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B.o.B feat. Hayley Williams - Airplanes (Feint Remix)

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Topic Starter
Snepif
This beatmap was submitted using in-game submission on sábado, 20 de abril de 2013 at 14:46:11

Artist: B.o.B feat. Hayley Williams
Title: Airplanes (Feint Remix)
Tags: dnb drum and bass mix air planes bob rap hip hop
BPM: 178
Filesize: 7104kb
Play Time: 03:57
Difficulties Available:
  1. Easy (2,61 stars, 235 notes)
  2. Hard (4,95 stars, 541 notes)
  3. Normal (4,16 stars, 332 notes)
  4. Shooting Stars (5 stars, 793 notes)
Download: B.o.B feat. Hayley Williams - Airplanes (Feint Remix)
Information: Scores/Beatmap Listing
---------------
I could really use a wish right now~
Shooting Stars = Insane, if anyone is wondering.
narakucrimson
Ah está boeno
DakeDekaane
Hola :v

Modding in English because I'm not used to do it in Spanish ;c
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
Nice song, here I go~
[Generall]
:!: It seems your mp3 is above 192kbps (320) please change bitrate ;c

[Shooting Stars]
I'll only point some jumps that bothered me a bit, all is nicely done imo ;3
00:26:687 (5,6) - This jump doesn't fit very much in my opinion, as the intensity in vocals isn't increasing that much, you could make something like a pentagon
.
00:37:473 (5,6) - Same for here, but sadly I can't think in something that doesn't imply make the jump in 00:37:642 (6,1) larger orz
01:49:777 (2) - No antijumps here, breaks the flow so badly ;w;
02:09:327 (2) - Maybe move this a bit closer to 02:09:159 (1)?
02:49:271 (4,5) - Why no long jump here, as previous patterns?

[Hard]
This diff is so nice, just one thing
03:52:810 (4) - This overlap doesn't look very well in my opinion :c

I made a quick look at Normal and Easy but there's nothing I could suggest :c, throwing a star because this map is really good. Good luck o/
When you're done, send PM to Irreversible to receive your second mod ;3
Topic Starter
Snepif

DakeDekaane wrote:

Hola :v

Modding in English because I'm not used to do it in Spanish ;c
Summoned here via ~ ★ Dake's and Irre's Modding Queue ★ ~
Nice song, here I go~
[Generall]
:!: It seems your mp3 is above 192kbps (320) please change bitrate ;c fixed

[Shooting Stars]
I'll only point some jumps that bothered me a bit, all is nicely done imo ;3
00:26:687 (5,6) - This jump doesn't fit very much in my opinion, as the intensity in vocals isn't increasing that much, you could make something like a pentagon I changed it but not exactly a pentagon, take a look at it :3
.
00:37:473 (5,6) - Same for here, but sadly I can't think in something that doesn't imply make the jump in 00:37:642 (6,1) larger orz made it a bit closer but left the pattern
01:49:777 (2) - No antijumps here, breaks the flow so badly ;w; antijump? that's a stack o.O
02:09:327 (2) - Maybe move this a bit closer to 02:09:159 (1)? I don't see why
02:49:271 (4,5) - Why no long jump here, as previous patterns? fixed

[Hard]
This diff is so nice, just one thing
03:52:810 (4) - This overlap doesn't look very well in my opinion :c fixed

I made a quick look at Normal and Easy but there's nothing I could suggest :c, throwing a star because this map is really good. Good luck o/
When you're done, send PM to Irreversible to receive your second mod ;3
Thanks!
Satellite
hi~

[General]
title B.O.B → B.o.B ?
Source: http://osu.ppy.sh/b/132873
o.o?

[Shooting Star]
00:34:271 (2) - try Ctrl+G
00:37:473 (5) - move x^252 y^164
01:11:265 - add note?
01:35:451 (6) - stack is 01:34:945 (3) - here?
02:36:293 (6) - In front of one note I think it is very close. use distance snap?
02:41:181 (3,4) - I think it is hard to understand people,So,Newcombo?
02:43:878 (4,5) - ^

[Hard]
01:04:355 - remove note is better?
03:57:529 (1) - why spinner end is this? 04:00:057 - end 04:02:754 - here? same insane( Normal Easy too )

[Normal]
I can not say anything So,awesome o3o

[Easy]
I can not say anything So,awesome.... o3o

sorry,poor english and modding D:
good luck~ :)
Topic Starter
Snepif

Satellite wrote:

hi~

[General]
title B.O.B → B.o.B ?
Source: http://osu.ppy.sh/b/132873
o.o? It's true, fixed :3

[Shooting Star]
00:34:271 (2) - try Ctrl+G yes
00:37:473 (5) - move x^252 y^164 I don't wanna make square :c
01:11:265 - add note? good idea but it doesn't fit that well D:
01:35:451 (6) - stack is 01:34:945 (3) - here? Why? o.o
02:36:293 (6) - In front of one note I think it is very close. use distance snap? changed
02:41:181 (3,4) - I think it is hard to understand people,So,Newcombo? yes
02:43:878 (4,5) - ^ yess

[Hard]
01:04:355 - remove note is better? yes
03:57:529 (1) - why spinner end is this? 04:00:057 - end 04:02:754 - here? same insane( Normal Easy too ) uh yes, sorry, fixed xD

[Normal]
I can not say anything So,awesome o3o really? thanks :D!!!

[Easy]
I can not say anything So,awesome.... o3o

sorry,poor english and modding D:
good luck~ :)
Thanks a lot, very kind c:
Goemondojo
Enjoying the Hard version of beatmap, keep up good work :)
Haya
The song name is:
B.o.B feat. Hayley Williams - Airplanes (Feint Remix)
Irreversible
Hey :3

You'll receive your second mod now haha :b
!! These are only SUGGESTIONS. There is no need to change them! Feel free to, if you like one or two ideas. !!

[General]

  1. You should somehow show that Shooting Stars is Insane (Just write it on this text, when you upload it)
  2. Remove airplanes from your tags, since it's already in the song's title.
  3. I think you can remove 'and' as well.
  4. Since the song ends soon, try to lower the hitsounds a bit 03:45:226 (1) - in this part (like 10%)
[Hard]

First impression: Nice to play, also with hidden, not much to complain here.

01:19:271 (4) - How about moving this one a bit down? It's a bit boring how it currently is.
01:58:709 (1) - I don't really like this stacking, maybe just put it to somewhere else.
02:04:102 (1) - You could also move this one a bit down, so the slider end of 4 will be in that curve of 1.
If you look what i disliked in the Shooting Stars map (i modded it first). Here, I think, it's better. It's the same rhythm yeah, but with this distance snap you can catch it more easily. I think you could make this part the same in the Shooting Stars, since I think it should be a 'break' part, with some easy parts.


[Shooting Stars]

First impression: Very nice beatmap!! love it XD There was only one part i really dislike, it's very confusing.

00:23:990 (3) - I think the flow of this circle isn't that well. You got a curve to the left in your slider, so i recommend some placing to the left of the slider, just for a better flow.
00:30:395 (3) - It breaks the flow of your extended slider pattern a bit, but I think a reverse slider fits better here. She's saying no-ow <- somehow like this, that's the reason why. If you do it, delete the next slider as well, otherwise it'll overlap.
00:37:642 (6) - Move this one to x: 224 y: 248, so it'll form a triangle with 2 and 3.
00:41:518 (5) - Could you move this one a bit to the right? Imo it's a bit weird if it's that near to a slider :P (only a little bit ofc)
00:52:305 (5) - I would move the last white point like this, so it gets a 'curve' in compare with 4. Let me show you what i mean:
Example
[img]http://puu.sh/2zlK2
[/img]
You only have to make the angle of it a bit tighter.

The part i kinda dislike is this one: 02:31:237 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) -
It's very confusing, the rhythm in the song (lyrics and beat) sometimes just have no relations with the rhythm created.
02:37:810 (5,1,2) - For exmaple this : If you wanna do something like this, try to lower the DS, since it's so surprising if it's just there.. and yeah :c i hope you know what i mean?
02:32:586 (1,2,3,4) - Or this one. I think it's a on-going rhythm, but there is a, let's call it break, between 2 and 3. It's really hard to get if you first time play it! I hope you can change some things in that part.
02:48:597 (1,2,3) - This is the most confusing one :c i think you have to use DS here badly xD

02:57:361 (3) - Move this one a bit up? so it flows better with the slider before.
03:07:473 (1) - Make this big slider to a little slider and a circle.
03:08:316 (5) - Remove this one? He doesn't sing anymore.. i think it would be better like that. It also creates some tension for the next circles.

good luck! i hope this was a bit helpful for you.
Topic Starter
Snepif

Haya wrote:

The song name is:
B.o.B feat. Hayley Williams - Airplanes (Feint Remix)
Yep, thanks

Irreversible wrote:

Hey :3

You'll receive your second mod now haha :b
!! These are only SUGGESTIONS. There is no need to change them! Feel free to, if you like one or two ideas. !!

[General]

  1. You should somehow show that Shooting Stars is Insane (Just write it on this text, when you upload it) kk
  2. Remove airplanes from your tags, since it's already in the song's title. it's separated, i did it on purpose
  3. I think you can remove 'and' as well. it's drum and bass so i think it's okay?
  4. Since the song ends soon, try to lower the hitsounds a bit 03:45:226 (1) - in this part (like 10%) I think it's okay like this
[Hard]

First impression: Nice to play, also with hidden, not much to complain here.

01:19:271 (4) - How about moving this one a bit down? It's a bit boring how it currently is. But it's symmetric :c
01:58:709 (1) - I don't really like this stacking, maybe just put it to somewhere else.I like it D:
02:04:102 (1) - You could also move this one a bit down, so the slider end of 4 will be in that curve of 1. done
If you look what i disliked in the Shooting Stars map (i modded it first). Here, I think, it's better. It's the same rhythm yeah, but with this distance snap you can catch it more easily. I think you could make this part the same in the Shooting Stars, since I think it should be a 'break' part, with some easy parts.


[Shooting Stars]

First impression: Very nice beatmap!! love it XD There was only one part i really dislike, it's very confusing.

00:23:990 (3) - I think the flow of this circle isn't that well. You got a curve to the left in your slider, so i recommend some placing to the left of the slider, just for a better flow. uhh yes
00:30:395 (3) - It breaks the flow of your extended slider pattern a bit, but I think a reverse slider fits better here. She's saying no-ow <- somehow like this, that's the reason why. If you do it, delete the next slider as well, otherwise it'll overlap. Hmm i see what you mean but i think it's better like this, let's see if someone else complains
00:37:642 (6) - Move this one to x: 224 y: 248, so it'll form a triangle with 2 and 3. done
00:41:518 (5) - Could you move this one a bit to the right? Imo it's a bit weird if it's that near to a slider :P (only a little bit ofc) done
00:52:305 (5) - I would move the last white point like this, so it gets a 'curve' in compare with 4. Let me show you what i mean:
Example
[img]http://puu.sh/2zlK2
[/img]
You only have to make the angle of it a bit tighter. But that's not the idea, i wanted to make it fit with the next slider's (1) flow

The part i kinda dislike is this one: 02:31:237 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) -
It's very confusing, the rhythm in the song (lyrics and beat) sometimes just have no relations with the rhythm created.
02:37:810 (5,1,2) - For exmaple this : If you wanna do something like this, try to lower the DS, since it's so surprising if it's just there.. and yeah :c i hope you know what i mean? I see what you mean and a) it's intentionally tricky. b) lots of people that tried it perfectly read and fced that part. Still, i rearranged some NCs so it's more readable, but it's not that confusing imo.
02:32:586 (1,2,3,4) - Or this one. I think it's a on-going rhythm, but there is a, let's call it break, between 2 and 3. It's really hard to get if you first time play it! I hope you can change some things in that part. as i said before, rearranged ncs and it's better.
02:48:597 (1,2,3) - This is the most confusing one :c i think you have to use DS here badly xD
You know why i did this stuff? The strong beats are the jumps. The rest is just filling the blanks in between the strong beats so it doesnt lose consistence and flow in what keys you have to press. If you can listen properly, you would understeand that the strong beats are the jumps and it feels really good to make jumps while playing on the strong beats

02:57:361 (3) - Move this one a bit up? so it flows better with the slider before. yes
03:07:473 (1) - Make this big slider to a little slider and a circle. rearranged everything
03:08:316 (5) - Remove this one? He doesn't sing anymore.. i think it would be better like that. It also creates some tension for the next circles. nope, i don't like leaving empty blankets in parts that it doesn't fit/there are beats in the music, it makes the map very unconsistent and loses flow

good luck! i hope this was a bit helpful for you.
Thanks a lot, very kind :3
Irreversible
thanks for answering! :D
Louis Cyphre
[General]
- Use same amount of breaks in all difficulties.

[Shooting Stars]

Name it please "Insane"

Good difficulty, but unfortunatly seems for me a overdone, some insane jumps in my regarding don't fit with music.

00:49:777 (6) - i don't really feel a jump here, you should remove the jump here, it's really pointless.
00:27:024 (1,2,3,4,1,2,3,4) - i doubt these patterns might be rankable, you should get some opinions. blue ticks are silenced (i know 5%, but still it's physically silenced)
02:50:451 - this place can be filled with notes, don't feel like seeing here a break, seriously.

03:28:372 (5,6,7,8,1) - ctrl+shit+d to make perfect shape of different polygons, after making adjust slider start on last note in that exact polygon.

[Hard]
This one is good, really good.
01:06:125 (1,2) - fix the spacing, please.

[Normal]
Clean difficulty, but i don't approve slowdown sections on easy/normal difficulties. I know, you will not change whole section, but i suggest to avoid any slowdowns on such difficulties, at least take an accent on future maps.

[Easy]
02:58:035 (1,3) - stack perfectly with previous '1' slider.
03:19:608 (1) - move some grids right


Good luck ~
Topic Starter
Snepif

Louis Cyphre wrote:

[General]
- Use same amount of breaks in all difficulties. That is not necessary, i like it this way

[Shooting Stars]

Name it please "Insane" Instead, I clarified that it is insane in the map's description

Good difficulty, but unfortunatly seems for me a overdone, some insane jumps in my regarding don't fit with music.

00:49:777 (6) - i don't really feel a jump here, you should remove the jump here, it's really pointless. I made it easier/less jumpy, decreased the distance a bit
00:27:024 (1,2,3,4,1,2,3,4) - i doubt these patterns might be rankable, you should get some opinions. blue ticks are silenced (i know 5%, but still it's physically silenced) I see no problem with that tbh, not sure if that's unrankeable
02:50:451 - this place can be filled with notes, don't feel like seeing here a break, seriously. Imo it really feels good to make a pause there, it gives much more emotion to the next part.

03:28:372 (5,6,7,8,1) - ctrl+shit+d to make perfect shape of different polygons, after making adjust slider start on last note in that exact polygon. ehh fixed

[Hard]
This one is good, really good. thanks
01:06:125 (1,2) - fix the spacing, please. fixed

[Normal]
Clean difficulty, but i don't approve slowdown sections on easy/normal difficulties. I know, you will not change whole section, but i suggest to avoid any slowdowns on such difficulties, at least take an accent on future maps. I know, wasn't entirely intentional since i forgot to delete timing sections from insane when i mapped this one afterwards, but since the slowdowns are in between breaks i think it's readable

[Easy]
02:58:035 (1,3) - stack perfectly with previous '1' slider. done
03:19:608 (1) - move some grids right i dont see why o.o


Good luck ~
Thanks a lot that was fast :3 gonna mod yours soon
Sieg
Hello :3

General:
Your combo colors 3 and 4 a way too similar, not a big deal but maybe you can try to find better ones
You can read my suggestion about drum-hitfinish in normal diff, that as for all spread

Easy:
02:31:743 (1) - this may bee too early for Easy
03:00:057 (3) - make this perfect stack?
366,98,180057,2,0,P|323:82|282:93,1,90,2|2,0:0|0:0,0:0:0:0:
03:46:574 (1) - http://puu.sh/2A3Xd for better flow

Normal:
00:40:507 (1) - honestly this drum finish fits not so well to song, I can suggest to something like deep bass drop maybe - http://puu.sh/2A4aZ sounds 20% cooler, try please before refusing
00:57:192 (2,2) - turn off grid snap and stack them
01:27:361 (2,4) - ^ lol, sorry for just this suggestions but rhythm and flow is good so there is really nothing to point out
01:56:013 (1,3) - ^
02:07:473 (2,2) - ^
03:41:855 (2,3,4) - this circle flow is not so great
03:47:249 (2,3,4,5,6,7) - http://puu.sh/2A4Ao

Hard:
00:20:451 (1) - start from circle especially that follows vocal and not strong part of music if kinda strange and often plays bad
00:41:181 (3,4) - http://puu.sh/2A4QZ this better follows music and lyrics
00:43:709 (2,3) - http://puu.sh/2A4TJ your circle placing on start of vocals and slider start in middle is not so smart as it can be. orz
01:03:513 (2) - is this necessary? don't seems this is follow anything in song
02:37:979 (1,2,3,4) - idk http://puu.sh/2A5bT try something, current one is not playing well
03:38:484 (1,2) - try this? http://puu.sh/2A5iP

Shooting Stars:
00:20:451 (1) - same as for Hard
00:28:035 (4,1,2,3,4) - is this DS change intended? because this may be confusing and I can't see what this DS increase follows in song
00:46:911 (4,5,6) - ok this is insane, but even insane is a place for random overmap
00:49:608 (5,6) - this jump seems too big
03:31:911 (2) - ^
01:02:080 (1) - oh... okay
01:15:226 (9,10,11) - at least please remove random triplets
03:03:091 (5,6,7) - ^ and so on

Good Luck!
Birdy
[General]
Feint = luv <3

[Easy]
Either map the break after 01:03:428 (1) OR remove 01:10:170 (1,2,3,1,2,3,4) . Same in Normal diff. It's just unfitting.
02:56:687 (3) - Make the bump @ red point more visible.
03:18:260 (3,1) - You could make the overlap like this:
If you prefer incomplete overlap, half a circle would do fine (x:120 y:172). But a small touch like this is not cool.
03:26:350 (2) - Move start to x:184 y:336 + a new sliderpoint at x:264 y:364 to avoid overlap and blanket the previous one.

[Normal]
00:29:720 (1,2,3,4,5) - This pattern could be smoother.
01:27:361 (2) - Stack to (4)'s end.
01:34:777 (2) - ^
02:03:765 (5) - Stack to (2)'s end.
02:08:484 (2) - ^
Nice diff.

[Hard]
00:30:395 (3,4) - You could combine these into a slider.
Another smooth diff.

[Insane]
00:49:608 (5,6) - Unorthodox jump that doesn't go well with the song.
01:01:574 (4,5,6) - ^
02:01:743 (3,4,5) - ^
03:08:316 (4,5) - This is quite fitting jump, but it's too harsh. Reduce a bit.
03:48:934 (6,7) - Nope.
Nice patterns but ridiculous jumps.

Well, good luck!

E: Huh, I see two faster modders O__O If I have accidentally repeated something, obviously just ignore those.
AnimeStyle
My Mod



[General]

You should reduce the background image size, it's too big
Maybe use Fotosizer ->http://www.chip.de/downloads/Fotosizer_28841825.html

03:54:664 - Why 63% volume? Better use 60%
03:57:361 - ^ Use 90%

You have B.O.B already in the title, delete it in the tags

[Easy]

01:04:777 - Mabe fill this break?
02:29:215 (1) - Should start at the same time as in the other diffs (I would start all spinners at 02:29:215 like in easy)
02:49:945 - Delete the break , at 03:11:518 theres also no break
03:38:484 (1) - http://puu.sh/2A5yi <- should look like this
03:57:698 (1) - Should start at the same time as in the other diffs

[Normal]

01:04:777 (2) - New combo
01:04:777 - Why is this break longer then the break in easy at the same time? fix this please
03:11:518 - I wouldn't place it under the sliderend http://puu.sh/2A6nJ

[Hard]

02:36:462 (1) - The ratio between this circle and the previous one looks not good in my opinion , maybe change this
02:44:552 (1) - Looks also strange ^
02:47:249 (1,2;4,5) - Should be stacked perfectly

[Shooting Stars]

01:21:968 (4;9) - Should be stacked perfectly
02:49:945 - Delete this break


I hope the mod is helpful :3

Really cool map and song ^^
Topic Starter
Snepif

Sieg wrote:

Hello :3

General:
Your combo colors 3 and 4 a way too similar, not a big deal but maybe you can try to find better ones. I will try o.o
You can read my suggestion about drum-hitfinish in normal diff, that as for all spread kk

Easy:
02:31:743 (1) - this may bee too early for Easy. Don't think so :c it's like 2 white ticks away
03:00:057 (3) - make this perfect stack? yes
366,98,180057,2,0,P|323:82|282:93,1,90,2|2,0:0|0:0,0:0:0:0:
03:46:574 (1) - http://puu.sh/2A3Xd for better flow yes

Normal:
00:40:507 (1) - honestly this drum finish fits not so well to song, I can suggest to something like deep bass drop maybe - http://puu.sh/2A4aZ sounds 20% cooler, try please before refusing. Tried and I see what you mean, but that new sample fits better only for parts like 00:41:855 (1) - when it's like a finish of a pattern. I'll take it into account and ask some other people.
00:57:192 (2,2) - turn off grid snap and stack them kk
01:27:361 (2,4) - ^ lol, sorry for just this suggestions but rhythm and flow is good so there is really nothing to point out. haha thanks c: done
01:56:013 (1,3) - ^
02:07:473 (2,2) - ^ done all
03:41:855 (2,3,4) - this circle flow is not so great i know but i cant think of anything better D:
03:47:249 (2,3,4,5,6,7) - http://puu.sh/2A4Ao fixed

Hard:
00:20:451 (1) - start from circle especially that follows vocal and not strong part of music if kinda strange and often plays bad true, fixed
00:41:181 (3,4) - http://puu.sh/2A4QZ this better follows music and lyrics.done
00:43:709 (2,3) - http://puu.sh/2A4TJ your circle placing on start of vocals and slider start in middle is not so smart as it can be. orz hmm but i cant think how to arrange the pattern
01:03:513 (2) - is this necessary? don't seems this is follow anything in song there's a stream in the song
02:37:979 (1,2,3,4) - idk http://puu.sh/2A5bT try something, current one is not playing well yes
03:38:484 (1,2) - try this? http://puu.sh/2A5iP nah its okay like this

Shooting Stars:
00:20:451 (1) - same as for Hard since its an insane and theres music before, i think its okay
00:28:035 (4,1,2,3,4) - is this DS change intended? because this may be confusing and I can't see what this DS increase follows in song. Yeah its something i wanted to try :3
00:46:911 (4,5,6) - ok this is insane, but even insane is a place for random overmap. fixed..
00:49:608 (5,6) - this jump seems too big ^
03:31:911 (2) - ^ fifxed kinda
01:02:080 (1) - oh... okay fixed
01:15:226 (9,10,11) - at least please remove random triplets i removed some already LOL
03:03:091 (5,6,7) - ^ and so on this one fits perfectly imo

Good Luck!
Thanks!

Static Noise Bird wrote:

[General]
Feint = luv <3 yesss

[Easy]
Either map the break after 01:03:428 (1) OR remove 01:10:170 (1,2,3,1,2,3,4) . Same in Normal diff. It's just unfitting. ehhh ill see what others think. I wanted to add some break before the middle one..
02:56:687 (3) - Make the bump @ red point more visible.what do you mean o.o
03:18:260 (3,1) - You could make the overlap like this: I like it more half-overlapped, not completely
If you prefer incomplete overlap, half a circle would do fine (x:120 y:172). But a small touch like this is not cool. done this one
03:26:350 (2) - Move start to x:184 y:336 + a new sliderpoint at x:264 y:364 to avoid overlap and blanket the previous one. the overlap is intentional :c

[Normal]
00:29:720 (1,2,3,4,5) - This pattern could be smoother. fixed
01:27:361 (2) - Stack to (4)'s end. already is o.o
01:34:777 (2) - ^ done
02:03:765 (5) - Stack to (2)'s end.
02:08:484 (2) - ^ done all
Nice diff.

[Hard]
00:30:395 (3,4) - You could combine these into a slider. why D:
Another smooth diff.

[Insane]
00:49:608 (5,6) - Unorthodox jump that doesn't go well with the song. fixed a bit
01:01:574 (4,5,6) - ^ fixed
02:01:743 (3,4,5) - ^ fixed
03:08:316 (4,5) - This is quite fitting jump, but it's too harsh. Reduce a bit. i like this one
03:48:934 (6,7) - Nope. fixed
Nice patterns but ridiculous jumps.

Well, good luck!

E: Huh, I see two faster modders O__O If I have accidentally repeated something, obviously just ignore those.
Thanksssss

AnimeStyle wrote:

My Mod



[General]

You should reduce the background image size, it's too big its the widescreen allowed size
Maybe use Fotosizer ->http://www.chip.de/downloads/Fotosizer_28841825.html

03:54:664 - Why 63% volume? Better use 60% Because 63 sounds better o.O
03:57:361 - ^ Use 90%

You have B.O.B already in the title, delete it in the tags the tags have no dots, in case someone searches it like that

[Easy]

01:04:777 - Mabe fill this break? ill see what more ppl say
02:29:215 (1) - Should start at the same time as in the other diffs (I would start all spinners at 02:29:215 like in easy) yes
02:49:945 - Delete the break , at 03:11:518 theres also no break the rest of the diffs have breaks too
03:38:484 (1) - http://puu.sh/2A5yi <- should look like this yes
03:57:698 (1) - Should start at the same time as in the other diffs fixed

[Normal]

01:04:777 (2) - New combo yes
01:04:777 - Why is this break longer then the break in easy at the same time? fix this please what do you mean o.o they are the same
03:11:518 - I wouldn't place it under the sliderend http://puu.sh/2A6nJ yes

[Hard]

02:36:462 (1) - The ratio between this circle and the previous one looks not good in my opinion , maybe change this
02:44:552 (1) - Looks also strange ^ they are good for me :(
02:47:249 (1,2;4,5) - Should be stacked perfectly its intentional :3

[Shooting Stars]

01:21:968 (4;9) - Should be stacked perfectly changed
02:49:945 - Delete this break why? i added it in the rest of the diffs :3


I hope the mod is helpful :3

Really cool map and song ^^
Thanks a lot guys, those mods were helpful and fast :3 i'll mod yours asap, don't worry!
TMAstraf
Easy:
All be fine =)

Normal:
00:38:484 put slider so that the circles before not overlay
03:18:260 ^
03:22:979 ^

Hard:
00:53:147 This is an unhappy place because its underlay 00:51:631 please fix it
01:48:428 same like above
01:58:709 this is confused please make distance
02:36:462 unhappy place
02:44:552 ^
02:48:597 ^

Shooting Stars:
Care of the over/underlayed cirlces/sliders =)

Thats all =)
Lucyii
Hey bitch, star. :c
Topic Starter
Snepif

TMAstraf wrote:

Easy:
All be fine =)

Normal:
00:38:484 put slider so that the circles before not overlay
03:18:260 ^
03:22:979 ^ these are is kinda useless, i see no reason to do these... they only overlap in editor lmao...

Hard:
00:53:147 This is an unhappy place because its underlay 00:51:631 please fix it ah o.o? that note is 2 seconds before, in gameplay you don't even see that
01:48:428 same like above same
01:58:709 this is confused please make distance why? just a stack :3
02:36:462 unhappy place its a stack but a bit moved
02:44:552 ^
02:48:597 ^

Shooting Stars:
Care of the over/underlayed cirlces/sliders =)

Thats all =)

Eh, still have a kd :3 thanks!
Kei

Snepif wrote:

Eh, still have a kd :3 thanks!
Nope, sorry TMAstraf but I denied your kudosu. Snep didn't find your mod helpful so you don't deserve kudosu. Kudosu is only given if the modpost was deemed helpful by the mapper.

This doesn't mean Snep didn't appreciate the time you put into modding this map! the one who took your kudo away was me. He even gave you kudosu to show you he appreciated it anyways (even if it wasn't the right thing to do. Baka Sora♥).
Meru
oh helo Snepif I want M4M ( ._.)/
sorry before if my mod wasn't really useful

[Easy]
  1. 00:26:687 - Put an object? you'll miss the whistle, you can also hear the piano tune
  2. 00:24:327 - only suggestion, but I think it necessary to put whistle when there are piano sound like this one (a.e: 00:27:024, 00:32:417, 00:35:114, 00:36:462)
  3. 00:46:911 & 00:48:260 - Put an object? well since you will missed the clap. How about making it like this? it won't make the diff feels harder, yeah you'll need to change the pattern if you do this
  4. 00:51:293 (1) - add finish? I think it fits with the whistle too
  5. 03:19:608 (1) - make it like 00:46:911 & 00:48:260 so you can keep the clap
  6. 03:30:395 (1) - ^
  7. 03:37:136 (3) - instead reverse slider why not like this. Well, if you want to give it a little break then free to ignore this one
  8. 03:47:923 (3) - ^

[Normal]
  1. I think it can't be helped for the star rating since the drain time is 4 minutes lol it's so hard to keep it under 4 star xD
  2. 00:32:080 - missed an object?
  3. 00:45:563 (3) - why drum? I think normalhitnormal already fit here, the drum from the song is enough I think
  4. 00:36:799 (3) - based on your NC pattern before it should NC here
  5. 01:34:102 (1) - move the NC to 01:34:777?

[Hard]
  1. arghh it's flawless ;-;
  2. 03:54:664 (1) - Why you make the volume increased? I think based on the song it should be decrescendo
  3. 00:51:631 (4) - NC
  4. 01:16:911 (1) - If you're following the vocal it's better to remove the NC. If it's not, then consider the NC before this
  5. 01:19:608 (1) - ^
  6. 01:19:608 (1) - ^
  7. 02:37:810 (5) - move the current NC here?

[Shooting Star]
  1. nice flow and neat pattern =w=b
  2. 02:34:945 (6) - move the NC here?

deserves a star www
merchat7
M4M

[Easy]

- For the parts where you use normal-clap. I really think a custom clap would work better. I try to find something, but I'm not really sure what your preference is. Here's the one I think fits well http://puu.sh/2BJus. Increase volume a bit if it's too quiet. This is the highest volume you can make it without clipping, but slight clipping is normally not noticeable from what I see.

00:21:631 - 00:39:159 - I really think you should add some additional to follow the piano (add whistle on almost all the stanza here except for 00:22:979, 00:33:765 and places where there are already whistle)
00:25:675 (3) - remove whistle from end if follow above
00:36:462 (5) - ^
00:39:159 (3,1,2,3,1) - For the finish sound here, I prefer if this sound was used http://puu.sh/2BJ94. Be sure to change the timing point to use custom hitsound. And if you prefer using drum for other parts, just set tiiming point to default hitsound. I feel the drum-finish is too loud and the tone of the drum sound doesn't sound correct to music to me.
01:11:518 (2) - Whistle on begin and end for a cool effect with vocal? Or some custom hitsound if you want to differentiate the whistle that follow piano and whistle used for other purposes.
01:14:215 (3) - Whistle at end if you did above
01:16:911 (2) - ^
01:19:608 (3) - ^
01:22:305 (2) - Same as 01:11:518
01:26:013 - Hmm feel like there should be something here because 01:12:529 (3) - 01:15:226 (4) - 01:17:923 (3) - 01:20:619 (4) - etc. I notice vocal gets a bit quiet here, but the drum rhythm is still continuing here and the vocal is still doing the accent effect on this part. But maybe if you want to variate the rhythm, do two 1/1 slider instead? http://puu.sh/2BJFO
01:27:698 (2) - and 01:33:091 (2) - I don't mention adding whistle at these two parts since vocal sounds different here, there doesn't seems to be a clear accent on either begin or end of those sliders anymore. Or like 01:43:878 (3) - the accent is more on the red tick.
01:34:440 (1) - Expected whistle at end
02:32:080 - I prefer a note here over 02:32:754 (3) - The most prominent sound here is vocal and he emphasized this part, or it sounds a lot more accented then 02:32:754 so I think put note on 02:32:080, remove from 02:32:754 is better.
02:37:810 (2) - Move 1 white tick back give a nice emphasis effect to 02:38:147 (3) - when the drums play due to the 1/1 pause to this note.
02:40:507 (2) - ^
03:02:754 (2) - Should be soft sampleset/auto. Perhaps put whistle if you find it too quiet here.
03:04:777 (3) - Hmm I feel like there should be whistle at end
03:10:170 (3) - ^
02:52:642 - 03:10:844 - After some consideration, I feel hitsound is a little empty. I suggest putting whistle on the stanza to be with the piano and along with the two hitsound suggestions above. 02:53:990 (2) - no whistle at begin 02:59:383 (2) - no whistle at begin 03:04:777 (3) - no whistle at begin 03:10:170 (3) - No whistle at begin. I got a bit confused, so maybe some mistakes, just take this as an idea, I feel this part would sound nice if whistle was added.
03:24:327 (3) - Prefer no clap here
03:39:833 (3) - Whistle at begin
03:45:226 (3) - ^

Just some whistle suggestions.

[Normal]

00:24:327 (1) - Expected whistle with the piano (white tick) and not on red tick
00:35:114 (1) - ^
00:40:507 (1,2,3,1) - Same as Easy regarding drum finish sounds.
00:45:900 (1) - Prefer no whistle (and auto-sampleset) here. Since this rhythm repeats, if you change this, change for others.
To be honest, I'm not fond of the drum whistle here, prefer the hitsounding to be like Easy or use a custom sound for drum-whistle.
01:10:170 - 01:22:305 - Same whistle suggestions as Easy. Put whistles where there aren't drum finish. Also I notice you decide to use drum-finish, perhaps do this for Easy too.
01:43:204 (3,4,5,6) - Hmm, I would do this here http://puu.sh/2BKmJ. The 3/2 slider to show the change in vocal or in other words, follow vocal.
01:46:911 (4) - New combo? Also perhaps ctrl+H this and put in same spot. I think it's looks nicer when point at (3)
02:09:496 (1) - Looking at where 02:08:822 (3) - is pointing, I expected this to be stack on 02:08:147 (1) -
02:31:743 - 02:49:945 - I prefer if this was done in a more 1/1 way. The low ar and 0.6x slider velocity doesn't feel right to this kind of rhythm to me. Like here 02:33:091 (3) - , add repeat, same for 02:39:664 (2) - 02:45:057 (2) - 02:49:271 (3) - Just a quick idea, if you don't like this, that's fine, but I feel the rhythm can be tweaked a bit for more intuitive play and better flow.
03:03:428 (1) - Prefer ctrl+H to point same way as 03:02:417 (2) - , if not I prefer a different shape to be used here e.g. rotate 90 degrees.
03:04:777 (1,2) - Hmm prefer if slider is done here.And I think I mod the hitsound for this bit in Easy already so apply some suggestions from there here if you followed them.

I'm a bit bothered by the rhythm at 02:31:743 and not too fond of drum whistle here.

[Hard]

- Test play from 00:44:552 and look at how the stack 00:45:057 (2,4) - looks and other patterns further along here. I recommend lowering the value of stack leniency. I tried 5 and it looked much better already.

Begin - Add some whistle on some of the stanza feel nicer to me, like every 2nd stanza so here 00:21:631 then 00:24:327 , etc.
00:20:956 (2) - Prefer if whistle is added here and prefer this to be stacked with previous slider or slider move to here to stack it.
00:35:282 (2,3) - Prefer if whistle is removed at end of (2) and put on begin of (3). Remove the whistle at end of (3).
00:36:462 (4) - Not fond of how this is not the same shape as (3), prefer if this is ctrl+h and put at same spot
00:39:833 (5,6) - Prefer slider first then hit circle to help catch the rhythm change from vocal to drums.
00:50:956 (3) - Nazi, end point 1 grid right, better alignment with previous slider
01:01:743 (3) - Prefer this to be shorten by 1/2 and add a circle where the slider used to end. I always expect to click something on 01:03:513 because this is where the drum rhythm change (look at Insane to be extra clear what I meant). When it's like this, I always miss the hit circles after.
01:06:968 (4) - Jump and add hit circle afterward feel better to me. http://puu.sh/2BL87 If you really want to leave a pause, then I prefer if you do a 1/1 slider starting on 01:06:799. The vocal is more prominent then the drums here imo and if you want to follows drum, I feel you should do a jump to show the change in rhythm.
01:16:069 (2) - x:136 y:256 nicer blanket for me.
01:25:844 (4) - I'm fine with no jump here since you did a transition from 1/1 to 1/2 rhythm here
01:28:541 (6,7) - Prefer the flow when like this http://puu.sh/2BLc9. Adjust position of (1,2) so it stack with (7).
01:37:136 (1) - Rotate 10 degree clock wise, selection center, looks nicer to me.
01:41:687 (2,3,4) - Prefer bigger spacing here
01:43:878 (1,2) - Slider first then hit circle make more sense to me, be sure to space note properly before refusing http://puu.sh/2BLio
01:53:990 (2) - Prefer stacked on (3)
01:55:338 (5) - ^
01:56:687 (2) - ^, fix spacing afterward, reason is vocal > drum transition which I explain in a suggestion above so stack to make the focus change more oblivious.
03:20:282 (2) - ^ applies to following patterns, perhaps change sliders to hit circles here to variate a bit.

Prefer if you change spacing when you follow drums on a part where vocal is more prominent like if i listen at 03:31:069 (2) - I feel this should be a slider so having to hit another note afterward always feel awkward to me, but a change in spacing like stacking makes me think, "hmm.. maybe the rhythm is change here" and focus more. Definitely consider lowering stack leniency, the overlaps caused due to the stacking doesn't look nice.

[Shooting Stars]

00:20:619 (2,3,4) - Not fond of this rhythm here is not very clear, or some notes are on the blue ticks.So I prefer a compressed spaced stream here to be honest http://puu.sh/2BLEi. 0.4x spacing.
00:31:406 (3,4,5) - ^
00:36:799 (1,2,3,4,5,6) - Here. the vocal has a more clear 1/2 rhythm so I'm fine with this, but the two above parts doesn't
00:37:642 (6) - Not really fond of this to be honest, due to this, I expected that the rhythm change to 1/1. I prefer spacing to be kept here and just jump on the slider 00:37:810 (1) -
01:01:743 (5) - x:252 y:204, jump feel too big for me and the vocal is doing an echo effect and as an echo get softer and softer, lower spacing gives a nice effect here.
01:06:125 (1,2) - Awesome places for hit circle jumps imo. Something like this.
01:09:327 (3) - Try placing at x:284 y:356?
01:11:181 (5,6) - Jump to 01:11:518 (1) - feel nice so like this? http://puu.sh/2BLVl
01:15:226 (9,10,11) - Keep the flow going by spacing it out?
01:17:754 (5) - Stack on 01:16:406 (5) - ?
01:25:675 (3) - Like the lyric say, "call you(it) back" to 01:25:001 (1) - ? http://puu.sh/2BM2b
01:56:013 (1) - Since you did jump at places like 01:53:316 (1) - I expected higher spacing for this note.
02:38:484 (1) - Stack on 02:38:147 (2) - for fun cursor dancing time? Adjust spacing of following notes if this is done.
03:31:743 (1,2,3,4,5,6,7,8) - Jump every two notes seems better so e.g. jump on (1), keep spacing on (2), jump on (3) etc. Quick idea http://puu.sh/2BMdx
For ending bit, something like this
SPOILER
03:36:462 (3) - Add a whistle on the start.
03:36:799 (4) - Remove the whistle on the end.
03:37:810 (4) - Add a whistle.
03:38:147 (6) - Remove the whistle on the end.
03:39:159 (3) - Add a whistle on the start.
03:39:496 (4) - Remove the whistle on the end.
03:40:507 (4) - Add a whistle.
03:40:844 (6) - Remove the whistle on the end
03:41:855 (3) - Add a whistle.
03:42:192 (5) - Remove the whistle on the end.
03:43:878 (1) - Add a finish and remove the whistle on the start. (drum sampleset)
03:44:383 (2) - Add a whistle.
03:44:552 (3) - Add a whistle on the start
03:44:889 (4) - Remove the whistle on the end.
03:45:900 (4) - Add a whistle.
03:46:237 (6) - Remove the whistle on the end.
03:47:249 (3) - Add a whistle on the start.
03:47:586 (4) - Remove the whistle on the end.
03:48:597 (4) - Add a whistle.
03:49:102 (7) - Remove the whistle.
03:49:945 (3) - Add a whistle.
03:50:282 (5) - Remove the whistle on the end.
03:51:293 (4) - Add a whistle.
03:51:631 (6) - Remove the whistle on the end.
03:52:642 (3) - Add a whistle.
03:52:979 (5) - Remove the whistle on the end.

Some nice idea and jumps were pretty fun to play, but unsure about some parts (mainly at kiai), I can catch the jump just fine, but it feel off to the music to me, don't have any ideas about what to do through. Maybe if on the stanza it was always a 1/1 slider with a jump (Only when music does the rhythm like at 00:53:990 (1,1) - I find the other parts fine), maybe it'll feel better? Well not sure, just see what other modders think.

I feel the map just need some tweaks here and there, I won't be too strict with my kudosu's. Song is so long, sorry if I give some weird suggestions here and there.

Have a star good luck!
Topic Starter
Snepif

Matoryoshika wrote:

oh helo Snepif I want M4M ( ._.)/
sorry before if my mod wasn't really useful

[Easy]
  1. 00:26:687 - Put an object? you'll miss the whistle, you can also hear the piano tune. I don't want it to be that hard D:
  2. 00:24:327 - only suggestion, but I think it necessary to put whistle when there are piano sound like this one (a.e: 00:27:024, 00:32:417, 00:35:114, 00:36:462) yes
  3. 00:46:911 & 00:48:260 - Put an object? well since you will missed the clap. How about making it like this? it won't make the diff feels harder, yeah you'll need to change the pattern if you do this it's a really good suggestion, but i wanted to follow the piano sound in the background. I'll see what other ppl say
  4. 00:51:293 (1) - add finish? I think it fits with the whistle too too loud D:
  5. 03:19:608 (1) - make it like 00:46:911 & 00:48:260 so you can keep the clap yes
  6. 03:30:395 (1) - ^ this is okay
  7. 03:37:136 (3) - instead reverse slider why not like this. Well, if you want to give it a little break then free to ignore this one in the next part of the music i did this, but here i wanted a break
  8. 03:47:923 (3) - ^ same

[Normal]
  1. I think it can't be helped for the star rating since the drain time is 4 minutes lol it's so hard to keep it under 4 star xD
  2. 00:32:080 - missed an object? its okay like this, follows the piano mostly
  3. 00:45:563 (3) - why drum? I think normalhitnormal already fit here, the drum from the song is enough I think yes
  4. 00:36:799 (3) - based on your NC pattern before it should NC here true
  5. 01:34:102 (1) - move the NC to 01:34:777? it's there because it begins to sing "what would you wish for..."

[Hard]
  1. arghh it's flawless ;-; :c thanks a lot
  2. 03:54:664 (1) - Why you make the volume increased? I think based on the song it should be decrescendo fixed
  3. 00:51:631 (4) - NC yes
  4. 01:16:911 (1) - If you're following the vocal it's better to remove the NC. If it's not, then consider the NC before this im following the drums as well, thats why
  5. 01:19:608 (1) - ^ also here
  6. 02:37:810 (5) - move the current NC here? hmmm i prefer to leave it like this but you may be right, lets see if someone else complains

[Shooting Star]
  1. nice flow and neat pattern =w=b thanks :3
  2. 02:34:945 (6) - move the NC here? fixed in a different way

deserves a star www
Thanks a lot *o*

merchat7 wrote:

M4M

[Easy]

- For the parts where you use normal-clap. I really think a custom clap would work better. I try to find something, but I'm not really sure what your preference is. Here's the one I think fits well http://puu.sh/2BJus. Increase volume a bit if it's too quiet. This is the highest volume you can make it without clipping, but slight clipping is normally not noticeable from what I see.ugh, i dont really like that sound. The reason i used normal claps for this diff is that it doesn't have enough notes to follow the drums with my custom hitsounds, so instead, i used what would be used in every other map, just so it sounds natural for the player.

00:21:631 - 00:39:159 - I really think you should add some additional to follow the piano (add whistle on almost all the stanza here except for 00:22:979, 00:33:765 and places where there are already whistle) true
00:25:675 (3) - remove whistle from end if follow above
00:36:462 (5) - ^ fixed them my way :3
00:39:159 (3,1,2,3,1) - For the finish sound here, I prefer if this sound was used http://puu.sh/2BJ94. Be sure to change the timing point to use custom hitsound. And if you prefer using drum for other parts, just set tiiming point to default hitsound. I feel the drum-finish is too loud and the tone of the drum sound doesn't sound correct to music to me. Eh i used it for some parts
01:11:518 (2) - Whistle on begin and end for a cool effect with vocal? Or some custom hitsound if you want to differentiate the whistle that follow piano and whistle used for other purposes. i think it's okay like this
01:14:215 (3) - Whistle at end if you did above
01:16:911 (2) - ^
01:19:608 (3) - ^
01:22:305 (2) - Same as 01:11:518 i did not :c i wanna keep the soft whistle for the piano part, i love it like that, sorry :c
01:26:013 - Hmm feel like there should be something here because 01:12:529 (3) - 01:15:226 (4) - 01:17:923 (3) - 01:20:619 (4) - etc. I notice vocal gets a bit quiet here, but the drum rhythm is still continuing here and the vocal is still doing the accent effect on this part. But maybe if you want to variate the rhythm, do two 1/1 slider instead? http://puu.sh/2BJFO i wanna emphatize the lack of vocals, sorry D:
01:27:698 (2) - and 01:33:091 (2) - I don't mention adding whistle at these two parts since vocal sounds different here, there doesn't seems to be a clear accent on either begin or end of those sliders anymore. Or like 01:43:878 (3) - the accent is more on the red tick. i see o.o
01:34:440 (1) - Expected whistle at end yes
02:32:080 - I prefer a note here over 02:32:754 (3) - The most prominent sound here is vocal and he emphasized this part, or it sounds a lot more accented then 02:32:754 so I think put note on 02:32:080, remove from 02:32:754 is better. that would leave and empty space when the strong beat of the music happens (those double-beats) so no
02:37:810 (2) - Move 1 white tick back give a nice emphasis effect to 02:38:147 (3) - when the drums play due to the 1/1 pause to this note. and leave the big white tick unmapped..? doesn't really seem like a good idea to me :c not here at least
02:40:507 (2) - ^
03:02:754 (2) - Should be soft sampleset/auto. Perhaps put whistle if you find it too quiet here. yes
03:04:777 (3) - Hmm I feel like there should be whistle at end ok
03:10:170 (3) - ^ yes
02:52:642 - 03:10:844 - After some consideration, I feel hitsound is a little empty. I suggest putting whistle on the stanza to be with the piano and along with the two hitsound suggestions above. 02:53:990 (2) - no whistle at begin 02:59:383 (2) - no whistle at begin 03:04:777 (3) - no whistle at begin 03:10:170 (3) - No whistle at begin. I got a bit confused, so maybe some mistakes, just take this as an idea, I feel this part would sound nice if whistle was added. yes agreed
03:24:327 (3) - Prefer no clap here yes
03:39:833 (3) - Whistle at begin
03:45:226 (3) - ^ done both

Just some whistle suggestions.

[Normal]

00:24:327 (1) - Expected whistle with the piano (white tick) and not on red tick yes
00:35:114 (1) - ^ yes
00:40:507 (1,2,3,1) - Same as Easy regarding drum finish sounds. done
00:45:900 (1) - Prefer no whistle (and auto-sampleset) here. Since this rhythm repeats, if you change this, change for others.
To be honest, I'm not fond of the drum whistle here, prefer the hitsounding to be like Easy or use a custom sound for drum-whistle. I prefer whistle over normal clap if there is a high amount of notes like this, already explained in easy
01:10:170 - 01:22:305 - Same whistle suggestions as Easy. Put whistles where there aren't drum finish. Also I notice you decide to use drum-finish, perhaps do this for Easy too. Don't like how it sounds on easy because instead of following the drums, i followed the piano there, so i needed to use soft whistles instead. In the rest of the diffs, drum finish fits better because i didnt follow the piano added whistles though
01:43:204 (3,4,5,6) - Hmm, I would do this here http://puu.sh/2BKmJ. The 3/2 slider to show the change in vocal or in other words, follow vocal. nope.. like it my way
01:46:911 (4) - New combo? Also perhaps ctrl+H this and put in same spot. I think it's looks nicer when point at (3) would look messy, dont like it
02:09:496 (1) - Looking at where 02:08:822 (3) - is pointing, I expected this to be stack on 02:08:147 (1) - its okay like this.. because it creates a Z pattern
02:31:743 - 02:49:945 - I prefer if this was done in a more 1/1 way. The low ar and 0.6x slider velocity doesn't feel right to this kind of rhythm to me. Like here 02:33:091 (3) - , add repeat, same for 02:39:664 (2) - 02:45:057 (2) - 02:49:271 (3) - Just a quick idea, if you don't like this, that's fine, but I feel the rhythm can be tweaked a bit for more intuitive play and better flow. i tried spectating lots of 100.000+ rank players and they did this with 0 problems, it's not messy at all, try playing it before :3 im sure of this because i doubted if this was messy too, so i asked some ppl to play it
03:03:428 (1) - Prefer ctrl+H to point same way as 03:02:417 (2) - , if not I prefer a different shape to be used here e.g. rotate 90 degrees. it's mirrored with 03:02:417 (2) - which looks good :D
03:04:777 (1,2) - Hmm prefer if slider is done here.And I think I mod the hitsound for this bit in Easy already so apply some suggestions from there here if you followed them. there's tons of sliders before/after that part so i don't think its fun to play

I'm a bit bothered by the rhythm at 02:31:743 and not too fond of drum whistle here.

[Hard]

- Test play from 00:44:552 and look at how the stack 00:45:057 (2,4) - looks and other patterns further along here. I recommend lowering the value of stack leniency. I tried 5 and it looked much better already. done

Begin - Add some whistle on some of the stanza feel nicer to me, like every 2nd stanza so here 00:21:631 then 00:24:327 , etc. kk
00:20:956 (2) - Prefer if whistle is added here and prefer this to be stacked with previous slider or slider move to here to stack it.
00:35:282 (2,3) - Prefer if whistle is removed at end of (2) and put on begin of (3). Remove the whistle at end of (3). changed them but my way
00:36:462 (4) - Not fond of how this is not the same shape as (3), prefer if this is ctrl+h and put at same spot its the same shape but inverted... mirrored
00:39:833 (5,6) - Prefer slider first then hit circle to help catch the rhythm change from vocal to drums. i like it this way, but i changed the drums
00:50:956 (3) - Nazi, end point 1 grid right, better alignment with previous slider you sure? doesnt look like its not aligned..
01:01:743 (3) - Prefer this to be shorten by 1/2 and add a circle where the slider used to end. I always expect to click something on 01:03:513 because this is where the drum rhythm change (look at Insane to be extra clear what I meant). When it's like this, I always miss the hit circles after. there are lots of patterns like this, don't think it's a problem
01:06:968 (4) - Jump and add hit circle afterward feel better to me. http://puu.sh/2BL87 If you really want to leave a pause, then I prefer if you do a 1/1 slider starting on 01:06:799. The vocal is more prominent then the drums here imo and if you want to follows drum, I feel you should do a jump to show the change in rhythm. the problem is that in 01:07:305 (x) - there are no vocals nor drums, thats why i left the empty space
01:16:069 (2) - x:136 y:256 nicer blanket for me. yes
01:25:844 (4) - I'm fine with no jump here since you did a transition from 1/1 to 1/2 rhythm here oh D: but it's kinda the same to me
01:28:541 (6,7) - Prefer the flow when like this http://puu.sh/2BLc9. Adjust position of (1,2) so it stack with (7). yes
01:37:136 (1) - Rotate 10 degree clock wise, selection center, looks nicer to me. done
01:41:687 (2,3,4) - Prefer bigger spacing here. it's 1.0 like the rest o.o
01:43:878 (1,2) - Slider first then hit circle make more sense to me, be sure to space note properly before refusing http://puu.sh/2BLio yes
01:53:990 (2) - Prefer stacked on (3) hmmm i prefer not
01:55:338 (5) - ^
01:56:687 (2) - ^, fix spacing afterward, reason is vocal > drum transition which I explain in a suggestion above so stack to make the focus change more oblivious.
03:20:282 (2) - ^ applies to following patterns, perhaps change sliders to hit circles here to variate a bit. Don't wanna make everything stacked / clustered

Prefer if you change spacing when you follow drums on a part where vocal is more prominent like if i listen at 03:31:069 (2) - I feel this should be a slider so having to hit another note afterward always feel awkward to me, but a change in spacing like stacking makes me think, "hmm.. maybe the rhythm is change here" and focus more. Definitely consider lowering stack leniency, the overlaps caused due to the stacking doesn't look nice. I see what you mean. lowered leniency

[Shooting Stars]

00:20:619 (2,3,4) - Not fond of this rhythm here is not very clear, or some notes are on the blue ticks.So I prefer a compressed spaced stream here to be honest http://puu.sh/2BLEi. 0.4x spacing. stream here? are you serious?
00:31:406 (3,4,5) - ^ nope
00:36:799 (1,2,3,4,5,6) - Here. the vocal has a more clear 1/2 rhythm so I'm fine with this, but the two above parts doesn't
00:37:642 (6) - Not really fond of this to be honest, due to this, I expected that the rhythm change to 1/1. I prefer spacing to be kept here and just jump on the slider 00:37:810 (1) - i see.. ill try a different thing
01:01:743 (5) - x:252 y:204, jump feel too big for me and the vocal is doing an echo effect and as an echo get softer and softer, lower spacing gives a nice effect here. ok
01:06:125 (1,2) - Awesome places for hit circle jumps imo. Something like this. Something like what o.o? uhmm i prefer sliders D:
01:09:327 (3) - Try placing at x:284 y:356? good idea if the slider was in the other direction :c doesnt flow well
01:11:181 (5,6) - Jump to 01:11:518 (1) - feel nice so like this? http://puu.sh/2BLVl oh yessssss that is really good. I never knew what to do with this pattern- ty
01:15:226 (9,10,11) - Keep the flow going by spacing it out? I don't like when triplets are not stacked actually :c unfun to play imo
01:17:754 (5) - Stack on 01:16:406 (5) - ? dont like how it flows D:
01:25:675 (3) - Like the lyric say, "call you(it) back" to 01:25:001 (1) - ? http://puu.sh/2BM2b. really good idea too but i prefer my way. Lets see if someone else says my way is bad D:
01:56:013 (1) - Since you did jump at places like 01:53:316 (1) - I expected higher spacing for this note. changed some other stuff and this too
02:38:484 (1) - Stack on 02:38:147 (2) - for fun cursor dancing time? Adjust spacing of following notes if this is done. Too close o.o ehmm i prefer not
03:31:743 (1,2,3,4,5,6,7,8) - Jump every two notes seems better so e.g. jump on (1), keep spacing on (2), jump on (3) etc. Quick idea http://puu.sh/2BMdx awesome idea, yes
For ending bit, something like this
SPOILER
03:36:462 (3) - Add a whistle on the start.
03:36:799 (4) - Remove the whistle on the end.
03:37:810 (4) - Add a whistle.
03:38:147 (6) - Remove the whistle on the end.
03:39:159 (3) - Add a whistle on the start.
03:39:496 (4) - Remove the whistle on the end.
03:40:507 (4) - Add a whistle.
03:40:844 (6) - Remove the whistle on the end
03:41:855 (3) - Add a whistle.
03:42:192 (5) - Remove the whistle on the end.
03:43:878 (1) - Add a finish and remove the whistle on the start. (drum sampleset)
03:44:383 (2) - Add a whistle.
03:44:552 (3) - Add a whistle on the start
03:44:889 (4) - Remove the whistle on the end.
03:45:900 (4) - Add a whistle.
03:46:237 (6) - Remove the whistle on the end.
03:47:249 (3) - Add a whistle on the start.
03:47:586 (4) - Remove the whistle on the end.
03:48:597 (4) - Add a whistle.
03:49:102 (7) - Remove the whistle.
03:49:945 (3) - Add a whistle.
03:50:282 (5) - Remove the whistle on the end.
03:51:293 (4) - Add a whistle.
03:51:631 (6) - Remove the whistle on the end.
03:52:642 (3) - Add a whistle.
03:52:979 (5) - Remove the whistle on the end.

Uhhh i see what you mean, but i rather let it be my way to make it... i dont know, i just like it :c we'll see if someone else agrees ill ask

Some nice idea and jumps were pretty fun to play, but unsure about some parts (mainly at kiai), I can catch the jump just fine, but it feel off to the music to me, don't have any ideas about what to do through. Maybe if on the stanza it was always a 1/1 slider with a jump (Only when music does the rhythm like at 00:53:990 (1,1) - I find the other parts fine), maybe it'll feel better? Well not sure, just see what other modders think.

I feel the map just need some tweaks here and there, I won't be too strict with my kudosu's. Song is so long, sorry if I give some weird suggestions here and there. Thanks, fixed a lot

Have a star good luck!
Thanks a lot merchat, really in-depth, thanks for taking the time
Kei
Hue.

  • [Easy]
  1. 00:21:293 (1) - IMO this whistle sounds too redundant with the one of the next slider. Consider removing it~
  2. 00:21:631 (1) - This newcombo isn't necessary. I personally dislike combos of 1. I guess you did it because this note is at a big white tick, but I think it fits more with the vocals if you leave these notes as 1 combo only.
  3. 00:28:372 (3) - Too many whistles again. ;-; Remove whistle at the start of this slider? it doesn't really follow the piano at all nor the vocals in this case.
  4. 02:08:147 (3) - A simple straight slider here doesn't look good imo. :c Consider trying this pattern. It would flow better and look more pretty~ Also, this slider should have a soft whistle since you were following the piano with them.
  5. 02:50:114 - This break doesn't fit here. It's too short. I guess you did it so the HP bar doesn't keep decreasing, not a bad idea but it doesn't look good for how short the playfield gets brighter and yet the singer continues singing. I tried this part and with this HP drain the bar doesn't decrease significantly.. it doesn't make that much of a difference. Better remove the break, like you did at 03:11:518.
  6. 02:52:642 (1) - Same thing about short ncs, like i've said about a slider at the start of the song.
  7. 02:53:990 (3) - To give this pattern a more appealing look, consider changing this slider like this since you made so many blankets it would look good with the rest imo:
  8. 03:00:057 (3) - This slider end gets covered by 02:58:035 (1) and also by its hitbursts. This is a no-no for an easy, so change it, baka.
  9. 03:14:215 (1) - If you agree with that anti single-nc notes don't forget this one. :oops:
  • [Normal]
  1. 01:03:428 (5) - This slider doesn't sound good where it ends. I suggest you to make it end at 01:04:440 so it can keep following the streamy drum sound of the instrumental.
  2. 02:08:484 (2) - I don't like this placement. It may result a bit tricky because the note gets covered by 02:07:473 (2) end (in gameplay the slider dissapears right when you haveto click this note but still) and it doesn't flow that good. Consider moving this note somewhere else.
  3. 03:07:473 (1) - I think this nc isn't necessary, the vocals don't change that much imo. :c
  • [Hard]
  1. 00:23:990 (3) - Align this note with the previous slider end? looks randomly placed now o3o
  2. 00:33:765 (1) - Nazi huehue. This is slightly badly-spaced. Fix plz. :oops:
  3. 00:45:900 (1) - O.o This note placement is odd. It will probably have a purpose, coming from you, but I'll still suggest you to move it over here:
  4. 01:03:513 (2) - A triplet here feels like too much for this diff. If I'm not wrong this is the unique triplet in the whole diff so I prefer removing this note but it's up to you. do it or i'll kill you
  5. 01:45:900 (4) - This part feels like too much, i mean, too many notes .-. My suggestion is replacing this note, (4) and (5) with a slider.
  6. 02:50:198 - Since I suggested you to remove this break from your easy consider removing it on this diff as well. Here it looks a bit better than easy, the background gets brighter for more time than your easy, but I still don't see it that necessary. You didn't add break at 03:11:687 so.. ~
  7. 03:57:529 (1) - Perhaps to follow the piano sound add whistle? if you added a spinner like this one without whistle consider adding whistle to them as well. :c recien me doy cuenta que se podria agregar whistle ahi y que quiza lo hiciste en otras diff
  • [Shooting Stars]
  1. 01:38:484 (1,2,3,4) - This jump feels exaggerated imo. I always fail at it.. perhaps im not skilled enough? :3
  2. 03:57:529 (1) - Whistle?

    I feel like I probably forgot something from gameplay.. but I can't find anything else so I guess it's fine!
    _________________
After updating I'll recheck~
Topic Starter
Snepif

Kei wrote:

Hue.

  • [Easy]
  1. 00:21:293 (1) - IMO this whistle sounds too redundant with the one of the next slider. Consider removing it~. changed for a normal hitsound
  2. 00:21:631 (1) - This newcombo isn't necessary. I personally dislike combos of 1. I guess you did it because this note is at a big white tick, but I think it fits more with the vocals if you leave these notes as 1 combo only.ok
  3. 00:28:372 (3) - Too many whistles again. ;-; Remove whistle at the start of this slider? it doesn't really follow the piano at all nor the vocals in this case. actually it follows the piano, but yes
  4. 02:08:147 (3) - A simple straight slider here doesn't look good imo. :c Consider trying this pattern. It would flow better and look more pretty~ Also, this slider should have a soft whistle since you were following the piano with them. I prefer to mix curved and straight sliders :3
  5. 02:50:114 - This break doesn't fit here. It's too short. I guess you did it so the HP bar doesn't keep decreasing, not a bad idea but it doesn't look good for how short the playfield gets brighter and yet the singer continues singing. I tried this part and with this HP drain the bar doesn't decrease significantly.. it doesn't make that much of a difference. Better remove the break, like you did at 03:11:518. eehmmm okay but i won't to that for insane or hard diffs :3
  6. 02:52:642 (1) - Same thing about short ncs, like i've said about a slider at the start of the song. yessss
  7. 02:53:990 (3) - To give this pattern a more appealing look, consider changing this slider like this since you made so many blankets it would look good with the rest imo: did something simillar, a mustache thing :3
  8. 03:00:057 (3) - This slider end gets covered by 02:58:035 (1) and also by its hitbursts. This is a no-no for an easy, so change it, baka. it does not o.o the standard hitbursts are not that big, remember :3 and some time passes before the note appears
  9. 03:14:215 (1) - If you agree with that anti single-nc notes don't forget this one. :oops: yes :3
  • [Normal]
  1. 01:03:428 (5) - This slider doesn't sound good where it ends. I suggest you to make it end at 01:04:440 so it can keep following the streamy drum sound of the instrumental. uhhh not really sure, but okay
  2. 02:08:484 (2) - I don't like this placement. It may result a bit tricky because the note gets covered by 02:07:473 (2) end (in gameplay the slider dissapears right when you haveto click this note but still) and it doesn't flow that good. Consider moving this note somewhere else. swapped 1 and 4, you should see if you like it
  3. 03:07:473 (1) - I think this nc isn't necessary, the vocals don't change that much imo. :c consistency with other patterns say this nc must be here D:
  • [Hard]
  1. 00:23:990 (3) - Align this note with the previous slider end? looks randomly placed now o3o Would be extremely at the bottom of the playfield, don't like it :c
  2. 00:33:765 (1) - Nazi huehue. This is slightly badly-spaced. Fix plz. :oops: oh yes
  3. 00:45:900 (1) - O.o This note placement is odd. It will probably have a purpose, coming from you, but I'll still suggest you to move it over here:
    hmm yes
  4. 01:03:513 (2) - A triplet here feels like too much for this diff. If I'm not wrong this is the unique triplet in the whole diff so I prefer removing this note but it's up to you. do it or i'll kill you Nope please, i already deleted another triplet and decreased the diff of this hard, i wanna keep this one D:
  5. 01:45:900 (4) - This part feels like too much, i mean, too many notes .-. My suggestion is replacing this note, (4) and (5) with a slider. it's the idea, i did it on purpose, in insane there is a long stream, here long 1/2s :3
  6. 02:50:198 - Since I suggested you to remove this break from your easy consider removing it on this diff as well. Here it looks a bit better than easy, the background gets brighter for more time than your easy, but I still don't see it that necessary. You didn't add break at 03:11:687 so.. ~ I don't wanna do this in hard/insane :c
  7. 03:57:529 (1) - Perhaps to follow the piano sound add whistle? if you added a spinner like this one without whistle consider adding whistle to them as well. :c recien me doy cuenta que se podria agregar whistle ahi y que quiza lo hiciste en otras diff I have done this in the past in other maps and people always tell me to remove whistle from the ending slider, so... i don't wanna try again xD
  • [Shooting Stars]
  1. 01:38:484 (1,2,3,4) - This jump feels exaggerated imo. I always fail at it.. perhaps im not skilled enough? :3 decreased a bit~~
  2. 03:57:529 (1) - Whistle? already explained :c

    I feel like I probably forgot something from gameplay.. but I can't find anything else so I guess it's fine! memoriadepez
    _________________
After updating I'll recheck~
Thanks a lot <3
Kei
We discussed some stuff via irc and we made some changes to all the difficulties. Everything looks better now.

This is one of the best maps I've modded lately so.. Izaya-kun approves this!

Topic Starter
Snepif
self-popped to fix 1 thing, hehe
Kei
That was my fault. Sorry.

Lets repair this bubbie! :oops:
Topic Starter
Snepif
thaaaaaaaaaaanks <33333333
mancuso_JM_
Yeah! Let's check this bubble! :)

[General:]

• Would be better if you are consistent between the difficulties talking about the Spinner in 02:09:664. You only have this Spinner in Hard difficulty, in my personal point of view is much better if you add it in all difficulties or in other case remove this Spinner in Hard, you decide.
• 03:57:529 (Spin) - Hmm.. A whistle in this spinner fits fine with the piano, give it a try please (In all diffs. ofc).

[Easy:]

• In the kiai sections, I'd use Drum Whistles instead of Normal Claps, as you did in the other difficulties. Actually sounds kinda weird, just one difficulty in the mapset with this hitsounding. You should re-consider that, please, in addition I found the Claps noisy

• 03:02:754 (2,1) - Sounds better if you remove the Whistle in (1) and add then add it at the Slider start (2)
• 03:48:934 (x) - This kind of random pause can cause confusion in Newbies, due to the density of the previous patterns. So, I'd add a Note here

[Hard:]

• 00:47:923 (3,4) - This spacing increase was a bit unexcpected to me, in general you use the same spacing when you use 1/2 patterns. So, I'd re-arrange a bit the spacing to keep it consistent. Btw, I think you just increased the spacing here to keep the symetry :(
• 02:12:192 (T) - This is not totally inaudible, so the 5% is technically wrong here. increase the Volume at least to 15%

That was really short. Pretty solid work Inti
Call me back when you're ready
Topic Starter
Snepif

mancusojuanmattos wrote:

Yeah! Let's check this bubble! :)

[General:]

• Would be better if you are consistent between the difficulties talking about the Spinner in 02:09:664. You only have this Spinner in Hard difficulty, in my personal point of view is much better if you add it in all difficulties or in other case remove this Spinner in Hard, you decide. added
• 03:57:529 (Spin) - Hmm.. A whistle in this spinner fits fine with the piano, give it a try please (In all diffs. ofc). i prefer not

[Easy:]

• In the kiai sections, I'd use Drum Whistles instead of Normal Claps, as you did in the other difficulties. Actually sounds kinda weird, just one difficulty in the mapset with this hitsounding. You should re-consider that, please, in addition I found the Claps noisy. Already explained in the latest 2 mods why not: in the easy diff, i didn't try to follow the drum beats, but the general "atmosphere" and feel of the song, and also the piano (that's why i used more soft whistles). So, because of this, i have less notes in the map, and if i used drum finish they wouldn't be enough to cover the actual beats of the drums, thus making it sound incomplete. On the other hand, normal claps sound more beatmap-natural, instead of trying to sound like the music (drum finish tries to imitate the music). Instead, i reduced the volume

• 03:02:754 (2,1) - Sounds better if you remove the Whistle in (1) and add then add it at the Slider start (2) yes
• 03:48:934 (x) - This kind of random pause can cause confusion in Newbies, due to the density of the previous patterns. So, I'd add a Note here done

[Hard:]

• 00:47:923 (3,4) - This spacing increase was a bit unexcpected to me, in general you use the same spacing when you use 1/2 patterns. So, I'd re-arrange a bit the spacing to keep it consistent. Btw, I think you just increased the spacing here to keep the symetry :( i see no problem with it tbh, the "jump" (its really short though) feels nice, fits the music, and normally, in a hard diff you use to find these symmetric-slider-jumps. Also, you know that they are gonna be 1/2 because of my previous patterns
• 02:12:192 (T) - This is not totally inaudible, so the 5% is technically wrong here. increase the Volume at least to 15% lol yes :P fixed

That was really short. Pretty solid work Inti
Call me back when you're ready

Thanks a lot Juannnnnnn! I'll call you :3 really kind~
Kei

Snepif wrote:

memoriadepez
DIE ;_______________; never noticed you wrote that
Verlaren
From Aincrad's Modding queue.
I am sorry that I can not write mod to your map, because I think she is very good for me. Apologies for that. :(
Topic Starter
Snepif

Kei wrote:

Snepif wrote:

memoriadepez
DIE ;_______________; never noticed you wrote that
hahaaaaaaaa <3

waiting for you, mancu!
- Z e o n -
tremendo mapa ñeri al aceite!
Topic Starter
Snepif
gracias jajaja
BeatofIke
Wow that was fast! XD
mancuso_JM_

Z e o n wrote:

tremendo mapa ñeri al aceite!
No lo hubiese dicho mejor
Ranked!
Topic Starter
Snepif
GRACIASSSSSSSSSSSSSS :3!!
Aurele
Wow, so fast.

Congratulation :3!
Sieg
\w/
Louis Cyphre
Молодец. - which means good job.
Birdy

Verlaren wrote:

I am sorry that I can not write mod to your map, because I think she is very good for me.

Verlaren wrote:

I think she is very good for me.

Verlaren wrote:

she
Topic Starter
Snepif

Static Noise Bird wrote:

Verlaren wrote:

I am sorry that I can not write mod to your map, because I think she is very good for me.

Verlaren wrote:

I think she is very good for me.

Verlaren wrote:

she
my maps even have personality pls

Thanks guys xD
Stefan
SNB: Technically it's correct since the german language is using three different articles (????) (which are "der" "die" and "das") and you could say to a Map "Die Map" which means that the Map is in this case female. But yeah, English makes it much easier to use only "the". :P
Birdy

Stefan wrote:

SNB: Technically it's correct since the german language is using three different articles (????) (which are "der" "die" and "das") and you could say to a Map "Die Map" which means that the Map is in this case female. But yeah, English makes it much easier to use only "the". :P
Well technically shut up :<

and congrats~
nice song and IIRC nice map
Topic Starter
Snepif
thanks :3
Dark_Ai
/me late couldnt mod this map ><
sorry ;A;)

grats on ranked anyway :3
Andrea
Nice map, good job.
Nemis
gratz *-*
TicClick
yay for Feint
Topic Starter
Snepif
thanks guys :3 n.n
YTYuyu
wow when i saw your name, it reminded me of that Iosys map for some odd reason.

time goes by so quick...congratz on the rank ;)
adi77715
Awesome song and map
great :)
Marcin
oH MY GOD, I FALL IN LOVE
those
What the actual...

I might have to take some action about this mapping. Will be discussing with staff.
Mashley
Those silenced slider ends at the start of [Shooting Stars] should not have be ranked. Sure, they're not technically silenced but 5% is so low that you effectively silence them, it is just inaudible. There is a reason that there is no option to set volume at 0%, and that is because silencing hitsounds is not ever a permitted technique. It is just not acceptable. There is still a player action associated with sliderends (the act of releasing the mouse button) which should have the applicable audio feedback associated with it. The mapping itself at this point is also nonsense; there is no sound in the music which you are mapping to on those 1/4s, and the escalating spacing is not associated with any significant increase in the music. Spacing throughout is barely coherent, but I guess by the current 'standards' for ranking it's pretty tame.
This is just another example of a map getting ranked with thinks in it that should not be allowed for ranking at all. Pretty sad, really.

And also, is it not pretty questionable to go straight to rank after changes as substantial as adding several objects are made, mancusojuanmattos? I can understand if they were negligible little fixes but that's big stuff we're talking about.
Topic Starter
Snepif

Mashley wrote:

Those silenced slider ends at the start of [Shooting Stars] should not have be ranked. Sure, they're not technically silenced but 5% is so low that you effectively silence them, it is just inaudible. There is a reason that there is no option to set volume at 0%, and that is because silencing hitsounds is not ever a permitted technique. It is just not acceptable. There is still a player action associated with sliderends (the act of releasing the mouse button) which should have the applicable audio feedback associated with it. The mapping itself at this point is also nonsense; there is no sound in the music which you are mapping to on those 1/4s, and the escalating spacing is not associated with any significant increase in the music. Spacing throughout is barely coherent, but I guess by the current 'standards' for ranking it's pretty tame.
This is just another example of a map getting ranked with thinks in it that should not be allowed for ranking at all. Pretty sad, really.

And also, is it not pretty questionable to go straight to rank after changes as substantial as adding several objects are made, mancusojuanmattos? I can understand if they were negligible little fixes but that's big stuff we're talking about.
edit: will be waiting for further replies to reply to this one actually
gonna catch you ingame c:

and btw i added like 2 or 3 triplets that are not in the music, kill me, right?
Aka
ohmy.. awesome >_<
[Yue]
Gratz Snepif owo
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