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And suddenly the overlap rule is a rule-containg guideline again. Whyever. Was this reverse step discussed? I doubt that. Geeez.
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In BPM change section, there is an example how we can avoid overlapping notes when dropping speed of notes. Yeah I mean lowering note speed gradually by setting HS one by one. (I hope you get it...) Well personally I don't like it but it can be considered as a mapping technique. But I want to quote that, please avoid putting complex streams using that technique. This technique may looks good, but not so great to reading notes.

----
I guess we can make this rules/guidelines active if there isn't any more objections of suggestions, but I want to stress that, this guidelines/rules should be changeable with nice reasons and enough discussions. We weren't that strict, right?
Also please be flexible when apply guidelines. (Well, rules cannot be broken before we change it.)
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Sometimes I cannot mod/map in time since I'm lazy busy. Sorry about that.

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About the drumroll in a 1/3 song :

http://osu.ppy.sh/b/123616&m=1 I made a trick in this map to do so.

Let's make an example with 200 BPM, SV 1.0 (Examples with these numbers to get a better accuracy in numbers and mental calculus sdgadfsfa)

First, you have a 1/4 roll at 200 BPM, which gives 800 instead of 600. 600 1/1 in 1/4 gives 150 BPM. (Which is 0,75×the original BPM.)

Problem is, your scroll is not 200 anymore since you dropped by 0,25x, but you want to give the illusion it's STILL 200 BPM.

Scroll drops from 200 to 150 => 3/4. To go from 150 to 200, you'll need to use the INVERSE of 3/4 which is 4/3 or 1,3333333× the new bpm.

With SV 1,0 it will give 1,333333333
With SV 1,4 it will give 1,866666667
With SV 1,6 it will give 2,133333333

(You can still edit the osz file to get a better accuracy.)

You have one problem which is easily solvable, it's the measure bug, put 3/4 (if it's a 4/4 song)
If it's a 3/4 song... It's very hard. D: better put BPM ×3 and put time signature 9/4 LOL
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lepidopodus wrote:
In BPM change section......
I do agree.

----
I guess we can make this rules/guidelines active if there isn't any more objections of suggestions, but I want to stress that, this guidelines/rules should be changeable with nice reasons and enough discussions. We weren't that strict, right?
Also please be flexible when apply guidelines. (Well, rules cannot be broken before we change it.)
I would like to do so, but since I have exams in one week I need to wait for now.
Yes, we will be still flexbile and the rules are going to be changeable even on approved status. But maybe that's something I need to talk to the BAT's and peppy soon.
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Hi I'd like to bring up my concerns to this rule
Custom Hitsound Volume
Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible.
Use the "Normal" audio sample set.

Why must you only use the normal audio set afaik TnT had custom hitsound sets and as long as the hitsounds are "DRUM" related I would see no problem with letting custom hitsounds being accepted as rankable.
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OnosakiHito wrote:
  • Custom hitbursts and hitsounds
    You must not use custom hitbursts and hitsounds.


Well, we agree with the hitbursts part, that's just obvious. But why are we against custom hitsounds? Even the authentic games come with alternative hitsounds that you can choose in the options. In certain Taiko games there are missions where you have to use a specific hitsound set to pass a map. Is it not enough that dons should just generally be a lower tone than kats, which should have a higher tone?

For example, what is so bad about setting a custom hitsound set of kick/snare when the song you are mapping to is a Rock/Metal song?
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those wrote:
OnosakiHito wrote:
  • Custom hitbursts and hitsounds
    You must not use custom hitbursts and hitsounds.


Even the authentic games come with alternative hitsounds that you can choose in the options.


Nuff said.
Noone is stopping you from useing your own custom hits on your own, but it shouldn't be forced.
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@ztrot: What you mean is probably what those has mentioned? Because, the volumen I mentioned there has nothing to do with the custom-hitsounds. I will explain it it down below.
@those: Generelly they have no effect to taiko because the sounds are allways shown as kat/don as I know. Also they dosen't need to be changed in the editor since this would make the job for modding the maps just harder.

In case that overwriting the sounds is possible, it would be better to forbid it before people could abuse them, like for example spaming. - Modding can't avoid everytime such issues.
But the main reason is to keep everything uniformly since this isn't the Taiko-RPG game or osu! it self. If people really want to use custom sounds, they can look into this thread: p/780137

Also as I know the Taiko-Community it self is agains this use of sounds...?
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OnosakiHito wrote:
@ztrot: In case that overwriting the sounds is possible, it would be better to forbid it before people could abuse them, like for example spaming. - Modding can't avoid everytime such issues.

Yes it can!
OnosakiHito wrote:
But the main reason is to keep everything uniformly since this isn't the Taiko-RPG game or osu! it self. If people really want to use custom sounds, they can look into this thread: p/780137

I didn't get this part at all.
OnoaskiHito wrote:
Also as I know the Taiko-Community it self is agains this use of sounds...?

It is not about what the community decides, but what makes sense, remember your rules shouldn't be based off authenticity.
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What actually makes sense IS decided by the community.
I still deny to use custom hitsounds since the game mode is based in this two specific ones (the deep sounded Don and the high sounded Kat)
If you play real taikos,(those Japanese drums, u know) there are only these two noises you can produce.
It makes just no sense to put custom hitsounds to a mod, which is focused on it's very own hitsounds.
You can't just change this central gameplay element. It's too crucial that it must stay consistent.

And adding those custom hitsounds just ends that everyone goes deletes them and if you can even toggle to force-overwrite with your skin (like the cursor in standard), probably everyone would do that (unless the ones, who don't know about the option or the mapper self)
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lepidopodus gaved many times examples where modding didn't helped at all. We don't need to start this discussion a third or 4th time.
Sakura wrote:
It is not about what the community decides, but what makes sense, remember your rules shouldn't be based off authenticity.

That's why we had some problems with the osu! rules in the past and why it got into public dicussion, as I know. We don't need to make the same mistake in Taiko, that's why I, no... we consider the communitys voice. Especially because I'm not the Admin of Taiko, just a little announcer.

And to be honest, I don't see why something should be changed that worked all the years smooth and well...?
I'm totally agains this, especially because in TnT Arcarde is no use of custom-sounds, to come back to your said authentic stuff, Sakura. This isn't a Taiko-RPG.
Most Taiko people are agains it and in this thread there wasn't even one objection. And to be honest, those people have at least to me a bigger value in this thread as osu! or ctb players, else this wouldn't make any sense here.

I understand exactly your point, even if you think I don't do. It makes sense to use a fitting sound for a certain song, but I will say it one more time:
This is Taiko. 太鼓, japanese for "Drum". It makes much more sense to use drum sounds instead any other custom things.

I'm done here.
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OnosakiHito wrote:
And to be honest, I don't see why something should be changed that worked all the years smooth and well...?

Tie this into mapping: "Oh, my map's good enough for bubble, so it's good enough for rank, and I'm going to reject suggestions that might make it better."
In general, that's like saying "Oh, something's good enough, I'm not going to even take a chance to try to make it better."
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Better try to refute my and Loctavs other stronger arguments instead this one.
What you do is to compear pears with apples.
Also you and Sakura have two different opinions about authentic. If you guys really want to change something talk about it first together and give me then a solution, not questions or other stuff since you know that much about Taiko.

I feel really insulted. I can understand lepidopodus right now.
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OnosakiHito wrote:
Better try to refute my and Loctavs other stronger arguments instead this one.
What you do is to compear pears with apples.
Also you and Sakura have two different opinions about authentic. If you guys really want to change something talk about it first together and give me then a solution, not questions or other stuff since you know that much about Taiko.

I feel really insulted. I can understand lepidopodus right now.


You guys dont use custom hitsounds, that's understandable, and you can continue doing so, just dont enforce it into other mappers

Also you guys got a taiko bat now *runs*
These wounds i bear will never heal
and even if they do heal
the scar will remain
and nothing will ever be the same
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