Rhythm Incarnate
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No difficulty is allowed to exceed a score of 18 million points (check this by pressing F5 in the editor to test play the map). If you want your map in the "ranked" category, then you can shorten the map (or replace a portion with a break), lower the difficulty settings (within reason), or remap part of the difficulty. Do not resort to dropping the slider tick rate to reduce score. Otherwise, the map can be "approved". The only difference is that an approved map does not count towards a player's ranked score, but there will still be an online scoreboard.


following my previously post http://osu.ppy.sh/forum/viewtopic.php?p=1074116#p1074116

Why not 20 milions or 22 milions ?, increasing the score limit you can also increase the time limit of a map (rule),
2-4 milions does really influence the ranking score?

a lot of times mappers should "destroy" their beatmaps due to total score fault, adding sliders instead of beat or stuff like this
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Cymbal Sounder
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Lunah wrote:
Quote:
Why not 20 milions or 22 milions ?, increasing the score limit you can also increase the time limit of a map (rule),
2-4 milions does really influence the ranking score?



When they change the rule to 20millions, people is going to start ask for more :D
I would say 20 millions should be good enough. 22millions will be the max grace BAT should give to to a mapper.

when it come with time vs score, i think:

if the time is too long and score exceeds 18 million, the map is probably boring for players(doesn't hurt to just listen to music).
if the time is too long and score exceeds 18 million, then the map might* be too tiring(doesn't hurt to improve your skills).

in both cases, it will make player better.
in the first case, I don't see it why not put it in ranked. It doesn't make sense putting it in approved.
the second case however, it makes more sense to put it in approved, but still, it can still be ranked.

So... yeah, 20 million is good, but we need to find a way not to judge maps base on score as the length factor will contribute to score a lot.
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Rhythm Incarnate
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They discussed this briefly in the BAT/MAT discussion, and I agree with the general consensus that it should be bumped to 20 mil, with that being the hard, absolute cap. Reasoning:

1. 18 mil is a random, hard number to remember. 20 mil is much easier and a much nicer number.

2. You can go slightly over 18 mil and still make a reasonable map. You cannot, however, go past 20 mil without being either A. Really long or B. A map that breaks mouses.
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Beatmap Appreciation Team
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of course there should be a limit for the max score, and 18 mill might be a choice (it works not that bad for now).

but remember that not all maps can achieve that limit. and for many short or tv size map, the length is 1:30 ~ 2:00, with score 2 ~ 4 million. but a 3:00 ~ 4:00 song can be 14 ~ 18million or more, that's just not very ballanced.
yes we should give more score to the harder/longer map cuz they are absolutely harder than the ones short, but how much is now we're discussing.
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Beatmap Appreciation Team
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18 millions is the recommended limit.
20 million is the very maximum.
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Rhythm Incarnate
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Odaril wrote:
18 millions is the recommended limit.
20 million is the very maximum.

The rule don't say so at the moment, if they're going to add it, it will be reasonable, 20milion as max max score should be okay in my eyes
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Rhythm Incarnate
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It was somewhere in the MAT/BAT discussion that 20m is absolute. Although the rules should mention it.
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Alright, bumping this as there's something new to add. I'm suggesting a max score limit of somewhere around 25,000,000 points. Recently I've been seeing several maps that are being forced to use Tick Rate 1 (when Tick Rate 2 arguably plays more nicely) and longer breaks (when more notes would be more fun) to reduce the score of the map lower than 18,000,000.

Basically, maps have been getting tougher and the score limit is forcing them to be modified in ways that detriment the map, so I'd like to continue discussion on possibly raising the score cap.
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Oh. This was amended quite some time ago. The hard maximum is 20 million and it's recommended to keep it under 18 millions.
Anything above 20 million is really too high.
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Rhythm Incarnate
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But actually, it's not an hardcoded limit, as the rules still permit borderline (or even a bit like the borderilne) cases like 20,000,100
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Rhythm Incarnate
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Why do we have to limit the score?
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Rhythm Incarnate
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my bad, I actually don't know XD (limiting max score on ranked? trying to avoid making much score in one time and in an easy manner? Still, if a map has high score is: Hard as Hell(Approved-able) or Long, much Long)
anyway, an higher score cap would still work better like 25mil as Maximum and 18mil as Recommended...
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Correct me if I'm wrong:

This rule was created back when paraparaMAX was approved. As it would pretty much double the scores, the approval category was made for it not to do so. With the creation of approval, all long maps or maps that gave "too much score" could be "ranked" without adding to the actual ranked score. Of course, a limit of score had to be drawn, and it was decided to be 15 millions, then raised to 18 million, now 20 million.

Approval is being discussed atm (a thread was made for it iirc), so if approval is removed, this rule will be removed as well.
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Rhythm Incarnate
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It's there any way to NOT remove the approved category? as choosing to remove it you'll ONLY recklessly raise an angry mob.
By the way, the score limit should be linked to the lenght- and that would be difficult to explain. So, 25 mil and 18 mil as max and recommended limits are still better ( you're going behind that limit at your own risk )
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It's kept until the dicussion reaches an end.
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