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Rhythm Incarnate
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Quote:
Repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering any repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.


In fact, I can think of one case where it's still perfectly readable despite having a hidden repeat arrow. Say you have a note, and then a slider with 2 repeats under it:
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(this wasn't actually in the map, I put it just as an example)

In most cases, I find this to be readable, and I'm sure others agree.

I suggest to put this as a guideline, because there are some cases where it works, especially after knowing the map and song.
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Rhythm Incarnate
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I personally can see why they're bloody unreadable shit, but there are cases in which they should be readable (namely, in streams where a slider can have 2 repeats but may be covered by previous notes in the stream)


I think it's a very good rule to leave in place as it is.
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Elite Mapper
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I agree with Shiirn as well.

There are really no cases which can bypass this rule and look good, let alone look readable. One "exception" to the rule doesn't mean it should become a guideline.
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osu!dev
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The repeat arrows are visible in that map.
The first repeat is visible outright, and the second one is visible for a long enough time.
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Rhythm Incarnate
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mm201 wrote:
The repeat arrows are visible in that map.
The first repeat is visible outright, and the second one is visible for a long enough time.

The second repeat is visible for 375 ms at BPM 160. AR10 is visible for 450 ms.
These sorts of sliders are not completely unreadable, but they should be avoided and are up to the modders discretion.
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Hello everyone! Please don't skim this post, it covers a lot of information and I don't want the point to be missed!


I've been thinking about this rule for a while and from looking at newly ranked maps (and old classics) I've come to the conclusion that this rule needs reworking.

First, here's why this rule isn't going to work well as it currently stands.

Short multiple repeat sliders would no longer be rankable
This is a big, big BIG issue with this rule.
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This is a multiple repeat slider with two repeats. Every repeat of this slider lasts a mere 83 ms, so it isn't feasible to notice the second repeat. Even if the player DID have the superhuman reaction time to notice a repeat, it blends in with the rest of the circle almost perfectly!
Image
Can you see the repeat? Just barely if you look at it for a while (most definitely not in 83ms)

This is definitely not the only map that uses these kind of sliders. Countless others use these short multiple repeat sliders.

So why do they work right now?

Because players don't actually look for the second repeat.
If you're playing through a map and you come across a short slider with a repeat visible, you're not going to let go as soon as the first repeat ends, you're going to wait for the slider to visibly and audibly end. Players have been waiting for short sliders to end for years now, it's part of how we play! We notice the first repeat and hold on until we're sure the slider has ended. And you know what? It plays great. It has always been widely accepted in maps to do this and because of this short multiple repeat sliders are readable.


The above information establishes why this rule needs reworking, and I will now propose a solution to this issue.

Instead of
"[Rule] Repeat arrows on sliders must be visible"

The rule should be
[Rule]The first repeat arrow on sliders must be visible

As long as players can see the first repeat arrow on a slider, they will intuitively hold on until the slider finishes. There is no need to see the second, third, etc. repeats because they were never relied on in the first place.

Changing the rule would still prevent badly hidden repeat sliders and would allow the short sliders that players know and love.

Here's an example of what the modified rule would allow and disallow.
Unrankable repeat sliders under the modified rule (click to toggle)
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This repeat is hidden by the previous hitburst. This would be unrankable on the modified rule because the first repeat of the slider is not visible. This is what people usually mean when they say "hidden repeat"
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Like before, except this slider is shorter. Still, the first repeat is not visible, therefore under the modified rule it is unrankable.

Rankable repeat sliders under the modified rule (click to toggle)
All of these pictures are going to be taken from currently ranked maps from 2010-2011. Keep in mind that these are ranked maps that would be turned unrankable with the new rule!

Image Slider with two repeats
This slider would be rankable under the modified rule because the second repeat iis not feasibly visible. These kind of sliders are used in almost every ranked map's insane nowadays (and they play great!) These sliders have never really been considered unrankable until now. They're a vital part of mapping.
Image Slider with three repeats
Same as above, except with three repeats. Still, the first repeat arrow is visible so under the modified rule it would be rankable.

ImageKicksliders with 2 repeats each
These kicksliders both have their second repeats hidden but are easily playable because their first repeats are visible.

Image Circle then Slider with three repeats
The second repeat is completely hidden and the third repeat is very well hidden yet the slider is still readable. Under the modified rule this would be rankable since the first repeat is visible


Please consider and understand that this new rule would render almost every map unrankable. Also, please take into consideration my proposed rule change - I feel that it will solve any issues that arise with hidden repeats. I'm only here to help.
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osu!dev
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Sounds fine to me.
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Rhythm Incarnate
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I agree with Charles, then this slider should be fine?
If yes I just need the good timing (:
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Beatmap Appreciation Team
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eldnl wrote:
I agree with Charles, then this slider should be fine?
If yes I just need the good timing (:


Yes, that silder would be okay under the modification ( http://puu.sh/7XTa ) It's a kickslider with two repeats.
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Common sense: kick sliders repeat arrow visibility has always been fine, i normally tend to either let go of the slider when i visibly see the hitburst, or look for when i have to hit the next note and hold until then, there are longer sliders that do repeat twice, but due to some stacking at the start you cant see the second reverse arrow (i've combo broken to these when modding), instead just add kick sliders as a exception, it's not like they are hard to read for any experienced player anyways.
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Rhythm Incarnate
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slow 2x+ repeats are hard as hell for me to read.

short repeating sliders are essentially hold sliders in my book and suffer the same problem as every other hold note we've come across: I have no idea when it ends until it ends.
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osu!dev
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It's impossible for this to happen with long sliders without two or more objects happening at the same time.
The only functional difference Charles's rule makes is for kick sliders and rebounding etnas.
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Beatmap Appreciation Team
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impossible?
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osu!dev
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That's not long :P
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Rhythm Incarnate
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actually no, the follow points tell you there is a repeat, but it is a little too short for a 2x repeat IMO.
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