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Itou Shizuka - Kimi no Hitomi ni Koishiteru (TV Size)

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Loctav
Fixed the Taiko BG, didn't know that this is a collab D:
No kds for this

HeatKai
submit that bg with the fixed diff here ^
:)

and... thanks Loctav!

Download: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [H4b's Taiko].osu
Weez
Yaaay Amagami :3

Yasora's Easy
00:17:739 (1) - Suggestion: Since the vocals start at the end of this slider, why not have a new combo there. Remove the new combo, remove a repeat and add a new combo hit circle (with finish at 00:18:489) Like so:

00:42:489 (1) - More perfect slider :P
284,164,42489,6,0,B|292:116|356:76|420:116|428:164,2,200,4|2|0
01:22:989 (1,2,3) - Sounds off when playing and not your fault, the song at the end is just weird. Try the following:


Normal
00:14:176 (4) - Suggestion. Possibly add another repeat.
01:25:614 - Add a hit circle with a clap here, keeps the flow going imo
01:28:614 (6,1) - Make these into a slider goes better.

Hard
00:14:739 - Add a hit circle here.
00:43:801 (5,1) - Don't stack these, seems really clustered
00:47:645 (2,3) - Stack these 2 makes it flow better
00:56:176 (5) - Really an unexpected jump here.

D.N.Angel
- Change the AR back to 8. 9 makes this map a huge mess and really unplayable. Had fun playing this with AR8 >.<
00:10:801 (1) - Reverse this so it flows coming to this slider and also going to the next.
01:23:176 (2,3,4) - Don't stack 3,4 with the tail of 2. Feels strange when playing.

That's all.

I provide you with the delicious Haruka Morishima
Topic Starter
Miya

Weezy wrote:

Yaaay Amagami :3

Normal
00:14:176 (4) - Suggestion. Possibly add another repeat. Hmm, ok, let's see this repeat can do. But if this can be confusing, i will remove it.
01:25:614 - Add a hit circle with a clap here, keeps the flow going imo nope, i don't see any rythim that can be followed here.
01:28:614 (6,1) - Make these into a slider goes better. Sure, since two people has already mention this.

Hard
00:14:739 - Add a hit circle here. Sure
00:43:801 (5,1) - Don't stack these, seems really clustered Nah, i don't think so
00:47:645 (2,3) - Stack these 2 makes it flow better Sure.
00:56:176 (5) - Really an unexpected jump here. Nope, it can be handeld


That's all.

I provide you with the delicious Haruka Morishima Err, what is this? >.<
thank you for modding :3
Yasora
DarknessAngel

Weezy wrote:

D.N.Angel
- Change the AR back to 8. 9 makes this map a huge mess and really unplayable. Had fun playing this with AR8 >.< //ok..
00:10:801 (1) - Reverse this so it flows coming to this slider and also going to the next. //I think previous one is better
01:23:176 (2,3,4) - Don't stack 3,4 with the tail of 2. Feels strange when playing. //It is ok for me
Thank for modding ~ :)

To Miya :
please - 1 AR in my diff,thanks !
Topic Starter
Miya
ok, fixed :3
HeatKai
dat avatar.
DarknessAngel

HeatKai wrote:

dat avatar.
???
Bass
[General]
Lead-in-time in Yasora's difficulty isn't the same as in others diffs(1000), please fix it.

[Yasora's Easy]
  1. 00:47:364 (2) - how about making that covering with 00:45:114 (4)

[Normal]
4,18 star rating... :|
Tried to play around with settings, that didn't help. I guess BPM causes that thing and I understand fact it's hard to map normal with that speed.
  1. 00:43:614 (2,3,4) - I strongly prefer to avoid making something like that in Normal, I'd rather have it stacked or make slider with repeat there.
  2. 01:01:989 (4) - slider repeat on there sounds awkward, there rather vocals prevails than guitar so makes feel kinda out of place IMO.
    There 01:06:489 (1) - for example it sounds ok due to vocal matches with 1/4 snapped guitar. So putting repeat on slider which I've mentioned before on 1/2 snap would sound much better. (remember to make two repeats then)
  3. 01:13:239 (2,3,4) - again, wouldn't recommend that for Normal diff
  4. 01:16:426 (4) - move it back to x: 256 y:56 , looks much better.

[Hard]
  1. 00:14:176 (5) - nc
  2. 00:19:051 (2) - move that to x: 96 y: 192 don't forget to fix spacing after then
  3. 00:38:364 (3,4) - move these to x: 172 y: 320, then:
  4. 00:38:926 (5,6) - move these x: 340 y: 320, it will look then kind of symetrical.
  5. 00:44:176 (2,3,4) - this triplet doesn't follow anything, I suggest removing 00:44:270 (3)

[D.N.Angel]
  1. 00:41:176 (2,3,4,5,6,7) - are you really sure about this? It's a bit confusing
HeatKai
I did a recheck myself.
I miss a finish hitsounds at one circle.
so here update :)

Download: Shizuka Itou - Kimi no Hitomi ni Koishiteru (TV Size) (Miya) [H4b's Taiko].osu
Topic Starter
Miya

Bass wrote:

[Normal]
4,18 star rating... :|
Tried to play around with settings, that didn't help. I guess BPM causes that thing and I understand fact it's hard to map normal with that speed.
  1. 00:43:614 (2,3,4) - I strongly prefer to avoid making something like that in Normal, I'd rather have it stacked or make slider with repeat there. nope, this is not a problem in normal diff
  2. 01:01:989 (4) - slider repeat on there sounds awkward, there rather vocals prevails than guitar so makes feel kinda out of place IMO.
    There 01:06:489 (1) - for example it sounds ok due to vocal matches with 1/4 snapped guitar. So putting repeat on slider which I've mentioned before on 1/2 snap would sound much better. (remember to make two repeats then) I don't think this rythim is weird. Sorry
  3. 01:13:239 (2,3,4) - again, wouldn't recommend that for Normal diff no
  4. 01:16:426 (4) - move it back to x: 256 y:56 , looks much better hmm, ok.

[Hard]
  1. 00:14:176 (5) - nc I don't see your point.
  2. 00:19:051 (2) - move that to x: 96 y: 192 don't forget to fix spacing after then
  3. 00:38:364 (3,4) - move these to x: 172 y: 320, then:
  4. 00:38:926 (5,6) - move these x: 340 y: 320, it will look then kind of symetrical. nazi with unreasonable thing :|
  5. 00:44:176 (2,3,4) - this triplet doesn't follow anything, I suggest removing 00:44:270 (3) nope, if you see the rythim, it's consistant
Thank you for the mod :)
Yasora
Leorda
Halo

[Yasora's Easy]
* Set the Audio Lead-In to "1000" for consistency of each diff

00:21:489 (1) - Make a slider like this? So the sharp curve part is following the beat? http://osu.ppy.sh/ss/325217


[Normal]
00:03:864 (1) - A bit too far from spinner for normal diff. Make it closer to center of spinner?
00:26:926 (4) - Add 1 repeating slider for better flow?


[D.N.Angel]
01:15:864 (3) - Because you stack at head slider of (4), it makes me lost while gameplay. Stack with 01:15:301 (5)?


Good luck~
Shohei Ohtani
Swaq

Insane:
The only issues I have are with your mapping style

hard:
cools

Normal:
k

Easy:
Tick Rate 1
00:21:489 (1) - N-N-Not moe! ;~;

The map itself is fine but for some reason your insane made my pants sad.
Yasora
DarknessAngel

CDFA wrote:

Insane:
The only issues I have are with your mapping style //you can comment it

Leorda wrote:

[D.N.Angel]
01:15:864 (3) - Because you stack at head slider of (4), it makes me lost while gameplay. Stack with 01:15:301 (5)? //no

Bass wrote:

[D.N.Angel]
  1. 00:41:176 (2,3,4,5,6,7) - are you really sure about this? It's a bit confusing //I like this part ><
Thank for modding ~ :)
Topic Starter
Miya
Thank you CDFA for mod and star. But sorry no kudosu for you ;_;
Yasora
update my diff QAQ
Topic Starter
Miya
orz, sorry Yasora, i didn't see it ;_;
After become a MAT my time to take care my own map has been decreased rapidly.
Kawayi Rika
Hi ~ Miya ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Change AudioLeadIn : 2000 pls(now fast with start),without easy and taiko diff.

[Yasora's Easy]


  1. 00:28:614 (1,2,3) - Try like this rhythm,sound much better.

That's all ~ Cool mapset and song ~

Call me back recheck ~ when you are ready ~
;)
HeatKai

Kawayi Rika wrote:

Red : Must be fixed
Pink : Should be fixed
so..what's the difference between this two?
Topic Starter
Miya
Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
HeatKai

Miya wrote:

Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
then how about SHOULD and SUGGESTIONS = =
Yasora
Topic Starter
Miya

HeatKai wrote:

Miya wrote:

Must : you must fix it no matter what your argumen you have. It means Rika mention something unrankable.
Should : Rika suggest thing that can improve the map much much better. But if you don't agree with Rika said, you can ignore it.
then how about SHOULD and SUGGESTIONS = =
Should, it means quite important to look at, at least take a look on it first
Suggestion, you can ignore it even haven't take a look on it.
Kawayi Rika
OK ~ Good job ~

Good luck with rank ~


HeatKai

Miya wrote:

Should, it means quite important to look at, at least take a look on it first
Suggestion, you can ignore it even haven't take a look on it.
nah -_- all mod that has been pointed out you need to take a look at. so there's no difference between this two :D
those
Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.

[Taiko]
  1. 00:42:239 (165) - SV decrease makes this object very hard to read. Does it even belong there (the sv change and/or the object)?
  2. 01:05:739 - Taiko maps also shouldn't have Kiai resets.
Topic Starter
Miya
I can't check the timing properly here. I will check the timing after i get back home.
HeatKai

those wrote:

Offset is bad. Taiko play gives me at about 18-20ms late; you need about +18 to your offset.
my best offset is 485 for this beatmap.
after I recheck
Topic Starter
Miya
Sorry, will not change the offset. I feel my offset is better.
those

Miya wrote:

Sorry, will not change the offset. I feel my offset is better.
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.
Mythol
hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
Topic Starter
Miya

those wrote:

Miya wrote:

Sorry, will not change the offset. I feel my offset is better.
Look, it's not a matter of mapping style or anything. The offset is wrong, you can't argue that. There's no "opinion" on that.
No opinion?

HeatKai wrote:

my best offset is 485 for this beatmap.
after I recheck

Mythol wrote:

hmm.. I'm getting +9 offset (498)
maybe find a pro timer? ><
And my is 489. Nah, I'm sure with my offset. I have tested it too.
Mythol
hmm.. maybe you are right, but I think you should ask some more opinions
also should name be "Itou Shizuka"?
from ranked version http://osu.ppy.sh/b/67520
and other ranked maps from this artist
http://osu.ppy.sh/s/30735
all 4 versions of this^

sorry Miya, just trying to help ><
gl~
those
I'll give it a redownload when I get home. If the mp3 has possibly changed, then I may have the wrong offset.
In addition, Eastern names have their last names first, so "Itou Shizuka" is more correct.

Edit: Nope, still getting 18ms late. With +18, even with the lack of flow in D.N.Angel diff, I can average 0ms.
Topic Starter
Miya
bubble popped due to the wrong artist name.
Thank you Mythol for mentioning the artist >.<

And for the timing i will ask someone to check the timing too. Thank you for your cooperation though those :)
Yasora
o3o artist name...
Kawayi Rika
OK ~ fixed wrong artist name ~

Rebubbled ~


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