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Nightwish - Come Cover Me

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JappyBabes
Yay ;D
Ekoro
yus , made in 1 hour and 30 mins c:

http://puu.sh/HmtF
grumd
Hey, Shiro: http://puu.sh/LJdN
Still no hitsounds. Dunno if you want to put them, but if not − just tell me and I'll handle them.

Oh, just noticed.. Please increase Stack Leniency to somewhat 4-5
Ekoro
as you asked , increase' difficulty of my diff ;w;

http://puu.sh/M8Bs
CXu
Shiiiiirooooooo~

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Well, AIBat is reporting some stuff which may or may not be rankable (I have no idea):

  2. Inconcistency in tags. Add space between "grumdThe" in [grumd's Hard]
  3. AIBat is also reporting a bunch of unsnapped green lines, lol.
  4. Make both [Barney's Easy] & [grumd's Hard] follow the same new combo SB thing at 03:30:353? (and not using grey combo colors in the rest of the map :P)
[Barney's Easy]
  1. AR6 is scary :( Atleast AR5?
  2. HP-1?
  3. OD-1?
     
  4. 00:55:672 (1,3) - Dat overlap :(
  5. 01:34:852 (1) - Finish on start? It's there in the song.
  6. 01:36:485 (1) - ^
  7. 01:42:198 (1) - Finsih at end.
  8. 01:47:504 (4) - Stack (4) underneath (2) (you might need to adjust (3) a bit for this).
  9. 03:12:396 (3) - Finish on start.
  10. 03:14:131 (1) - End at 03:17:293 ? Or you can make a delayed break, starting at 03:17:293.
[LRJ's Normal]
  1. Downloaded the above difficulty and modded that^
  2. HP -1?
     
  3. 01:33:220 (2,3,4) - Feels fairly weird imo. Since (3) is on a red tick, it feels like you're now mapping the guitar, so I'm expecting the next note to be at 01:34:240 instead :o The sliders later works because they're sliders.
  4. 02:49:940 (1) - Predicting the amount of repeats on this one can be quite hard for a beginner.
  5. 02:51:165 (1) - Not correctly snapped (should start at 02:51:175)
  6. 04:00:553 (2) - It's probably fine, but hey, it's sliiiightly touching the hp bar
[grumd's Hard]
  1. Generally speaking, I want some finish hitsounds :( (Actually, is this map hitsounded other than at the inherited sections? xD) I just learned how to read orz.
     
  2. 01:17:915 (6) - Just personal preference, but I would probably NC here.
  3. 02:23:822 (1,2,3) - Superduperblah overlap :<
  4. 02:31:780 (4,1,2) - I expect this pattern to be positioned so that (2) ends up stacking at 02:31:167 (3) end. Would look neater, instead of partially covered by hit300.
  5. 03:48:922 (3,5) - I'm all for overlaps, but this one is :x
[Insane]
  1. 00:52:407 (1,3) - Just something I noticed whilst watching auto play, but these feel quite close, since both 00:44:245 (5,7) and 00:47:510 (1,2) is more spaced. Well, nothing's wrong, but just looked kind of "off" for me. You never really have blankets that close later in the map either, so it stands out a bit :P
  2. 01:02:202 (1) - Move the middle anchor point 1 gridlvl4 to the right and 1 gridlvl4 down (nazi weee)
  3. 01:18:119 (5) - This stack looks really weird in-game. place (5) at x:112 y:176?
  4. 01:49:340 (4) - Touching hp-bar~
  5. 02:38:105 (6) - No idea if these are hard to read since I can't testplay, so just pointing out something that is obviously intended (just ignore me~)
  6. 02:39:738 (6) - ^
  7. 02:51:991 (4) - I find this slidershape unfitting compared to most other 1/2 sliders :<
  8. 03:07:295 (4) - Stack under (2)? This doesn't look that good imo. http://osu.ppy.sh/ss/383746
  9. 03:27:700 (4,5,6) - Uneven spacing is a bit blah :(
  10. 03:45:045 (1) - Not too fond of stuff going into the score either, but yeah.
~~~~~~~~~~~~~~

That's it~ Good luck! :D
Bad modpost is bad
Topic Starter
Shiro

CXu wrote:

Shiiiiirooooooo~

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Well, AIBat is reporting some stuff which may or may not be rankable (I have no idea):
    Both are fine, since the map has a SB.
  2. Inconcistency in tags. Add space between "grumdThe" in [grumd's Hard] That has been fixed before you finished the mod lol
  3. AIBat is also reporting a bunch of unsnapped green lines, lol. These don't matter at all
  4. Make both [Barney's Easy] & [grumd's Hard] follow the same new combo SB thing at 03:30:353? (and not using grey combo colors in the rest of the map :P) I forgot. ><
[Barney's Easy]
  1. AR6 is scary :( Atleast AR5?
  2. HP-1?
  3. OD-1? Changed difficulty settings to something more friendly.
     
  4. 00:55:672 (1,3) - Dat overlap :( I think that was on purpose. I'll see with scalone.
  5. 01:34:852 (1) - Finish on start? It's there in the song. Added.
  6. 01:36:485 (1) - ^ Added.
  7. 01:42:198 (1) - Finsih at end. Added.
  8. 01:47:504 (4) - Stack (4) underneath (2) (you might need to adjust (3) a bit for this). done
  9. 03:12:396 (3) - Finish on start. Added.
  10. 03:14:131 (1) - End at 03:17:293 ? Or you can make a delayed break, starting at 03:17:293. Made a delayed break.
[LRJ's Normal]
  1. Downloaded the above difficulty and modded that^
  2. HP -1? Changed difficulty settings to something more fitting.
     
  3. 01:33:220 (2,3,4) - Feels fairly weird imo. Since (3) is on a red tick, it feels like you're now mapping the guitar, so I'm expecting the next note to be at 01:34:240 instead :o The sliders later works because they're sliders. The rhythm is simple enough imo - I'll ask LRJ.
  4. 02:49:940 (1) - Predicting the amount of repeats on this one can be quite hard for a beginner. removed
  5. 02:51:165 (1) - Not correctly snapped (should start at 02:51:175 )Fixed.
  6. 04:00:553 (2) - It's probably fine, but hey, it's sliiiightly touching the hp bar naziiii let's see if I can fix
[grumd's Hard]
  1. Generally speaking, I want some finish hitsounds :( (Actually, is this map hitsounded other than at the inherited sections? xD) I just learned how to read orz. not hitsounded yet, I might do that
     
  2. 01:17:915 (6) - Just personal preference, but I would probably NC here. This comboing makes sense, as it follows the measure for now.
  3. 02:23:822 (1,2,3) - Superduperblah overlap :< lol'd. Fixed XD
  4. 02:31:780 (4,1,2) - I expect this pattern to be positioned so that (2) ends up stacking at 02:31:167 (3) end. Would look neater, instead of partially covered by hit300.
  5. 03:48:922 (3,5) - I'm all for overlaps, but this one is :x Fixed
[Insane]
  1. 00:52:407 (1,3) - Just something I noticed whilst watching auto play, but these feel quite close, since both 00:44:245 (5,7) and 00:47:510 (1,2) is more spaced. Well, nothing's wrong, but just looked kind of "off" for me. You never really have blankets that close later in the map either, so it stands out a bit :P spaced out a bit
  2. 01:02:202 (1) - Move the middle anchor point 1 gridlvl4 to the right and 1 gridlvl4 down (nazi weee) huh why ?
  3. 01:18:119 (5) - This stack looks really weird in-game. place (5) at x:112 y:176? Manual stacking
  4. 01:49:340 (4) - Touching hp-bar~ huh this can't really be helped
  5. 02:38:105 (6) - No idea if these are hard to read since I can't testplay, so just pointing out something that is obviously intended (just ignore me~)
  6. 02:39:738 (6) - ^ The anti-jumps read fine (based on all the testplays I got)
  7. 02:51:991 (4) - I find this slidershape unfitting compared to most other 1/2 sliders :< ew ugly slider, fixed
  8. 03:07:295 (4) - Stack under (2)? This doesn't look that good imo. http://osu.ppy.sh/ss/383746 There was a whole pattern here before, and these circles made a star, but I cut it because it was too long
  9. 03:27:700 (4,5,6) - Uneven spacing is a bit blah :( There used to be increasing jumps here... But I made this pattern instead. Since the whole pattern consists in jump I don't think that this is a problem ? =(
  10. 03:45:045 (1) - Not too fond of stuff going into the score either, but yeah. It doesn't go into the score for me. o.o
~~~~~~~~~~~~~~

That's it~ Good luck! :D
Bad modpost is bad
Thanks for the mod.
Noob Man
Ok, all that I'll say are suggestions, you aren't forced to follow them. ^^

Barney's Easy
Well, it's an Easy diff, but an interesting one, with some variations in the patterns...

  1. 00:57:305 (3) - Overlapping 00:55:672 (1) - . :/
  2. 00:58:529 (1) - Try something like this : ? That'd fit the music better imo.
  3. 01:20:160 (3) - Second sliderpoint at x416 y156 ? That'd encircle the previous circle better, wouldn't it ?
  4. 02:43:411 (1) - Try to make it looking more beautiful by encircling better the previous circle.
  5. 02:45:043 (3) - Try to make it looking more beautiful by encircling better the next circle.
  6. 03:08:315 (1) - Again, try to make it encircling better the next object.
  7. 03:12:396 (3) - This one is unsymmetrical and looks wrong, try to improve it. x_x
  8. 03:14:233 (1) - End it on 03:17:293.
  9. 03:48:310 (3) - and 03:49:942 (1) - aren't encircling the (respectively) previous and next object. :s
  10. 04:01:370 (3) - and 04:03:002 (1) - ^
LRJ's Normal
Pas passionnante mais se joue bien. Tu pourrais, je pense, ajouter quelques 1/2 sans que ça ne porte préjudice à la map, mais à toi de voir. :) Mes principaux problèmes sont sur les formes de certains sliders.

  1. 00:42:408 - Ajoute une note ici.
  2. 00:42:612 (1) - Épouse mal le cercle d'approche suivant. Essaye d'arranger ça. x_x
  3. 01:20:160 (4) - Pas très beau. :s
  4. 01:33:220 (2,3,4) - Ne se joue pas super bien, trouvé-je. Si tu veux garder ce rythme, fais plutôt un repeat slider àmha.
  5. 02:04:237 (1) - On dirait qu'il est asymétrique, ça rend pas joliment. x_x
  6. 02:34:432 (2) - ^
  7. 02:43:411 (1) - Épouse mal le cercle suivant. :s
  8. 02:49:940 - Pourquoi ne pas faire un slider pour mapper la musique ici ? :?
  9. 02:51:175 (1,3) - Ont l'air asymétriques. (pas entre eux hein, les sliders en eux-mêmes)
  10. 03:02:602 (5) - Pas super beau.
grumd's Hard
That's a very nice Hard diff, I wish there were more like this ! :)
Still, some suggestions :

  1. 00:47:306 - Why not putting a note here ? On x126 y229 for example ?
  2. 00:49:142 (1) - x295 y113 (for a better symmetry ;) )
  3. 00:57:305 (1) - I'd put it at the end of the previous slider... Actually, I'd even make 00:56:489 (3) - a repeat slider but that's force you to remap the next notes, so do as you wish. ^^;
  4. 01:17:915 (6,7) - Finish hitsound ? I can hear cymballs on the music, and that'd mark the jumps ?
  5. 01:22:608 (3) - Begins at x60 y196 ; first sliderpoint at x64 y142 ; second sliderpoint at x125 y104 ; ends at x175 y124 ? (it makes it more symmetrical imo)
  6. 01:23:833 (2) - Ends it at 01:24:037 ? I don't know why you made it longer, so if you had a reason just ignore this suggestion. u__u'
  7. 01:39:341 (4,5) - For the previous patterns, you stacked those two notes... Why stopping now ?
  8. 01:40:973 (4,5) - ^
  9. 01:59:339 (1) - This slider is not perfectly circling the previous circles. I suggest trying to improve it. ^^;
  10. 02:31:984 (1) - x128 y284, in order to stack 02:32:596 (2) - with the end of 02:31:167 (3) - ? (then, adjust the spacing of the next slider)
  11. 02:43:819 (3) - x295 y164 (in order to improve symmetry)
  12. 03:43:208 (4) - Why this changement of direction for the pattern ? :? Now it'd ask some work, but I'd put it in x500 y116 (or around this), in order to make this more fluent. ^^
Insane
Une diff bien marrante ! Soft Insane, vu que je peux la passer sans aucune difficulté. Elle est vraiment sympa à jouer. Quelques suggestions :

  1. 00:42:612 (1) - Deuxième sliderpoint en x160 y132, pour que le début et la fin du slider soient symétriques ?
  2. 01:05:263 (5) - Remonte-le un peu, pour qu'on puisse aller dans un zigzag cohérent ? (je sais pas si je suis clair)
  3. 01:30:975 (6,7,8) - Pas très joli àmha... Faire que les jumps redeviennent décroissants est une bonne idée, mais leur faire rebrousser chemin casse un peu le rythme je trouve. :/
  4. 02:31:576 (6) - et 02:33:208 (6) - Je comprends pourquoi tu n'as pas fait de jumps, mais ça se joue bizarrement trouvé-je. :s
  5. 02:38:105 (6) - et 02:39:738 (6) - se jouent carrément bizarrement. x_x Même si je vois pas trop comment rendre ça plus agréable à jouer. :s
  6. 02:49:736 (8) - Pourquoi ne pas l'avoir mis à la verticale du précédent pour faire un pattern cohérent ? :(
  7. 03:07:295 (4) - Stacke avec 03:06:479 (2) - ?
  8. 03:13:620 (3) - Slider point en x248 y240 ? (rend le slider un peu plus "arrondi" à l'image des deux précédents)
  9. 03:38:515 (1,1,2,3) - Fais-le plutôt symétrique avec le pattern précédent ? (tu prends 03:36:883 (1,1,2,3) - et fais ctrl+h et ctrl+j quoi ^^)
  10. 04:03:818 (3,4,5,6) - Rapproche ce pattern de la note précédente ? Là le premier jump est très large et pas forcément attendu àmha.
Good luck ! :)
Topic Starter
Shiro

Noob Man wrote:

Ok, all that I'll say are suggestions, you aren't forced to follow them. ^^

Barney's Easy
Well, it's an Easy diff, but an interesting one, with some variations in the patterns...

  1. 00:57:305 (3) - Overlapping 00:55:672 (1) - . :/ Je sais pas si c'est volontaire ou pas, et j'ai pas d'idée géniale pour le changer... Je demanderai.
  2. 00:58:529 (1) - Try something like this : ? That'd fit the music better imo. k
  3. 01:20:160 (3) - Second sliderpoint at x416 y156 ? That'd encircle the previous circle better, wouldn't it ? Ca s'appelle un blanket =p
  4. 02:43:411 (1) - Try to make it looking more beautiful by encircling better the previous circle.
  5. 02:45:043 (3) - Try to make it looking more beautiful by encircling better the next circle.
  6. 03:08:315 (1) - Again, try to make it encircling better the next object. called blankets
  7. 03:12:396 (3) - This one is unsymmetrical and looks wrong, try to improve it. x_x J'ai fait une wave à la place
  8. 03:14:233 (1) - End it on 03:17:293. ok desu
  9. 03:48:310 (3) - and 03:49:942 (1) - aren't encircling the (respectively) previous and next object. :s maintenant, oui
  10. 04:01:370 (3) - and 04:03:002 (1) - ^ pareil
LRJ's Normal
Pas passionnante mais se joue bien. Tu pourrais, je pense, ajouter quelques 1/2 sans que ça ne porte préjudice à la map, mais à toi de voir. :) Mes principaux problèmes sont sur les formes de certains sliders.

  1. 00:42:408 - Ajoute une note ici. k
  2. 00:42:612 (1) - Épouse mal le cercle d'approche suivant. Essaye d'arranger ça. x_x fixed
  3. 01:20:160 (4) - Pas très beau. :s fixed
  4. 01:33:220 (2,3,4) - Ne se joue pas super bien, trouvé-je. Si tu veux garder ce rythme, fais plutôt un repeat slider àmha. à voir avec LRJ
  5. 02:04:237 (1) - On dirait qu'il est asymétrique, ça rend pas joliment. x_x il ne l'est pas (symétrique). Fixed.
  6. 02:34:432 (2) - ^ half-assed a better shape
  7. 02:43:411 (1) - Épouse mal le cercle suivant. :s
  8. 02:49:940 - Pourquoi ne pas faire un slider pour mapper la musique ici ? :? Soit du 1/4 soit un 1/2 kick slider... ça passe pas en Normal
  9. 02:51:175 (1,3) - Ont l'air asymétriques. (pas entre eux hein, les sliders en eux-mêmes) half-assed fix
  10. 03:02:602 (5) - Pas super beau. fixed
grumd's Hard
That's a very nice Hard diff, I wish there were more like this ! :)
Still, some suggestions :

  1. 00:47:306 - Why not putting a note here ? On x126 y229 for example ? Je suppose qu'il a voulu insister sur la guitare à ce moment ?
  2. 00:49:142 (1) - x295 y113 (for a better symmetry ;) )
  3. 00:57:305 (1) - I'd put it at the end of the previous slider... Actually, I'd even make 00:56:489 (3) - a repeat slider but that's force you to remap the next notes, so do as you wish. ^^; ??? o.o
  4. 01:17:915 (6,7) - Finish hitsound ? I can hear cymballs on the music, and that'd mark the jumps ? pas encore de HS, je verrai après
  5. 01:22:608 (3) - Begins at x60 y196 ; first sliderpoint at x64 y142 ; second sliderpoint at x125 y104 ; ends at x175 y124 ? (it makes it more symmetrical imo) euh... j'ai refait le slider, si c'est ce que tu essayais de dire
  6. 01:23:833 (2) - Ends it at 01:24:037 ? I don't know why you made it longer, so if you had a reason just ignore this suggestion. u__u' shortened
  7. 01:39:341 (4,5) - For the previous patterns, you stacked those two notes... Why stopping now ?
  8. 01:40:973 (4,5) - ^ Changement de pattern (après les sliders bleus)
  9. 01:59:339 (1) - This slider is not perfectly circling the previous circles. I suggest trying to improve it. ^^; done
  10. 02:31:984 (1) - x128 y284, in order to stack 02:32:596 (2) - with the end of 02:31:167 (3) - ? (then, adjust the spacing of the next slider)
  11. 02:43:819 (3) - x295 y164 (in order to improve symmetry) already fixed
  12. 03:43:208 (4) - Why this changement of direction for the pattern ? :? Now it'd ask some work, but I'd put it in x500 y116 (or around this), in order to make this more fluent. ^^ increasing spacing ? je suppose
Insane
Une diff bien marrante ! Soft Insane, vu que je peux la passer sans aucune difficulté. Elle est vraiment sympa à jouer. Quelques suggestions :

  1. 00:42:612 (1) - Deuxième sliderpoint en x160 y132, pour que le début et la fin du slider soient symétriques ? meh, j'avais passé deux minutes à rendre ce slider parfait =(
  2. 01:05:263 (5) - Remonte-le un peu, pour qu'on puisse aller dans un zigzag cohérent ? (je sais pas si je suis clair) euh... pas compris
  3. 01:30:975 (6,7,8) - Pas très joli àmha... Faire que les jumps redeviennent décroissants est une bonne idée, mais leur faire rebrousser chemin casse un peu le rythme je trouve. :/ Si, justement, c'est l'intérêt. Même la puissance des kicks revient sur elle-même.
  4. 02:31:576 (6) - et 02:33:208 (6) - Je comprends pourquoi tu n'as pas fait de jumps, mais ça se joue bizarrement trouvé-je. :s Avant, il y avait des anti-jumps qui terminaient le polygône, mais des gens ont râlé pendant les testplays, donc j'ai fait ça.
  5. 02:38:105 (6) - et 02:39:738 (6) - se jouent carrément bizarrement. x_x Même si je vois pas trop comment rendre ça plus agréable à jouer. :s naaaan c'est sexy =(
  6. 02:49:736 (8) - Pourquoi ne pas l'avoir mis à la verticale du précédent pour faire un pattern cohérent ? :( too big jump
  7. 03:07:295 (4) - Stacke avec 03:06:479 (2) - ? nope - see above
  8. 03:13:620 (3) - Slider point en x248 y240 ? (rend le slider un peu plus "arrondi" à l'image des deux précédents) Le but n'est pas qu'il soit arrondi. Ce slider, c'est les deux précédents (qui sont les mêmes) coupés en deux.
  9. 03:38:515 (1,1,2,3) - Fais-le plutôt symétrique avec le pattern précédent ? (tu prends 03:36:883 (1,1,2,3) - et fais ctrl+h et ctrl+j quoi ^^) Je voulais faire ça mais ça m'avait pas plu, alors j'ai changé l'angle
  10. 04:03:818 (3,4,5,6) - Rapproche ce pattern de la note précédente ? Là le premier jump est très large et pas forcément attendu àmha. Le jump est voulu, pour passer des vocals à la batterie
Good luck ! :)
Mici~
grumd
CXu
[grumd's Hard]
  •  
  1. 01:17:915 (6) - Just personal preference, but I would probably NC here.
    ok
  2. 02:23:822 (1,2,3) - Superduperblah overlap :<
    i like it. it was intended.
  3. 02:31:780 (4,1,2) - I expect this pattern to be positioned so that (2) ends up stacking at 02:31:167 (3) end. Would look neater, instead of partially covered by hit300.
    fixed
  4. 03:48:922 (3,5) - I'm all for overlaps, but this one is :x
    fixed
"Noob Man"
grumd's Hard
That's a very nice Hard diff, I wish there were more like this ! :)
Still, some suggestions :

  1. 00:47:306 - Why not putting a note here ? On x126 y229 for example ?
    because i follow guitar sound, it's primary at that point
  2. 00:49:142 (1) - x295 y113 (for a better symmetry ;) )
    nope. i copied previous slider so y113 is too low, i will use 112 still
  3. 00:57:305 (1) - I'd put it at the end of the previous slider... Actually, I'd even make 00:56:489 (3) - a repeat slider but that's force you to remap the next notes, so do as you wish. ^^;
    made a repeat slider
  4. 01:17:915 (6,7) - Finish hitsound ? I can hear cymballs on the music, and that'd mark the jumps ?
    hitsounds are not done yet.
  5. 01:22:608 (3) - Begins at x60 y196 ; first sliderpoint at x64 y142 ; second sliderpoint at x125 y104 ; ends at x175 y124 ? (it makes it more symmetrical imo)
    that slider was COPIED from the previous one, how it can't be symmetrical?
  6. 01:23:833 (2) - Ends it at 01:24:037 ? I don't know why you made it longer, so if you had a reason just ignore this suggestion. u__u'
    listen to the vocals, i followed them
  7. 01:39:341 (4,5) - For the previous patterns, you stacked those two notes... Why stopping now ?
    i want a bit of differences
  8. 01:40:973 (4,5) - ^
  9. 01:59:339 (1) - This slider is not perfectly circling the previous circles. I suggest trying to improve it. ^^;
    fixed
  10. 02:31:984 (1) - x128 y284, in order to stack 02:32:596 (2) - with the end of 02:31:167 (3) - ? (then, adjust the spacing of the next slider)
    done in prev mod
  11. 02:43:819 (3) - x295 y164 (in order to improve symmetry)
    296;163
  12. 03:43:208 (4) - Why this changement of direction for the pattern ? :? Now it'd ask some work, but I'd put it in x500 y116 (or around this), in order to make this more fluent. ^^
    changed the whole curve
Thanks for modding!
SPOILER
osu file format v9

[General]
AudioFilename: Nightwish - 03 - Come Cover Me.mp3
AudioLeadIn: 2000
PreviewTime: 210356
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 38960,65468,135667
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come Cover Me
Artist:Nightwish
Creator:Shiro
Version:grumd's Hard
Source:
Tags:Odaril grumd The Wishmaster scalone Barney Stinson _LRJ_ CCM tarja Turunen Tuomas Holopainen Emppu Vuorinen jukka nevalainen sami vanska

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.54
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,210553,215983
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
S,0,-632,,1,0.8
F,0,-631,0,0,1
M,0,-631,274520,320,240
F,0,210356,,1,0
F,0,221783,,0,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"bg_mono.jpg",320,240
F,0,210256,,0,1
S,0,210256,,1,0.8
F,0,210256,210356,0,1
M,0,210256,223416,320,240
Sprite,Foreground,Centre,"bg_green.jpg",320,240
S,0,216786,,1,0.8
F,0,216786,216886,0,1
M,0,216786,218518,320,240
F,0,217294,218518,1,0
Sprite,Foreground,Centre,"bg_red.jpg",320,240
S,0,218417,,1,0.8
F,0,218417,218517,0,1
M,0,218417,220151,320,240
F,0,218926,220151,1,0
Sprite,Foreground,Centre,"bg_blue.jpg",320,240
S,0,220050,,1,0.8
F,0,220050,220150,0,1
M,0,220050,221783,320,240
F,0,220559,221783,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 180,180,180
Combo2 : 96,157,55
Combo3 : 157,55,55
Combo4 : 63,55,157
Combo5 : 140,140,140

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199,283,91179,2,0,B|204:241|231:212,1,77
287,162,91587,6,0,B|362:151,2,77
265,88,92199,2,0,B|188:74,1,77
113,59,92607,1,0
55,110,92811,1,0
55,110,93015,1,0
78,183,93220,6,0,B|3:194,2,77
103,255,93832,2,0,B|180:269,1,77
255,284,94240,1,0
313,233,94444,1,0
313,233,94648,1,0
381,198,94852,6,0,B|420:193|452:172,2,77
351,126,95464,2,0,B|317:107|277:102,1,77
203,122,95872,1,0
203,122,96076,1,0
152,180,96280,6,0,B|182:261|182:261|232:312,1,154
360,204,97097,2,0,B|330:123|330:123|280:72,1,154
207,59,97709,1,0
207,59,97913,1,0
163,122,98117,6,0,B|133:150|95:159,1,77
20,173,98525,1,0
41,246,98729,2,0,B|61:319,2,77
106,205,99341,1,0
178,231,99545,1,0
249,259,99749,6,0,B|279:231|317:222,1,77
392,208,100157,1,0
371,135,100361,2,0,B|351:62,2,77
306,176,100973,1,0
234,150,101177,1,0
184,90,101382,6,0,B|164:56|166:14,2,77
162,163,101994,2,0,B|148:200|112:223,1,77
41,248,102402,1,0
74,317,102606,1,0
142,352,102810,1,0
217,364,103014,6,0,B|298:387|370:307|330:216,1,231
361,149,103831,5,0
151,235,104239,1,0
47,121,104647,6,0,B|115:81|197:83,1,154
256,130,105259,1,0
331,147,105463,2,0,B|370:146|405:128,1,77
458,73,105871,1,0
499,137,106075,1,0
478,211,106279,6,0,B|431:275|343:290,1,154
273,273,106892,1,0
210,227,107096,2,0,B|188:193|187:153,1,77
124,109,107504,2,0,B|85:119|54:140,1,77
41,219,107912,6,0,B|120:222|192:184,1,154
231,120,108524,1,0
218,44,108728,2,0,B|179:33|139:38,2,77
291,68,109340,1,0
354,111,109544,6,0,B|400:177|389:262,1,154
345,320,110157,1,0
268,317,110361,2,0,B|240:290|226:253,1,77
244,178,110769,2,0,B|272:151|286:114,1,77
332,52,111177,6,0,B|256:72|180:52,1,154
118,98,111789,1,0
188,136,111993,2,0,B|224:144|256:172|256:172|288:144|324:136,1,154
384,184,112605,1,0
394,260,112809,6,0,B|338:248|290:292|295:346,1,154
216,346,113422,2,0,B|222:292|174:248|117:260,1,154
138,185,114034,2,0,B|177:179|207:152,1,77
256,93,114442,5,0
305,152,114646,2,0,B|335:179|374:185,1,77
450,190,115054,1,0
472,263,115258,1,0
472,263,115462,1,0
422,321,115666,6,0,B|368:335|312:300|296:248,1,154
213,130,116482,2,0,B|200:84|144:49|90:63,1,154
40,121,117095,1,0
40,121,117299,1,0
62,194,117503,1,0
86,267,117707,6,0,B|168:271|231:319,1,154
304,303,118319,1,0
359,249,118523,2,0,B|383:215|388:176,1,77
347,112,118931,1,0
347,112,119135,1,0
394,51,119339,6,0,B|345:17|283:42|273:98,2,154
424,121,120360,1,0
400,194,120564,2,0,B|385:229|392:269,1,77
418,337,120972,6,0,B|344:312|296:243,1,154
274,171,121584,1,0
289,95,121788,2,0,B|320:69|358:56,1,77
289,95,122196,2,0,B|204:103|136:62,1,154
65,80,122808,5,0
114,138,123012,2,0,B|134:171|133:211,1,77
173,277,123421,2,0,B|203:250|241:240,1,77
314,223,123829,1,0
408,101,124237,6,0,B|417:180|473:244,2,154
356,43,125257,1,0
284,72,125461,1,0
210,47,125665,1,0
156,102,125869,6,0,B|95:155|11:157,1,154
35,82,126481,2,0,B|102:128|122:205,1,154
101,279,127094,2,0,B|67:301|27:305,1,77
176,260,127502,5,0
239,303,127706,1,0
313,282,127910,1,0
336,124,128318,5,0
273,81,128522,1,0
199,102,128726,1,0
74,192,129134,5,0
74,192,129542,1,0
74,192,129950,2,0,B|62:268,2,77
87,115,130563,1,0
87,115,130767,6,0,B|167:117|235:72,1,154
308,89,131379,1,0
375,125,131583,2,0,B|400:156|411:192,1,77
336,211,131991,2,0,B|303:186|268:176,1,77
190,176,132399,6,0,B|160:248|89:292,1,154
17,313,133011,1,0
91,290,133215,2,0,B|132:282|171:290,1,77
237,321,133624,2,0,B|272:340|312:340,1,77
372,293,134032,6,0,B|316:235|319:142,1,154
377,102,134644,1,0
394,176,134848,2,0,B|352:246|258:266,1,154
128,205,135664,5,0
248,109,136072,2,0,B|289:116|321:140,2,77
171,118,136685,1,0
108,162,136889,1,0
75,232,137093,1,0
70,308,137297,6,0,B|105:319|134:349|134:349|160:316|193:299,1,154
256,255,137909,1,0
319,299,138113,2,0,B|352:316|378:349|378:349|407:319|442:308,1,154
450,231,138725,1,0
377,204,138929,6,0,B|318:201|285:156|297:96,1,154
330,28,139541,1,0
406,35,139745,2,0,B|443:48|476:72,1,77
427,132,140154,2,0,B|390:145|357:169,1,77
367,244,140562,6,0,B|373:304|331:345|266:341,1,154
165,232,141378,1,0
88,234,141582,1,0
125,300,141786,1,0
201,300,141990,1,0
165,232,142194,6,0,B|206:169|285:136,1,154
359,142,142806,1,0
394,210,143010,1,0
118,174,143419,1,0
256,110,143822,6,0,B|296:107|326:79,1,77
256,110,144230,2,0,B|216:107|186:79,1,77
180,172,144638,2,0,B|256:152|332:172,1,154
200,268,145454,6,0,B|236:288|256:320,1,77
312,268,145862,2,0,B|276:288|256:320,1,77
256,220,146270,2,0,B|236:144|276:144|256:68,1,154
152,180,147086,6,0,B|162:219|144:256,1,77
107,322,147494,2,0,B|142:341|187:333,1,77
256,315,147903,1,0
330,333,148107,2,0,B|370:341|405:322,1,77
368,256,148515,2,0,B|350:219|360:180,1,77
256,66,149127,5,0
256,66,149331,1,0
184,200,149739,2,0,B|220:208|256:228|256:228|292:208|328:200,1,154
369,135,150351,6,0,B|333:115|294:129,1,77
218,129,150759,2,0,B|179:115|143:135,1,77
127,209,151167,2,0,B|185:205|222:259|200:317,1,154
139,362,151780,1,0
130,285,151984,6,0,B|49:272,2,77
201,313,152596,1,0
256,260,152800,2,0,B|256:106,1,154
329,83,153412,1,0
404,99,153616,6,0,B|479:113,2,77
353,156,154228,1,0
301,213,154432,2,0,B|226:199,2,77
341,278,155044,1,0
312,349,155249,6,0,B|273:332|256:298|256:298|239:332|200:349,1,154
124,333,155861,1,0
70,278,156065,1,0
139,245,156269,1,0
116,171,156473,1,0
44,141,156677,1,0
97,86,156881,6,0,B|135:72|161:40|159:40,1,77
234,51,157289,2,0,B|274:61|305:88,1,77
353,142,157697,1,0
353,142,158105,2,0,B|392:148|428:138,1,77
494,97,158513,5,0
496,173,158717,1,0
453,237,158921,1,0
378,258,159126,1,0
378,258,159330,2,0,B|226:224,1,154
153,246,159942,1,0
104,305,160146,6,0,B|91:343|66:370,2,77
153,246,160758,1,0
103,186,160962,2,0,B|90:148|65:121,2,77
153,246,161574,1,0
194,181,161778,6,0,B|343:140,1,154
318,66,162390,2,0,B|169:25,1,154
102,64,163003,1,0
83,138,163207,1,0
143,185,163411,6,0,B|183:180|218:163,1,77
296,163,163819,2,0,B|331:180|371:185,1,77
328,252,164227,2,0,B|284:284|228:284|184:252,1,154
107,261,164839,1,0
80,188,165043,6,0,B|107:157|112:119,1,77
180,83,165451,2,0,B|153:52|148:14,1,77
180,83,165859,2,0,B|256:96|256:96|332:83,1,154
407,67,166471,1,0
456,126,166676,6,0,B|477:158|480:197,1,77
404,212,167084,2,0,B|388:247|387:288,1,77
317,320,167492,2,0,B|314:279|294:245,1,77
216,246,167900,2,0,B|198:279|195:320,1,77
125,288,168308,6,0,B|124:247|108:212,1,77
31,198,168716,2,0,B|35:158|56:126,1,77
132,137,169124,1,0
202,106,169328,1,0
256,162,169532,1,0
310,106,169736,1,0
380,137,169940,6,0,B|427:156,3,38.5
407,189,170349,2,0,B|454:208,3,38.5
433,240,170757,2,0,B|480:259,3,38.5
455,294,171175,6,0,B|380:318,1,77
309,289,171583,1,0
236,315,171787,1,0
164,285,171991,2,0,B|144:250|148:209,1,77
163,135,172399,1,0
230,98,172603,1,0
162,60,172807,6,0,B|124:57|88:36,2,77
230,98,173419,1,0
305,82,173623,2,0,B|342:87|381:111,1,77
407,179,174031,2,0,B|404:218|421:255,1,77
475,307,174439,6,0,B|396:292|320:331,1,154
265,377,175052,1,0
222,312,175256,1,0
251,240,175460,2,0,B|278:212|285:172,2,77
177,217,176072,6,0,B|168:178|144:147,1,77
180,79,176480,2,0,B|209:55|247:45,1,77
324,55,176888,2,0,B|381:74|396:141|357:183,1,154
288,208,177500,1,0
214,185,177704,6,0,B|140:161,1,77
144,84,178112,2,0,B|218:108,1,77
294,108,178520,2,0,B|368:84,1,77
372,161,178928,2,0,B|298:185,1,77
256,249,179337,6,0,B|200:316|109:292,1,154
151,225,179949,2,0,B|218:281|194:372,1,154
271,347,180561,1,0
345,328,180765,1,0
419,306,180969,6,0,B|497:322,2,77
403,230,181581,2,0,B|478:245,2,77
353,171,182193,1,0
411,121,182397,1,0
337,95,182602,6,0,B|259:79,2,77
353,171,183214,2,0,B|277:155,2,77
403,230,183826,1,0
345,280,184030,1,0
268,280,184234,6,0,B|233:269|207:237,1,77
219,160,184642,1,0
157,114,184846,1,0
81,130,185050,2,0,B|64:166|32:187,1,77
32,264,185458,2,0,B|70:266|108:252,1,77
171,209,185866,6,0,B|244:242|276:317,1,154
339,360,186479,1,0
413,340,186683,2,0,B|469:284|468:191,1,154
406,153,187295,1,0
333,127,187499,6,0,B|298:143|258:140,1,77
221,207,187907,2,0,B|258:223|280:256,1,77
262,330,188315,2,0,B|179:339|109:298,1,154
118,223,188927,6,0,B|198:230|269:180,1,154
296,114,189539,2,0,B|304:75|329:46,1,77
216,114,189947,2,0,B|208:75|183:46,1,77
106,59,190356,1,0
62,122,190560,1,0
57,198,190764,6,0,B|129:236|142:322,1,154
86,373,191376,1,0
142,320,191580,2,0,B|177:304|218:304,1,77
293,304,191988,2,0,B|334:304|370:320,1,77
424,265,192396,6,0,B|383:196|405:111,1,154
467,159,193008,2,0,B|390:191|357:266,1,154
363,339,193620,2,0,B|396:359|437:362,1,77
296,306,194029,5,0
221,327,194233,1,0
163,275,194437,1,0
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126,64,195661,5,0
190,21,195865,1,0
196,97,196069,1,0
272,95,196273,37,0
341,127,196477,1,0
279,172,196681,1,0
302,245,196885,5,0
376,265,197089,1,0
431,211,197293,6,0,B|439:172|439:172|460:139,2,77
376,265,197906,2,0,B|300:275,1,77
229,243,198314,1,0
188,177,198518,1,0
188,177,198722,1,0
113,156,198926,6,0,B|105:195|105:195|84:228,2,77
168,102,199539,2,0,B|244:92,1,77
315,124,199947,1,0
356,190,200151,1,0
356,190,200355,1,0
417,236,200558,6,0,B|456:240|493:221,2,77
347,268,201170,2,0,B|313:288|293:324,1,77
218,322,201579,2,0,B|199:288|165:268,1,77
95,236,201987,6,0,B|56:240|19:221,2,77
158,192,202599,1,0
180,116,202803,2,0,B|256:104|256:104|332:116,1,154
354,192,203415,1,0
354,192,203619,1,0
412,242,203823,6,0,B|448:253|448:253|479:277,2,77
425,166,204435,2,0,B|428:126|414:91,1,77
359,35,204843,1,0
302,87,205047,1,0
302,87,205251,1,0
233,123,205456,6,0,B|197:112|197:112|166:88,2,77
220,199,206068,2,0,B|217:239|231:274,1,77
286,330,206476,1,0
343,278,206680,1,0
343,278,206884,1,0
371,205,207088,6,0,B|449:217,2,77
364,128,207700,2,0,B|441:112,2,77
336,56,208312,2,0,B|405:16,1,77
336,56,208720,6,0,B|272:16|188:28,1,154
163,101,209333,1,0
102,148,209537,5,0
410,236,209945,1,0
102,148,210353,1,0
368,128,216883,6,0,B|256:80|144:128,1,231
108,200,218515,6,0,B|196:196|256:236|256:236|316:196|404:200,1,308
69,122,221780,5,0
129,113,221984,1,0
183,84,222188,1,0
234,43,222392,1,0
247,110,222596,5,0
282,174,222800,1,0
344,218,223004,1,0
415,246,223208,1,0
350,291,223412,6,0,B|319:317|281:324,1,77
210,293,223820,1,0
134,278,224024,2,0,B|97:295|75:329,1,77
29,265,224433,1,0
71,201,224637,2,0,B|94:168|92:128,1,77
62,57,225045,6,0,B|120:111|200:120|199:120,1,154
272,95,225657,1,0
332,143,225861,2,0,B|344:220,1,77
273,250,226269,2,0,B|261:173,1,77
194,135,226677,6,0,B|159:204|80:236,1,154
5,244,227289,1,0
41,311,227493,1,0
107,350,227697,1,0
183,357,227901,2,0,B|259:330|302:261,1,154
242,211,228514,5,0
314,184,228718,1,0
256,134,228922,1,0
294,67,229126,2,0,B|328:51|371:50,1,77
218,67,229534,2,0,B|184:51|141:50,1,77
157,125,229942,6,0,B|220:178|214:262,1,154
256,325,230554,1,0
298,262,230758,2,0,B|292:178|355:125,1,154
200,68,231574,6,0,B|232:88|256:120|256:120|280:88|312:68,1,154
388,88,232187,1,0
360,240,232595,1,0
360,240,232799,1,0
256,124,233207,6,0,B|232:208|280:192|256:276,1,154
180,289,233819,1,0
180,289,234023,2,0,B|141:302|116:330,1,77
50,288,234431,2,0,B|55:248|42:211,1,77
13,140,234839,5,0
81,104,235043,1,0
153,129,235247,1,0
179,201,235451,1,0
251,226,235655,1,0
319,190,235859,1,0
319,190,236064,1,0
416,70,236472,6,0,B|422:149|476:209,1,154
439,276,237084,1,0
363,261,237288,1,0
321,325,237492,1,0
247,301,237696,2,0,B|213:277|202:239,1,77
212,163,238104,6,0,B|292:182|364:148,1,154
383,74,238716,2,0,B|421:72|458:85,2,77
306,82,239328,2,0,B|266:84|230:68,1,77
166,25,239737,6,0,B|212:94|198:176,1,154
131,208,240349,1,0
128,131,240553,2,0,B|189:83|275:89|274:89,1,154
391,186,241369,6,0,B|424:207|465:204,1,77
449,279,241777,2,0,B|418:303|375:305,1,77
315,259,242185,2,0,B|280:240|242:237,1,77
168,260,242593,1,0
130,327,242797,1,0
72,280,243001,6,0,B|61:238|61:238|72:184|72:184|31:121|49:40,1,231.000008811951
101,40,244022,1,0
158,45,244226,1,0
207,74,244430,1,0
237,123,244634,6,0,B|267:167|267:167|323:185|352:228|352:228|343:270|343:270|322:295,1,231.000008811951
266,289,245654,2,0,B|236:289|208:299,2,57.7500022029878
324,292,246266,1,4
256,192,246470,12,0,249123
vipto
vipto's #modhelp modmymap-mod

Starting off with [Insane]

00:40:776 (4) - You know what i'm about to say but it's your choice anyway :D
00:42:612 (1) - Re-shape it so that the ends dont touch
00:44:245 (5) - Overlap with (2)...fix that?
00:50:367 (5) - Rotate this one for -10°
00:57:305 (5) - Move a little bit up?
01:03:427 (4) - Rotate for 15°
01:13:630 (1) - Overlap with (2) and (3) Should be fixed :)
01:17:915 (4,5) - Sssssssssstack
01:26:281 (3) - Move a little bit down (Yes it touches (1) very gently.....)
01:40:974 (5,6) - Nazi, stack again
02:06:481 (2) - Rotate for 7-10°
02:23:822 (1,2,3,4,5,6,1,2,3,4,5,6) - For me ~ For you ~ <3
03:07:295 (4) - Stack with 03:06:479 (2) -
04:03:614 (2,3,4,5) - Spacing?????
04:06:062 (4) - Move a little bit up

HATERS! JUST SHUT THE FUCK UP PLEASE!!
So awesome

[grumnd's Hard]

00:54:040 (1) - Change so it doesnt overlap with (3) ?
02:55:460 (4) - Remove reverse and form: Circle - 1/2 Slider http://puu.sh/Me2Q ?
03:17:293 - From here: Not sure about the upbeatsliders

[LRJ's Normal]

00:42:612 (1) - Adjust to a line with 00:42:204 (5,6) - please

[Barney's Easy]

00:40:980 (3) - Make a better blanket here
00:45:877 (1) - Overlap
00:50:775 (1) - ^
00:55:672 (1) - ^ (with 3 yes)
01:15:262 (1,2,3) - Mirrored uncorrect
02:33:616 (1) - Overlaaaaap (Sorry for the nazi D:)
02:45:043 (3) - move the startpoint a little bit up-right
02:52:399 (3,4) - Awesome Krisom-Cross \:D/


Someone rank this please?
Aweesome <3
grumd
vipto
[grumnd's Hard]

00:54:040 (1) - Change so it doesnt overlap with (3) ?
nope, dont want to
02:55:460 (4) - Remove reverse and form: Circle - 1/2 Slider http://puu.sh/Me2Q ?
redesigned part around this moment
03:17:293 - From here: Not sure about the upbeatsliders
they're fine

Thanks for modding :3
Also, finally done hitsounds.
Edit: dunno wtf happed, some finishes has just disappeared. Updated this post.

SPOILER
osu file format v9

[General]
AudioFilename: Nightwish - 03 - Come Cover Me.mp3
AudioLeadIn: 2000
PreviewTime: 210356
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come Cover Me
Artist:Nightwish
Creator:Shiro
Version:grumd's Hard
Source:
Tags:Odaril grumd The Wishmaster scalone Barney Stinson LRJ _LRJ_ CCM tarja Turunen Tuomas Holopainen Emppu Vuorinen jukka nevalainen sami vanska

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.54
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,130150,142922
2,210553,215983
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
S,0,-632,,1,0.8
F,0,-631,0,0,1
M,0,-631,274520,320,240
F,0,210356,,1,0
F,0,221783,,0,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"bg_mono.jpg",320,240
F,0,210256,,0,1
S,0,210256,,1,0.8
F,0,210256,210356,0,1
M,0,210256,223416,320,240
Sprite,Foreground,Centre,"bg_green.jpg",320,240
S,0,216786,,1,0.8
F,0,216786,216886,0,1
M,0,216786,218518,320,240
F,0,217294,218518,1,0
Sprite,Foreground,Centre,"bg_red.jpg",320,240
S,0,218417,,1,0.8
F,0,218417,218517,0,1
M,0,218417,220151,320,240
F,0,218926,220151,1,0
Sprite,Foreground,Centre,"bg_blue.jpg",320,240
S,0,220050,,1,0.8
F,0,220050,220150,0,1
M,0,220050,221783,320,240
F,0,220559,221783,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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375,86,74854,2,0,B|410:69|432:36,1,77,10|0
302,113,75262,5,4
269,182,75466,1,0
200,216,75670,1,10
131,180,75874,2,0,B|55:168,2,77,0|0|2
200,216,76487,2,0,B|228:242|240:280,1,77,8|2
310,310,76895,5,0
368,260,77099,1,0
444,265,77303,1,10
462,190,77507,1,0
390,165,77711,1,0
356,97,77915,1,8
299,14,78119,1,8
203,43,78323,1,0
150,99,78527,6,0,B|113:170|131:256,1,154,0|8
164,317,79139,1,0
238,296,79343,2,0,B|272:277|296:247,1,77
362,206,79752,2,0,B|372:244|399:274,1,77,10|0
362,206,80160,6,0,B|341:125|278:80,1,154,0|8
209,47,80772,1,0
143,86,80976,2,0,B|122:162|54:208,1,154,0|8
32,281,81588,1,0
87,334,81792,6,0,B|142:348|198:311|199:258,1,154,2|8
127,231,82404,1,0
55,201,82608,2,0,B|56:148|112:111|167:125,1,154,2|8
222,179,83221,1,0
258,246,83425,6,0,B|273:283|300:308,1,77,2|0
376,294,83833,2,0,B|396:243|451:208,1,115.5,8|0
474,195,84241,2,0,B|456:157|459:118,1,77,2|0
410,60,84649,2,0,B|385:90|349:105,1,77,10|0
283,64,85057,6,0,B|204:51|131:83,2,154,6|8|2
338,117,86077,1,0
293,179,86281,2,0,B|262:251|283:336,1,154,10|6
355,354,86894,5,0
421,314,87098,1,8
456,245,87302,2,0,B|408:210|408:210|358:126,1,154,2|0
304,75,87914,2,0,B|263:79|227:65,1,77,10|0
167,112,88322,6,0,B|128:117|95:141,2,77,4|0|10
221,165,88934,2,0,B|199:197|196:238,2,77,0|0|2
297,166,89546,2,0,B|304:204|328:235,1,77,8|2
397,270,89955,5,8
473,260,90159,1,0
427,198,90363,1,0
397,270,90567,1,8
334,314,90771,2,0,B|300:331|258:332,1,77
199,283,91179,2,0,B|204:241|231:212,1,77,8|0
287,162,91587,6,0,B|362:151,2,77,6|0|0
265,88,92199,2,0,B|188:74,1,77,0|8
113,59,92607,1,2
55,110,92811,1,0
55,110,93015,1,0
78,183,93220,6,0,B|3:194,2,77,4|0|0
103,255,93832,2,0,B|180:269,1,77,2|8
255,284,94240,1,2
313,233,94444,1,0
313,233,94648,1,0
381,198,94852,6,0,B|420:193|452:172,2,77,6|0|0
351,126,95464,2,0,B|317:107|277:102,1,77,2|8
203,122,95872,1,10
203,122,96076,1,0
152,180,96280,6,0,B|182:261|182:261|232:312,1,154,2|2
360,204,97097,2,0,B|330:123|330:123|280:72,1,154,0|8
207,59,97709,1,0
207,59,97913,1,0
163,122,98117,6,0,B|133:150|95:159,1,77,6|0
20,173,98525,1,0
41,246,98729,2,0,B|61:319,2,77,2|8|2
106,205,99341,1,0
178,231,99545,1,0
249,259,99749,6,0,B|279:231|317:222,1,77,6|0
392,208,100157,1,0
371,135,100361,2,0,B|351:62,2,77,2|8|2
306,176,100973,1,0
234,150,101177,1,0
184,90,101382,6,0,B|164:56|166:14,2,77,14|0|0
162,163,101994,2,0,B|148:200|112:223,1,77,0|0
41,248,102402,1,0
74,317,102606,1,0
142,352,102810,1,0
217,364,103014,6,0,B|298:387|370:307|330:216,1,231,6|0
361,149,103831,5,4
151,235,104239,1,4
47,121,104647,6,4,B|115:81|197:83,1,154,2|8
256,130,105259,1,0
331,147,105463,2,0,B|370:146|405:128,1,77
458,73,105871,1,8
499,137,106075,1,0
478,211,106279,6,0,B|431:275|343:290,1,154,2|8
273,273,106892,1,0
210,227,107096,2,0,B|188:193|187:153,1,77
124,109,107504,2,0,B|85:119|54:140,1,77,10|0
41,219,107912,6,0,B|120:222|192:184,1,154,2|8
231,120,108524,1,0
218,44,108728,2,0,B|179:33|139:38,2,77,2|0|10
291,68,109340,1,0
354,111,109544,6,0,B|400:177|389:262,1,154,2|8
345,320,110157,1,0
268,317,110361,2,0,B|240:290|226:253,1,77,2|0
244,178,110769,2,0,B|272:151|286:114,1,77,10|0
332,52,111177,6,0,B|256:72|180:52,1,154,6|8
118,98,111789,1,0
188,136,111993,2,0,B|224:144|256:172|256:172|288:144|324:136,1,154,2|10
384,184,112605,1,0
394,260,112809,6,0,B|338:248|290:292|295:346,1,154,6|8
216,346,113422,2,0,B|222:292|174:248|117:260,1,154,2|0
138,185,114034,2,0,B|177:179|207:152,1,77,10|0
256,93,114442,5,6
305,152,114646,2,0,B|335:179|374:185,1,77,0|8
450,190,115054,1,0
472,263,115258,1,0
472,263,115462,1,0
422,321,115666,6,0,B|368:335|312:300|296:248,1,154,8|0
213,130,116482,2,0,B|200:84|144:49|90:63,1,154,8|0
40,121,117095,1,0
40,121,117299,1,8
62,194,117503,1,8
86,267,117707,6,0,B|168:271|231:319,1,154,14|0
304,303,118319,1,2
359,249,118523,2,0,B|383:215|388:176,1,77
347,112,118931,1,10
347,112,119135,1,0
394,51,119339,6,0,B|345:17|283:42|273:98,2,154,2|8|0
424,121,120360,1,0
400,194,120564,2,0,B|385:229|392:269,1,77,10|0
418,337,120972,6,0,B|344:312|296:243,1,154,2|8
274,171,121584,1,0
289,95,121788,2,0,B|320:69|358:56,1,77,2|0
289,95,122196,2,0,B|204:103|136:62,1,154,10|0
65,80,122808,5,0
114,138,123012,2,0,B|134:171|133:211,1,77,8|0
173,277,123421,2,0,B|203:250|241:240,1,77,2|0
314,223,123829,1,10
408,101,124237,6,0,B|417:180|473:244,2,154,6|8|2
356,43,125257,1,0
284,72,125461,1,10
210,47,125665,1,0
156,102,125869,6,0,B|95:155|11:157,1,154,6|8
35,82,126481,2,0,B|102:128|122:205,1,154,2|0
101,279,127094,2,0,B|67:301|27:305,2,77,10|0|6
256,192,127706,12,0,129950
256,110,143822,6,0,B|296:107|326:79,1,77,6|0
256,110,144230,2,0,B|216:107|186:79,1,77
180,172,144638,2,0,B|256:152|332:172,1,154,6|6
200,268,145454,6,0,B|236:288|256:320,1,77,6|0
312,268,145862,2,0,B|276:288|256:320,1,77
256,220,146270,2,0,B|236:144|276:144|256:68,1,154,6|6
152,180,147086,6,0,B|162:219|144:256,1,77,4|0
107,322,147494,2,0,B|142:341|187:333,1,77,2|0
256,315,147903,1,2
330,333,148107,2,0,B|370:341|405:322,1,77,2|0
368,256,148515,2,0,B|350:219|360:180,1,77,0|2
256,66,149127,5,0
256,66,149331,1,2
184,200,149739,2,0,B|220:208|256:228|256:228|292:208|328:200,1,154,2|2
369,135,150351,6,0,B|333:115|294:129,1,77,6|0
218,129,150759,2,0,B|179:115|143:135,1,77
127,209,151167,2,0,B|185:205|222:259|200:317,1,154,6|6
139,362,151780,1,0
130,285,151984,6,0,B|49:272,2,77,6|0|0
201,313,152596,1,0
256,260,152800,2,0,B|256:106,1,154,6|6
329,83,153412,1,0
404,99,153616,6,0,B|479:113,2,77,4|0|2
353,156,154228,1,0
301,213,154432,2,0,B|226:199,2,77,2|0|0
341,278,155044,1,0
312,349,155249,6,0,B|273:332|256:298|256:298|239:332|200:349,1,154,2|0
124,333,155861,1,2
70,278,156065,1,8
139,245,156269,1,2
116,171,156473,1,8
44,141,156677,1,2
97,86,156881,6,0,B|135:72|161:40|159:40,1,77,6|0
234,51,157289,2,0,B|274:61|305:88,1,77
353,142,157697,1,6
353,142,158105,2,0,B|392:148|428:138,1,77,6|0
494,97,158513,5,6
496,173,158717,1,0
453,237,158921,1,0
378,258,159126,1,0
378,258,159330,2,0,B|226:224,1,154,6|6
153,246,159942,1,0
104,305,160146,6,0,B|91:343|66:370,2,77,4|0|2
153,246,160758,1,0
103,186,160962,2,0,B|90:148|65:121,2,77,2|2|0
153,246,161574,1,0
194,181,161778,6,0,B|343:140,1,154,2|0
318,66,162390,2,0,B|169:25,1,154,2|2
102,64,163003,1,0
83,138,163207,1,2
143,185,163411,6,0,B|183:180|218:163,1,77,6|0
296,163,163819,2,0,B|331:180|371:185,1,77
328,252,164227,2,0,B|284:284|228:284|184:252,1,154,6|6
107,261,164839,1,0
80,188,165043,6,0,B|107:157|112:119,1,77,6|0
180,83,165451,2,0,B|153:52|148:14,1,77
180,83,165859,2,0,B|256:96|256:96|332:83,1,154,6|6
407,67,166471,1,0
456,126,166676,6,0,B|477:158|480:197,1,77,4|0
404,212,167084,2,0,B|388:247|387:288,1,77,2|0
317,320,167492,2,0,B|314:279|294:245,1,77,2|0
216,246,167900,2,0,B|198:279|195:320,1,77
125,288,168308,6,0,B|124:247|108:212,1,77,8|0
31,198,168716,2,0,B|35:158|56:126,1,77
132,137,169124,1,0
202,106,169328,1,0
256,162,169532,1,0
310,106,169736,1,0
380,137,169940,6,0,B|427:156,3,38.5,8|0|0|0
407,189,170349,2,0,B|454:208,3,38.5,0|0|8|0
433,240,170757,2,0,B|480:259,3,38.5
455,294,171175,6,0,B|380:318,1,77,6|0
309,289,171583,1,8
236,315,171787,1,0
164,285,171991,2,0,B|144:250|148:209,1,77
163,135,172399,1,10
230,98,172603,1,0
162,60,172807,6,0,B|124:57|88:36,2,77,2|0|8
230,98,173419,1,0
305,82,173623,2,0,B|342:87|381:111,1,77,2|0
407,179,174031,2,0,B|404:218|421:255,1,77,8|0
475,307,174439,6,0,B|396:292|320:331,1,154,2|8
265,377,175052,1,0
222,312,175256,2,0,B|188:330|148:328,2,77,2|0|8
250,240,175868,1,0
211,173,176072,6,0,B|196:136|158:117,1,77,2|0
175,42,176480,2,0,B|212:26|251:29,1,77,8|0
324,55,176888,2,0,B|381:74|396:141|357:183,1,154,0|8
288,208,177500,1,0
214,185,177704,6,0,B|140:161,1,77,6|0
144,84,178112,2,0,B|218:108,1,77,8|2
294,108,178520,2,0,B|368:84,1,77
372,161,178928,2,0,B|298:185,1,77,10|0
256,249,179337,6,0,B|200:316|109:292,1,154,6|8
151,225,179949,2,0,B|218:281|194:372,1,154,2|0
271,347,180561,1,10
345,328,180765,1,0
419,306,180969,6,0,B|497:322,2,77,4|0|8
403,230,181581,2,0,B|478:245,2,77,0|0|2
353,171,182193,1,8
411,121,182397,1,2
337,95,182602,6,0,B|259:79,2,77,0|0|10
353,171,183214,2,0,B|277:155,2,77,0|0|8
403,230,183826,1,2
345,280,184030,1,0
268,280,184234,6,0,B|233:269|207:237,1,77,6|0
219,160,184642,1,10
157,114,184846,1,0
81,130,185050,2,0,B|64:166|32:187,1,77
32,264,185458,2,0,B|70:266|108:252,1,77,10|0
171,209,185866,6,0,B|244:242|276:317,1,154,2|8
339,360,186479,1,0
413,340,186683,2,0,B|469:284|468:191,1,154,0|8
406,153,187295,1,0
333,127,187499,6,0,B|298:143|258:140,1,77,2|0
221,207,187907,2,0,B|258:223|280:256,1,77,10|0
262,330,188315,2,0,B|179:339|109:298,1,154,2|8
118,223,188927,6,0,B|198:230|269:180,1,154,2|0
296,114,189539,2,0,B|304:75|329:46,1,77,8|0
216,114,189947,2,0,B|208:75|183:46,1,77,2|0
106,59,190356,1,10
62,122,190560,1,2
57,198,190764,6,0,B|129:236|142:322,1,154,4|8
86,373,191376,1,0
142,320,191580,2,0,B|177:304|218:304,1,77,2|0
293,304,191988,2,0,B|334:304|370:320,1,77,10|0
424,265,192396,6,0,B|383:196|405:111,1,154,6|8
467,159,193008,2,0,B|390:191|357:266,1,154,2|0
363,339,193620,2,0,B|396:359|437:362,1,77,10|0
296,306,194029,5,4
221,327,194233,1,0
163,275,194437,1,10
88,255,194641,2,0,B|68:328,2,77,0|0|2
47,189,195253,2,0,B|67:116,1,77,8|2
126,64,195661,5,8
190,21,195865,1,0
196,97,196069,1,0
272,95,196273,37,8
341,127,196477,1,0
279,172,196681,1,0
302,245,196885,5,8
376,265,197089,1,0
431,211,197293,6,0,B|439:172|439:172|460:139,2,77,6|0|0
376,265,197906,2,0,B|300:275,1,77,2|8
229,243,198314,1,2
188,177,198518,1,0
188,177,198722,1,0
113,156,198926,6,0,B|105:195|105:195|84:228,2,77,6|0|0
168,102,199539,2,0,B|244:92,1,77,2|8
315,124,199947,1,2
356,190,200151,1,0
356,190,200355,1,0
417,236,200558,6,0,B|456:240|493:221,2,77,6|0|0
347,268,201170,2,0,B|313:288|293:324,1,77,2|8
218,322,201579,2,0,B|199:288|165:268,1,77,10|0
95,236,201987,6,0,B|56:240|19:221,2,77,2|0|2
158,192,202599,1,0
180,116,202803,2,0,B|256:104|256:104|332:116,1,154,2|10
354,192,203415,1,0
354,192,203619,1,0
412,242,203823,6,0,B|448:253|448:253|479:277,2,77,6|0|0
425,166,204435,2,0,B|428:126|414:91,1,77,2|8
359,35,204843,1,2
302,87,205047,1,0
302,87,205251,1,0
233,123,205456,6,0,B|197:112|197:112|166:88,2,77,6|0|0
220,199,206068,2,0,B|217:239|231:274,1,77,2|8
286,330,206476,1,2
343,278,206680,1,0
343,278,206884,1,0
371,205,207088,6,0,B|449:217,2,77,14|0|0
364,128,207700,2,0,B|441:112,2,77,2|0|2
336,56,208312,2,0,B|405:16,1,77
336,56,208720,6,0,B|272:16|188:28,1,154
163,101,209333,1,0
102,148,209537,5,6
410,236,209945,1,4
102,148,210353,1,0
368,128,216883,6,0,B|256:80|144:128,1,231,6|2
108,200,218515,6,0,B|196:196|256:236|256:236|316:196|404:200,1,308,6|4
69,122,221780,5,0
129,113,221984,1,0
183,84,222188,1,0
234,43,222392,1,0
247,110,222596,5,0
282,174,222800,1,0
344,218,223004,1,0
415,246,223208,1,0
350,291,223412,6,0,B|319:317|281:324,1,77,6|0
210,293,223820,1,8
134,278,224024,2,0,B|97:295|75:329,1,77
29,265,224433,1,0
71,201,224637,2,0,B|94:168|92:128,1,77,8|0
62,57,225045,6,0,B|120:111|200:120|199:120,1,154,6|8
272,95,225657,1,0
332,143,225861,2,0,B|344:220,1,77
273,250,226269,2,0,B|261:173,1,77,10|0
194,135,226677,6,0,B|159:204|80:236,1,154,2|8
5,244,227289,1,0
41,311,227493,1,2
107,350,227697,1,0
183,357,227901,2,0,B|259:330|302:261,1,154,8|2
242,211,228514,5,0
314,184,228718,1,8
256,134,228922,1,0
294,67,229126,2,0,B|328:51|371:50,1,77,2|0
218,67,229534,2,0,B|184:51|141:50,1,77,10|0
157,125,229942,6,0,B|220:178|214:262,1,154,6|0
256,325,230554,1,0
298,262,230758,2,0,B|292:178|355:125,1,154,2|10
200,68,231574,6,0,B|232:88|256:120|256:120|280:88|312:68,1,154,6|8
388,88,232187,1,2
360,240,232595,1,0
360,240,232799,1,10
256,124,233207,6,0,B|232:208|280:192|256:276,1,154,6|8
180,289,233819,1,0
180,289,234023,2,0,B|141:302|116:330,1,77,0|2
50,288,234431,2,0,B|55:248|42:211,1,77,8|2
13,140,234839,5,0
81,104,235043,1,0
153,129,235247,1,8
179,201,235451,1,2
251,226,235655,1,0
319,190,235859,1,8
319,190,236064,1,8
416,70,236472,6,0,B|422:149|476:209,1,154,6|8
439,276,237084,1,0
363,261,237288,1,0
321,325,237492,1,0
247,301,237696,2,0,B|213:277|202:239,1,77,8|0
212,163,238104,6,0,B|292:182|364:148,1,154,6|8
383,74,238716,2,0,B|421:72|458:85,2,77
306,82,239328,2,0,B|266:84|230:68,1,77,10|0
166,25,239737,6,0,B|212:94|198:176,1,154,2|8
131,208,240349,1,0
128,131,240553,2,0,B|189:83|275:89|274:89,1,154,2|8
391,186,241369,6,0,B|424:207|465:204,1,77,2|0
449,279,241777,2,0,B|418:303|375:305,1,77,8|0
315,259,242185,2,0,B|280:240|242:237,1,77,2|0
168,260,242593,1,10
130,327,242797,1,0
72,280,243001,6,0,B|61:238|61:238|72:184|72:184|31:121|49:40,1,231.000008811951,6|8
101,40,244022,1,0
158,45,244226,1,0
207,74,244430,1,0
237,123,244634,6,0,B|267:167|267:167|323:185|352:228|352:228|343:270|343:270|322:295,1,231.000008811951,6|8
266,289,245654,2,0,B|236:289|208:299,2,57.7500022029878
324,292,246266,1,4
256,192,246470,12,0,249123
Topic Starter
Shiro

vipto wrote:

vipto's #modhelp modmymap-mod

Starting off with [Insane]

00:40:776 (4) - You know what i'm about to say but it's your choice anyway :D Controlled overlaps like this can look good =D
00:42:612 (1) - Re-shape it so that the ends dont touch okay
00:44:245 (5) - Overlap with (2)...fix that? Moved (2) up a bit
00:50:367 (5) - Rotate this one for -10° huh no. I don't know if you noticed, but 00:49:551 (3,5,7) - all these sliders' tick are at the same exact spot
00:57:305 (5) - Move a little bit up? Tried to
01:03:427 (4) - Rotate for 15° Same as above with 01:02:610 (2,4) -
01:13:630 (1) - Overlap with (2) and (3) Should be fixed :) This one isn't really possible to fix ><
01:17:915 (4,5) - Sssssssssstack manual stacking
01:26:281 (3) - Move a little bit down (Yes it touches (1) very gently.....) okay
01:40:974 (5,6) - Nazi, stack again manual stacking
02:06:481 (2) - Rotate for 7-10° Symmetric with the previous slider, and the tick thing again
02:23:822 (1,2,3,4,5,6,1,2,3,4,5,6) - For me ~ For you ~ <3 =D
03:07:295 (4) - Stack with 03:06:479 (2) - noooo explained tons of times why ;_;
04:03:614 (2,3,4,5) - Spacing????? 2,3 is a jump to mark the difference between mapping on vocals (ending with 2) and drums (starting with 3)
04:06:062 (4) - Move a little bit up It's between the two sliderends, so no

HATERS! JUST SHUT THE FUCK UP PLEASE!!
So awesome

[grumnd's Hard]

00:54:040 (1) - Change so it doesnt overlap with (3) ?
02:55:460 (4) - Remove reverse and form: Circle - 1/2 Slider http://puu.sh/Me2Q ?
03:17:293 - From here: Not sure about the upbeatsliders

[LRJ's Normal]

00:42:612 (1) - Adjust to a line with 00:42:204 (5,6) - please redesigned a bit

[Barney's Easy]

00:40:980 (3) - Make a better blanket here It's actually not meant to be a blanket
00:45:877 (1) - Overlap blanket instead~
00:50:775 (1) - ^ fixed
00:55:672 (1) - ^ (with 3 yes) Fixed... I think
01:15:262 (1,2,3) - Mirrored uncorrect fixed
02:33:616 (1) - Overlaaaaap (Sorry for the nazi D:) fixed
02:45:043 (3) - move the startpoint a little bit up-right k
02:52:399 (3,4) - Awesome Krisom-Cross \:D/


Someone rank this please?
Aweesome <3
Thanks for the mod.
Kert
[Insane]
03:57:900 (5) - I missed it. Dunno why. Maybe there were no hidden circles around for sometime

[LRJ's Normal]
00:49:959 (2) - Curve it the other way? Cause flow is kinda broken for me
02:27:086 (1) - ^

I am picky at what bothers me, that's all
Topic Starter
Shiro

Kert wrote:

[Insane]
03:57:900 (5) - I missed it. Dunno why. Maybe there were no hidden circles around for sometime It's stacked under (3)... I can't really move it without breaking the flow somehow =x

[LRJ's Normal]
00:49:959 (2) - Curve it the other way? Cause flow is kinda broken for me Makes sense. Done.
02:27:086 (1) - ^ same

I am picky at what bothers me, that's all
Thanks for the mod.
Frostmourne
/me pokes Shiro

offset seems a bit late, I tried about -6 to -8 and found it better. This occurs every offset you have used in this map.
Barney's Easy
00:39:348 (1) - finish at the start ? , why don't add it !_!? , I think it follows the clash sound in music very well
00:42:612 (5) - N...AZI , move left 1 grid so the slider will not touch 00:44:245 (6) - . (it looks strange -_-a)
01:05:467 (1) - Haha nazi again , move the end of this slider down 1 grid so it will not touch 01:07:100 (2) - as you see :P
o..okay I won't do nazi anymore, I feel like I'm bad :(
02:38:513 (1) - why end at red point? it doesn't follow the music (my ears may be bad o.o'') shorten it 1/2 beat so it will follow the vocal very well
(FOR .. meh , I think I'm bad at listening o_o)

LRJ's Normal
01:24:649 (9) - missing clap here
02:48:308 (3) - clap at the start
03:50:758 (1) - remove clap , it sounds weird :o

grumd's Hard
omfg, I thought this diff must have too many green lines before I opened it.
holy shit , my prediction is right LOL
02:06:481 (2) - reduce this slider's head a bit. It sounds kinda odd in my opinion. to 65% might be good :D
03:46:269 (4) - nazi -o-'' move to x:270 y:248 , it will look better since the current tends to the right side more than left

Insane
00:45:673 (9) - I would rather to see this note on 00:44:245 (5) - 's head. It will flow straight to the next slider , (Actually, I want to move it to x:324 y:284 but it may be too huge jump and not fit with the song ;_;????)
01:50:769 (3) - move to about x:488 y:220 , seriously, I want to see a jump here since the vocal also sounds very great ! b
02:01:584 (2) - move to x:112 y:32 since it follows the vocal very well if you make it as jump here (flow also better with 02:01:788 (3) - )
02:06:481 (2) - I also think of better rhythm, yes! yours is awesome but I think my slider is also awesome too :P
I place like this because it follows the scream (how should I call it ? doesn't matter :() and I think it does very fit here \:D/
hope you like it
02:29:331 (6) - I find it doesn't follow to the music much for me. :>
my suggestion is to copy 02:28:719 (5) - , ctrl+r it and place at x:461 y:303 ! yes , it will follow the scream very well again :D and the vocal gradually louder like slider is going higher too <3 , then add note at 02:29:943 (7) -
place (7) whatever you like (I placed at that point because I think it's ok to be jump here) but 02:30:147 (8) - I recommend to be same as 02:28:107 (4) - 's head
02:36:269 (7,8,9) - why don't make it larger ? like 01:29:955 (1,2,3,4,5,6,7) -
02:57:296 (3) - I prefer slider here since it does follow the long vocal like I want to see above ^
03:23:211 (4) - It plays pretty awkward since this combo set you use larger distance like (1) to (2) and (2) to (3) maybe moving to x:436 y:288 ?
it will stack completely on 03:24:843 (4) -
03:58:104 (1) - where is finish at the start here ;_; !! , it's running very epic!

/o/ flows are awesome as always :P

star for good map \o_o/''
Good luck Shiro ww , sounds still kawaii 8-) (inb4 my finger will be eaten)
grumd

Frostmourne wrote:

grumd's Hard
omfg, I thought this diff must have too many green lines before I opened it.
holy shit , my prediction is right LOL
lol, i've just copied all green lines and hitsounds from Shiro's Insane :V
02:06:481 (2) - reduce this slider's head a bit. It sounds kinda odd in my opinion. to 65% might be good :D
nah, too quiet
03:46:269 (4) - nazi -o-'' move to x:270 y:248 , it will look better since the current tends to the right side more than left
okok
Thanks :3
Topic Starter
Shiro

Frostmourne wrote:

/me pokes Shiro *bites fingers*

offset seems a bit late, I tried about -6 to -8 and found it better. This occurs every offset you have used in this map. -6 sounds early. Offset's fine. =x

Barney's Easy
00:39:348 (1) - finish at the start ? , why don't add it !_!? , I think it follows the clash sound in music very well added
00:42:612 (5) - N...AZI , move left 1 grid so the slider will not touch 00:44:245 (6) - . (it looks strange -_-a) rotated to avoid that
01:05:467 (1) - Haha nazi again , move the end of this slider down 1 grid so it will not touch 01:07:100 (2) - as you see :P
o..okay I won't do nazi anymore, I feel like I'm bad :( I'm not sure I can fix this one without breaking everything. ><
02:38:513 (1) - why end at red point? it doesn't follow the music (my ears may be bad o.o'') shorten it 1/2 beat so it will follow the vocal very well
(FOR .. meh , I think I'm bad at listening o_o) It does sound weird...Unfortunately I can't fix that. Thank god ppy for scale option

LRJ's Normal
01:24:649 (9) - missing clap here Ah, indeed
02:48:308 (3) - clap at the start okay
03:50:758 (1) - remove clap , it sounds weird :o okay

Insane
00:45:673 (9) - I would rather to see this note on 00:44:245 (5) - 's head. It will flow straight to the next slider , (Actually, I want to move it to x:324 y:284 but it may be too huge jump and not fit with the song ;_;????) There is some kind of symmetry based on 00:44:245 (5) - with 00:45:673 (9) - being the mirror of 00:45:877 (1) - this slider's end. =P
01:50:769 (3) - move to about x:488 y:220 , seriously, I want to see a jump here since the vocal also sounds very great ! b I don't think a jump would fit here. The vocals aren't particularly emphasized or anything.
02:01:584 (2) - move to x:112 y:32 since it follows the vocal very well if you make it as jump here (flow also better with 02:01:788 (3) - ) I can agree with having a jump between (2) and (3)
02:06:481 (2) - I also think of better rhythm, yes! yours is awesome but I think my slider is also awesome too :P I considered this at first, but I dislike having a slider's end on a big white tick, where I would normally place a new combo, hence the use of circles. And having just two circles felt blank, so I added one on the red tick to fill in.
02:29:331 (6) - I find it doesn't follow to the music much for me. :>
my suggestion is to copy 02:28:719 (5) - , ctrl+r it and place at x:461 y:303 ! yes , it will follow the scream very well again :D and the vocal gradually louder like slider is going higher too <3 , then add note at 02:29:943 (7) - The sliders follow the vocals. The notes are held by the vocals, which is why there are sliders and not circles.
place (7) whatever you like (I placed at that point because I think it's ok to be jump here) but 02:30:147 (8) - I recommend to be same as 02:28:107 (4) - 's head
02:36:269 (7,8,9) - why don't make it larger ? like 01:29:955 (1,2,3,4,5,6,7) - This is still in a phrase in the song. The other ones you mentioned are a transition between two parts of the song - vocals and guitar.
02:57:296 (3) - I prefer slider here since it does follow the long vocal like I want to see above ^ Here again, having just a circle would be bland. The reason why there are two circles instead of a slider is because I found it to play better because of the jump right after.
03:23:211 (4) - It plays pretty awkward since this combo set you use larger distance like (1) to (2) and (2) to (3) maybe moving to x:436 y:288 ?
it will stack completely on 03:24:843 (4) - oooo I missed that one D:
03:58:104 (1) - where is finish at the start here ;_; !! , it's running very epic! good idea

/o/ flows are awesome as always :P

star for good map \o_o/''
Good luck Shiro ww , sounds still kawaii 8-) (inb4 my finger will be eaten) *bites fingers >=( *
thanks for the mod
Kawayi Rika
Hi ~ Shiro ~ :)

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Resnap inherited (green) sections in all diff.

[Insane]



  1. Move break to default.
  2. 00:43:837 - You are forgot add clap to here.
  3. 00:46:286 - ^
  4. 00:56:897 (4) - Try change angle flow much better,like this.
  5. 01:03:019 - If you make 1/4 stream to 01:03:427,will be fit with song.
  6. 01:18:119 (5,6) - You should jump with 01:18:323 (6,1),not here.
  7. 01:49:340 (4) - Almost touch HP bar,try down some this?

[grumd's Hard]


  1. 01:18:527 - Add finish sound much better.
  2. 01:41:382 - Remove finish,sound really noisy.
  3. 01:58:115 - You are forgot add clap to here.

[LRJ's Normal]


  1. 01:01:794 (1) - This slider not fit the here,change a repeat slider + a circle.
  2. 02:51:175 (1,2,3) - Almost touch HP bar,try down some this?
  3. 03:51:574 (3) - Move 1 grid right symmetry with 03:50:758 (1).

[Barney's Easy]


  1. 01:40:566 - Add clap hit here.
  2. 02:07:502 (1) - Extend to 02:10:767 and add finish.
  3. 03:14:233 (1) - Add finish sound much better.
  4. 04:06:266 - ^

That' all ~ pretty nice map ~

Call me back recheck ~ when you are ready ~
;)
grumd

Kawayi Rika wrote:

  1. 01:18:527 - Add finish sound much better.
    yes, finish+whistle must be here. some hitsounds somewhy disappeared :c
  2. 01:41:382 - Remove finish,sound really noisy.
    okay
  3. 01:58:115 - You are forgot add clap to here.
    right
Thank you for the mod.
I think it would be faster if Shiro applies that, okay, Shiro?
Topic Starter
Shiro

Kawayi Rika wrote:

Hi ~ Shiro ~ :) hi~

My mod here ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Resnap inherited (green) sections in all diff. This will not be needed. The kiai sections are snapped, and the hitsound sections apply the correct hitsounding.

[Insane]



  1. Move break to default. Naaa the delayed break is sexy ;A;
  2. 00:43:837 - You are forgot add clap to here. damn, I did
  3. 00:46:286 - ^ ;A;
  4. 00:56:897 (4) - Try change angle flow much better,like this. The jump becomes too big if I do that... The current sliders flow well enough, and I don't want to have too big of a jump here.
  5. 01:03:019 - If you make 1/4 stream to 01:03:427,will be fit with song. o.o I can't hear any 1/4 at that point...
  6. 01:18:119 (5,6) - You should jump with 01:18:323 (6,1),not here. Ah, right. Spaced (5,6) normally.
  7. 01:49:340 (4) - Almost touch HP bar,try down some this? I tried to think of a fix, but I couldn't find anything. >< I don't want to have to completely redo that part, so I'll leave it as is.

[LRJ's Normal]


  1. 01:01:794 (1) - This slider not fit the here,change a repeat slider + a circle. okay
  2. 02:51:175 (1,2,3) - Almost touch HP bar,try down some this? Not sure I can fix this without having to completely remap this part. :/
  3. 03:51:574 (3) - Move 1 grid right symmetry with 03:50:758 (1). Ah, indeed.

[Barney's Easy]


  1. 01:40:566 - Add clap hit here. Ah, indeed.
  2. 02:07:502 (1) - Extend to 02:10:767 and add finish. You're not the only one who asked this, so I'll do it.
  3. 03:14:233 (1) - Add finish sound much better. right
  4. 04:06:266 - ^ okay

That' all ~ pretty nice map ~

Call me back recheck ~ when you are ready ~
;)
Thanks for the mod~
Kawayi Rika
After IRC recheck ~ Looks much better now ~

Good luck with rank ~




EDIT : Change combo colours ~
Charles445
Storyboard
  1. Honestly I don't think you need a storyboard for this map, it hold up on its own without one and the grayscale doesn't add much to the map. If you really want one, make the transition more subtle.
  2. Why is this difficulty specific?
  3. 00:00:000 - The map starts without a background that pops in for some reason. When played it'll look like it has a background, loses it, then suddenly has it again. This is pretty silly and doesn't look very good. Just have the background there from the beginning.
  4. 03:30:353 - This is too sudden, have the grayscale fade in.
Barney's Easy
  1. Tickrate 1. Tickrate 2 is creating visual bugs, and tickrate 1 fits the easy better anyway.
  2. 01:58:115 (2,3) - Make these not touch each other (proper spacing)
  3. 02:23:822 - End the break here by adding two more hitcircles.
  4. 02:37:697 (3,4,5) - I recommend avoiding 1/2 bits like this. They're tough to read and significantly harder than the rest of the map.
  5. 02:40:554 (1,2) - Make sure these don't touch.
  6. 03:36:883 (1) - Add finish.
  7. 03:44:637 (2,3,4) - Same as before, these are a bit too hard to play and read.
  8. 03:57:697 (2,3,4) - Same as before.
LRJ's Normal
  1. Maybe HP -1? Seems like a tough HP drain right now.
  2. 00:48:734 (1) - A short slider with more than one repeat might be hard to predict. Splitting it up into two circles then a single repeat slider would be more intuitive.
  3. 03:30:353 - Add color hax like the other difficulties?
  4. 03:41:780 (2,3) - I don't think players who this Normal is made for will be able to read these. Kicksliders are a more advanced concept.
  5. 03:49:126 (8) - Part of this repeat is covered by the score. It'd be a good idea to move it away.
grumd's Hard
  1. 01:23:833 (2) - Shorten this so it's just 1/2 in length. The first time you used a 3/4 length slider was cool because it fit the music. This one doesn't.
Insane
  1. 02:37:697 (5,6) - Use proper spacing here. This is the first time there is an antijump in the map, and it would be best to avoid it. The map is really intuitive up until this point.
  2. 02:39:330 (5,6) - Change this antijump as well.
  3. 02:49:940 (1,2,3,4,5,6,7,8,9,10,11) - You might want to start this off with a kickslider because it's the first stream in the map. I think a lot of people won't see it coming, and a kickslider helps hint at it. grumd did this part really well, check what he did.
  4. 03:55:656 (5,6) - This jump is too sudden/big. Don't have a jump here, keep it for the new combo.
  5. 04:03:614 (2,3,4,5,6) - I think these jumps are a little too hard for the ending.
Topic Starter
Shiro

Charles445 wrote:

Storyboard
  1. Honestly I don't think you need a storyboard for this map, it hold up on its own without one and the grayscale doesn't add much to the map. If you really want one, make the transition more subtle. The point was exactly to make the change from colours to greyscale abrupt, when the drums stop playing at all. Also, the SB clearly isn't needed, but I find the idea to be pretty nice, and this is a nice detail to add to the map.
  2. Why is this difficulty specific? The SB is difficulty specific for all .osu's. I did this because my home connection is awful and I didn't want to have to full submit for every SB change.
  3. 00:00:000 - The map starts without a background that pops in for some reason. When played it'll look like it has a background, loses it, then suddenly has it again. This is pretty silly and doesn't look very good. Just have the background there from the beginning. It's weird. On my end, the map starts black, then the background fades in... Oh, only Insane has an updated SB. Fixed.
  4. 03:30:353 - This is too sudden, have the grayscale fade in. see above. There is an extremely short fade in though
Barney's Easy
  1. Tickrate 1. Tickrate 2 is creating visual bugs, and tickrate 1 fits the easy better anyway. okay
  2. 01:58:115 (2,3) - Make these not touch each other (proper spacing) fixed
  3. 02:23:822 - End the break here by adding two more hitcircles. makes sense
  4. 02:37:697 (3,4,5) - I recommend avoiding 1/2 bits like this. They're tough to read and significantly harder than the rest of the map. Removed the middle one and made a star pattern
  5. 02:40:554 (1,2) - Make sure these don't touch. Made a blanket
  6. 03:36:883 (1) - Add finish.okay
  7. 03:44:637 (2,3,4) - Same as before, these are a bit too hard to play and read. fixed
  8. 03:57:697 (2,3,4) - Same as before. fixed
LRJ's Normal
  1. Maybe HP -1? Seems like a tough HP drain right now. hm... I'm not sure. To be honest, the drain looks fine as it is. There are enough beats in the map to keep it up even if the accuracy isn't so good. =x
  2. 00:48:734 (1) - A short slider with more than one repeat might be hard to predict. Splitting it up into two circles then a single repeat slider would be more intuitive. right
  3. 03:30:353 - Add color hax like the other difficulties? aaaaa I missed it D:
  4. 03:41:780 (2,3) - I don't think players who this Normal is made for will be able to read these. Kicksliders are a more advanced concept. changed into two repeat sliders
  5. 03:49:126 (8) - Part of this repeat is covered by the score. It'd be a good idea to move it away. fixed
grumd's Hard
  1. 01:23:833 (2) - Shorten this so it's just 1/2 in length. The first time you used a 3/4 length slider was cool because it fit the music. This one doesn't.
Insane
  1. 02:37:697 (5,6) - Use proper spacing here. This is the first time there is an antijump in the map, and it would be best to avoid it. The map is really intuitive up until this point. I'd rather make stacks then. Going out of the star pattern wouldn't make sense.
  2. 02:39:330 (5,6) - Change this antijump as well.
  3. 02:49:940 (1,2,3,4,5,6,7,8,9,10,11) - You might want to start this off with a kickslider because it's the first stream in the map. I think a lot of people won't see it coming, and a kickslider helps hint at it. grumd did this part really well, check what he did. I understand the concern, but this is not the first 1/4 in the map, and I've never seen any testplayer (and I had a lot) not hit this stream properly. I want to keep it because it translates well the sudden lack of instruments other than drums.
  4. 03:55:656 (5,6) - This jump is too sudden/big. Don't have a jump here, keep it for the new combo. I can reduce it, but I meant it to translate how sudden the double tom is.
  5. 04:03:614 (2,3,4,5,6) - I think these jumps are a little too hard for the ending. Reduced them, but here again, I want to emphasize the drums.
Thanks for the mod.
grumd
@Charles: I think that this slider fits vocals.

LRJ's Normal
Maybe HP -1? Seems like a tough HP drain right now.
Lol, tried to play it awfully with 65-75% accuracy and haven't failed :D
BCI
why no gHard? D:
JAKACHAN

♥♥♥♥
grumd

Black_Cherry_Ita wrote:

why no gHard? D:
Shiro is critical with this diff name, also I'm fine with grumd's Hard too
Yuukari-Banteki
[Barney]
01:35:872 (2) - this might be too difficult for beginner players
01:37:505 (2) - ^
02:06:481 (3) - starting 1.5 beats after the previous note is difficult for beginners, who tend to think in terms of whole notes

[LRJ]
00:42:612 (1,2,3) - line these up horizontally please! ^_^ (nazi)

[grumd]
looks good

[Insane]
01:29:955 (1,2,3,4,5,6,7,8) - i think ive mentioned this before, but this is really awesome :P
03:23:211 (4,5,6) - why is this spaced this way?
Topic Starter
Shiro

Saturos-fangirl wrote:

[Barney]
01:35:872 (2) - this might be too difficult for beginner players
01:37:505 (2) - ^ hm... I can't see how I could fix it, so... removed.
02:06:481 (3) - starting 1.5 beats after the previous note is difficult for beginners, who tend to think in terms of whole notes hm... the rhythm here makes sense with the vocals, and has been used previously in the map. Also the fact that it's a slider makes clicking it more lenient, so I think it's fine.

[LRJ]
00:42:612 (1,2,3) - line these up horizontally please! ^_^ (nazi) lol fixed

[grumd]
looks good

[Insane]
01:29:955 (1,2,3,4,5,6,7,8) - i think ive mentioned this before, but this is really awesome :P thanks
03:23:211 (4,5,6) - why is this spaced this way? 03:22:191 (1,2,3,4,5,6) - In this pattern, white-red (ticks) is always a jump (too keep consistency with the jumps before and to go with the rhythm of the guitar), so this jump between 5 and 6 is here for consistency. I also like how it emphasizes the two kicks before the finish and the return to the previous pattern
Thanks for the mod ~
Aurele
Go for ranking ♥
Tanzklaue
please apply charles sb-changes, the sb atm just doesn't bring the effects you want it to have, at least in my opinion.

the rest of the map ist fine, I quite liked it, many creative pattern, and good used to ^^
grumd
Barney

03:49:942 (1,2) - must be like this in my opinion http://puu.sh/PNrG
04:03:001 (1,2) - same.

Also fixed Charles' mod:
SPOILER
osu file format v9

[General]
AudioFilename: Nightwish - 03 - Come Cover Me.mp3
AudioLeadIn: 2000
PreviewTime: 210356
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Come Cover Me
Artist:Nightwish
Creator:Shiro
Version:grumd's Hard
Source:
Tags:Odaril grumd The Wishmaster scalone Barney Stinson LRJ _LRJ_ CCM tarja Turunen Tuomas Holopainen Emppu Vuorinen jukka nevalainen sami vanska

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.54
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,130770,142927
2,210553,215983
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
S,0,-632,,1,0.8
F,0,-631,0,0,1
M,0,-631,274520,320,240
F,0,210356,,1,0
F,0,221783,,0,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"bg_mono.jpg",320,240
F,0,209945,,0,1
S,0,209945,,1,0.8
F,0,209945,210356,0,1
M,0,209945,223416,320,240
Sprite,Foreground,Centre,"bg_green.jpg",320,240
S,0,216786,,1,0.8
F,0,216786,216886,0,1
M,0,216786,218518,320,240
F,0,217294,218518,1,0
Sprite,Foreground,Centre,"bg_red.jpg",320,240
S,0,218417,,1,0.8
F,0,218417,218517,0,1
M,0,218417,220151,320,240
F,0,218926,220151,1,0
Sprite,Foreground,Centre,"bg_blue.jpg",320,240
S,0,220050,,1,0.8
F,0,220050,220150,0,1
M,0,220050,221783,320,240
F,0,220559,221783,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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[Colours]
Combo1 : 180,180,180
Combo2 : 96,157,55
Combo3 : 157,55,55
Combo4 : 63,55,157
Combo5 : 140,140,140

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234,51,157294,2,0,B|274:61|305:88,1,77
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407,67,166476,1,0
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288,208,177500,1,0
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286,330,206476,1,2
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272,95,225657,1,0
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107,350,227697,1,0
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242,211,228514,37,0
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388,88,232187,1,2
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180,289,233819,1,0
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439,276,237084,1,0
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391,186,241369,6,0,B|424:207|465:204,1,77,2|0
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101,40,244022,1,0
158,45,244226,1,0
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324,292,246266,1,4
256,192,246470,12,0,249123
Charles445
[Storyboard]
The fade to black then back to background in the beginning is useless and makes no sense.
The end of the storyboard drags out the ending, requiring the use of space bar to get to the score screen. Is that intentional? If so, why?

[grumd's Hard]
01:23:831 (2,3) - This needs to be 1/2.

[Insane]
03:04:642 (3) - Broken slider lololol
03:13:008 (2) - Oh no another one
Topic Starter
Shiro

Charles445 wrote:

[Storyboard]
The fade to black then back to background in the beginning is useless and makes no sense. I used the background as a SB element, so it goes black... so I have to fade it in... I'll just wait for Faust to get on. fixed
The end of the storyboard drags out the ending, requiring the use of space bar to get to the score screen. Is that intentional? If so, why? Oups, that wasn't intentional. I originally wanted to map until the very end, but stopped earlier than expected, and forgot to fix the SB.

[grumd's Hard]
01:23:831 (2,3) - This needs to be 1/2. apparently, fixed

[Insane]
03:04:642 (3) - Broken slider lololol
03:13:008 (2) - Oh no another one meh
Elly-chan
first mod in a month because whatever (◔ - ◔ ) can only mod easy's hitsounds because i won't have my computer tomorrow, i could only finish them by tonight and lolcubes and sakura will take care of it for me ((thanks guys~)). no kds please

[General]
  1. In every difficulty, during the ending spinner you use inherited timing points to manipulate the volume, but they all are unsnapped ((by around 4ms)). 'Not going to be forced since they're still doing their job, but I suggest you still snap them for them to be completely in-time with the music. >w<~
  2. Cute little storyboard you have. Nice job.
[Barney's Easy HITSOUND MODS]
  1. 01:29:953 (1) - 'Sounds like there should be a clap here according to the BGM and how you've placed your previous claps. Add one?
  2. 01:32:810 (1, 2) - At the endpoints of both of these sliders there are claps, but there are none in the music for if you wanted to follow your hitsound pattern you would've had to put them at 01:32:402 - and 01:34:034 -. Remove them, please.
  3. 02:07:091 (3) - Add a clap? Seems like you forgot one here according to your current hitsound pattern.
  4. 02:28:316 (2) - Another forgotten clap, so it seems. Add one!~
  5. 02:36:478 (2) - Add another clap. Same reason as the above clap statements..
  6. 02:36:886 (1) - Add a finish. Sounds better, fills in the empty space and goes with the BGM's Finish Sounds.
  7. 02:40:559 (1) - Add a clap at the starting point. You forgot one. It fits in with the BGM.
  8. 02:47:497 (1) - Add a clap, nya~ Fits in with the music. c:
  9. 02:49:537 (4) - Maybe you could add a Finish here? 'Stands out more then (2) and (3) music-wise and it sounds empty without one.
  10. 02:51:175 (1) - Add one here, too, please? You can hear one in the BGM..
  11. 02:52:399 (3) - Another forgotten clap on both of the slider ends.. add them in for consistency, please.
  12. 03:09:539 (2) - "Another forgotten clap on both of the slider ends.. add them in for consistency, please."
  13. 03:34:434 (4) - Sounds better with a whistle imo. Add one?
  14. 03:47:901 (3) - Where are all of the claps? :o Add one here and on 03:47:901 -, 03:49:534 -, 03:51:166 -, and 04:02:593 -.
good luck orz'' sorry i couldn't help more, stupid dad ;A;//
lolcubes
Combo modding yo.

[Insane]
*Stack Leniency: Well yeah. Shouldn't be all the way there. But hm, since you stacked everything using custom stacking, does it really matter? Anyways, figured that using +2 ticks on that doesn't change a thing, so for cosmetic reasons you might want to change that. (so other people don't point at this map and go lol stack leniency atleast)
*03:04:642 (3) - Oops, something went horribly wrong here!
*03:13:008 (2) - ^
*03:23:415 (5,6) - I'm okay with this jump, but I find little sense to it.
*03:26:680 (5,6,1) - Pointing these out in contrast to the above. First, you had huge spacing 5-6-1 in the above case, here you have very little spacing, but you have gigantic spacing from 4 to 5. I assume this was your plan, but if it wasn't, should probably bring some consistency here. Other jumps make sense cause of the music, but I can't find anything in the music to really justify these. :P
*03:54:839 (1,2) - I find that putting new combo on 2 actually follows the music better (the melody). I see that you used it on big white ticks, but that's how the music goes (and the music was fitting them to white ticks, except for here). Also makes the sharp move easier to play (atleast to me, since I snap new combo circles differently).
*04:09:123 - Use soft default for this timing section, else the end is audible and kinda ruins the thing you're trying to do here. This color because this affects all diffs.

[grumd's Hard]
*01:23:831 (2) - Missed a hitsound here. Clap please.
*03:28:312 (3) - I wonder why do you have basic soft hitsounds here when the drums that you were following aren't over yet. (you don't have this error in the Insane)

[LRJ's Normal]
*Stack leniency +2 ticks please. Some stack 0 happening on the map.
*01:21:791 (6) - I think you're missing a new combo here.
*02:00:969 (6) - ^
*02:25:459 (1) - This combo is an extra, should probably remove the new combo here.
*02:36:886 (1,2,3,4,1,2,3,4) - Same here, but I actually like this way better. Just sayin', should probably leave it as it is.
*03:07:499 (4) - New combo please.
*03:47:085 (5) - Missing a new combo here, so ^.
*04:06:368 (1) - This is the only diff which has spinner starting so early. Not a big deal, but not necessary either. Should probably fix that.

[Barney's Easy]
*Stack leniency +2.
*HPdrain -1 please. It takes a while to regenerate with current settings, and reducing it doesn't change the score or star ratings, so why not.
*There are some shabby sliders in the diff, I will not go supernazi on you for this, but you should probably try to re-shape certain sliders, mostly because they don't create nice blankets like the other ones do. Here are a couple of them: 00:40:980 (3). , 01:33:218 (2). , 03:08:315 (1). , 03:49:942 (1). , 04:03:001 (1).
*01:36:483 (1) - This combo is totally unnecessary.
*I noticed the lack of certain hitsounds, but I saw a pattern in it, so I won't suggest to add more of them. Sounds okay as it is. For more suggestions, refer to Elly's mod above I suppose.

Apart from obvious mistakes in the insane with the sliders, and the stacking leniency, there isn't much wrong with all of this. Fix em up and I rebubble (consider Elly's mod beforehand though).
Frostmourne

lolcubes wrote:

*04:09:123 - Use soft default for this timing section, else the end is audible and kinda ruins the thing you're trying to do here. This color because this affects all diffs.
Cute color

just saying :>
Topic Starter
Shiro

Elly-chan wrote:

first mod in a month because whatever (◔ - ◔ ) can only mod easy's hitsounds because i won't have my computer tomorrow, i could only finish them by tonight and lolcubes and sakura will take care of it for me ((thanks guys~)). no kds please

[General]
  1. In every difficulty, during the ending spinner you use inherited timing points to manipulate the volume, but they all are unsnapped ((by around 4ms)). 'Not going to be forced since they're still doing their job, but I suggest you still snap them for them to be completely in-time with the music. >w<~ meh, does it really matter ? ;_;
  2. Cute little storyboard you have. Nice job. thanks
[Barney's Easy HITSOUND MODS]
  1. 01:29:953 (1) - 'Sounds like there should be a clap here according to the BGM and how you've placed your previous claps. Add one?
  2. 01:32:810 (1, 2) - At the endpoints of both of these sliders there are claps, but there are none in the music for if you wanted to follow your hitsound pattern you would've had to put them at 01:32:402 - and 01:34:034 -. Remove them, please.
  3. 02:07:091 (3) - Add a clap? Seems like you forgot one here according to your current hitsound pattern.
  4. 02:28:316 (2) - Another forgotten clap, so it seems. Add one!~ Added a clap on the slider before, but this one shouldn't have a clap is it's a big white tick
  5. 02:36:478 (2) - Add another clap. Same reason as the above clap statements..
  6. 02:36:886 (1) - Add a finish. Sounds better, fills in the empty space and goes with the BGM's Finish Sounds.
  7. 02:40:559 (1) - Add a clap at the starting point. You forgot one. It fits in with the BGM.
  8. 02:47:497 (1) - Add a clap, nya~ Fits in with the music. c:
  9. 02:49:537 (4) - Maybe you could add a Finish here? 'Stands out more then (2) and (3) music-wise and it sounds empty without one. Added finish on the beat after
  10. 02:51:175 (1) - Add one here, too, please? You can hear one in the BGM.. 02:49:945 (5) - Also changed this slider, that had an unsnapped end.
  11. 02:52:399 (3) - Another forgotten clap on both of the slider ends.. add them in for consistency, please.
  12. 03:09:539 (2) - "Another forgotten clap on both of the slider ends.. add them in for consistency, please."
  13. 03:34:434 (4) - Sounds better with a whistle imo. Add one?
  14. 03:47:901 (3) - Where are all of the claps? :o Add one here and on 03:47:901 -, 03:49:534 -, 03:51:166 -, and 04:02:593 -.
good luck orz'' sorry i couldn't help more, stupid dad ;A;//
Fixed everything but the one red line.

lolcubes wrote:

Combo modding yo.

[Insane]
*Stack Leniency: Well yeah. Shouldn't be all the way there. But hm, since you stacked everything using custom stacking, does it really matter? Anyways, figured that using +2 ticks on that doesn't change a thing, so for cosmetic reasons you might want to change that. (so other people don't point at this map and go lol stack leniency atleast)
*03:04:642 (3) - Oops, something went horribly wrong here!
*03:13:008 (2) - ^
I thought I had fixed it...
*03:23:415 (5,6) - I'm okay with this jump, but I find little sense to it. Jumps in the patterns before this were white-red tick... So I added it for consistency with these patterns before.
*03:26:680 (5,6,1) - Pointing these out in contrast to the above. First, you had huge spacing 5-6-1 in the above case, here you have very little spacing, but you have gigantic spacing from 4 to 5. I assume this was your plan, but if it wasn't, should probably bring some consistency here. Other jumps make sense cause of the music, but I can't find anything in the music to really justify these. :P Urgh, the jumps are wrong. They should be on 03:25:047 (5,6) - and 03:26:680 (5,6) -
*03:54:839 (1,2) - I find that putting new combo on 2 actually follows the music better (the melody). I see that you used it on big white ticks, but that's how the music goes (and the music was fitting them to white ticks, except for here). Also makes the sharp move easier to play (atleast to me, since I snap new combo circles differently). [color=#FF00000]That would introduce an inconsistency in the comboing, and the sharp turn wouldn't make much sense then D:[/color]
*04:09:123 - Use soft default for this timing section, else the end is audible and kinda ruins the thing you're trying to do here. This color because this affects all diffs. Right.

[grumd's Hard]
*01:23:831 (2) - Missed a hitsound here. Clap please. added
*03:28:312 (3) - I wonder why do you have basic soft hitsounds here when the drums that you were following aren't over yet. (you don't have this error in the Insane) fixed

[LRJ's Normal]
*Stack leniency +2 ticks please. Some stack 0 happening on the map. k
*01:21:791 (6) - I think you're missing a new combo here. added
*02:00:969 (6) - ^ done
*02:25:459 (1) - This combo is an extra, should probably remove the new combo here. done
*02:36:886 (1,2,3,4,1,2,3,4) - Same here, but I actually like this way better. Just sayin', should probably leave it as it is. hm this has some nice symmetry in the comboing, so I suppose it's fine
*03:07:499 (4) - New combo please. added
*03:47:085 (5) - Missing a new combo here, so ^. added
*04:06:368 (1) - This is the only diff which has spinner starting so early. Not a big deal, but not necessary either. Should probably fix that. spinner 1/4 after a note in a Normal *facepalm*

[Barney's Easy]
*Stack leniency +2. k
*HPdrain -1 please. It takes a while to regenerate with current settings, and reducing it doesn't change the score or star ratings, so why not. you're not the first one who asks so... ok
*There are some shabby sliders in the diff, I will not go supernazi on you for this, but you should probably try to re-shape certain sliders, mostly because they don't create nice blankets like the other ones do. Here are a couple of them: 00:40:980 (3). , 01:33:218 (2). , 03:08:315 (1). , 03:49:942 (1). , 04:03:001 (1). fixed some
*01:36:483 (1) - This combo is totally unnecessary.
*I noticed the lack of certain hitsounds, but I saw a pattern in it, so I won't suggest to add more of them. Sounds okay as it is. For more suggestions, refer to Elly's mod above I suppose.

Apart from obvious mistakes in the insane with the sliders, and the stacking leniency, there isn't much wrong with all of this. Fix em up and I rebubble (consider Elly's mod beforehand though). I was sure I had fixed them ;_;
Thanks for the mod.
lolcubes
During the recheck, we also corrected the timing a little bit. Nothing that warrants a kudo though.

Rebubbled.
grumd
Oh, you've applied hitsound modding from lolcubes, thanks!
Also thanks for the bubble, lolcubes :D
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