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Rhythm Incarnate
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Well, since Taiko-only sets are now rankable, it wouldn't be bad to implement this these days?
Many people are mapping allready but the diff's have still the wrong icon.
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lepidopodus wrote:
Just an old gramp in osu! Taiko world.
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Beat Clicker
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why not? and supporting!! >w<
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Rhythm Incarnate
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Idea itself is interesting, but I guess you are not so accustomed to TnT difficulty level yet though, Onosakihito.
Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness.
Contact me thought forum-PM if you need me.
Sometimes I cannot mod/map in time since I'm lazy busy. Sorry about that.

--> Some Taiko maps <--

Twitter: @lepidopodus / @lepidopodus_2nd / @lepidopodus_ja
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Combo Commander
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OnosakiHito wrote:
Well, since Taiko-only sets are now rankable, it wouldn't be bad to implement this these days?
Many people are mapping allready but the diff's have still the wrong icon.


The thing is that the icon used isn't accurate in standard either. So it's not like it can be said that Taiko maps have the "wrong" icon, because using the icons to judge the difficulty tier is fairly consistent across the board for what it does (I believe it's probably tied to the difficulty score modifier levels, but since that's such a minor detail I've never been interested enough to check)... the Taiko icons are as "right" as the standard ones (ie they're expected to be wrong). The icons are a wider issue than Taiko, so they should be addressed as such to maintain consistency... fixing just Taiko would make things inconsistent.

But for the most part none of this matters, because even if you can mark maps as Easy/Normal/Hard by setting the icon, it doesn't really matter, because that information isn't displayed in the game, which is where you would most want it. Which is why part of why I'm not sure this is really the answer... improving the standards on how Taiko difficulty levels are named would be simpler, allow for more flexibility in description, not require any coding, and actually be displayed in the game.
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Rhythm Incarnate
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lepidopodus wrote:
Idea itself is interesting, but I guess you are not so accustomed to TnT difficulty level yet though, Onosakihito.


I know, it's way more complicated. But TnT never published their real raiting. An Oni can still have just 6*, I know.
But this is just here to be able to regulate the icons and having a more organizated diff. lvl. Obviously people can still say even if the map shows lvl 4*, ,,this is lvl 7*!".

If you have a better solution for the said lvl-icon, please inform us here about it.
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lepidopodus wrote:
Just an old gramp in osu! Taiko world.
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Rhythm Incarnate
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I really feel it to be silly to have ranks over 10*, as anything above it would basically mean, "yeah have fun trying to FC this spamfest".
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Rhythm Incarnate
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OzzyOzrock wrote:
I really feel it to be silly to have ranks over 10*, as anything above it would basically mean, "yeah have fun trying to FC this spamfest".


True in some cases. But this wasn't the reason why I have suggested this "above-10* lvl"-icon.

This looks actually nicer
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as
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The Image-icon could show if someone has made an Ura or Inner, as example.
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lepidopodus wrote:
Just an old gramp in osu! Taiko world.
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