the point =.= I don't how I did this. fixed

  • [Hard]
  1. 00:11:131 (1) - Power part. Add finish. k
  2. 00:33:109 (1) - Add clap slider head. you should add some hitsound please. k
  3. 00:34:441 (4) - ^ k
  4. 00:35:107 (6) - ^ slider end. k
  5. 00:37:105 (5) - ^ slider head. k
  6. 00:38:437 (1) - ^ k
  7. 00:39:769 (4) - ^ k
  8. 00:41:101 (3) - ^ k
  9. 00:53:755 (1,2) - harder rhythm. so, change slider better. (1) start (2) end slider. will consider, not changing it for now
  10. 01:16:732 (2) - Add NC please. so, SV changed. people confuse play. k
  11. 01:45:703 (1) - umm, i think little far DS. shortened
  12. 01:55:360 (1,2,3,4,5,6,7) - beautiful, but, bit harder. you reduce difficult? oops but sorry that I already made them easier=.= They used to be even harder omg
  13. 02:21:833 (4,6) - overlaps. not good. hope they're fine now
  14. 02:49:639 - umm volume bit small. i suggestion +10 volume? not changing for now, because I think too loud hitsound volume will overwhelm the vocal
  15. 03:10:285 (3,4,5,6,1) - DS unity better. They're already very accurately arranged 0.8~1.0~1.2~1.4~1.6

  • [Normal]
  1. 00:11:131 (1) - Power part. Add finish. k
  2. 00:21:121 (4) - you try reverse slider? no, I prefer to actually hit the bead
  3. 00:33:109 (1) - same as Hard diff (All clap suggestion) k
  4. 02:49:639 - umm volume bit small. i suggestion +10 volume? no =.=

Nice work!
Thx for your mod~
Jemmmmy
hard
00:48:427 (1,2) - 1用2的滑条翻转180
01:14:234 (8) - 换成折返滑条
02:24:997 (7) - 调换头尾,旋转180° 放回原来位置 或者 与02:23:998 (3) - 沿X轴对称
03:02:293 (3) - 用03:01:627 (2) - 旋转-45,再换头来做滑条,起始位置不变
03:02:792 (4) - 移动到284,272

normal
00:49:759 - 加circle
01:23:059 - 也是增加circle
03:00:295 (1) - 最后的描点移动到376,312
03:01:294 (2) - 移动到432,336
03:01:960 (3) - 移动到420,118



哎感觉都是憋出来的mod
creampuff
Mod request.

[General]
  1. Nothing to note

[Normal]
  1. Couldn't find anything

[Hard]
  1. 00:16:126 - 00:16:459 (1,2) Placement here's not very good. The contrast of the slider and the circle doesn't flow well. How about you make the slider curved so it makes a blanket around the circle?
  2. 00:52:423 (1) An interesting slider you have here, but I don't think the weird pattern on the tail is necessary.
  3. 02:21:833 - 02:22:166 (4,5,6) Not really digging the pattern here. Try something like this instead;

Short mod, sorry. I really love the hitsounds.
Good luck~
Topic Starter
Zero__wind

Jemmmmy wrote:

SPOILER
hard
00:48:427 (1,2) - 1用2的滑条翻转180 没理解=。=
01:14:234 (8) - 换成折返滑条 那里什么音都没有 暂时没改
02:24:997 (7) - 调换头尾,旋转180° 放回原来位置 或者 与02:23:998 (3) - 沿X轴对称 更喜欢现在这样
03:02:293 (3) - 用03:01:627 (2) - 旋转-45,再换头来做滑条,起始位置不变 0.0 没什么必要 可能我没太看懂
03:02:792 (4) - 移动到284,272

normal
00:49:759 - 加circle no,这个地方没有拍子 有拍子的是它前面和后面的蓝线 但是出于难度考虑又不能加在蓝线 所以我认为空过去是很好的
01:23:059 - 也是增加circle ^
03:00:295 (1) - 最后的描点移动到376,312 k
03:01:294 (2) - 移动到432,336 ^
03:01:960 (3) - 移动到420,118 你把ds当什么了=。=



哎感觉都是憋出来的mod
Thx for your mod~

Tsusuko wrote:

SPOILER
Mod request.

[General]
  1. Nothing to note

[Normal]
  1. Couldn't find anything

[Hard]
  1. 00:16:126 - 00:16:459 (1,2) Placement here's not very good. The contrast of the slider and the circle doesn't flow well. How about you make the slider curved so it makes a blanket around the circle? fine, considering about how to change
  2. 00:52:423 (1) An interesting slider you have here, but I don't think the weird pattern on the tail is necessary. =.= keep ie for now
  3. 02:21:833 - 02:22:166 (4,5,6) Not really digging the pattern here. Try something like this instead;[spoilerbox]
k

Short mod, sorry. I really love the hitsounds. :3
Good luck~[/spoilerbox]
Thx for your mod~
Saturnalize
Since you're using black color for circle overlay, why don't you do it for sliderboder?

=Normal=
1. 00:17:458 (2) - Maybe create a better curve, or maybe create catmull slider!
2. 00:21:787 (5) - Avoid stack since you're using black border, which is quite unseen.
3. 00:50:092 (3) - ctrl+g for a better flow, maybe?
4. 01:23:392 (3) - I prefer ctrl+g, but if you do this you must remake the next note. This is the example, I found that this has better flow http://puu.sh/2ZjAq.jpg
5. 03:32:263 (1) - Create a better curve. . .
6. 03:34:927 (4) - Because you're putting lower sv multiplier so the spacing are changed, too. However, this looks ugly because there's no such overlap in your map. Use 1.4x spacing so the spacing looks same.

=Hard=
1. 02:10:345 (3) - This is quite shocking, also the spacing is too big for hard.
2. 02:28:327 (6) - Avoid stack since you're using black border, which is quite unseen.
3. 03:08:953 (3) - J-shaped slider isn't always bad. Take a look http://puu.sh/2ZjU9.jpg
4. 03:10:951 (1) - Ugly curve, fix it.
5. 03:35:426 (1) - The tick is quite unseen. Change the color to white.

Remember that most of my mod is suggestion.
Good luck.
P A N
m4m from your queue :/

[Normal]

00:21:787 (5) - I not recommend to place it stack with tail for in easiest diff :/
02:13:009 (1) - maybe try this?

[hard]

00:16:126 (1) - curve this?
02:54:634 (1) - curve this way looks better
03:08:953 (3) - move to 28|72

good luck ><
CrystilonZ
Hi from Queue

General
Preview time seems a bit weird, how about change it to 01:42:206 ?
Combo colour 4 is ALMOST pale white, how about change this?

Normal
00:21:787 (5) - avoid stacking circle at the end of slider @ easiest diff
03:25:270 (2) - This slider is weird
WARNING ! Sucks English !!
03:00:295 (1) - Lift tail of this slider upward
03:01:294 (2) - At the end of ^ (no stacking)
03:01:960 (3) - flip horizontally and lift the tail up
for a better flow

Hard
02:05:683 (6) - make it parallel with 02:05:350 (5)
03:10:285 (3,4,5,6) - mistake or on purpose ?

That should be all
GL
Topic Starter
Zero__wind
Fixed almost all the slider shape mentioned
moved the stacking note out
changed the white combo color a little grey
Thx for your mods~
updated
Shohei Ohtani
Holy shit this band makes other songs.

Overall:
I'd be careful about having just two diffs. I've seen some maps have issues because they only have two diffs. It's not unrankable, but just be aware of that.

Hard:
00:42:766 (3,4) - Consider adding some hitsounds here. The spacing would fit so much better if there was a sort of snaresample here or something.
00:57:418 (1) - Awkward. You could make a pretty sweet slider here in regular speed
01:07:075 (1) - ^
01:08:074 (1) - ^
01:15:067 (1) - This is a part where slow sliders fit. Good job.
01:19:063 (1) - Add finish
01:49:366 (1) - awkward
01:56:359 (7) - NC
01:59:023 (1) - awk
02:00:022 (1) - ^
03:02:959 (1) - ^
03:03:958 (1) - ^

Normal:
00:52:423 (3) - Odd looking slider. The curves make it look really weird.
01:03:745 (3) - If it's possible, can you avoid overlap with (2)'s slidertrack?

Cool stuff :3
yurunneram
Nomal
00:39:103 (2) - This may seem stupid but shift to x164 y292
Not bad actually :3 Pretty acceptable

Hard
I love this diff! :D It's really fun!~ I'd say good job ^^ Star~
00:21:121 (1,2,3,4,5) - Something else besides a straight line would be better (perhaps)

Gomen if not much~ Really good job!

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Zero__wind
fixed some slider shape, added hitsounds
the slowing-down-sliders are somehow what I'm trying to perform in this map so I'm gonna keep them.
Also at kiai time, I only add NC on the sliders which changes velocity, so I'm not gonna bother with my NC pattern

Thx for your mods~
updated
quiz-chan_DELETED
From my queue~ hey there
You can decide if you give KD or not.

[General]
Everything's just in order.

[Normal]
Objectively, this map is looks very promising. Nevertheless, I might want to point out that DR3 and OD3 are too low for a Normal diff.
Consider raising both by at least +1.

[Hard]
00:12:296 (4,5) - This jump feels uncomfortable to play... well, at least, for me.
00:14:960 (4,5) - So does this one. I dunno, it has some weird unsettled flow...
00:20:621 (4,1) - ...whereas this anti-jump feels just sluggish and unnecessary.
00:52:423 (1) - This shape is just random, huh? You could at least erase the last red node.
01:01:747 (2) - One more node after the red node, please.

Wow, I loved this diff flow-based. Nothing more to say about it. Nice job!

Good luck!
Topic Starter
Zero__wind

Quiz-chan wrote:

From my queue~ hey there
You can decide if you give KD or not.

[General]
Everything's just in order.

[Normal]
Objectively, this map is looks very promising. Nevertheless, I might want to point out that DR3 and OD3 are too low for a Normal diff.
Consider raising both by at least +1.
[Hard]
00:12:296 (4,5) - This jump feels uncomfortable to play... well, at least, for me. sorry but it's not even a jump =.=
00:14:960 (4,5) - So does this one. I dunno, it has some weird unsettled flow...
00:20:621 (4,1) - ...whereas this anti-jump feels just sluggish and unnecessary. hmm, will consider, though I don't think the current spacing mislead players
00:52:423 (1) - This shape is just random, huh? You could at least erase the last red node. hmm, somehow I just want it to be twisted because it's slow =.=
01:01:747 (2) - One more node after the red node, please. sorry but for what ? I think the current shape is fine

Wow, I loved this diff flow-based. Nothing more to say about it. Nice job!

Good luck!
Thx for your time and appreciation anyway !
quiz-chan_DELETED

Zero__wind wrote:

sorry but it's not even a jump =.=
Of course it is. Even on 1,2x spacing, it's spaced too far away.

Nevertheless, you needa get this ranked! No star for you, cuz I got none ;(
rezoons
Hi :),

M4M

[Normal]
  1. 00:40:435 (1) - I don't think this spinner is really necessary. I think you can map this part.
  2. 00:43:765 (1,3) - If you wanted something really symettrical, well, They havn't the same abscissa.
  3. 00:49:759 - Add a note?
  4. 00:52:423 (3) - It's shape is really...... weird.
  5. 00:57:418 (2) - Move it to x=192 y=60 to avoid the overlapping.
  6. 01:19:063 (1) - For a better blanket move the second point to x=72 y=120 and the last one to x=56 y=92.
  7. 01:23:059 - Add a note?
  8. 01:47:701 (3) - Seems better if you move it to x=452 y=16.
  9. 02:18:670 - Add a note?
[Hard]
  1. 00:21:121 (1,2,3,4,5) - Straight lines like this aren't really liked by players so maybe something more in zigzag?
  2. 00:55:087 (5) - CTRL+G feels better when playing.
  3. 01:22:726 (3) - Move it to x=212 y=172? For the symmetry with the two following sliders.
  4. 02:07:681 (2,3) - They are a little bit high because they touch the life bar and the accuracy.
  5. 03:20:275 (3,4,5,6) - 4 and 6 have the same abscissa but not 3 and 5.
Your mapset is really good. I havn't really find anything. Take my star ^^
Topic Starter
Zero__wind

rezoons wrote:

Hi :),

M4M

[Normal]
  1. 00:40:435 (1) - I don't think this spinner is really necessary. I think you can map this part. nope, the lowest diff needs more long spinners, and this is a good point to place
  2. 00:43:765 (1,3) - If you wanted something really symettrical, well, They havn't the same abscissa. =.= not really
  3. 00:49:759 - Add a note? no, there's no beat at here, but on the both blue ticks, so I'd prefer leave it blank
  4. 00:52:423 (3) - It's shape is really...... weird. =.=
  5. 00:57:418 (2) - Move it to x=192 y=60 to avoid the overlapping. k
  6. 01:19:063 (1) - For a better blanket move the second point to x=72 y=120 and the last one to x=56 y=92. nice
  7. 01:23:059 - Add a note? nope, as mentioned above
  8. 01:47:701 (3) - Seems better if you move it to x=452 y=16. (456,16)instead
  9. 02:18:670 - Add a note? k
[Hard]
  1. 00:21:121 (1,2,3,4,5) - Straight lines like this aren't really liked by players so maybe something more in zigzag? will consider, not changing for now
  2. 00:55:087 (5) - CTRL+G feels better when playing. nice point
  3. 01:22:726 (3) - Move it to x=212 y=172? For the symmetry with the two following sliders. but it's too far away, make it symmetrical while closer
  4. 02:07:681 (2,3) - They are a little bit high because they touch the life bar and the accuracy. moved down
  5. 03:20:275 (3,4,5,6) - 4 and 6 have the same abscissa but not 3 and 5. fixed
Your mapset is really good. I havn't really find anything. Take my star ^^
Thx for your mod~
HybriDefiance
I'm a bit of an osu n00b and here are some very general comments for Normal.
First, I love this song!

1) Not sure if it's just my monitor, but I find the dark purple sliders hard to see because the colour blends with the background image. Same applies to a few of the blue sliders if they pass over a blue part of the background.
2) There were a few sliders which simply felt... muddy. I'd have a reflex to hit it, except I have to wait half a second before I press the button otherwise I'd miss it.
2a) It feels like the map sometimes follows the instruments and sometimes the vocalist, switching between the two frequently which keeps me on edge as I play. The timing felt especially odd with some of the sliders.

EDIT: Played G's Normal, it feels a bit more natural than Normal
Topic Starter
Zero__wind

HybriDefiance wrote:

I'm a bit of an osu n00b and here are some very general comments for Normal.
First, I love this song!

1) Not sure if it's just my monitor, but I find the dark purple sliders hard to see because the colour blends with the background image. Same applies to a few of the blue sliders if they pass over a blue part of the background. thx for the feedback, will turn them a bit brighter when update next time
2) There were a few sliders which simply felt... muddy. I'd have a reflex to hit it, except I have to wait half a second before I press the button otherwise I'd miss it. That only means that you are capable to play maps with higher difficulty and more challenging
2a) It feels like the map sometimes follows the instruments and sometimes the vocalist, switching between the two frequently which keeps me on edge as I play. The timing felt especially odd with some of the sliders. Yes I admit that I switched from track to track, although not so frequently as you think imo. It's beacuse the lowest difficulty are restricted by many factors, just because it is for really beginners so it should be really easy. And when this feature comes to higher-lever players, it makes them waiting bored. pro players may think AR10 is so exciting while new players thinking about wtf I just can't react to circles approaching so fast. If you ever play my Hard diff, or even just hit circles with Auto Pilot on if you can't handle the diff for now, you may find that my rhythm pattern won't fail you. The rhythm in Easy had to be simplifed, just to make it like a Easy.

EDIT: Played G's Normal, it feels a bit more natural than Normal
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. 黑色的hitcircleoverlay不是不可以,但是感觉和hitcircle背景不是很搭的样子,改成白色的?

    Easy
  2. 03:34:927 (1) - 整张图就这个地方变了速,我觉得不是很必要,并且是Easy难度稍微照顾一下新人
  3. 其它方面很好了

    Normal
  4. 01:33:881 (4) - 整个slider往上移一格(四个像素)然后结尾也往上拉一格
  5. 02:27:494 (6) - 多回转一次听起来更舒服?

    Hard
  6. 01:04:078 (1,2) -
  7. 01:56:359 (7) - NC

    总的来讲已经做的很好了,Easy和Normal真的不错,1PCSS(笑
    加油~祝早日ranked
Topic Starter
Zero__wind

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. 黑色的hitcircleoverlay不是不可以,但是感觉和hitcircle背景不是很搭的样子,改成白色的? 唔 再考虑一下吧 比较prefer黑色的 或许可能会换bg

    Easy
  2. 03:34:927 (1) - 整张图就这个地方变了速,我觉得不是很必要,并且是Easy难度稍微照顾一下新人 从实际玩的角度根本不会影响 因为这是一个reverse 你肯定要一直按住的 不过它有没有减速,而你按住了之后就会发现它减速了 那么多按一会就可以了 这个减速是增强表现力用的
  3. 其它方面很好了

    Hard
  4. 01:04:078 (1,2) - 稍微改了一点点 我现在的形状2是包的1的跟随圈,而且你要知道我1的形状是和前面的一个滑条相关的 太弯了感觉不好看
  5. 01:56:359 (7) - NC no, Hard里面的NC是用来提示变速的 不会改 kiai段我如果在一个长滑条上加NC那一定说明它和之前的滑条速度不一样

    总的来讲已经做的很好了,Easy和Normal真的不错,1PCSS(笑
    加油~祝早日ranked
thx for your mod~
Teara
Get a few more mods, then call me back for a recheck.

IRC Log

SPOILER
04:44 Teara: that skin ;(
04:45 Zero__wind: oh hi
04:45 Teara: or rather, that slider border
04:45 Zero__wind: better not be black ?
04:45 Teara: ye, makes it really hard to see IMO
04:46 Teara: try white/grayish rather
04:46 Zero__wind: fine
04:46 Zero__wind: Just having a try =.= seems didn't turn out fine ...
04:46 Teara: ok :)
04:46 Zero__wind: ok I'd change that
04:46 Teara: great
04:48 Teara: normal has no kiai? did the user forget to add it? or left it out on purpose?
04:49 Zero__wind: hmm I'm not sure, will ask him when I catch him later today
04:59 Teara: easy and hard is very good
04:59 Zero__wind: :3 glad to hear that
04:59 Teara: only concern in easy is
04:59 Teara: 00:20:122 (3) - these type of patterns
04:59 Zero__wind: for ?
05:00 Teara: newer players might not hold the button down long enough
05:00 Teara: since its hard to sight read.
05:00 Teara: I prefer more straight sliders then compact ones in a easy
05:00 Zero__wind: ok I bet I got the point
05:00 Zero__wind: because it's self-overlapping >
05:00 Zero__wind: ?
05:00 Teara: ye
05:00 Zero__wind: ok will change that
05:00 Teara: 000:34:441 (2) -
05:00 Teara: this is fine
05:00 Teara: you can still see most of the slider
05:02 Zero__wind: would 01:25:390 (2) - be fine ?
05:02 Zero__wind: as you suppose
05:02 Teara: its a little tricky
05:03 Teara: 01:33:382 (3) -
05:03 Teara: but this is just extreme nazi by me
05:03 Teara: you can ignore =p
05:03 Zero__wind: yeah
05:03 Zero__wind: I was just about to ask you about this one
05:03 Zero__wind: :3
05:04 Teara: can you do hitsound changes on normal?
05:04 Teara: or should I just post them instead?
05:04 Teara: make one section a little softer=p
05:04 Zero__wind: better post in thread, sorry for the inconvinience
05:04 Teara: alright
05:05 Zero__wind: I don't want to tamper with his diff, though we're friends :3
05:06 Teara: alright :)
05:12 Teara: ah, he has kiai fountains
05:12 Zero__wind: yeah I knew that
05:13 Zero__wind: You can simply write this line in the thread and he'll decide whether to make kiai consistent as well
05:13 Teara: alright

[General]
I'd prefer it if you use a background that fits the theme more. A random anime girl for a english song makes me sad.


[G's Normal]
Consider making Kiai the same as Easy/Hard as it really fits.

01:14:734 (6) - to 01:17:731 - reduce volume by -10%?

01:19:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) -

You do the same thing over and over again. While it does fit, you can notice it. Maybe try a different pattern on each odd repeat?
Evil_Twilight
Teara's mod
Consider making Kiai the same as Easy/Hard as it really fits. :arrow: O

01:14:734 (6) - to 01:17:731 - reduce volume by -10%? :arrow: O

01:19:063 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) -

You do the same thing over and over again. While it does fit, you can notice it. Maybe try a different pattern on each odd repeat? :arrow: O
Topic Starter
Zero__wind
all diffs updated !
Lucy_Heartfilia_old
Easy
扫描
虽说是扫描,但是我觉得EASY好像好多滑条形状。。。
现描述一种现象,虽然不是UNRANKABLE的,随着自己RANK的数量增加可以慢慢修改,改善
00:11:131 (1),(2),(3) -这3个COMBOL之间的距离空了一点点
00:16:126 (4) - 它与(3)和(5)却是无一丝间距,然后你纵观下EASY所有的地方都有不一样。因为你的歌很平稳,EASY没什么跳所以所有的间距应该有一个规律的,但是由于使用了Tiny的模式导致间距有差别,所以Tiny我觉得对作图者的要求是最高的,因为你移动的范围扩,那么每两个之间的距离就要用眼睛自己对了
00:17:458 (2) - 这种尖角滑条美观要-分的
00:44:098 (2) - 我少列些吧-,-你有空,有爱就重新想下怎么弯,EASY难改我也知道,容易改好后DISTANCE不对
00:52:423 (3) - 是个字母M都也没关系,但是这个-,-
01:00:082 (2) - 蚯蚓-,-
01:03:745 (3) - 这个遮挡满难改的,不过你图节奏,音效都可以,如果有爱,空余时间可以开始搞美工了
01:07:075 (1) - 这尖的太可怕了
01:21:061 (3) - 这个是我最上面说的那个问题,间距你一上来由空一点点,然后后面有边和边想连的,这里这个是覆盖了一点点,就三种了吧
01:25:390 (2) - 。。。
01:55:693 (3) - 这个滑条明显往右弯就不遮挡了
02:21:334 (2) - 尖角

G's Normal
精细
其实我先看NORMAL的,我第一眼扫描看NORMAL觉得整体是很好的,不过精细应该还是能MOD出点东西的

美观:
NORMAL的滑条很好,就几个非刻意遮挡
00:56:419 (1) - 虽然距离控制,半遮挡是必须的,但是最好不好让(2)从(1)结束的下面往上穿
01:02:413 (2) - 这里就可以
01:12:403 (1) - 也是,这个(1)往右拐就可以
01:20:728 (4) - ~
01:28:720 (5) - ~
01:49:699 (3) - 这个看起来就挺舒服的,为什么呢? 因为前面让改的SLIDER全很短,短了遮挡就不美观
01:59:689 (2) - 短了就不行
02:22:999 (1) - 对称可以优化

难度差:
00:52:423 (1) - 这个转盘是HARD的难度吧
02:47:974 (1) - 转盘也难了,我建议难度名字变HARD,几个转盘都是HARD的转盘,而且也4.5了

HITSOUND
没神马问题

COMBOL
没神马问题

距离&节奏
没神马问题

HARD
扫描
滑条美化,没啥UNRANKABLE


没看到啥UNRANKABLE,但是滑条美观不太好,美观↑ = RANK一首所需要的周期↓。所以后期如果有爱改美观吧,虽然美观是MODIFY里难度最高的修改,却也是收益最大的工作。然后有一种心里不能有,比如别人MOD的东西,觉得在某张RANK图里看到过就可以不用改,对的,也许是不用改,但是你要用更多的时间去换RANK。
另外,莎士比亚是你的老师,那我就是莎士比亚的老师。(开玩笑的-,-,我错了。最多1/8个老师吧)
Alarido
From The SLOW BPM Free Mod Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

* No general issues. Let's go ahead →

[Easy]
* No issues here (some aestetical only, but I won't going Nazi)

[G's Normal]
* Surely, the overlap between (4) and (5) on 01:28:220 (4,5) will be pointed by further modders (or even the past ones -- I can't read Chinese), but there is no problem here imo (and I like the flow it gives!)
01:59:023 (1,2) - This other overlap feels a bit worse -- you could make it clear like → http://puu.sh/3iVRs.jpg
* Be sure I didn't ignored/forgotten some partially hidden notes such as 02:17:338 (4) and 03:13:948 (5), but seems there's no non-destructive solution for this overlap here :( but they seem fine.

[Hard]
* Very clean diff ♥

That's it ^^

And take a !!! For the song and map perfection.

GO GO RANK
(Map is kinda bubbleable)
Topic Starter
Zero__wind

Lucy_Heartfilia wrote:

Easy
扫描
虽说是扫描,但是我觉得EASY好像好多滑条形状。。。
现描述一种现象,虽然不是UNRANKABLE的,随着自己RANK的数量增加可以慢慢修改,改善
00:11:131 (1),(2),(3) -这3个COMBOL之间的距离空了一点点
00:16:126 (4) - 它与(3)和(5)却是无一丝间距,然后你纵观下EASY所有的地方都有不一样。因为你的歌很平稳,EASY没什么跳所以所有的间距应该有一个规律的,但是由于使用了Tiny的模式导致间距有差别,所以Tiny我觉得对作图者的要求是最高的,因为你移动的范围扩,那么每两个之间的距离就要用眼睛自己对了 我只是有的间距是0.98x有的是1.03x 这样 这叫做间距不等?这叫做距离没规律?这叫做放跳?这又不是在打串子 求求你别闹好么 我不知道你要是给别人mod的时候挑这种东西别人会怎么想,但是对于我来说,我只能认为你很蠢
00:17:458 (2) - 这种尖角滑条美观要-分的 我觉得挺好的,为了满足群众要求稍微放缓一些
00:44:098 (2) - 我少列些吧-,-你有空,有爱就重新想下怎么弯,EASY难改我也知道,容易改好后DISTANCE不对 这根本都不构成问题,而且一点也不难修 如果你认为难修是因为你太弱
00:52:423 (3) - 是个字母M都也没关系,但是这个-,- 没有任何改的打算
01:00:082 (2) - 蚯蚓-,- 如果你非要把它想得那么不堪没有人能救你
01:03:745 (3) - 这个遮挡满难改的,不过你图节奏,音效都可以,如果有爱,空余时间可以开始搞美工了 这种遮挡根本就不构成问题 但是为了满足群众要求 我改了 ok?
01:07:075 (1) - 这尖的太可怕了 毫无问题
01:21:061 (3) - 这个是我最上面说的那个问题,间距你一上来由空一点点,然后后面有边和边想连的,这里这个是覆盖了一点点,就三种了吧 再次重申这根本就是问题
01:25:390 (2) - 。。。 招你惹你了
01:55:693 (3) - 这个滑条明显往右弯就不遮挡了 行 可以
02:21:334 (2) - 尖角 又怎样

HARD
扫描
滑条美化,没啥UNRANKABLE


没看到啥UNRANKABLE,但是滑条美观不太好,美观↑ = RANK一首所需要的周期↓。所以后期如果有爱改美观吧,虽然美观是MODIFY里难度最高的修改,却也是收益最大的工作。然后有一种心里不能有,比如别人MOD的东西,觉得在某张RANK图里看到过就可以不用改,对的,也许是不用改,但是你要用更多的时间去换RANK。 很难得 你能说一句觉得是对的话 是没错 不是别的图里出现过就意味着那是好的就意味着我就可以用 但是你好歹提一些更有价值的东西出来?你在这里跟我侃侃而谈,我请问你是post数比我多?做的图比我多?rank的图比我多?kd数比我多?PC数比我多?排名比我高?你占了哪一条?我只能认为你根本不懂怎么作图
另外,莎士比亚是你的老师,那我就是莎士比亚的老师。(开玩笑的-,-,我错了。最多1/8个老师吧)
我完全不介意我图rank了以后你来打1分 如果你觉得对得起自己的良心的话 但是我必须告诉你的是 至少你这一篇mod 很蠢。但是无论如何 至少你花时间去做了 谢谢


@Alarido : thanks for your time and star ~
Selisi
呜 看到mod queue了 ~~ 有点晚了 对不起> <但是咱还是看一下吧 也许看不出什么 但是只提一些建议哦QvQ 渣mod
[General]
  1. 音效很好呀 赞~
  1. 发现了normal的最后的转盘用时间线来慢慢减少音量的方法 但是easy和hard没有呢 感觉用在hard上也会很好QvQ
[Hard]
  1. 01:15:067 (1) - 有些不太好看> < 其实也是可以的
  1. 做的好好 看不出什么了QvQ
[normal]
  1. 01:40:042 (6) - 这个感觉歪歪的QvQ
  1. 没有什么了> <
[easy]
  1. 03:03:958 (2) - 这个好像漏掉了一个clap呀
  1. 基本没有什么问题了
快去rank吧.... :)
Evil_Twilight
Lucy_Heartfilia'mod
00:56:419 (1) - 虽然距离控制,半遮挡是必须的,但是最好不好让(2)从(1)结束的下面往上穿 :arrow: X, 我是覺得這排法玩起來很順也很好看,而且應該不難讀o3o
01:02:413 (2) - 这里就可以
01:12:403 (1) - 也是,这个(1)往右拐就可以 :arrow: X, 這裡是順著 01:11:737 (5) 排的,往右彎感覺不太好看
01:20:728 (4) - ~ :arrow: 同上
01:28:720 (5) - ~ :arrow: 同上
01:49:699 (3) - 这个看起来就挺舒服的,为什么呢? 因为前面让改的SLIDER全很短,短了遮挡就不美观 :arrow: 短的的確有點不好看,不過其他排法我覺得用在normal不太適合 :|
01:59:689 (2) - 短了就不行 :arrow: X, 改成長的話會少一個音
02:22:999 (1) - 对称可以优化 :arrow: 盡力,我對這種藝術slider不太行

难度差:
00:52:423 (1) - 这个转盘是HARD的难度吧 :arrow: 我把之後的note移到比較中間了
02:47:974 (1) - 转盘也难了,我建议难度名字变HARD,几个转盘都是HARD的转盘,而且也4.5了 :arrow: 同上,星星的話是mapper要求的o3o

Alarido' mod
* Surely, the overlap between (4) and (5) on 01:28:220 (4,5) will be pointed by further modders (or even the past ones -- I can't read Chinese), but there is no problem here imo (and I like the flow it gives!)
01:59:023 (1,2) - This other overlap feels a bit worse -- you could make it clear like → http://puu.sh/3iVRs.jpg
* Be sure I didn't ignored/forgotten some partially hidden notes such as 02:17:338 (4) and 03:13:948 (5), but seems there's no non-destructive solution for this overlap here but they seem fine. :arrow: O, fixed 01:59:023 (1,2), 02:17:338 (4), 03:13:948 (5) i like this pattern so i will not change it :P

Sweet Vanilla's mod
01:40:042 (6) - 这个感觉歪歪的QvQ :arrow: 調了一下o3o
Topic Starter
Zero__wind
@Sweet Vanilla : 我不倾向于在最后的地方减音量 我觉得吉他的声音没怎么变小…… Easy里面也没有漏clap…那个就是那样的呀=。=

all diffs updated !
Fushimi Rio
IRC
19:38 Eggache0: Hi irc mod
19:38 Zero__wind: 来咯
19:38 Eggache0: easy没找到什么啊
19:38 Zero__wind: 0.0
19:39 Zero__wind: 因为上午自修过
19:39 Eggache0: 01:25:390 (2) -
19:39 Eggache0: 这个还是有点丑
19:39 Eggache0: 应该是弯的弧度太大……?
19:39 Zero__wind: 唔=。=
19:40 Zero__wind: 为了不self-overlap 弄成这样了……
19:40 Zero__wind: 好吧我让1下去点给它些位置……
19:40 Eggache0: ……嘛 想好了再改呗
19:41 Eggache0: normal我就post了
19:41 Eggache0: 来hard
19:43 Zero__wind: 嗯
19:43 Eggache0: 01:16:732 (4) -
19:44 Eggache0: 感觉滑条应该在这起 圈去掉就行
19:44 Zero__wind: 圈?
19:44 Zero__wind: 不是Hard么
19:44 Zero__wind: 我穿越了?
19:45 Eggache0: ……咱俩offset
19:45 Eggache0: 不一样?
19:45 Zero__wind: 这个点哪里有(4)
19:45 Zero__wind: 01:16:732 (1) -
19:45 Eggache0: http://puu.sh/3jeo0.jpg
19:45 Eggache0: 这个
19:45 Zero__wind: 完蛋 这我要上图的哪里去找
19:46 Eggache0: 第一个kiai后面
19:47 Zero__wind: 我第一个kiai后面哪里有这个?
19:47 Eggache0: o 我开错了
19:47 Zero__wind: http://puu.sh/3jerB.jpg
19:47 Eggache0: 00:33:109 (1) -
19:47 Eggache0: 这次是hard了
19:48 Eggache0: 从这到00:33:109 (1) -
19:48 Eggache0: note感觉密度太大
19:49 Zero__wind: 我看看
19:49 Zero__wind: 到哪里
19:50 Zero__wind: 你这个又贴错
19:50 Eggache0: 00:38:270 -
19:50 Zero__wind: 那说白了不就00:36:439 (2,3,4) - 它们3个么
19:50 Zero__wind: 说这么隐晦
19:51 Eggache0: ...嘛 你自己调整就好 至于我说的是哪几个……
19:53 Eggache0: 00:52:423 (1) -
19:53 Eggache0: 00:53:422 - 应该在这结束吧
19:54 Zero__wind: 有一个转音嘛
19:54 Zero__wind: 然后我就让那滑条扭曲了一下
19:54 Eggache0: ……效果不太好 不过可以接受
19:54 Eggache0: 就这样吧
19:55 Eggache0: 01:42:706 (2,3,4,5) -
19:55 Zero__wind: ?
19:55 Eggache0: vocal到底是在slider头还是尾上……
19:56 Zero__wind: 头
19:56 Eggache0: 那就改一下3和4
19:56 Zero__wind: 嗯?
19:57 Eggache0: 现在这样4容易点早……
19:57 Eggache0: 因为vocal放在3的尾巴上了
19:58 Zero__wind: 我看下
19:58 Zero__wind: 那个love其实有点模糊
19:59 Zero__wind: 到底在哪里起的
19:59 Eggache0: love关系不太大吧 me在01:44:704 -
20:00 Eggache0: vocal下在头的话这应该下个东西
20:00 Eggache0: 感觉
20:00 Zero__wind: me确实是在红线
20:01 Zero__wind: 诶呀烦死了 打来个电话半天说不安慰你
20:02 Zero__wind: 说不完*
20:02 Eggache0: ;_;不安慰我啊
20:02 Eggache0: ……咳
20:03 Zero__wind: 那个5我还是不想调……因为那个地方开始就是跟吉他和鼓走了……
20:03 Zero__wind: 如果红线加个nte反而只会更难的样子
20:04 Eggache0: 难不是问题吧……
20:04 Eggache0: 嘛算了 不开DT问题也不大
20:04 Zero__wind: 比较模糊的地方我就想用滑条糊弄过去…毕竟判定送
20:04 Zero__wind: 判定松*
20:05 Eggache0: o 之后有几个类似的vocal放错我就过了
20:05 Eggache0: 02:27:994 - 这没理由放空吧
20:05 Zero__wind: 比如?
20:06 Zero__wind: no 这里本来就什么都没有
20:07 Eggache0: wtf 明明有啊 算了vocal不算
20:07 Zero__wind: 你一定要明白vocal于我如无物啊=.=
20:08 Eggache0: ._.我overmap起家 别墅了
20:08 Eggache0: 03:34:927 (1,1) -
20:08 Zero__wind: 我整张图除了01:42:373 (1,2,3,4) - 以外没有一个地方跟的vocal =.=
20:08 Zero__wind: 嗯?
20:08 Eggache0: 感觉可以更好
20:08 Eggache0: 大概就是这个意思
20:09 Eggache0: 因为我也不知道哪不对劲
20:09 Zero__wind: =.=
20:09 Eggache0: 以上 normal我写在post里 就这样吧
20:10 Zero__wind: 嗯多谢
20:10 Eggache0: 最后你这个skin我看哪个slider都以为有reverse
20:10 Eggache0: 真是
20:10 Eggache0: sad

[G]
All suggestions

01:16:732 (4,5) - 直接让5在4这里开始吧
01:29:219 (6) - delete 01:29:386 - 这里加个短slider或note
01:44:870 (1) - 其实我觉得应该这里起01:44:704 -
02:22:999 (1) - 如果是波浪形slider的话不应该这么做……去找个别的图看看?
Evil_Twilight
Eggache0's mod
01:16:732 (4,5) - 直接让5在4这里开始吧 :arrow: X, 01:16:898 - 這裡有個音所以不動
01:29:219 (6) - delete 01:29:386 - 这里加个短slider或note :arrow: X, 兩邊藍線都有鼓聲,我大多都跟鼓聲的應該不難聽出來o.o
01:44:870 (1) - 其实我觉得应该这里起01:44:704 - :arrow: X, 理由同上o3o
02:22:999 (1) - 如果是波浪形slider的话不应该这么做……去找个别的图看看? :arrow: 我是拉S形阿(;゚Д゚)
lkx_Shore
[Hard]
01:01:747 (2) - 没包好

[G's normal]
01:17:065 (5) - 注意红点

[Other]
看不出啥...no kd
Goodluck
Teara
Small IRC mod tweaking some of the sliders.

Good mapset.

Alarido
Very good :D

so we waitin' now for next stage! Good luck :)
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