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Pakito - Electro Music

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Topic Starter
SteRRuM
This beatmap was submitted using in-game submission on 23 kwietnia 2009 at 21:45:10

Artist: Pakito
Title: Electro Music
BPM: 135
Filesize: 6150kb
Play Time: 01:55
Difficulties Available:
  1. Hard (4,81 stars, 270 notes)
  2. Normal (4,72 stars, 185 notes)
Download: Pakito - Electro Music
Information: Scores/Beatmap Listing
---------------
Edit1:SFG fixes and added Kiai time effects(i love it :D)
Edit2:Added Normal and moved to Pending.
Edit3/4:Fix.
Edit5:Added skin elements.
Edit6/7/8/9/10:Fix.
Zatoichi
I see no problems with it. I even managed to pass this despite me being fucking horrible what with me only mapping.
Yuukari-Banteki
[Hard]
00:21:75 (1,2,3,4) - stack under fading 4
00:29:75 (5,6,7) - hitcircles hiding part of slider
00:33:97 (4,5) - can you make these parallel?
00:53:53 (7) - add a finish maybe
01:09:31 (6) - new combo
01:12:86 (5,6) - stack the endpoints
01:41:31 (6) - add a whistle
01:55:08 (1) - add a finish
Yuukari-Banteki
01:37:97 (1) - stack on the fading end of 10
as for using kiai time, i think you did pretty well, i like the little touch at the end :P but thats all i could find to mod up there XD make your other difficulty(ies) so i can sick a BAT on it after nitpicking them~

Download: Itou Kanae - Happy Sunshine (mjw5150) [Taiko Oni].osu
Yuukari-Banteki
[Normal]
00:25:08 (1,2,3...) - constant rhythm is getting repetitive
other than repetitive rhythm this all looks good...moving onto Hard


[Hard]
00:42:31 (2,3,4,5,6,7) - imperfect stacking
01:15:53 (8) - yknow whatd be really epic is if you hitsounded this~
01:53:36 (9) - again I can see this having epic hitsounds but that might just be me~
Topic Starter
SteRRuM
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
[Normal]
00:25:08 (1,2,3,4...) - the constant rhythm is getting annoying...please change it a little in at least one place by or at this point in time
00:48:42 (1,2,3,4,5...) - itd be cool if you made this entire stream decrescendo
01:15:08 (6) - all else failing, can you end this with a finish at least?
rhythm got repetitive at the end too, even with the small changes


[Hard]
awesome as ever~
oh right, judging by what peppy said about kiai earlier today your kiai section is too long ^^U might wanna work on that
Sir Minelli
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
[Normal]
00:25:11 (1,2,3,4,5,6,7,8,9,10) - please add or delete a note somewhere in this combo that breaks the constant rhythm
01:28:44 (3,5) - imperfect stacking :P


[Hard]
beautiful~
Sir Minelli
Hello,

~Comments here are not final decisions, you can always decide by yourself~

[Normal]

00:28:00 (6) - spacing
00:33:55 (4) - allign with 00:33:11 (3) - end
00:51:55 (5) - allign with 00:51:11 (4) - end
00:57:78 (5) - this is overlapping 00:59:11 (8) -
(maybe instead of using 00:57:78 (5) , you could use somthing like 00:59:55 (9) -)
If you do maybe take away 00:58:22 (6) too, and use another one of 00:59:55 (9)
01:21:78 (6) - allign with 01:21:33 (5) - end
01:24:22 (4) - check spacing here
01:25:55 (7) - Put this slider's end on top of fading (1)


[Hard]

Spacing for this difficulty is: 0.8

00:23:75 (6) - maybe you can make this slider go down, so this one 00:23:97 (1) - goes down too and these beats 00:23:08 (3,4) - dont overlap it. *you circle the beats with the slider, avoiding them*
If you do this you will also help 00:25:31 (1) - so that you dont have to allign it with fading beats.
00:30:19 (7) - allign with 00:29:75 (5,6) -
00:30:75 (1) - move ending to previous white tick, 00:32:53 move this timing section to previous red tick, and add a beat here 00:32:53 (like you did at normal)
00:33:97 (4) - Put slider's end on top of fading (1) and move this 00:34:42 (5) - a bit so fading (2) doesnt overlap it.
00:37:31 (10) - Put slider's end on top of fading (6)
00:44:64 (5) - put on top of fading (2)
00:45:08 (1) - move ending to previous white tick, 00:46:75 move this timing section to previous red tick, and add a beat here 00:46:64
00:50:42 (8) - spacing
00:52:42 (2) - spacing
00:53:53 (7) - how about putting this 7 under fading 1 so it completes the "beat design"? (not on top, under)
01:02:19 (6,7) - Put on top of fading beats.
01:04:86 (7) - how about putting this 7 on the previous blue tick so the 4 beats stack same timing?
(If you do so, fix spacing on the next upcoming beats and redesign a bit)
01:16:97 (1) - move ending to previous white tick,01:20:42 move this timing section to previous red tick, and add a beat here 01:20:42
01:30:64 (12) - Move this slider's end a bit to the right so it points 01:31:08 (1) - start
01:33:53 (7) - allign this with 01:33:08 (6) - end, and move 01:33:75 (8) - once to the right, then move 01:33:97 (9) - twice to the left.
01:47:08 (1) - move ending to previous white tick, add a beat here 01:48:86
add a beat here 01:51:53, put it infront of 01:51:31 (6) - end
add a beat here 01:51:97, put it infront of 01:51:75 (7) - end
(If you do so, snap 01:52:19 (8) - and 01:53:36 (9) -

(The Following is rather optional)
01:07:75 (2) - allign this with 01:07:31 (1) - end; Then allign 01:08:19 (3) - with 01:07:75 (2) - end;
Then allign 01:08:64 (4) - with 01:08:19 (3) - end and after that fix spacing here 01:09:08 (5) -

Good map so far~
vytalibus
[Hard]
00:23:53 (5) - Spacing.
00:24:53 (2) - ^
00:56:31 (2) - ^

DOUBLE STARRED.
DawnII
[Hard]
00:34:42 (6) - Too close to (5).
01:15:53 (8) - WTF overpowering much?
01:53:36 (12) - ^
mattyu007
Timing
...
11. Offset: 60,087ms BPM: Inhereted (1x)
12. Offset: 76,948ms BPM: Inhereted (1x)
13. Offset: 80,198ms BPM: Inhereted (1x)
Duplicate sections; Remove the later one

14. Offset: 94,643ms BPM: Inhereted (1x)
...

Kiai Time
Hard:
01:20:42 - 01:55:08
01:55:97 ~
Start an inherited section at the first time, adjust the second last section to the second time.
Mark the the section at the first time as Kiai time. All sections that cross the part in between should also be marked Kiai.

Normal:
01:20:42 - 01:32:89
01:34:66 ~

Hard
01:13:75 (7) - Uhh, what is this repeat to? Resnap to 1/4
01:52:19 (11) - ^

Normal
Not much to say, looks good
HarryOrunitia
This map has been deleted on the request of its creator. It is no longer available.
Kyocciola
Normal
All right.

Hard
Using grid 3
00:27:75 (2) - 1 square to the left
01:28:42 (4) - 1 down



Nice work! Starred~!
Skyripper
Really nice hitcircles/spinner

[Normal]
01:15:11 (6) - move this closer to 5. like... 1 grid?

[Hard]
01:13:75 (7) - end this at 01:15:08 and start the 8 slider at 01:15:19
01:52:19 (11) - extend this by one repeat and stack the next slider similar to in the screenshot (not sure what distance snapping you are using)

EDIT: BUBBLE

vytalibus
Rankitty.
Cyclone
Unranking. Sliders are not of correct length.

What i mean is the slider points are not snapped correctly on the timeline.

Also Hard's offset is wrong, but normal's seems ok?

Actually normal seems completely fine.
VincentLaw
no breaks in normal?

my hand gets out of my mouse pad =/ ( had to use spinner time to reposition my hand )

got 1 100' in the same slider near the end like in 40 retries.
peppy
be a bit more careful with the ranking/bubbling guys.
especially vytalibus; this isn't the first time i've seen a map ranked by you unranked for various reasons
Cyclone
[18:45] <peppy> it needs to be checked by both you and another bat Cyclone|IRC
[18:45] <peppy> and by checked i mean check everything
[18:45] <peppy> not just the changed you wanted made

In that case,

Hard:

00:39:33 (4) - This personally feels better if there's a small break here. By that i mean flip the slider around, then take off 1 of the repeats, then move it to the next white tick. (if you are confused, just catch me in IRC and i'll tell you what i mean)

00:42:66 (5) - I'd say remove the 6 and 7 that follows, since it doesn't follow the music, but the choice is yours.

00:50:44 (9,10,11,12) - I think this section would be better if the sliders were starting on white ticks. Simplest way to accomplish this would be to take off a repeat from the 8's slider, then move all the points keeping spacing in mind.

00:56:33 (2) - I'd say remove this, but again, the choice is yours.

01:13:78 (7,8) - Take off 1 repeat from the 7 and start the 8 on that white tick. Extend the 8 to make up the lost area at the end. (i'd also say put a finish sound on the very last sliderpoint of 8, but that may just be me)

01:52:22 (11,12,13) - This could be confusing for some players. If that is an issue for you, then a solution would be to make 11 1/2 beat long, and make what's left of 11 into a whole new repeating slider. That would make 11 have 2 points, 12 have 4 points, 13(which was 12) have 4 points, and 14(which was 13) have many many points still. I'd also say extend the fast repeating slider to the white tick the spinner starts at, and move that spinner 1/4 beat out of the way. This spinner will maintain an "Auto+2000," plus the slider will have a better feeling to it when it ends.




Normal:

Some of the slider patterns feel unintuitive to me. Meaning it feels as though some notes should be sliders, while others shouldn't. An example of this would be:
00:18:22 (1,2,3,4,5,6,1,2,3,4,5,6) - I feel as though sliders should be on the current 2,5,2, and 5. Also, i feel as though a cutting the 2nd point of the 2nd 6 would also give it a nice feel. Then again, if you wanted to continue with that for the entire song, a lot of changing would need to be done, so it's up to you. All of this is optional, but i think it would have a better feel to it. If you do decide to follow this path, please go through the entire map to keep it consistent.
Topic Starter
SteRRuM

Cyclone wrote:

Hard:

00:39:33 (4) - This personally feels better if there's a small break here. By that i mean flip the slider around, then take off 1 of the repeats, then move it to the next white tick. (if you are confused, just catch me in IRC and i'll tell you what i mean)Fixed.

00:42:66 (5) - I'd say remove the 6 and 7 that follows, since it doesn't follow the music, but the choice is yours.Changed.

00:50:44 (9,10,11,12) - I think this section would be better if the sliders were starting on white ticks. Simplest way to accomplish this would be to take off a repeat from the 8's slider, then move all the points keeping spacing in mind.
Done.
00:56:33 (2) - I'd say remove this, but again, the choice is yours.Yeah, done too.

01:13:78 (7,8) - Take off 1 repeat from the 7 and start the 8 on that white tick. Extend the 8 to make up the lost area at the end. (i'd also say put a finish sound on the very last sliderpoint of 8, but that may just be me)Fixed.

01:52:22 (11,12,13) - This could be confusing for some players. If that is an issue for you, then a solution would be to make 11 1/2 beat long, and make what's left of 11 into a whole new repeating slider. That would make 11 have 2 points, 12 have 4 points, 13(which was 12) have 4 points, and 14(which was 13) have many many points still. I'd also say extend the fast repeating slider to the white tick the spinner starts at, and move that spinner 1/4 beat out of the way. This spinner will maintain an "Auto+2000," plus the slider will have a better feeling to it when it ends.Uhh, I've remapped this, hope it's OK now.




Normal:

Some of the slider patterns feel unintuitive to me. Meaning it feels as though some notes should be sliders, while others shouldn't. An example of this would be:
00:18:22 (1,2,3,4,5,6,1,2,3,4,5,6) - I feel as though sliders should be on the current 2,5,2, and 5. Also, i feel as though a cutting the 2nd point of the 2nd 6 would also give it a nice feel. Then again, if you wanted to continue with that for the entire song, a lot of changing would need to be done, so it's up to you. All of this is optional, but i think it would have a better feel to it. If you do decide to follow this path, please go through the entire map to keep it consistent.Changed a bit.
:?
Cyclone
Just a few notes before i get with the modding:

00:28:44 (3) - Somewhat hidden under a hitburst.

I didn't notice this about hard until i noticed it in Normal, but it seems like you tried to have some type of note every half beat. For instance, if you were to just listen to the hitsounds, it would sound very boring. However, this isn't *technically* a problem, so do what you want.



Hard:

00:51:55 (12,1) - Is this jump intentional?


Normal:

00:24:44 (11,1) - Is this jump intentional? (Small jump, but it exists)
Topic Starter
SteRRuM

Cyclone wrote:

Just a few notes before i get with the modding:

00:28:44 (3) - Somewhat hidden under a hitburst. I don't know what, for me it looks OK.

I didn't notice this about hard until i noticed it in Normal, but it seems like you tried to have some type of note every half beat. For instance, if you were to just listen to the hitsounds, it would sound very boring. However, this isn't *technically* a problem, so do what you want.



Hard:

00:51:55 (12,1) - Is this jump intentional? Changed.


Normal:

00:24:44 (11,1) - Is this jump intentional? (Small jump, but it exists) Yep, intentional, I didn't changed.
Cyclone
I guess i'm ok with this now. Get a new BAT to look over it. (as in not me, skyripper, or vytalibus)
Larto
EDIT: Ranked!
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