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Nhato - Star Trail

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Topic Starter
Makar
Ill put this in pending once I can finish the easy. Thanks haru~
Haruka_old
Alright, just for future modders: my taiko diff is not ready for modding, so don't mod it yet; thanks in advance~

  • Edit: Taiko has been re-evaluated and is now ready for modding. :D
wmfchris
Star trail Taiko check

(The 300/100/... image are in wrong dimension. They must be in 256x256.)

[Taiko]
00:05:649 - sounds like k k k k D
00:14:568 - sliders shouldn't be used in quiet section since it = 1/4 streams.

Also the ending of this slider is broken.
00:27:642 - leave 1/2 before spinner
00:45:583 - unsnapped
00:45:786 - unsnapped
00:45:989 - unsnapped
00:46:191 - unsnapped
00:46:394 - unsnapped
00:46:597 - unsnapped
00:58:556 - unsnapped
00:58:759 - unsnapped
00:58:962 - unsnapped
00:59:164 - unsnapped
00:59:367 - unsnapped
00:59:570 - unsnapped
01:01:595 - slider does not fit well here
01:32:406 - even though this is referring to the music it is not suggested to put

like this because this is significantly harder than the rest of the diff.
01:45:581 - leave 1/2 before spinner

Patterns goes well with the electronic sounds.
Haruka_old

wmfchris wrote:

Star trail Taiko check hi again~ :oops:

[Taiko]
00:05:649 - sounds like k k k k D sure
00:14:568 - sliders shouldn't be used in quiet section since it = 1/4 streams.

Also the ending of this slider is broken. you're right, it sounds better now; and it's not a slider anymore so this doesn't matter.
00:27:642 - leave 1/2 before spinner done
00:45:583 - unsnapped re-snapped~
00:45:786 - unsnapped ^
00:45:989 - unsnapped ^
00:46:191 - unsnapped ^
00:46:394 - unsnapped ^
00:46:597 - unsnapped ^
00:58:556 - unsnapped ^
00:58:759 - unsnapped ^
00:58:962 - unsnapped ^
00:59:164 - unsnapped ^
00:59:367 - unsnapped ^
00:59:570 - unsnapped wow, so many unsnapped notes; how did this happen? :cry:
01:01:595 - slider does not fit well here the fix fits better, so thank you for the suggestion!
01:32:406 - even though this is referring to the music it is not suggested to put

like this because this is significantly harder than the rest of the diff. I really like this part but I understand why it should be changed, so the deed is done; I'm actually quite satisfied with how this pattern plays and sounds now.
01:45:581 - leave 1/2 before spinner okay

Patterns goes well with the electronic sounds. thank you! :oops:
Topic Starter
Makar
Fixed/updated. Thanks~
Topic Starter
Makar
Easy is finished now. Moved to pending~
MMzz
dafuq.

Taiko so pro.
<3
BeatofIke
Nice map.
Layne_old_1
~
Sync
[General]
wubwubwubw

[Another]
-- Already kind of went through this before via IRC; nothing much was done, but I'm pretty sure we came to a consensus that this difficulty is pretty solid

00:03:217 (1) - Remove the finish; it sounds horrible

00:05:649 (4) - You're missing a clap on the start-point. Same at 00:08:892 (4).

00:15:379 (1) - I remember pointing out this before. Why haven't you changed it? Remember, ending sliders on downbeats does not stress the transition/change in music. Shorten it by 1/2 a beat (ending it on the red-tick), remove it's combo, and add a hit circle at 00:16:189. Also, the slider-shape is very unnatural and does not play well. This is the case with several sliders in this map and even though they may look nice, they're more "click and drag your cursor through an awkward path". With that being said, I'd find that it would be better that you change the shape to something more intuitive.

00:48:622 (1) - As stated above, the slider shape is not intuitive.

00:50:244 (1) - ^

00:53:487 (1) - I felt that it was necessary to point this out in case you planned to change it because of what I said above -- don't. these sliders are pretty cool despite being really anchory and stuff.

01:01:595 (1) - Just like before. It makes me cringe ;_; Sliders like these are fine with slow velocities; however, with fast velocities, it's painful.

[Nyquill's Hyper]
00:15:581 (3) - This slider totally doesn't fit. Technically it's following those clicking noises in the background but they're barely audible and that's not really what you're following while playing. There aren't very many options, but I suggest adding a hit circle at 00:15:784 (3) instead.

00:16:189 (1) - I'd definitely recommend placing a clap here to follow that finish/cymbal sound in the background. Same at 00:19:433 (1).

[Cherry's Normal]
Well done simplifying such an odd song. Some of your hitsounding differs from the other difficulties in ways that it should have imitated; however, it's not very important because you're generally consistent with your own patterns and they sound pretty good.

[Beginner]
Not sure why I bothered checking this -- Makar easies are always solid.

00:42:135 (1) - dat slider
Topic Starter
Makar
Updated, sent my comments on IRC. Thanks~
Haruka_old
I just realized something very profound while playing through this mapset, something that compelled me to let you know this:

THERE ARE ACTUALLY STAR TRAILS IN THIS MAP OMG WTF WHY IS THIS SO AMUSING WHY
Topic Starter
Makar

Haruka wrote:

I just realized something very profound while playing through this mapset, something that compelled me to let you know this:

THERE ARE ACTUALLY STAR TRAILS IN THIS MAP OMG WTF WHY IS THIS SO AMUSING WHY
The slider ticks are nice right? :3 which is why sliders and slider art work well here xD
Kawayi Rika
Hi ~ Makar8000 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Please re-size 'section-pass' for 650*650,'spinner-background' for 1023*692.

[Another]


  1. OD setting is too lower with another diff,
    So i suggestion +1 or 2.
    01:40:108 (6) - Try symmetry and move to center.

[Nyquill's Hyper]


  1. 00:51:054 (5,2) - Symmetry with 00:50:244 (3).
  2. 01:24:298 (1) - Try make more curve symmetry slider.

[Cherry's Normal]


  1. AR-1,because can add mod better play with beginner.
  2. 01:35:649 (2,3,4,5,6,1) - I think this part a bit hard play for beginner,have many 1/2 here.

[Beginner]


  1. 00:55:108 (1) - I think this should be unrankble slider,can't judgment direction(already asked some BAT check that).

That's all ~ Very clean map and cool skin ~

Call me back recheck ~ when you ready ~
;)
Topic Starter
Makar

Kawayi Rika wrote:

Hi ~ Makar8000 ~ :) hi :3

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Please re-size 'section-pass' for 650*650,'spinner-background' for 1023*692. Whoops, didn't notice this, sorry about that~

[Another]

  1. OD setting is too lower with another diff,
    So i suggestion +1 or 2. Done
    01:40:108 (6) - Try symmetry and move to center.Done

[Beginner]

  1. 00:55:108 (1) - I think this should be unrankble slider,can't judgment direction(already asked some BAT check that).Discussed this on IRC with the same BAT, it should be fine and the ranking BAT will decide.
That's all ~ Very clean map and cool skin ~ Thank you :3

Call me back recheck ~ when you ready ~ ;)
Thanks for modding ^^ Guest diffs will be updated tomorrow~
phonic
As your request from my queue


Beginner

  1. 00:42:135 (1) - surprised a beginner in this slider, Change to spin?
  2. 00:55:108 (1) - ^

Cherry's Normal

  1. 00:27:541 (1) - Add whistle?
  2. 01:06:460 (1) - ^

Nyquill's Hyper

  1. AR -1?
  2. 00:27:744 (1) - Add whistle or finish?
  3. 00:36:460 (3,4) - was surprised at this spacing, Add new combo?

That's all
Charles445
Hey Makar let's make the Another better before bubble ok?
Topic Starter
Makar
okay :> I'm going to fix up the beginning before calling for a recheck~

EDIT: Fixed to your liking. I'll call again after guests are fixed. Thanks~
Xakyrie

Sync wrote:

[Cherry's Normal]
Well done simplifying such an odd song. Some of your hitsounding differs from the other difficulties in ways that it should have imitated; however, it's not very important because you're generally consistent with your own patterns and they sound pretty good. wow I'm truly flattered, thank you~ :oops:

Kawayi Rika wrote:

[Cherry's Normal]


  1. AR-1,because can add mod better play with beginner. done.
  2. 01:35:649 (2,3,4,5,6,1) - I think this part a bit hard play for beginner,have many 1/2 here. as requested by Makar, I had fixed the whole section that had an increase in SV, so don't worry about it xD

phonic wrote:

Cherry's Normal

  1. 00:27:541 (1) - Add whistle? sounds great, thanks ^^
  2. 01:06:460 (1) - ^ wow better than the clap, replaced with said whistle :3
thanks for the mods and update is given to Makar.
Nyquill

Kawayi Rika wrote:

[Nyquill's Hyper]

  1. 01:24:298 (1) - Try make more curve symmetry slider.
要是想要理想spacing的话这个没有办法:/
Fixed everything else from everyone else.

Download: Nhato - Star Trail (Makar8000) [Nyquill's Hyper].osu
Kawayi Rika
Recheck ~ It's a soo cool map ~

Good luck with rank ~


Topic Starter
Makar
Thanks Rika~
Xakyrie
thanks a bunch Rika! yaaay here goes rank :3
Sync
Ranked.
Charles445
Mapper self popped due to unused files in set.
Topic Starter
Makar
Yeah, sorry I forgot to fullsubmit I guess =w=
Kawayi Rika
OK ~ Good job ~

Take you rebubbled ~


those
Quick mod.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. For the spinner at the end of each diff, I feel an increasing volume would work greatly.
  2. Be sure to tag "dubstep" if it's not going to be in the genre.
  3. I don't think sliderpoint10.png and sliderpoing30.png match the other numbers.
  4. Kinda expected to see a storyboard with lots of vibrations, but I guess it's okay even without.
[Beginner]
  1. 00:42:135 (1) - I know the middle anchor is used to caibrate symmetry, but the way the middle bumps like that is kinda awkward. How about this one: http://puu.sh/vAJK
  2. 00:55:108 (1) - I doubt this slider's rankability because it's too perfectly made and too round. At the middle anchor, the curve isn't defined enough. Try something with this as the basis: http://puu.sh/vAJS
[Cherry's Normal]
  1. 00:22:068 (6) - This sounds similar to but different from 00:18:825 (7) - so it shouldn't be at the same place. Try some horizontal reflection and other manipulation for 00:21:054 (4,5,6) - and however far onward you need to do up the spacing.
  2. 00:47:000 (3,4,5) - Hitsounds are different from 00:43:757 (4,5,6) - ; is this intentional? In case you were wondering why, it's because 00:56:730 (4,5,6) - and 00:59:974 (4,5,6) - have a similar rhythm pattern and the same hitsounds.
  3. 01:14:568 (1) - I would anchor this slider at 01:14:973 - to match music the most - since nearby objects don't work with this anchor too much, it shouldn't be a bad idea fixing this. Apply whatever changes to 01:17:811 (1) - as well.
  4. 01:36:865 (5,6) - I would consolidate this into a single slider. Newer players will find this a bit more difficult to read (it's the only time you've had two circles at 1/2 apart, then they have to deal with a 1/4 slider with 3 kickbacks). I understand note density during Kiai, but with the amount of kickbacks you already have, I think this went over the edge by a little.
[Nyquill's Hyper]
  1. 00:06:460 (1) - I recommend you use the 45/55 elbow instead of what you have here; the blanketing for 00:08:284 (2) - looks a bit sloppy.
  2. 00:15:581 (3) - What is this circle mapping to? I feel (3) should be a 1/4 slider with 1 kickback, if not 3.
  3. 00:32:406 (3) - New combo here instead of 00:31:189 (1) - .
  4. 00:34:838 (2,3) - Blanketing is off since you used a 5-node somewhat symmetrical slider and (3) isn't far enough. You might want to adjust the shapes of 00:34:027 (1,2) - .
  5. 00:35:649 (1) - While you're at it, though not unrankable, even if you have a custom HP bar, this still touches it.
  6. 01:01:595 (2) - I would new combo here instead of 01:01:189 (1) - . In addition, the position of the anchor makes the slider come off as awkward because of the way the two curves meet each other. Also, 01:03:419 (3) - isn't blanketed well so it loses all its complimentary effect.
  7. 01:06:662 (2) - Consider curving this slider to wrap around (1)?
  8. 01:14:568 (1,2) - Blanketing is a bit off. Also, the anchor on (1) should be at the slider tick to be matched with the music as close as possible. Apply whatever changes here to 01:17:811 (1,2) - as well.
  9. 01:45:480 - Inherited point to change volume of spinner should start at the spinner.
[Haruka's Taiko]
  1. SliderBorder : 220,220,220 isn't necessary in Taiko.
  2. 01:34:838 (1) - D
  3. Sure was pleasant playing this.
[Another]
  1. 00:15:379 (4) - Sure, blanketing 00:15:075 (3) - is awesome, but the music doesn't really suggest that this slider should have any anchors at all. I'd just use a simple 5-node slider concave down (slider velocity is fine, can be increased a little, too, if you like).
  2. 00:21:054 (1) - Seeing how you aren't maintaining a very strict distance spacing with 00:20:041 (3) - , what about reversing this slider?
  3. 00:54:298 (2) - This one too - reversing would have the anchor make more sense at where it is located, rather than just being symmetrical across the y-axis.
  4. 01:35:548 - Sounds like you should have a circle here. If you're undermapping just to make 01:35:649 (1,2,3,4,5,6) - symmetrical, I think you're poorly representing the music with the map.
Get at me soon :3
Topic Starter
Makar

those wrote:

Quick mod.
Remember to tell me which mods you applied and which you rejected, along with the reason for rejecting them!

[General]
  1. For the spinner at the end of each diff, I feel an increasing volume would work greatly. The music doesn't increase in volume though, and I dont like how it sounds, so no change.
  2. Be sure to tag "dubstep" if it's not going to be in the genre. Done
  3. I don't think sliderpoint10.png and sliderpoing30.png match the other numbers. It's fine imo
  4. Kinda expected to see a storyboard with lots of vibrations, but I guess it's okay even without. sadface
[Beginner]
  1. 00:42:135 (1) - I know the middle anchor is used to caibrate symmetry, but the way the middle bumps like that is kinda awkward. How about this one: I think this is fine
  2. 00:55:108 (1) - I doubt this slider's rankability because it's too perfectly made and too round. At the middle anchor, the curve isn't defined enough. Try something with this as the basis: You are not the first one to point this out so... I tried to adjust it myself so its more obvious. I hope its fine now
[Cherry's Normal]
  1. 00:22:068 (6) - This sounds similar to but different from 00:18:825 (7) - so it shouldn't be at the same place. Try some horizontal reflection and other manipulation for 00:21:054 (4,5,6) - and however far onward you need to do up the spacing. I think its fine
  2. 00:47:000 (3,4,5) - Hitsounds are different from 00:43:757 (4,5,6) - ; is this intentional? In case you were wondering why, it's because 00:56:730 (4,5,6) - and 00:59:974 (4,5,6) - have a similar rhythm pattern and the same hitsounds. I see what she is trying to do here, and I think its fine (sounds good to me :v)
  3. 01:14:568 (1) - I would anchor this slider at 01:14:973 - to match music the most - since nearby objects don't work with this anchor too much, it shouldn't be a bad idea fixing this. Apply whatever changes to 01:17:811 (1) - as well. I went ahead and nazi'd this for you, cherry
  4. 01:36:865 (5,6) - I would consolidate this into a single slider. Newer players will find this a bit more difficult to read (it's the only time you've had two circles at 1/2 apart, then they have to deal with a 1/4 slider with 3 kickbacks). I understand note density during Kiai, but with the amount of kickbacks you already have, I think this went over the edge by a little. Honestly, I think this part plays great. She uses sliders to introduce the beat, it's perfectly predictable and playable.
[Nyquill's Hyper]
  1. 00:06:460 (1) - I recommend you use the 45/55 elbow instead of what you have here; the blanketing for 00:08:284 (2) - looks a bit sloppy. Nazi'd the slider so it blankets better
  2. 00:15:581 (3) - What is this circle mapping to? I feel (3) should be a 1/4 slider with 1 kickback, if not 3. Went ahead and did this
  3. 00:32:406 (3) - New combo here instead of 00:31:189 (1) - . I completely agree, went ahead and did this too
  4. 00:34:838 (2,3) - Blanketing is off since you used a 5-node somewhat symmetrical slider and (3) isn't far enough. You might want to adjust the shapes of 00:34:027 (1,2) - . It's fine imo, doesn't need to be perfect here
  5. 00:35:649 (1) - While you're at it, though not unrankable, even if you have a custom HP bar, this still touches it. moved stuff down a couple grids~ I dont think its a big deal
  6. 01:01:595 (2) - I would new combo here instead of 01:01:189 (1) - . In addition, the position of the anchor makes the slider come off as awkward because of the way the two curves meet each other. Also, 01:03:419 (3) - isn't blanketed well so it loses all its complimentary effect. I agree, done.
  7. 01:06:662 (2) - Consider curving this slider to wrap around (1)? I disagree, I really like what he is doing with the straight sliders in this map overall, it fits.
  8. 01:14:568 (1,2) - Blanketing is a bit off. Also, the anchor on (1) should be at the slider tick to be matched with the music as close as possible. Apply whatever changes here to 01:17:811 (1,2) - as well. Nazi'd this slider for you
  9. 01:45:480 - Inherited point to change volume of spinner should start at the spinner. Whoops~ fixed
[Haruka's Taiko]
  1. SliderBorder : 220,220,220 isn't necessary in Taiko. Removed
  2. 01:34:838 (1) - D o.o but it already is a big don
  3. Sure was pleasant playing this. Ikr :>
[Another]
  1. 00:15:379 (4) - Sure, blanketing 00:15:075 (3) - is awesome, but the music doesn't really suggest that this slider should have any anchors at all. I'd just use a simple 5-node slider concave down (slider velocity is fine, can be increased a little, too, if you like). Really? I think it fits the little lead-in thing (yeah, no idea what you can that, but you know what I mean).
  2. 00:21:054 (1) - Seeing how you aren't maintaining a very strict distance spacing with 00:20:041 (3) - , what about reversing this slider? It's intended to go <- with (5,6) then -> with this slider then <- with the above stream (so back and forth)
  3. 00:54:298 (2) - This one too - reversing would have the anchor make more sense at where it is located, rather than just being symmetrical across the y-axis. The way I did the spacing in this section is actually kinda important. If you notice, everything slightly is increasing. I want the weird 1/4 beats in the Kiai to be predictable, but if the spacing is increased without some sort of definite lead-in it will be harder to read and require more approach circle reading. So I will ignore this~
  4. 01:35:548 - Sounds like you should have a circle here. If you're undermapping just to make 01:35:649 (1,2,3,4,5,6) - symmetrical, I think you're poorly representing the music with the map. First, I would like to say that I don't think there is any significance in the music to tell me there needs to be a circle here.. Second: As you can tell, the last Kiai is mapped to my own beat because the song is very strange here. Third: No, I didn't purposely not add a note here because of symmetry (see first point). Fourth: I don't like the sound of a circle here.
Get at me soon :3
Thanks for looking at this~
those
Alright. Spoke with other MAT/BAT members. Here's the final thing:

I really, really think my suggestion for 00:55:108 (1) - is better than what you have. If you'd like to visually compare:

This one is mine: http://puu.sh/vCeW

This one is yours: http://puu.sh/vCje

While what you have is not unrankable (this is not the most important factor), it can possibly be made better with a simple change. Let me know your final decision, and I'll be back on this. Maybe it was my fault for providing a code and not a screenshot.

Edit: What you have is fine now, I'll rebubble.
Charles445
ERROR: Position 'Pending' not found

~Ranked!~
Topic Starter
Makar

Charles445 wrote:

Don't lynch this map it might be JUDAS
Thanks~
Xakyrie
awesome, congrats Mark! (`・ω・´)”

as well to Haruka for her awesome taiko and Nyquill for his awesome hyper ~ :3
Kawayi Rika
Congratulations!! Makar :3
Haruka_old
Yay, congratulations Mark! (•̪┌┐•̪) ♥
Such a perfect mapset done by the three of you, once again~
I'm so glad that I could be a part of it this time around! \(T∇T)/
spboxer3
congratz~^^
Darksonic
Gratz!
Akemi_Homura
Gratz~
Nik_old
:3333333
Meowcenaries
Congratulations on rankedmap!
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