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Junichi Masuda - Battle! Champion Cynthia

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Topic Starter
DakeDekaane
Thank you, I've done some moddifications

Athena Tennos wrote:

MP3 Bitrate
The bitrate for Yousei Teikoku.mp3 is 259kb/s, which is above the maximum of 192 kb/s.
Wut .w.

Athena Tennos wrote:

[Garchomp]
all note and slider not alignment line~u need to resnap all note....
orz!!!this diff is so pro!!!!!
look is good~
\(oDo)/ thanks for that

Yu-Izanagi-12 wrote:

[General]
For all diffs remove the spinner at the beginning. Give the player a chance to get ready, plus you shouldn't have anything before the red line
Thanks for pointing this.
chaotic_iak
Time to mod!

All are suggestions unless in bold, hence the usual asking tone (if you read my previous mods) doesn't exist here. Some are those that are given to me in my map :P

[Milotic]
Countdown not necessary
00:02:530 - Better to have an object here
00:03:780 (2,4,2,4) - Try not to stack them; it's Easy right?
00:17:998 (1,2,3,4,5,1,2,3,4), 00:27:998 (1,2,3,4,1,2,3), etc - In Easy, try not to have objects on red ticks (or any non-white ticks for that matter)
00:18:780 (4), 00:21:280 (4), etc - Number of repeats is confusing; generally in Easy/Normal, if a slider is less than 1-beat long, use a predictable number of repeats or don't have an object soon after the slider (soon = seen before slider ends)
00:41:280, 00:46:280 - Add break/spinner/something, just to avoid draining HP
01:12:530 (7) - Add finish
01:17:530 - Spinner should start here

[Spiritomb]
Wut Spiritomb is Normal? It's like her starting Pokemon and things are really bad with the lack of weaknesses- Okay your map, your choice.
Slider tick rate seems better 1
00:23:780 - Wut what is this bookmark doing here unsnapped?
00:47:998 (1,2,3,4,5,6,7), etc - Better to follow the melody (timpani?) like hitcircle/slider end on 00:47:530, 00:47:686, 00:47:842, 00:47:998, 00:48:155, 00:48:467, 00:48:780, 00:48:936, 00:49:092, 00:49:248, 00:49:405, 00:49:561, 00:49:717, 00:49:873 (or something; this is what I hear). Otherwise it gets confusing; in fact I mistimed the 4 half a beat early.
01:12:530 (7) - Add finish. Wait wut why is this exactly as the Milotic's 01:12:530.

[Lucario]
Increase AR, things are quite confusing (many hit objects = don't know which to hit)
00:47:998 (1,2,3,4,5,6,7,8,9), etc - Similar to above, especially as the 4 has a different time/distance ratio
01:12:530 (7) - Add finish too

[Insane]
Increase AR, things are quite confusing (many hit objects = don't know which to hit)
00:15:030 (1), etc - Perhaps no new combo
01:20:967 - Spinner should end here

Yay. Good luck and have fun :D
Bobo_old
Hm. Hey there, from my queue.

[General]

Change the offset of your timing point to 30. This is so the offset sits at the start of the spinner in [Spiritomb, [Lucario] and [Garchomp]. Never place hitobjects before the first timing section. Don't forget to make this change in every difficulty.
Your BG is 785x600, this is unrankable. Your BG must be a 4:3 ratio. Suggested dimensions are: 1024x768 and 800x600. You may also want to find a BG with a better quality.
I don't reccomend using black as a combo colour, as it blends in with Cynthia's coat. The kiai time in [Milotic] runs slightly longer than the kiai time in the other difficulties. It's required that all standard difficulties use the exact same kiai time.
The slider tick rate in [Spititomb] is 0.5, I believe this is unrankable. Also, it's required that all standard difficulties use the same slider tick rate as well. If I recall correctly.

Well. In general, your map could use a lot of work.
For your first map, it is quite nice. The patterns are easy to read and you've used distance snap.
I'll just point out any unrankable issues and give you a couple tips for mapping in the future.

[Milotic]

It's reccomended that you use at least AR 3 for any difficulty. Anything underneath 3 is justy tedious and hard to read.

00:12:530 (1) - Placing two slider points on top of each other force the slider to make an immediate change of direction, these are called red anchors. Was this the kind of shape you were trying to make? 00:18:780 (4) - It's been observed that many newer players tend to let go of the sliders after the first slider repeat, so try to avoid having more than 1 repeat.
01:11:905 (5) - In easier difficulties, be sure to place new combos when the consistency in spacing changes.

[Spiritomb]

00:18:311 (2,3,4,5) - I reccomend that you avoid having 1/2 tapping in easier difficulties. Most new players would use mouse-only and for them, it would be difficult to click at this speed whilst keeping control of their mouse.
00:36:280 (6,7) - Personally, I would delete (7) and give (6) an extra slider repeat. This will make (6) consistent to all previous sliders in this sort of pattern.
00:47:998 (1,2,3,4,5,6,7) - The tapping consistency is constantly changing in these patterns, new players would find this very difficult to sightread and play at their level.

[Lucario]

It appears here you've used different combo colours to the other difficulties.
If I guess right, this is to try match the colours of a Lucario, right?
That's a creative idea, however I believe it's reccomended that you use the same combo colours throughout every difficulty, to keep consistency.

00:28:780 (5) - Do not ever place a repeat slider underneath another slider, the hitburst from the previous slider would cover the repeat arrow, thus making it difficult to read.
00:30:030 (1,2,3) - I reccomend you try avoid placing hitobjects this close to the border of the screen.
00:47:998 (1,2,3,4) - The spacing here would easily decieve the player, (4) is placed way too close to (3).
00:50:030 (9) - And here, (9) is too close to (8).
00:57:998 (1,2,3,4,5,6,7,8,9,10) - This song runs at a rather high bpm. Long 1/2 streams like these here are pretty difficult for a [Hard].

[Garchomp]

AR 6 is WAY too slow for an [Insane]. Most difficulties of this level would use AR 8, or 9. A higher AR is also reccomended so that notes are easier to read.

00:03:780 (3,4,5) - These kinda crash into the hp bar a bit, try to avoid placing hitobjects this high.
00:20:811 (3) - I'd add a new combo here, it's the start of a new pattern.
00:33:311 (3,4,5,6,7,8,9,10) - These sorts of patterns are interesting, but purely frustrating to play. Your goal is to create a fun map to play, not something that's frustrating.
01:16:436 (6,7,8,9,10) - Try to avoid mapping streams that overlap themselves, it's difficult to sightread.

-----------------------------------------------------------------------

You're off to a good start, as a mapper.
Your first map is quite impressive, and better than most other first maps I've seen.
Best of luck with this.
Topic Starter
DakeDekaane
Lots of work but it seems better :3 Thank you everybody, I've changed that "frustrating streams"

While editing Milotic remembered when I was a newbie ;w;

Well, that doesn't matter, keep helping me, please D:
chaotic_iak
Hm... Are you accepting guest diffs? I think I can make something fun (read: killer) from this song.
Topic Starter
DakeDekaane

chaotic_iak wrote:

Hm... Are you accepting guest diffs? I think I can make something fun (read: killer) from this song.
Hmm, if you don't mind, that will be awesome, thanks :3
chaotic_iak
http://puu.sh/ADvn

I can't find a good background :( Can anyone suggest me a good background?
Topic Starter
DakeDekaane
Maybe one of these~ It's hard~ D:

http://puu.sh/AZzs

http://puu.sh/AZzA

Btw, I liked it, good work x3
chaotic_iak
It doesn't have the same theme :( Or if you have some Pokemon name that Cynthia uses and you haven't used it above, and also you have such wallpaper that fits with the others (moe forms I see?), then I can use that name.
Topic Starter
DakeDekaane
http://puu.sh/B9OJ Gastrodon

http://puu.sh/B9Or Togekiss

I didn't find moemon from 5th Gen ~_~ I hope this help~
chaotic_iak
http://puu.sh/Bfh3
Save the Togekiss wallpaper as "togekisswallpaper.jpg".

Who says Togekiss can't be mad? :P
Topic Starter
DakeDekaane
Done~

If someone views this thread, please mod, we'll be pleased \o/
Vergence
Hi~
Random Mod~

Serperior Is The Best Pokemon!

Milotic
00:18:155 (1) - Move this note 1 grid right
00:30:030 (3,4,5) - Change (3,4,5) to one slider with a reserve and rearrange (6)
00:43:780 (3,4,5) - ^
00:47:530 to 00:57:030 - Notes here have a huge spacing distance from the rest
00:57:998 (1,2,3) - Confusing for beginners. It's an Easy map :) IMPROVISE!
01:00:498 (1,2,3) - ^
01:02:998 (1,2,3) - ^
01:05:498 (1,2,3) - ^
01:10:030 (1,2,3,4,5,6,7) - Make the spacing equal.
Try to make the spacing as equal as possible~
This is an Easy map

Spiritomb
Approach Rate + 2 to prevent overlapping of notes
01:07:217 (3) - Way too near to (2)

Lucario
00:17:217 (1,2,3) - Move this away from the previous notes. It's too near
00:57:730 (8) - Move this slider one grid right

Garchomp
Seems Okay~

Choatic Togekiss
Wow....Togekiss is chaotic :o
00:59:405 (1) - One grid down
01:01:905 (1) - One grid up
01:04:405 (1) - One grid right
01:06:905 (1) - One grid left
____________________________________________________________
Gooda luck~
Serperior is the best Pokemon~
chaotic_iak
http://puu.sh/Bknb
Fixed...with a lot of differences to maintain stuffs.
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Milotic
this is Easy diff isn't it?
If this map is Easy diff you need to reduce SV
I tink Spirtomb is Normal diff but both maps have same SV
so you need to reduce SV on this diff

Spritomb
00:57:998 (1) - > 00:57:842 (1) - move slider
01:00:498 (1) - > 01:00:342 (1) - ^
01:02:998 (1) - > 01:02:842 (1) - ^
01:05:498 (1) - > 01:05:342 (1) - ^

Lucario
00:31:280 (3,4,5) - 1 gird down
00:50:030 (9) - remove finish end of slider
00:52:530 (9) - ^
00:55:030 (9) - ^
00:57:530 (9) - 1 gird right and remove finish end of slider
01:00:030 (6) - same as 00:50:030 (9) -
01:02:530 (6) - ^
01:02:998 (1) - remove finish


Garchomp
00:48:936 (6) - NC
00:51:436 (6) - ^
00:53:936 (6) - ^
00:56:436 (6) - ^
01:22:061 (6) - ^

Chaotic Togekiss
00:48:780 (8) - NC
00:51:280 (7) - ^
00:59:405 (1) - check distance plz
01:01:905 (1) - ^
01:04:405 (1) - ^
01:06:905 (1) - ^

Good luck :D
chaotic_iak
Ignore my post at #17 above because of the new mod. Use this one: http://puu.sh/Bx46
Topic Starter
DakeDekaane
Whew~

I feel this is improving more, thank you dear mods, I love you~

Keep pointing what is wrong or too difficult~ I think this is becoming better >w<
Chewin
[General]
The bitrate of your .mp3 file is 259kbps and it's unrankable.
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.
[Milotic]
00:20:655 (1) - Clap
01:07:530 (1) - The sound of this spinner is bad. Reduce volume to 50%

[Spiritomb]
00:50:030 (7) - Add nc
00:50:342 (1) - Remove nc
00:52:530 (6) - Add nc
00:52:842 (1) - Remove nc
00:55:030 (6) - Add nc
00:55:342 (1) - Remove nc
Map is good, just suggestion about comboing I hope you'll follow

[Lucario]
00:20:030 (8) - New combo
00:20:498 (1) - Remove nc
00:30:030 (8) - nc
00:30:498 (1) - Remove nc
00:32:530 (6,1) - ^
00:35:030 (6,1) - ^
Meh..

[Garchomp]
00:05:030 (7) - New combo.
00:20:030 (10,1) - You already know
00:24:092 (5) - 1 grid down for consistency with 00:23:780 (3)
00:24:248 (6) - 2 grid down for consistency with 00:23:623 (2)
00:30:030 (10,1) - combo
00:32:530 (10,1) - ^
00:35:030 (10,1) - ^

[Chaotic Togekiss]
k

Except for Chaotic Togekiss diff, why this old style mapping? ç_ç
That's all I found, but you need to improve the style you used here imho.. Good luck! o/
DarkSkyKnight
I'm going to mod this soon...well, can I request for a guest diff as well? I would be pleased to map it =w=

I guess I would take Roserade. hmm.
DarkSkyKnight
My mods are generally suggestions, with red ones being things that you must change and bold ones things that I strongly recommend you to change.
p.s. My heart yearns to get this ranked, so I'm going to be stricter, and point out anything that I don't like. Sorry for nazi mod.

General Comments
As Chewin pointed out, this style of mapping is too old...can be ranked but I don't know, you better check out new maps and take a look at new styles.

Offset +2.

Lower volume of whistles by 10%.

Milotic
Too many circles, and predominantly straight line, straight edges formation. Too many circles make it bad for beginners. I'd assume this is for beginners.

Spiritomb
The repeating slider idea is repeated WAY MANY TIMES.

Lucario
Too many straight edge imo.

Garchomp
Nice for a first try. :)

Chaotic Togekiss
Nice.

[Milotic]
Milotic Mods
00:02:530 (1,1,2,3,4,1,2,3,4) - I would assume that beginners would not execute this portion well. The first part has a bad unequal distance spacing, while the third combo seems to be not creative enough.
A suggested pattern:
00:12:532 (1) - Remove whistle imo.
00:18:157 (1) - Straight line flows like this are not intuitive. Try this:
00:20:657 (1,2,3) - 00:28:782 (3,4) - Don't put the 4 there, it's confusing for beginners.
00:30:657 (1) - This combo and so on, try not to use all straight line patterns.
00:37:532 (1,2,3,4,5,6) - Confusing for beginners.
00:42:532 (1,2,3,4,5,6) - ^ I suggest using sliders.
00:47:532 (1,2,3,4) - Bad distance spacing, this is wrong.
(It appears the same as previous sections, but having 0.5x really, this is a trap for beginners and is not good.)

00:49:407 (1,2,3) - I suggest not stacking, because beginners...yeah.

[Spiritomb]

Spiritomb Mods
00:00:655 (1,2,3,4) - I suggest replacing it with a spinner.
00:12:530 (1) - Unfortunately, this type of slider is not nice to look.
00:27:998 (1) - Don't let it intersect the previous slider.
00:31:280 (3,4) - Too small dist. spacing.
00:37:530 (1,2,3,4,5,6) - Try something else.

[Lucario]

Lucario Mods
00:03:155 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Try something else.
00:14:717 (1,2) - Try not to let it be on slider 3.
00:37:530 (1,2,3,4,5,6) - Try something else, use a nicer shape or a good flow etc.
00:42:530 (1,2,3,4,5,6) - nice.
00:47:998 (1,2,3,4,5,6) - no. don't do this. do not put beats on the red tick at this moment.
Use more flow...don't just adopt straight line figures...

[Garchomp]

Garchomp Mods
00:00:655 (1) - Spinner.
00:03:155 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - First off, don't let it stack too much imo, second, add some new combo in the midst of the sequence.
00:13:623 (2,3,4,5,6,7) - Not a nice flow.
00:13:780 (3) - 3 overlaps with slider.
00:20:030 (10) - New combo (nc.) 00:20:498 (1) delete new combo, then, make 00:20:811 (2) as new combo.
00:37:530 (1,2,3,4,5,6) - As usual, don't do this.
00:42:530 (1,2,3,4,5,6) - Bad flow.
00:47:998 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - And so on, putting notes on the red tick is awkward.
00:56:123 (5) - Don't hide it like this.
01:03:780 (6) - and so on, confusing pattern of hiding (stacking)
01:22:217 (7,8,9,10,11) - Awkward flow.

[Chaotic Togekiss]

Togekiss Mods
Can be improved. I would edit this some time later after you improved the other difficulties :)

DONE XD
Good luck with map, and please spend a minute evaluating my mod. Thx.
chaotic_iak
The problem is Chaotic Togekiss is my guest diff ._.
DarkSkyKnight

chaotic_iak wrote:

The problem is Chaotic Togekiss is my guest diff ._.
Well you could do two guest diffs right?
chaotic_iak
Oops not interpreted correctly

You said "I'll mod this after you fix the other diffs" to my diff. Well yeah why you don't mod it too; it will be fixed by a different person than DakeDekaane (me) so it should be of no problem. But it's up to you though; there's no deadline or something right? Take your time.
Topic Starter
DakeDekaane
Nazi mod *runs* \o/

I really need them, thank you, even if I have to remap all, but it doesn't matter~

I'll try moar pattern, wait for it, I've been a quite busy x3

DarkSkyKnight wrote:

I'm going to mod this soon...well, can I request for a guest diff as well? I would be pleased to map it =w=

I guess I would take Roserade. hmm.
It'll make me happy >o< and if it doesn't matter, we can re-arrange the Pokémon order, if you want~
DarkSkyKnight

chaotic_iak wrote:

Oops not interpreted correctly

You said "I'll mod this after you fix the other diffs" to my diff. Well yeah why you don't mod it too; it will be fixed by a different person than DakeDekaane (me) so it should be of no problem. But it's up to you though; there's no deadline or something right? Take your time.
It looks fine at the moment...though it could be improved...I will mod it sometime later because I still have 11 requests on my queue ...
DarkSkyKnight
SPOILER

DakeDekaane wrote:

Nazi mod *runs* \o/

I really need them, thank you, even if I have to remap all, but it doesn't matter~

I'll try moar pattern, wait for it, I've been a quite busy x3

DarkSkyKnight wrote:

I'm going to mod this soon...well, can I request for a guest diff as well? I would be pleased to map it =w=

I guess I would take Roserade. hmm.
It'll make me happy >o< and if it doesn't matter, we can re-arrange the Pokémon order, if you want~


Well, thx, here you go...

file
osu file format v9

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 30,2530,7530,12530,17530,22530,27530,32530,37530,42530,47530,52530,57530,61748,62530,67530,72530,77530,82530
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
Artist:Junichi Masuda
Creator:DakeDekaane
Version:Dark Roserade
Source:Pokemon Black & White
Tags:

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"roserade.jpg"
//Break Periods
2,37417,46617
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

[TimingPoints]
30,312.5,4,1,0,40,1,0
1592,-100,4,1,0,25,0,0
7217,-100,4,1,0,40,0,0
12530,-100,4,1,0,70,0,0
12686,-100,4,1,0,40,0,0
17998,-100,4,1,0,35,0,0
18311,-100,4,1,0,40,0,0
18467,-100,4,1,0,45,0,0
18623,-100,4,1,0,52,0,0
18780,-100,4,1,0,64,0,0
18936,-100,4,1,0,72,0,0
19092,-100,4,1,0,80,0,0
19248,-100,4,1,0,84,0,0
19405,-100,4,1,0,88,0,0
19717,-100,4,1,0,40,0,0
24405,-100,4,1,0,20,0,0
24639,-100,4,1,0,40,0,0
25811,-100,4,1,0,20,0,0
25967,-100,4,1,0,40,0,0
26123,-100,4,1,0,20,0,0
26280,-100,4,1,0,40,0,0
40030,-100,4,1,0,70,0,0
40186,-100,4,1,0,40,0,0
45030,-100,4,1,0,70,0,0
45186,-100,4,1,0,40,0,0
57530,-100,4,1,0,70,0,1
57686,-100,4,1,0,40,0,1
67530,-100,4,1,0,40,0,0
72530,-100,4,1,0,70,0,0
72686,-100,4,1,0,40,0,0
77530,-100,4,1,0,70,0,0
77686,-100,4,1,0,40,0,0
82530,-100,4,1,0,70,0,0
82686,-100,4,1,0,40,0,0


[Colours]
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

[HitObjects]
184,360,30,6,0,B|56:320|-16:136|88:-40|256:-96|424:-40|528:136|456:320|328:360,1,1000.00000298023
256,192,1905,12,0,2530
0,48,3155,5,0
56,140,3311,1,0
156,60,3467,5,0
152,168,3623,1,0
264,136,3780,5,0
275,244,3936,1,0
368,164,4092,5,0
424,256,4248,1,0
424,256,4405,6,0,B|382:284|336:300,1,100.000000298023
220,340,4717,2,0,B|170:321|132:296,1,100.000000298023
48,204,5030,6,0,B|28:156|56:104,1,100.000000298023
152,152,5342,2,0,B|176:108|156:56,1,100.000000298023
152,152,5655,6,0,B|179:108|238:101,1,100.000000298023
254,206,5967,2,0,B|303:200|334:154,1,100.000000298023
254,206,6280,6,0,B|305:203|345:247,1,100.000000298023
270,322,6592,2,0,B|303:359|358:358,1,100.000000298023
472,312,6905,5,0
512,192,7061,1,0
472,72,7217,2,0,B|508:40,2,50.0000001490115
368,24,7530,1,6
256,40,7686,5,0
248,52,7764,1,0
240,64,7842,1,0
176,140,7998,2,0,B|144:180|84:176,1,100.000000298023
72,168,8233,1,0
60,156,8311,1,0
68,280,8467,2,0,B|100:240|160:244,1,100.000000298023
172,252,8701,1,0
184,260,8780,1,0
256,344,8936,5,0
264,332,9014,1,0
272,320,9092,1,0
336,244,9248,2,0,B|368:204|428:208,1,100.000000298023
440,216,9483,1,0
452,228,9561,1,0
404,104,9717,1,0
384,84,9795,1,0
360,68,9873,1,0
332,56,9951,1,0
300,48,10030,1,0
152,36,10186,5,0
152,36,10264,1,0
152,36,10342,1,0
60,116,10498,2,0,B|72:216,1,100.000000298023
176,316,10811,2,0,B|164:216,1,100.000000298023
160,184,11045,1,0
156,152,11123,1,0
292,116,11280,5,0
296,144,11358,1,0
300,172,11436,1,0
304,200,11514,1,0
308,228,11592,2,0,B|320:328,1,100.000000298023
420,148,11905,2,0,B|408:248,1,100.000000298023
292,116,12217,1,0
260,120,12295,1,0
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It needs a lot of modding btw, I will put this map as my top priority for now :)

As for the 256 bit-rate thing, if you don't know what to do about it, I can help you to reduce it to 192 kbps if you'd like. I would give you the file via.....some thing...I guess..


EDIT:

put the following in your tags: Pearl Diamond Platinum 4 fourth generation final lucario (and all the pokemon names)
Topic Starter
DakeDekaane
I'll need a bg for Roserade (btw, it's a bit crazy, but the name of Dark Roserade implies that)~ D:

Still doing modiffications to Garchomp diff, so I won't update 'till tomorrow, or the day after, I have lots of stuff to do~ ;w;

Thank you very much for support this work~

Edit: Forget it, Garchomp finished~
DarkSkyKnight

DakeDekaane wrote:

I'll need a bg for Roserade (btw, it's a bit crazy, but the name of Dark Roserade implies that)~ D:

Still doing modiffications to Garchomp diff, so I won't update 'till tomorrow, or the day after, I have lots of stuff to do~ ;w;

Thank you very much for support this work~

Edit: Forget it, Garchomp finished~
hmm...


It's too small though...

Edit: Update my diff thx :)

SPOILER
osu file format v9

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 30,2530,7530,12530,17530,22530,27530,32530,37530,42530,47530,52530,57530,61748,62530,67530,72530,77530,82530
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
Artist:Junichi Masuda
Creator:DakeDekaane
Version:Dark Roserade
Source:Pokemon Black & White
Tags:chaotic_iak DarkSkyKnight Pearl Diamond Platinum 4 fourth generation final Milotic Spiritomb Lucario Garchomp Roserade Togekiss

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"roserade.jpg"
//Break Periods
2,37417,46617
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

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[Colours]
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

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136,140,25967,2,0,B|184:120|196:64,1,100.000000298023,0|2
308,72,26280,2,0,B|328:120|384:132,1,100.000000298023,0|8
376,244,26592,2,0,B|328:264|316:320,1,100.000000298023,0|8
204,312,26905,2,0,B|184:264|128:252,1,100.000000298023,0|8
256,236,27217,2,0,B|256:136,1,100.000000298023
256,32,27530,5,4
136,80,27686,2,0,B|80:48,2,50.0000001490115
52,176,27998,2,0,B|36:224|40:280,1,100.000000298023
60,368,28311,5,0
164,332,28467,1,0
268,284,28623,1,0
372,208,28780,1,0
268,284,28936,1,0
152,244,29092,1,0
60,152,29248,1,0
4,24,29405,1,0
508,116,29717,1,0
256,352,30030,5,4
376,304,30186,2,0,B|432:336,2,50.0000001490115
460,208,30498,2,0,B|476:160|472:104,1,100.000000298023
384,20,30811,5,0
280,32,30967,1,0
188,80,31123,1,0
108,168,31280,1,0
188,80,31436,1,0
320,136,31592,1,0
440,208,31748,1,0
512,348,31905,1,0
108,168,32217,1,0
108,168,32530,6,0,B|64:203|44:244,2,100.000000298023
240,136,32998,1,0
309,332,33311,1,0
404,215,33467,1,0
350,75,33623,1,0
202,51,33780,1,0
107,168,33936,1,0
161,308,34092,1,0
309,332,34248,1,0
404,215,34405,1,0
107,168,34717,5,6
404,216,35030,6,0,B|448:180|468:140,2,100.000000298023
272,248,35498,1,0
202,51,35811,1,0
107,168,35967,1,0
161,308,36123,1,0
309,332,36280,1,0
404,215,36436,1,0
350,75,36592,1,0
202,51,36748,1,0
108,169,36905,1,0
404,215,37217,5,6
256,76,47217,5,0
264,112,47295,1,0
288,144,47373,1,0
312,164,47451,1,0
348,180,47530,6,0,B|380:220|372:276,1,100.000000298023
256,256,47842,2,0,B|224:296|232:352,1,100.000000298023
124,296,48155,1,0
364,312,48467,1,0
152,200,48780,6,0,B|120:160|128:104,1,100.000000298023
244,132,49092,2,0,B|276:92|268:36,1,100.000000298023
444,144,49405,1,0
320,336,49561,1,0
352,112,49717,1,0
416,332,49873,1,0
264,160,50030,6,0,B|216:184|164:188,3,100.000000298023
52,152,50655,1,0
248,280,50967,1,0
460,164,51280,6,0,B|488:112|460:68,1,100.000000298023
356,128,51592,2,0,B|328:180|356:224,1,100.000000298023
416,320,51905,1,0
252,208,52061,1,0
88,324,52217,1,0
284,360,52373,1,0
416,320,52530,6,0,B|452:284|472:232,1,100.000000298023
356,128,52842,2,0,B|338:175|342:231,1,100.000000298023
224,292,53155,2,0,B|124:276|44:208,2,200.000000596046
352,272,53936,5,0
456,196,54092,1,0
420,72,54248,1,0
292,48,54405,1,0
144,148,54561,1,0
364,112,54717,1,0
72,88,54873,1,0
32,212,55030,6,0,B|16:316,1,100.000000298023
20,340,55264,1,0
28,372,55342,1,0
152,328,55498,2,0,B|136:229,1,100.000000298023
252,168,55811,1,0
356,248,55967,1,0
356,248,56045,1,0
356,248,56123,1,0
404,132,56280,5,0
252,112,56436,1,0
408,156,56592,1,0
236,132,56748,1,0
412,176,56905,1,0
188,64,57061,1,0
356,248,57217,1,0
144,284,57373,1,0
144,284,57530,6,0,B|92:276|56:240,1,100.000000298023
24,168,57842,1,0
32,92,57998,1,0
48,20,58155,2,0,B|76:28|100:20|100:20|96:48|96:48|116:32|116:32|128:56|128:56|148:32|148:32|156:64|172:64,1,200.000000596046
224,116,58623,1,0
292,72,58780,2,0,B|300:73|308:41|308:41|328:65|328:65|340:41|340:41|360:57|360:57|356:29|356:29|380:37|408:29,1,200.000000596046
416,112,59248,1,0
476,168,59405,5,0
316,248,59561,1,0
348,260,59717,1,0
200,364,59873,1,0
288,232,60030,6,0,B|180:184|184:76,1,200.000000596046
100,60,60498,1,0
52,128,60655,2,0,B|148:168|168:280,1,200.000000596046
240,344,61123,1,0
336,312,61280,2,0,B|428:288|447:247|456:212|440:200|408:196|398:214|412:232|412:232,1,200.000000596046
492,304,61748,1,0
320,224,61905,5,0
352,224,62061,1,0
184,128,62217,1,0
148,128,62373,1,0
384,224,62530,6,0,B|440:232|476:188|476:188|480:132|512:100,1,200.000000596046
440,40,62998,1,0
348,48,63155,2,0,B|256:72|237:113|228:148|244:160|276:164|286:146|272:128|272:128,1,200.000000596046
192,52,63623,1,0
132,124,63780,2,0,B|76:116|40:160|40:160|36:216|4:248,1,200.000000596046
80,296,64248,1,0
164,332,64405,5,0
256,140,64561,1,0
348,332,64717,1,0
256,224,64873,1,0
256,140,65030,6,0,B|201:128|156:104,1,100.000000298023
264,56,65342,2,0,B|312:52|372:60,1,100.000000298023
436,104,65655,2,0,B|460:200|404:296,1,200.000000596046
332,360,66123,1,0
240,320,66280,2,0,B|216:224|272:128,1,200.000000596046
336,60,66748,1,0
420,20,66905,5,0
304,272,67061,1,0
384,160,67217,1,0
164,344,67373,1,0
256,192,67530,6,0,B|180:168|128:40,1,200.000000596046
256,192,67998,2,0,B|332:216|384:344,1,200.000000596046
256,192,68467,6,0,B|185:228|58:175,1,200.000000596046
256,192,68935,2,0,B|326:155|453:208,1,200.000000596046
256,192,69405,6,0,B|232:268|104:320,1,200.000000596046
256,192,69873,2,0,B|268:154|332:128,1,100.000000298023
512,32,70498,5,0
0,364,70967,1,0
512,324,71280,1,0
512,352,71436,1,0
0,32,71905,1,0
256,136,72217,1,0
424,376,72530,2,0,B|324:376,1,100.000000298023
324,376,72998,5,0
200,256,73311,1,0
200,256,73467,1,0
200,256,73623,1,0
36,192,73780,5,0
116,116,73936,2,0,B|84:80,2,50.0000001490115
220,80,74248,1,0
332,84,74405,1,0
332,84,74483,1,0
332,84,74561,1,0
428,140,74717,1,0
432,172,74795,1,0
440,208,74873,1,0
448,244,74951,1,0
456,280,75030,1,0
476,368,75186,5,0
436,364,75264,1,0
396,356,75342,1,0
304,320,75498,2,0,B|256:296|200:308,2,100.000000298023
376,264,75967,1,0
360,236,76045,1,0
336,212,76123,1,0
264,148,76280,5,0
256,112,76358,1,0
232,92,76436,1,0
200,80,76514,1,0
168,88,76592,2,0,B|96:156,1,100.000000298023
56,264,76905,2,0,B|72:316|108:348,1,100.000000298023
216,372,77217,1,0
240,332,77295,1,0
256,284,77373,1,0
256,192,77530,12,0,78780
256,120,78936,5,0
196,160,79092,1,0
148,216,79248,1,0
108,276,79405,1,0
80,344,79561,1,0
108,276,79717,1,0
48,236,79873,1,0
256,264,80030,5,0
316,224,80186,1,0
364,168,80342,1,0
404,108,80499,1,0
432,40,80655,1,0
404,108,80811,1,0
464,148,80967,1,0
256,192,81280,1,0
256,192,81436,5,0
256,116,81592,1,0
256,272,81748,1,0
256,40,81905,1,0
256,352,82061,1,0
104,280,82217,1,0
136,248,82295,1,0
172,220,82373,1,0
212,204,82451,1,0
256,192,82530,1,0

The pic I used...it doesn't fit though with the other diffs.









SECOND MOD, Don't give kudos.

[Milotic]

00:18:782 (3) - Don't let this come in contact with the green slider 1.
00:20:969 (2) - Place somewhere else so that it does not come into contact with blue slider 1.
00:28:782 (3) - Same as above.
00:49:407 (1) - Don't let this come into contact with Circle 3. 00:50:969 (2) to x: 360 y: 372
01:10:032 (1,2,3,4,5,6,7) - Scale by 1.1x. Ctrl+Shift+S

I believe that this difficulty is READY FOR RANK! XD

[Spiritomb]
00:18:000 (1,2,3) - This is awkward for beginners. Try to not use that many...well...repeats. Try and adopt this shape: 00:20:500 (1,2,3).
00:42:532 (1,2,3,4,5,6) - Ctrl+J and Ctrl+H.

This difficulty needs a little bit more work. :)

[Lucario]
00:36:750 (5,6) - Lower these notes a bit.
00:37:532 (1,2,3,4,5,6) - It's still confusing...Why not just use the green combo after the spinner and Ctrl+H + Ctrl+J?

It's almost there. Now you need to consider using curvy flows occasionally.

[Garchomp]
00:12:532 (1) - change the shape of this slider.
01:17:532 (1) - Shorten to 01:20:032 or extend to 01:20:969.
01:22:141 (7) - Remove 7.

[Chaotic]
General: I suggest using a bigger distance spacing for everything. From 1.00x to 1.1x would be fine.
00:28:623 (3,4) - Try not getting these circles covered by the slider.
01:17:530 (1) - Put this somewhere else.
01:15:030 (1,2,3,4,5) and onwards - Adopt a bigger distance spacing.
pimp
random modding again :P


Milotic

00:02:532 - i dont like the way that the whistles sounds in this section, remove whistles, and use claps in 2nd upbeats and 4th upbeats?
00:03:157 (1) - remove nc?
00:05:032 (4) - nc ?
00:05:657 (1) - remove nc?
00:21:282 (3,1) - you are using 1,0x distance spacing here, but the previous notes are 0,80x, use a consistent spacing ia an eazy dificulty
01:10:032 (1,2,3,4,5,6,7) - using 0,7x spacing here
01:12:844 - fill this blank space between the last note and the spinner?


Spiritomb

00:40:657 - i think this spinner should start in the previous white tick
00:42:532 (1,2,3,4,5,6) - select all six, then ctrl+h
00:45:657 - same as 00:40:657

the combo in 01:10:032 has a spacing error ill sugest bellow a different style, but i cant puush atm, ill only post x and y
01:10:032 (1) - move it to x256 y88
01:10:500 (2) - move it to x200 y228
01:10:969 (3) - move it to x332 y156
01:11:438 (4) - move it to x180 y156
01:11:907 (5) - move it to x312 y228
01:12:219 (6) - move it to x256 y312
01:12:532 (7) - move it to x200 y228

01:12:844 - fill this blank space between the last note and the spinner?


Lucario

00:37:375 (1,2,3,4,5,6) - use a harder pattern
00:40:657 - i think this spinner should start in the previous white tick
00:42:532 (1,2,3,4,5,6) - use a harder pattern
00:45:657 - i think this spinner should start in the previous white tick
00:50:344 - circle here, or repeat the previous slider?
00:52:844 - ^
00:55:344 - ^
00:57:844 - ^
01:00:344 - ^
01:02:844 - ^
01:05:344 - ^
01:10:032 (1,2,3,4,5,6,7) - use a harder pattern
01:12:844 - fill this blank space between the last note and the spinner?



Garchomp

01:10:032 (1,2,3,4,5,6,7) - use a harder patern? something like using jumps in 5,6,7


Chaotic Togekiss

01:10:030 (1,2,3,4,5,6,7) - use a harder patern? something like using jumps in 5,6,7
01:20:967 - circle here maybe
01:21:123 - ^

Dark Roserade

wip?

00:01:905 - this spinner is too short, you must to use a spinner that auto play can make at least 2000 bonus spin..
.. start the spinner at 00:01:670 ?

00:03:155 (1,2,1,2,1,2,1,2) use a bit more symmetry?
00:03:467 (1) - remove nc?
00:04:092 (1) - ^
00:18:311 - (1,2,3,4,5,6,7,8) does that volume changes really works here ? ?
Topic Starter
DakeDekaane
Updated all diffs except Spiritomb, I have creative problems~ \(°D°)/, I've done a basic bg for Dark Roserade from the first image x3
DarkSkyKnight
Dark Roserade

wip? No it's not. If you mean the short break in between...I'm not sure as to whether to leave it there or not, as it's quite a jumpy map. My experience with tablet and mouse tells me that jumpy maps tends to disorientate your hand position.

00:01:905 - this spinner is too short, you must to use a spinner that auto play can make at least 2000 bonus spin..
.. start the spinner at 00:01:670 ? fixed, and by the way, I think the rules recently changed to allow 1000...forgot.

00:03:155 (1,2,1,2,1,2,1,2) use a bit more symmetry?
00:03:467 (1) - remove nc?
00:04:092 (1) - ^
all fixed.

00:18:311 - (1,2,3,4,5,6,7,8) does that volume changes really works here ? ?
it's quite noticeable if you listen to it carefully, but otherwise it's just there to create subtle atmosphere.


Thanks for the mod :)

Beatmap Update:
SPOILER
osu file format v9

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 30,2530,7530,12530,17530,22530,27530,32530,37530,42530,47530,52530,57530,61748,62530,67530,72530,77530,82530
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
Artist:Junichi Masuda
Creator:DakeDekaane
Version:Dark Roserade
Source:Pokemon Black & White
Tags:chaotic_iak DarkSkyKnight Pearl Diamond Platinum 4 fourth generation final Milotic Spiritomb Lucario Garchomp Roserade Togekiss

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"roserade.jpg"
//Break Periods
2,37417,46617
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

[TimingPoints]
30,312.5,4,1,0,25,1,0
342,-100,4,1,0,21,0,0
576,-100,4,1,0,17,0,0
967,-100,4,1,0,14,0,0
1592,-100,4,1,0,10,0,0
1826,-100,4,1,0,20,0,0
1905,-100,4,1,0,30,0,0
1983,-100,4,1,0,40,0,0
2061,-100,4,1,0,50,0,0
2139,-100,4,1,0,60,0,0
2217,-100,4,1,0,70,0,0
2295,-100,4,2,0,80,0,0
2373,-100,4,2,0,90,0,0
2451,-100,4,2,0,100,0,0
3155,-100,4,1,0,25,0,0
3467,-100,4,2,0,28,0,0
3623,-100,4,1,0,25,0,0
4717,-100,4,2,0,28,0,0
4728,-100,4,1,0,25,0,0
5030,-100,4,2,0,28,0,0
5041,-100,4,1,0,25,0,0
5967,-100,4,2,0,28,0,0
5978,-100,4,1,0,25,0,0
6905,-100,4,2,0,28,0,0
7061,-100,4,1,0,25,0,0
7217,-100,4,2,0,28,0,0
7228,-100,4,1,0,40,0,0
8467,-100,4,2,0,43,0,0
8478,-100,4,1,0,40,0,0
9717,-100,4,2,0,43,0,0
9795,-100,4,1,0,40,0,0
10030,-100,4,2,0,43,0,0
10108,-100,4,1,0,40,0,0
10967,-100,4,2,0,43,0,0
11045,-100,4,1,0,40,0,0
11905,-100,4,2,0,43,0,0
11916,-100,4,1,0,40,0,0
12217,-100,4,2,0,43,0,0
12228,-100,4,1,0,40,0,0
12530,-100,4,1,0,70,0,0
12686,-100,4,1,0,40,0,0
17998,-100,4,1,0,35,0,0
18311,-100,4,1,0,40,0,0
18467,-100,4,1,0,45,0,0
18623,-100,4,1,0,52,0,0
18780,-100,4,1,0,64,0,0
18936,-100,4,1,0,72,0,0
19092,-100,4,1,0,80,0,0
19248,-100,4,1,0,84,0,0
19405,-100,4,1,0,88,0,0
19717,-100,4,1,0,40,0,0
20498,-100,4,1,0,35,0,0
20811,-100,4,1,0,40,0,0
20967,-100,4,1,0,45,0,0
21123,-100,4,1,0,52,0,0
21280,-100,4,1,0,64,0,0
21436,-100,4,1,0,72,0,0
21592,-100,4,1,0,80,0,0
21748,-100,4,1,0,84,0,0
21905,-100,4,1,0,88,0,0
22217,-100,4,1,0,40,0,0
40030,-100,4,1,0,70,0,0
40186,-100,4,1,0,40,0,0
45030,-100,4,1,0,70,0,0
45186,-100,4,1,0,40,0,0
57530,-100,4,1,0,70,0,1
57686,-100,4,1,0,40,0,1
67530,-100,4,1,0,40,0,0
72530,-100,4,1,0,70,0,0
72686,-100,4,1,0,40,0,0
77530,-100,4,1,0,70,0,0
77686,-100,4,1,0,40,0,0
82530,-100,4,1,0,70,0,0
82686,-100,4,1,0,40,0,0


[Colours]
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

[HitObjects]
184,360,30,6,0,B|56:320|-16:136|88:-40|256:-96|424:-40|528:136|456:320|328:360,1,1000.00000298023
256,192,1748,12,4,2530
36,72,3155,5,0
92,180,3311,1,0
180,96,3467,1,4
200,216,3623,1,0
312,216,3780,5,0
332,96,3936,1,0
420,180,4092,1,0
476,72,4248,1,0
424,256,4405,6,0,B|382:284|336:300,1,100.000000298023
220,336,4717,2,0,B|170:317|132:292,1,100.000000298023,4|0
28,224,5030,6,0,B|8:176|36:124,1,100.000000298023,4|0
152,152,5342,2,0,B|176:108|156:56,1,100.000000298023
152,152,5655,6,0,B|179:108|238:101,1,100.000000298023
264,216,5967,2,0,B|313:210|344:164,1,100.000000298023,4|0
264,216,6280,6,0,B|315:213|355:257,1,100.000000298023
272,340,6592,2,0,B|305:377|360:376,1,100.000000298023
464,312,6905,5,4
504,200,7061,1,0
460,88,7217,2,0,B|496:56,2,50.0000001490115,4|0|0
356,24,7530,1,6
240,48,7686,5,0
232,60,7764,1,0
224,72,7842,1,0
132,148,7998,2,0,B|100:188|40:184,1,100.000000298023
28,176,8233,1,0
16,164,8311,1,0
64,272,8467,2,0,B|96:232|156:236,1,100.000000298023,6|0
168,244,8701,1,0
180,252,8780,1,0
260,340,8936,5,0
268,328,9014,1,0
276,316,9092,1,0
352,224,9248,2,0,B|384:184|444:188,1,100.000000298023
456,196,9483,1,0
468,208,9561,1,0
400,108,9717,1,6
380,88,9795,1,0
356,72,9873,1,4
328,60,9951,1,0
296,52,10030,1,6
176,48,10186,5,0
176,48,10264,1,0
176,48,10342,1,0
76,112,10498,2,0,B|88:212,1,100.000000298023
180,316,10811,2,0,B|168:216,1,100.000000298023,0|6
164,184,11045,1,0
160,152,11123,1,0
300,124,11280,5,0
304,152,11358,1,0
308,180,11436,1,0
312,208,11514,1,0
316,236,11592,2,0,B|328:336,1,100.000000298023
420,228,11905,2,0,B|440:128,1,100.000000298023,6|0
300,124,12217,1,6
268,128,12295,1,0
232,132,12373,1,0
192,136,12451,1,0
148,144,12530,6,0,B|96:156|56:184,1,100.000000298023
8,248,12842,1,8
32,324,12998,1,8
108,356,13155,1,0
184,332,13311,1,0
244,280,13467,2,0,B|292:256|340:284,1,100.000000298023,8|0
408,328,13780,5,8
436,152,13936,1,0
432,348,14092,1,0
460,136,14248,1,8
460,372,14405,1,0
128,104,14717,1,8
68,156,14873,1,8
68,156,15030,6,0,B|48:256,1,100.000000298023
128,216,15342,2,8,B|108:316,1,100.000000298023
188,276,15655,2,0,B|168:376,1,100.000000298023
248,336,15967,1,8
324,276,16123,1,0
312,172,16280,5,8
448,60,16436,1,0
276,156,16592,1,0
448,96,16748,1,8
236,148,16905,1,0
448,136,17217,2,0,B|444:240,2,100.000000298023,8|8|0
48,228,17842,5,8
48,136,17998,1,6
84,352,18311,5,0
148,276,18467,1,8
180,176,18623,1,0
112,84,18780,1,8
180,176,18936,1,8
300,180,19092,1,0
412,120,19248,1,8
512,28,19405,1,4
256,296,19717,5,8
256,280,19795,1,0
256,264,19873,1,8
256,248,19951,1,0
256,228,20030,2,0,B|256:128,1,100.000000298023,0|0
344,52,20342,2,0,B|344:152,1,100.000000298023,8|2
428,352,20811,5,0
364,276,20967,1,8
340,172,21123,1,0
408,72,21280,1,8
340,172,21436,1,8
220,172,21592,1,0
108,128,21748,1,8
8,48,21905,1,0
492,248,22217,5,6
80,320,22530,6,0,B|48:364|-4:376,2,100.000000298023,0|0|8
128,252,22998,1,8
376,244,23155,1,4
384,132,23311,1,8
376,244,23467,2,0,B|328:264|316:320,1,100.000000298023
204,312,23780,2,0,B|184:264|128:252,1,100.000000298023,0|8
136,140,24092,2,0,B|184:120|196:64,1,100.000000298023,0|8
308,72,24405,1,8
340,112,24483,1,8
382,131,24561,1,8
424,228,24717,1,8
376,244,24795,1,0
344,284,24873,1,0
344,284,25030,6,0,B|376:328|428:340,2,100.000000298023,0|0|8
256,192,25498,1,8
136,140,25655,1,0
128,252,25811,1,10
136,140,25967,2,0,B|184:120|196:64,1,100.000000298023,0|2
308,72,26280,2,0,B|328:120|384:132,1,100.000000298023,0|8
376,244,26592,2,0,B|328:264|316:320,1,100.000000298023,0|8
204,312,26905,2,0,B|184:264|128:252,1,100.000000298023,0|8
256,236,27217,2,0,B|256:136,1,100.000000298023
256,32,27530,5,4
136,80,27686,2,0,B|80:48,2,50.0000001490115,0|0|8
52,176,27998,2,0,B|36:224|40:280,1,100.000000298023,2|0
60,368,28311,5,0
164,332,28467,1,0
268,284,28623,1,0
372,208,28780,1,0
268,284,28936,1,0
152,244,29092,1,0
60,152,29248,1,0
4,24,29405,1,0
508,116,29717,1,0
256,352,30030,5,4
376,304,30186,2,0,B|432:336,2,50.0000001490115
460,208,30498,2,0,B|476:160|472:104,1,100.000000298023
384,20,30811,5,0
280,32,30967,1,0
188,80,31123,1,0
108,168,31280,1,0
188,80,31436,1,0
320,136,31592,1,0
440,208,31748,1,0
512,348,31905,1,0
108,168,32217,1,0
108,168,32530,6,0,B|64:203|44:244,2,100.000000298023
240,136,32998,1,0
309,332,33311,1,0
404,215,33467,1,0
350,75,33623,1,0
202,51,33780,1,0
107,168,33936,1,0
161,308,34092,1,0
309,332,34248,1,0
404,215,34405,1,0
107,168,34717,5,6
404,216,35030,6,0,B|448:180|468:140,2,100.000000298023
272,248,35498,1,0
202,51,35811,1,0
107,168,35967,1,0
161,308,36123,1,0
309,332,36280,1,0
404,215,36436,1,0
350,75,36592,1,0
202,51,36748,1,0
108,169,36905,1,0
404,215,37217,5,6
256,76,47217,5,0
264,112,47295,1,0
288,144,47373,1,0
312,164,47451,1,0
348,180,47530,6,0,B|380:220|372:276,1,100.000000298023
256,256,47842,2,0,B|224:296|232:352,1,100.000000298023
124,296,48155,1,0
364,312,48467,1,0
152,200,48780,6,0,B|120:160|128:104,1,100.000000298023
244,132,49092,2,0,B|276:92|268:36,1,100.000000298023
444,144,49405,1,0
320,336,49561,1,0
352,112,49717,1,0
416,332,49873,1,0
264,160,50030,6,0,B|216:184|164:188,3,100.000000298023
52,152,50655,1,0
248,280,50967,1,0
460,164,51280,6,0,B|488:112|460:68,1,100.000000298023
356,128,51592,2,0,B|328:180|356:224,1,100.000000298023
416,320,51905,1,0
252,208,52061,1,0
88,324,52217,1,0
284,360,52373,1,0
416,320,52530,6,0,B|452:284|472:232,1,100.000000298023
356,128,52842,2,0,B|338:175|342:231,1,100.000000298023
224,292,53155,2,0,B|124:276|44:208,2,200.000000596046
352,272,53936,5,0
456,196,54092,1,0
420,72,54248,1,0
292,48,54405,1,0
144,148,54561,1,0
364,112,54717,1,0
72,88,54873,1,0
32,212,55030,6,0,B|16:316,1,100.000000298023
20,340,55264,1,0
28,372,55342,1,0
152,328,55498,2,0,B|136:229,1,100.000000298023
252,168,55811,1,0
356,248,55967,1,0
356,248,56045,1,0
356,248,56123,1,0
404,132,56280,5,0
252,112,56436,1,0
408,156,56592,1,0
236,132,56748,1,0
412,176,56905,1,0
188,64,57061,1,0
356,248,57217,1,0
144,284,57373,1,0
144,284,57530,6,0,B|92:276|56:240,1,100.000000298023
24,168,57842,1,0
32,92,57998,1,0
48,20,58155,2,0,B|76:28|100:20|100:20|96:48|96:48|116:32|116:32|128:56|128:56|148:32|148:32|156:64|172:64,1,200.000000596046
224,116,58623,1,0
292,72,58780,2,0,B|300:73|308:41|308:41|328:65|328:65|340:41|340:41|360:57|360:57|356:29|356:29|380:37|408:29,1,200.000000596046
416,112,59248,1,0
476,168,59405,5,0
316,248,59561,1,0
348,260,59717,1,0
200,364,59873,1,0
288,232,60030,6,0,B|180:184|184:76,1,200.000000596046
100,60,60498,1,0
52,128,60655,2,0,B|148:168|168:280,1,200.000000596046
240,344,61123,1,0
336,312,61280,2,0,B|428:288|447:247|456:212|440:200|408:196|398:214|412:232|412:232,1,200.000000596046
492,304,61748,1,0
320,224,61905,5,0
352,224,62061,1,0
184,128,62217,1,0
148,128,62373,1,0
384,224,62530,6,0,B|440:232|476:188|476:188|480:132|512:100,1,200.000000596046
440,40,62998,1,0
348,48,63155,2,0,B|256:72|237:113|228:148|244:160|276:164|286:146|272:128|272:128,1,200.000000596046
192,52,63623,1,0
132,124,63780,2,0,B|76:116|40:160|40:160|36:216|4:248,1,200.000000596046
80,296,64248,1,0
164,332,64405,5,0
256,140,64561,1,0
348,332,64717,1,0
256,224,64873,1,0
256,140,65030,6,0,B|201:128|156:104,1,100.000000298023
264,56,65342,2,0,B|312:52|372:60,1,100.000000298023
436,104,65655,2,0,B|460:200|404:296,1,200.000000596046
332,360,66123,1,0
240,320,66280,2,0,B|216:224|272:128,1,200.000000596046
336,60,66748,1,0
420,20,66905,5,0
304,272,67061,1,0
384,160,67217,1,0
164,344,67373,1,0
256,192,67530,6,0,B|180:168|128:40,1,200.000000596046
256,192,67998,2,0,B|332:216|384:344,1,200.000000596046
256,192,68467,6,0,B|185:228|58:175,1,200.000000596046
256,192,68935,2,0,B|326:155|453:208,1,200.000000596046
256,192,69405,6,0,B|232:268|104:320,1,200.000000596046
256,192,69873,2,0,B|268:154|332:128,1,100.000000298023
512,32,70498,5,0
0,364,70967,1,0
512,324,71280,1,0
512,352,71436,1,0
0,32,71905,1,0
256,136,72217,1,0
424,376,72530,2,0,B|324:376,1,100.000000298023
324,376,72998,5,0
200,256,73311,1,0
200,256,73467,1,0
200,256,73623,1,0
36,192,73780,5,0
116,116,73936,2,0,B|84:80,2,50.0000001490115
220,80,74248,1,0
332,84,74405,1,0
332,84,74483,1,0
332,84,74561,1,0
428,140,74717,1,0
432,172,74795,1,0
440,208,74873,1,0
448,244,74951,1,0
456,280,75030,1,0
476,368,75186,5,0
436,364,75264,1,0
396,356,75342,1,0
304,320,75498,2,0,B|256:296|200:308,2,100.000000298023
376,264,75967,1,0
360,236,76045,1,0
336,212,76123,1,0
264,148,76280,5,0
256,112,76358,1,0
232,92,76436,1,0
200,80,76514,1,0
168,88,76592,2,0,B|96:156,1,100.000000298023
56,264,76905,2,0,B|72:316|108:348,1,100.000000298023
216,372,77217,1,0
240,332,77295,1,0
256,284,77373,1,0
256,192,77530,12,0,78780
256,120,78936,5,0
196,160,79092,1,0
148,216,79248,1,0
108,276,79405,1,0
80,344,79561,1,0
108,276,79717,1,0
48,236,79873,1,0
256,264,80030,5,0
316,224,80186,1,0
364,168,80342,1,0
404,108,80499,1,0
432,40,80655,1,0
404,108,80811,1,0
464,148,80967,1,0
256,192,81280,1,0
256,192,81436,5,0
256,116,81592,1,0
256,272,81748,1,0
256,40,81905,1,0
256,352,82061,1,0
104,280,82217,1,0
136,248,82295,1,0
172,220,82373,1,0
212,204,82451,1,0
256,192,82530,1,0

Last but not least, HP+1 and Overall Difficulty+1 for Milotic.

And on your map description please add this:

Milotic - Easy
Lucario - Hard
and so on.
chaotic_iak

DarkSkyKnight wrote:

[Chaotic]
General: I suggest using a bigger distance spacing for everything. From 1.00x to 1.1x would be fine. Nah, I think it's good enough for Insane. I'm not suited with long spacing.
00:28:623 (3,4) - Try not getting these circles covered by the slider. Uh that was my original intention. They are not really covered actually, and it's Insane.
01:17:530 (1) - Put this somewhere else. Why?
01:15:030 (1,2,3,4,5) and onwards - Adopt a bigger distance spacing.Alright, something like that.

pimpG wrote:

Chaotic Togekiss

01:10:030 (1,2,3,4,5,6,7) - use a harder patern? something like using jumps in 5,6,7 Done.
01:20:967 - circle here maybe Done.
01:21:123 - ^
http://puu.sh/CS29
chaotic_iak
[Dark Roserade]
Background image doesn't seem to match the theme of the others. Like, the other five seem to be from the same artist, or at least having the same style. Save for Spiritomb where moe is just so hard to find.

00:01:905 (1) - Too short? Auto only gets 1000 bonus.
Many places - Distance seems not to be similar to neighborhood, but it's Insane, so it's up to you.

AR -1 probably? With irregular distance and fast AR, some people might get confused.

That's all.
Topic Starter
DakeDekaane
Updating again~

I was lost on Pokémon BW2 x3

btw I'm mapping Spiritomb grr~
Kokatsu
Hey there, as requested via. queue~

[General]
Always keep the BeatSnapDivisor on a level which you actually used in the map (for snapping notes, if you snap greenlines on 1/8 but you only map on 1/4, stay at 1/4), it's kinda annoying to swap it back to the original one
Use same Combocolours in all diffs (if you want to stick to the combocolours being different in guestdiffs, use all combocolours in all diffs and use the customize combocolourtool on every map), moreover, its recommended to not use black as a combocolour for those no-bg players who cry like hell if you can't see the circles.
This one.
Make sure all Kiaitimes start and end on the same spot.
in guest diffs, red timingsections are at 00:00:030, in uploaders at 00:00:032, you must only use one of these times for all diffs (the 30ms one sounds better IMO)
Remove Bookmarks from all diffs to make .osz smaller

[Dark Roserade]
There are unused green timingsections: 00:40:030 - 00:40:186 - 00:45:030 - 00:45:186 - 01:22:686
Unsnapped inherited (green) timing point(s) at: 00:04:728 (snap to 00:04:717) - 00:05:041 (snap to 00:05:030) - 00:05:978 (snap to 00:05:967) - 00:07:228 (snap to 00:07:217) - 00:08:478 (snap to 00:08:467) - 00:11:916 (snap to 00:11:905) - 00:12:228 (snap to 00:12:217)
00:07:530 (4) - finish only here fits well
00:17:998 (2) - ^
00:18:311 (1,2,3,4,5,6,7,8) - This vol.increase is getting a bit too loud. only increase by half the ammount for each section to keep it at a nice level
00:20:811 (1,2,3,4,5,6,7,8) - ^
00:22:217 (1) - no whistle pls
00:25:811 (4) - ^
00:25:967 (5) - ^ (end)
00:27:998 (3) - ^ (start)
00:32:217 (9) - finish
00:37:217 (1) - remove whistle

[Chaotic Togekiss]
HP or OD -1
unused timingsection 01:22:686
00:00:030 (1,2,3) - replace claps with whistles
00:02:530 (1) - move NC on next note, atm it's just hard to read with this NC
00:08:623 (6) - remove whistle (end)
00:41:280 (3) - maybe go for a curved shape?
I like this~

2cnd waypoint to 224|192, 3rd to 288|192


[Garchomp]
Plays better with AR+1 IMO
01:10:032 (2) - NC to prevent Spinnerbug
00:24:407 (7) - the placement is a bit weird since you stack prev. 6 with 4. Either unstack 6 and 4 or stack 7 and 3
00:26:907 (9) - ^ corrosponding

[Lucario]
01:10:032 (2) - NC to prevent Spinnerbug
00:54:719 (6) - remove last reverse?

[Spiritomb]
The difficulty in this diff is a bit weird, you got those epic long, easy sliders mixed up with singlenote/slider combinations which are not that easy to read (for beginners) (example: 00:35:500 (1,2,3,4,5) - ) ; consider evening it
00:47:532 (2) - NC to prevent Spinnerbug
01:10:032 (2) - ^
00:12:532 (1) - uhm..make it more of a circle? D:

[Milotic]
Clear~


Btw, when I say "you can ignore all rules" that implies that you can ignore all rules, including overall drainingtime. I just modded all ;3

Good luck :3
Illumined
General
  1. Timing is totally off. Please use this: BPM 191.941, Offset 2505
  2. Inconsisitency preview time, audio lead-in and countdown. Plus kiai time, too. Please check it carefully.
  3. Make sure your all things are changed, then call me back if you still need a futher modding.
chaotic_iak

Kokatsu wrote:

[Chaotic Togekiss]
HP or OD -1 HP -1
unused timingsection 01:22:686 Removed
00:00:030 (1,2,3) - replace claps with whistles Done
00:02:530 (1) - move NC on next note, atm it's just hard to read with this NC Fixed
00:08:623 (6) - remove whistle (end) Done
00:41:280 (3) - maybe go for a curved shape? Like this?

Illumined wrote:

General
  1. Timing is totally off. Please use this: BPM 191.941, Offset 2505 I don't agree with offset, as some people (me, DarkSkyKnight, and even DakeDekaane's Garchomp) use the song before the aforementioned offset. I leave BPM to creator.
  2. Inconsisitency preview time, audio lead-in and countdown. Plus kiai time, too. Please check it carefully. Lead-in + countdown reason same as reason for offset. The rest, I leave it to the map creator.
  3. Make sure your all things are changed, then call me back if you still need a futher modding.
http://puu.sh/EMnj
Topic Starter
DakeDekaane
Update~

Kokatsu wrote:

[Garchomp]
Plays better with AR+1 IMO
01:10:032 (2) - NC to prevent Spinnerbug
00:24:407 (7) - the placement is a bit weird since you stack prev. 6 with 4. Either unstack 6 and 4 or stack 7 and 3
00:26:907 (9) - ^ corrosponding

^ Fixed.

[Lucario]
01:10:032 (2) - NC to prevent Spinnerbug Done.
00:54:719 (6) - remove last reverse? I'm not sure about it, but I'm still considerating

[Spiritomb]
The difficulty in this diff is a bit weird, you got those epic long, easy sliders mixed up with singlenote/slider combinations which are not that easy to read (for beginners) (example: 00:35:500 (1,2,3,4,5) - ) ; consider evening it
00:47:532 (2) - NC to prevent Spinnerbug
01:10:032 (2) - ^
00:12:532 (1) - uhm..make it more of a circle? D:

^This baby is remapped in those parts x3

Illumined wrote:

General
  1. Timing is totally off. Please use this: BPM 191.941, Offset 2505 There's a tiny difference, I'd take it, but with an offset of 4, if chaotic_iak and DarkSkyNight agree with that.
  2. Inconsisitency preview time, audio lead-in and countdown. Plus kiai time, too. Please check it carefully. Mine was th only to fix, done.
  3. Make sure your all things are changed, then call me back if you still need a futher modding.
Stefan
by DarkSkyKnight's Queue.

Btw I also would say that the Timing by Illumined is correct.

[Milotic]
You should not use green as a Combo Colour here, because it would not fit with the Map BG.
Please add a Spinner at the Start like in all other Diffs.
00:03:755 (1) - Remove Clap and NC.
00:12:530 (1) - I'm actually not so hard with Sliders, but the shapes are awful.
00:18:467 (2) - Remove this, it would be too fast for a Easy Diff.
00:20:967 (2) - ^
00:28:467 (2) - ^
00:30:967 (2) - ^
00:33:467 (2) - ^ (Anyway, try to place them more creativefully since all looks as the same. :<)
00:35:967 (2) - This should be removed too.
00:37:530 - What do you think about to start here Soft Hitsounds? It would fit with the Music fine. It should until 00:47:530.
00:37:530 (1) - Remove Clap and add finish.
00:38:780 (3) - Remove Clap at the Start Point.
00:42:530 (1) - Remove Clap, it sounds odd.
00:43:780 (3) - Remove Clap at the Start Point, also sounds strange.
00:49:405 (1) - Remove NC.
00:51:905 (1) - ^
01:09:405 - Change the inherited Point for soft Hitsounds.
01:10:030 (1,2,3,4) - Remove Clap and set Finish there. But only if you follow the suggestion above.

[Spiritomb]
You should fit the combo colours with the BG, since you use different BGs for your Mapset.
Why is the SV the same as in Milotic? :< The Normal Diff should have a higher SV as the Easy Diff.
00:00:655 (1) - The Spinner should start at 00:00:030. Btw add finish like in Milotic.
00:02:842 (1) - Change this to a single Circle.
00:12:530 (1,2) - Avoid stacking here, player could be confused by this.
00:25:030 (1,2) - ^
00:30:811 (2) - Strg+H it, it won't overlap (3) anymore.
00:37:530 - Same what I said in Easy to add soft Hitsounds here.
00:37:530 (1) - Add Finish instead of Clap.
00:38:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:39:717 (4,5) - Remove Clap.
00:43:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:44:248 (4,5) - Remove Clap.
00:57:998 (1) - Remove the Reverse Arrow, it does not fit well here.
01:00:498 (1) - ^
01:09:405 - Change the inherited Point for soft Hitsounds.
01:10:030 (1,2,3,4) - Remove Clap and set Finish there. But only if you follow the suggestion above.

[Lucario]
OD +1
You should not use green as a Combo Colour here, because it would not fit with the Map BG.
00:00:030 (1) - Add Finish.
00:15:030 (3) - I don't like how this get overlapped by 00:12:530 (1).. Not everything should be symmetrical, because it looks sometimes boring and also ugly.
00:21:748 (5,6,1) - I suggest to re-do (1). Otherwise, find a way to avoid overlap here.
00:22:530 (1,2,3,4,5,1,2,3,4,5,6,7) - IMO this is bad to sym here.
00:28:623 (4,5,6,7) - This makes it hard to read. Probably something for Insanes but not for Hards.
00:37:530 - Same what I said in Easy to add soft Hitsounds here.
00:37:530 (1) - Add Finish instead of Clap.
00:38:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:39:717 (4,5) - Remove Clap.
00:43:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:44:248 (4,5) - Remove Clap.
00:54:717 (6) - Remove the second Reverse Arrow and set then on the End Point Finish.
00:57:530 (7) - Instead of a Slider, there should be a Circle.
01:00:030 (6) - Remove the Finish of the End Point.
01:02:530 (6) - ^
01:05:030 (6) - ^
01:09:405 - Change the inherited Point for soft Hitsounds.
01:10:030 (1,2,3,4) - Remove Clap and set Finish there. But only if you follow the suggestion above.

[Garchomp]
Slidertick should be 2, because it would be too easy to play.
Also here, do not use green as Combo Colour.
00:00:655 (1) - Start it like in Lucario at 00:000:030.
00:02:998 (2) - Sounds out of Rhythm, remove it.
00:19:717 - Add a Circle here.
00:22:217 - ^
00:22:530 (1) - The form of the slider makes it hard to follow.
00:29:717 - Add a Circle here.
00:32:217 - ^
00:37:530 - Same what I said in Easy to add soft Hitsounds here.
00:37:530 (1) - Add Finish instead of Clap.
00:38:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:39:717 (4,5) - Remove Clap.
00:43:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:44:248 (4,5) - Remove Clap.
00:52:842 (8) - Add NC here.
00:52:998 (1) - Remove NC here.
00:57:686 - Set this inherited Point at 00:57:530.
00:57:842 - Add a Circle here.
01:00:342 - ^
01:02:842 - ^
01:05:342 - ^
01:09:717 - Please do not set the Volume at 5%, this is ridiculous for a Insane. Set the Same what I said in the Diffs before.

[Chaotic Togekiss]
I always thought Togekiss is a pokemon of peace. Websites lied to me all times.
00:00:030 - Set the Volume at 30%.
00:12:530 (1,4) - Overlap. :<
00:15:030 (1,4) - ^
00:27:530 (1,3,4) - Hard to read.
00:30:030 (1,3,4) - ^

[Dark Roserade]
00:01:748 (1) - Idk.. it's quite short.
00:37:530 - Set a Circle here.
00:40:030 - Remove this point.
00:40:186 - Remove this point.
00:45:030 - Remove this point.
00:45:186 - Remove this point.
01:22:530 (10) - Set Finish.
It looks okay, but the Spacing seems screwed. This is just my opinion.

Good Luck!
DarkSkyKnight
SPOILER
osu file format v9

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 30,2530,7530,12530,17530,22530,27530,32530,37530,42530,47530,52530,57530,61748,62530,67530,72530,77530,82530
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
Artist:Junichi Masuda
Creator:DakeDekaane
Version:Dark Roserade
Source:Pokemon Black & White
Tags:chaotic_iak DarkSkyKnight Pearl Diamond Platinum 4 fourth generation final Milotic Spiritomb Lucario Garchomp Roserade Togekiss

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"roserade.jpg"
//Break Periods
2,37730,46617
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

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[Colours]
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

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56,264,76905,2,0,B|72:316|108:348,1,100.000000298023
216,372,77217,1,0
240,332,77295,1,0
256,284,77373,1,0
256,192,77530,12,0,78780
256,120,78936,5,0
196,160,79092,1,0
148,216,79248,1,0
108,276,79405,1,0
80,344,79561,1,0
108,276,79717,1,0
48,236,79873,1,0
256,264,80030,5,0
316,224,80186,1,0
364,168,80342,1,0
404,108,80498,1,0
432,40,80655,1,0
404,108,80811,1,0
464,148,80967,1,0
256,192,81280,1,0
256,192,81436,5,0
184,168,81592,1,0
120,128,81748,1,0
64,80,81905,1,0
20,20,82061,1,0
196,280,82217,1,0
204,256,82295,1,0
216,232,82373,1,0
232,208,82451,1,0
256,192,82530,1,4
chaotic_iak
Unable to update because of International Mathematical Olympiad (see sig). I allow DakeDekaane (map creator) to edit my diff.

00:00:030 sure
00:12:530 and 00:15:030 I forgot which are those :(
00:27:530 Move 3 to be on the same side as 2 and 4 to be on the same side of 4, making their spacing twice of the regular one
00:30:030 similar as above

Yeah not having access to osu is hard for mappers :(
Topic Starter
DakeDekaane

chaotic_iak wrote:

Unable to update because of International Mathematical Olympiad (see sig). I allow DakeDekaane (map creator) to edit my diff.
OMFG, Good Luck, bring a nice place for osu! players. Gambatte~ :3

I'll do the modiffications and updates after waking up, thanks everybody x3

And tell me if we take the BPM suggested by Illumined D8
Aurele
Change the source for " Pokemon: Black/White " as other Pokemon beatmaps' did.

edit; can you put all the picture to .jpg? or even .png. Just don't use two different types of picture.
there's also some unrankable stuffs like the MP3 bitrate is 256 kb/s which it must be 192 kb/s and resize roserade.jpg to 1024x768 like the other backgrounds.

reedit; here's the 192kb/s of the song : clic me.

another edit; use this one instead, which you can download it with the .rar. clic me
Topic Starter
DakeDekaane
Hi guys, we're moving to 191.941 BPM Offset 4~ sorry D:

Gabe wrote:

Change the source for " Pokemon: Black/White " as other Pokemon beatmaps' did.

edit; can you put all the picture to .jpg? or even .png. Just don't use two different types of picture.
there's also some unrankable stuffs like the MP3 bitrate is 256 kb/s which it must be 192 kb/s and resize roserade.jpg to 1024x768 like the other backgrounds.

reedit; here's the 192kb/s of the song : clic me.

another edit; use this one instead, which you can download it with the .rar. clic me
^working on~ thanks
EmeliaK
Ohey so you wanted me to mod this. Not bothering to link to modding queue, it's in my sig XD

Spiritomb
This seems legit enough for a Normal+
00:17:978 (1,2) - IMO, this doesn't really make sense to someone at a Normal playing level. Maybe make the repeat slider vertical?
00:30:794 (2,3) - This actually looks really epic :O
00:37:515 (1,2,3,4,5,6) - This part looks a little scattered, tidy it up?
00:42:517 (1,2,3,4,5,6) - ^
00:57:521 (5) - This doesn't align with the start of 2, fix it?
01:02:992 (1,2) - Eh, this wouldn't make sense to a Normal-level player. Make it a steady 1/2 sequence, it's boring to pros, but not to newbies.
01:05:492 (1,2) - ^
01:17:527 (1,1) - Put this section's volume at 100%.

Lucario
00:16:727 (6) - Circles overlapping a straight slider's body never look good, shift this.
00:22:510 (1) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:23:605 (2,3,4,5) - This part looks very square-ish, IMO things look better if they're moved to and from on a curve.
00:25:011 (3) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:31:732 (5,6) - These look like they're squeezed against the sliders, space them out a little?
00:42:517 (1,2,3,4,5,6) - Try and make the hitsounding "whistle, clap, whistle, whistle, clap, clap".
00:57:990 (1) - It's unclear when the slider stops repeating, try and make it a little more recognizable?
01:00:491 (1) - ^

Garchomp
00:02:817 (1,2,3,4,5,6,1,2,3,4,1,2,3) - This whole part is a little messy and scattered, organize it somehow?
00:22:510 (2) - Nuu this is a one-sharp-bend slider, change it :<
00:25:011 (3) - ^
00:27:512 (3) - ^, make it a semicircle most preferably :D
00:37:515 (1,2,3,4,5,6) - This part is a little messy and scattered, organize it?
01:02:992 (1,2,3,4,5,6,7,8,9,10) - I don't understand this part, but I'm looking at it in the editor so it's probably fine


Dat is all :D
Topic Starter
DakeDekaane
Editing~ I forgot, but Kiai will begin at 00:57:521 as they should be, sorry again D:
Topic Starter
DakeDekaane

MKSTAR26 wrote:

Ohey so you wanted me to mod this. Not bothering to link to modding queue, it's in my sig XD

Spiritomb
This seems legit enough for a Normal+
00:17:978 (1,2) - IMO, this doesn't really make sense to someone at a Normal playing level. Maybe make the repeat slider vertical? <-- Slider moved
00:30:794 (2,3) - This actually looks really epic :O
00:37:515 (1,2,3,4,5,6) - This part looks a little scattered, tidy it up? I'm bad in this part, I've done my better
00:42:517 (1,2,3,4,5,6) - ^
00:57:521 (5) - This doesn't align with the start of 2, fix it? Done.
01:02:992 (1,2) - Eh, this wouldn't make sense to a Normal-level player. Make it a steady 1/2 sequence, it's boring to pros, but not to newbies. Fixed both
01:05:492 (1,2) - ^
01:17:527 (1,1) - Put this section's volume at 100%. Done.

Lucario
00:16:727 (6) - Circles overlapping a straight slider's body never look good, shift this.I forgot that while editing, now is fixed.
00:22:510 (1) - Long, sharp-bend sliders like these don't look very good. Curve it? Both fixed
00:23:605 (2,3,4,5) - This part looks very square-ish, IMO things look better if they're moved to and from on a curve. Done.
00:25:011 (3) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:31:732 (5,6) - These look like they're squeezed against the sliders, space them out a little?Circles aren't squeezed anymore
00:42:517 (1,2,3,4,5,6) - Try and make the hitsounding "whistle, clap, whistle, whistle, clap, clap". Done.
00:57:990 (1) - It's unclear when the slider stops repeating, try and make it a little more recognizable? Fixed.
01:00:491 (1) - ^

Garchomp
00:02:817 (1,2,3,4,5,6,1,2,3,4,1,2,3) - This whole part is a little messy and scattered, organize it somehow? Same, I've done my better.
00:22:510 (2) - Nuu this is a one-sharp-bend slider, change it :< Fixed all of them
00:25:011 (3) - ^
00:27:512 (3) - ^, make it a semicircle most preferably :D
00:37:515 (1,2,3,4,5,6) - This part is a little messy and scattered, organize it? Done.
01:02:992 (1,2,3,4,5,6,7,8,9,10) - I don't understand this part, but I'm looking at it in the editor so it's probably fine. Same pattern, new order.


Dat is all :D
EmeliaK
Not to be pestery, but kudosu? :3
Elfuun_old
Gosh, I am waiting for this beatmap for ages ):
Topic Starter
DakeDekaane
Where is the guest diff mappers uwu~? ;w;

Elfuun wrote:

Gosh, I am waiting for this beatmap for ages ):
At least this isn't graveyarded, wait some time, this gonna get ranked >o<
DerekMcD
[Milotic]

00:21:260 (2) - Move one grid left, because it's good.
00:22:510 (1) - Spacing after you done this above.
00:49:394 (5) - Will you move this to x:464 y:192? After that, fix the spacing.
01:12:526 (7) - Move one grid left.

[Spiritomb]

00:15:008 (1) - Try moving this near x:38 y:188.

[Lucario]

00:33:764 (4) - Move the last point to x:364 y:140.
Topic Starter
DakeDekaane

Koro McAlpine wrote:

[Milotic]

00:21:260 (2) - Move one grid left, because it's good. /Done
00:22:510 (1) - Spacing after you done this above. /Done
00:49:394 (5) - Will you move this to x:464 y:192? After that, fix the spacing. /I don't want a lineal pattern, so don't.
01:12:526 (7) - Move one grid left. /Done

[Spiritomb]

00:15:008 (1) - Try moving this near x:38 y:188. /Moved to x:36 y:188

[Lucario]

00:33:764 (4) - Move the last point to x:364 y:140. /Done
Thanks :3
chaotic_iak
New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)

Also time to mod this again! (Also to regain my modding skills.)

[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here.

[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.

[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973.
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412)

[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good.

[Roserade]
Darn I still can't beat this one :( Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).

Okay so apparently I'm still not that good at modding.
Topic Starter
DakeDekaane
Updated~

chaotic_iak wrote:

New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)

Also time to mod this again! (Also to regain my modding skills.)

[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here. /Taken and done.

/Other suggestions sounds off for me, sorry

[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.

[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973. /I missed that in last update, thanks
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412) /Done

[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good. /I thought it had AR 8, fixed.

[Roserade]
Darn I still can't beat this one :( Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).

Okay so apparently I'm still not that good at modding.
powpow9089
Hi Deka~
Hmm... Let's have some mod~
[General]
SPOILER
Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane
Dark Roserade = Extra

Inconsistency in combo colours:
Chaotic Togekiss : 
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0

Dark Roserade :
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Lucario :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Milotic :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Spiritomb :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Change AudioLeadIn to 2000
delete .osb file, do Full submit

[Milotic]
OD+1 AR-1
00:03:129 -
01:10:025 (1) NC


[Spiritomb]
OD-1
00:06:881 - http://puu.sh/V6KD
00:14:696 (1) Remove NC
00:17:509 (3) NC
00:17:978 (1) Remove NC
00:38:765 (3,4,5) Convert it to slider?
00:43:767 (3,4,5) ^

[Lucario]
OD-1
00:21:344 -
00:31:263 - ^

[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<)
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe?
01:17:501 - Unsnapped Green Line (Inherited Points)

[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c
Snap All Notes, please~

[Dark Roserade]
OD+1
00:37:515 - 00:47:206 add notes
chaotic_iak

powpow9089 wrote:

Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane More like a guest Insane; Garchomp is author's Insane
Dark Roserade = Extra

Inconsistency in combo colours:
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0 There is a rule about combo color consistency?

Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

delete .osb file, do Full submit I hear osb files are sometimes auto-generated, so it's okay to have it even without storyboard. Not sure though.

[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c Hm balanced by above
Snap All Notes, please~ Uh it's usual for me: snap notes at 1/4 if necessary, but use 1/2 normally so moving with arrow keys becomes faster
Topic Starter
DakeDekaane

powpow9089 wrote:

Inconsistency in combo colours: /*That will be fixed if a MAT/BAT ask for

Change AudioLeadIn to 2000 /*I think 1500 its enough, sorry
delete .osb file, do Full submit[/spoilerbox]

[Milotic]
OD+1 AR-1 /*AR 2 is too slow and I want an easier diff, it stays
00:03:129 - /*Done
01:10:025 (1) NC /*Fixed


[Spiritomb]
OD-1 /*Done
00:06:881 - http://puu.sh/V6KD /It's easier with a slider
00:14:696 (1) Remove NC /*Done
00:17:509 (3) NC /*Done
00:17:978 (1) Remove NC /*Done
00:38:765 (3,4,5) Convert it to slider? /*Done
00:43:767 (3,4,5) ^ /*Done

[Lucario]
OD-1 /*Done
00:21:344 - /*Done
00:31:263 - ^ /*Applied on 00:33:295 -

[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<) /*This diff is supposed to be Insane, but ok, done.
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe? /*I don't know, I like circles x3
01:17:501 - Unsnapped Green Line (Inherited Points) /*Fixed
btw, fixed snapping on Chaotic Togekiss.

Thanks :3
Dusty
[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)?
00:33:764 (3,4) - fix overlap?
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider?

[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap?
00:20:791 (2,3) - ^
00:28:293 (2,3) - ^ and etc.
00:33:295 (2,3) - actually these need to be closer together
00:55:020 (1,2,3) - these don't really make a straight line

[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap

In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix?

[Chaotic Togekiss]
if you use grid 3 or 4 you can play with spacing a little and make some of the streams look better, but eh
00:12:507 (1,2,3,4,5,6,7) - these notes get overlapped by that slider; it's a little weird-looking and disorienting
Topic Starter
DakeDekaane

Dusty wrote:

[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)? /*Fixed
00:33:764 (3,4) - fix overlap? /*Fixed
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider? /*Done

[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap? /*Fixed
00:20:791 (2,3) - ^ /*Fixed
00:28:293 (2,3) - ^ and etc. /*I had different spacing here, thanks, and fixed
00:33:295 (2,3) - actually these need to be closer together /* 00:33:295 (2) didn't have the correct lenght, I notice by this, thanks
00:55:020 (1,2,3) - these don't really make a straight line /*Yup, I don't want make too many lineal patterns

[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way /*Fixed
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap /*Fixed

In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix? /*I like circles ;w; making some patterns and not confusing streams in Garchomp.
chaotic_iak
Hm... http://puu.sh/XGy4
Is that how you want, Dusty? I'm not sure whether you refer to the 00:13:601 (2,3,4,5,6,7) or 00:11:726 (2,3,4,5,6,7,8), so I assume the former.
Topic Starter
DakeDekaane
Updated~ :3
Genkishi
Yo o/


[Spiritomb]
00:42:517 (1) - Instead of clap use finish
01:02:523 (4) - 1 grid down? so it aligns with slider (2)

[Lucario]
00:42:517 (1) - Add finish
00:49:394 (6) - New combo
00:51:894 (6) - ^

[Garchomp]
00:21:885 (8) - move 1 grid to the left
00:33:295 (1) - 1 grid down
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left
00:44:236 (4,5,6) - ^ Same situation
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb


That's All GL :)
Topic Starter
DakeDekaane

Genkishi wrote:

Yo o/


[Spiritomb]
00:42:517 (1) - Instead of clap use finish /*Fixed
01:02:523 (4) - 1 grid down? so it aligns with slider (2) /*Fixed

[Lucario]
00:42:517 (1) - Add finish /*Fixed
00:49:394 (6) - New combo /*I don't like very much, sorry
00:51:894 (6) - ^ /*^

[Garchomp]
00:21:885 (8) - move 1 grid to the left /*Fixed
00:33:295 (1) - 1 grid down /*Moved this combo 1 grid up instead
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left /*Done
00:44:236 (4,5,6) - ^ Same situation /*Done
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb /*I already had it like that


That's All GL :)
Thanks c:
TheVileOne
Milotic
Very well made difficulty.

00:22:510 (1) - Nice slider.
00:35:639 (1,2) - Not a perfect blanket?

Spiritomb
Had flow issues here and there, but nothing serious.

00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion.

Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.

00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K

Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.

00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect.
01:21:278 (1,2) - ^

Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff.

00:00:004 (1) - Move down 1 unit?
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo.
00:07:662 (2,3) - 1.5 snap instead of 1.6.
00:08:131 (4,5) - ^
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape.
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) -
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns.
00:28:450 (2,3,4) - Make spacing equal please.
00:30:951 (2,3,4) - ^
00:47:831 (4,5) - Spacing. It's screwing up the pattern.

Dark Roserade
Really well made. Patterns have nice form.

01:12:838 - You definitely need a note here. It makes sense.
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump.

Conclusion

Really nice mapset as a whole. It's nearly bubble ready.
Topic Starter
DakeDekaane

TheVileOne wrote:

Milotic
Very well made difficulty.

00:22:510 (1) - Nice slider. /*Thanks
00:35:639 (1,2) - Not a perfect blanket? /*Fixed

Spiritomb
Had flow issues here and there, but nothing serious.

00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion. /*Done

Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.

00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K /*Fixed

Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.

00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect. /*Fixed
01:21:278 (1,2) - ^ /*Fixed

Dark Roserade
Really well made. Patterns have nice form.

01:12:838 - You definitely need a note here. It makes sense. /*Added
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump. /*I tried my best as the original creator isn't available now and let me do the modifications, I moved 01:22:216 (6,7,8,9,10) - and follow the curve made by the previous stream

Conclusion

Really nice mapset as a whole. It's nearly bubble ready. /* ^o^

Thank you :3

Updated mine and waiting for chaotic_iak
chaotic_iak
Oh hey apparently I had the slider speed 0.5x at 00:02:661 - 00:07:506 :headbash: Remade everything until 00:12:507.

TheVileOne wrote:

Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff. Yay thanks :3

00:00:004 (1) - Move down 1 unit? Done
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo. Remade
00:07:662 (2,3) - 1.5 snap instead of 1.6. Remade
00:08:131 (4,5) - ^ Remade
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape. Remade
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) Not a particularly large difference; I'd think no one will actually predict inaccurately because of this
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns. Yay :D
00:28:450 (2,3,4) - Make spacing equal please. Done
00:30:951 (2,3,4) - ^ Done
00:47:831 (4,5) - Spacing. It's screwing up the pattern. Currently have no idea. Further revision will come soon; it's night here and I'm sleeping late :(
Yay thanks. Darn for mapping at night. http://puu.sh/ZYz5
chaotic_iak
Fixed 00:47:831 and the last stream-like pattern: http://puu.sh/10DET
Topic Starter
DakeDekaane
Yay, updated~ :3

I think this baby is ready, but I'll keep searching mods~
meiikyuu

very sorry for the delay

Milotic
  • the following NC suggestions go together -
  1. 00:04:380 (1) - remove NC, and NC on next note
  2. 00:05:630 (1) - remove NC
  3. 00:06:881 (1) - remove NC and NC on next note
    ----------
  4. 00:20:635 (1) - why not make a neater curve around 2?
  5. 00:22:510 (1) - add finish at the beginning of slider
  6. 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) -
Spiritomb
  1. 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered ><
  2. 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this:
Lucario
  1. 00:07:506 (6) - NC? not sure about this one tho
  2. 00:22:510 (1) - add finish at beginning
  3. 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol
  4. 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192)
Garchomp
  1. 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2
  2. 00:32:982 (3) - nazi, not perfectly stacked with 2
Chaotic Togekiss
  1. 00:07:662 (2,3,4) - asdf so packed xDD maybe you can just try stacking these types of patterns so they are easier to read
  2. 00:12:195 (10,11,12,13) - form a straight line?
  3. 00:40:016 (6) - remove finish, it sounds random and a little loud . but if you don't want to remove it, at least lower the volume of it a little
  4. 00:45:017 (6) - ^
  5. 01:10:025 (1) - add finish
Dark Roserade
  1. 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) -
  2. 00:47:518 (1) - add finish at beginning?
  3. 00:59:553 (2,3) - this spacing is awkward
  4. 01:09:869 (2) - add finish at the end of slider

yay pokemon, gl :D
Topic Starter
DakeDekaane

meiikyuu wrote:


very sorry for the delay /*Don't worry ^^

Milotic
  • the following NC suggestions go together - /*All done
  1. 00:04:380 (1) - remove NC, and NC on next note
  2. 00:05:630 (1) - remove NC
  3. 00:06:881 (1) - remove NC and NC on next note
    ----------
  4. 00:20:635 (1) - why not make a neater curve around 2? /*Done
  5. 00:22:510 (1) - add finish at the beginning of slider /*For me, it sounds better being F F F F CCF (F=Finish, C=Clap)
  6. 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) - /*^
Spiritomb
  1. 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered >< /*I like how it looks, if someone else points this, I'll change >_<
  2. 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this: /*Done
Lucario
  1. 00:07:506 (6) - NC? not sure about this one tho /*I keep as I have it now
  2. 00:22:510 (1) - add finish at beginning /*Done
  3. 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol /*Moved all notes in that combo, no more cluster now
  4. 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192) /*Done
Garchomp
  1. 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2 /*Done
  2. 00:32:982 (3) - nazi, not perfectly stacked with 2 /*Fixed
Dark Roserade
  1. 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) - /*Done
  2. 00:47:518 (1) - add finish at beginning? /*Done
  3. 00:59:553 (2,3) - this spacing is awkward /*I keep as it's difficult for me finding another fitting place >_<
  4. 01:09:869 (2) - add finish at the end of slider /*Done



yay pokemon, gl :D
Thanks :3
tetsutaro
Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.

[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also?
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)

[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background :) Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail.
:!: Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891).

[The second easiest diff]
Don't see much problem with this diff.

[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ :) /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable.

[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file)
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5)

[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/

[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part.

But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
Topic Starter
DakeDekaane

tetsutaro wrote:

Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.

[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also? /*In Pokémon games, after the start, theres a short time when she sends out her first Pokémon, I followed this for 1st break, 2nd break I ran out of ideas when mapped for 1st time, so I'll map in 2nd break in my diffs only
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)

[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background :) Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail. /*If I do this, the curve will be too closed and look ugly, adding an overlap with next notes.
:!: Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891). /*Nice one, applied, not a long, a shorter repeat slider

[The second easiest diff]
Don't see much problem with this diff.

[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ :) /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable. /*Yup

[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file) /*Done
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5) /*Done

[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/

[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part. /*I tried to do my best, added some.

But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
Thank you very much~

Also, this is what I'm talking about in breaks
chaotic_iak
Yay some update http://puu.sh/13sy3

Also a new star shot yay :D
Topic Starter
DakeDekaane
Updated, and thanks :3~
Topic Starter
DakeDekaane
I'm wondering about remapping some parts in Lucario and Garchomp, but it'd be like throwing away the modders time, what should I do~ \(°D°)/
Stefan
Just noticed something:
Delete "4" of the Tags, since this can't be searched as Tag.
Topic Starter
DakeDekaane
Lolz, fixed, thanks~
Irreversible
Hey :D!
As i pm'd you, i'm going to make a guest diff :3 I hope you wait for it! :D!
P o M u T a
Modding Time . #modreqs ※I am poor at English. Thank you for your understanding.

General
All diff Slider tick rate 2 You should unify it. I feel 2 to be like better. (Irre's Gastrodon & Dark Roserade)

Milotic
00:48:925 - Red Line beat .. It is difficult for a beginner. However, it did not occur to the plan that was good for me.Because it is the minimum degree of difficulty, let's avoid it if possible.
00:47:987 - ^
00:48:925 - ^
00:50:488 - ^
00:51:426 - ^
00:52:989 - ^
00:53:926 - ^
00:55:489 - ^
00:56:427 - ^
01:15:495 - ^
01:16:433 - ^

New combo is not unified and is not good.
example.
00:47:518 ~ 00:50:019 . You should let you standardize the whole in such new combo.
For a beginner, it feels that it is slightly difficult that there is much circle. Let's use a slider a little more.

Spiritomb
00:15:946(2) - Two times of returns are confused. 1 return and circle better. When you change it, please be careful about the spacing.
other 2 return , It is easy for a beginner if possible when I change it.
00:40:016 (4) - Add NC
00:40:485 (1) - Remove NC
00:45:017 (4) - Add NC
00:45:486 (1) -Remove NC These should establish NC in down beat
00:57:521 ~ 01:07:212 - ^
01:16:902(2) - This is certainly confused. use this ? http://puu.sh/1oRaX

Lucario
00:57:990 (1,3) - Two times of return was confused.
01:00:491 (1,3) - ^
01:07:212 (5) - X:180 Y:344 ? because (4) X:180
01:21:904 (1,2,3) - use this ? because fun. http://puu.sh/1oRra
256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0

Garchomp
00:34:389 (8) - X:260 Y:152? because beautiful.
00:47:518 (10) - Add NC
00:47:831 (1) - Remove NC
Let's classify the NC into downbeat if possible.
Cool diff ;)

chaotic Togekiss
hi chaotic :D
00:10:475 (2) - repeat arrows on sliders must be visible.

fmm, The place with much repeated blows is clean when I add NC a little more finely.

Irre's Gastrodon
You should classify the NC into falling Beat. I do not get rhythm.
01:05:023 (7) - X:40 better .
01:17:371 (6) - HP bar stack.... little under move please.

Dark Roserade
01:12:838 (1,2,3,4,5) - use this ?  http://puu.sh/1oRS1  because 01:13:151 beat spreads out.
Splendid. I really enjoyed this diff :)

It is to be able to say to all diff, but NC is mean. Let's keep it in mind to put it in falling Beat if possible.
Down Beat → http://puu.sh/1oRVr Lomg White Line.
please learn that rhythm is gathered up in this line, and, please put it.

good luck ~ :D
chaotic_iak
Because I want to toy with my second oldest guest diff that still has "my oldie style". Let's get it a bit more modern.
Topic Starter
DakeDekaane

P o M u T a wrote:

Modding Time . #modreqs ※I am poor at English. Thank you for your understanding.

General
All diff Slider tick rate 2 You should unify it. I feel 2 to be like better. (Irre's Gastrodon & Dark Roserade)

Milotic
00:48:925 - Red Line beat .. It is difficult for a beginner. However, it did not occur to the plan that was good for me.Because it is the minimum degree of difficulty, let's avoid it if possible.
00:47:987 - ^
00:48:925 - ^
00:50:488 - ^
00:51:426 - ^
00:52:989 - ^
00:53:926 - ^
00:55:489 - ^
00:56:427 - ^
01:15:495 - ^
01:16:433 - ^

/*How to say it, the music helps to find out how the notes are spaced in time (there's a windy instrument), and as this is a boss song, I want to keep the sensation of being a bit difficult, as going along with the music, so I keep as I have.

New combo is not unified and is not good. /*It's explained in Spiritomb part
example.
00:47:518 ~ 00:50:019 . You should let you standardize the whole in such new combo.
For a beginner, it feels that it is slightly difficult that there is much circle. Let's use a slider a little more.

Spiritomb
00:15:946(2) - Two times of returns are confused. 1 return and circle better. When you change it, please be careful about the spacing.
other 2 return , It is easy for a beginner if possible when I change it./*Changed all in these parts, no more double repeats here.
00:40:016 (4) - Add NC /*These combos goes along with the instrument's sound. vvv
00:40:485 (1) - Remove NC
00:45:017 (4) - Add NC
00:45:486 (1) -Remove NC These should establish NC in down beat
00:57:521 ~ 01:07:212 - ^ /*If listen carefully,in these long white ticks, there's a strong beat, which fits with the end of a combo, not the start
01:16:902(2) - This is certainly confused. use this ? http://puu.sh/1oRaX /*Looks good, taken

Lucario
00:57:990 (1,3) - Two times of return was confused. /*It was nice as I had it, but changed for a pattern a bit harder.
01:00:491 (1,3) - ^
01:21:904 (1,2,3) - use this ? because fun. http://puu.sh/1oRra /*Taken
256,120,81904,5,0,0:0:0
196,224,82216,1,0,0:0:0
316,224,82529,1,4,0:0:0

Dark Roserade
01:12:838 (1,2,3,4,5) - use this ?  http://puu.sh/1oRS1  because 01:13:151 beat spreads out. /*I'll have to pass out, although there's a beat to put a note there, it didn't sound good for me when I was trying with it.
Splendid. I really enjoyed this diff :)
All not pointed here (mod for Garchomp diff) was fixed for sure.

Thanks~ :3

Also, updated Chaotic's diff.
UnderminE
[Milotic]
00:07:506 - 80% is too loud after 50% Better use 70.
00:57:521 - same

[Spiritomb]
00:07:506 - 80% is too loud after 50% Better use 70.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 10% or maybe 5% since that horrible melody in the background (lol) gets louder and louder.
00:38:765 (3,2) - not symmetrical shapes
00:47:205 (3) - clap
01:22:529 (1) - too loud
00:58:146 - starting from here you can use that same trick I mentioned earlier

[Lucario]
00:07:506 - 80% is too loud after 50% Better use 70.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 10% or maybe 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
01:13:620 (3,4,5,6) - ugly pattern
01:21:904 (1,2,3) - too loud

[Garchomp]
00:07:506 - 80% is too loud after 50% Better use 70.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
USE SLIDERS MAN.
01:21:278 (1,2,3,4,5,6,7,8,9,10,11) - too loud

[Chaotic Togekiss]
aww cute bg
00:10:944 (3,4) - no
00:15:008 (1) - not symmetrical
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder.
00:58:146 - starting from here you can use that same trick I mentioned earlier
Loved it <3 Though too huge circles but anyways

Rest looks fine. Good luck!

Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
Topic Starter
DakeDekaane

UnderminE wrote:

[Spiritomb]
00:38:765 (3,2) - not symmetrical shapes /*Fixed
00:47:205 (3) - clap /*Put
01:22:529 (1) - too loud /*80%
00:58:146 - starting from here you can use that same trick I mentioned earlier /*I couldn't understand if the loud volume issue or keep going up with the volume

[Lucario]
01:13:620 (3,4,5,6) - ugly pattern /*If by ugly you mean a bit squeezed and "disordered", it was fixed.
01:21:904 (1,2,3) - too loud /*80%

[Garchomp]
USE SLIDERS MAN. /*OK, I'LL USE SOME SLIDERS D:< (but you'll have to wait the updated version for this, as I'm a bit lazy)
01:21:278 (1,2,3,4,5,6,7,8,9,10,11) - too loud /*80%

Rest looks fine. Good luck!

Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
Well, volume issues corrected (some changed of my own, but still taking the suggestion for that point).

Thanks for modding~ o/
Irreversible

UnderminE wrote:

Edit: I also checked Irre's Gastrodon and Dark Roserade too though they had their own styles so couldn't find anything to fix.
yay :D xD
UnderminE
Oh dude \:D/
Saten
Hey!

[Dark Roserade]
00:00:004 - change this to soft & use 70% instead
00:01:645 (1) - start this 1/4 later but let it end on the same place as before
00:02:817 - I prefer that you start the 1/2 here. In other words, add something here & 00:02:973 -
00:03:129 (1,2,3,4,1,2,3,4) - this pattern plays really weird when you go between this 00:03:598 (4,1) - . Try this or 00:03:442 (3) - random finish, doesn't really fit here imo
00:04:692 (2,1) - random finish
00:05:943 (2) - ^
00:06:881 (1) - ^
00:07:193 (3) - ^
00:07:506 - use 60% vol
00:24:699 (11,12,13,1) - I don't like the idea that you stacked the slider when it has 1/2 spacing
00:25:949 (5) - random whistle?
00:32:201 (9) - remove finish
00:32:513 (1) - finish on start
00:34:702 (1) - remove finish
00:35:014 (1) - finish on start
00:59:397 (1,2,3,4) - pattern like this is much better if you make forth and back instead of making a very awkward anti-jump. so basically 00:59:709 (3,4) - Reverse these (Ctrl+G)
01:01:898 (1,2,3,4) - same here 01:02:054 (2,3) - Reverse
01:07:524 (1) - finish
01:09:400 - remove this green line
01:10:025 - add a green line here with 60%
01:10:494 (1,2) - finish
01:12:526 (7,1,2) - avoid stacking there
01:13:307 (3,4,5) - make something more fun, stacking these is just odd and it doesn't really flow imo
01:17:527 - 90% is too loud. Reduce it to 60%

[Irre's Gastrodon]
You mix patterns that mainly fits with AR 8 for the entire map, and then you have jump patterns that are very hard to read with AR 8 lol
for example this: 00:25:480 (3,4,5,6,1,2,3,4,1,2) - really hard to read with 8 while it's a piece of cake with 9
Personally, I think within the range between SV 1,80-2,00 fits best for insane diffs if you're gonna use AR 9 (because higher spacing make it more comfortable). But it's nothing you should change now, I'm just letting you know :P
00:47:362 (6) - remove finish
00:47:518 - missing beat & add finish on it
00:47:674 - btw, do you really need all these breaks? Small breaks are annoying. Yes I know the drain but it wont kill you unless you have 40% HP
00:57:209 - missing beat
01:07:524 (1) - finish on start
01:07:524 - 60%

[Chaotic Togekiss]
00:07:506 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - ok this part was really messed up :o Nothing wrong with the rhythm, just the placement
00:37:515 (1,2,3,4,5,6,1,2) - you are playing with spacing, some notes are hard to read
00:42:517 (1,2,3,4,5,6,1,2,3) - ^
01:07:524 - 40%
01:07:524 (1) - finish
01:15:027 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,1) - confusing part again
01:17:684 - add a green line with 40%

[Garchomp]
Why are you using Circle Size 5? Every other diff has 4 and this one only got 5, doesn't make much sense to me
00:30:794 (1,2,3,4,5,6,7,8) - messed up pattern imo, scale it out a bit
01:12:995 (1,2,3) - This plays really odd after the previous part. Offbeats are hard

[Lucario]
Please use AR 7 instead
everything is confusing with 6
01:11:901 (5,6,7,1,2) - please avoid stacking 2 different beat-tempos
01:17:527 - 50%

[Spiritomb]
I'm really against AR 6 on Normals. But this plays muuch better with 6
01:17:527 - 50%
01:17:527 (1,1) - Why? On a Normal D: that's the worst thing you can do

[Milotic]
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm is not reccomended on an Easy difficulty. It gooes in a weird way and forces the player to alternate between offbeats and regular beats which is really frustrating. consider sticking to 1/1 or use more sliders that might make it less messy
01:12:995 (1,2,3,4,1,2,3,4) - Same here


I still think this needs a bit more work, but I hope this helps out a bit
Good luck!
chaotic_iak

UnderminE wrote:

[Chaotic Togekiss]
aww cute bg
00:10:944 (3,4) - no I don't quite get what you intend.
00:15:008 (1) - not symmetrical Not intended to be symmetrical, although sure.
00:27:981 - Starting from this part until here 00:37:515 - you can use volume-ups by 5% since that horrible melody in the background (lol) gets louder and louder. Done
00:58:146 - starting from here you can use that same trick I mentioned earlier Done
Loved it <3 Though too huge circles but anyways My Insane diffs tend to have CS of 4, rarely 5. But that's current style... This one is made like a few months ago. If someone else has a similar opinion, CS 5 it is.

Saten wrote:

[Chaotic Togekiss]
00:07:506 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13) - ok this part was really messed up :o Nothing wrong with the rhythm, just the placement Intended. Well not really messed up, only patterned somehow.
00:37:515 (1,2,3,4,5,6,1,2) - you are playing with spacing, some notes are hard to read Attempting to make everything 1.25 +/- 0.06x.
00:42:517 (1,2,3,4,5,6,1,2,3) - ^ ^
01:07:524 - 40% Done
01:07:524 (1) - finish Done
01:15:027 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,1) - confusing part again Same reason
01:17:684 - add a green line with 40% Merged with 01:07:524 's 40%
Thanks! http://puu.sh/1vx4A
Topic Starter
DakeDekaane

Saten wrote:

Hey!

[Dark Roserade]

/*^Fixed all.

[Garchomp]
Why are you using Circle Size 5? Every other diff has 4 and this one only got 5, doesn't make much sense to me /*(Look at my avatar) Fixed uguu~
00:30:794 (1,2,3,4,5,6,7,8) - messed up pattern imo, scale it out a bit /*This made me think in remapping almost the whole diff
01:12:995 (1,2,3) - This plays really odd after the previous part. Offbeats are hard /*Added a circle in 01:12:838, it should make it better

[Lucario]
/*^Fixed all.

[Spiritomb]
/*^Fixed all.
01:17:527 (1,1) - Why? On a Normal D: that's the worst thing you can do /*Circle removed~

[Milotic]
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this rhythm is not reccomended on an Easy difficulty. It gooes in a weird way and forces the player to alternate between offbeats and regular beats which is really frustrating. consider sticking to 1/1 or use more sliders that might make it less messy
01:12:995 (1,2,3,4,1,2,3,4) - Same here

/*^Lots of people have complained about that, I'll change in some time (I couldn't do anything nice for here)~ (My nice pattern uguu~)

I still think this needs a bit more work, but I hope this helps out a bit
Good luck!
Irreversible

Saten wrote:

Hey!
hey! xD
[Irre's Gastrodon]
You mix patterns that mainly fits with AR 8 for the entire map, and then you have jump patterns that are very hard to read with AR 8 lol
for example this: 00:25:480 (3,4,5,6,1,2,3,4,1,2) - really hard to read with 8 while it's a piece of cake with 9
Personally, I think within the range between SV 1,80-2,00 fits best for insane diffs if you're gonna use AR 9 (because higher spacing make it more comfortable). But it's nothing you should change now, I'm just letting you know :Pok, thanks :D
00:47:362 (6) - remove finish
00:47:518 - missing beat & add finish on it
00:47:674 - btw, do you really need all these breaks? Small breaks are annoying. Yes I know the drain but it wont kill you unless you have 40% HP
00:57:209 - missing beat
01:07:524 (1) - finish on start
01:07:524 - 60%
changed everything.. except the breaks, i think i'll leave them like this 'xD (maybe i'll change them LOL)
Aurele
The source should be "Pokemon: Black/White"
You can look at the other ranked beatmaps here: http://osu.ppy.sh/p/beatmaplist?q=Pokemon:
chaotic_iak
Feels like Pokemon Diamond/Pearl/Platinum for me? Dunno, forgot. If someone bothers to go through DPPt's Elite Four and compare the music...

EDIT: Oh formatting. Oops. Didn't see current source before posting :P
Topic Starter
DakeDekaane
Thanks, source changed /o/
ColdTooth
Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~

Pokemon~ c;

[Milotic]

00:47:518 (1) - Slider should end at 00:48:143 -
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I probally assume you like this pattern. However, in my opinion, this is a bit confusing, especially for noobs. I meant the circles. They also propose a beat, but in a confusing way. I just think you should change the rhythm here as in sliders here and there, along with some specially placed circles. They aren't randomly placed, they aren't bad, they're just confusing. I suggest something like this? http://puu.sh/1zQdV
01:12:995 (1,2,3,4,1,2,3,4) - ^

[SpiritTomb]

00:04:692 (3) - Remove clap. The whistle before that just makes it an odd rhythm imo
00:20:010 (5) - NC and make 00:20:479 (1,2,3,4) - with the combo
00:32:513 (4) - NC and make 00:32:982 (1,2,3) - with the combo
00:35:014 (4) - NC and make 00:35:483 (1,2,3,4) - with your combo
00:43:767 (3) - Could be somewhere else besides hiding behind 00:42:517 (1) -
01:12:838 (1) - Remove. This is a little confusing on normal.
01:14:714 (4) - ^

[Lucario]

Good solid hard!

00:14:696 (1) - Could be symmetrical with 00:14:227 (4) -

[Garchomp]

In general, the distance between notes like 00:13:601 (2,3,4,5,6,7) - could be increased with their spacing. 0.9 is eh and doesn't look right imo.

00:29:700 (1) - Remove NC
00:32:201 (1) - ^

[Chaotic Togekiss]

Same thing for Garchomp diff. The spacing like 00:13:601 (2,3,4,5,6,7) - could be increased.

I feel like theres a lot of whistles. It gets annoying in some beats

00:23:448 (1) - Remove NC
00:25:949 (1) - ^
00:54:708 (5) - Down by one or two units (Tiny)
00:57:209 (5) - ^

[Irre's Gastrodon]

00:05:005 (6) - Finish?~
00:47:362 (6) - Make these into 2 circles?
00:57:365 (1) - Remove NC
01:02:835 (1) - ^

[Dark Roserade]

Nothing to say here.

Star~
Topic Starter
DakeDekaane

VinylDash14 wrote:

Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~ /*I always acept GD, and there's still a vacant (max 8 diffs), but in this case I will be picky as this mapset has high priority >_< /*

Pokemon~ c;

[Milotic]

00:47:518 (1) - Slider should end at 00:48:143 -
00:47:518 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I probally assume you like this pattern. However, in my opinion, this is a bit confusing, especially for noobs. I meant the circles. They also propose a beat, but in a confusing way. I just think you should change the rhythm here as in sliders here and there, along with some specially placed circles. They aren't randomly placed, they aren't bad, they're just confusing. I suggest something like this? http://puu.sh/1zQdV
01:12:995 (1,2,3,4,1,2,3,4) - ^

/*I'll be changing that, it'll be the same rhythm but I'll use more sliders, and yes, I liked in some way but wel~ maybe take this for Spiritomb, as I did a long time ago, the kiai in Lucario was the former kiai of Spiritomb (too hard, then changed, blablabla, I talk like an old man xD).

[SpiritTomb]

00:04:692 (3) - Remove clap. The whistle before that just makes it an odd rhythm imo /*Changed for a clap
/*Fixed combos
01:12:838 (1) - Remove. This is a little confusing on normal. /*Removed and made something else
01:14:714 (4) - ^ /*^

[Lucario]

Good solid hard! /*Thanks

00:14:696 (1) - Could be symmetrical with 00:14:227 (4) - /*It is now

[Garchomp]

In general, the distance between notes like 00:13:601 (2,3,4,5,6,7) - could be increased with their spacing. 0.9 is eh and doesn't look right imo. /*Spacing goes up bit by bit in each combo, beginning with 0.8x and finishing with 1.3x, I liked, and maybe I'll change later, but that will be my own choice.

00:29:700 (1) - Remove NC /*Removed from 00:30:794 (4) instead.
00:32:201 (1) - ^ /*^

[Dark Roserade]

Nothing to say here.

Star~
Thanks for modding and star /o/

@chaotic_iak and Irreversible: I've extended the kiai up to 01:13:776 (2), if you want extend it too~
chaotic_iak

VinylDash14 wrote:

[Chaotic Togekiss]

Same thing for Garchomp diff. The spacing like 00:13:601 (2,3,4,5,6,7) - could be increased. Well, made before my current mapping style. I think this is no longer Insane, and Hard+ (or Insane-?) instead.

I feel like theres a lot of whistles. It gets annoying in some beats My usual hitsound style is to have a bunch of hitsounds, so I can't determine myself which are annoying. Can you give some examples?

00:23:448 (1) - Remove NC It was because change of followed instrument, but sure.
00:25:949 (1) - ^ ^
00:54:708 (5) - Down by one or two units (Tiny) Keeping spacing consistent.
00:57:209 (5) - ^ Keeping spacing consistent.
Thanks!

@Dake: I don't think I like the extended kiai time. In fact I think there shouldn't be any kiai here since there is no "chorus", but the current one seems good so I keep it.

http://puu.sh/1A4Q8
Hinsvar
Hi.

Last.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG files are pretty big on size... Maybe you can reduce them?
  2. The lead-in is too short, IMO. Make it 2500-3000 ms?
  3. I'm sure enough three Insane diffs in a mapset is unrankable...
>Milotic
  1. 00:12:507 (1) - Add whistle on the entire slider? It's gonna be pretty loud, I know, but yeah, I think it fits.
  2. 00:22:510 (1) - ^
  3. 00:22:510 (1,1) - Why is the spacing here 0.6x...
  4. 00:40:016 (4) - Move the middle anchor point to (188,124)? The 00:38:765 (3,4) pattern looks better like that, IMO.
  5. 00:45:017 (4) - ^ (184,244)
  6. 00:47:518 - 00:57:521 - Add whistles every four stanzas?
  7. 01:11:901 - Add Normal whistle?
  8. 01:12:213 - ^
>Spiritomb
  1. 00:02:973 (1) - Whistle?
  2. 00:05:474 - ^
  3. 00:18:759 (4) - Move the anchor point on the repeat 1 grid (x:92) to the right? This is to improve the look of 00:18:290 (3,4). But why 1.1x in the first place...
  4. 00:43:767 - Add whistle?
  5. 00:44:705 - Replace clap with whistle?
  6. 01:15:495 (2) - Same as 00:18:759 (4), except 2 grids to the right.
>Lucario
  1. 00:38:140 (2,3,4) - This pattern seems to be pretty forced, looking at the inconsistent spacing... At least apply NC to (4).
>Garchomp
  1. 00:31:419 (6) - Are these two claps here intentional?
  2. 00:35:483 (3,4) - I don't like how these two sliders touch each other. That's my opinion, though.
  3. 00:38:140 (2,3,4,5,6) - Yep, seems to be forced... It's going to be hard to read this, you know... Add NC to (4) and (6), then remove NC at 00:40:328 (1)?
  4. 00:43:142 (2,3,4,5,6) - ^ (Similar case.)
  5. 00:47:049 (8) - Uh... Using a slider with two repeats don't work well here, IMO. Split them into a slider that repeats once and a circle (in that order) instead?
>Chaotic Togekiss
  1. Still pretty decent, but mapping an Insane diff with medium grid size isn't really a good idea looking at the overall design of this diff... Oh well.
Dark and Irre's diffs have no problem, so I'll let them slip.

That's it; I'm out.

Good luck on the way 8-)
Irreversible

VinylDash14 wrote:

Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~



[Irre's Gastrodon]

00:05:005 (6) - Finish?~
00:47:362 (6) - Make these into 2 circles?
00:57:365 (1) - Remove NC
01:02:835 (1) - ^

[Dark Roserade]

Thanks for the suggestions, changed everything ^_^~

Here's the updated version.

osu file format v10

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 14227,42517,82529
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
TitleUnicode:Battle! Champion Cynthia
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:DakeDekaane
Version:Irre's Gastrodon
Source:Pokemon: Black/White
Tags:chaotic_iak DarkSkyKnight Irreversible Pearl Diamond Platinum Game Freak
BeatmapID:196385
BeatmapSetID:51877

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"GastrodonEast.jpg"
//Break Periods
2,7706,11595
2,47718,49419
2,50219,51763
2,52720,54108
2,55220,56609
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

[TimingPoints]
4,312.596058163707,4,1,0,70,1,0
12195,-100,4,1,0,60,0,0
18134,-100,4,1,0,70,0,0
18525,-100,4,1,0,75,0,0
18916,-100,4,1,0,80,0,0
19228,-100,4,1,0,85,0,0
20010,-100,4,1,0,60,0,0
20791,-100,4,1,0,70,0,0
21026,-100,4,1,0,75,0,0
21416,-100,4,1,0,80,0,0
21729,-100,4,1,0,85,0,0
22354,-100,4,1,0,60,0,0
28293,-100,4,1,0,70,0,0
29856,-100,4,1,0,60,0,0
31107,-100,4,1,0,70,0,0
32357,-100,4,1,0,60,0,0
33608,-100,4,1,0,70,0,0
34545,-100,4,1,0,60,0,0
35796,-100,4,1,0,80,0,0
37359,-100,4,1,0,60,0,0
47362,-100,4,1,0,90,0,0
47518,-100,4,1,0,60,0,0
57521,-100,4,1,0,60,0,1
67524,-100,4,1,0,90,0,0
69869,-100,4,1,0,70,0,0


[Colours]
Combo1 : 162,88,45
Combo2 : 241,158,177
Combo3 : 255,222,68

[HitObjects]
256,192,4,12,0,2504,0:0:0
172,248,2817,5,0,0:0:0
128,264,2973,1,0,0:0:0
80,260,3129,1,0,0:0:0
124,172,3442,1,0,0:0:0
448,60,3755,5,0,0:0:0
368,204,4067,1,0,0:0:0
456,332,4380,1,0,0:0:0
279,184,4692,1,0,0:0:0
296,140,4849,1,0,0:0:0
341,120,5005,1,4,0:0:0
456,204,5318,1,0,0:0:0
72,100,5630,5,0,0:0:0
40,316,5943,1,0,0:0:0
60,208,6255,5,0,0:0:0
104,224,6412,1,0,0:0:0
140,256,6568,1,0,0:0:0
172,292,6724,1,0,0:0:0
212,320,6881,1,0,0:0:0
260,328,7037,1,0,0:0:0
308,328,7193,5,0,0:0:0
332,328,7271,1,0,0:0:0
356,328,7350,1,0,0:0:0
380,328,7428,1,0,0:0:0
404,328,7506,1,4,0:0:0
44,168,12195,6,0,B|0:112,3,40.0000001490115
88,104,12507,2,0,B|156:48|156:48|240:32,1,160.000000596046
306,34,12976,1,0,0:0:0
376,76,13133,1,0,0:0:0
316,128,13289,1,0,0:0:0
364,192,13445,1,0,0:0:0
284,204,13601,6,0,B|240:204|240:204|196:240,1,80.000000298023
124,344,13914,2,0,B|84:344|84:344|40:296,1,80.000000298023
56,236,14227,1,0,0:0:0
56,44,14383,1,4,0:0:0
256,72,14696,5,0,0:0:0
328,108,14852,1,0,0:0:0
332,188,15008,2,0,B|392:164|392:164|424:72,2,160.000000596046
348,268,15790,6,0,B|392:316,2,40.0000001490115
268,248,16102,1,0,0:0:0
196,292,16258,1,0,0:0:0
120,244,16415,5,0,0:0:0
276,168,16571,1,0,0:0:0
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192,44,16883,1,4,0:0:0
272,48,17040,2,0,B|324:-8,2,40.0000001490115
344,84,17353,1,0,0:0:0
388,152,17509,1,0,0:0:0
392,232,17665,2,0,B|504:232,1,80.000000298023
360,312,17978,1,4,0:0:0
201,320,18290,6,0,B|137:320|92:288,1,80.000000298023
173,240,18603,2,0,B|119:205|108:152,1,80.000000298023
193,156,18916,2,0,B|166:97|180:52,1,80.000000298023
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200,320,20009,6,0,B|120:320,1,80.000000298023
40,192,20322,2,0,B|120:192,1,80.000000298023,0|4,0:0|0:0,0:0:0
311,320,20791,6,0,B|375:320|419:280,1,80.000000298023
339,240,21104,2,0,B|393:205|408:147,1,80.000000298023
319,156,21417,2,0,B|346:97|327:41,1,80.000000298023
255,100,21729,2,0,B|245:36|200:0,1,80.000000298023,0|4,0:0|0:0,0:0:0
72,128,22198,1,8,0:0:0
452,114,22510,6,0,B|408:113|372:138,1,80.000000298023,0|0,0:0|0:0,0:0:0
452,112,22823,2,0,B|397:37|308:32,1,160.000000596046,0|0,0:0|0:0,0:0:0
240,64,23292,1,0,0:0:0
356,128,23448,1,0,0:0:0
272,144,23605,1,0,0:0:0
412,192,23761,1,0,0:0:0
328,204,23917,2,0,B|276:220|284:280|252:280,1,80.000000298023
192,132,24230,2,0,B|156:175|104:144|88:168,1,80.000000298023,0|4,0:0|0:0,0:0:0
56,272,24699,6,0,B|100:273|136:236,1,80.000000298023,0|0,0:0|0:0,0:0:0
56,272,25012,2,0,B|112:336|208:324,1,160.000000596046,0|0,0:0|0:0,0:0:0
296,228,25480,1,0,0:0:0
396,192,25636,1,0,0:0:0
364,92,25793,1,0,0:0:0
256,128,25949,1,0,0:0:0
368,272,26105,5,0,0:0:0
440,120,26262,1,0,0:0:0
292,52,26418,1,0,0:0:0
220,200,26574,1,0,0:0:0
328,160,26730,5,0,0:0:0
328,160,26887,1,4,0:0:0
128,64,27199,6,0,B|36:108,1,80.000000298023
128,64,27512,2,0,B|276:156,2,160.000000596046,0|0|8,0:0|0:0|0:0,0:0:0
120,224,28293,6,0,B|12:248,1,80.000000298023
224,296,28606,1,0,0:0:0
196,224,28762,1,0,0:0:0
152,292,28919,1,0,0:0:0
276,224,29076,2,0,B|339:175,2,80.000000298023,0|0|8,0:0|0:0|0:0,0:0:0
124,44,29700,1,4,0:0:0
316,80,30013,6,0,B|396:56|396:56|476:116,2,160.000000596046,0|0|8,0:0|0:0|0:0,0:0:0
420,268,30794,1,0,0:0:0
352,224,30951,1,0,0:0:0
288,268,31107,5,0,0:0:0
120,272,31263,1,0,0:0:0
240,208,31419,1,0,0:0:0
196,148,31576,1,0,0:0:0
80,208,31732,1,0,0:0:0
120,140,31888,1,8,0:0:0
420,72,32201,5,4,0:0:0
316,304,32513,6,0,B|388:336|388:336|472:272,2,160.000000596046,0|0|8,0:0|0:0|0:0,0:0:0
384,84,33294,1,0,0:0:0
352,160,33451,1,0,0:0:0
288,116,33607,5,0,0:0:0
120,112,33763,1,0,0:0:0
196,236,33919,1,0,0:0:0
240,176,34076,1,0,0:0:0
80,176,34232,1,0,0:0:0
120,244,34388,1,8,0:0:0
392,328,34702,5,4,0:0:0
120,328,35015,1,0,0:0:0
256,296,35328,1,0,0:0:0
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312,160,35796,6,0,B|408:160,1,80.000000298023
200,160,36109,2,0,B|104:160,1,80.000000298023
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156,80,36734,2,0,B|60:80,1,80.000000298023,0|8,0:0|0:0,0:0:0
256,44,37202,1,4,0:0:0
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184,68,37828,1,8,0:0:0
184,68,37984,1,0,0:0:0
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232,168,39234,1,2,0:0:0
444,320,39547,2,0,B|340:320,1,80.000000298023,0|8,0:0|0:0,0:0:0
72,220,39859,2,0,B|176:220,1,80.000000298023,8|0,0:0|0:0,0:0:0
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129,259,40953,1,0,0:0:0
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220,320,42986,5,0,0:0:0
200,348,43142,1,8,0:0:0
88,64,43455,5,8,0:0:0
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Star~
Irreversible

VinylDash14 wrote:

Modmodmodmodmod~ so tempting to make a guest difficulty, Must resist!~



[Irre's Gastrodon]

00:05:005 (6) - Finish?~
00:47:362 (6) - Make these into 2 circles?
00:57:365 (1) - Remove NC
01:02:835 (1) - ^

[Dark Roserade]

Thanks for the suggestions, changed everything ^_^~

Here's the updated version.

SPOILER
osu file format v10

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 14227,42517,82529
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
TitleUnicode:Battle! Champion Cynthia
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:DakeDekaane
Version:Irre's Gastrodon
Source:Pokemon: Black/White
Tags:chaotic_iak DarkSkyKnight Irreversible Pearl Diamond Platinum Game Freak
BeatmapID:196385
BeatmapSetID:51877

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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312,272,63773,2,0,B|260:272|248:248|208:288,1,80.000000298023,8|0,0:0|0:0,0:0:0
120,196,64086,2,0,B|172:196|184:172|224:212,1,80.000000298023,8|0,0:0|0:0,0:0:0
156,272,64398,1,4,0:0:0
48,40,64711,1,0,0:0:0
40,336,65023,1,4,0:0:0
332,192,65336,1,0,0:0:0
408,192,65492,1,8,0:0:0
128,88,65805,6,0,B|128:172,1,80.000000298023,0|8,0:0|0:0,0:0:0
128,296,66118,2,0,B|128:212,1,80.000000298023,8|0,0:0|0:0,0:0:0
204,44,66430,2,0,B|204:128,1,80.000000298023,8|0,0:0|0:0,0:0:0
204,340,66743,2,0,B|204:256,1,80.000000298023,0|8,0:0|0:0,0:0:0
408,192,67212,1,4,0:0:0
256,44,67524,6,0,B|256:116|224:212,1,160.000000596046,4|8,0:0|0:0,0:0:0
175,288,67993,2,0,B|274:277|312:216,1,160.000000596046,0|8,0:0|0:0,0:0:0
256,44,68462,6,0,B|256:116|288:212,1,160.000000596046,0|8,0:0|0:0,0:0:0
336,288,68931,2,0,B|237:277|200:216,1,160.000000596046,0|8,0:0|0:0,0:0:0
40,192,69400,5,8,0:0:0
468,196,69712,1,8,0:0:0
256,44,70025,5,0,0:0:0
168,248,70494,1,0,0:0:0
48,40,70963,1,0,0:0:0
252,168,71432,1,0,0:0:0
332,168,71588,1,0,0:0:0
408,72,71901,5,0,0:0:0
48,164,72213,1,0,0:0:0
452,336,72526,1,4,0:0:0
372,336,72682,6,0,B|272:336,1,80.000000298023,8|0,0:0|0:0,0:0:0
324,264,72995,1,0,0:0:0
244,272,73151,1,8,0:0:0
212,344,73307,1,0,0:0:0
164,280,73464,2,0,B|100:280|64:236,1,80.000000298023,8|0,0:0|0:0,0:0:0
136,196,73776,2,0,B|200:196|228:140,2,80.000000298023,0|8|0,0:0|0:0|0:0,0:0:0
60,168,74245,5,8,0:0:0
160,44,74401,1,0,0:0:0
256,216,74558,1,0,0:0:0
356,44,74714,1,8,0:0:0
452,168,74870,1,0,0:0:0
360,200,75027,6,0,B|316:96,1,80.000000298023,0|8,0:0|0:0,0:0:0
256,32,75339,2,0,B|256:112,2,80.000000298023,0|8|0,0:0|0:0|0:0,0:0:0
152,200,75808,2,0,B|183:126,1,80.000000298023,8|0,0:0|0:0,0:0:0
256,184,76121,2,0,B|256:296,2,80.000000298023,0|8|0,0:0|0:0|0:0,0:0:0
152,200,76590,5,8,0:0:0
352,80,76746,1,0,0:0:0
152,48,76902,1,0,0:0:0
352,160,77058,1,8,0:0:0
152,124,77215,1,0,0:0:0
352,4,77371,1,12,0:0:0
256,192,77527,12,4,82529,0:0:0
Star~
Topic Starter
DakeDekaane

Hinsvar wrote:

Hi.

Last.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG files are pretty big on size... Maybe you can reduce them? /*Changed from PNG to JPG
  2. The lead-in is too short, IMO. Make it 2500-3000 ms? I think 1500ms is enough to react.
  3. I'm sure enough three Insane diffs in a mapset is unrankable... /*Not unrankable as I have an even spread (Easy, Normal, Hard, Insane)


>Milotic
  1. 00:12:507 (1) - Add whistle on the entire slider? It's gonna be pretty loud, I know, but yeah, I think it fits. /*Pretty loud @_@.
  2. 00:22:510 (1) - ^ /*^
  3. 00:47:518 - 00:57:521 - Add whistles every four stanzas? /*Finishes fits more imo, added some that were missing.
  4. 01:11:901 - Add Normal whistle? /*Liked, done.
  5. 01:12:213 - ^ /*Too loud here with the previous added.
>Spiritomb
  1. 00:18:759 (4) - Move the anchor point on the repeat 1 grid (x:92) to the right? This is to improve the look of 00:18:290 (3,4). But why 1.1x in the first place... /*Moved the node, and 1.1x to it doesn't look to close and squeezed.
>Lucario
  1. 00:38:140 (2,3,4) - This pattern seems to be pretty forced, looking at the inconsistent spacing... At least apply NC to (4). /*Fixed spacing
>Garchomp
  1. 00:31:419 (6) - Are these two claps here intentional? /*Oops, fixed
  2. 00:35:483 (3,4) - I don't like how these two sliders touch each other. That's my opinion, though. /*I like this pattern o3o
  3. 00:38:140 (2,3,4,5,6) - Yep, seems to be forced... It's going to be hard to read this, you know... Add NC to (4) and (6), then remove NC at 00:40:328 (1)? /*Yeah, a bit forced, but it's a jumpy part so it's ok imo, I made a bit more simmetrical.
  4. 00:43:142 (2,3,4,5,6) - ^ (Similar case.) /*^
  5. 00:47:049 (8) - Uh... Using a slider with two repeats don't work well here, IMO. Split them into a slider that repeats once and a circle (in that order) instead?/*You noticed a product of my laziness~, changed as you said
That's it; I'm out.

Good luck on the way 8-)
NewRulerNA
hi
found issues. you must fix those.

[General]
  1. tag is not same between diffs. add "Nintendo" to "Irre's Gastrodon"
[Milotic]
  1. 01:09:400 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
[Lucario]
  1. 01:09:400 - same as above
[Garchomp]
  1. 01:09:400 - same as above
[Irre's Gastrodon]
  1. StackLeniency is 0.2. this setting is completely stack...like 00:26:730 (1,2). you must change to 0.3 or more.
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