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Queen - Don't Stop Me Now

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mm201
It seems that 02:37:39 (7) is a New Combo on Sweatin, but not on Hard Rock. It could be intentional, but it's odd how it's the only inconsistency (aside from the obviously intentional de-stacking of notes) between the two difficulties.

Edit: Here too, only the reverse: 02:46:59 (1)

Also, consider setting the PreviewTime in the .osu files to 66173.

Lastly, in all of the iNiS games, combo colours follow a yellow-green-blue-red order.

Starred.

Mar. 10 Edit as to not whore kudosu:

All difficulties:
  1. *sees blue hitcircles* Nooo!! Here are the correct combo colours:
    (240, 160, 0)
    (0, 232, 24)
    (64, 96, 240)
    (240, 32, 0)
Breezin:
  1. 00:40:73 (4) - 00:40:73 (4) - Endpoint feels awkward. It would feel more natural if it was a 1/1 longer.
  2. 00:50:57 (5) - Also awkward. I'd make this into a circle-shaped slider centred around (3) with the same timing as the other difficulties. (This slider also overlaps (3) by one grid, which is an authentic no-no. :P)
  3. 01:44:36 (5) - Overlaps (3) by 1 grid. Also sounds better if lengthened by a 1/1. Be sure to correct your timing sections for the sounds.
  4. 01:56:42 (6,1) - Spacing. Authentic yes yes, but you can still space. I'd like to think of this map as something which could appear in a possible Elite Beat Agents 2, and iNiS have gotten progressively better with their spacing as they've progressed through the games.
  5. 02:01:21 (1) - This and all of the "Don't stop me" sliders just feel odd having their ends on the less emphasized beats, but nothing at all on the more emphatic beat, "stop."
  6. 02:42:76 (5,1) - Awfully cruel jump for Easy. .__.
Cruisin:
  1. 00:40:93 (7) - Endpoint feels awkward. Would feel more natural if it was a 1/1 longer. I know it's as wide as the screen, but you can curve it or do other stuff. =3
  2. 01:13:24 (2,4) - (Red (2) and yellow (4) slider to clarify.) Breaks the iNiS "notes on top of notes" style guide. (4) appears onscreen before (2) has been hit.
Sweatin and Hard Rock are perfect.

PS. I caught the change: You put the Objection Sliders into Breezin and Cruisin. (I kinda liked the snap I had going on on the old versions' rebounds. =/)
mm201
*feels awkward posting anyway*

Breezin:
  1. Set all timing section volumes to 80%. (a few of them are 100% randomly)
  2. 00:41:31 (5) - Add a Finish to the start. Yeah goes on the end. (change the section at 0:41:51 to soft:c2)
  3. 00:50:57 (5) - Whistle/Finish on the start.
  4. 01:54:69 (3) - 1. Whistle; 2. Whistle/Clap; 3. Whistle
Cruisin:
  1. Set all timing section volumes to 80%. (a few of them are 100% randomly)
  2. 00:41:31 (8) - Whistle/Finish on the start.
  3. 01:07:51 (3,1) - Spacing.
  4. 02:41:60 (3) - 1. Clap; 2. Whistle; 3. Finish/Clap
  5. 02:42:18 - Move this section to 2:42:472
The other difficulties appear unmodified in terms of rhythm.
awp
This map has been deleted on the request of its creator. It is no longer available.
Gens
I love it
awp
yeah what the fuck this needs some hardcore revival
Topic Starter
m980
OKAY!!

Most of it is done.

Filesize is borderline to the recommended cap though DDD:

Enjoy. (No Ending, waiting for LH)
LuigiHann
Weeeird. I'm getting bugs in the SB during gameplay, but when I check the editor everything looks fine

In-game I get flickering during the car animation in the intro, some flickering in the crowd animation later on, and Pathos, Phoenix's desk, and the whole sliding background disappear in the last break and section of the map. Very weird, because I checked all those spots in the editor and everything seems fine. Wonder if it's my graphics card freaking out from so much stuff going on

screenshots: http://up.ppy.sh/files/diosmio-weirdness.zip

Other than those oddities (which are presumably not m980's fault), this is coming out great. I'll write send you the ending soon.

Edit: lookat 'im wavin away

Jarby
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
m980
Confirming take a look at THIS!

viewtopic.php?f=5&t=15557
heintsi
This map has been deleted on the request of its creator. It is no longer available.
peppy
Try and change the timing points (non-inheriting) on the 1st beat of a bar.
00:46:90 - this especially. will look bad in taiko if nothing else.
mtmcl
Probably one of the best osu maps of all time.
eee
what he said ^

one of THE greatest maps that have ever hit osu
gdeath
This map has been deleted on the request of its creator. It is no longer available.
Gens

gdeath wrote:

great map!.i check your map seriously,but i can not find any problems.just perfect!
stared!!!
lol you even tried
0_o
this is freakin AMAZING
DeathxShinigami
So pro.
LuigiHann
While you're waiting, you can read up on the back story here: "To Each A Tempo" by Pyrasaur

And if that's too much reading for you, here's the really, really short version:







Topic Starter
m980
That looks awesome.

Create the sprites for it plz so I can put it into the SB :D

Hmm.. How will I do this..
mm201
Looks perfect, but allow me to mod some hitsounds in places you've refactored:

Breezin':
  1. 01:49:423 - Add a S:C1 section here.
  2. 01:49:998 - This section becomes redundant with ^.
  3. 02:06:953 - Change this section to S:C1.
  4. 01:52:97 (1) - Remove the clap.
  5. 01:53:161 - Add a S:C1 section here.
  6. 02:42:76 (5,1) - Not hitsounds, but spacing is confusing.
  7. 02:58:08 (1) - Add a Finish to the endpoint.
  8. 02:59:041 - Remove this section.
Cruisin':
  1. 01:52:01 (5) - Omg, pop spam much? .__. Remove Whistle from the end.
  2. 01:52:97 (1) - Remove Clap.
  3. 01:53:35 (2) - Remove Whistle, add Clap.
  4. 02:36:912 - Add a S:C1 section here.
  5. 02:39:979 - Delete this timing section. (so the slider end has N:C1 sounds instead)
  6. 02:58:08 (1) - Add a Finish to the endpoint.
  7. 02:59:041 - Remove this section.
Sweatin' / Hard Rock:
  1. 01:52:01 (6) - Remove Whistle from the end.
  2. 01:52:97 (1) - Remove Clap, add Whistle.
  3. 01:53:35 (2) - Remove Whistle, add Clap.
  4. 01:56:22 (9) - Add Clap.
  5. 01:56:42 (10) - Remove Whistle, add Clap.
  6. 02:04:08 (5) - Hey! (or was it too cheesy for you? :P) This is done by removing the section at 02:03:989.
Please do not Kudosu this, since it's of a collaborative nature.
Shinde
That was pretty much amazing. More like 'I'm having a good time playing this beatmap.' Good job, SB was great.

Awesome song too. :P

Edit: Lol I thought this was ranked cause I was just playing in Editor. Here have a Star.
ztrot
Very EBA Heck this was better than a few of maps in the real game it self.
Very nice.
Lesjuh
This map is so perfect :D
The hitsounds make it sound really epic and the storyboard is just brilliant!

Have my babies this is so awesome <3
mrtn
[breezin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
02:13:77 - break seems to be bugged, reinsert please.

[cruisin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^

[sweatin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
01:58:14 (6,1) - jump feels out of place. not really eba'ish imo...
02:13:77 - break seems to be bugged, reinsert please.

[hard rock]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
01:56:61 (11,1) - jump feels out of place. not really eba'ish imo...
02:41:03 (10,1) - ^

great job, starred. also +1 fav
mm201

mrtn wrote:

[breezin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
02:13:77 - break seems to be bugged, reinsert please.

[cruisin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^

[sweatin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
01:58:14 (6,1) - jump feels out of place. not really eba'ish imo...
02:13:77 - break seems to be bugged, reinsert please.

[hard rock]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
01:56:61 (11,1) - jump feels out of place. not really eba'ish imo...
02:41:03 (10,1) - ^

great job, starred. also +1 fav
F. U. about the breaks. They are fine. Go play some more EBA! >:/
mrtn

MetalMario201 wrote:

mrtn wrote:

[breezin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
02:13:77 - break seems to be bugged, reinsert please.

[cruisin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^

[sweatin]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
01:58:14 (6,1) - jump feels out of place. not really eba'ish imo...
02:13:77 - break seems to be bugged, reinsert please.

[hard rock]
00:51:74 - this break starts too late, reinsert it.
01:28:54 - ^
01:56:61 (11,1) - jump feels out of place. not really eba'ish imo...
02:41:03 (10,1) - ^

great job, starred. also +1 fav
F. U. about the breaks. They are fine. Go play some more EBA! >:/
I know it's eba style and I like it, just not sure the osu! guidelines allow for it so I pointed them out.
awp
You've heard most of my comments SB-wise. There's a lot to this map to comment on so it'll probably take a while to Rank even with everything so well done. For example: woooooh! contains excessive transparency (also there were white edges, I've upppy'd a new sprite here), there are two play-skip's but it's the same image, so idk why that's there, the actual play-skip in the skin is a large transparent object; a simple 5x5px transparent object would suffice.

The beatmaps themselves all look fine to me; I wouldn't want them to change, but by ear some of the timing sections sound shaky. The one at offset 124482 is late by a good 14ms or so, and it's probably about 0.1 BPM fast. The one at 132081 is also late with a fast BPM but that's only late by like 6ms and most of that section is during an unplayable break so the BPM being wrong is not really worth troubling over.
LuigiHann

awp wrote:

the actual play-skip in the skin is a large transparent object; a simple 5x5px transparent object would suffice.
If you shrink play-skip, the actual clickable area shrinks. You can't have an SB'd skip button (necessary for animation) without a real, transparent skip button of the appropriate size to make it clickable.
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Takuma
Played the map yesterday but forgot to star - I love it.
awp

LuigiHann wrote:

awp wrote:

the actual play-skip in the skin is a large transparent object; a simple 5x5px transparent object would suffice.
If you shrink play-skip, the actual clickable area shrinks.
I distinctly recall it not working like that once upon a time. Maybe peppy changed it for BCL?
alvisto
OMG, awesome, those two are my favourite games of all time. Star.
LuigiHann
YEEEEEEAAAAAAAAAAAAAAAAAAAH

it's perfect
Lokamp
I'm agree with your last sentence, LuigiHann...

So, this star is for you! ;)
ztrot
Very authentic like and I can see no issues
Bubble.
crystalsuicune
WHY HAVEN'T I STARRED THIS YET.*headdesk*
RemmyX25
On the charges of being rankable, I find this map...

...


...


...


GUILTY.
LuigiHann
yaaaay

*confetti*
peppy
What is there to say? :o
Ekaru
...Who gave this map a 1?

Anyways, was fun, somewhat decent SB. Got an 8 from me, personally. Breezin' was the difficulty I played before rating, and some parts didn't flow well to me. Then I played Hard Rock. Really nice anyways. <3 <3 <3 <3 <3

I say "decent" SB because the plot was kind of "meh" to me, and some of the text bubbles weren't pixelated. Yes, I'm picky. Sue me.
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