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ClariS - Kimi no Yume wo Miyou

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arikanon
All is just suggestion :o

[Normal]
00:01:111 (2) - I think the circle doesn't seem to fit here -0- maybe put it in 00:00:945 instead?
00:47:111 (4) - again, I think it doesn't seem to fit the beat T^T maybe put it in 00:46:778?
01:57:111 (1) - remove newcombo?
01:58:445 (2) - newcombo?
02:30:111 - add spinner?

[Hard]
01:28:278 (1) - 1 grid right (use distance snap)

you don't have to kd if this isn't helpful lol
Topic Starter
jossieP

arikanon wrote:

All is just suggestion :o

[Normal]
00:01:111 (2) - I think the circle doesn't seem to fit here -0- maybe put it in 00:00:945 instead? I think that 1/1 is a common and simple way for newbies, if someone else point this Ill change it by a slider that starts on the first circle
00:47:111 (4) - again, I think it doesn't seem to fit the beat T^T maybe put it in 00:46:778? ok, Ill use red ticks for start a new combo next
01:57:111 (1) - remove newcombo? I wish you can write a bit moar and give a reason to why remove it, anyways change it since I had started a new pattern on suggest from down ↓
01:58:445 (2) - newcombo?
02:30:111 - add spinner? why?

[Hard]
01:28:278 (1) - 1 grid right (use distance snap) oh

you don't have to kd if this isn't helpful lol
=v= thanks~
LunarSakuya
hi :D

General
- Well if the song is actually from oreimo, then oreimo can be the source (i dont know the song so i can't say anything xD)
- Rename the "try of SB" folder to "SB"

Normal
00:06:445 - Add note
00:22:445 (2,3,4,5,6) - Avoid clusters, something like this? http://puu.sh/mYdN
00:25:778 (2) - Ctrl + J and adjust, so (1) is not on top of it
00:29:111 (3) - NC here instead of at 00:31:111 (1)

01:06:111 (4) - Delete, feels off with the vocals
01:30:445 (6) - NC here instead of at 01:31:778 (1)
01:45:111 (1) - Spread out the ends a little so that they don't touch each other

02:25:111 (2,3) - This is optional, but like this: http://puu.sh/mYip (sorry about the all the circles lol)
02:42:445 (3) - Make this a single note to fit the vocals
02:44:111 (1) - Delete NC, then NC at 02:45:778 (4)

Hard
00:03:445 - add note, might make it easier to read? idk
00:35:611 - add note; if you do, maybe stack on (2)
00:40:111 (1,2,3) - Make this look like 00:40:778 (1,2,3) http://puu.sh/mYnE
00:53:111 (1,2,3,4) - Make into a full stream instead of putting that slider there

01:14:445 (6) - style suggestion: http://puu.sh/mYq4, copy and paste (1); totally optional xD
01:15:611 - you could definitely put a spinner here, i need more points
01:38:778 (4) - Move down a bit
01:46:445 (3,4,5,6) - Might be hard to get at first
01:50:778 (3,4) - Highlight these and Ctrl + R

02:30:278 - potential spinner
03:03:111 (1) - Ctrl + J, I believe you had it downward earlier so why not have some diversity


I enjoyed modding this, cute SB! xD Good luck :lol:
Topic Starter
jossieP

LunarSakuya wrote:

hi :D

General
- Well if the song is actually from oreimo, then oreimo can be the source (i dont know the song so i can't say anything xD) the song is one of the first singles of Alice☆Clara, released with "Drop", also Fight69 has named that song with artis "ClariS" and I'd like to keep that name, since few people know about their original artist name, just check this link, also the why Im asking that is because of the SB is mainly from oreimo, also check this other map here, the sb is obviously from madoka but Im pretty sure that that the song "kimi to futari" is not used on the anime, that song is included on the single "Connect" (yes the op theme of madoka), is enough to set the anime where the main theme is used as source?
- Rename the "try of SB" folder to "SB" no xvx really, this is the most complex sb that I tried to make, and I like the name <:!

Normal
00:06:445 - Add note hmm, sounds nice with next slider and piano sounds
00:22:445 (2,3,4,5,6) - Avoid clusters, something like this? http://puu.sh/mYdN ºoº that skin, ok, bakario o;
00:25:778 (2) - Ctrl + J and adjust, so (1) is not on top of it cant remember when I fliped that x.x
00:29:111 (3) - NC here instead of at 00:31:111 (1) Ill add the combo but Im not going to remove from 00:31:111 (1), looks nice that way

01:06:111 (4) - Delete, feels off with the vocals ok
01:30:445 (6) - NC here instead of at 01:31:778 (1) k, added also to 01:33:111 (1)
01:45:111 (1) - Spread out the ends a little so that they don't touch each other 1 tick down is ok?

02:25:111 (2,3) - This is optional, but like this: http://puu.sh/mYip (sorry about the all the circles lol) Ill keep it right now, 02:26:445 (4) becomes might to previous pattern
02:42:445 (3) - Make this a single note to fit the vocals not sure about this >: Ill wait for other suggest
02:44:111 (1) - Delete NC, then NC at 02:45:778 (4) becomes so long /o/

Hard
00:03:445 - add note, might make it easier to read? idkthe blue tick covers the song ok, also a slider is not hard to hit
00:35:611 - add note; if you do, maybe stack on (2) I miss that vocal O_o also Ill make a uncompressed stream
00:40:111 (1,2,3) - Make this look like 00:40:778 (1,2,3) http://puu.sh/mYnE ma low streams wanna be weird @w@
00:53:111 (1,2,3,4) - Make into a full stream instead of putting that slider there ok, CDFA also pointed this

01:14:445 (6) - style suggestion: http://puu.sh/mYq4, copy and paste (1); totally optional xD >v<
01:15:611 - you could definitely put a spinner here, i need more points xD I dont mind
01:38:778 (4) - Move down a bit
01:46:445 (3,4,5,6) - Might be hard to get at first yes ;D
01:50:778 (3,4) - Highlight these and Ctrl + R I actually made that pattern manually @v@ just trying some mafiamaster formations ;_;

02:30:278 - potential spinner
03:03:111 (1) - Ctrl + J, I believe you had it downward earlier so why not have some diversity uh? @v@!!! cant get you at all but after a spinner you have no objects earlier


I enjoyed modding this, cute SB! xD Good luck :lol:
thanks <:!!!!!!!!!!!!!!! Im glad you liked my try of sb x3!
Bobo_old
Hi, from my queue.

I cbf decorating this mod ._.

[Hard]

00:07:111 (3) - Make this a mirror image of (1).
00:31:111 (3) - Move the middle slider point down a bit, then try to balance the startpoint and endpoint.
00:32:111 (4,5,6) - I'd just stack these.
00:39:111 (3) - Move it up a bit.
00:41:445 (1,2,3,4,5,6) - This placement looks.. eh...
00:53:111 (1,2,3) - Stack?
01:15:111 (1) - Delete this and give (6) a repeat.
01:39:778 (2,3) - A 1/4 jump? Really? :l
02:59:111 (1) - Place it above (6)

[Normal]

Hmm... looks fine.
Nice sliders.
JauiPlaY
Hi
Some suggestions:

[General]
Remove applause.mp3 from the folder.
No source?

[Normal]
00:08:778 (1) - Should starts at 00:08:278.
01:28:278 (3) - Weird position. Move it to 01:28:445.
02:59:111 (1,1) - Move 02:59:111 (1) to 02:58:778 and move the spinner to 02:58:945.

[Hard]
00:30:111 (1) - A hidden reverse arrow is unrankable.
01:45:778 (2) - Move to 01:45:611 and add a note to 01:46:111.
01:55:778 (7,8) - Similar suggestiong from ^ above.
02:59:445 (1) - Move to 02:59:278.

Hard is pretty nice, but imo Normal still needs working.
Good luck~
Topic Starter
jossieP

Bobo wrote:

Hi, from my queue. o:

I cbf decorating this mod ._. what is cbf o3o

[Hard]

00:07:111 (3) - Make this a mirror image of (1). ok
00:31:111 (3) - Move the middle slider point down a bit, then try to balance the startpoint and endpoint. x_x I really have problems with blankets, Ill try to improve this
00:32:111 (4,5,6) - I'd just stack these. I like this <:
00:39:111 (3) - Move it up a bit. hmm why?
00:41:445 (1,2,3,4,5,6) - This placement looks.. eh... o:
00:53:111 (1,2,3) - Stack? why?
01:15:111 (1) - Delete this and give (6) a repeat. someone has already suggested something like this, Ill give my reason for keep it: see 02:29:778 (1) and 02:59:111 (1), you really need to hit those notes to feel the song, also is a nice effect with the finish hitsound
01:39:778 (2,3) - A 1/4 jump? Really? :l yeah is simmetrical and is not a big deal at this BPM, but if someone else point this Ill definitely change it
02:59:111 (1) - Place it above (6) why?

[Normal]

Hmm... looks fine.
Nice sliders.
thanks to you <:

JauiPlaY wrote:

Hi hi \:D/
Some suggestions:

[General]
Remove applause.mp3 from the folder. well as my fav girls still singin after the map ends, I dont want to cover their beautiful voices with the aplause, though if it is unrankable Ill delete it
No source? yes, that is why asking on beatmap description, is enough with having a oreimo sb to set the source as oreimo, although this song is not used on the anime?

[Normal]
00:08:778 (1) - Should starts at 00:08:278. seriously so quickly? I dont want to be bad with newbies D:
01:28:278 (3) - Weird position. Move it to 01:28:445. ok as [Te][Amo] has also pointed this Ill change it
02:59:111 (1,1) - Move 02:59:111 (1) to 02:58:778 and move the spinner to 02:58:945. I really cant see the point of start the spinners so quickly

[Hard]
00:30:111 (1) - A hidden reverse arrow is unrankable. hmm well the aproach rate leave see the reverse arrow good enough but dont want to discuss with this simple slider
01:45:778 (2) - Move to 01:45:611 and add a note to 01:46:111. I like this, also changed the formation of next pattern since becomes weird
01:55:778 (7,8) - Similar suggestiong from ^ above. k
02:59:445 (1) - Move to 02:59:278. again, cant get the point of start the spinners so suddenly

Hard is pretty nice, but imo Normal still needs working. got it <:!!
Good luck~
thanks for the luck, Im feeling it right now xD

Edit: full submit for change the silent "normal-slidertick2.wav" due becomes unrankable since I have silent the slider slides of 2 soundsets, o yes and deleted the manami comboburst, she is no more on sb =v=
AoiX
Request from Queue

(๑•́ ₃ •̀๑)Aoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
SB/Skin
  1. “yandere-chan+yandere face imouto+kuroneko shi.jpg” out of size.I have resize it and remove the word on corner.http://puu.sh/neJH
  2. 01:14:945 - SB load overflow here.try to remove some elements here
  3. 00:54:111(hojita2) - maybe move the start timing to 00:53:778 will not let it looks appear too sudden.
Hard
  1. 00:05:778 (1,3) - try to make 1 like this:
    216,192,5778,6,0,B|176:212|176:256,1,80,2|0
    and 1 & 3 are not in same!
  2. 00:25:945 (3) - try to make it like this:
    320,188,25945,2,0,B|312:168|316:148,1,40
  3. 00:38:445 (2) - reverse it will more conform with moving path.
    >>Overall:
    1. everything fine but hitsound can be more louder.
Normal
  1. 01:28:278 (3) - start at 01:28:445 to make it easier for beginner
  2. 03:03:111 (1) - last finish is too loud.
[/list]
Nice mapset~STAR 8-)
Topic Starter
jossieP

AoiX wrote:

Request from Queue

(๑•́ ₃ •̀๑)Aoi's Mod

\:D/
:!:default=suggestion||bold=notice||red+bold=unrankable
SB/Skin
  1. “yandere-chan+yandere face imouto+kuroneko shi.jpg” out of size.I have resize it and remove the word on corner.http://puu.sh/neJH thanks >v< I confused the max height for this sprite
  2. 01:14:945 - SB load overflow here.try to remove some elements here k I think is ok now
  3. 00:54:111(hojita2) - maybe move the start timing to 00:53:778 will not let it looks appear too sudden. this will overload the sb =v=

Hard
  1. 00:05:778 (1,3) - try to make 1 like this:
    216,192,5778,6,0,B|176:212|176:256,1,80,2|0
    and 1 & 3 are not in same! gimme a screen also D:
  2. 00:25:945 (3) - try to make it like this:
    320,188,25945,2,0,B|312:168|316:148,1,40
  3. 00:38:445 (2) - reverse it will more conform with moving path.
    >>Overall:
    1. everything fine but hitsound can be more louder.
I even edited hitsounds to decrease the db /o/
Normal
  1. 01:28:278 (3) - start at 01:28:445 to make it easier for beginner
  2. 03:03:111 (1) - last finish is too loud. is the same from [Hard] ovo
[/list]
Nice mapset~STAR 8-)
thanks <:!
Starry_old
Hello ikari

Here is my mod,

Normal

00:23:778 (4,5,6) - Replace with slider? Sound better and fit better with rhythm
00:49:778 (5) - New Combo
01:14:445 (2,3,4) - http://puu.sh/niUX
01:28:445 (3) - Finish?
01:39:111 (4) - ^
02:20:445 (5) - ^
02:08:445 (3) - Add Whistle?
02:56:111 (3,4,5,6) - Whistle at 3 & 5?


Hard

00:55:111 (4) - Finish?
01:15:111 (1) - Spinner after this?
02:29:778 (1) - ^
01:28:278 (1) - I think you should put a circle here and move the slider two ticks forward, Like this (http://puu.sh/nj6j)
01:44:778 (4) - Unexpected Jump please put it closer to the note before.

That is all,
Good Job on SB! I like it alot
Topic Starter
jossieP

Starry wrote:

Hello ikari hello >v<

Here is my mod,

Normal

00:23:778 (4,5,6) - Replace with slider? Sound better and fit better with rhythm 3 circles or a short slider with a repeat is the same I thk
00:49:778 (5) - New Combo k, that was a long combo
01:14:445 (2,3,4) - http://puu.sh/niUX
01:28:445 (3) - Finish?
01:39:111 (4) - ^
02:20:445 (5) - ^ no one of these finishes was concistant with [Hard], also that places dont sounds good for me
02:08:445 (3) - Add Whistle? finish dont let listen the whistle
02:56:111 (3,4,5,6) - Whistle at 3 & 5? to start, end or slider slide?


Hard

00:55:111 (4) - Finish?
01:15:111 (1) - Spinner after this? =w= I dont like a spinner on that place, also Im curious about know where you would finish the spinner
02:29:778 (1) - ^
01:28:278 (1) - I think you should put a circle here and move the slider two ticks forward, Like this (http://puu.sh/nj6j) hmm let me make something different, dont like that yellow tick
01:44:778 (4) - Unexpected Jump please put it closer to the note before.;_; bye bye off-topic heart formation

That is all,
Good Job on SB! I like it alot
<: thanks I made my best with sb ;3;
Nichiyouki
Hi, ikari_kyon

From my modding queue

[Normal]

00:19:778 (4) - Move right 1 grid
01:36:445 (4) - Add finish?
02:45:111 (3) - Move slider end point up 1 grid

[Hard]

01:35:778 (2) - Add finish in end of slider?
01:50:445 (2) - Move right 3 grids

That's all, that I can find them.

Good luck~
Topic Starter
jossieP
thanks?
Mercurial
Useless mods everywhere.
frost-b-spec
thx reqs~

little things...


[Normal]
01:45:111 (1) - 3rd waypoint:1grid down, 5th waypoint:3grid left


nice~
Topic Starter
jossieP
oh god, then mat members says that I need moar modding .w.
Mercurial
Tal vez haga un mod horrible, todavía sigo sin ser tan bueno como ustedes 2 (Kei y vos), pero bueno, vamos a hacer lo que podamos /o/

Normal
00:38:111 (5) Creo que un NC estaría genial acá, ya que la voz de la cantante (o las cantantes) cambia acá, es como una nueva estrofa.
01:41:111 (1,2) Remové el NC de estos 2 y recién empezalo en 01:42:445 (3) hasta 01:44:445 (2)
02:19:111 (3) NC a causa del cambio de vocales.
02:53:111 (3,4) Estos 2 sliders serían NC

Dios, soy re n00b.

Perdoná si no te sirve, y gracias por el mod en Solar :3
Topic Starter
jossieP
gracias, pero me olvide mencionar que borrare esta diff xD
lo mandare a wip de vuelta dentro de poco, igualmente muchas gracias
Yasora
=w=

Hard
  1. 00:11:111 (2) - hee, this slider has weird shape for me. maybe, change it like this ?
  2. 00:26:445 (1) - this new combo is unecessary imo.. remove it?
  3. 00:53:611 (4) - the new combo should start in here, because kiai time is beginning from here. then, remove new combo in the next note
That's all =w= nice map pro ikari :p you should call MAT lol
Good luck :3
ps: don't kudos if this mod is useless
Topic Starter
jossieP

Yasora-chan wrote:

=w=

Hard
  1. 00:11:111 (2) - hee, this slider has weird shape for me. maybe, change it like this ? cant see a significative difference but Ill change it, I wish you can give me the code also
  2. 00:26:445 (1) - this new combo is unecessary imo.. remove it? check that 00:24:778 (1,2,3) - (1) y a curved slider (2) iis getting blanket by previous (1) and (3) is the half of (1), this is a complete pattern, and the next combo is a different pattern that also is going with the song that some people says that I never follow with combos
  3. 00:53:611 (4) - the new combo should start in here, because kiai time is beginning from here. then, remove new combo in the next note I didnt know that the kiai time must start with a new combo, if someone else point this Ill change it because of I have a pattern here 00:53:111 (1,2,3,4) - that goes against my style if I change it and if I add the new combo I must change this pattern
That's all =w= nice map pro ikari :p you should call MAT lol when I call a mat they says fuck you, this sucks already, get moar mods xD
Good luck :3 thanks >w<
ps: don't kudos if this mod is useless
ok back to wip and waiting for my sis' diff >w<!
Shana Aisaka
Ganbatte Ikarin~ >w<"
star for u :3
Topic Starter
jossieP
thanks ;3;
Genkishi
Hi

From my queue

[Normal]
00:49:778 (1) - I suggest you move this slider here 00:49:445
00:53:111 (1) - Remove new combo then put a new combo here 00:53:778 (3)
01:29:778 (5) - Move this note here 01:29:778
03:03:111 (1) - How bout a soft sound here?
Circle size -1
OD -1

[Hard]
00:10:778 (1) - Remove new combo here and add one here 00:11:111 (2)
01:56:278 (8) - Stack this from (3)?
02:55:111 (5) - Ctrl + R on this slider
03:03:111 (1) - Soft sound here

Nice map!
Topic Starter
jossieP

Genkishi wrote:

Hi

From my queue

[Normal]
00:49:778 (1) - I suggest you move this slider here 00:49:445 no, I like simple pattern
00:53:111 (1) - Remove new combo then put a new combo here 00:53:778 (3) why?
01:29:778 (5) - Move this note here 01:29:778 read this again, you are suggesting to move this note to the same place
03:03:111 (1) - How bout a soft sound here? nope, just on end of slider
Circle size -1 diff settings are well balanced
OD -1

[Hard]
00:10:778 (1) - Remove new combo here and add one here 00:11:111 (2) no, (2) is part of previous pattern, so no
01:56:278 (8) - Stack this from (3)? (3) hitburst something is not visible when hit (8) so player cant see a relation between them on editor too
02:55:111 (5) - Ctrl + R on this slider why?
03:03:111 (1) - Soft sound here same as [Normal]

Nice map!
thanks o3o
Sylphi
Hi, ikari_kyon.
From Underflow's Modding Queue.

[General]
- If you not use "try of SB\fff.png", remove "try of SB\fff.png" file.

[Hard]
- 01:15:111 (7) Remove New combo
- 00:26:445 (1) Remove New combo
- 02:29:778 (1) Remove New combo
- 02:29:111 (3) Move to 336, 256

I think that this map is good!
so i can't mod it. sorry. (No kudous)

Good luck :D
Flask
Hi :3 ! Request From CLANNAD Mod queue~

ClariS :3 !!

[General]
Add "Ore no Imouto ga konna ni Kawaii Wake ga Nai" in tags because of the BG.
kiai time should be end at
01:15:778 -
02:30:445 -
[Normal]
00:05:111 (6) - maybe nc ?
00:23:778 (4,5,6) - something wrong in the rhythm O: use a slider to instead these notes
00:33:111 (1,2,3) - delete (2) and put like this :
00:38:111 (4) - nc (because vocal turns to other sentence)
00:53:778 (3) - nc (because kiai time beginning)
01:15:111 (4) - make a slider to the white line
02:29:778 (4) - ^
01:31:778 (3) - why it ends at blue line O_O plz end at white line
01:42:445 (3) - nc
01:58:945 (2) - move to 01:58:778 - then make it longer (to the red line)
02:01:611 (1) - ^ (move to 02:01:445 -)

[Hard]
01:07:111 (1,2,3) - too ugly here ._.+
01:15:111 (1) - same as Normal
01:54:111 (2) - it behinds 300

02:19:111 (5) - do like this
02:29:778 (1) - same as Normal
02:40:445 (1) - ctrl+J and put it back

Good luck :3
Topic Starter
jossieP
will udpate tomorrow /o/
and no oreimo tag, song is not related and just no >:3
BeatofIke
Sorry! Nothing found. :(
STAR~
Topic Starter
jossieP

Flask wrote:

Hi :3 ! Request From CLANNAD Mod queue~

ClariS :3 !! Alice and Clara *3*

[General]
Add "Ore no Imouto ga konna ni Kawaii Wake ga Nai" in tags because of the BG. clarified about tag
kiai time should be end at nope, kiais ends on a downbeat also ends where my objects ends :p
01:15:778 -
02:30:445 -
[Normal]
00:05:111 (6) - maybe nc ? why?
00:23:778 (4,5,6) - something wrong in the rhythm O: use a slider to instead these notes will considerate if its pointed again
00:33:111 (1,2,3) - delete (2) and put like this : no *3*
00:38:111 (4) - nc (because vocal turns to other sentence) clarification, my new combos follow my patterns
00:53:778 (3) - nc (because kiai time beginning)
01:15:111 (4) - make a slider to the white line I have many 1/2 like this
02:29:778 (4) - ^
01:31:778 (3) - why it ends at blue line O_O plz end at white line cuz it fits to that bass effect, or is a piano, dunno, listent to this again (at normal playback)
01:42:445 (3) - nc
01:58:945 (2) - move to 01:58:778 - then make it longer (to the red line) no, that bass sound again, it starts on white tick plus vocals also are here
02:01:611 (1) - ^ (move to 02:01:445 -) asdf no

[Hard]
01:07:111 (1,2,3) - too ugly here ._.+ nope 8-)
01:15:111 (1) - same as Normal same~
01:54:111 (2) - it behinds 300 yes, so...

02:19:111 (5) - do like this why?
02:29:778 (1) - same as Normal you didnt pointed anything here on [Normal] O:
02:40:445 (1) - ctrl+J and put it back why?

Good luck :3
thanks o3o
Edit: thanks star Beatobumper /o/
10nya
nyahuwa~ from n y a -'s queue
Black means suggestions

[General]
nothing :)

[Normal]
nothing~

[Hard]
- 01:42:778 : maybe hide this behind 01:41:778 's tail?
- 02:57:111 : nc?

thats all i can found, rank good luck :3
Topic Starter
jossieP
.w.
pieguyn
hi there :) :)

Normal:

01:27:778 (2) - add whistle
02:19:111 (3) - here is a stronger beat and this combo continues for a longer time than others, so add NC?

Hard:

01:07:778 (2) - add whistle on start?
01:27:778 (3) - add whistle on start?
01:35:778 (2) - add whistle on start?
02:00:778 (3) - add whistle on end?

nice map, good luck :P
Topic Starter
jossieP
yeeeee thanks <3

assfasdf :3
Chewin
Hi, from my modding queue ;3

[General]
"fff.png" is an unused SB's image file. Remove it and full submit or just use it in your SB
I think you should to add "Ore no Imoto ga Konna ni Kawaii Wake ga Nai" in the source
What about to add some custom claps hitsound? I would use it here for example: 01:47:778 (1) 01:49:111 (3) 01:50:445 (5) etc..
You can find some here: viewtopic.php?p=164927 ;3

[Normal]
00:04:111 (4) - Mh.. Don't you think it would be better if you add a whisle on this circle removing the other one from 00:04:445 (5)? Just following the music you should to make in this way ~
00:08:778 (1) - Move this spinner 1/2 earlier startin' it on the long white tick, especially because being your esiest diff it would be easier for beginners to play a longer spinner
00:11:111 (1) - You could to increase this finish's volume till 100%
00:53:111 (1) - What about to remove NC here adding it on 00:53:778 (3) instead? It would flow better 'cause a kiai time starts here
01:14:445 (2,3,4) - Instead to place these circles here, what about to move them in such a way to create a blanket with 01:12:445 (1) tail? I mean something like this: http://osu.ppy.sh/ss/386338
212,276,74445,1,2
256,300,74778,1,0
300,276,75111,1,4
01:48:778 (2,4) - Remove these circles
01:49:778 (5) - Add New combo
01:51:778 (1) - Remove New combo here instead
02:56:111 (3) - Finish on this slider's end

[Hard]
CS +1? D:
00:01:445 (4,5,6) - What about to make something like this? It's more flowing: http://osu.ppy.sh/ss/386343
320,144,1445,2,0,B|348:184|320:224,1,80,2|0
192,144,2111,2,0,B|164:184|192:224,1,80,2|0
256,264,2778,1,2
02:48:445 (1) - Overlap with 02:48:778 (2)
02:51:111 (3) - This finish sounds really bad to me

That's all! Good luck with it ikari_kyon >w</
Topic Starter
jossieP

Chewin wrote:

Hi, from my modding queue ;3 haro ºwº

[General]
"fff.png" is an unused SB's image file. Remove it and full submit or just use it in your SB wut, forgot Id removed some snow drops :p will remove later
I think you should to add "Ore no Imoto ga Konna ni Kawaii Wake ga Nai" in the source nope, song is not related to oreimo ;3
What about to add some custom claps hitsound? I would use it here for example: 01:47:778 (1) 01:49:111 (3) 01:50:445 (5) etc.. I hate custom hitsounds ;3 is pretty weird that Im using it, that "bell" fits here, and Id just decreased the volume of default normal hit
You can find some here: viewtopic.php?p=164927 ;3

[Normal]
00:04:111 (4) - Mh.. Don't you think it would be better if you add a whisle on this circle removing the other one from 00:04:445 (5)? Just following the music you should to make in this way ~ I think that white ticks fits better on this part o.o
00:08:778 (1) - Move this spinner 1/2 earlier startin' it on the long white tick, especially because being your esiest diff it would be easier for beginners to play a longer spinner actually my reason for have it there is for make it easier, I mean a 1/1 space between last note and spinner is moar soft for beginners
00:11:111 (1) - You could to increase this finish's volume till 100% so high =w=
00:53:111 (1) - What about to remove NC here adding it on 00:53:778 (3) instead? It would flow better 'cause a kiai time starts here
SPOILER

looks more weird for me like that =v=

01:14:445 (2,3,4) - Instead to place these circles here, what about to move them in such a way to create a blanket with 01:12:445 (1) tail? I mean something like this: http://osu.ppy.sh/ss/386338 the incoming direction is from down to upper then when you back from the slider repeat the next direction is down to upper again, I think that this flow is better
212,276,74445,1,2
256,300,74778,1,0
300,276,75111,1,4
01:48:778 (2,4) - Remove these circles why? they are supported on bass effects
01:49:778 (5) - Add New combo same reason about new combo explained upper
01:51:778 (1) - Remove New combo here instead =w=
02:56:111 (3) - Finish on this slider's end oh no

[Hard]
CS +1? D: nope, I love this CS 3
00:01:445 (4,5,6) - What about to make something like this? It's more flowing: http://osu.ppy.sh/ss/386343 :x not sure
320,144,1445,2,0,B|348:184|320:224,1,80,2|0
192,144,2111,2,0,B|164:184|192:224,1,80,2|0
256,264,2778,1,2
02:48:445 (1) - Overlap with 02:48:778 (2) can I ask why?
02:51:111 (3) - This finish sounds really bad to me your suggest on [Normal] sounds simmilar =w=

That's all! Good luck with it ikari_kyon >w</
Konei
Just to say, SB elements size shouldn't be higher than 800X600 pixels.

I don't know whether it's here so bad, but I wanted to mention it.

Btw, genius map and nice song =w=~
And lovely SB!
Topic Starter
jossieP
its ok if the image dont exceed one of those 2 parametters of 640x480
it can have more than 640 pixels weight if it doesnt have more than 480 height pixels and vice versa
:3~
Kenezz
Hey!
Kenezz's Bakamod~

[General]
-Los combo colours no me terminan de convencer, busque unos parecidos a los que tenias pero menos blanquizcos y a mi parecer encajan perfectamente, intenta usarlos si te agrandan
SPOILER

[Colours]
Combo1 : 255,204,51
Combo2 : 255,128,159
Combo3 : 0,100,240
Combo4 : 120,0,160

[Normal]
00:24:445 (6) - Durante el test play note que este circle se ve un poco "sucio" porque cuando aparece el slider (00:25:778 (2) y su respectiva repetición) se ve encimado a este y realmente no se ve muy bien, intente buscar una solución que siguiera la dirección de tu patrón pero continua viéndose un poco mal, http://osu.ppy.sh/ss/386688, a lo que me refiero es que modifiques el patrón para que no luzca todo encimado.
00:31:111 (1) - Elimina el new combo, a comparación de los demás este es mas corto y no hay un cambio notable en la voz o pista como para que siga aqui, procura ser consistente en estos aspectos.
00:38:111 (5) - Quizás agrega un new combo aquí y eliminalo de 00:39:778 (1).
01:09:111 (1) - Elimina el new combo y agrega uno aquí 01:09:778 (5), encaja a la perfección con la voz y hace que el combo que estaba no sea tan pequeño.
01:31:778 (3) - Estaría estupendo si le agregas una repetición a este slider, claro si lo haces debes arreglar el espacio entre este slider y los siguientes tres circles.
01:36:445 (4) - Agrega un whistle o finish, la pista exige que tenga algún hitsound!
01:45:111 (1) - Sucede algo parecido a 01:09:111 (1), elimina el new combo porfavor, no es necesario.
02:59:111 (1) - Remueve el new combo.
03:03:111 (1) - No es necesario que al final este un whistle pues prácticamente queda opacado con el sonido que hace el finish, eliminalo, ahora agrega un whistle al inicio.
-En general pude notar que hay bastantes problemas en los combos, pues no son consistentes, unos siguen la voz cuando deberían seguir la pista, en viceversa y otros mas no siguen practicamente nada, si tu gustas cuando hayas terminado de hacer este mod post búscame y te hago un mod via irc para ayudarte un poco mas.

[Hard]
-D'aww realmente esperaba que tuviera Circle Size 4, pero bueno.
00:26:445 (1) - Elimina el new combo.
00:37:111 (1) - Para ser consistente con el anterior cambio (si es que lo hiciste) elimina también aquí el new combo.
00:40:778 (1) - Otra vez, elimina el new combo.
00:58:778 (1) - Elimina el new combo aqui y agregalo en la siguiente nota.
01:15:111 (1) - Igual, no veo necesario colocar un new combo aqui.
-Evitare las sugerencias y observaciones de new combos a partir de qui, ya lo explique en normal y aquí sucede basicamente lo mismo, estan raros :/
01:38:111 (1,4) - Sube unos cuantos grids el circle 1 y baja unos cuantos el 4. http://puu.sh/MWbr
02:05:778 (1) - Me resulta sumamente raro que aquí haya un spinner y en normal no, sugiero que elimines aqui el spinner y agregues algunas notas en su lugar.
02:08:445 (1) - Finish al inicio y elimina el whistle.
03:03:111 (1) - La misma sugerencia que en normal.
-Realmente la dificultad podría se mejor, no me gusto mucho que usaras el espacio reducido entre nota y nota en un Hard pues se vuelve algo sencillo, algunos patrones podrían ser mas difíciles usando jumps, pues debido a que el BPM que usaste es bastante bajo debes recurrir a estos para tornar la diff un poco mas divertida y dificil.

Espero que esto te haya servido de ayuda, ya lo sabes, háblame si necesitas que te diga lo que debes hacer con los combos y te explique con detalle, hacerlo aquí es un poco cansado porque no puedo explicarlo tan gráficamente, otra cosa, los sliders pueden verse mas limpios, algunas formas que usaste son un poco raras y no son tan estéticas como un simple slider de arco, solo tenlo en mente.
Mucha suerte y por cierto lindo SB.
Topic Starter
jossieP

Kenezz wrote:

Hey!
Kenezz's Bakamod~

[General]
-Los combo colours no me terminan de convencer, busque unos parecidos a los que tenias pero menos blanquizcos y a mi parecer encajan perfectamente, intenta usarlos si te agrandan
SPOILER

[Colours]
Combo1 : 255,204,51
Combo2 : 255,128,159
Combo3 : 0,100,240
Combo4 : 120,0,160
grax, siempre uso colores random =w=

[Normal]
00:24:445 (6) - Durante el test play note que este circle se ve un poco "sucio" porque cuando aparece el slider (00:25:778 (2) y su respectiva repetición) se ve encimado a este y realmente no se ve muy bien, intente buscar una solución que siguiera la dirección de tu patrón pero continua viéndose un poco mal, http://osu.ppy.sh/ss/386688, a lo que me refiero es que modifiques el patrón para que no luzca todo encimado. ahm, se mas limpio ;3
00:31:111 (1) - Elimina el new combo, a comparación de los demás este es mas corto y no hay un cambio notable en la voz o pista como para que siga aqui, procura ser consistente en estos aspectos. bueno, empezare explicando lo que siempre explico cuando me topo con este tipo de sugerencias, mis combo siguen mis patterns, no siempre sigo vocales o esas cosas, a mi parecer es mucho mas predecible tener combos que ayuden al juego, la razon de este es: el pequeño back overlap que hice ahora, creo que se ve mejor con nuevo combo, ya que tienen una estructura similar ahora
00:38:111 (5) - Quizás agrega un new combo aquí y eliminalo de 00:39:778 (1). no, los sliders a los lados de (5) son una simetria fuera de los ejes, asi que se veria raro para mi comenzar un nuevo color en esta parte
01:09:111 (1) - Elimina el new combo y agrega uno aquí 01:09:778 (5), encaja a la perfección con la voz y hace que el combo que estaba no sea tan pequeño. hice un cambio en los combos anteriores.
01:31:778 (3) - Estaría estupendo si le agregas una repetición a este slider, claro si lo haces debes arreglar el espacio entre este slider y los siguientes tres circles. sep owo
01:36:445 (4) - Agrega un whistle o finish, la pista exige que tenga algún hitsound! me agrada mucho mas el silencio que queda, el finish suena algo ehm sucio y el whistle suena bien pero no me convence del todo
01:45:111 (1) - Sucede algo parecido a 01:09:111 (1), elimina el new combo porfavor, no es necesario. bueno =w=
02:59:111 (1) - Remueve el new combo. puque o:
03:03:111 (1) - No es necesario que al final este un whistle pues prácticamente queda opacado con el sonido que hace el finish, eliminalo, ahora agrega un whistle al inicio. no haria tanta falta eliminarlo si no se oye pero bue, el whistle del inicio queda medio mal con el whistle que esta en el tick
-En general pude notar que hay bastantes problemas en los combos, pues no son consistentes, unos siguen la voz cuando deberían seguir la pista, en viceversa y otros mas no siguen practicamente nada, si tu gustas cuando hayas terminado de hacer este mod post búscame y te hago un mod via irc para ayudarte un poco mas. pues si, muchos no concuerdan con mi uso de new combo pero casi siempre tengo una razon para tener un combo aqui y alla, si quieres puedes ver otro mapa mio y veras el mismo caso, no se, mi estilo? x3

[Hard]
-D'aww realmente esperaba que tuviera Circle Size 4, pero bueno. me encanta este CS ;3
00:26:445 (1) - Elimina el new combo. bueno =w=
00:37:111 (1) - Para ser consistente con el anterior cambio (si es que lo hiciste) elimina también aquí el new combo. Ovo
00:40:778 (1) - Otra vez, elimina el new combo. 00:40:111 (1,2,3) - triple, 00:40:778 (1,2,3) - triple, 00:41:445 (1,2,3) - romper triple con su extension
00:58:778 (1) - Elimina el new combo aqui y agregalo en la siguiente nota. 00:58:778 (1,2,3,4) - es un patron simetrico
01:15:111 (1) - Igual, no veo necesario colocar un new combo aqui.
-Evitare las sugerencias y observaciones de new combos a partir de qui, ya lo explique en normal y aquí sucede basicamente lo mismo, estan raros :/ ok owo
01:38:111 (1,4) - Sube unos cuantos grids el circle 1 y baja unos cuantos el 4. http://puu.sh/MWbr formacion rara ;3
02:05:778 (1) - Me resulta sumamente raro que aquí haya un spinner y en normal no, sugiero que elimines aqui el spinner y agregues algunas notas en su lugar. notas
02:08:445 (1) - Finish al inicio y elimina el whistle. +finish -whistle
03:03:111 (1) - La misma sugerencia que en normal. igual ;3
-Realmente la dificultad podría se mejor, no me gusto mucho que usaras el espacio reducido entre nota y nota en un Hard pues se vuelve algo sencillo, algunos patrones podrían ser mas difíciles usando jumps, pues debido a que el BPM que usaste es bastante bajo debes recurrir a estos para tornar la diff un poco mas divertida y dificil. mis patrones en diffs [Hard] son bastante simples si owo y justo por el bajp bpm es que no uso demasiados daltos, y la verdad esta cancion es bn relax asi que no se esta divertida para mi y mas dificil no le veria mucho sentido ya que es una cancion relax y me gusta deleitar mis oidos con los vocales de Alice y Clara :3

Espero que esto te haya servido de ayuda, ya lo sabes, háblame si necesitas que te diga lo que debes hacer con los combos y te explique con detalle, hacerlo aquí es un poco cansado porque no puedo explicarlo tan gráficamente, otra cosa, los sliders pueden verse mas limpios, algunas formas que usaste son un poco raras y no son tan estéticas como un simple slider de arco, solo tenlo en mente.
Mucha suerte y por cierto lindo SB. si, asi son mis sliders :3
bueno grax
Roxas
Hi :3 from Riki's and Roxas' queue

[General]

Amazing sb :D There aren't sb errors good job
Maybe in some parts make volume higher...

[Normal]

00:25:778 (2) - This slider could confuse a newbie maybe make it more readable
00:51:111 (3) - Remove whistle 00:51:111 - here and 00:52:445 - here
01:38:445 (2) - Add whistle
01:49:445 (4) - Remove whistle
01:52:111 (2) - Remove whistle
02:05:111 (3) - Remove whistle 02:05:778 - here
02:17:778 - ^

[Hard]

Haven't found errors, good job :3
Topic Starter
jossieP

RoxasGrylls94 wrote:

Hi :3 from Riki's and Roxas' queue

[General]

Amazing sb :D There aren't sb errors good job ;3
Maybe in some parts make volume higher...

[Normal]

00:25:778 (2) - This slider could confuse a newbie maybe make it more readable I think the direction is not so complex, also the slider tick is clearly visible
00:51:111 (3) - Remove whistle 00:51:111 - here and 00:52:445 - here they are emphasing the bass effects ;3
01:38:445 (2) - Add whistle id preffer the silence on this part, but listening quite clearly this sounds nicer
01:49:445 (4) - Remove whistle the double whistleing goes with the vocals
01:52:111 (2) - Remove whistle
02:05:111 (3) - Remove whistle 02:05:778 - here same as second pointment
02:17:778 - ^ sounds really empty, keeps for now x:

[Hard]

Haven't found errors, good job :3

asdfasdfasdf
grumd
Delaying it again. Hi.

Hard

— Overall
This diff is the hardest diff in the mapset, but it misses some notes in the music (seems like undermapping). It's not a bad thing, since you're mapping it in a soft manner, but I would suggest you to find/make an Insane. I would also be happy to make one for you, so if you're fine with Insane diff in your mapset − just call me.

— Mapping
  1. 00:01:445 (4,5,6) - This pattern would be nice if you could try to make something symmetrical. Like this, for example, try something.
  2. 00:01:445 (4) - To make the slider shape prettier, try to move middle point of the slider to the center of it
  3. 00:04:278 - Yes, you need a note here in my opinion. You're adding two notes at 00:03:611 (1), but missing such an obvious double sound here. Fix it?
  4. 00:06:445 (2) - I think you was going to make it symmetrical right? So let me explain how to make sliders perfectly symmetrical. First of all, you must be sure that handle points of that sliders form a symmetry (by pressing Ctrl+H and being sure that none of the points moves from it's position). So first: make point be symmetrical, second: be sure that if you Ctrl+H, the end of the sliders will be at the same position as it's start. Check that four screenshots. Your slider, Ctrl+H'd one, symmetrical slider, Ctrl+H'd one.
  5. 00:16:778 (1) - The same symmetry issue.
  6. 00:18:778 - I think you need to end the slider at this point.
  7. 00:25:445 - Probably end the slider here and add a note at 00:25:611 to fit vocals?
  8. 00:27:111 (5) - Maybe unstack it? And space 00:26:445 (4,5,1,2) correctly? I think it may be better.
  9. 00:29:445 (6) - Well, this just looks ugly ><
  10. 00:33:945 - The same pattern suggestion as at 00:25:445
  11. 00:35:111 (5) - Replace it my mirrored (3)'s copy? Will look better imo.
  12. 00:37:111 (5,6,7) - I wish you could make the spacing here like you did before: 00:21:111 (1,2,3), that is a lot more readable.
  13. 00:38:445 (2,3) - If you make them symmetrical, they will look better I think. Try this. (Placed (3) at 00:40:778 (1) position)
  14. 00:52:445 (5) - I think that you should start this slider at 00:52:278 and end at 00:52:778 to fit the vocals better.
  15. 00:59:778 (3) - Hm, same symmetrical issue?
  16. 01:00:445 (4) - Same thing as at 00:52:445 (5)
  17. 01:02:111 - Rework the rhythm like this please (watch the timeline)
  18. Add notes at 01:15:445 and 01:15:611, stacked right under (1), looks good.
  19. 01:32:778 (1,2) - Snap them to one position at grid correctly.
  20. 01:38:445 (2,3,4,5,6) - Use the usual spacing for streams as you did through all the map. (1.0x)
  21. 01:40:278 (3) - Please do not make such a jump here. It's very unexpectable. 3.84x D:
  22. 01:47:611 - You need a note here.
  23. 01:48:611 - End the slider here and add a note at 01:48:778
  24. 01:50:111 (1) - Rework rhythm like this please: You must not throw the rhythm out just because of symmetry.
  25. 02:06:778 (3) - Remake rhythm like this:
  26. 02:13:778 (4) - I thought that it's 1/4 D: Don't make this anti-jump please. Like that will work:
  27. 02:17:611 - Hm, add a note?
  28. 02:28:111 - End the slider here and add a note at 02:28:278
  29. 02:45:778 (1) - That symmetry thing.
Need to say: the Storyboard is epic.

Normal

— Mapping
  1. 00:25:778 (2) - This thing is not symmetrical too. Look at the slider tick, it's not at the middle of the slider.
  2. 00:43:111 (1) - Please do not overlap them like this, even I was a bit confused.
  3. 00:49:778 (1) - Just move this slider to 00:49:445. Of course, move it on the playfield as well. Rotating this ~65° anti-clockwise would work:
  4. 00:56:445 (1,3) - Here too, as well as at 00:01:445 (4) in Hard, I wish you could place the middle point of the sliders at the middle of them :V Looks better imo
  5. 01:58:445 (1,2) - Nope, this is confusing rhythm. Just make a slider with repeat here:
  6. 02:59:111 (1) - Move this note 02:58:778 please, then move the spinner to 02:59:111 (but extend it so it will end on 03:01:778)
And that's all \o/
Sorry for all the delays~
Topic Starter
jossieP

grumd wrote:

Delaying it again. Hi. hi <3

Hard

— Overall
This diff is the hardest diff in the mapset, but it misses some notes in the music (seems like undermapping). It's not a bad thing, since you're mapping it in a soft manner, but I would suggest you to find/make an Insane. I would also be happy to make one for you, so if you're fine with Insane diff in your mapset − just call me. I usually make everything on my maps by myself, the time I added a guest diff on a mapset of me was on that nexus but my sis just gave me a trauma about guest diffs, so if its pointed again Ill add a hardest diff, but I really think that this bpm and so relaxed song doesnt need it, but Im always opened to someone else opinions ^v^

— Mapping
  1. 00:01:445 (4,5,6) - This pattern would be nice if you could try to make something symmetrical. Like this, for example, try something. second pointment about symmetri here, so changed
  2. 00:01:445 (4) - To make the slider shape prettier, try to move middle point of the slider to the center of it k
  3. 00:04:278 - Yes, you need a note here in my opinion. You're adding two notes at 00:03:611 (1), but missing such an obvious double sound here. Fix it? eyup
  4. 00:06:445 (2) - I think you was going to make it symmetrical right? So let me explain how to make sliders perfectly symmetrical. First of all, you must be sure that handle points of that sliders form a symmetry (by pressing Ctrl+H and being sure that none of the points moves from it's position). So first: make point be symmetrical, second: be sure that if you Ctrl+H, the end of the sliders will be at the same position as it's start. Check that four screenshots. Your slider, Ctrl+H'd one, symmetrical slider, Ctrl+H'd one. sometimes I just fail on symetri stuff or just get so lazy to clean it xD sorry, fixed
  5. 00:16:778 (1) - The same symmetry issue. ↑ ;3
  6. 00:18:778 - I think you need to end the slider at this point. there are 2 differents bass effects at these parts, and hmm is moar funny take the blue tick I think
  7. 00:25:445 - Probably end the slider here and add a note at 00:25:611 to fit vocals? bass effects /o/
  8. 00:27:111 (5) - Maybe unstack it? And space 00:26:445 (4,5,1,2) correctly? I think it may be better. unstacked but spacing keeps because of kenezz like jumps xD
  9. 00:29:445 (6) - Well, this just looks ugly ><
  10. 00:33:945 - The same pattern suggestion as at 00:25:445 same ;3
  11. 00:35:111 (5) - Replace it my mirrored (3)'s copy? Will look better imo. get so close from 00:35:778 (3) - and its blanketing with 00:36:278 (4) -
  12. 00:37:111 (5,6,7) - I wish you could make the spacing here like you did before: 00:21:111 (1,2,3), that is a lot more readable. k
  13. 00:38:445 (2,3) - If you make them symmetrical, they will look better I think. Try this. (Placed (3) at 00:40:778 (1) position) hmm something like that ;3
  14. 00:52:445 (5) - I think that you should start this slider at 00:52:278 and end at 00:52:778 to fit the vocals better. I was just following the constant 1/2 basses, but looks moar funny
  15. 00:59:778 (3) - Hm, same symmetrical issue? I fail ;3
  16. 01:00:445 (4) - Same thing as at 00:52:445 (5) will keep it here o.o
  17. 01:02:111 - Rework the rhythm like this please (watch the timeline) nice, thanks <:
  18. Add notes at 01:15:445 and 01:15:611, stacked right under (1), looks good. wanted to start the break at downbeat, but dunno, looks so weird for me ><
  19. 01:32:778 (1,2) - Snap them to one position at grid correctly. k
  20. 01:38:445 (2,3,4,5,6) - Use the usual spacing for streams as you did through all the map. (1.0x) o.o
  21. 01:40:278 (3) - Please do not make such a jump here. It's very unexpectable. 3.84x D: sorry, second pointment
  22. 01:47:611 - You need a note here. k
  23. 01:48:611 - End the slider here and add a note at 01:48:778 ahm leave for now, bass are higher here
  24. 01:50:111 (1) - Rework rhythm like this please: You must not throw the rhythm out just because of symmetry. new rhythm with symmetry ;3
  25. 02:06:778 (3) - Remake rhythm like this: blue tick on second slider dont sounds so good for me here
  26. 02:13:778 (4) - I thought that it's 1/4 D: Don't make this anti-jump please. Like that will work: what about stack o.o?
  27. 02:17:611 - Hm, add a note? vocals are so weird in this part hmm keep for now
  28. 02:28:111 - End the slider here and add a note at 02:28:278
  29. 02:45:778 (1) - That symmetry thing. ya
Need to say: the Storyboard is epic. :D

Normal

— Mapping
  1. 00:25:778 (2) - This thing is not symmetrical too. Look at the slider tick, it's not at the middle of the slider. got it
  2. 00:43:111 (1) - Please do not overlap them like this, even I was a bit confused. new shape
  3. 00:49:778 (1) - Just move this slider to 00:49:445. Of course, move it on the playfield as well. Rotating this ~65° anti-clockwise would work: interesting
  4. 00:56:445 (1,3) - Here too, as well as at 00:01:445 (4) in Hard, I wish you could place the middle point of the sliders at the middle of them :V Looks better imo hmm cant get at all and cant see a significative difference o.o
  5. 01:58:445 (1,2) - Nope, this is confusing rhythm. Just make a slider with repeat here: nice
  6. 02:59:111 (1) - Move this note 02:58:778 please, then move the spinner to 02:59:111 (but extend it so it will end on 03:01:778) hmm, added a repeat on 02:58:111 (6) - instead, because of downbeat stuffs ;)
And that's all \o/
Sorry for all the delays~
I think I gave you my other map but anyways thanks xD
Lissette
Hola~

[Hard]
00:00:778 - add note? is kinda weird to play as it is, at least for me @.@
00:02:778 (6) - this should be a bit more separated from 5
00:10:778 (1) - would flow better is this note is the end of a slider started at 00:10:445 -
00:18:445 (1) - sounds better if you end this on prev white tick
01:15:445 - a spinner here, flows nice too, with end point at 01:17:111 - or 01:17:778 - not sure ><
02:06:445 - totally feels like you need a note here, maybe replace the slider with a note there, or replace the slider with notes at 02:06:278 - 02:06:445 - and 02:06:611 -
02:27:778 (3) - longer until the next white tick, sounds and plays better, (if you do fix the spacing of next notes)
02:30:111 - same as 01:15:445
remember to make combo consistent in the whole the map, use a pattern, could be following the vocals or the music, to make it coherent in all the difficulty

[Normal]
Same suggestion about the spinners at 01:15:445 - and 02:30:111 -
Also I noticed combos on this difficulty are even more inconsistent then the Hard difficulty, check it out, and try to follow a logical pattern in the whole map, maybe you'll need some re-mapping to fix it
Topic Starter
jossieP

Lissette wrote:

Hola~

[Hard]
00:00:778 - add note? is kinda weird to play as it is, at least for me @.@ hmm there is no sound here o.o and a
00:02:778 (6) - this should be a bit more separated from 5 moved
00:10:778 (1) - would flow better is this note is the end of a slider started at 00:10:445 - cant get at all, but I think I made something better
00:18:445 (1) - sounds better if you end this on prev white tick wich prev :3? also the blue tick and red tick sounds nice with bass for me
01:15:445 - a spinner here, flows nice too, with end point at 01:17:111 - or 01:17:778 - not sure >< ahm well, I think is not so necesary and ahm
02:06:445 - totally feels like you need a note here, maybe replace the slider with a note there, or replace the slider with notes at 02:06:278 - 02:06:445 - and 02:06:611 - what about a bouncing slider o3o?
02:27:778 (3) - longer until the next white tick, sounds and plays better, (if you do fix the spacing of next notes) ahm, k and deleted one note there
02:30:111 - same as 01:15:445 same~
remember to make combo consistent in the whole the map, use a pattern, could be following the vocals or the music, to make it coherent in all the difficulty

[Normal]
Same suggestion about the spinners at 01:15:445 - and 02:30:111 - ~
Also I noticed combos on this difficulty are even more inconsistent then the Hard difficulty, check it out, and try to follow a logical pattern in the whole map, maybe you'll need some re-mapping to fix it Im a bit tired about this but I think I have to point it always, my combos dont follow vocals or sounds mainly, they follow my patterns, the way I put the notes and sliders are the way I like my combos are setted, I also considerate that combos are a not so principal stuff about the map. Rhythms, sliders and formations are more important for me, but Im according about some combos on this map are a some weird, this map is pretty old considerating my constant changing style
veia esto venir despues de ver lo que tenias en la descripcion de tu mapa xd te gusta cierto tipo de arreglo de combos
thanks for checking~

/me summons MMzz for new combo mod

Edit 2: summon failed c:
ultmarksman
no more update for this map?

i've waited for this ranking so long........
Topic Starter
jossieP
not for now, no modders came at time and mat dont gave a fuck at me, you know
but maybe soon, maybe not...
Topic Starter
jossieP
Yes!!!!!!!!!!!!
Verlaren
Hai~

Normal:
02:09:111(1) - maybe use here 1/1 slider and add note on 02:10:11 ? I think it is much better. IMO


Hard:
00:44:945(5) - remove note. i'm confused. She immediately as if out of place. IMO
00:53:111(1,2,3) - This passage is not very readable. Try place them differently.
01:11:111 - maybe add note? in my opinion is a good idea. IMO
01:42:945 - ^


Sorry for a very small mod. Good job! And Good luck~
Topic Starter
jossieP

Verlaren wrote:

Hai~

Normal:
02:09:111(1) - maybe use here 1/1 slider and add note on 02:10:11 ? I think it is much better. IMO keep for now, slider cover vocals and next start on 02:10:445 (2) - , sounds good for me


Hard:
00:44:945(5) - remove note. i'm confused. She immediately as if out of place. IMO well this rhythm is on almost whole map
00:53:111(1,2,3) - This passage is not very readable. Try place them differently. suggest?
01:11:111 - maybe add note? in my opinion is a good idea. IMO simple duplets, hmm
01:42:945 - ^


Sorry for a very small mod. Good job! And Good luck~
ty
P o M u T a
Hi.

[Normal]
  1. HP+1. bit easily. so+1 is better.
  2. AR+1. this is Normal diff. AR3 is very low. i think 4 fit. bpm90.
  3. 00:38:111 (5) - add NC.
  4. 00:39:778 (1) - remove NC.
  5. 00:48:445 (4) - spacing bit far. so, 0.95 is better this.
  6. 01:12:445 (1) - (x:256 y:192) put i think cool. little adjustment plz.
  7. 01:36:445 (4) - Add soft finish. and volume 40% fit.
  8. 02:19:111 (1) - end point (y:168) beautiful. because start point (y:168).
  9. 02:43:111 (4) - spacing far. you same DS use. because easily diff. so, 0.85~0.95 better.
  10. 02:59:111 (1) - spacing very far lol.
[Hard]
  1. OD-1? i like OD5. because BPM very low song. if you dilike od5... ignore okay.
  2. 01:36:445 (2) - Same as Easy.
    cool diff.
good luck :D
Topic Starter
jossieP

P o M u T a wrote:

Hi.

[Normal]
  1. HP+1. bit easily. so+1 is better.
  2. AR+1. this is Normal diff. AR3 is very low. i think 4 fit. bpm90. yes, due bpm90 it has low ar, will change if pointed again though
  3. 00:38:111 (5) - add NC.
  4. 00:39:778 (1) - remove NC. k, previous combo was a bit long, and it fix double 1, thanks
  5. 00:48:445 (4) - spacing bit far. so, 0.95 is better this. used common spacing
  6. 01:12:445 (1) - (x:256 y:192) put i think cool. little adjustment plz. spacing~
  7. 01:36:445 (4) - Add soft finish. and volume 40% fit. no thanks
  8. 02:19:111 (1) - end point (y:168) beautiful. because start point (y:168). k
  9. 02:43:111 (4) - spacing far. you same DS use. because easily diff. so, 0.85~0.95 better. k
  10. 02:59:111 (1) - spacing very far lol. :p
[Hard]
  1. OD-1? i like OD5. because BPM very low song. if you dilike od5... ignore okay. what lol
  2. 01:36:445 (2) - Same as Easy. same~
    cool diff.
good luck :D
ty
Shana Aisaka
Ikarin ~ <3 >w<!!
CruzadoqL
Hi, from your M4M Queue

Normal: It seems good, I don't saw anything bad

Hard:
- 00:57:111 (4) - I see inconsistency on this slider, try to rotate at 180° by selection centre to decrease the spacing between 00:57:111 (4,1)
- New combo in 01:02:778 (7)
- 02:06:278 (2,3,1,2) - Combo colours are weird on this part, try to fix them according to the tone of the song.

I'm sorry for the poor mod, because the map looks awesome and really improved with the previous mods

That's all, good luck \:D/
Topic Starter
jossieP

Crxz4do wrote:

Hi, from your M4M Queue

Normal: It seems good, I don't saw anything bad

Hard:
- 00:57:111 (4) - I see inconsistency on this slider, try to rotate at 180° by selection centre to decrease the spacing between 00:57:111 (4,1) yes, they are oposite to each other, copy paste
- New combo in 01:02:778 (7) why?
- 02:06:278 (2,3,1,2) - Combo colours are weird on this part, try to fix them according to the tone of the song. and what colour it that o.o?

I'm sorry for the poor mod, because the map looks awesome and really improved with the previous mods

That's all, good luck \:D/
ty
kajiyatta
M4M from your queue
General
Almost suggestions
Normal
Placement
00:33:111(1,2,3) the flow seems a bit crowded for newbie, so make up a bit better.
00:43:111(1,2,3,4) same like above, a bit move up and it's nice placement
00:55:111(3) change this slider like this since this slider faces next slider at 00:56:445
02:05:111(3) to be symmetrical, copy (1) and reverse here?
02:17:111(1) start at x:416 where is a center at previous slider
02:49:778(1) move a 2nd tick like this? maybe the flow seems more nice
Rhythm
00:50:445 add a note to follow the music, and the back vocal hears strong. so missing a note here is weird
01:14:111 same as above. you should add a note here since already added at 02:28:778
02:01:611(1) current is fine but this slider begins at green line, yeah it's low BPM song but a bit unexpected for newbie I suppose. so it's example here
Hit Sonud
01:36:445(4) add a finish?
02:58:111(6) add whistle at reverse. already added in Hard diff

Hard
Placement
01:41:111(1,2) I suppose you can put these in reverse better because the previous sliders is so
01:42:445(1,2,3,4) these notes sees so randomly imo, here is an example
02:48:778(2,6) stack? just beautiful or not
Rhythm
00:00:945(2,3) a bit weird for me, this is a first part at this diff, so I suppose you should put notes to expect easier.
00:10:111(4,5,6) I suppose it doesn't follow the music exactly, so maybe like this?
Hit Sonud
00:05:445(6) why missing a whistle? this note has a piano at back music same as previous notes (4) and (5)
01:48:278(4) add whistle at end? same as Normal

your map has high potential so there are many tiny things ( or nazi things) ... if you think my modding isn't useful, don't give me a Kudosu.
nice map & star~
Neiji Razuiya
hi :3

Normal: nothing in bad :D

Hard 00:07:778 - try added "whitstle" in hitcircle 5

that only my suggest..
gaten
Hi.

[General]
You should change to "君の夢を見よう" from "Kimi no Yume wo Miyou" in Title,
and then, you should write "Kimi no Yume wo Miyou" in Romanised Title

[Normal]
01:27:778 (2,3,4,5) - i think that is more appropriate
02:49:111 (5,1,2) - this beat is good!!

[Hard]
00:06:445 (2) - this pattern is just unbalance, put the ctrl+g
00:18:444 (1) - Remove NC
00:19:111 (2) - NC
00:21:111 (6) - Remove NC
00:37:111 (5) - NC
00:39:111 (3) - start place of slider move to 00:37:778 (7)
00:40:778 (1,2,3) - plz reduce the circles' distance
00:50:778 (1) - Remove NC
00:51:111 (3) - NC
00:56:111 (1) - Remove NC
00:56:445 (3) - NC
00:58:778 (1) - Remove NC
00:59:111 (2) - NC
01:04:445 (3) - ^
01:05:945 (1) - Remove NC
01:42:445 (1,2,3,4) - following the Screenshot, Symmetry to 1 and 3, and gather to 2 and 4 for center
01:51:778 (1) - Remove NC
01:52:445 (5) - NC
01:55:778 (1) - ^
01:57:111 (4) - Remove NC
01:57:778 (1) - NC
02:44:111 (7) - move to x:256, y:112
02:50:778 (1) - Remove NC
02:51:111 (3) - NC


and GOOD!

i advice you that your map is so crowded in center and you just have to spread the circles and sliders..

thank you!! :)
Topic Starter
jossieP

gaten wrote:

i advice you that your map is so crowded in center and you just have to spread the circles and sliders..
Im symetric 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Xiaolin
Hello my friend~ c: From my queue. :>
[Normal]
-Try not to let all the notes close to each other.
-What with these long slider at the beginning?
00:25:778 -Remove the reverse arrow.
00:34:778 -Better if you moved it.
02:59:445 -Spinner at wrong timing.
[Hard]
-Much better.

GL ~ ! I like the SB. :3
Topic Starter
jossieP

Lapis Aoki wrote:

Hello my friend~ c: From my queue. :>
[Normal]
-Try not to let all the notes close to each other. Im using low distance snap with low bpm song
-What with these long slider at the beginning? there is a problem with them?
00:25:778 -Remove the reverse arrow. for?
00:34:778 -Better if you moved it. I dont see a big difference
02:59:445 -Spinner at wrong timing. wrong? sorry I dont get this, it is snapped correctly
[Hard]
-Much better.

GL ~ ! I like the SB. :3
Ty, I think this will be on grav for more time :c
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