For Breezin', I'd recommend slowing the sliders and having less hitcircles 1/2 apart.
For Cruisin', I'd also recommend slowing the sliders a little, along with the following:
00:36:100 (2): Move up 2 level-3 grid squares.
01:07:510 (3): 2 squares to the right. I know you're going for symmetry on 2 and 3 here, so try dragging both of them around using distance snapping after fixing 3 until you get the right position.
01:14:007 (1): I'd recommend bringing this down a little, considering how close it is to the previous circle time-wise.
01:15:727 (6): Up 1 square.
01:37:584 (2): Up 2 squares.
01:40:874 (1): Waaay too far distance-wise.
01:43:777 (1): This needs to come down 3 squares.
01:45:500 (1): Again, too far.
01:56:833 (1): Too far. This should be the same distance from the last circle as the previous bunch.
03:00:150 (2): Too far.
Sweatin':
00:41:325 (8): Move down 2 squares.
01:07:510 (4): Up 2 squares.
01:08:465 (1): Left 1, down 1.
01:45:500 (1): Way, way, way too far.
01:56:833 (1): Move this to the same distance as the previous group.
02:38:134 (1): See above.
I know that you sacrificed a lot of the things I mentioned for symmetry/neatness's sake, but you can still use proper distance spacing and make it work by rearranging some things. Do the above, add some hitsounds, and this baby's ready for Pending.
The arrangement and slider curves on this are top-notch, so I'll give it a star.
For Cruisin', I'd also recommend slowing the sliders a little, along with the following:
00:36:100 (2): Move up 2 level-3 grid squares.
01:07:510 (3): 2 squares to the right. I know you're going for symmetry on 2 and 3 here, so try dragging both of them around using distance snapping after fixing 3 until you get the right position.
01:14:007 (1): I'd recommend bringing this down a little, considering how close it is to the previous circle time-wise.
01:15:727 (6): Up 1 square.
01:37:584 (2): Up 2 squares.
01:40:874 (1): Waaay too far distance-wise.
01:43:777 (1): This needs to come down 3 squares.
01:45:500 (1): Again, too far.
01:56:833 (1): Too far. This should be the same distance from the last circle as the previous bunch.
03:00:150 (2): Too far.
Sweatin':
00:41:325 (8): Move down 2 squares.
01:07:510 (4): Up 2 squares.
01:08:465 (1): Left 1, down 1.
01:45:500 (1): Way, way, way too far.
01:56:833 (1): Move this to the same distance as the previous group.
02:38:134 (1): See above.
I know that you sacrificed a lot of the things I mentioned for symmetry/neatness's sake, but you can still use proper distance spacing and make it work by rearranging some things. Do the above, add some hitsounds, and this baby's ready for Pending.
The arrangement and slider curves on this are top-notch, so I'll give it a star.