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![]() Rhythm Incarnate 860 posts ![]() |
If you're like me, then playing Taiko on the arcade machine is tons of fun, being able to bash the drum like that, and the feeling is lost quite a bit by replacing the drum with keyboard keys. The Wii Tatacon is a possible route, but it's still just hitting a small drum, nothing like the full arcade experience, not the mention the rather high cost of getting one in the States.
So, an Arudino later, I decided to see if I could make my own arcade-style controller for osu!. I'm trying to watch how much I spend here - I'm trying to do it for under 50USD. So far, I've spent about $30 to make the small-scale model - between the Arduino and piezos, mostly, and have produced this thing out of spare wood, duct tape, and some padding: collapsed text It's rather hacked together at this point from what I have - I've ordered a breadboard and various electrical components that I don't have access to at home, though it works to an extent - I'm able to pick up drum hits. I'm in the process of figuring out how to process them and send them as keystrokes. collapsed text Absolute reading shown by red, blue is given by Code: abs(t(x) - t(x-1)) Where t(x) is the absolute reading with respect to time. I'm posting this because I'm sure some of you Taiko players would love to be able to play on an arcade-style controller at home, and hope that you guys can make use of what I'll post here to make your own. I'll post circuit diagrams and code when it's all neat and finalized. I'll be updating this as I progress. I'm also looking for for suggestions. If you guys see something that you think can be done better, please tell me! I'm really not as well-versed in electronics or programming as I'd like to be, so any guidance or suggestions would be very much appreciated. ![]() Last edited by Daru on , edited 3 times in total.
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I think its really great what you're trying to do
![]() Good luck with it :3 |
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