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Mr Color wrote:
Either way, the same thing remains: There are not enough Taiko mods and modders. This is a fact, because when you know how the mode, and how maps work, Taiko is very hard to mod properly.


Keep in mind #taiko has been exploding over the past hour or so with people wanting to map and mod.

It might take the community some time to get a proper modding standpoint for taiko, but it seems people are getting motivation.
(But we don't know how long this will last.)

So I guess we just have to wait and see what happens before we call this a BAD idea. Some might say it's not the greatest, some might say it's great. We just have to wait and see.
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For now I'm gonna agree with MMzz, and just watch what happens, but I still think this rule shouldn't be set in stone yet. The next months will prove whether or not this was a good thing and how the number of maps featuring a Taiko difficulty varies.
If the Taiko community is ready to make efforts and start making maps with several Taiko difficulties, I'm not going to stand against it. I still want too see how well this will be received by standard mappers, and if they're ready as well to accept two or more Taiko diffs on their maps.
And I still think this should be a guideline so that we can make it a case-by-case option, leave mappers the choice, etc etc. grumble ramble.


I'll agree to wait and see, but I'll get back to this if it proves to not work out in the end.
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Big and Busty wrote:
Easy Taiko maps are not needed, I'd rather have more difficult ones actually approved or ranked rather than having a thousand of unsubmitted maps and a huge .txt file with the links. We have a TBT which after spending a week of playing taiko you can switch to oni 8* with no mods or to oni 10* with half time or easy, what's the point? After a month of playing properly, and when I mean playing properly is learning patterns and training them, you will not even touch anything below oni diff. Or one month is a huge learning curve nowadays?

Worst post of the thread by far.

No one learns like you - people are different.

I am still having problems learning on how to FC Muzukashii diffs (can only pass VERY easy onis with ddk or kdd) and there are no maps that I can learn patterns besides that TBT training that doesn't help much. Saying a beginner could just spend all of his time on that training is completely selfish. We do want to learn with songs we like and all that stuff, not just "praticing with a training map".

And why would I have to play Onis with Easy/HT if they have patterns I can barely understand on and I could just start from simpler things that I find on Muzukashii diffs?
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Sorry for not replying in here for a while, i was absent, however i see that Loctav has covered what i wanted to say to begin with, just wait and see.

I wonder if osu!standard mappers went like this when they were forced to include a minimum of 2 diffs per mapset too :P
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I remember a month ago when I made a thread on this exact guideline/rule... requesting it. I'm honestly surprised it actually happened.

I understand where some people are coming from here, only because I know what I felt like before I tried learning taiko and I would be pissed if my map wouldn't get ranked because I didn't include a gamemode I've never looked into.

HOWEVER, when I did try to learn, I was told that my standard maps sometimes turn into good taiko maps when converted. I have over 1200 beatmaps, only two standard difficulties I've converted EVER translated well. Both of them would be considered a 7* oni with taiko rankings. Newbie taiko players need maps MADE for newbie taiko players, or else the only thing they learn how to do is mash the keys when a yellow drumroll appears. I thank Blue Dragon and others for confirmation on this.

I learned how to play taiko via importing the PSP titles and buying "Taiko Drum Master" for the PS2. I knew it was the only way to learn without finding unranked taiko maps on other websites.

This will not trigger a lack of taiko difficulties, because I know of many people who are eager to get into taiko-only mapping. Guest mappers will be easy to find, all you have to do is ask for one.
Sorry if my english is off, I only speak Canadian.

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MAYBE IF YOU GUYS DIDN'T SUCK SO MUCH AT MAPPING YOU COULD MAKE MUZUKASHIIS OOOOOHOHOHO

Honestly making a Muzukashii is as easy as taking the Oni and using common sense to dumb it down. However Taiko is obviously a very MLG pro game and there is no reason to have easier difficulties because everyone knows that no matter what you will always start out good at taiko, Scientists even said that games where you have to hit circles with faces on them will be naturally easier to our minds because we are born with the habit of hitting things with faces on them. So essentially, making easier difficulties is going against science.

Eat that.
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The problem I have with this is that there was not much public discussion to make this better. It's a huge change, why not give it some time to talk about it?

Why can't a map have a taiko diff that is a muzukashii? And as MMzz said, some taiko oni's are very very simple and short and the easier diffs are good for standard -> taiko conversion.

Take a look at slower BPM beatmaps in standard; a lot are NH spreads with a Taiko. There is no insane usually because the song doesn't call for it. If the normal plays nicely in standard -> taiko, why make a Kantan with the Muzukashii? If an insane doesn't fit for standard because of the song, the taiko might not either. http://osu.ppy.sh/s/53276 http://osu.ppy.sh/s/36593 http://osu.ppy.sh/s/50133 are good examples of maps that have a taiko spread that is acceptable imo.

This should be a guideline
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Did you realize all 3 maps you linked were by dkun?

I dont see anything wrong with requiring 2 taiko maps for Taiko just like we require 2 maps for Standard, only difference is that if u have an Standard Easy, you dont need a Taiko Easy/Normal, Hard will suffice for the 2nd one.
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Sakura wrote:
Did you realize all 3 maps you linked were by dkun?

What the hell is this going to change? They're slower songs, that's the point.
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Blue Dragon wrote:
Sakura wrote:
Did you realize all 3 maps you linked were by dkun?

What the hell is this going to change? They're slower songs, that's the point.


I thought it was funny :<
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Sakura wrote:
Did you realize all 3 maps you linked were by dkun?

I purposely went on dkuns page since I know he loves to map those type of songs, easier to find maps to show for an example.
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Makar wrote:
The problem I have with this is that there was not much public discussion to make this better. It's a huge change, why not give it some time to talk about it?

Why can't a map have a taiko diff that is a muzukashii? And as MMzz said, some taiko oni's are very very simple and short and the easier diffs are good for standard -> taiko conversion.

Take a look at slower BPM beatmaps in standard; a lot are NH spreads with a Taiko. There is no insane usually because the song doesn't call for it. If the normal plays nicely in standard -> taiko, why make a Kantan with the Muzukashii? If an insane doesn't fit for standard because of the song, the taiko might not either. http://osu.ppy.sh/s/53276 http://osu.ppy.sh/s/36593 http://osu.ppy.sh/s/50133 are good examples of maps that have a taiko spread that is acceptable imo.

This should be a guideline


t/87320

The thread I started that was up for over a month before this change was made.
Sorry if my english is off, I only speak Canadian.

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Mithost wrote:
http://osu.ppy.sh/forum/t/87320

The thread I started that was up for over a month before this change was made.

That thread doesn't really state what I am trying to say..

In a NH spread: If the Standard Normal plays good on taiko, why require a kantan to go with the muzukashii? This should be a guideline because there are cases when a second taiko diff is not needed and cases when mappers purposely try to map standard to also play like an authentic taiko (see: most taiko no tatsujiin standard mapsets)
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Makar wrote:
In a NH spread: If the Standard Normal plays good on taiko, why require a kantan to go with the muzukashii?


You mean a Fuutsu right? (And yes i literally meant a Taiko Normal)

Taiko suffers from the same diff spread rule as osu! standard when there's no osu! Easy and there are Taiko diffs on the mapset, hence you need a Taiko Easy/Normal to go with it.
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Makar I understand what you are saying but Muzukashii is considered "Hard" in taiko diff ratings. If Muzukashii-only was allowed, I could see people simply changing their Oni to a Muzukashi to get it ranked. The line between the two difficulties is very vague, so it would be exploitable.
Sorry if my english is off, I only speak Canadian.

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