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Beatmap Appreciation Team
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Tom94 wrote:
Let's assume there is a player getting SS with HD on a common OD, say 7 or 8.
The same player is playing this map with DT+HD now and achieves 96% accuracy.

But is this really a lower accuracy? If we take OD into account it might not be.
If we measure accuracy not relatively to OD, BUT in the absolute offset of each hit, actually 96% DT+HD can and often IS better than SS HD. In terms of absolute time, the player actually was more accurate.
Not to mention that one has to keep an even faster pace with the rythm.
Same goes with HR+HD.

Of course this isn't specificly the case for OD 9 or 10, but I rarely, rarely see OD 9 used on a map... and I never saw OD 10 on a map.

Another indicator for this is that commonly on maps which actually have HD+DT 96% scores in the toplist, there often are pretty much SS HD scores.


Not saying anyone is wrong or right, just pointing something out.

You yourself have a SS on OD10 though. ;) (hard rock on OD8 = OD10)

But yeah, I can confirm what lewa is saying to be true, higher OD on lower bpm is harder to keep a good accuracy on than on higher bpm. If you are capable of playing, let's say 220 bpm 1/2s normally (on OD8), it would feel kinda the same as something like 160 bpm OD7 or 120 bpm OD6. Atleast that's how it feels to me.
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Some new maps:
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Hoshio Yuka - Itetsuita Guren no Honoo ni Sabaki wo
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Rhythm Incarnate
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I'm not saying that it's harder for me to get high acc on low bpm.

I'm just speaking based on what I've noticed. I've noticed that many people have problems with low bpm songs.
Being by yourself... is lonely, isn't it?
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Rhythm Incarnate
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you guys should just stop complaining , the new system it's still better then the old :|
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Combo Commander
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RaneFire wrote:
Kyou-kun isn't making himself look good, is this normal?

Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.

Also, the claim that lower BPM is harder to get good accuracy on than higher BPM is just absurd.
Last edited by Kyou-kun on , edited 1 time in total.
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Rhythm Incarnate
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Kyou-kun wrote:
RaneFire wrote:
Kyou-kun isn't making himself look good, is this normal?

Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.

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peppy wrote:
i still lack a proper understanding of girls
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Combo Commander
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Of course I can't full combo long ones beyond maybe 20 or so hits, and I can't do it accurately or consistently, but it wouldn't be possible for me without tap/x.
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Rhythm Incarnate
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I just wonder if the system also detects your play style, because mouse only is considered to be the hardest way to play.
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Mai Boi! This game is what all warriors strive for ! Oahahaha / Pending
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Rhythm Incarnate
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GladiOol wrote:
Kyou-kun wrote:
Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.

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muhuhahahaha-......
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Combo Commander
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bomber34 wrote:
I just wonder if the system also detects your play style, because mouse only is considered to be the hardest way to play.

No, it's considered the hardest way to play by idiots. Also, no. It doesn't detect your play style. Why would you even think it could do that?
Last edited by Kyou-kun on , edited 1 time in total.
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ragelewa wrote:
I'm not saying that it's harder for me to get high acc on low bpm.

I'm just speaking based on what I've noticed. I've noticed that many people have problems with low bpm songs.

Never said that though, just said what I think based on what you said.

Kyou-kun wrote:
Also, the claim that lower BPM is harder to get good accuracy on than higher BPM is just absurd.

This is true, however on the same OD it is harder. Most people don't even look at OD though. Also I guess this differs from person to person.
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INTERNET DEAD. UNAVAILABLE UNTIL MID MAY OR SO.
Modding on my own accord. Don't ask me to mod please.
In depth Modding Guide!

Some new maps:
Taiko:
Hoshio Yuka - Itetsuita Guren no Honoo ni Sabaki wo
Denkare - B.M.S
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Star Shooter
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Kyou-kun wrote:
RaneFire wrote:
Kyou-kun isn't making himself look good, is this normal?

Sorry. I'll be over here full comboing 300 BPM streams while you complain about it.

You seem to think that your skill and knowledge of osu! defines your worth as a human being and that you deserve respect for being good at a game. This is a public forum, I raised a point, and you effectively said "no, fuck you."

At least add something constructive instead of insulting people, give reasons. If you don't care though, then you honestly shouldn't be posting. Share your wonderful knowledge of osu! and don't be a dick. You complain about Kaoru, but he's right behind you on your top ranks, and you're so "far" ahead only because of your stream speed.

So you can combo 300 BPM streams, but can you do 1 - 3 - 1 - 3 - 3 - 2 - 2 - 4 note stacks at the same BPM? You're indirectly proving my point about tap/x when you seem to think streams are the only thing that matter.

And regarding that subject of DT:

YES DT is harder, I agree, it's safe to say that on some maps it's harder than the 1.12x multiplier it gives, especially concerning jumps. But when you are pro at map reading and every other aspect, the one thing that holds many players back is finger speed and stamina, it gets better very slowly. How can you measure absolute skill based on someone's physical fitness, when their brain is well equipped to play with Hard Rock, Hidden and Flashlight and read difficult patterns.

Anyway, I'm only attempting to justify the reason for the "less pp for DT," I'm not saying anything should be done about DT at all, if what Mesita says is pretty accurate, then it works fine, and there's nothing to worry about.
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Rhythm Incarnate
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Don't try to reason with Kyou-kun. He's a HD+DT player and he will go to any lengths to defend his own playstyle.
Being by yourself... is lonely, isn't it?
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Rhythm Incarnate
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Kyou-kun ,try SS this ttp://osu.ppy.sh/b/99254?m=0
then talk...and this is just the easier case
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lolcubes wrote:
Tom94 wrote:
Let's assume there is a player getting SS with HD on a common OD, say 7 or 8.
The same player is playing this map with DT+HD now and achieves 96% accuracy.

But is this really a lower accuracy? If we take OD into account it might not be.
If we measure accuracy not relatively to OD, BUT in the absolute offset of each hit, actually 96% DT+HD can and often IS better than SS HD. In terms of absolute time, the player actually was more accurate.
Not to mention that one has to keep an even faster pace with the rythm.
Same goes with HR+HD.

Of course this isn't specificly the case for OD 9 or 10, but I rarely, rarely see OD 9 used on a map... and I never saw OD 10 on a map.

Another indicator for this is that commonly on maps which actually have HD+DT 96% scores in the toplist, there often are pretty much SS HD scores.


Not saying anyone is wrong or right, just pointing something out.

You yourself have a SS on OD10 though. ;) (hard rock on OD8 = OD10)



So in terms of absolute accuracy it is worth even more as HD SS, right?

Code:
Timeline
----------------------------------------------------->

   [------------ Hit Window OD 8 ------------]
       |  <- hit
           [---- Hit Window OD 10 ---]


So, while having more "accurate" hits you still have a lower percentage with higher ODs. That's what is the controverse thing that comes to MY mind when I hear someone compare the %-Accuracy of DT HD with HD only. (Or HD HR)

That's by the way the reason FlashLight appears so imbalanced to certain players. While it has the same score multiplier as DT it doesn't increase OD. So while having the same absolute accuracy in terms of hitting things you still have a higher percentage than with DT, thus a higher score.
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Rhythm Incarnate
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^that's a nice timeline :D

I don't mean that in a rude way.

FL doesn't increase OD, it makes the range of vision harder. Idc about either, just making the point.
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