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blue drops - Heart no Kakuritsu (TV Size)

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Topic Starter
Darksonic
This beatmap was submitted using in-game submission on sábado, 20 de octubre de 2012 at 12:33:38

Artist: blue drops
Title: Heart no Kakuritsu (TV Size)
Source: Sora no Otoshimono: Forte
Tags: opening sekai-nyan verdisphena
BPM: 157
Filesize: 13793kb
Play Time: 01:27
Difficulties Available:
  1. Insane (5 stars, 281 notes)
  2. Normal (4,16 stars, 127 notes)
  3. Sekai's Easy (2,77 stars, 108 notes)
  4. Verdi's Hard (4,91 stars, 215 notes)
Download: blue drops - Heart no Kakuritsu (TV Size)
Download: blue drops - Heart no Kakuritsu (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
I tried to map a TV Size that is not mapped already.. And I mapped the first opening of this anime, so why not giving this a try too :D?

Credits to Kuria for awesome mp3 and video :3

Mapset:

SPOILER
Sekai's Easy by Sekai-nyan

Normal by Me

Verdi's Hard by Verdisphena

Insane by Me
Suimya
done

http://puu.sh/1bzxN

Don't forget to add my name's on the tag :3 and btw plz put the hitsounds i gave you before on the song folder plz ><
Andrea
Have 3 stars, awesome job with Insane ^_^
suzutsukikanade
Nice work
deserves a star :)

Good Luck :)
Topic Starter
Darksonic
Thanks for supporting guys :3

Edit: Moved to pending and ready for mods!
those
Confirm source for artist please; as I know it, it should be "blue drops" without the caps
Topic Starter
Darksonic

those wrote:

Confirm source for artist please; as I know it, it should be "blue drops" without the caps
It is, but I used the same artist's name on this one: http://osu.ppy.sh/s/43321 and it's ranked, so probably there won't be any problem. Anyways I will try to confirm it later.
those
Learn that ranked does not necessarily mean that it's correct.
Suimya
Bruno, why you dont put the other hitsounds in the folder ._. i liked those better orz so plz add them
Aurele
Here's my mod~

[General]
As those said, the artist is blue drops without hypercase.

Can be seen at 01:04:491 on the video.

[Easy]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:01:052 - Since the vocal here is more loud, add a finish here. It will sound better.
•00:09:077 - First of all, this is really too loud for the melody. Second, it's totally not the same clap as we hear on 00:07:549. I will give you three suggestions, 1: Delete this timing section; 2: Replace the custom clap my a normal clap; 3: Replace the normal clap by a custom clap, so everything will have the same clap.
•00:11:370 - Same as the point above.
•00:23:600 - Add a clap here; 00:23:982 - Delete the clap; 00:24:364 - Keep the Finish but add a clap. With this, the consistency will be the same and won't be broken.
•00:31:243 - I can hear the normal clap on this slidertick, but its too soft. Maybe you could make the volume a bit more loud so we could hear it.
•00:40:415 and 00:43:472- Same as the point above
•00:50:351 - Same as the point above this one ^
•00:51:880 - Same as ^ But, this one, we completly don't hear it!
•00:54:173 - Same here.
•00:57:230 - ... same thing.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•01:05:256 (3,4) - Reverse these objects, it sounds better.

•00:05:256 - The circle here is not needed, delete it please but also, change these circles 00:05:638 (2,3) -, by a slider.
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:19:396 (3) - For the song, add a new combo here. Delete the new combo to 00:20:542 (1) - , 00:22:453 (3) - add a new combo and delete the new combo to 00:23:600 (1) -

Seems good here. Just the hitsounds makes me nfelbfegfn.
[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:00:288 (1) - Maybe like Easy, add a whistle at the beginning and a Finish at the end of the slider.
•00:01:625 - A whistle sounds good here with the song
•00:04:682 - same thing, same reason as above.
•00:07:549 (1) - For this part, y u no make hitsounds consistent?. I sincerely don't like it because you have random whistle on two objects at the same time.
•00:15:956 (5) - Add a clap here to keep the consistency
•00:31:625 - Adding a finish here will sound pretty good.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:21:307 (4) - dat weird form. Make it more curved instead. Just like this

Nothing to say wrong here. Just the hitsounds sounds weird sometimes.
[Hard]
It's me or.. I'm not hearing any hitsounds on the second of fourth line like the other difficulties? ;-;
•00:17:867 (1,2,3,4) - The square shape can be improved more by using the "Create Polygon Circles"'s tool on the compose tab.

[Insane]
Overally, this map is pretty well made. Here's some things I've found:
•00:16:912 (2,3,1,2) - I have a problem with these circles, the spacing is good and then suddenly it's broken by a difference of 0,53x.
•01:04:682 (2,3) - These circles could have been consistent on the spacing. For an example, the circle 2 should be moved to x:112 y:256; Circle 3 to x:256 y:156

Sorry, I was extremly tired when modding this map. Call me anytime for a recheck ;-;
Suimya
Gabe thanks for the helpful mod :3 fixed everything

http://puu.sh/1cRQs
Topic Starter
Darksonic

Gabe wrote:

Here's my mod~

[General]
As those said, the artist is blue drops without hypercase. Ok ok, changed it.

Can be seen at 01:04:491 on the video.

[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:00:288 (1) - Maybe like Easy, add a whistle at the beginning and a Finish at the end of the slider. Added Whistle at the beginning, but didn't add Finish at the end, sounds loud for me.
•00:01:625 - A whistle sounds good here with the song Sure.
•00:04:682 - same thing, same reason as above. ^
•00:07:549 (1) - For this part, y u no make hitsounds consistent?. I sincerely don't like it because you have random whistle on two objects at the same time. I added them intentionaly.
•00:15:956 (5) - Add a clap here to keep the consistency Oops, done.
•00:31:625 - Adding a finish here will sound pretty good. Not for me.

Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:21:307 (4) - dat weird form. Make it more curved instead. Just like this Ok.

Nothing to say wrong here. Just the hitsounds sounds weird sometimes.

[Insane]
Overally, this map is pretty well made. Here's some things I've found:
•00:16:912 (2,3,1,2) - I have a problem with these circles, the spacing is good and then suddenly it's broken by a difference of 0,53x. Yeah, that's why I added NC.
•01:04:682 (2,3) - These circles could have been consistent on the spacing. For an example, the circle 2 should be moved to x:112 y:256; Circle 3 to x:256 y:156 I don't see why o.o

Sorry, I was extremly tired when modding this map. Call me anytime for a recheck ;-; I will :3
Thanks for modding!
LunarSakuya
Hey~

General
Cool

Sekai's Easy
00:00:288 (1) - Replace finish with whistle, kinda overwhelming here
00:13:090 - Start spinner here instead http://osu.ppy.sh/ss/456435
00:19:396 (1) - Finish
00:22:453 (1) - Finish at beginning
00:23:600 (2) - Finish on reverse instead
00:43:090 (3) - Finish at end
00:48:249 - unused green line
00:55:702 (3) - Finish at end
01:02:198 (2) - NC here instead of (1)?
01:03:345 (3) - Why not extend it to the white tick?
01:25:128 (4) - Weird rhythm, i would start something on 01:24:937 instead

Normal
00:10:988 (2) - Whistle :D?
00:43:472 (5) - Put the finish at the end instead
00:54:173 (3) - Finish at end?
00:56:084 (1,2) - Finishes at the beginnings
01:24:746 (1,2,3,4) - Maybe move this pattern towards the top so the notes aren't concentrated at the bottom http://osu.ppy.sh/ss/456456

Verdi's Hard
00:14:619 (6) - move down a bit http://osu.ppy.sh/ss/456462
00:23:791 (1) - delete NC, NC on 00:23:982 (2) -
00:43:090 (6) - Delete finish at end, bit overwhelming imo
00:49:969 (8) - Stack this on 00:50:351 (1) - http://osu.ppy.sh/ss/456470

Insane
00:04:109 (5) - Whistle
00:12:517 (1) - Delete NC..unless it's for the big spacing?
00:33:345 (2) - Ctrl + G, for some flow, idk what do you think? xD
00:50:924 (4) - Finish at end, hear bg music
00:54:364 (4) - Finish at beginning
00:53:791 (1) - Delete NC
01:19:778 (1,2,3,4,1) - i guess make a neater pentagon? xD http://osu.ppy.sh/ss/456485
Nice patterns!

Cool mapset :lol: GL
Topic Starter
Darksonic

LunarSakuya wrote:

Normal
00:10:988 (2) - Whistle :D? Nah, there are 3 whistles before this note, so I think it wouldn't sound very good.
00:43:472 (5) - Put the finish at the end instead There is a cymbal sound in the beginning, so I think Finish fits better there.
00:54:173 (3) - Finish at end? Ok.
00:56:084 (1,2) - Finishes at the beginnings Ok.
01:24:746 (1,2,3,4) - Maybe move this pattern towards the top so the notes aren't concentrated at the bottom http://osu.ppy.sh/ss/456456 Ok.

Insane
00:04:109 (5) - Whistle Oops, added.
00:12:517 (1) - Delete NC..unless it's for the big spacing? Yep, it's for spacing.
00:33:345 (2) - Ctrl + G, for some flow, idk what do you think? xD Seems better for me like I did.
00:50:924 (4) - Finish at end, hear bg music Ok.
00:54:364 (4) - Finish at beginning Ok.
00:53:791 (1) - Delete NC Ok.
01:19:778 (1,2,3,4,1) - i guess make a neater pentagon? xD http://osu.ppy.sh/ss/456485 Ok.
Nice patterns! Thank you!
Thanks for your useful mod!
Verdisphena

LunarSakuya wrote:

Verdi's Hard
00:14:619 (6) - move down a bit http://osu.ppy.sh/ss/456462 I don't like how that looks
00:23:791 (1) - delete NC, NC on 00:23:982 (2) - No >:(
00:43:090 (6) - Delete finish at end, bit overwhelming imo sure
00:49:969 (8) - Stack this on 00:50:351 (1) - http://osu.ppy.sh/ss/456470 no >:(
@Gabe: The current square looks good for me
tetsutaro
***************************************************
This is a pre-mod message.
The mod, when ready, will go under this in the same post, unless someone posted again first.

Hard (4.96) and Insane (5.00) are out of my scope so I'll just watch it in Auto. Please expect fewer suggestions for them.
Normal (4.06) is slightly out of my threshold of accurate modding (4.00). I might nag about this being too difficult for a Normal that turns out to be totally unnecessary.
The modding process will start before this weekend.
***************************************************
Suimya
Thanks Lunar for modding :3

fixed most stuff !

http://puu.sh/1digk
Topic Starter
Darksonic
Updated.
tetsutaro
Modding queue yadda yadda

[General]
:idea: The video is a little bit distracting, with the attractive winged girls flying all around at the chorus. (No it's fine, no need to remove it)
:!: Hard forces using the default skin. Change that to apply to all maps or not to apply to any map at all.
:idea: (Normal and Insane) The envelope and symmetry... is just awesome. No wonder your maps get ranked so fast.

[Easy]
00:05:638 (2) - Move one red tick forward to 00:05:447 so that the vocal "suki" can be matched.
00:09:842 - Either end the previous slider 00:08:695 (4) here or put a new circle here.
00:12:517 (1) - Change to 00:13:281 - 00:14:810 , lasting for 4 white ticks. This sound better to me.
00:23:600 (2) - Feel weird to me to put this here. Consider changing to 00:23:600 (2) and 00:23:982 (3) , the latter adding a finish hit sound.
00:48:058 (2) - Move to 00:48:249 or extend into 2-trip returning slider
00:53:409 (5) - New combo (blue)
00:55:702 onwards - Weird sounding, change to the following
  1. blue circle 00:55:702 (3)
  2. orange circles 00:56:084 (1) and 00:56:657 (2)
  3. red circles 00:57:612 (1) and 00:58:186 (2)
  4. yellow circle 00:59:141 (1)
01:01:434 (5) - Change to circle
01:03:154 (2) - Ends one red tick early at 01:03:727
01:05:256 onwards - Weird sounding, change to the following
  1. 01:05:256 (3) - ends one red tick late at 01:05:829
  2. circles 01:06:211 (4) and 01:06:593 (5)
01:10:224 (5) - Remove
01:13:281 (5) - Remove
01:10:606 (1) onwards - Weird again. Why a slider over "kodomori" and then blank over "de~"? Change to:
  1. circles 01:10:606 (1) and 01:10:988 (2)
    slider 01:11:370 (3) ending 01:11:752 to cover the "de~" vocal
    circle 01:12:135 (4) and 01:12:708 (5)
    slider 01:13:090 (6) (move the one originally at 01:13:281
01:14:045 (1) - move to 01:13:663
01:25:893 (1) - starts instead at 01:26:657 to follow the guitar

[Normal]
00:35:829 (2) - change to circle here.
01:13:090 (3) - end one red tick earlier then
01:14:045 (1) - start at 01:13:663 ending in the same place.
01:22:835 (1,2,3) - I think it's better if the two circles comes first then the returning slider.
01:25:893 (3) - change to circle

[Hard]
00:01:625 (1,2,3) - I am nagging about the spacing between these three
00:07:931 (2,3) - change to 00:07:740 (2) and 00:08:122 (3) and 00:08:504 (4) to match the vocal
00:09:651 (3) - add this circle in. It's Hard and after the soft intro there should be more 1/2 clusters.
00:57:612 (1,2,3) - With the yellow combo on the left, move this combo to the right.
01:01:147 (1) - end at 01:01:816 and then add a circle in at 01:02:198 (1)
01:25:319 (1,2,3,4) - More nagging about spacing
01:26:466 (5) - Put this around at the centre of the playfield, so
01:26:848 (1,2,3,4) - can span a square/rhombus around it. Now it looks like this map is leaned on the left

[Insane]
00:02:007 (2) - Is this rankable? I know this is Insane and you did this to keep symmetry, but it is very confusing.
00:06:020 (3) - add circle in here

Fix/justify everything Easy and Normal and the inconsistency in skin forcing and you get the star from me.
Please call for rechecks when done.
Suimya
o.o" no changes sorry
Topic Starter
Darksonic

tetsutaro wrote:

[General]:idea: The video is a little bit distracting, with the attractive winged girls flying all around at the chorus. (No it's fine, no need to remove it)
:!: Hard forces using the default skin. Change that to apply to all maps or not to apply to any map at all. orz, I don't know how this happened, fixed.
:idea: (Normal and Insane) The envelope and symmetry... is just awesome. No wonder your maps get ranked so fast. :3

[Normal]
00:35:829 (2) - change to circle here. I think two sounds fits better than one here, so this little slider it's ok.
01:13:090 (3) - end one red tick earlier then Why? o.o
01:14:045 (1) - start at 01:13:663 ending in the same place. Doesn't fit for me.
01:22:835 (1,2,3) - I think it's better if the two circles comes first then the returning slider. I'm not sure what you mean here.
01:25:893 (3) - change to circle There are two sounds in the music, so this slider fits.

[Insane]
00:02:007 (2) - Is this rankable? I know this is Insane and you did this to keep symmetry, but it is very confusing. It's rankable.
00:06:020 (3) - add circle in here There aren't a sound or anything here, so I won't.
Thanks for modding!
tetsutaro

Darksonic wrote:

01:22:835 (1,2,3) - I think it's better if the two circles comes first then the returning slider. I'm not sure what you mean here.
I mean it was
①ーー⇨ーーO  ②  ③

I like it better if this is changed into
①  ②  ③ーー⇨ーーO

But still it is just a suggestion.
Verdisphena

tetsutaro wrote:

[Hard]
00:01:625 (1,2,3) - I am nagging about the spacing between these three for that reason is the new combo in 00:01:625 -
00:07:931 (2,3) - change to 00:07:740 (2) and 00:08:122 (3) and 00:08:504 (4) to match the vocal na, the rhythm is fine there
00:09:651 (3) - add this circle in. It's Hard and after the soft intro there should be more 1/2 clusters. na
00:57:612 (1,2,3) - With the yellow combo on the left, move this combo to the right. Looks bad for me, no thanks
01:01:147 (1) - end at 01:01:816 and then add a circle in at 01:02:198 (1) No, the spinner is fine
01:25:319 (1,2,3,4) - More nagging about spacing Same as 00:01:625 (1,2,3) -
01:26:466 (5) - Put this around at the centre of the playfield, so no
01:26:848 (1,2,3,4) - can span a square/rhombus around it. Now it looks like this map is leaned on the left But I like that pattern ):
Thanks for your mod
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