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Sliderbreaking is incredibly well explained by your drawing IMO

So much it should be in the FAQ
But wait, there's no sliderbreaking in Taiko! Well there kinda is if you fsck up the rhythm on the sliders but it doesn't actually break your combo.
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Rhythm Incarnate
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Wow, awesome.

Btw, what happened with Fanart section? :~
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Rhythm Incarnate
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I lol'd pretty hard, RBRat13.
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Whistle Blower
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friendok53 wrote:
peppy wrote:
I made this for my current wallpaper: http://puu.sh/wb3B


i love you


I love your and also wallpaper RBRat13. That is amazing...
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osu! Alumni
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RBRat3 wrote:
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...

AMAZING
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osu!painter
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Huh didn't expect 45min to be well received... anyways Thank You!!!
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Rhythm Incarnate
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RBRat3 wrote:
Huh didn't expect 45min to be well received... anyways Thank You!!!


The time it took is not always relevant to the outcome, nor quality of a piece, sir.

A fully rendered piece is not necessarily better then something speedpainted, for instance. If the result is good, then who cares about how long it took, what came out of the time spent is what mattress.
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osu!painter
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Time is always relevant to the outcome, Its what you do within time that determines the outcome.
If I took it an hour or more I would have vectored all the cel shades that way I could push out its real resolution but no the primary goal of it was just to simply get it lined and all I did was bullshit shades in with the pen with a few gradient fades XD

Also if I took the extra 30 secs I would have dropped layers to get rid of color banding artifacts.

All in all it was just a quickie to make with the line plot that was constructed and physics simulation render which originally was gonna be pippi's hopping bunny pantsu but thats another story XD
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Rhythm Incarnate
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RBRat3 wrote:
Time is always relevant to the outcome, Its what you do within time that determines the outcome.


boat wrote:
what came out of the time spent is what mattress.


Spending more time on a piece doesn't necessarily make it a better piece of art. That of course, within logical boundaries, in the matter of how much work you're actually able to pull off within said time. An unrendered painting isn't necessarily worse then a fully rendered and processed one, irregardless of that the latter took a load more time. Unless you judge "art" based off the artists abilities, which is quite stupid, at the very least in my book.
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osu!painter
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boat wrote:

Spending more time on a piece doesn't necessarily make it a better piece of art.


Well in my case thats what it practically translates into on how my work aesthetically appeals to myself (always garbage). As for how its received its not a major concern to me since everything I do is never final until I take it into some sort of production phase such as heat transfers, decals, sublimation, large format printing... Basically anything physical is where I consider it permanent since its no longer in an actively editable medium.

As long as I get my instant gratification of producing something nothing really matters, In the above case it was just the linework from ingame refrence (which I think sux still) XD
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Just need to figure what use to put it to... ( If I had any pink I would rock that on the hood of my car :P )
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Rhythm Incarnate
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So we got Andy and Bob. They are both digital artists, they both have great skill and knowledge within digital painting. Andy, he likes to do photostudies, so he paints one, using this one photo of a car as a reference. He spends countless hours rendering it, making it as correct, similar and realistic in comparison to the reference photo. At first glance, you wouldn't be able to say that its a painting.

Now Bob, he is an innovative person, he likes to paint from his mind. He doesn't have a lot of time on his hands, but plenty to get a good result from the time spent. He paints lets say, a character he came up with who is striking some sort of pose in an environment he also came up with from his mind, something that nobody has seen before. His work is all anatomically correct, the perspective is correct, on similar factors its flawless. Only thing that differs is that he didn't put much time into rendering the piece all too much, the brushstrokes are visible. Its not bad at all, just clearly a painting, as he didn't even have half that Andy did.

Now, irregardless of that Andy spent a whole load more time then Bob did, he still lacks the innovation, charm and "imaginative-ness" which Bob has. His work is all polished and pretty, but it has no feeling, no emotion nor anything thats actually >interesting<. We've all seen that photo of the car before, but we haven't seen this character and environment which Bob painted up until now, which is new, fresh and interesting to look at.

Andys work can solely be valued in effort and time spent, whilst Bob has an actually artistic value to his.
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Rhythm Incarnate
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Who's to say that Andy's doesn't have as much artistic value than Bob's? Just because something isn't as creative or imaginative as something else doesn't rob it of its value of art. Everyone views art differently than others. Some may favor the drafty feel of sketches, some full replications, and others downright abstract. Do all these styles mean that they are better than the other in terms of reflecting any kind of artistic value? I wouldn't think so.

Time doesn't always reflect on how great an art piece will turn out. It's just a measure of opportunity. Whether or not you choose to take the opportunities to seek improvements on your drawing is up to you and how you envision the "final result" in mind.

I find charm in artistic renditions of real life things, just by the way. I also enjoy sketches. While they are both "art", you can't fully compare one to the other. They are two separate entities that stand on their own and will have their own base of fans that appreciate them.

Sadly, both of you are right since art is subjective. Now, less bickering, more fan art.
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osu!painter
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I'm still waiting for osu 3d j/k :P

Weeee!!!!
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Man, you're waaaaaaay too good at this.
Six years of a great bond. Thanks, man.
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/me hugs UnderminE <3 / Member #1 of Zallius' harem.
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