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![]() Beatmap Appreciation Team 2,156 posts ![]() |
![]() Beatmap Appreciation Team 4,940 posts ![]() |
arken1015 arien666
Quote: arken666 Academic blog | Having exam but I still mod taiko occasionally: forum PM me reqs; take taiko GD requests depending on song (irc/forum PM me)
Saturio ♡ wmfchris //我雖然來不及參與妳的過去,但是妳的現在和未來裡都會有我 If you're short on kd that's no fearful thing, just take it from the map you dangle on a string To those who feel that they want to bring me down, you'll just tidy up my gown. Now, bow to me! --- Kagamine Rin Daughter of Evil |
![]() Rhythm Incarnate 3,620 posts ![]() |
In BPM change section, there is an example how we can avoid overlapping notes when dropping speed of notes. Yeah I mean lowering note speed gradually by setting HS one by one. (I hope you get it...) Well personally I don't like it but it can be considered as a mapping technique. But I want to quote that, please avoid putting complex streams using that technique. This technique may looks good, but not so great to reading notes.
---- I guess we can make this rules/guidelines active if there isn't any more objections of suggestions, but I want to stress that, this guidelines/rules should be changeable with nice reasons and enough discussions. We weren't that strict, right? Also please be flexible when apply guidelines. (Well, rules cannot be broken before we change it.) Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness.
Contact me thought forum-PM if you need me. Sometimes I cannot mod/map in time since I'm lazy busy. Sorry about that. --> Some Taiko maps <-- Twitter: @lepidopodus / @lepidopodus_2nd / @lepidopodus_ja |
![]() Rhythm Incarnate 4,102 posts ![]() |
About the drumroll in a 1/3 song :
http://osu.ppy.sh/b/123616&m=1 I made a trick in this map to do so. Let's make an example with 200 BPM, SV 1.0 (Examples with these numbers to get a better accuracy in numbers and mental calculus sdgadfsfa) First, you have a 1/4 roll at 200 BPM, which gives 800 instead of 600. 600 1/1 in 1/4 gives 150 BPM. (Which is 0,75×the original BPM.) Problem is, your scroll is not 200 anymore since you dropped by 0,25x, but you want to give the illusion it's STILL 200 BPM. Scroll drops from 200 to 150 => 3/4. To go from 150 to 200, you'll need to use the INVERSE of 3/4 which is 4/3 or 1,3333333× the new bpm. With SV 1,0 it will give 1,333333333 With SV 1,4 it will give 1,866666667 With SV 1,6 it will give 2,133333333 (You can still edit the osz file to get a better accuracy.) You have one problem which is easily solvable, it's the measure bug, put 3/4 (if it's a 4/4 song) If it's a 3/4 song... It's very hard. D: better put BPM ×3 and put time signature 9/4 LOL collapsed text TEAM (DRAGON)DRUMFORCE |
![]() Global Moderator 3,712 posts ![]() |
Hi I'd like to bring up my concerns to this rule
Custom Hitsound Volume Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set. Why must you only use the normal audio set afaik TnT had custom hitsound sets and as long as the hitsounds are "DRUM" related I would see no problem with letting custom hitsounds being accepted as rankable. R.I.P Darleen you were like a 2nd mother and you will never be forgotten, always cherished 8/24/66 - 5/30/13 http://ask.fm/ztrot1515 |
![]() Rhythm Incarnate 4,048 posts |
@ztrot: What you mean is probably what those has mentioned? Because, the volumen I mentioned there has nothing to do with the custom-hitsounds. I will explain it it down below.
@those: Generelly they have no effect to taiko because the sounds are allways shown as kat/don as I know. Also they dosen't need to be changed in the editor since this would make the job for modding the maps just harder. In case that overwriting the sounds is possible, it would be better to forbid it before people could abuse them, like for example spaming. - Modding can't avoid everytime such issues. But the main reason is to keep everything uniformly since this isn't the Taiko-RPG game or osu! it self. If people really want to use custom sounds, they can look into this thread: p/780137 Also as I know the Taiko-Community it self is agains this use of sounds...? Back - Test-phase, give me some time before I mod.
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![]() Beatmap Appreciation Team 7,757 posts ![]() |
OnosakiHito wrote: @ztrot: In case that overwriting the sounds is possible, it would be better to forbid it before people could abuse them, like for example spaming. - Modding can't avoid everytime such issues. Yes it can! OnosakiHito wrote: But the main reason is to keep everything uniformly since this isn't the Taiko-RPG game or osu! it self. If people really want to use custom sounds, they can look into this thread: p/780137 I didn't get this part at all. OnoaskiHito wrote: Also as I know the Taiko-Community it self is agains this use of sounds...? It is not about what the community decides, but what makes sense, remember your rules shouldn't be based off authenticity. and even if they do heal the scar will remain and nothing will ever be the same |
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