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ZUN - Green-Eyed Jealousy

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Total Posts
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Topic Starter
Parachute
This beatmap was submitted using in-game submission on Montag, 8. Mai 2017 at 04:53:24

Artist: ZUN
Title: Green-Eyed Jealousy
Source: 東方Project
Tags: Mizuhashi Parsee Subterranean Animism th11 lufi10 Dai Rin Desu touhou chireiden
BPM: 161
Filesize: 3759kb
Play Time: 01:47
Difficulties Available:
  1. Dai's Hard (2,42 stars, 136 notes)
  2. Extra (5,48 stars, 507 notes)
  3. Lunatic (4,47 stars, 372 notes)
  4. Normal (1,93 stars, 136 notes)
  5. Rin Desu's Insane (3,41 stars, 266 notes)
Download: ZUN - Green-Eyed Jealousy
Information: Scores/Beatmap Listing
---------------
:3
Irreversible
Hey m4m :)

Normal

00:00:382 (1) - imaybe delete? but not that necessary...
00:23:488 (1,2,1,2,1,2) - http://puu.sh/1aJCS, http://puu.sh/1aJDd, http://puu.sh/1aJEZ ? :O (only a suggestion :O)
00:48:084 (3) - move to x:256 y:128
00:57:400 - add a circle
00:59:636 - ^
01:01:872 - ^
01:15:288 - ^
01:17:524 - ^
01:19:760 - ^
(ab 00:59:636 würd ich ein bisschen mehr füllen mit circles xD)

aber der rest gefällt mir sehr gut :D

Insane

00:17:338 (1) - place a circle at x:256 y:80, and new combo
00:27:400 (4) - delete, but leave the circles where they are - so they have to listen to the music xD
00:33:176 (3) - move to x:328 y:280
00:33:549 (1) - http://puu.sh/1aJX1?
00:36:344 (4) - delete
00:37:555 (3) - delete
00:39:512 (1) - new combo
00:46:499 (2) - delete

auch hier gefällt mir der rest sehr :) (ausser dem stream, er passt zwar, aber er ist schon sehr lang XD)

viel glück c:
Topic Starter
Parachute

Irreversible wrote:

Hey m4m :)

Normal

00:00:382 (1) - imaybe delete? but not that necessary... no :D
00:23:488 (1,2,1,2,1,2) - http://puu.sh/1aJCS, http://puu.sh/1aJDd, http://puu.sh/1aJEZ ? :O (only a suggestion :O) i think i will do that
00:48:084 (3) - move to x:256 y:128 no :o
00:57:400 - add a circle yes for the circles :D
00:59:636 - ^
01:01:872 - ^
01:15:288 - ^
01:17:524 - ^
01:19:760 - ^
(ab 00:59:636 würd ich ein bisschen mehr füllen mit circles xD)

aber der rest gefällt mir sehr gut :D

Insane

00:17:338 (1) - place a circle at x:256 y:80, and new combo done :c
00:27:400 (4) - delete, but leave the circles where they are - so they have to listen to the music xD not sure about that o:
00:33:176 (3) - move to x:328 y:280 hmm no but i changed it a bit
00:33:549 (1) - http://puu.sh/1aJX1? hmm i dont really get that but i want that stream there xD
00:36:344 (4) - delete no
00:37:555 (3) - delete no
00:39:512 (1) - new combo done
00:46:499 (2) - delete no :o

auch hier gefällt mir der rest sehr :) (ausser dem stream, er passt zwar, aber er ist schon sehr lang XD)

viel glück c:
danke (:
BeatofIke
I can't even pass this map XD. Can't really mod this map. Sorry! :(
Topic Starter
Parachute

BeatofIke wrote:

I can't even pass this map XD. Can't really mod this map. Sorry! :(
:( you could still edit or play with no fail and mod it ? :o
Dai
nice map you got there
can I make hard diff?
Topic Starter
Parachute

lufi10 wrote:

nice map you got there
can I make hard diff?
ty sure you can do it :)
Poggo
Hi~

• BG should have size 1024x768 (800x600 or 640x480) correct size bg~

• Will be better if you finish first kiai time here 01:10:443 and start second 01:11:561~

Insane

00:03:922 - remove 1 repeat for rhythm
00:12:493(4) - put this note on x152 y224 for symmetry with note 3
00:13:238(2) - stack with note 4
00:16:779(1,2,3,4,5,1,1,2,3,4,5) - sooo overlap~ etter if you put note 00:17:338(1) on x256 y32
00:36:717 - remove this note for rhythm
00:34:667 - remove NC
00:43:984 - correct spacing between stream and note 7
00:53:673 - 01:29:449 - this part is Unrankable~ bcz very very overmapped~ you should remap this part follow for music~

Normal

• Spam NC~ better put NC on 2 big white ticks~

00:02:245 - here
00:04:481 - ^ e.t.c Plz check on all diff~

• Open AImpd and correct problem with spacing >.<

Easy

The same with NC~

00:32:431(1,2,3) - this place very confused beginners~ correct this overlap~
00:51:437 - end slider here and add 2 notes and slider 1/1~
01:14:915(1,2,3,4,1,2,3,4) - hm 8 notes it's a little hard for beginners~ better if you replace notes 2 and 3 on slider~
01:42:866(1,2,3,4) - same on 00:32:431
01:46:220(1) - this spin very short for easy diff~ 01:45:102 remove this note and start spin here~ remove fhistle and add finish

This map need moreeeee work~ good luck)
BCI
hello Parachute (:

somethings:
this BG.. i think you may find a better one D: http://www.zerochan.net/1151867 or http://www.zerochan.net/1003492 (don't forget to resize)
sourse: Touhou (game); tags: Mizuhashi Parsee (theme of this girl) Subterranean Animism (part of Touhou which Parsee comes from) and maybe t11 (number of the part)
right title is Green-Eyed Jealousy. can't do a screen, but in Music Room of this game E is capitalised.
and in Insane totally agree with Katty, remap this, this is a overmap.

good luck ^^
Topic Starter
Parachute

Katty Pie wrote:

Hi~

• BG should have size 1024x768 (800x600 or 640x480) correct size bg~

• Will be better if you finish first kiai time here 01:10:443 and start second 01:11:561~

Insane

00:03:922 - remove 1 repeat for rhythm
00:12:493(4) - put this note on x152 y224 for symmetry with note 3
00:13:238(2) - stack with note 4
00:16:779(1,2,3,4,5,1,1,2,3,4,5) - sooo overlap~ etter if you put note 00:17:338(1) on x256 y32
00:36:717 - remove this note for rhythm
00:34:667 - remove NC
00:43:984 - correct spacing between stream and note 7
00:53:673 - 01:29:449 - this part is Unrankable~ bcz very very overmapped~ you should remap this part follow for music~

Normal

• Spam NC~ better put NC on 2 big white ticks~

00:02:245 - here
00:04:481 - ^ e.t.c Plz check on all diff~

• Open AImpd and correct problem with spacing >.<

Easy

The same with NC~

00:32:431(1,2,3) - this place very confused beginners~ correct this overlap~
00:51:437 - end slider here and add 2 notes and slider 1/1~
01:14:915(1,2,3,4,1,2,3,4) - hm 8 notes it's a little hard for beginners~ better if you replace notes 2 and 3 on slider~
01:42:866(1,2,3,4) - same on 00:32:431
01:46:220(1) - this spin very short for easy diff~ 01:45:102 remove this note and start spin here~ remove fhistle and add finish

This map need moreeeee work~ good luck)
ty ill do most mods soon when i have the time for it :)
i just got the problem that aimod bugs alot but ill try it anyways..^^


Black_Cherry_Ita wrote:

hello Parachute (:

somethings:
this BG.. i think you may find a better one D: http://www.zerochan.net/1151867 or http://www.zerochan.net/1003492 (don't forget to resize)
sourse: Touhou (game); tags: Mizuhashi Parsee (theme of this girl) Subterranean Animism (part of Touhou which Parsee comes from) and maybe t11 (number of the part)
right title is Green-Eyed Jealousy. can't do a screen, but in Music Room of this game E is capitalised.
and in Insane totally agree with Katty, remap this, this is a overmap.

good luck ^^

thanks for the bg and the other things :3
ill look at the insane map next week ^^
Dai
Hi again, here's my Hard diff
sorry I'm late, Suddenly busy irl I'm just lazy
http://puu.sh/1jssU

I hope you like it.
Topic Starter
Parachute
alright i changed a lot of things now :3
bg will be changed later
thanks for the guest diff its awesome :D
insane is changed
and easy is changed to 1x spacing so there shouldnt be any overlapping things anymore^^
BCI
sorry my typo.. number is th11 D:
Topic Starter
Parachute

Black_Cherry_Ita wrote:

sorry my typo.. number is th11 D:
i changed it thanks (:
bomber34
[General]
  1. I cannot reach this thread via in-game (Beatmap selection nor Editor) >.< don't know why D:
  2. lufi10 has a Guest diff so add her/his name to the tags in all diffs

[Easy]
  1. 00:02:245 (4) - New combo
  2. 00:04:108 (1,2) - stacks aren't recommended for Easy diffs. You decide though. I am not gonna point all stacks out
  3. 00:13:425 (4) - new combo
  4. 00:26:095 (1) - remove Hitcircle. Feels better for the difficulty
  5. 00:35:785 (4) - New combo
  6. 00:48:083 (3) - maybe place it somewhere else? This slight overlap with (2) looks bad
  7. 00:48:456 (4) - remove Hitcircle. Just following the most obvious sounds feels better for "Easy"s
  8. 00:48:828 (5,1) - I would switch the "New Combos" here so that it starts on (5) and not (1)
  9. 00:52:555 (4) - slider would be better if it starts on 00:52:928 - and ends on 00:53:673 - . If you do that use a new combo on this one
  10. 00:54:791 (1) - clap feels outta place D: Maybe use more claps or remove it.
  11. 01:14:915 (1,2) - I would prefer a slider from (1) to end of slider (2)
  12. 01:17:151 (1,2) - ^
  13. 01:28:331 (1,2,3) - a bit hard to read for beginners D:
  14. 01:33:176 (2) - remove HitCircle
  15. 01:42:866 (1,2) - one single slider would be better
[Normal]
  1. Inconsistent KIAI time with Easy and Insane from (Guest Diffs can use different KIAI parts though)
    00:34:667 - 00:35:785 -
    01:45:102 - 01:45:847 -
  2. 00:04:853 (2) - Would look nicer if the bow would fit to the HC
    Coordinates show position of last slider anchor point. Use Strg + J to mirror slider on X-Axis. You can create a symmetrical slider with this method
  3. 00:05:971 (4) - if you do this ^ then you should copy (2) and paste it where (4) is with strg + H
  4. 00:07:089 (2) - same method like on 00:04:853 (2) - just with strg + H
  5. 00:08:207 (4) - copy (2) and use strg + J
  6. 00:16:780 (1,2,1) - maybe a bit hard for a Normal
  7. 00:24:606 (1) - Why not use similar pattern like 00:23:488 (1) - with a straight line from previous slider?
  8. 00:27:587 (1) - looks ugly because it lies under 00:26:096 (2) - in a strange way
  9. 00:27:214 (2) - Why is this one stacked under (1) ? I would rather expect a Stack from (1) under slider end of 00:26:096 (2) -
  10. 00:36:904 (1,2) - This whistle during slider doesn't fit
  11. 00:41:376 (1) - ^
  12. 00:45:848 (1) - slider whistle sounds to aggresive
  13. 00:50:319 (3) - new combo
  14. 01:00:381 (1) - could be more symmetrical so it looks better. Here are coordniates for a better (but not perfect) symmetrical slider.
    First anchor point X: 264 Y: 104
    Second Anchor point: X: 496 Y: 104
    Third Acnhor point: X: 488 Y: 280
    End Anchor point: X: 264 Y: 280
  15. 01:21:997 (2,3,4,5,6) - these stacks look/play weird D:
  16. 01:23:860 (4) - new combo
  17. 01:33:550 (4) - new combo
  18. 01:35:413 (1) - overlaps with 01:33:923 (5) - slightly ... looks bad
  19. 01:45:847 - Slider end is to quiet D: D:
  20. 01:46:406 (1) - Spinner is too short for a normal D:
[lufi's Hard]
  1. 00:17:897 (6) - new combo
  2. 00:48:828 (7) - new combo and remove combo from 00:50:319 (1) -
  3. 01:26:095 (4) - new combo
This diff is okay but i don't like the Hitsounds. Way to many finishes and some whistles don't fit


[Insane]
  1. 00:17:058 (4,5,1,1,2) - this jump plays horrible
  2. 00:33:549 (1,2,3,4,5,6,7) - This stack starts into the HP Bar, because of osu!'s stacking system >.<
  3. 00:34:294 - add HC
  4. 00:35:040 (1,2) - whistles sound bad/aggressive here ...
  5. 00:37:462 (2,3,4,5) - claps don't fit
  6. 00:39:139 (1) - remove combo and use New combo on 00:39:884 (3) - remove new combo then from 00:40:257 (1) -
  7. 00:46:499 (2,3,4,1) - to many claps
  8. 00:49:574 - break doesn't fit really D:
  9. 01:11:748 (8) - slider is too fast. Plays bad
  10. 01:46:592 (1,2,3,4,5,6,7,8,9) - stream would be better if the stream distance was 0.1x DS shorter 0.6x DS or 0.7x DS instead of 0.8x
This diff is a tiny bit overjumped ^^
Topic Starter
Parachute

bomber34 wrote:

[General]
  1. I cannot reach this thread via in-game (Beatmap selection nor Editor) >.< don't know why D: hm i dont know too o.o
  2. lufi10 has a Guest diff so add her/his name to the tags in all diffs

[Easy]
  1. 00:02:245 (4) - New combo
  2. 00:04:108 (1,2) - stacks aren't recommended for Easy diffs. You decide though. I am not gonna point all stacks out
  3. 00:13:425 (4) - new combo
  4. 00:26:095 (1) - remove Hitcircle. Feels better for the difficulty
  5. 00:35:785 (4) - New combo
  6. 00:48:083 (3) - maybe place it somewhere else? This slight overlap with (2) looks bad
  7. 00:48:456 (4) - remove Hitcircle. Just following the most obvious sounds feels better for "Easy"s
  8. 00:48:828 (5,1) - I would switch the "New Combos" here so that it starts on (5) and not (1)
  9. 00:52:555 (4) - slider would be better if it starts on 00:52:928 - and ends on 00:53:673 - . If you do that use a new combo on this one
  10. 00:54:791 (1) - clap feels outta place D: Maybe use more claps or remove it.
  11. 01:14:915 (1,2) - I would prefer a slider from (1) to end of slider (2)
  12. 01:17:151 (1,2) - ^
  13. 01:28:331 (1,2,3) - a bit hard to read for beginners D:
  14. 01:33:176 (2) - remove HitCircle
  15. 01:42:866 (1,2) - one single slider would be better
fixed everthing from that i think^^

[Normal]
  1. Inconsistent KIAI time with Easy and Insane from (Guest Diffs can use different KIAI parts though)
    00:34:667 - 00:35:785 -
    01:45:102 - 01:45:847 -
  2. 00:04:853 (2) - Would look nicer if the bow would fit to the HC
    Coordinates show position of last slider anchor point. Use Strg + J to mirror slider on X-Axis. You can create a symmetrical slider with this method
  3. 00:05:971 (4) - if you do this ^ then you should copy (2) and paste it where (4) is with strg + H
  4. 00:07:089 (2) - same method like on 00:04:853 (2) - just with strg + H
  5. 00:08:207 (4) - copy (2) and use strg + J
  6. 00:16:780 (1,2,1) - maybe a bit hard for a Normal dont know about that..
  7. 00:24:606 (1) - Why not use similar pattern like 00:23:488 (1) - with a straight line from previous slider?
  8. 00:27:587 (1) - looks ugly because it lies under 00:26:096 (2) - in a strange way
  9. 00:27:214 (2) - Why is this one stacked under (1) ? I would rather expect a Stack from (1) under slider end of 00:26:096 (2) -
  10. 00:36:904 (1,2) - This whistle during slider doesn't fit if i remove the whistles from the sliders its sound is totaly bad..
  11. 00:41:376 (1) - ^
  12. 00:45:848 (1) - slider whistle sounds to aggresive ^
  13. 00:50:319 (3) - new combo
  14. 01:00:381 (1) - could be more symmetrical so it looks better. Here are coordniates for a better (but not perfect) symmetrical slider.
    First anchor point X: 264 Y: 104
    Second Anchor point: X: 496 Y: 104
    Third Acnhor point: X: 488 Y: 280
    End Anchor point: X: 264 Y: 280
  15. 01:21:997 (2,3,4,5,6) - these stacks look/play weird D: hmmm dont think so..^^
  16. 01:23:860 (4) - new combo
  17. 01:33:550 (4) - new combo
  18. 01:35:413 (1) - overlaps with 01:33:923 (5) - slightly ... looks bad
  19. 01:45:847 - Slider end is to quiet D: D:
  20. 01:46:406 (1) - Spinner is too short for a normal D:
well, changed all other things


[lufi's Hard]
  1. 00:17:897 (6) - new combo
  2. 00:48:828 (7) - new combo and remove combo from 00:50:319 (1) -
  3. 01:26:095 (4) - new combo
This diff is okay but i don't like the Hitsounds. Way to many finishes and some whistles don't fit


[Insane]
  1. 00:17:058 (4,5,1,1,2) - this jump plays horrible
  2. 00:33:549 (1,2,3,4,5,6,7) - This stack starts into the HP Bar, because of osu!'s stacking system >.<
  3. 00:34:294 - add HC no..
  4. 00:35:040 (1,2) - whistles sound bad/aggressive here ... hmm they fit for me o.o
  5. 00:37:462 (2,3,4,5) - claps don't fit they do for me..^^
  6. 00:39:139 (1) - remove combo and use New combo on 00:39:884 (3) - remove new combo then from 00:40:257 (1) -
  7. 00:46:499 (2,3,4,1) - to many claps uhmm no^^
  8. 00:49:574 - break doesn't fit really D:
  9. 01:11:748 (8) - slider is too fast. Plays bad
  10. 01:46:592 (1,2,3,4,5,6,7,8,9) - stream would be better if the stream distance was 0.1x DS shorter 0.6x DS or 0.7x DS instead of 0.8x
This diff is a tiny bit overjumped ^^ i dont think so but i made it a bit easier..
tanks a lot for that mod :D
Dai
fixed all stuff suggested
also I removed the last break time
http://puu.sh/1kR1k
TheVileOne
Easy
It's very playable. There were some personal gripes, but very few of them were due to mapper error, but rather structural necessities. I left these out.

00:04:108 (1) - Looks better 1 unit lower IMO.
00:08:580 (1) - ^
01:19:387 (1,2) - I don't like these slider shapes. Use more symmetrical sliders?
01:21:251 (1,2) - I think aligning them would look better. http://puu.sh/1qeLp
01:23:487 (1,2) - I'm not so sure about the straight alignment here. It seems off. Take the example in my screenshot, it looks different than that. Perhaps if the sliders looked like the ones in the screenshot, only used at that angle, it would be better.

Normal

This style >.< It's bad to have this much overlap in your song. AR +1 would make it better, but that pace is a bit quick. I didn't like this difficulty, sorry.

00:00:009 (1,2,3,4,1,2,3,4) - Please map in a way that doesn't overlap.
00:15:662 (2,1,2,1,2) - not my favorite transition to look at but I guess its fine
00:26:096 (2,1,2,1) - overlap... It's a really weird spot. I'm not entirely sure how you would fix.
00:31:314 (4) - Not symmetrical.
00:50:319 (1,2) - For some reason I prefer this better http://puu.sh/1qfoD I don't know. Feel free to ignore.
00:51:811 (3,4) - Doesn't play right to me. Consider moving this pattern 1 more unit away from the sliders before it. I'm hitting too early.
01:08:208 (1,2,1) - Not the best pattern due to the overlap. Just my opinion.
01:11:190 (5) - sounds better 1/1 length without the repeat. Ideally though a slider starting here 01:11:561 - sounds the best. Do what you can make work. I'm not sure the most proper course of action here, although I do recommend not having that repeat.
01:21:996 (2) - Maybe break up into notes?
01:23:860 (1) - ^
01:23:860 (1,2,3) - Bad overlap, I recommend doing something else
01:27:587 (4,1) - Too close. move 1 further away please.
01:33:923 (2,1) - Looks so bad. I would pick a pattern that complements even if it means not centering the pattern.
01:38:394 - 1.2x outpaces the song IMO.
01:42:494 (1) - Too fast- doesn't fit
01:43:985 (1,2,3) - ^

lufi's Hard

00:08:953 (2,3) - Make the blanket perfect?
00:31:313 (3) - you should add more definition to this curve that complements the curve of 00:30:568 (2) - . Use more than 3 points.
00:34:294 (7) - http://puu.sh/1qfXl I feel it is too flat and doesn't contribute to a pattern as much as it could.
00:48:828 (1) - Isn't defined enough. It should have a curve similar to 00:47:338 (6) - IMO.
01:24:232 (1) - Make part of previous combo. Also whistle on end?

Insane
By far the best difficulty in the set.

00:34:481 (1) - Move 1/2th back. The main beat is on white ticks.
00:43:797 - Add note?
00:51:810 - Disorientating trying to hit this when I can't hear the hit sound to it. It would be nice if I could hear this when I click on it.
Dai
I fixed all stuff TheVileOne suggested http://puu.sh/1qgHn
Topic Starter
Parachute

TheVileOne wrote:

Easy
It's very playable. There were some personal gripes, but very few of them were due to mapper error, but rather structural necessities. I left these out.

00:04:108 (1) - Looks better 1 unit lower IMO.
00:08:580 (1) - ^
01:19:387 (1,2) - I don't like these slider shapes. Use more symmetrical sliders?
01:21:251 (1,2) - I think aligning them would look better. http://puu.sh/1qeLp
01:23:487 (1,2) - I'm not so sure about the straight alignment here. It seems off. Take the example in my screenshot, it looks different than that. Perhaps if the sliders looked like the ones in the screenshot, only used at that angle, it would be better.

Normal

This style >.< It's bad to have this much overlap in your song. AR +1 would make it better, but that pace is a bit quick. I didn't like this difficulty, sorry.

00:00:009 (1,2,3,4,1,2,3,4) - Please map in a way that doesn't overlap.
00:15:662 (2,1,2,1,2) - not my favorite transition to look at but I guess its fine hmm i didnt change it
00:26:096 (2,1,2,1) - overlap... It's a really weird spot. I'm not entirely sure how you would fix.
00:31:314 (4) - Not symmetrical.
00:50:319 (1,2) - For some reason I prefer this better http://puu.sh/1qfoD I don't know. Feel free to ignore. ^
00:51:811 (3,4) - Doesn't play right to me. Consider moving this pattern 1 more unit away from the sliders before it. I'm hitting too early.not sure about that ^^
01:08:208 (1,2,1) - Not the best pattern due to the overlap. Just my opinion. hmm its nothing bad with it for me o.o
01:11:190 (5) - sounds better 1/1 length without the repeat. Ideally though a slider starting here 01:11:561 - sounds the best. Do what you can make work. I'm not sure the most proper course of action here, although I do recommend not having that repeat. doesn't really fit for me o:
01:21:996 (2) - Maybe break up into notes? no
01:23:860 (1) - ^ ^
01:23:860 (1,2,3) - Bad overlap, I recommend doing something else
01:27:587 (4,1) - Too close. move 1 further away please.
01:33:923 (2,1) - Looks so bad. I would pick a pattern that complements even if it means not centering the pattern.
01:38:394 - 1.2x outpaces the song IMO. yes i changed it all to 1x ^^
01:42:494 (1) - Too fast- doesn't fit
01:43:985 (1,2,3) - ^

lufi's Hard

00:08:953 (2,3) - Make the blanket perfect?
00:31:313 (3) - you should add more definition to this curve that complements the curve of 00:30:568 (2) - . Use more than 3 points.
00:34:294 (7) - http://puu.sh/1qfXl I feel it is too flat and doesn't contribute to a pattern as much as it could.
00:48:828 (1) - Isn't defined enough. It should have a curve similar to 00:47:338 (6) - IMO.
01:24:232 (1) - Make part of previous combo. Also whistle on end?

Insane
By far the best difficulty in the set.

00:34:481 (1) - Move 1/2th back. The main beat is on white ticks. doesnt fit for me..
00:43:797 - Add note?
00:51:810 - Disorientating trying to hit this when I can't hear the hit sound to it. It would be nice if I could hear this when I click on it.
changed everything where i wrote nothing. thanks very much for the mod (:
CrestRising
Nice work. The only difficulty I saw issues in was the guest difficulty.

[lufi's Hard:]
00:09:605 (3) I think the repeat of the slider is unnecessary. I think you should remove it, reverse it, and slide it over to the white tick.
00:10:816 (5) It would sound better if you extended the slider instead of adding a repeat.
00:13:052 (4) Same as above except have it going down.
00:27:586 (3) and 00:28:704 (5) Same as the first two
00:33:922 (6) I think it will look a bit cleaner if this slider has the same x-cords as 5 and then move 7 accordingly.
01:13:425 (4) This looks a bit too close to 3 when you compare the spacing between 2 and 3 but I'm not sure how to fix that; I guess you could put 4 under 2 but I'm not sure.
Dai

SpinsAlot wrote:

Nice work. The only difficulty I saw issues in was the guest difficulty.

[lufi's Hard:]
00:09:605 (3) I think the repeat of the slider is unnecessary. I think you should remove it, reverse it, and slide it over to the white tick.
00:10:816 (5) It would sound better if you extended the slider instead of adding a repeat.
00:13:052 (4) Same as above except have it going down.
00:27:586 (3) and 00:28:704 (5) Same as the first two
00:33:922 (6) I think it will look a bit cleaner if this slider has the same x-cords as 5 and then move 7 accordingly.
01:13:425 (4) This looks a bit too close to 3 when you compare the spacing between 2 and 3 but I'm not sure how to fix that; I guess you could put 4 under 2 but I'm not sure.
00:33:922 (6) I only fixed this, the others are no changes. sorry

gaah, puush is down right now, so I think I'll just give you the code
SPOILER
osu file format v10

[General]
AudioFilename: ZUN - GREEN-EYED JEALOUSY.mp3
AudioLeadIn: 2500
PreviewTime: 70995
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Green-Eyed Jealousy
TitleUnicode:Green-Eyed Jealousy
Artist:ZUN
ArtistUnicode:ZUN
Creator:Parachute
Version:lufi's Hard
Source:Touhou
Tags:lufi10 Mizuhashi Parsee Subterranean Animism th11
BeatmapID:187042
BeatmapSetID:54267

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"23425.jpg"
//Break Periods
2,35785,43829
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9,372.670807453416,3,1,0,50,1,0
754,-100,3,1,0,60,0,0
45847,-100,3,1,0,75,0,0
53673,-100,3,2,0,80,0,1
89449,-100,3,1,0,70,0,0


[Colours]
Combo1 : 180,255,147
Combo2 : 196,136,255
Combo3 : 122,122,122
Combo4 : 174,174,217

[HitObjects]
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256,192,105475,12,4,107338,0:0:0
Louis Cyphre
[General]

- Your background size is a bit wrong. Here i made for you better one and with correct resolution http://puu.sh/1sEIR
- 01:28:984 - i think it supposed to be kiai fake start (for kiai burst) not here, but 01:29:449 -, fix it.
- 01:45:102 just 2 seconds kiai... remove, it's useless, seriously
- ^ also, no consistency in kiai, they are different in lufi's hard

[Easy]

Uh, i'm rage hater of too close spacing, i know you'd not change spacing by +0.2x, but in the future take this note in your mind before you set the spacing difference.
Don't use every time same slider shape (01:37:276 (1) - 01:39:512 (1) - 01:40:630 (2) - 01:37:276 (1) - 01:40:630 (2) - ), also my suggestion: don't make such shapes on such short sliders.
you did good pattern choice in 00:02:245 - ~. It'd be better if you the same on - 00:19:015, or make something new, but delete these notes 00:21:623 (1) - 00:23:859 (2) - these beats are in background, not really good idea to follow them in my opinion, anyway it's up to you.

[Normal]

01:09:699 (1) - almost hidden repeat arrow, consider to make it much visible
Wanna say, that you should pay more attention of slider shapes, not like: "here i made a slider, it's not perfect, but it's OK", yea.

[Hard]

00:16:779 (4,5) - Better to do like this http://puu.sh/1sFne , sliders look a bit crooked
367,167,16779,2,0,B|368:208|327:233,2,80,2|0|0,0:0|0:0|0:0,0:0:0
325,97,17338,2,0,B|288:122|288:164,2,80,0|2|0,0:0|0:0|0:0,0:0:0
00:17:897 (1) - like this http://puu.sh/1sFre to suit better with this slider 00:16:779 (4) -
384,43,17897,6,0,B|464:80|500:163|477:255|405:304,1,320,2|0,0:0|0:0,0:0:0
00:23:487 (4) - http://puu.sh/1sFtb
00:35:785 - map till this moment and then start break.

[Insane]

No-no-no... no man. Song is not so contrasted to allow you to use such jumps and such pretty high insanity, no and once again just no.
Also you used too many notes that do not exsist in the song, highly recommending you just delete insane. That's it. Sorry if i offend you with such words, just won't lie to you.


Well, that's it)
Dai
I fixed all stuff suggested http://puu.sh/1sFMb

Louis Cyphre wrote:

[Insane]
No-no-no... no man. Song is not so contrasted to allow you to use such jumps and such pretty high insanity, no and once again just no.
Also you used too many notes that do not exsist in the song, highly recommending you just delete insane. That's it. Sorry if i offend you with such words, just won't lie to you.
:( :( :( :( :( :(
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