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Flying Steps - We Are Electric

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Topic Starter
iMirai_old
This beatmap was submitted using in-game submission on 2013年7月1日 星期一 at 20:35:38

Artist: Flying Steps
Title: We Are Electric
Source: DotA
BPM: 130
Filesize: 2141kb
Play Time: 01:51
Difficulties Available:
  1. DamnAll's GodLike (4.93 stars, 255 notes)
  2. Double Kill (3.13 stars, 127 notes)
  3. First Blood (1.92 stars, 99 notes)
  4. Rampage (4.72 stars, 244 notes)


Download: Flying Steps - We Are Electric
Information: Scores/Beatmap Listing
---------------
1st Map
Mod request
And anybody's willing to make a SB(or just hitsounds) for me?
First Blood-100%
Double Kill-100%
Rampage-100%
DamnAll's GodLike-100%
Tshemmp
Fuck yeah WoDotA! :D

Some small suggestions:
  1. Offset: 395
  2. Remove "We Are Electric" from the source, only stuff like movies belong in there.
  3. Maybe add "WoDotA" to the tags.
  4. I am thinking of some better diff names like [3rd], [2nd] and [1st], you know? Or maybe [First Blood], [Mega Kill] and [Rampage].
  5. Maybe a more WoDotA Top 10 related background? Idk.
  6. I think your patterns could use some more variety. For example in the Hard diff 01:07:362 (1,2,1,2,1,2,1,2) - is all he same, this can become boring very easily. D:
  7. Also you shouldn't put new combos so often like 00:39:670 (1,1,1,1,1) - it just makes no sense imo.


Seems pretty nice for you first map I have to say.
Topic Starter
iMirai_old

Tshemmp wrote:

Fuck yeah WoDotA! :D

Some small suggestions:
  1. Offset: 395
  2. Remove "We Are Electric" from the source, only stuff like movies belong in there.
  3. Maybe add "WoDotA" to the tags.
  4. I am thinking of some better diff names like [3rd], [2nd] and [1st], you know? Or maybe [First Blood], [Mega Kill] and [Rampage].
  5. Maybe a more WoDotA Top 10 related background? Idk.
  6. I think your patterns could use some more variety. For example in the Hard diff 01:07:362 (1,2,1,2,1,2,1,2) - is all he same, this can become boring very easily. D:
  7. Also you shouldn't put new combos so often like 00:39:670 (1,1,1,1,1) - it just makes no sense imo.


Seems pretty nice for you first map I have to say.
Thanks a lot
riffy
hello

[General]
  1. Background mustn't be bigger than 1024x768. Cut this one or find a new one. (Note: it's recommended to use 4:3 BGs)
  2. Source is DotA, and remove tags. They doesn't make any sense here.
  3. Enable Letterbox during Breaks (Song setup > storyboarding) it's more common for mapset with breaks.
  4. use slider tick Rate 2 please, it will fit with music better.
  5. DO NOT COPY>>PASTE objects from one diff to another.01:47:471 - example (rampage and holy shit diffs have the same pattern here)
  6. Use distance snap. Except antijump/jump patterns. [Rampage] 01:45:624 (1,2,3,4,5,6) - this pattern is IMPOSSIBLE to play with Hidden. Rhythm is TOTALLY broken here and it feels weird.
  7. Your sliders are the way too fast, imo. Distance between circles is too slow, and sliders are too fast.
  8. Try to READ osu!wiki it will help you A LOT.
    Easy/Normal/Hard/Insane
  9. mp3 end is kinda weird. did you cut it yourself?


It doesn't make any sense to give a full mod to this mapset, atm. But I still may leave some constructive suggestions, I guess.

  • What to do

  1. First of all, read CAREFULLY everything what's mentioned above.
  2. Second, make sure you understand everything. Feel gree to PM me if there's something you can't understand.
  3. Third, make sure you've checked osu!wiki. It has some important Rules/Guidelines
  4. Forth, make sure your patterns are READABLE and understandable for players.

It's just unmoddable the way it is now.
Topic Starter
iMirai_old

-Bakari- wrote:

hello

[General]
  1. Background mustn't be bigger than 1024x768. Cut this one or find a new one. (Note: it's recommended to use 4:3 BGs)]-I will cut this one
  2. Source is DotA, and remove tags. They doesn't make any sense here. -Change it
  3. Enable Letterbox during Breaks (Song setup > storyboarding) it's more common for mapset with breaks. -OK
  4. use slider tick Rate 2 please, it will fit with music better.I'm wondering if u mean all diffs or one?
  5. DO NOT COPY>>PASTE objects from one diff to another.01:47:471 - example (rampage and holy shit diffs have the same pattern here)-I'm a lazy boy and I will remake the copied pattern
  6. Use distance snap. Except antijump/jump patterns. [Rampage] 01:45:624 (1,2,3,4,5,6) - this pattern is IMPOSSIBLE to play with Hidden. Rhythm is TOTALLY broken here and it feels weird.-Remake with distance snap
  7. Your sliders are the way too fast, imo. Distance between circles is too slow, and sliders are too fast.-use slider tick Rate 2
  8. Try to READ osu!wiki it will help you A LOT.
    Easy/Normal/Hard/Insane
  9. mp3 end is kinda weird. did you cut it yourself?
-Maybe I should cut it again

It doesn't make any sense to give a full mod to this mapset, atm. But I still may leave some constructive suggestions, I guess.

  • What to do

  1. First of all, read CAREFULLY everything what's mentioned above.
  2. Second, make sure you understand everything. Feel gree to PM me if there's something you can't understand.
  3. Third, make sure you've checked osu!wiki. It has some important Rules/Guidelines
  4. Forth, make sure your patterns are READABLE and understandable for players.

It's just unmoddable the way it is now.
-Thanks for your advice and I'm going to edit it again :)
moonlightleaf
以下是我个人看法,希望有帮助

00:35:025(3) 加一次折返

00:36:410(1) 删了

00:36:871 note

00:37:102 note

00:39:871 note

00:40:102(1) 移动到00:40:333

00:42:871(3) 减一次折返

00:44:717 note和后面对齐:2note1滑条组合

00:48:410(6) 换成新的note,这边你参考:(2note1滑条+2note1滑条也就是123456)后面的换新note,这个6是例子

00:56:256(1)(2)(3)(4) 距离过大

01:08:256(2)(3) 2和3的距离请参考01:07:333(1)(2) ,后面几个也一样

01:29:948(5)(6) 距离调整

01:49:333(3) 加一次折返试试

请在最后的转盘完以后 加一条红线结束

MP3结束后面加淡出效果,就是音乐慢慢变小,最后消失

kika 请加上

给一些note和滑条添加打击音效
00:36:871这一段的重叠 拆吧

01:22:102同上

01:41:486(1)和Doubli Kill一样 注意note的排序,改成4 不要中间拆(比如同一种节奏 前面是1234,后面本该是1234的,弄成1231)

01:51:179这里设置转盘

同样 kika那些都没有 参照 Double Kill的蓝字部分

每个难度的(红线请对齐,结束位置相同,kika相同)

不懂得地方游戏里找我,我基本会在线
Topic Starter
iMirai_old

moonlightleaf wrote:

以下是我个人看法,希望有帮助

00:35:025(3) 加一次折返

00:36:410(1) 删了——我重做了一下

00:36:871 note

00:37:102 note

00:39:871 note——Accepted

00:40:102(1) 移动到00:40:333——Accepted

00:42:871(3) 减一次折返Accepted,同时加了一个Note

00:44:717 note和后面对齐:2note1滑条组合

00:48:410(6) 换成新的note,这边你参考:(2note1滑条+2note1滑条也就是123456)后面的换新note,这个6是例子——这一段时过渡段,感觉4个一组比较适合旋律:D

00:56:256(1)(2)(3)(4) 距离过大——减小难度

01:08:256(2)(3) 2和3的距离请参考01:07:333(1)(2) ,后面几个也一样——两个一组的滑条:D

01:29:948(5)(6) 距离调整——Accepted

01:49:333(3) 加一次折返试试——解决我一大困扰啊!

请在最后的转盘完以后 加一条红线结束

MP3结束后面加淡出效果,就是音乐慢慢变小,最后消失

kika 请加上

给一些note和滑条添加打击音效
[/color]
00:36:871这一段的重叠 拆吧——OK

01:22:102同上

01:41:486(1)和Doubli Kill一样 注意note的排序,改成4 不要中间拆(比如同一种节奏 前面是1234,后面本该是1234的,弄成1231)

01:51:179这里设置转盘——Roger

同样 kika那些都没有 参照 Double Kill的蓝字部分

每个难度的(红线请对齐,结束位置相同,kika相同)

不懂得地方游戏里找我,我基本会在线
moonlightleaf
上面遗留的问题,这个请别给kudosu
编辑的时候,选择你要结束的地方,摁F6,出现一个界面,看到一个绿色加号(+)没?摁一下,然后在绿加号前面出现一行字,把那个勾去掉,点OK,结束点就选好了

同样,选择你要放kika的地方(不是随便选,歌曲高潮的开始点),F6,然后该窗口左上角选择Style,点 + ,勾上那个 ( Kika Mode )

歌曲的淡出(音乐逐渐变小,最后消失),需要用到Audacity,你百度一下可以找到这个软件,看教程用吧,淡出段在你结束点以后剩下的那段.

http://tieba.baidu.com/p/2085739065 如何能rank
Topic Starter
iMirai_old

moonlightleaf wrote:

上面遗留的问题,这个请别给kudosu
编辑的时候,选择你要结束的地方,摁F6,出现一个界面,看到一个绿色加号(+)没?摁一下,然后在绿加号前面出现一行字,把那个勾去掉,点OK,结束点就选好了

同样,选择你要放kika的地方(不是随便选,歌曲高潮的开始点),F6,然后该窗口左上角选择Style,点 + ,勾上那个 ( Kika Mode )

歌曲的淡出(音乐逐渐变小,最后消失),需要用到Audacity,你百度一下可以找到这个软件,看教程用吧,淡出段在你结束点以后剩下的那段.

http://tieba.baidu.com/p/2085739065 如何能rank
OK
-[ DamnAll ]-
Good map at all, Thanks iMirai.
Here is few simple/random mods :lol:
General


Offset 395

First blood


00:52:539 (1,2,3,4,5,6) - I think, you should remove these, It'll take rest to player who plays easy diff, (Good for new players.)

01:03:616 (1) - I think this spinner doesn't need here, but you can keep it if you wish :D

01:47:462 (1,2) - This 2 sliders really confusing,,


Rampage


Add some streams please :P
Topic Starter
iMirai_old

-[ DamnAll ]- wrote:

Good map at all, Thanks iMirai.
Here is few simple/random mods :lol:
General


Offset 395-Well it's almost the same with offset 155,I'm so lazy to change that :D

First blood


00:52:539 (1,2,3,4,5,6) - I think, you should remove these, It'll take rest to player who plays easy diff, (Good for new players.)-Accepted

01:03:616 (1) - I think this spinner doesn't need here, but you can keep it if you wish :D-I made this for that people can hear 'we are electric'clearly when playing ,so I keep it :)

01:47:462 (1,2) - This 2 sliders really confusing,, -shorten them


Rampage


Add some streams please :P
-Accepted,but I will do that in next diff 'HolyShit'
-[S]-_old
Soooo Cool map and song :3 DotA forever : >
Favourited ;)
Topic Starter
iMirai_old

-[S]- wrote:

Soooo Cool map and song :3 DotA forever : >
Favourited ;)
-Thank you for your support.
-[ DamnAll ]-
Will you accept guest diff ? Please. :)
Topic Starter
iMirai_old

-[ DamnAll ]- wrote:

Will you accept guest diff ? Please. :)
-All kinds are welcome!
An Insane diff to replace my damn 'HolyShit' is best because I cannot make such a diff
Zero__wind
mod from #modreq
中文mod
Rampage
这个图……怎么说呢 对新人mapper表示理解

排版方面
虽然Hard是不用完全遵守Distance snap的 但是在不需要跳的时候保持等距可以让图更整洁和易读
00:34:541 (4) - 这个note莫名离前面的滑条很近 这是不科学的=。= 其实这个note你应该把它前移到00:34:308 - 这样节奏不会显得很呆板 而且这样在距离方面比较合理
00:40:310 (1,2) - 一样 离前面太近了
00:45:155 (1,2,3,4) - 无理小间距
01:08:232 (2,3,4) - 不要过多的重叠 以及后面的复制 这会很无聊
01:41:924 - 这里之后那么的多的物件 应该加NC 建议是给这两个都NC 01:43:771 (4,10) -
还有在结构的美观方面 比如这里00:48:386 (8,1) - 可以做成blacnket (括号形状) 像这样 学会利用物体的收缩圈或者滑条的跟随圈来画滑条 可以让你的图显得整洁美观
00:52:540 (1,2) - 这里像这样
如果你发现你画不好的话 那可能是因为你需要按G把格子调成tiny 还有就是在做精确的微调的时候按T关掉grid snap

节奏方面
你下节奏的方式 大部分地方都是 哒哒哒 空 哒哒哒 这样=。= 这个曲子明明节奏是很富余变化的……
00:15:617 (3,6) - 这种长滑条 不是在有长音的时候就尽量不要频繁使用 因为在hard难度中你不需要担心把图做得太难, 用更多的短滑条会让节奏更充实
比如最开始这一段00:15:155 - ~ 00:18:847 - 这样的节奏会细致而有趣很多
要注意的是我上面的截图里面放的全部都是circle 没有slider, 我只是为了表示在什么时间应该下拍子,而实际上什么时间应该用slider完全是看每个人自己的思路的 比如像这样分配
00:29:925 (1,2,3,4,5,6) - 你这里的节奏下得就比较好
00:33:155 (1,2,3,4,5,6,7) - 这一段的节奏应该是这样
00:43:771 (1) - 这个spinner后面的节奏大致是这样
我只是举了几个例子 一定记住 什么地方用圈什么地方用滑条是要具体根据音乐的感觉来决定的 这也是体现mapper自己的思路的地方
很简单的道理三个圈和一个滑条一个圈都可以发出哒哒哒三声响 如果很多声响呢 就有很多种不同的组合方式 这就要你发挥自己的水平了

音效方面
首先 不要用100%的音量 绝~~~~大部分时候这都太吵了
然后 在适当的地方加一些合适的hitsound 比如在伴奏中有高音的地方加whistle 比如00:15:617 (3) - 的起点
在段落开始或结束的地方 或者有重音 重拍的地方 比如00:29:925 (1) - 的开头 加finish
还有就是有规律的加clap 不过你这首曲子不是很适合用clap
当然音效的应用是很灵活的 只要有理 不滥用 合曲 就好

Easy和Normal难度主要就是注意一定要遵循distance snap就好 摆得整洁美观

就说这些吧 加油
Topic Starter
iMirai_old

Zero__wind wrote:

mod from #modreq
中文mod
Rampage
这个图……怎么说呢 对新人mapper表示理解
-就是槽点好多不知道怎么说嘛:D
排版方面
虽然Hard是不用完全遵守Distance snap的 但是在不需要跳的时候保持等距可以让图更整洁和易读-收到
00:34:541 (4) - 这个note莫名离前面的滑条很近 这是不科学的=。= 其实这个note你应该把它前移到00:34:308 - 这样节奏不会显得很呆板 而且这样在距离方面比较合理-OK
00:40:310 (1,2) - 一样 离前面太近了-拉长
00:45:155 (1,2,3,4) - 无理小间距-我过于智障,改了,感觉还是不满意的样子
01:08:232 (2,3,4) - 不要过多的重叠 以及后面的复制 这会很无聊-这段重做
01:41:924 - 这里之后那么的多的物件 应该加NC 建议是给这两个都NC 01:43:771 (4,10) - 改了
还有在结构的美观方面 比如这里00:48:386 (8,1) - 可以做成blacnket (括号形状) 像这样 学会利用物体的收缩圈或者滑条的跟随圈来画滑条 可以让你的图显得整洁美观-好
00:52:540 (1,2) - 这里像这样
如果你发现你画不好的话 那可能是因为你需要按G把格子调成tiny 还有就是在做精确的微调的时候按T关掉grid snap-喜闻乐见一直都困扰这个,非常感谢!

节奏方面
你下节奏的方式 大部分地方都是 哒哒哒 空 哒哒哒 这样=。= 这个曲子明明节奏是很富余变化的……
00:15:617 (3,6) - 这种长滑条 不是在有长音的时候就尽量不要频繁使用 因为在hard难度中你不需要担心把图做得太难, 用更多的短滑条会让节奏更充实-这个是刚开场,所以就简单了:D
比如最开始这一段00:15:155 - ~ 00:18:847 - 这样的节奏会细致而有趣很多
要注意的是我上面的截图里面放的全部都是circle 没有slider, 我只是为了表示在什么时间应该下拍子,而实际上什么时间应该用slider完全是看每个人自己的思路的 比如像这样分配-感觉很受用,总体估计要重新设计一下
00:29:925 (1,2,3,4,5,6) - 你这里的节奏下得就比较好
00:33:155 (1,2,3,4,5,6,7) - 这一段的节奏应该是这样
00:43:771 (1) - 这个spinner后面的节奏大致是这样
我只是举了几个例子 一定记住 什么地方用圈什么地方用滑条是要具体根据音乐的感觉来决定的 这也是体现mapper自己的思路的地方
很简单的道理三个圈和一个滑条一个圈都可以发出哒哒哒三声响 如果很多声响呢 就有很多种不同的组合方式 这就要你发挥自己的水平了

音效方面
首先 不要用100%的音量 绝~~~~大部分时候这都太吵了-调成50%
然后 在适当的地方加一些合适的hitsound 比如在伴奏中有高音的地方加whistle 比如00:15:617 (3) - 的起点
在段落开始或结束的地方 或者有重音 重拍的地方 比如00:29:925 (1) - 的开头 加finish-这个不懂怎么设置
还有就是有规律的加clap 不过你这首曲子不是很适合用clap
当然音效的应用是很灵活的 只要有理 不滥用 合曲 就好

Easy和Normal难度主要就是注意一定要遵循distance snap就好 摆得整洁美观

就说这些吧 加油
最后,Hard难度估计是要整体重新设置的,估计要改好几天,感谢细致的指导。鞠躬。
Zero__wind

iMirai wrote:

在段落开始或结束的地方 或者有重音 重拍的地方 比如00:29:925 (1) - 的开头 加finish-这个不懂怎么设置
在时间轴上选中一个滑条之后再在它的开头那个圈的位置左键点一次(这个时候那个圈就变深红色了)就可以只对滑条的起点加音效 当然同理也可以只对尾巴或者折返滑条的中间任意一个折返处加音效
Topic Starter
iMirai_old

Zero__wind wrote:

iMirai wrote:

在段落开始或结束的地方 或者有重音 重拍的地方 比如00:29:925 (1) - 的开头 加finish-这个不懂怎么设置
在时间轴上选中一个滑条之后再在它的开头那个圈的位置左键点一次(这个时候那个圈就变深红色了)就可以只对滑条的起点加音效 当然同理也可以只对尾巴或者折返滑条的中间任意一个折返处加音效
-谢谢!
yurunneram
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