Hi ~ Mod as requested.
Just suggestions:
[General]
Unsnaps:
Easy:
02:18:225 (2) - Unsnapped slider (end).
Normal:
00:31:574 (1) - Unsnapped circle.
02:18:225 (1) - Unsnapped slider (end).
Hard:
00:31:336 (5) - Unsnapped slider (end).
02:19:892 (6) - Unsnapped slider (end).
These slider end unsnaps are cause by sliders which override a red line(timing point). They can be fixed only by changing codes in .ose file.
I will tell you how to fix the first slider (Easy; 02:18:225 (2)) and you will know the solution.
Now open .osu file and find the slider code (02:18:225 = 2*60,000 + 18,225 = 138,225)
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,480,4|4,0:0|0:0,0:0:0
that 480 means your slider's lasting time is 480*4 = 1920 (real time is 2:20:130 - 2:18:225 = 1905)
Now the slider ends at 2:20:130 but it should ends at 2:20:124, the difference is 6ms. 6/4 = 1.5, so you should change 480 to 479:
76,256,138225,2,0,P|140:352|184:208|256:376|256:376|328:208|372:352|440:256,1,479,4|4,0:0|0:0,0:0:0
[Easy]
00:16:329 (3,1) - maybe you can stack the two notes? It seems that timing changes and the slider velocity is different. so the distance is different too.
00:16:805 (4) - try to curve it to make a better blanket? I see similar slider here: 00:46:796 (1). This blanket is better IMO.
02:49:656 (2) - change the direction of this repeat slider? Current one is not good enough both in flow and shape(repeat point is too close to next slider). Example:
Pretty nice diff and I have no more comment here.
[Normal]
00:17:282 (4) - same suggestion as Insane. The issue seems distinct here because a volume change from 30 to 50 usually apply for a very sharp change in music.
00:52:508 (1,2) - nazi - the end of the two sliders are not stack properly. Since auto stack does not affect slider end, I think this is better to be fixed: just disable grid snap and then move the last node of the slider up a little.
01:40:127 (1,2) - same as above.
01:54:419 (2,3,4) - 01:58:706 (2,3) - you use different rhythm in this two parts. I must say that both rhythm are acceptable and good, but you'd better only use one of them in a Kiai, cuz the rhythm change is unexpected for the same music.
02:55:368 (3,6) - consider make these notes symmetric? I think the note arrangement can be more meaningful. Like:
02:57:748 (7) - if you apply the change above, move this note to (24,292) to fix the spacing.
[Hard]
00:09:654 (5) - you can try to ctrl+g to this slider. It will flows better.
00:38:942 (4,1) - the two slider should be in same combo IMO. From pattern, they are symmetric sliders; and from the rhythm, vocal ends at 00:38:704 and restarts at 00:39:894, so the NC on 00:39:418 (1) does not make much sense. There are two alternative solutions: One is to move the NC to 00:38:942 (4), so the combo length is balanced because the NC is closer to big white tick. The other is to move the NC to 00:39:894 (2), so the 1/2 notes(00:39:894 (2,3,4,5)), which follows a new vocal, are in one combo. My own preference is the latter.
00:43:226 (1) - not recommend to use tick clap here as well as the long slider. As you know, one of the main purpose of hitsounds is to provide a response to player. So when player hit and hear a hitsound, he/she knows whether he/she has hit it correctly or accurately. Player always expect a hitsound on note or slider head/end, so the tick clap is unexpected during game-playing. If you are forced to add tick clap to keep consistency of hitsounds, there must be some problem in pattern and rhythm you used. My suggestion is simple: just change the 1/1 slider to a 1/2 slider with a note, like this:
01:15:118 (4) - a minor issue: the curved kick slider looks not so good, IMO a straight one will be better.
01:48:702 (5,6,7,1) - try to arrange them in a line?
02:03:232 (2) - same as 00:43:226 (1). I know you want to follow the vocal here, but if you can take care of drums at the same time, things will be much better.
[Insane]
00:02:979 (1) - 00:10:369 (9) - for this part I suggest you to add silent slider body hitsound (by using custom set) since this part have only soft guitar solo, and the sliderbody sounds weird now.
00:18:236 (1) - the volume increases here, but IMO it should be increased at 00:17:044 (2) (where the vocal starts) to make a fade in effect, you can add green line like this:
00:21:808 (3,4) - if you ctrl+g to this two notes they will flows better IMO:
^ A wiggling movement right?
00:22:999 (2,3) - the shape of this two sliders is not good enough since the blanket is not perfect. You can move and rotate it a little to make a better shape:
00:24:190 (4) - the slider is symmetric from 00:23:714 (3), so if you change (3), do same thing to (4).
00:34:182 (3,4) - why not use stacks like 00:33:706 (1,2) and 00:34:658 (5,6)? If you do so, they will become a group of stacks and jumps, but now I think it does not make much sense. Alternatively, change these two into a slider is also a good choice (if you want something different here).
00:36:562 (4,5,1,2) - I think you can put them symmetrically like this:
00:39:180 (1,2,3,4) - you use similar pattern at 00:31:802 (2,3,4,5), maybe you can come up with something new? There are only 8 seconds between the two patterns.
00:41:084 (1,2,3,4) - make a square here?
00:52:508 (1,2) - try to give more spacing between the two sliders to make a cleaner pattern, they looks not so good now:
00:56:554 (1,2,3) - I think you want to use a consecutive changing angle for these sliders. You can just rotate 00:57:030 (2) anti clockwise a little. Like this:
01:03:694 (4,5,1) - change the direction of the triple will gives a better flow IMO
01:26:550 (1,3) - same as 00:52:508 (1,2)
01:40:127 (1) - the vocal changes at 01:40:365, but you use jump at 01:40:127. So if this jump is between 01:40:127 (1) and 01:40:365 (2), the flow will be better.
02:17:749 (3) - for the same reason as 00:52:508 (1,2), move 02:17:749 (3) left a little.
02:23:932 (1,2,3) - the spacing between them is not consistent, try to disable grid snap and fix it.
02:44:658 (1,2,3,4,5,6,7) - the spacing here seems random.. can you let them be more regular? For example:
Such a long mod orz
GL~